Compare commits
38 Commits
fix_snow_r
...
a97866b8c1
| Author | SHA1 | Date | |
|---|---|---|---|
| a97866b8c1 | |||
| 6cb5104729 | |||
| 7f7f9d6ae3 | |||
| c1bf03b6c0 | |||
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| b22f219a5e | |||
| 8f00ee24e8 | |||
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e061eb7275 | ||
| 64a9efcbc3 | |||
| ee8d6458ed | |||
| 1adc0ef5b7 | |||
| fcab02469a | |||
| 0e56a84a95 | |||
| 22877bffbe | |||
| b4a2bb6144 | |||
| 90b9739ee0 | |||
| 43556ac110 | |||
| 7ea515c824 | |||
| 4658250206 | |||
| c25e3bb4f6 | |||
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c796ea289d | ||
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a18dc64a4f | ||
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| ce8a977541 | |||
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| 10b437d236 | |||
| 9c41da14a6 |
@@ -2,6 +2,7 @@ extends CharacterBody3D
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||||
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||||
class_name AIBase
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||||
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@export_group("Settings")
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@export var speed: float = 4.0
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||||
var _enable_state_machine: bool = true
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@export var enable_state_machine: bool:
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@@ -10,13 +11,19 @@ var _enable_state_machine: bool = true
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toggle_enable_state_machine()
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get:
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return _enable_state_machine
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@export var anim_player: AnimationPlayer
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||||
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@export_group("Entities")
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enum EntityType { HUMANOID, ANIMAL }
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@export var entity_type: EntityType = EntityType.HUMANOID
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@export var entity_name: String = ""
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@export var allowed_biomes: Array[String] = []
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@export_range(0.0, 100.0, 0.1) var spawn_uniqueness: float = 1.0
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@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
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@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
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@onready var state_machine: StateMachine = $%StateMachine
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func _ready() -> void:
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randomize()
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toggle_enable_state_machine()
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@@ -41,6 +48,11 @@ func _physics_process(delta: float) -> void:
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velocity.x = direction.x * speed
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velocity.z = direction.z * speed
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if velocity.length_squared() > 0.1:
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var look_dir = Vector3(velocity.x, 0, velocity.z)
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var target_transform = global_transform.looking_at(global_position - look_dir, Vector3.UP)
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global_transform = global_transform.interpolate_with(target_transform, delta * 10.0)
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move_and_slide()
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func navigate_to_random_point() -> void:
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@@ -2,40 +2,20 @@
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[ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"]
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[ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"]
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[ext_resource type="Script" uid="uid://nga8qx56iwgu" path="res://core/ai/agents/base/idle_state.gd" id="3_26faq"]
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[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/agents/base/patrol_state.gd" id="4_lim44"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_mh3lg"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mh3lg"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_lim44"]
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radius = 20.0
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[node name="AiBase" type="CharacterBody3D" unique_id=1228675528]
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script = ExtResource("1_4d1nn")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=214482161]
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mesh = SubResource("CapsuleMesh_mh3lg")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=92811823]
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shape = SubResource("CapsuleShape3D_mh3lg")
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entity_name = "Humanoid"
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449]
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unique_name_in_owner = true
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[node name="StateMachine" type="Node" parent="." unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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[node name="StateMachine" type="Node" parent="." unique_id=1286404264]
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unique_name_in_owner = true
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script = ExtResource("2_q1hg3")
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initial_state = NodePath("IdleState")
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[node name="IdleState" type="Node" parent="StateMachine" unique_id=763668255]
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script = ExtResource("3_26faq")
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state_id = &"idle"
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[node name="PatrolState" type="Node" parent="StateMachine" unique_id=2054606629]
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script = ExtResource("4_lim44")
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state_id = &"patrol"
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[node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938]
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unique_name_in_owner = true
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@@ -1,26 +0,0 @@
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extends State
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const PATROL_STATE_ID: StringName = &"patrol"
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@export var wait_time: float = 3.0
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var runtime_timer: Timer
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func enter() -> void:
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runtime_timer = Timer.new()
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runtime_timer.name = "IdleTimer"
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add_child(runtime_timer)
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runtime_timer.one_shot = true
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runtime_timer.timeout.connect(_on_timer_timeout)
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runtime_timer.start(wait_time)
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func exit() -> void:
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if runtime_timer:
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if runtime_timer.is_connected("timeout", _on_timer_timeout):
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runtime_timer.timeout.disconnect(_on_timer_timeout)
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runtime_timer.queue_free()
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runtime_timer = null
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func _on_timer_timeout() -> void:
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transitioned.emit(self, PATROL_STATE_ID)
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@@ -1 +0,0 @@
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uid://nga8qx56iwgu
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30
core/ai/agents/cow/ai_cow.tscn
Normal file
@@ -0,0 +1,30 @@
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[gd_scene format=3 uid="uid://dd8wn62anbts8"]
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[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_p2hpa"]
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||||
[ext_resource type="PackedScene" uid="uid://bjp8wbrtfl4v2" path="res://core/ai/agents/cow/cow_mannequin.tscn" id="2_6gadt"]
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[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_vlvvc"]
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[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_su7en"]
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[node name="AiCow" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_p2hpa")]
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anim_player = NodePath("CowMannequin/AnimationPlayer")
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[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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initial_state = NodePath("IdleState")
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[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=2033863310]
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script = ExtResource("2_vlvvc")
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state_id = &"idle"
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next_state_id = &"patrol"
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animation_name = "custom/idle"
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[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=2076820654]
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script = ExtResource("3_su7en")
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state_id = &"patrol"
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next_state_id = &"idle"
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animation_name = "custom/walking"
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exit_on_action_finished = true
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[node name="CowMannequin" parent="." index="3" unique_id=1390675137 instance=ExtResource("2_6gadt")]
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transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, -0.9, 0)
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[editable path="CowMannequin"]
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BIN
core/ai/agents/cow/cow.fbx
Normal file
4159
core/ai/agents/cow/cow.fbx.import
Normal file
81
core/ai/agents/cow/cow_mannequin.tscn
Normal file
@@ -0,0 +1,81 @@
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||||
[gd_scene format=3 uid="uid://bjp8wbrtfl4v2"]
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||||
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[ext_resource type="PackedScene" uid="uid://b7d57tyxi41r1" path="res://core/ai/agents/cow/cow.fbx" id="1_60f5q"]
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[ext_resource type="Animation" uid="uid://bsuoywknbbnm0" path="res://core/ai/agents/cow/idle.res" id="2_5ukcj"]
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[ext_resource type="Animation" uid="uid://ckmybsnuf4stp" path="res://core/ai/agents/cow/walking.res" id="3_0mu5m"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_lowte"]
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_data = {
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&"idle": ExtResource("2_5ukcj"),
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&"walking": ExtResource("3_0mu5m")
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}
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[node name="CowMannequin" unique_id=786985233 instance=ExtResource("1_60f5q")]
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[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(792301245) index="0" unique_id=1950086664]
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bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
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bones/1/scale = Vector3(1, 1, 1)
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bones/4/rotation = Quaternion(0.0015316998, -0.0015319793, 0.70710516, 0.70710516)
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bones/5/position = Vector3(1.3183898e-16, 0.006025583, -6.675722e-10)
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bones/5/rotation = Quaternion(0.703962, -0.69745475, -0.08083715, 0.10705068)
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bones/5/scale = Vector3(1, 0.99999976, 1)
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||||
bones/6/position = Vector3(-1.403955e-10, 0.009248152, 3.7406075e-11)
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bones/6/rotation = Quaternion(0.18324056, -0.018661192, 0.0034790868, 0.98288476)
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bones/6/scale = Vector3(1, 1, 1)
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||||
bones/8/scale = Vector3(0.99999994, 0.99999994, 1)
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||||
bones/9/position = Vector3(-3.8163916e-17, 0.0046958304, 1.907358e-10)
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||||
bones/9/rotation = Quaternion(0.6754388, -0.68119305, 0.18401879, -0.21423234)
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||||
bones/9/scale = Vector3(1, 0.99999994, 1.0000001)
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||||
bones/10/position = Vector3(7.2902e-10, 0.011755081, -3.0995417e-10)
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||||
bones/10/rotation = Quaternion(-0.35146433, 0.018116632, 0.0068026204, 0.9360013)
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||||
bones/10/scale = Vector3(0.9999999, 1, 1.0000001)
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||||
bones/12/rotation = Quaternion(0.707105, 0.70710486, 0.0016303749, -0.0016306548)
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bones/12/scale = Vector3(1, 1, 1)
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||||
bones/13/position = Vector3(-1.5265567e-16, 0.0060255853, 6.6757205e-10)
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||||
bones/13/rotation = Quaternion(-0.057434652, -0.13032891, 0.70625645, 0.69348216)
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||||
bones/13/scale = Vector3(0.99999994, 1, 0.9999999)
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||||
bones/14/position = Vector3(-4.5945833e-10, 0.009248151, -5.7053273e-09)
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||||
bones/14/rotation = Quaternion(0.18302466, 0.051401887, -0.0095829815, 0.9817169)
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||||
bones/14/scale = Vector3(1, 1.0000001, 0.99999994)
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||||
bones/16/rotation = Quaternion(0.7071062, 0.7071063, 0.0008663558, -0.0008670737)
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||||
bones/16/scale = Vector3(1, 1, 1)
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||||
bones/17/position = Vector3(1.7347235e-17, 0.0046958304, -1.9073432e-10)
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||||
bones/17/rotation = Quaternion(0.1907959, 0.2076444, 0.67355627, 0.6832297)
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||||
bones/17/scale = Vector3(1, 1, 1.0000001)
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||||
bones/18/position = Vector3(1.834215e-10, 0.011755081, -1.7500804e-09)
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||||
bones/18/rotation = Quaternion(-0.35151497, -0.0088962475, -0.003340601, 0.93613404)
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||||
bones/18/scale = Vector3(1, 1.0000001, 0.99999994)
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||||
bones/20/rotation = Quaternion(0.60080343, -0.03016121, 0.03526711, 0.7980488)
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||||
bones/21/position = Vector3(0.00011168665, 0.0039693406, -0.013754063)
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||||
bones/21/rotation = Quaternion(0.98885596, 3.1474094e-08, 2.23642e-07, -0.14887528)
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||||
bones/21/scale = Vector3(1, 1.0000001, 1.0000001)
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||||
bones/22/position = Vector3(-2.5714557e-11, 0.00836347, -9.433328e-09)
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||||
bones/22/rotation = Quaternion(-0.6231534, 9.0575064e-08, -7.589477e-08, 0.78209966)
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||||
bones/22/scale = Vector3(1, 0.9999999, 0.99999994)
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||||
bones/23/position = Vector3(-2.1545942e-12, 0.0072733457, -2.594807e-09)
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||||
bones/23/rotation = Quaternion(-1.8223004e-08, 0.98608583, -0.16623694, 2.7314604e-07)
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||||
bones/23/scale = Vector3(1, 0.9999997, 0.9999997)
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||||
bones/24/position = Vector3(3.3663968e-13, 0.006993335, -2.8376712e-09)
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||||
bones/24/rotation = Quaternion(-0.048028953, 2.6759114e-08, 4.5447155e-08, 0.998846)
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||||
bones/24/scale = Vector3(1, 0.99999994, 1.0000001)
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||||
bones/26/rotation = Quaternion(0.0054439656, 0.86556005, 0.50029516, -0.021930087)
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||||
bones/26/scale = Vector3(1, 1.0000002, 1)
|
||||
bones/27/position = Vector3(1.8971762e-10, 0.013189232, -5.7312505e-10)
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||||
bones/27/rotation = Quaternion(0.15129425, -0.018451845, -0.013046658, 0.9882304)
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||||
bones/27/scale = Vector3(0.99999994, 0.99999994, 1.0000001)
|
||||
bones/28/position = Vector3(-2.1601461e-10, 0.013573305, 4.8459786e-10)
|
||||
bones/28/rotation = Quaternion(-0.6245376, -0.19781438, 0.16660775, 0.7369289)
|
||||
bones/28/scale = Vector3(1, 0.9999999, 1.0000001)
|
||||
bones/30/rotation = Quaternion(3.5765906e-06, 0.67050743, 0.7419029, 3.2289404e-06)
|
||||
bones/31/position = Vector3(-1.2499713e-14, 0.01925819, -1.2902629e-09)
|
||||
bones/31/rotation = Quaternion(0.086390205, 0.0012038474, -0.013495129, 0.99616927)
|
||||
bones/31/scale = Vector3(0.9999999, 0.99999994, 1)
|
||||
bones/33/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
|
||||
bones/33/scale = Vector3(1, 1, 1)
|
||||
bones/35/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
|
||||
bones/35/scale = Vector3(1, 1, 1)
|
||||
bones/37/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
|
||||
bones/37/scale = Vector3(1, 1, 1)
|
||||
|
||||
[node name="AnimationPlayer" parent="." index="1" unique_id=1401028430]
|
||||
libraries/custom = SubResource("AnimationLibrary_lowte")
|
||||
BIN
core/ai/agents/cow/idle.res
Normal file
BIN
core/ai/agents/cow/walking.res
Normal file
69
core/ai/agents/horse/ai_horse.tscn
Normal file
@@ -0,0 +1,69 @@
|
||||
[gd_scene format=3 uid="uid://cayakdk7gmlyg"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_e5v3h"]
|
||||
[ext_resource type="PackedScene" uid="uid://dqhueybnlrrqx" path="res://core/ai/agents/horse/horse_mannequin.tscn" id="2_4t6jw"]
|
||||
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_or6xs"]
|
||||
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_n63jb"]
|
||||
[ext_resource type="Animation" uid="uid://doyi6etqvy4n2" path="res://core/ai/agents/horse/idle.res" id="3_qe4rt"]
|
||||
[ext_resource type="Animation" uid="uid://hotr7r3fd1sq" path="res://core/ai/agents/horse/walking.res" id="4_q8m0v"]
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_or6xs"]
|
||||
_data = {
|
||||
&"idle": ExtResource("3_qe4rt"),
|
||||
&"walking": ExtResource("4_q8m0v")
|
||||
}
|
||||
|
||||
[node name="AiHorse" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_e5v3h")]
|
||||
anim_player = NodePath("HorseMannequin/AnimationPlayer")
|
||||
|
||||
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
|
||||
initial_state = NodePath("IdleState")
|
||||
|
||||
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=734754793]
|
||||
script = ExtResource("2_or6xs")
|
||||
state_id = &"idle"
|
||||
next_state_id = &"patrol"
|
||||
animation_name = "custom/idle"
|
||||
|
||||
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1748382252]
|
||||
script = ExtResource("3_n63jb")
|
||||
state_id = &"patrol"
|
||||
next_state_id = &"idle"
|
||||
animation_name = "custom/walking"
|
||||
exit_on_action_finished = true
|
||||
|
||||
[node name="HorseMannequin" parent="." index="3" unique_id=1289880358 instance=ExtResource("2_4t6jw")]
|
||||
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
|
||||
|
||||
[node name="Skeleton3D" parent="HorseMannequin/Armature" parent_id_path=PackedInt32Array(1289880358, 245823720) index="0" unique_id=494955820]
|
||||
bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
|
||||
bones/4/rotation = Quaternion(0.0012952884, -0.0012955684, 0.7071056, 0.7071057)
|
||||
bones/5/rotation = Quaternion(0.70685357, -0.70227593, -0.04508998, 0.07164877)
|
||||
bones/6/rotation = Quaternion(0.13314606, -0.018813655, 0.0025279524, 0.9909147)
|
||||
bones/8/rotation = Quaternion(0.00078355736, -0.00078427553, 0.70710635, 0.70710635)
|
||||
bones/9/rotation = Quaternion(0.6711558, -0.6744515, 0.20213859, -0.23195927)
|
||||
bones/10/rotation = Quaternion(-0.3574636, 0.018072592, 0.006918765, 0.9337266)
|
||||
bones/12/rotation = Quaternion(0.7071054, 0.7071055, 0.0013743625, -0.0013746425)
|
||||
bones/13/rotation = Quaternion(-0.02159133, -0.09508795, 0.70796114, 0.69948786)
|
||||
bones/14/rotation = Quaternion(0.13298893, 0.051821847, -0.0069631753, 0.9897374)
|
||||
bones/16/rotation = Quaternion(0.7071064, 0.70710653, 0.00066260004, -0.00066331815)
|
||||
bones/17/rotation = Quaternion(0.20885532, 0.22542001, 0.6690968, 0.6766645)
|
||||
bones/18/rotation = Quaternion(-0.3575147, -0.008874607, -0.003397635, 0.9338592)
|
||||
bones/20/rotation = Quaternion(0.6010642, -0.021428203, 0.02848876, 0.79840535)
|
||||
bones/21/rotation = Quaternion(0.99267024, 2.482745e-08, 2.2239277e-07, -0.12085533)
|
||||
bones/22/rotation = Quaternion(-0.6165577, 9.507701e-08, -7.2693986e-08, 0.7873097)
|
||||
bones/23/rotation = Quaternion(-1.5614631e-08, 0.9891947, -0.14660779, 2.7153942e-07)
|
||||
bones/24/rotation = Quaternion(0.03904001, 3.5621138e-08, 1.47960275e-08, 0.99923766)
|
||||
bones/26/rotation = Quaternion(0.008421451, 0.95973384, 0.27944198, -0.027427308)
|
||||
bones/27/rotation = Quaternion(-0.08868468, -0.022488868, -0.01781765, 0.9956465)
|
||||
bones/28/rotation = Quaternion(-0.62453747, -0.1978144, 0.1666077, 0.736929)
|
||||
bones/30/rotation = Quaternion(3.4527793e-06, 0.6944211, 0.71956885, 3.3297817e-06)
|
||||
bones/31/rotation = Quaternion(0.053752482, 0.0007617086, -0.013526975, 0.9984624)
|
||||
bones/33/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
|
||||
bones/35/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
|
||||
bones/37/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
|
||||
|
||||
[node name="AnimationPlayer" parent="HorseMannequin" index="1" unique_id=272680130]
|
||||
libraries/custom = SubResource("AnimationLibrary_or6xs")
|
||||
|
||||
[editable path="HorseMannequin"]
|
||||
BIN
core/ai/agents/horse/horse.fbx
Normal file
4159
core/ai/agents/horse/horse.fbx.import
Normal file
5
core/ai/agents/horse/horse_mannequin.tscn
Normal file
@@ -0,0 +1,5 @@
|
||||
[gd_scene format=3 uid="uid://dqhueybnlrrqx"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://be1ql8okme4n7" path="res://core/ai/agents/horse/horse.fbx" id="1_fbqil"]
|
||||
|
||||
[node name="HorseMannequin" unique_id=1289880358 instance=ExtResource("1_fbqil")]
|
||||
BIN
core/ai/agents/horse/idle.res
Normal file
BIN
core/ai/agents/horse/walking.res
Normal file
10
core/ai/agents/human/ai_citizen.tscn
Normal file
@@ -0,0 +1,10 @@
|
||||
[gd_scene format=3 uid="uid://bdqeshcwwnyc4"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://mvh2v6v72stt" path="res://core/ai/agents/human/ai_human.tscn" id="1_awhwq"]
|
||||
|
||||
[node name="AiCitizen" unique_id=1228675528 instance=ExtResource("1_awhwq")]
|
||||
|
||||
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
|
||||
initial_state = NodePath("")
|
||||
|
||||
[editable path="HumanMannequin"]
|
||||
53
core/ai/agents/human/ai_citizen_sitter.tscn
Normal file
@@ -0,0 +1,53 @@
|
||||
[gd_scene format=3 uid="uid://bbseno7clbepx"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bdqeshcwwnyc4" path="res://core/ai/agents/human/ai_citizen.tscn" id="1_cduuu"]
|
||||
|
||||
[node name="AiCitizenSitter" unique_id=1228675528 instance=ExtResource("1_cduuu")]
|
||||
|
||||
[node name="SK_Mannequin" parent="HumanMannequin" parent_id_path=PackedInt32Array(333236377) index="0" unique_id=377304892]
|
||||
transform = Transform3D(0.99906886, 0.025971904, -0.03444738, 0.038254507, -0.16420224, 0.98568463, 0.019943757, -0.98608464, -0.1650429, 0.034450583, -0.44864154, 0.18535595)
|
||||
|
||||
[node name="Skeleton3D" parent="HumanMannequin/SK_Mannequin" index="0" unique_id=427572412]
|
||||
bones/2/rotation = Quaternion(-0.007029906, 0.032859802, -0.23654123, 0.97104025)
|
||||
bones/3/rotation = Quaternion(-0.000884556, 0.0033522977, 0.10280211, 0.99469584)
|
||||
bones/4/rotation = Quaternion(-0.00040807336, 0.0034836144, 0.0045103733, 0.9999837)
|
||||
bones/5/rotation = Quaternion(0.13797933, 0.74176145, 0.017092831, 0.6560942)
|
||||
bones/6/rotation = Quaternion(0.049281683, 0.43982458, -0.36467218, 0.81923133)
|
||||
bones/7/rotation = Quaternion(-0.049351897, 0.03842162, -0.476375, 0.87701494)
|
||||
bones/8/rotation = Quaternion(-0.41694272, -0.05554785, -0.18030654, 0.889136)
|
||||
bones/9/rotation = Quaternion(0.094457716, 0.050416686, 0.50820345, 0.85455555)
|
||||
bones/10/rotation = Quaternion(0.011606372, 0.08610083, 0.2719557, 0.95838)
|
||||
bones/12/rotation = Quaternion(-0.00016985182, 0.0032503307, 0.42722064, 0.90414155)
|
||||
bones/13/rotation = Quaternion(-0.018024907, 0.015150134, 0.27278355, 0.9617873)
|
||||
bones/15/rotation = Quaternion(-0.13467012, -0.10029431, 0.2853874, 0.94358844)
|
||||
bones/16/rotation = Quaternion(0.010311794, -0.034373257, 0.13259757, 0.9905202)
|
||||
bones/18/rotation = Quaternion(-0.09865642, -0.08747626, 0.37470394, 0.917721)
|
||||
bones/19/rotation = Quaternion(0.0042531197, -0.033760007, 0.1860149, 0.98195755)
|
||||
bones/21/rotation = Quaternion(0.70078146, 0.36200625, -0.001720201, 0.61469823)
|
||||
bones/22/rotation = Quaternion(-0.001820262, 0.12128391, 0.22490783, 0.9668006)
|
||||
bones/26/rotation = Quaternion(0.76902086, -0.13267346, -0.62528044, -0.005393706)
|
||||
bones/27/rotation = Quaternion(0.034201004, 0.38763282, -0.48749813, 0.7816117)
|
||||
bones/28/rotation = Quaternion(-0.053170834, 0.025972798, -0.32202634, 0.9448796)
|
||||
bones/29/rotation = Quaternion(-0.43919632, 0.049489442, -0.098192796, 0.89163643)
|
||||
bones/30/rotation = Quaternion(0.103668794, 0.04579189, 0.46590617, 0.8775462)
|
||||
bones/31/rotation = Quaternion(0.011519267, 0.09922818, 0.29214594, 0.95114243)
|
||||
bones/33/rotation = Quaternion(9.437185e-05, 0.009016322, 0.44048977, 0.89771235)
|
||||
bones/34/rotation = Quaternion(-0.018226523, 0.017689873, 0.23132406, 0.97254515)
|
||||
bones/36/rotation = Quaternion(-0.13272016, -0.101737194, 0.26830983, 0.9487069)
|
||||
bones/37/rotation = Quaternion(0.010193698, -0.046628788, 0.19672133, 0.97929704)
|
||||
bones/39/rotation = Quaternion(-0.110196866, -0.05036995, 0.35450295, 0.9271716)
|
||||
bones/40/rotation = Quaternion(0.0042593707, -0.028552007, 0.17841409, 0.983532)
|
||||
bones/42/rotation = Quaternion(0.7297342, 0.26573184, -0.09265223, 0.6231294)
|
||||
bones/43/rotation = Quaternion(0.06426929, 0.22943345, 0.1991351, 0.95056564)
|
||||
bones/47/rotation = Quaternion(0.00421817, -0.00037953872, -0.21590644, 0.9764049)
|
||||
bones/49/rotation = Quaternion(0.14012733, -0.038448263, 0.6819175, 0.7168505)
|
||||
bones/50/rotation = Quaternion(-0.05631607, 0.020481886, -0.74316776, 0.6664162)
|
||||
bones/52/rotation = Quaternion(-0.0004946971, -0.048858073, -0.0074254284, 0.998778)
|
||||
bones/55/rotation = Quaternion(0.0132777635, 0.10731075, 0.71409845, -0.6916441)
|
||||
bones/56/rotation = Quaternion(0.03920827, -0.09832406, -0.75485575, 0.64729285)
|
||||
bones/58/rotation = Quaternion(0.01656407, -0.06386153, 0.030505493, 0.9973549)
|
||||
|
||||
[node name="AnimationPlayer" parent="HumanMannequin" parent_id_path=PackedInt32Array(333236377) index="1" unique_id=233699491]
|
||||
autoplay = &"custom/sit"
|
||||
|
||||
[editable path="HumanMannequin"]
|
||||
25
core/ai/agents/human/ai_citizen_walker.tscn
Normal file
@@ -0,0 +1,25 @@
|
||||
[gd_scene format=3 uid="uid://bnnuke5e7e1yr"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bdqeshcwwnyc4" path="res://core/ai/agents/human/ai_citizen.tscn" id="1_dms8s"]
|
||||
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_awhwq"]
|
||||
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_8d0tj"]
|
||||
|
||||
[node name="AiCitizenWalker" unique_id=1228675528 instance=ExtResource("1_dms8s")]
|
||||
|
||||
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
|
||||
initial_state = NodePath("IdleState")
|
||||
|
||||
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=42226979]
|
||||
script = ExtResource("2_awhwq")
|
||||
state_id = &"idle"
|
||||
next_state_id = &"patrol"
|
||||
animation_name = "custom/idle"
|
||||
|
||||
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1357892786]
|
||||
script = ExtResource("3_8d0tj")
|
||||
state_id = &"patrol"
|
||||
next_state_id = &"idle"
|
||||
animation_name = "custom/walking"
|
||||
exit_on_action_finished = true
|
||||
|
||||
[editable path="HumanMannequin"]
|
||||
26
core/ai/agents/human/ai_farmer.tscn
Normal file
@@ -0,0 +1,26 @@
|
||||
[gd_scene format=3 uid="uid://ceqxsqfiotm5j"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://mvh2v6v72stt" path="res://core/ai/agents/human/ai_human.tscn" id="1_l2y7m"]
|
||||
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_2oda6"]
|
||||
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="4_2oda6"]
|
||||
|
||||
[node name="AiFarmer" unique_id=1228675528 instance=ExtResource("1_l2y7m")]
|
||||
|
||||
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
|
||||
initial_state = NodePath("GatherState")
|
||||
|
||||
[node name="PatrolState" type="Node" parent="StateMachine" index="0" unique_id=930272128]
|
||||
script = ExtResource("3_2oda6")
|
||||
state_id = &"patrol"
|
||||
next_state_id = &"gather"
|
||||
animation_name = "custom/walking"
|
||||
exit_on_action_finished = true
|
||||
|
||||
[node name="GatherState" type="Node" parent="StateMachine" index="1" unique_id=48091671]
|
||||
script = ExtResource("4_2oda6")
|
||||
state_id = &"gather"
|
||||
next_state_id = &"patrol"
|
||||
animation_name = "custom/gather"
|
||||
exit_on_animation_finished = true
|
||||
|
||||
[editable path="HumanMannequin"]
|
||||
55
core/ai/agents/human/ai_human.tscn
Normal file
@@ -0,0 +1,55 @@
|
||||
[gd_scene format=3 uid="uid://mvh2v6v72stt"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_hko2w"]
|
||||
[ext_resource type="PackedScene" uid="uid://legcajdd0jsy" path="res://core/ai/agents/human/human_mannequin.tscn" id="2_cnrgi"]
|
||||
|
||||
[node name="AiHuman" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_hko2w")]
|
||||
anim_player = NodePath("HumanMannequin/AnimationPlayer")
|
||||
|
||||
[node name="HumanMannequin" parent="." index="3" unique_id=333236377 instance=ExtResource("2_cnrgi")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0)
|
||||
|
||||
[node name="SK_Mannequin" parent="HumanMannequin" index="0" unique_id=2096894453]
|
||||
transform = Transform3D(0.99999994, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0)
|
||||
|
||||
[node name="Skeleton3D" parent="HumanMannequin/SK_Mannequin" index="0" unique_id=1402189960]
|
||||
bones/2/rotation = Quaternion(-2.1971985e-24, 0, -0.062388558, 0.99805194)
|
||||
bones/3/rotation = Quaternion(4.135903e-25, 1.6543612e-24, 0.12241964, 0.99247843)
|
||||
bones/4/rotation = Quaternion(2.2850868e-23, 0, 0.024252614, 0.9997059)
|
||||
bones/5/rotation = Quaternion(0.20891805, 0.7294167, 0.12304399, 0.6396598)
|
||||
bones/6/rotation = Quaternion(0.11299576, 0.33062968, -0.16141911, 0.92296255)
|
||||
bones/7/rotation = Quaternion(-0.05401651, -0.079182714, -0.26340967, 0.9599103)
|
||||
bones/8/rotation = Quaternion(-0.61789525, 0.019371983, 0.010653294, 0.7859496)
|
||||
bones/9/rotation = Quaternion(0.1333045, -0.0031801206, 0.22317973, 0.96561414)
|
||||
bones/10/rotation = Quaternion(0.012043531, -0.0029058352, 0.10444825, 0.9944532)
|
||||
bones/12/rotation = Quaternion(0.028522171, -0.05687394, 0.19848494, 0.9780366)
|
||||
bones/13/rotation = Quaternion(-0.018628873, 0.007972199, 0.10711657, 0.99404)
|
||||
bones/15/rotation = Quaternion(-0.1295377, -0.18789689, 0.14421311, 0.9628693)
|
||||
bones/16/rotation = Quaternion(0.010359715, -0.010519396, 0.09774818, 0.9951017)
|
||||
bones/18/rotation = Quaternion(-0.095480494, -0.116765715, 0.18851167, 0.9704188)
|
||||
bones/19/rotation = Quaternion(0.00430111, -0.0141675975, 0.11596311, 0.9931432)
|
||||
bones/21/rotation = Quaternion(0.6303091, 0.37152508, -0.07729015, 0.6772783)
|
||||
bones/22/rotation = Quaternion(0.0026046867, 0.086798474, 0.13014112, 0.98768544)
|
||||
bones/26/rotation = Quaternion(0.7294168, -0.20891781, -0.6396598, 0.12304417)
|
||||
bones/27/rotation = Quaternion(0.11299576, 0.33062968, -0.16141911, 0.92296255)
|
||||
bones/28/rotation = Quaternion(-0.05401651, -0.079182714, -0.26340967, 0.9599103)
|
||||
bones/29/rotation = Quaternion(-0.61789525, 0.019371983, 0.010653294, 0.7859496)
|
||||
bones/30/rotation = Quaternion(0.1333045, -0.0031801206, 0.22317973, 0.96561414)
|
||||
bones/31/rotation = Quaternion(0.012043531, -0.0029058352, 0.10444825, 0.9944532)
|
||||
bones/33/rotation = Quaternion(0.028522171, -0.05687394, 0.19848494, 0.9780366)
|
||||
bones/34/rotation = Quaternion(-0.018628873, 0.007972199, 0.10711657, 0.99404)
|
||||
bones/36/rotation = Quaternion(-0.1295377, -0.18789689, 0.14421311, 0.9628693)
|
||||
bones/37/rotation = Quaternion(0.010359715, -0.010519396, 0.09774818, 0.9951017)
|
||||
bones/39/rotation = Quaternion(-0.095480494, -0.116765715, 0.18851167, 0.9704188)
|
||||
bones/40/rotation = Quaternion(0.00430111, -0.0141675975, 0.11596311, 0.9931432)
|
||||
bones/42/rotation = Quaternion(0.6303091, 0.37152508, -0.07729015, 0.6772783)
|
||||
bones/43/rotation = Quaternion(0.0026047025, 0.08679848, 0.13014114, 0.98768544)
|
||||
bones/47/rotation = Quaternion(-1.5923227e-23, 0, -0.20371072, 0.97903115)
|
||||
bones/49/rotation = Quaternion(0.07370486, -0.062138822, -0.008584324, 0.9953053)
|
||||
bones/50/rotation = Quaternion(-0.048884246, 0.018863896, -0.06552225, 0.99647444)
|
||||
bones/52/rotation = Quaternion(-0.0058857696, 0.03199128, 0.07035475, 0.9969916)
|
||||
bones/55/rotation = Quaternion(0.062138822, 0.07370486, 0.9953054, 0.008584333)
|
||||
bones/56/rotation = Quaternion(-0.048884246, 0.018863896, -0.06552225, 0.99647444)
|
||||
bones/58/rotation = Quaternion(-0.0058857696, 0.03199128, 0.07035475, 0.9969916)
|
||||
|
||||
[editable path="HumanMannequin"]
|
||||
BIN
core/ai/agents/human/gather.fbx
Normal file
2103
core/ai/agents/human/gather.fbx.import
Normal file
BIN
core/ai/agents/human/gather.res
Normal file
BIN
core/ai/agents/human/human_idle.fbx
Normal file
2103
core/ai/agents/human/human_idle.fbx.import
Normal file
94
core/ai/agents/human/human_mannequin.tscn
Normal file
@@ -0,0 +1,94 @@
|
||||
[gd_scene format=3 uid="uid://legcajdd0jsy"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://ys8pesrqeyv2" path="res://core/ai/agents/human/human_mannequin_mixamo.fbx" id="1_561x5"]
|
||||
[ext_resource type="Animation" uid="uid://bod5wup7tap24" path="res://core/ai/agents/human/gather.res" id="2_3r4wv"]
|
||||
[ext_resource type="Animation" uid="uid://cp4pl635iv3g7" path="res://core/ai/agents/human/idle.res" id="2_b4vfe"]
|
||||
[ext_resource type="Animation" uid="uid://ckkmrph86jlsd" path="res://core/ai/agents/human/walking.res" id="3_jl3mr"]
|
||||
[ext_resource type="Animation" uid="uid://byksuipm2bly7" path="res://core/ai/agents/human/sit.res" id="4_xaokg"]
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3r4wv"]
|
||||
_data = {
|
||||
&"gather": ExtResource("2_3r4wv"),
|
||||
&"idle": ExtResource("2_b4vfe"),
|
||||
&"sit": ExtResource("4_xaokg"),
|
||||
&"walking": ExtResource("3_jl3mr")
|
||||
}
|
||||
|
||||
[node name="HumanMannequin" unique_id=1583776159 instance=ExtResource("1_561x5")]
|
||||
|
||||
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[node name="AnimationPlayer" parent="." index="1" unique_id=1304782348]
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libraries/custom = SubResource("AnimationLibrary_3r4wv")
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Normal file
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Normal file
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Normal file
2103
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Normal file
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Normal file
BIN
core/ai/agents/human/sit.fbx
Normal file
2103
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Normal file
BIN
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Normal file
BIN
core/ai/agents/human/walking.res
Normal file
76
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Normal file
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||||
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||||
|
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||||
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||||
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BIN
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Normal file
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Normal file
4159
core/ai/agents/pig/pig.fbx.import
Normal file
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Normal file
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Normal file
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Normal file
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|
||||
[node name="AnimationPlayer" parent="PugMannequin" index="1" unique_id=1653203922]
|
||||
libraries/custom = SubResource("AnimationLibrary_iapui")
|
||||
|
||||
[editable path="PugMannequin"]
|
||||
BIN
core/ai/agents/pug/idle.res
Normal file
BIN
core/ai/agents/pug/pug.fbx
Normal file
4159
core/ai/agents/pug/pug.fbx.import
Normal file
29
core/ai/agents/pug/pug_mannequin.tscn
Normal file
@@ -0,0 +1,29 @@
|
||||
[gd_scene format=3 uid="uid://c16j3umhplew4"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://buqmw5lbfom07" path="res://core/ai/agents/pug/pug.fbx" id="1_3c2yk"]
|
||||
|
||||
[node name="PugMannequin" unique_id=1732134047 instance=ExtResource("1_3c2yk")]
|
||||
|
||||
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(251322627) index="0" unique_id=1067550931]
|
||||
bones/1/rotation = Quaternion(0.7071068, -8.7384586e-07, -8.7384575e-07, 0.7071067)
|
||||
bones/3/position = Vector3(5.37765e-05, 0.023020823, -0.0001735416)
|
||||
bones/4/rotation = Quaternion(0.0013124894, -0.0013127187, 0.7071056, 0.7071056)
|
||||
bones/5/rotation = Quaternion(0.7071125, -0.70201516, -0.045116592, 0.07163183)
|
||||
bones/6/rotation = Quaternion(0.13312602, -0.018813718, 0.0025276097, 0.9909174)
|
||||
bones/8/rotation = Quaternion(0.0006567046, -0.0006571151, 0.7071065, 0.7071065)
|
||||
bones/9/rotation = Quaternion(0.66675293, -0.67880416, 0.20062506, -0.23327015)
|
||||
bones/10/rotation = Quaternion(-0.35678986, 0.01807761, 0.006905738, 0.9339843)
|
||||
bones/12/rotation = Quaternion(0.70710534, 0.70710546, 0.0014091316, -0.0014093613)
|
||||
bones/13/rotation = Quaternion(-0.021626502, -0.09508007, 0.7082199, 0.6992257)
|
||||
bones/14/rotation = Quaternion(0.13296904, 0.051822014, -0.0069621364, 0.98974)
|
||||
bones/16/rotation = Quaternion(0.7071066, 0.7071067, 0.00044525132, -0.00044566192)
|
||||
bones/17/rotation = Quaternion(0.20738536, 0.2267729, 0.6646832, 0.6810004)
|
||||
bones/18/rotation = Quaternion(-0.35684106, -0.008877046, -0.003391197, 0.93411684)
|
||||
bones/20/rotation = Quaternion(0.6013276, -0.007656024, 0.017799761, 0.79876757)
|
||||
bones/22/rotation = Quaternion(0.0076703057, 0.9327372, 0.3595561, -0.025732514)
|
||||
bones/23/rotation = Quaternion(-0.089636706, -0.019697238, -0.01825219, 0.99561244)
|
||||
bones/24/rotation = Quaternion(-0.44343108, -0.23039742, 0.11800072, 0.85811526)
|
||||
bones/26/rotation = Quaternion(5.170388e-06, 0.6954638, 0.7185612, 5.0026606e-06)
|
||||
bones/27/rotation = Quaternion(0.052304644, 0.00074447604, -0.01352817, 0.99853927)
|
||||
bones/29/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
|
||||
bones/31/rotation = Quaternion(0.7071068, -1.2110207e-06, -1.2110205e-06, 0.7071067)
|
||||
BIN
core/ai/agents/pug/walking.res
Normal file
44
core/ai/agents/sheep/ai_sheep.tscn
Normal file
@@ -0,0 +1,44 @@
|
||||
[gd_scene format=3 uid="uid://bs1bdtm7jdtgb"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_smbiq"]
|
||||
[ext_resource type="PackedScene" uid="uid://58u6viv3qd63" path="res://core/ai/agents/sheep/sheep_mannequin.tscn" id="2_hnenk"]
|
||||
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_vlyix"]
|
||||
[ext_resource type="Animation" uid="uid://bjvoxmyf4vdy8" path="res://core/ai/agents/sheep/idle.res" id="3_i3d22"]
|
||||
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_uqv5v"]
|
||||
[ext_resource type="Animation" uid="uid://8r05h8e7nmic" path="res://core/ai/agents/sheep/walking.res" id="4_hxh1r"]
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vlyix"]
|
||||
_data = {
|
||||
&"idle": ExtResource("3_i3d22"),
|
||||
&"walking": ExtResource("4_hxh1r")
|
||||
}
|
||||
|
||||
[node name="AiSheep" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_smbiq")]
|
||||
anim_player = NodePath("SheepMannequin/AnimationPlayer")
|
||||
|
||||
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
|
||||
initial_state = NodePath("IdleState")
|
||||
|
||||
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=190711451]
|
||||
script = ExtResource("2_vlyix")
|
||||
state_id = &"idle"
|
||||
next_state_id = &"patrol"
|
||||
animation_name = "custom/idle"
|
||||
|
||||
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=431976868]
|
||||
script = ExtResource("3_uqv5v")
|
||||
state_id = &"patrol"
|
||||
next_state_id = &"idle"
|
||||
animation_name = "custom/walking"
|
||||
exit_on_action_finished = true
|
||||
|
||||
[node name="SheepMannequin" parent="." index="3" unique_id=1153770042 instance=ExtResource("2_hnenk")]
|
||||
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
|
||||
|
||||
[node name="Armature" parent="SheepMannequin" index="0" unique_id=62421163]
|
||||
transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
|
||||
|
||||
[node name="AnimationPlayer" parent="SheepMannequin" index="1" unique_id=676833932]
|
||||
libraries/custom = SubResource("AnimationLibrary_vlyix")
|
||||
|
||||
[editable path="SheepMannequin"]
|
||||
BIN
core/ai/agents/sheep/idle.res
Normal file
BIN
core/ai/agents/sheep/sheep.fbx
Normal file
4159
core/ai/agents/sheep/sheep.fbx.import
Normal file
29
core/ai/agents/sheep/sheep_mannequin.tscn
Normal file
@@ -0,0 +1,29 @@
|
||||
[gd_scene format=3 uid="uid://58u6viv3qd63"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://oog8biov508a" path="res://core/ai/agents/sheep/sheep.fbx" id="1_pnkxh"]
|
||||
|
||||
[node name="SheepMannequin" unique_id=1153770042 instance=ExtResource("1_pnkxh")]
|
||||
|
||||
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(1644576745) index="0" unique_id=811031257]
|
||||
bones/1/rotation = Quaternion(0.7071068, -7.052583e-07, -7.052583e-07, 0.7071067)
|
||||
bones/4/rotation = Quaternion(0.0017592248, -0.0017595046, 0.7071046, 0.7071046)
|
||||
bones/5/rotation = Quaternion(0.706397, -0.7005701, -0.057003256, 0.08339989)
|
||||
bones/6/rotation = Quaternion(0.17354831, -0.018694565, 0.003295098, 0.98464245)
|
||||
bones/8/rotation = Quaternion(0.0011415672, -0.0011422854, 0.7071059, 0.7071059)
|
||||
bones/9/rotation = Quaternion(0.66940695, -0.67618734, 0.20153745, -0.23248184)
|
||||
bones/10/rotation = Quaternion(-0.38440856, 0.017864142, 0.0074402345, 0.92296034)
|
||||
bones/12/rotation = Quaternion(0.70710427, 0.7071044, 0.001866237, -0.0018665171)
|
||||
bones/13/rotation = Quaternion(-0.033540055, -0.106803544, 0.7078988, 0.6973861)
|
||||
bones/14/rotation = Quaternion(0.17334078, 0.051493812, -0.009075931, 0.9834729)
|
||||
bones/16/rotation = Quaternion(0.70710605, 0.7071062, 0.0009843343, -0.0009850523)
|
||||
bones/17/rotation = Quaternion(0.2082713, 0.22595985, 0.6673435, 0.67839366)
|
||||
bones/18/rotation = Quaternion(-0.384463, -0.008772296, -0.0036537221, 0.92309153)
|
||||
bones/20/rotation = Quaternion(0.6012591, 0.022893472, -0.005923484, 0.7987042)
|
||||
bones/22/rotation = Quaternion(0.006586622, 0.9146406, 0.40345904, -0.02469813)
|
||||
bones/23/rotation = Quaternion(0.07927493, -0.021147288, -0.014362239, 0.996525)
|
||||
bones/24/rotation = Quaternion(-0.6495659, -0.19198355, 0.17329836, 0.71496445)
|
||||
bones/26/rotation = Quaternion(3.4527793e-06, 0.6944211, 0.71956885, 3.3297817e-06)
|
||||
bones/27/rotation = Quaternion(0.0651835, 0.0008379451, -0.017830681, 0.9977136)
|
||||
bones/29/rotation = Quaternion(0.7071068, -7.052583e-07, -7.052583e-07, 0.7071067)
|
||||
bones/31/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)
|
||||
bones/33/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)
|
||||
BIN
core/ai/agents/sheep/walking.res
Normal file
@@ -1,12 +1,10 @@
|
||||
extends State
|
||||
|
||||
const IDLE_STATE_ID: StringName = &"idle"
|
||||
|
||||
@onready var agent: AIBase = owner
|
||||
|
||||
func enter() -> void:
|
||||
super.enter()
|
||||
run_animation()
|
||||
agent.navigate_to_random_point()
|
||||
|
||||
func physics_update(_delta) -> void:
|
||||
if agent.nav_agent.is_navigation_finished():
|
||||
transitioned.emit(self, IDLE_STATE_ID)
|
||||
transitioned.emit(self, next_state_id)
|
||||
6
core/ai/framework/run_animation_state.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
extends State
|
||||
|
||||
|
||||
func enter() -> void:
|
||||
super.enter()
|
||||
run_animation()
|
||||
1
core/ai/framework/run_animation_state.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://d3hy70ec8vqo5
|
||||
@@ -3,18 +3,61 @@ extends Node
|
||||
class_name State
|
||||
|
||||
@export var state_id: StringName = &""
|
||||
@export var next_state_id: StringName
|
||||
@export var animation_name: String
|
||||
@export var exit_on_action_finished: bool
|
||||
@export var exit_on_animation_finished: bool
|
||||
@export var min_wait_time: float = 3.0
|
||||
@export var max_wait_time: float = 10
|
||||
|
||||
var runtime_timer: Timer
|
||||
|
||||
@onready var agent: AIBase = owner
|
||||
|
||||
@warning_ignore("unused_signal")
|
||||
signal transitioned(state: State, new_state_id: StringName)
|
||||
|
||||
func enter() -> void:
|
||||
func _ready() -> void:
|
||||
if min_wait_time > 0 and !exit_on_action_finished:
|
||||
runtime_timer = Timer.new()
|
||||
runtime_timer.name = "IdleTimer"
|
||||
runtime_timer.one_shot = true
|
||||
add_child(runtime_timer)
|
||||
runtime_timer.timeout.connect(_on_timer_timeout)
|
||||
|
||||
func enter() -> void:
|
||||
if exit_on_animation_finished:
|
||||
if not agent.anim_player.animation_finished.is_connected(_on_animation_finished):
|
||||
agent.anim_player.animation_finished.connect(_on_animation_finished)
|
||||
elif min_wait_time > 0 and !exit_on_action_finished:
|
||||
var wait_time:= randf_range(min_wait_time, max_wait_time)
|
||||
runtime_timer.start(wait_time)
|
||||
|
||||
func exit() -> void:
|
||||
if exit_on_animation_finished and agent.anim_player.animation_finished.is_connected(_on_animation_finished):
|
||||
agent.anim_player.animation_finished.disconnect(_on_animation_finished)
|
||||
|
||||
if runtime_timer and not runtime_timer.is_stopped():
|
||||
runtime_timer.stop()
|
||||
|
||||
func update(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
func exit() -> void:
|
||||
func physics_update(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
func update(_delta) -> void:
|
||||
pass
|
||||
func run_animation() -> void:
|
||||
if agent.anim_player and agent.anim_player.has_animation(animation_name):
|
||||
agent.anim_player.play(animation_name)
|
||||
|
||||
func physics_update(_delta) -> void:
|
||||
pass
|
||||
func _on_animation_finished(anim_name: StringName) -> void:
|
||||
if animation_name == anim_name:
|
||||
if exit_on_action_finished:
|
||||
return
|
||||
elif min_wait_time > 0:
|
||||
var wait_time := randf_range(min_wait_time, max_wait_time)
|
||||
runtime_timer.start(wait_time)
|
||||
else:
|
||||
transitioned.emit(self, next_state_id)
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
transitioned.emit(self, next_state_id)
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
extends Node
|
||||
|
||||
signal volume_changed(bus_name: StringName, linear_value: float)
|
||||
|
||||
const MIN_VOLUME: float = 0.0
|
||||
const MAX_VOLUME: float = 1.0
|
||||
|
||||
@@ -17,6 +19,7 @@ func set_audio_bus_volume(bus_name: StringName, linear_value: float) -> void:
|
||||
GameState.save_data.audio_bus_volumes[normalized_bus_name] = clamped_value
|
||||
_apply_audio_bus_volume(normalized_bus_name, clamped_value)
|
||||
GameState.save_game()
|
||||
volume_changed.emit(bus_name, clamped_value)
|
||||
|
||||
func get_audio_bus_volume(bus_name: StringName, default_value: float = 1.0) -> float:
|
||||
return float(GameState.save_data.audio_bus_volumes.get(str(bus_name), default_value))
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://cescrovsjlwke"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bnh1y560h55vc" path="res://core/audio/settings/audio_option.gd" id="1_orafl"]
|
||||
|
||||
[node name="AudioOption" type="VBoxContainer" unique_id=1509773712]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
script = ExtResource("1_orafl")
|
||||
|
||||
[node name="Label" type="Label" parent="." unique_id=781845786]
|
||||
layout_mode = 2
|
||||
text = "Master Volume"
|
||||
|
||||
[node name="HSlider" type="HSlider" parent="." unique_id=1286896253]
|
||||
layout_mode = 2
|
||||
@@ -1,74 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://caqf471x0kttc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cvr25q1blyxg" path="res://core/audio/settings/settings_menu.gd" id="1_4lekq"]
|
||||
[ext_resource type="PackedScene" uid="uid://cescrovsjlwke" path="res://core/audio/settings/audio_option.tscn" id="1_hwcco"]
|
||||
|
||||
[node name="SettingsMenu" type="Control" unique_id=1639777294]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_4lekq")
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=315821242]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -79.5
|
||||
offset_top = -110.0
|
||||
offset_right = 79.5
|
||||
offset_bottom = 110.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=648635784]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
theme_override_constants/margin_left = 12
|
||||
theme_override_constants/margin_top = 12
|
||||
theme_override_constants/margin_right = 12
|
||||
theme_override_constants/margin_bottom = 12
|
||||
|
||||
[node name="AudioOptionsContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=824023653]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 12
|
||||
|
||||
[node name="MasterVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1509773712 instance=ExtResource("1_hwcco")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HSeparator" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1053430754]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MusicVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=690924616 instance=ExtResource("1_hwcco")]
|
||||
layout_mode = 2
|
||||
bus_name = &"Music"
|
||||
label_text = "Music Volume"
|
||||
|
||||
[node name="HSeparator2" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=453716295]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="SFXVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=2096291127 instance=ExtResource("1_hwcco")]
|
||||
layout_mode = 2
|
||||
bus_name = &"SFX"
|
||||
label_text = "SFX Volume"
|
||||
|
||||
[node name="HSeparator3" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=498553283]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ResetToDefault_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=720420423]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
text = "Reset To Default"
|
||||
|
||||
[node name="Close_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1137906684]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
text = "Close"
|
||||
@@ -1,42 +1,82 @@
|
||||
extends Node3D
|
||||
|
||||
#constants about biome, pieces and entity spawn
|
||||
const CHUNK_TYPE_BIOME: int = 0
|
||||
const CHUNK_TYPE_STRAIGHT_TRACK: int = 1
|
||||
const CHUNK_TYPE_CURVED_TRACK: int = 2
|
||||
const ENTITY_TYPE_HUMANOID: int = 0
|
||||
const ENTITY_TYPE_ANIMAL: int = 1
|
||||
const ENTITY_SPAWN_ANY: int = 0
|
||||
const ENTITY_SPAWN_HUMANOID_ONLY: int = 1
|
||||
const ENTITY_SPAWN_ANIMAL_ONLY: int = 2
|
||||
|
||||
const CHUNK_GENERATION_STEPS_PER_FRAME: int = 2
|
||||
const CHUNK_CLEANUP_STEPS_PER_FRAME: int = 4
|
||||
const LAMPPOST_WIRE_STEPS_PER_FRAME: int = 1
|
||||
const RAILWAY_SCENE_DIRECTORY: String = "res://tgcc/chunk/railway/scene"
|
||||
const MAX_CHUNK_UNIQUENESS: int = 5
|
||||
const RIVER_SIDE_ORDER: Array[String] = ["north", "est", "south", "west"]
|
||||
const RIVER_DIRECTIONS: Dictionary = {
|
||||
"north": Vector2(0.0, -1.0),
|
||||
"est": Vector2(1.0, 0.0),
|
||||
"south": Vector2(0.0, 1.0),
|
||||
"west": Vector2(-1.0, 0.0),
|
||||
}
|
||||
const RIVER_NEIGHBOUR_OFFSETS: Dictionary = {
|
||||
"north": Vector2i(0, -1),
|
||||
"est": Vector2i(1, 0),
|
||||
"south": Vector2i(0, 1),
|
||||
"west": Vector2i(-1, 0),
|
||||
}
|
||||
|
||||
@export_group("Generation")
|
||||
@export var chunk_generation_frame_budget_usec: int = 1500 #2 ms/frame to generate chunks
|
||||
@export var chunk_cleanup_frame_budget_usec: int = 1000 #1 ms/frame per cleanup
|
||||
@export var lampost_wire_frame_budget_usec: int = 1000 #1 ms/frame per i fili dei lampioni
|
||||
#(about 4 ms of work for frame)
|
||||
#Se compaiono chunk troppo lentamente davanti al treno:
|
||||
#aumentare generazione a 3000 o 4000
|
||||
#Se ci sono micro-scatti:
|
||||
#abbassare generazione a 1000 o 1500
|
||||
#Se i fili appaiono in ritardo:
|
||||
#aumentare wire a 1500 o 2000
|
||||
#Se il cleanup causa scatti:
|
||||
#abbassare cleanup a 500
|
||||
|
||||
@export_group("Rails")
|
||||
@export var rail_path: Path3D
|
||||
@export var rail_path: Path3D #rail path
|
||||
@export var railway_pool: Resource
|
||||
|
||||
@export_group("Biomes")
|
||||
@export var biome_list: Array[Biome]
|
||||
@export var biome_list: Array[Biome] #list of scenes for the biome
|
||||
|
||||
@export_group("Entities")
|
||||
@export var entity_pool: Resource
|
||||
@export_range(0.0, 1.0, 0.01) var entity_spawn_probability: float = 0.6
|
||||
@export_range(0, 20, 1) var max_entities_per_chunk: int = 3
|
||||
|
||||
@export_group("Grid and Area")
|
||||
@export var chunk_size: float = 20.0
|
||||
@export var eye_line: int = 3
|
||||
@export var district_scale: float = 0.05
|
||||
@export var chunk_size: float = 20.0 #size of a cell; default 20 (global position is defined dividing x and z for this value)
|
||||
@export var eye_line: int = 3 #cells to be considerated around the train (e.g. 3 => a square of cells from -3 to 3 around train cell)
|
||||
@export var district_scale: float = 0.05 #noise value to distribuite biome; low values create large area, high values create biome with more variants
|
||||
|
||||
@export_group("Lamppost")
|
||||
@export var lamppost_wire_material: ShaderMaterial
|
||||
@export_range(0.01, 1.0) var wire_thickness: float = 0.05
|
||||
@export var lamppost_dist_factor: int = 10
|
||||
@export var lamppost_dist_factor: int = 10 #max distance of connections
|
||||
|
||||
var board: Dictionary = {}
|
||||
var last_pos_train: Vector2i = Vector2i(999999, 999999)
|
||||
var noise_generator: FastNoiseLite
|
||||
var altitude_generator: FastNoiseLite
|
||||
var wire_connections: Dictionary = {}
|
||||
var chunk_candidate_cache: Dictionary = {}
|
||||
var chunk_candidate_cache: Dictionary = {} #node cache (metadata)
|
||||
var prop_candidate_cache: Dictionary = {}
|
||||
var entity_candidate_cache: Dictionary = {}
|
||||
var pending_generation_cells: Array[Vector2i] = []
|
||||
var pending_cleanup_cells: Array[Vector2i] = []
|
||||
var pending_wire_cells: Array[Vector2i] = []
|
||||
var pending_generation_cursor: int = 0
|
||||
var pending_cleanup_cursor: int = 0
|
||||
var pending_wire_cursor: int = 0
|
||||
var pending_wire_lookup: Dictionary = {}
|
||||
var pending_radar_update: bool = false
|
||||
var rail_chunk_catalogue: Dictionary = {}
|
||||
var rail_chunk_catalogue: Dictionary = {} #rails chunk list
|
||||
|
||||
var manual_biome: Biome = null
|
||||
|
||||
@@ -45,7 +85,8 @@ func _ready() -> void:
|
||||
|
||||
#connect events
|
||||
UIEvents.update_rail_chunks.connect(_update_rail_chunks)
|
||||
|
||||
|
||||
#noise generator for biome and altitute
|
||||
noise_generator = FastNoiseLite.new()
|
||||
noise_generator.noise_type = FastNoiseLite.TYPE_PERLIN
|
||||
noise_generator.seed = randi()
|
||||
@@ -56,8 +97,11 @@ func _ready() -> void:
|
||||
altitude_generator.seed = randi()
|
||||
altitude_generator.frequency = district_scale * 0.5
|
||||
|
||||
#fill cache with available chunk
|
||||
_warm_chunk_candidate_cache()
|
||||
_warm_entity_candidate_cache()
|
||||
_warm_rail_chunk_catalogue()
|
||||
#set unique pieces
|
||||
_update_set_pieces()
|
||||
|
||||
func _update_set_pieces() -> void:
|
||||
@@ -72,7 +116,7 @@ func _update_set_pieces() -> void:
|
||||
|
||||
var local_biome = ""
|
||||
if manual_biome != null:
|
||||
local_biome = manual_biome.nome
|
||||
local_biome = manual_biome.name
|
||||
else:
|
||||
var grid_x = roundi(sp.global_position.x / chunk_size)
|
||||
var grid_z = roundi(sp.global_position.z / chunk_size)
|
||||
@@ -90,6 +134,7 @@ func _update_set_pieces() -> void:
|
||||
|
||||
func _destroy_and_regenrate_world() -> void:
|
||||
_warm_chunk_candidate_cache()
|
||||
_warm_entity_candidate_cache()
|
||||
_clear_pending_world_work()
|
||||
|
||||
#Turn off old temples
|
||||
@@ -98,7 +143,7 @@ func _destroy_and_regenrate_world() -> void:
|
||||
#Destroy all models
|
||||
for pos in board.keys():
|
||||
var cella = board[pos]
|
||||
if cella["type"] != "obstacle":
|
||||
if not _is_persistent_obstacle(cella):
|
||||
if cella.has("node") and is_instance_valid(cella["node"]):
|
||||
cella["node"].queue_free()
|
||||
|
||||
@@ -112,16 +157,13 @@ func _destroy_and_regenrate_world() -> void:
|
||||
var train_pos = rail_path.train_instance.global_position
|
||||
var current_pos = Vector2i(roundi(train_pos.x / chunk_size), roundi(train_pos.z / chunk_size))
|
||||
_refresh_world(current_pos)
|
||||
pending_radar_update = true
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
#based on time budgets the queues are evaluated by frame and not all together
|
||||
_drain_cleanup_queue()
|
||||
_drain_generation_queue()
|
||||
_drain_wire_queue()
|
||||
|
||||
if pending_radar_update:
|
||||
pending_radar_update = false
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
if rail_path == null or rail_path.train_instance == null: return
|
||||
|
||||
@@ -133,7 +175,6 @@ func _physics_process(_delta: float) -> void:
|
||||
if current_pos != last_pos_train:
|
||||
last_pos_train = current_pos
|
||||
_refresh_world(current_pos)
|
||||
pending_radar_update = true
|
||||
|
||||
func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
|
||||
if root == null: return
|
||||
@@ -144,6 +185,33 @@ func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
|
||||
for child in root.get_children():
|
||||
collect_all_chunkinfo(child, list)
|
||||
|
||||
func collect_all_propinfo(root: Node, list: Array[Node]) -> void:
|
||||
if root == null: return
|
||||
|
||||
if "available_props" in root:
|
||||
list.append(root)
|
||||
|
||||
for child in root.get_children():
|
||||
collect_all_propinfo(child, list)
|
||||
|
||||
func collect_all_entityinfo(root: Node, list: Array[Node]) -> void:
|
||||
if root == null: return
|
||||
|
||||
if "entity_type" in root:
|
||||
list.append(root)
|
||||
|
||||
for child in root.get_children():
|
||||
collect_all_entityinfo(child, list)
|
||||
|
||||
func collect_all_entity_spawn_points(root: Node, list: Array[Node]) -> void:
|
||||
if root == null: return
|
||||
|
||||
if "allowed_type" in root or root.is_in_group("entity_spawn_point"):
|
||||
list.append(root)
|
||||
|
||||
for child in root.get_children():
|
||||
collect_all_entity_spawn_points(child, list)
|
||||
|
||||
func _warm_chunk_candidate_cache() -> void:
|
||||
var unique_scenes: Dictionary = {}
|
||||
|
||||
@@ -164,27 +232,30 @@ func _warm_chunk_candidate_cache() -> void:
|
||||
for scene in unique_scenes.values():
|
||||
_get_chunk_scene_metadata(scene)
|
||||
|
||||
func _warm_rail_chunk_catalogue() -> void:
|
||||
rail_chunk_catalogue.clear()
|
||||
|
||||
var directory := DirAccess.open(RAILWAY_SCENE_DIRECTORY)
|
||||
if directory == null:
|
||||
func _warm_entity_candidate_cache() -> void:
|
||||
entity_candidate_cache.clear()
|
||||
if entity_pool == null or not "available_entities" in entity_pool:
|
||||
return
|
||||
|
||||
directory.list_dir_begin()
|
||||
var file_name := directory.get_next()
|
||||
while file_name != "":
|
||||
if not directory.current_is_dir() and file_name.ends_with(".tscn"):
|
||||
var scene_path := "%s/%s" % [RAILWAY_SCENE_DIRECTORY, file_name]
|
||||
var scene := load(scene_path) as PackedScene
|
||||
if scene != null:
|
||||
var chunk_type = _get_chunk_type_from_scene(scene)
|
||||
if chunk_type == CHUNK_TYPE_STRAIGHT_TRACK or chunk_type == CHUNK_TYPE_CURVED_TRACK:
|
||||
if not rail_chunk_catalogue.has(chunk_type):
|
||||
rail_chunk_catalogue[chunk_type] = []
|
||||
rail_chunk_catalogue[chunk_type].append(scene)
|
||||
file_name = directory.get_next()
|
||||
directory.list_dir_end()
|
||||
for scene in entity_pool.available_entities:
|
||||
if scene == null:
|
||||
continue
|
||||
_get_entity_scene_metadata(scene)
|
||||
|
||||
func _warm_rail_chunk_catalogue() -> void:
|
||||
rail_chunk_catalogue.clear()
|
||||
if railway_pool == null or not "available_railways" in railway_pool:
|
||||
return
|
||||
|
||||
for scene in railway_pool.available_railways:
|
||||
if scene == null:
|
||||
continue
|
||||
|
||||
var chunk_type = _get_chunk_type_from_scene(scene)
|
||||
if chunk_type == CHUNK_TYPE_STRAIGHT_TRACK or chunk_type == CHUNK_TYPE_CURVED_TRACK:
|
||||
if not rail_chunk_catalogue.has(chunk_type):
|
||||
rail_chunk_catalogue[chunk_type] = []
|
||||
rail_chunk_catalogue[chunk_type].append(scene)
|
||||
|
||||
func _get_chunk_scene_cache_key(scene: PackedScene) -> String:
|
||||
if scene == null:
|
||||
@@ -226,6 +297,7 @@ func _get_chunk_scene_metadata(scene: PackedScene) -> Dictionary:
|
||||
"info_path": info_path,
|
||||
"rotations": rotations,
|
||||
"has_lamppost": "have_lamppost" in info_node and info_node.have_lamppost,
|
||||
"uniqueness": _get_chunk_uniqueness_from_info(info_node),
|
||||
}
|
||||
preview_chunk.queue_free()
|
||||
chunk_candidate_cache[key] = metadata
|
||||
@@ -259,8 +331,10 @@ func _clear_pending_world_work() -> void:
|
||||
pending_generation_cells.clear()
|
||||
pending_cleanup_cells.clear()
|
||||
pending_wire_cells.clear()
|
||||
pending_generation_cursor = 0
|
||||
pending_cleanup_cursor = 0
|
||||
pending_wire_cursor = 0
|
||||
pending_wire_lookup.clear()
|
||||
pending_radar_update = false
|
||||
|
||||
func _collect_replaceable_rail_chunks(root: Node, result: Array[Node3D]) -> void:
|
||||
if root == null:
|
||||
@@ -268,7 +342,7 @@ func _collect_replaceable_rail_chunks(root: Node, result: Array[Node3D]) -> void
|
||||
|
||||
if root is Node3D:
|
||||
var node_3d := root as Node3D
|
||||
if node_3d.scene_file_path.begins_with(RAILWAY_SCENE_DIRECTORY):
|
||||
if _is_railway_scene_registered(node_3d.scene_file_path):
|
||||
var info_list: Array[Node] = []
|
||||
collect_all_chunkinfo(node_3d, info_list)
|
||||
var info_node = info_list[0] if info_list.size() > 0 else null
|
||||
@@ -281,6 +355,17 @@ func _collect_replaceable_rail_chunks(root: Node, result: Array[Node3D]) -> void
|
||||
for child in root.get_children():
|
||||
_collect_replaceable_rail_chunks(child, result)
|
||||
|
||||
func _is_railway_scene_registered(scene_path: String) -> bool:
|
||||
if scene_path == "":
|
||||
return false
|
||||
|
||||
for candidates in rail_chunk_catalogue.values():
|
||||
for candidate in candidates:
|
||||
var scene := candidate as PackedScene
|
||||
if scene != null and scene.resource_path == scene_path:
|
||||
return true
|
||||
return false
|
||||
|
||||
func _pick_replacement_rail_scene(chunk_type: int, current_scene_path: String) -> PackedScene:
|
||||
var candidates: Array = rail_chunk_catalogue.get(chunk_type, [])
|
||||
if candidates.is_empty():
|
||||
@@ -327,6 +412,8 @@ func _replace_rail_chunk_instance(chunk_root: Node3D) -> bool:
|
||||
chunk_root.queue_free()
|
||||
return true
|
||||
|
||||
#rebuild the scene catalogue from railway_pool,
|
||||
#than serach on the current scene which chunks can be changed and for each one chose a new scene (the same kind)
|
||||
func _refresh_rail_chunks() -> void:
|
||||
print("update rail chunks")
|
||||
_warm_rail_chunk_catalogue()
|
||||
@@ -354,8 +441,12 @@ func _refresh_world(center: Vector2i) -> void:
|
||||
_rebuild_generation_queue(center)
|
||||
_rebuild_cleanup_queue(center)
|
||||
|
||||
#check cells around the train by rings:
|
||||
#first the center, then borders with distance = 1, the distance = 2 and so to eye_line.
|
||||
#Use maxi(abs(x), abs(z)) to know the border of the ring. Cells closest to the train have more priority
|
||||
func _rebuild_generation_queue(center: Vector2i) -> void:
|
||||
pending_generation_cells.clear()
|
||||
pending_generation_cursor = 0
|
||||
|
||||
for radius in range(eye_line + 1):
|
||||
for x in range(-radius, radius + 1):
|
||||
@@ -368,13 +459,17 @@ func _rebuild_generation_queue(center: Vector2i) -> void:
|
||||
continue
|
||||
pending_generation_cells.append(grid_pos)
|
||||
|
||||
#For each cells add to cleanup queue the cells too far
|
||||
#Use eye_line plus a margin value to hide chunks not instantly when go out of the eye line
|
||||
#Persistent obstacle cells are not deleted (rails or set_pieces)
|
||||
func _rebuild_cleanup_queue(center: Vector2i) -> void:
|
||||
pending_cleanup_cells.clear()
|
||||
pending_cleanup_cursor = 0
|
||||
var safe_margin = 2
|
||||
|
||||
for grid_pos in board.keys():
|
||||
var cell = board[grid_pos]
|
||||
if cell["type"] == "obstacle":
|
||||
if _is_persistent_obstacle(cell):
|
||||
continue
|
||||
|
||||
var dist_x = abs(grid_pos.x - center.x)
|
||||
@@ -382,10 +477,16 @@ func _rebuild_cleanup_queue(center: Vector2i) -> void:
|
||||
if dist_x > eye_line + safe_margin or dist_z > eye_line + safe_margin:
|
||||
pending_cleanup_cells.append(grid_pos)
|
||||
|
||||
#Check if a queue can continue to work based on time budget setted
|
||||
func _queue_has_frame_budget(start_usec: int, budget_usec: int, processed: int) -> bool:
|
||||
return processed == 0 or Time.get_ticks_usec() - start_usec < budget_usec
|
||||
|
||||
func _drain_generation_queue() -> void:
|
||||
var processed = 0
|
||||
while processed < CHUNK_GENERATION_STEPS_PER_FRAME and not pending_generation_cells.is_empty():
|
||||
var grid_pos = pending_generation_cells.pop_front()
|
||||
var processed: int = 0
|
||||
var start_usec: int = Time.get_ticks_usec()
|
||||
while pending_generation_cursor < pending_generation_cells.size() and _queue_has_frame_budget(start_usec, chunk_generation_frame_budget_usec, processed):
|
||||
var grid_pos: Vector2i = pending_generation_cells[pending_generation_cursor]
|
||||
pending_generation_cursor += 1
|
||||
if board.has(grid_pos):
|
||||
continue
|
||||
|
||||
@@ -394,15 +495,21 @@ func _drain_generation_queue() -> void:
|
||||
_add_compatible_biome(grid_pos)
|
||||
processed += 1
|
||||
|
||||
if pending_generation_cursor >= pending_generation_cells.size():
|
||||
pending_generation_cells.clear()
|
||||
pending_generation_cursor = 0
|
||||
|
||||
func _drain_cleanup_queue() -> void:
|
||||
var processed = 0
|
||||
while processed < CHUNK_CLEANUP_STEPS_PER_FRAME and not pending_cleanup_cells.is_empty():
|
||||
var grid_pos = pending_cleanup_cells.pop_front()
|
||||
var processed: int = 0
|
||||
var start_usec: int = Time.get_ticks_usec()
|
||||
while pending_cleanup_cursor < pending_cleanup_cells.size() and _queue_has_frame_budget(start_usec, chunk_cleanup_frame_budget_usec, processed):
|
||||
var grid_pos: Vector2i = pending_cleanup_cells[pending_cleanup_cursor]
|
||||
pending_cleanup_cursor += 1
|
||||
if not board.has(grid_pos):
|
||||
continue
|
||||
|
||||
var cell = board[grid_pos]
|
||||
if cell["type"] == "obstacle":
|
||||
if _is_persistent_obstacle(cell):
|
||||
continue
|
||||
|
||||
if cell.has("node") and is_instance_valid(cell["node"]):
|
||||
@@ -410,6 +517,10 @@ func _drain_cleanup_queue() -> void:
|
||||
board.erase(grid_pos)
|
||||
processed += 1
|
||||
|
||||
if pending_cleanup_cursor >= pending_cleanup_cells.size():
|
||||
pending_cleanup_cells.clear()
|
||||
pending_cleanup_cursor = 0
|
||||
|
||||
func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
|
||||
if pending_wire_lookup.has(grid_pos):
|
||||
return
|
||||
@@ -417,9 +528,11 @@ func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
|
||||
pending_wire_cells.append(grid_pos)
|
||||
|
||||
func _drain_wire_queue() -> void:
|
||||
var processed = 0
|
||||
while processed < LAMPPOST_WIRE_STEPS_PER_FRAME and not pending_wire_cells.is_empty():
|
||||
var grid_pos = pending_wire_cells.pop_front()
|
||||
var processed: int = 0
|
||||
var start_usec: int = Time.get_ticks_usec()
|
||||
while pending_wire_cursor < pending_wire_cells.size() and _queue_has_frame_budget(start_usec, lampost_wire_frame_budget_usec, processed):
|
||||
var grid_pos: Vector2i = pending_wire_cells[pending_wire_cursor]
|
||||
pending_wire_cursor += 1
|
||||
pending_wire_lookup.erase(grid_pos)
|
||||
|
||||
if not board.has(grid_pos):
|
||||
@@ -430,6 +543,10 @@ func _drain_wire_queue() -> void:
|
||||
_connect_lamppost_wires(grid_pos)
|
||||
processed += 1
|
||||
|
||||
if pending_wire_cursor >= pending_wire_cells.size():
|
||||
pending_wire_cells.clear()
|
||||
pending_wire_cursor = 0
|
||||
|
||||
func _generate_pieces_around_train(center: Vector2i) -> void:
|
||||
for x in range(-eye_line, eye_line + 1):
|
||||
for z in range(-eye_line, eye_line + 1):
|
||||
@@ -440,6 +557,8 @@ func _generate_pieces_around_train(center: Vector2i) -> void:
|
||||
if not ce_obstacle:
|
||||
_add_compatible_biome(grid_pos)
|
||||
|
||||
#Decice which catalogue of chunks use for a cell. If manual_biome is set use always it
|
||||
#Otherwise read noise_generator.get_noise_2d to give an index for biome_list
|
||||
func _choose_catalogue_by_cell(grid_pos: Vector2i) -> Array[PackedScene]:
|
||||
if manual_biome != null:
|
||||
return manual_biome.available_chunks
|
||||
@@ -449,6 +568,13 @@ func _choose_catalogue_by_cell(grid_pos: Vector2i) -> Array[PackedScene]:
|
||||
var indice = clamp(int(normalized_value * biome_list.size()), 0, biome_list.size() - 1)
|
||||
return biome_list[indice].available_chunks
|
||||
|
||||
func _choose_biome_name_by_cell(grid_pos: Vector2i) -> String:
|
||||
if manual_biome != null:
|
||||
return manual_biome.name
|
||||
|
||||
var value = noise_generator.get_noise_2d(grid_pos.x, grid_pos.y)
|
||||
return _get_procedural_biome_name(value)
|
||||
|
||||
func _get_procedural_biome_name(value: float) -> String:
|
||||
if manual_biome != null:
|
||||
return manual_biome.name
|
||||
@@ -457,6 +583,262 @@ func _get_procedural_biome_name(value: float) -> String:
|
||||
var index = clamp(int(normalized_value * biome_list.size()), 0, biome_list.size() - 1)
|
||||
return biome_list[index].name
|
||||
|
||||
func _get_chunk_uniqueness_from_info(info_node: Node) -> int:
|
||||
if info_node != null and "uniqueness" in info_node:
|
||||
return clampi(info_node.uniqueness, 0, MAX_CHUNK_UNIQUENESS)
|
||||
return 0
|
||||
|
||||
func _get_prop_uniqueness_from_info(info_node: Node) -> int:
|
||||
if info_node != null and "uniqueness" in info_node:
|
||||
return clampi(info_node.uniqueness, 0, MAX_CHUNK_UNIQUENESS)
|
||||
return -1
|
||||
|
||||
func _is_persistent_obstacle(cell: Dictionary) -> bool:
|
||||
return cell.get("type", "") == "obstacle" and cell.get("persistent", true)
|
||||
|
||||
func _has_nearby_unique_chunk(grid_pos: Vector2i, uniqueness: int) -> bool:
|
||||
if uniqueness <= 0:
|
||||
return false
|
||||
|
||||
for nearby_pos in board.keys():
|
||||
var nearby_uniqueness = int(board[nearby_pos].get("uniqueness", 0))
|
||||
if nearby_uniqueness <= 0:
|
||||
continue
|
||||
|
||||
var min_distance = maxi(uniqueness, nearby_uniqueness)
|
||||
var dist_x = abs(nearby_pos.x - grid_pos.x)
|
||||
var dist_z = abs(nearby_pos.y - grid_pos.y)
|
||||
if dist_x <= min_distance and dist_z <= min_distance:
|
||||
return true
|
||||
return false
|
||||
|
||||
func _get_uniqueness_pick_weight(uniqueness: int) -> float:
|
||||
return 1.0 / pow(float(uniqueness + 1), 2.0)
|
||||
|
||||
func _pick_weighted_candidate(candidates: Array) -> Dictionary:
|
||||
var total_weight = 0.0
|
||||
for candidate in candidates:
|
||||
total_weight += candidate.weight
|
||||
|
||||
if total_weight <= 0.0:
|
||||
return candidates.pick_random()
|
||||
|
||||
var target_weight = randf() * total_weight
|
||||
var current_weight = 0.0
|
||||
for candidate in candidates:
|
||||
current_weight += candidate.weight
|
||||
if current_weight >= target_weight:
|
||||
return candidate
|
||||
return candidates.back()
|
||||
|
||||
func _pick_backup_scene(zone_catalogue: Array[PackedScene], grid_pos: Vector2i) -> PackedScene:
|
||||
for scene in zone_catalogue:
|
||||
var metadata = _get_chunk_scene_metadata(scene)
|
||||
var uniqueness = int(metadata.get("uniqueness", 0))
|
||||
if not _has_nearby_unique_chunk(grid_pos, uniqueness):
|
||||
return scene
|
||||
return zone_catalogue[0]
|
||||
|
||||
func _get_prop_scene_cache_key(scene: PackedScene) -> String:
|
||||
if scene == null:
|
||||
return ""
|
||||
if scene.resource_path != "":
|
||||
return scene.resource_path
|
||||
return "prop_scene_%s" % scene.get_instance_id()
|
||||
|
||||
func _get_entity_scene_cache_key(scene: PackedScene) -> String:
|
||||
if scene == null:
|
||||
return ""
|
||||
if scene.resource_path != "":
|
||||
return scene.resource_path
|
||||
return "entity_scene_%s" % scene.get_instance_id()
|
||||
|
||||
func _get_entity_scene_metadata(scene: PackedScene) -> Dictionary:
|
||||
if scene == null:
|
||||
return {}
|
||||
|
||||
var key = _get_entity_scene_cache_key(scene)
|
||||
if entity_candidate_cache.has(key):
|
||||
return entity_candidate_cache[key]
|
||||
|
||||
var preview_entity = scene.instantiate()
|
||||
var entity_info_list: Array[Node] = []
|
||||
collect_all_entityinfo(preview_entity, entity_info_list)
|
||||
var info_node = entity_info_list[0] if entity_info_list.size() > 0 else null
|
||||
|
||||
if info_node == null:
|
||||
preview_entity.queue_free()
|
||||
entity_candidate_cache[key] = {}
|
||||
return {}
|
||||
|
||||
var metadata = {
|
||||
"type": info_node.entity_type,
|
||||
"name": info_node.entity_name if "entity_name" in info_node else "",
|
||||
"allowed_biomes": info_node.allowed_biomes.duplicate() if "allowed_biomes" in info_node else [],
|
||||
"weight": maxf(info_node.spawn_uniqueness if "spawn_uniqueness" in info_node else 1.0, 0.0001)
|
||||
}
|
||||
preview_entity.queue_free()
|
||||
entity_candidate_cache[key] = metadata
|
||||
return metadata
|
||||
|
||||
func _get_prop_scene_uniqueness(scene: PackedScene) -> int:
|
||||
if scene == null:
|
||||
return -1
|
||||
|
||||
var key = _get_prop_scene_cache_key(scene)
|
||||
if prop_candidate_cache.has(key):
|
||||
return prop_candidate_cache[key]
|
||||
|
||||
var preview_prop = scene.instantiate()
|
||||
var uniqueness = _get_prop_uniqueness_from_info(preview_prop)
|
||||
if uniqueness == -1:
|
||||
var prop_info_list: Array[Node] = []
|
||||
collect_all_propinfo(preview_prop, prop_info_list)
|
||||
if not prop_info_list.is_empty():
|
||||
uniqueness = _get_prop_uniqueness_from_info(prop_info_list[0])
|
||||
preview_prop.queue_free()
|
||||
|
||||
prop_candidate_cache[key] = uniqueness
|
||||
return uniqueness
|
||||
|
||||
func _get_marker_prop_uniqueness(marker: Node) -> int:
|
||||
var uniqueness = _get_prop_uniqueness_from_info(marker)
|
||||
if uniqueness == -1:
|
||||
return 0
|
||||
return uniqueness
|
||||
|
||||
func _pick_weighted_prop_scene(marker: Node) -> PackedScene:
|
||||
var candidates = []
|
||||
var fallback_uniqueness = _get_marker_prop_uniqueness(marker)
|
||||
|
||||
for prop_scene in marker.available_props:
|
||||
if prop_scene == null:
|
||||
continue
|
||||
|
||||
var uniqueness = _get_prop_scene_uniqueness(prop_scene)
|
||||
if uniqueness == -1:
|
||||
uniqueness = fallback_uniqueness
|
||||
|
||||
candidates.append({
|
||||
"scene": prop_scene,
|
||||
"weight": _get_uniqueness_pick_weight(uniqueness),
|
||||
"uniqueness": uniqueness
|
||||
})
|
||||
|
||||
if candidates.is_empty():
|
||||
return null
|
||||
return _pick_weighted_candidate(candidates).scene
|
||||
|
||||
func _spawn_props_for_chunk(root: Node) -> void:
|
||||
var prop_markers: Array[Node] = []
|
||||
collect_all_propinfo(root, prop_markers)
|
||||
|
||||
for marker in prop_markers:
|
||||
_spawn_prop_for_marker(marker)
|
||||
|
||||
func _spawn_prop_for_marker(marker: Node) -> void:
|
||||
if marker.available_props.is_empty():
|
||||
return
|
||||
|
||||
var prop_scene = _pick_weighted_prop_scene(marker)
|
||||
if prop_scene == null:
|
||||
return
|
||||
|
||||
var prop_instance = prop_scene.instantiate()
|
||||
var prop_node = prop_instance as Node3D
|
||||
if prop_node == null:
|
||||
prop_instance.queue_free()
|
||||
return
|
||||
|
||||
marker.add_child(prop_node)
|
||||
prop_node.transform = Transform3D.IDENTITY
|
||||
|
||||
func _spawn_entities_for_chunk(root: Node, biome_name: String) -> void:
|
||||
if entity_pool == null or not "available_entities" in entity_pool:
|
||||
return
|
||||
if entity_pool.available_entities.is_empty():
|
||||
return
|
||||
if entity_spawn_probability <= 0.0 or max_entities_per_chunk <= 0:
|
||||
return
|
||||
if entity_candidate_cache.is_empty():
|
||||
_warm_entity_candidate_cache()
|
||||
|
||||
var spawn_points: Array[Node] = []
|
||||
collect_all_entity_spawn_points(root, spawn_points)
|
||||
if spawn_points.is_empty():
|
||||
return
|
||||
|
||||
spawn_points.shuffle()
|
||||
var spawned_count: int = 0
|
||||
for spawn_point in spawn_points:
|
||||
if spawned_count >= max_entities_per_chunk:
|
||||
break
|
||||
|
||||
var point_node = spawn_point as Node3D
|
||||
if point_node == null:
|
||||
continue
|
||||
|
||||
var spawn_chance = entity_spawn_probability
|
||||
if "spawn_chance" in spawn_point:
|
||||
spawn_chance *= spawn_point.spawn_chance
|
||||
if randf() > spawn_chance:
|
||||
continue
|
||||
|
||||
var entity_scene = _pick_compatible_entity(biome_name, _get_spawn_point_type_filter(spawn_point))
|
||||
if entity_scene == null:
|
||||
continue
|
||||
|
||||
var entity_instance = entity_scene.instantiate()
|
||||
var entity_node = entity_instance as Node3D
|
||||
if entity_node == null:
|
||||
entity_instance.queue_free()
|
||||
continue
|
||||
|
||||
root.add_child(entity_node)
|
||||
entity_node.global_transform = point_node.global_transform
|
||||
if "random_y_rotation" in spawn_point and spawn_point.random_y_rotation:
|
||||
entity_node.rotate_y(randf() * TAU)
|
||||
spawned_count += 1
|
||||
|
||||
func _get_spawn_point_type_filter(spawn_point: Node) -> int:
|
||||
if "allowed_type" in spawn_point:
|
||||
match spawn_point.allowed_type:
|
||||
ENTITY_SPAWN_HUMANOID_ONLY:
|
||||
return ENTITY_TYPE_HUMANOID
|
||||
ENTITY_SPAWN_ANIMAL_ONLY:
|
||||
return ENTITY_TYPE_ANIMAL
|
||||
return -1
|
||||
|
||||
func _pick_compatible_entity(biome_name: String, type_filter: int) -> PackedScene:
|
||||
if entity_pool == null or not "available_entities" in entity_pool:
|
||||
return null
|
||||
|
||||
var candidates = []
|
||||
for entity_scene in entity_pool.available_entities:
|
||||
if entity_scene == null:
|
||||
continue
|
||||
|
||||
var metadata = _get_entity_scene_metadata(entity_scene)
|
||||
if metadata.is_empty():
|
||||
continue
|
||||
if type_filter != -1 and int(metadata["type"]) != type_filter:
|
||||
continue
|
||||
|
||||
var allowed_biomes: Array = metadata.get("allowed_biomes", [])
|
||||
if not allowed_biomes.is_empty() and not allowed_biomes.has(biome_name):
|
||||
continue
|
||||
|
||||
candidates.append({
|
||||
"scene": entity_scene,
|
||||
"weight": float(metadata.get("weight", 1.0))
|
||||
})
|
||||
|
||||
if candidates.is_empty():
|
||||
return null
|
||||
return _pick_weighted_candidate(candidates).scene
|
||||
|
||||
#Using a vertical raycast from the top to the bottom at the center of the cell
|
||||
#If there is a collision search for a new chunk node
|
||||
func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
||||
if board.has(grid_pos): return true
|
||||
|
||||
@@ -504,6 +886,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
||||
var river_exit_found = {"north": false, "est": false, "south": false, "west": false}
|
||||
var height_found = {"north": 0, "est": 0, "south": 0, "west": 0}
|
||||
var have_lamppost = false
|
||||
var uniqueness = 0
|
||||
|
||||
#Get node info
|
||||
if right_info_node != null:
|
||||
@@ -517,6 +900,8 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
||||
if "have_lamppost" in right_info_node:
|
||||
have_lamppost = right_info_node.have_lamppost
|
||||
|
||||
uniqueness = _get_chunk_uniqueness_from_info(right_info_node)
|
||||
|
||||
#Add piece to the grid
|
||||
board[grid_pos] = {
|
||||
"type": "obstacle",
|
||||
@@ -525,7 +910,9 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
||||
"heights": height_found,
|
||||
"node": root_chunk,
|
||||
"info": right_info_node,
|
||||
"have_lamppost": have_lamppost
|
||||
"have_lamppost": have_lamppost,
|
||||
"uniqueness": uniqueness,
|
||||
"persistent": true
|
||||
}
|
||||
|
||||
if have_lamppost:
|
||||
@@ -534,6 +921,11 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
||||
return true
|
||||
return false
|
||||
|
||||
#For the cell to fill check the contrains for the four neighbors:
|
||||
#If the neighbor at north have and exit on south then new chunk should have exit to north (the same for east and ovest)
|
||||
#Contrains: 1 -> connection is mandatory; 0 -> no connection; -1 -> no contrain because there is no neighbor or it already exits
|
||||
#When generator know the contrains take all chunks and try all different rotations
|
||||
#A candidate is valid only if all contrains are correct
|
||||
func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
var req_conn_north = _needed_connection(grid_pos + Vector2i(0, -1), "south")
|
||||
var req_conn_est = _needed_connection(grid_pos + Vector2i(1, 0), "west")
|
||||
@@ -553,6 +945,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
var height_target = clamp(roundi((height_noise + 1.0) / 2.0), 0, 1)
|
||||
|
||||
var zone_catalogue = _choose_catalogue_by_cell(grid_pos)
|
||||
var biome_name = _choose_biome_name_by_cell(grid_pos)
|
||||
var valid_candidates = []
|
||||
|
||||
for scene in zone_catalogue:
|
||||
@@ -566,6 +959,9 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
var u_conn = data["connections"]
|
||||
var u_river_conn = data["river_connections"]
|
||||
var u_height = data["heights"]
|
||||
var uniqueness = int(metadata.get("uniqueness", 0))
|
||||
if _has_nearby_unique_chunk(grid_pos, uniqueness):
|
||||
continue
|
||||
|
||||
var match_conn_n = (req_conn_north == -1) or ((req_conn_north == 1) == u_conn["north"])
|
||||
var match_conn_e = (req_conn_est == -1) or ((req_conn_est == 1) == u_conn["est"])
|
||||
@@ -594,7 +990,14 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
if req_height_south == -1 and u_height["south"] == height_target: score += 1
|
||||
if req_height_west == -1 and u_height["west"] == height_target: score += 1
|
||||
|
||||
valid_candidates.append({"scene": scene, "rotation": rot, "data": data, "score": score})
|
||||
valid_candidates.append({
|
||||
"scene": scene,
|
||||
"rotation": rot,
|
||||
"data": data,
|
||||
"score": score,
|
||||
"weight": _get_uniqueness_pick_weight(uniqueness),
|
||||
"uniqueness": uniqueness
|
||||
})
|
||||
|
||||
if valid_candidates.size() > 0:
|
||||
var max_score = -1
|
||||
@@ -605,37 +1008,48 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
for c in valid_candidates:
|
||||
if c.score == max_score: best_candidate.append(c)
|
||||
|
||||
var choise = best_candidate.pick_random()
|
||||
var choise = _pick_weighted_candidate(best_candidate)
|
||||
var new_chunk = choise.scene.instantiate()
|
||||
new_chunk.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
|
||||
new_chunk.rotation.y = choise.rotation * (-PI / 2.0)
|
||||
add_child(new_chunk)
|
||||
_spawn_props_for_chunk(new_chunk)
|
||||
_spawn_entities_for_chunk(new_chunk, biome_name)
|
||||
|
||||
var info_new = _get_cached_chunk_info(new_chunk, choise.scene)
|
||||
|
||||
var have_lamppost = false
|
||||
if info_new != null and "have_lamppost" in info_new:
|
||||
have_lamppost = info_new.have_lamppost
|
||||
|
||||
var river_flow_direction = _calculate_river_flow_direction(grid_pos, choise.data["river_connections"])
|
||||
_apply_river_flow_direction(new_chunk, river_flow_direction)
|
||||
|
||||
board[grid_pos] = {
|
||||
"type": "bioma",
|
||||
"type": "biome",
|
||||
"exit": choise.data["connections"],
|
||||
"river_exit": choise.data["river_connections"],
|
||||
"river_flow_direction": river_flow_direction,
|
||||
"heights": choise.data["heights"],
|
||||
"node": new_chunk,
|
||||
"info": info_new,
|
||||
"have_lamppost": have_lamppost
|
||||
"have_lamppost": have_lamppost,
|
||||
"uniqueness": choise.uniqueness
|
||||
}
|
||||
|
||||
if have_lamppost:
|
||||
_queue_lamppost_wire_connection(grid_pos)
|
||||
|
||||
else:
|
||||
var backup = zone_catalogue[0].instantiate()
|
||||
var backup_scene = _pick_backup_scene(zone_catalogue, grid_pos)
|
||||
var backup = backup_scene.instantiate()
|
||||
backup.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
|
||||
add_child(backup)
|
||||
_spawn_props_for_chunk(backup)
|
||||
_spawn_entities_for_chunk(backup, biome_name)
|
||||
|
||||
var info_backup = _get_cached_chunk_info(backup, zone_catalogue[0])
|
||||
var info_backup = _get_cached_chunk_info(backup, backup_scene)
|
||||
var backup_uniqueness = _get_chunk_uniqueness_from_info(info_backup)
|
||||
|
||||
var safe_heights = {
|
||||
"north": req_height_north if req_height_north != -1 else height_target,
|
||||
@@ -647,12 +1061,112 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
"type": "biome",
|
||||
"exit": {"north":false, "est":false, "south":false, "west":false},
|
||||
"river_exit": {"north":false, "est":false, "south":false, "west":false},
|
||||
"river_flow_direction": Vector2.ZERO,
|
||||
"heights": safe_heights,
|
||||
"node": backup,
|
||||
"info": info_backup,
|
||||
"have_lamppost": false
|
||||
"have_lamppost": false,
|
||||
"uniqueness": backup_uniqueness
|
||||
}
|
||||
|
||||
#Check if a neighbors have a river direction: if yes try to continue it,
|
||||
#otherwise create a direction based on connections
|
||||
func _calculate_river_flow_direction(grid_pos: Vector2i, river_connections: Dictionary) -> Vector2:
|
||||
var connected_sides: Array[String] = []
|
||||
for side in RIVER_SIDE_ORDER:
|
||||
if river_connections.has(side) and river_connections[side]:
|
||||
connected_sides.append(side)
|
||||
|
||||
if connected_sides.is_empty():
|
||||
return Vector2.ZERO
|
||||
|
||||
var neighbour_flow = _get_connected_neighbour_river_flow(grid_pos, connected_sides)
|
||||
if not neighbour_flow.is_zero_approx():
|
||||
var continued_flow = _continue_river_flow_from_neighbour(grid_pos, connected_sides, neighbour_flow)
|
||||
if not continued_flow.is_zero_approx():
|
||||
return continued_flow.normalized()
|
||||
|
||||
var default_flow = _get_default_river_flow(connected_sides)
|
||||
if default_flow.is_zero_approx():
|
||||
return Vector2.ZERO
|
||||
return default_flow.normalized()
|
||||
|
||||
func _get_connected_neighbour_river_flow(grid_pos: Vector2i, connected_sides: Array[String]) -> Vector2:
|
||||
for side in connected_sides:
|
||||
var neighbour_pos: Vector2i = grid_pos + RIVER_NEIGHBOUR_OFFSETS[side]
|
||||
if not board.has(neighbour_pos):
|
||||
continue
|
||||
var neighbour = board[neighbour_pos]
|
||||
if not neighbour.has("river_flow_direction"):
|
||||
continue
|
||||
var neighbour_flow: Vector2 = neighbour["river_flow_direction"]
|
||||
if not neighbour_flow.is_zero_approx():
|
||||
return neighbour_flow.normalized()
|
||||
return Vector2.ZERO
|
||||
|
||||
func _continue_river_flow_from_neighbour(grid_pos: Vector2i, connected_sides: Array[String], neighbour_flow: Vector2) -> Vector2:
|
||||
for side in connected_sides:
|
||||
var neighbour_pos: Vector2i = grid_pos + RIVER_NEIGHBOUR_OFFSETS[side]
|
||||
if not board.has(neighbour_pos):
|
||||
continue
|
||||
var neighbour = board[neighbour_pos]
|
||||
if not neighbour.has("river_flow_direction"):
|
||||
continue
|
||||
var side_direction: Vector2 = RIVER_DIRECTIONS[side]
|
||||
var neighbour_direction: Vector2 = neighbour["river_flow_direction"]
|
||||
if neighbour_direction.is_zero_approx():
|
||||
continue
|
||||
neighbour_direction = neighbour_direction.normalized()
|
||||
var other_sides = connected_sides.duplicate()
|
||||
other_sides.erase(side)
|
||||
if other_sides.is_empty():
|
||||
return neighbour_direction
|
||||
|
||||
var other_direction = _get_average_river_side_direction(other_sides)
|
||||
if neighbour_direction.dot(-side_direction) > 0.25:
|
||||
return other_direction - side_direction
|
||||
if neighbour_direction.dot(side_direction) > 0.25:
|
||||
return side_direction - other_direction
|
||||
|
||||
var default_flow = _get_default_river_flow(connected_sides)
|
||||
if default_flow.dot(neighbour_flow) < 0.0:
|
||||
return -default_flow
|
||||
return default_flow
|
||||
|
||||
func _get_default_river_flow(connected_sides: Array[String]) -> Vector2:
|
||||
if connected_sides.size() == 1:
|
||||
return RIVER_DIRECTIONS[connected_sides[0]]
|
||||
|
||||
if connected_sides.has("north") and connected_sides.has("south"):
|
||||
return Vector2(0.0, 1.0)
|
||||
if connected_sides.has("est") and connected_sides.has("west"):
|
||||
return Vector2(1.0, 0.0)
|
||||
|
||||
var start_direction: Vector2 = RIVER_DIRECTIONS[connected_sides[0]]
|
||||
var end_direction = _get_average_river_side_direction(connected_sides.slice(1))
|
||||
return end_direction - start_direction
|
||||
|
||||
func _get_average_river_side_direction(sides: Array[String]) -> Vector2:
|
||||
var direction := Vector2.ZERO
|
||||
for side in sides:
|
||||
direction += RIVER_DIRECTIONS[side]
|
||||
if direction.is_zero_approx():
|
||||
return Vector2.ZERO
|
||||
return direction / float(sides.size())
|
||||
|
||||
func _apply_river_flow_direction(root: Node, flow_direction: Vector2) -> void:
|
||||
if flow_direction.is_zero_approx():
|
||||
return
|
||||
_set_river_flow_direction_recursive(root, flow_direction.normalized())
|
||||
|
||||
func _set_river_flow_direction_recursive(node: Node, flow_direction: Vector2) -> void:
|
||||
if node is MeshInstance3D and node.name.begins_with("Water_F"):
|
||||
var mesh_instance := node as MeshInstance3D
|
||||
mesh_instance.set_instance_shader_parameter("river_flow_direction", flow_direction)
|
||||
|
||||
for child in node.get_children():
|
||||
_set_river_flow_direction_recursive(child, flow_direction)
|
||||
|
||||
func _needed_connection(near_pos: Vector2i, side_needed: String) -> int:
|
||||
if not board.has(near_pos):
|
||||
_register_cell_with_ray(near_pos)
|
||||
@@ -742,37 +1256,6 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
||||
p_sx_your_best = closest_sx[i_t]
|
||||
p_dx_your_best = closest_dx[i_t]
|
||||
|
||||
if best_closest_to_root == null:
|
||||
for x in range(-ray_research, ray_research + 1):
|
||||
for z in range(-ray_research, ray_research + 1):
|
||||
if x == 0 and z == 0: continue
|
||||
|
||||
var closest_pos = new_board_pos + Vector2i(x, z)
|
||||
if board.has(closest_pos) and board[closest_pos].get("have_lamppost", false):
|
||||
var closest_root = board[closest_pos]["node"]
|
||||
var closest_info = board[closest_pos]["info"]
|
||||
|
||||
if not is_instance_valid(closest_root) or closest_root == new_root or closest_info == null: continue
|
||||
|
||||
if closest_info is Node3D: closest_info.force_update_transform()
|
||||
var closest_sx = _get_lampposts(closest_info, "sx")
|
||||
var closest_dx = _get_lampposts(closest_info, "dx")
|
||||
if closest_sx.is_empty() or closest_dx.is_empty(): continue
|
||||
|
||||
for i_m in range(new_sx.size()):
|
||||
for i_t in range(closest_sx.size()):
|
||||
var c_mio = (new_sx[i_m].global_position + new_dx[i_m].global_position) / 2.0
|
||||
var c_tuo = (closest_sx[i_t].global_position + closest_dx[i_t].global_position) / 2.0
|
||||
var dist = c_mio.distance_to(c_tuo)
|
||||
|
||||
if dist < best_distance:
|
||||
best_distance = dist
|
||||
best_closest_to_root = closest_root
|
||||
p_sx_my_best = new_sx[i_m]
|
||||
p_dx_my_best = new_dx[i_m]
|
||||
p_sx_your_best = closest_sx[i_t]
|
||||
p_dx_your_best = closest_dx[i_t]
|
||||
|
||||
var max_dist = chunk_size * lamppost_dist_factor
|
||||
|
||||
if best_closest_to_root != null and best_distance < max_dist:
|
||||
@@ -791,7 +1274,7 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
||||
if not wire_connections.has(closest_id): wire_connections[closest_id] = 0
|
||||
wire_connections[closest_id] += 1
|
||||
|
||||
#draw lamppost
|
||||
#draw lamppost wires
|
||||
func _draw_parable(p1: Vector3, p2: Vector3, parent: Node3D) -> void:
|
||||
var segments = 15
|
||||
var lowering = 1.5
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
|
||||
[ext_resource type="Script" uid="uid://ct2k25kslaxe5" path="res://core/biome_generator/biome_generator.gd" id="1_c7ilo"]
|
||||
[ext_resource type="Material" uid="uid://b8p1sjxisi522" path="res://core/biome_generator/wires.tres" id="2_w42pm"]
|
||||
[ext_resource type="Resource" path="res://core/biome_generator/railway_pool.tres" id="3_railway_pool"]
|
||||
|
||||
[node name="biome_generator" type="Node3D" unique_id=1861369341]
|
||||
script = ExtResource("1_c7ilo")
|
||||
railway_pool = ExtResource("3_railway_pool")
|
||||
lamppost_wire_material = ExtResource("2_w42pm")
|
||||
|
||||
@@ -5,6 +5,7 @@ class_name ChunkInfo
|
||||
|
||||
@export_group("Set Piece Rules (Unique pieces)")
|
||||
@export var exclusive_biome: String = "" # Es: "Forest"
|
||||
@export_range(0, 5, 1) var uniqueness: int = 0 #0=common; 5=unique
|
||||
|
||||
@export_group("Base exit")
|
||||
@export var north: bool = false
|
||||
|
||||
9
core/biome_generator/entities_pool.tres
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="EntityPool" format=3 uid="uid://cmd6s6thq4f7r"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_0kfj8"]
|
||||
[ext_resource type="Script" uid="uid://53ryr0fsqiq7" path="res://core/biome_generator/entity_pool.gd" id="1_vccp2"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_vccp2")
|
||||
name = "Entity Pool"
|
||||
available_entities = Array[PackedScene]([ExtResource("1_0kfj8")])
|
||||
5
core/biome_generator/entity_pool.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
extends Resource
|
||||
class_name EntityPool
|
||||
|
||||
@export var name: String = "New Entity Pool"
|
||||
@export var available_entities: Array[PackedScene] = []
|
||||
1
core/biome_generator/entity_pool.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://53ryr0fsqiq7
|
||||
8
core/biome_generator/entity_spawn_point.gd
Normal file
@@ -0,0 +1,8 @@
|
||||
extends Marker3D
|
||||
class_name EntitySpawnPoint
|
||||
|
||||
enum AllowedType { ANY, HUMANOID_ONLY, ANIMAL_ONLY }
|
||||
|
||||
@export var allowed_type: AllowedType = AllowedType.ANY
|
||||
@export_range(0.0, 1.0, 0.01) var spawn_chance: float = 1.0
|
||||
@export var random_y_rotation: bool = true
|
||||
1
core/biome_generator/entity_spawn_point.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c5ercbqy7srx3
|
||||
5
core/biome_generator/prop_info.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
extends Marker3D
|
||||
class_name PropInfo
|
||||
|
||||
@export var available_props: Array[PackedScene]
|
||||
@export_range(0, 5, 1) var uniqueness: int = 0 #0=common; 5=unique
|
||||
1
core/biome_generator/prop_info.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dg6ngy4pmtsyc
|
||||
@@ -1,31 +1,60 @@
|
||||
extends Path3D
|
||||
|
||||
@export_group("Train")
|
||||
@export var train_speed: float = 6.0
|
||||
@export var is_inmotion: bool = true
|
||||
@export var train_model: PackedScene
|
||||
##train speed
|
||||
@export var train_speed: float = 6.0
|
||||
##if true the train is in motion
|
||||
@export var is_inmotion: bool = true
|
||||
##the model for the locomotive
|
||||
@export var train_model: PackedScene
|
||||
##array of wagon scenes
|
||||
@export var wagon_pool: Resource
|
||||
##if true the number of wagons is random from 1 to wagon_count
|
||||
@export var wagon_random_number: bool = true
|
||||
##if wagon_random_number = true is used as max wagons
|
||||
@export_range(0, 32, 1, "or_greater") var wagon_count: int = 3
|
||||
##the distance between two wagons
|
||||
@export var wagon_gap: float = 0.4
|
||||
##the scale to calculate the distance of the bounds
|
||||
@export_range(0.1, 2.0, 0.05, "or_greater") var wagon_spacing_scale: float = 0.5
|
||||
##override spacing using this value
|
||||
@export var wagon_spacing_override: float = 0.0
|
||||
##distance of the rail axes
|
||||
@export var axes_distance: float = 3.0
|
||||
@export var rail_distance: float = 1.2
|
||||
##discance between rails
|
||||
@export var rail_distance: float = 1.2
|
||||
##current camera
|
||||
@export var cameras: Node3D
|
||||
##swing of the train during the ran
|
||||
@export_range(0.0, 1.0) var basic_swing: float = 0.1
|
||||
|
||||
@export_group("Rails Bulding")
|
||||
##distance between sleepers of the rails
|
||||
@export var sleepers_distance: float = 1.0
|
||||
##nodel for the sleeper of the rail
|
||||
@export var sleepers_model: PackedScene
|
||||
|
||||
@export_group("Manual Controls")
|
||||
##max speed
|
||||
@export var speed_max: float = 15.0
|
||||
@export var speed_min: float = -5.0
|
||||
##min speed
|
||||
@export var speed_min: float = -5.0
|
||||
##acceleration
|
||||
@export var manual_acceleration: float = 5.0
|
||||
|
||||
@export_group("Train Stops")
|
||||
##if true the train stop the ran on stops
|
||||
@export var enable_stops: bool = true
|
||||
##time of stop
|
||||
@export var stop_time: float = 4.0
|
||||
@export var brake_distance: float = 15.0
|
||||
##distance when the train start to brake
|
||||
@export var brake_distance: float = 15.0
|
||||
##restart time
|
||||
@export var restart_time: float = 3.0
|
||||
##scene for fireworks
|
||||
@export var fireworks_scene: PackedScene
|
||||
|
||||
var fireworks_colors: Array[Color] = [
|
||||
##array of colors for fireworks
|
||||
@export var fireworks_colors: Array[Color] = [
|
||||
Color(1.0, 0.2, 0.2), # Rosso vivo
|
||||
Color(0.2, 1.0, 0.2), # Verde lime
|
||||
Color(0.3, 0.5, 1.0), # Blu cielo
|
||||
@@ -48,9 +77,14 @@ var stop_multiply: float = 1.0
|
||||
var is_restarting: bool = false
|
||||
var tween_restart: Tween
|
||||
var environment_config: EnvironmentConfig
|
||||
var wagon_instances: Array[Node3D] = []
|
||||
var wagon_progress_offsets: Array[float] = []
|
||||
|
||||
func _ready() -> void:
|
||||
randomize()
|
||||
|
||||
_cache_environment_config()
|
||||
|
||||
if curve != null and curve.get_baked_length() > 0:
|
||||
build_rails()
|
||||
build_train()
|
||||
@@ -153,6 +187,8 @@ func _snap_train_to_progress() -> void:
|
||||
cameras.global_position = center_position
|
||||
cameras.global_basis = train_instance.global_basis
|
||||
|
||||
_snap_wagons_to_progress(total_length)
|
||||
|
||||
func build_rails() -> void:
|
||||
var mat_wood = StandardMaterial3D.new()
|
||||
mat_wood.albedo_color = Color(0.35, 0.2, 0.1)
|
||||
@@ -323,6 +359,8 @@ func train_move(delta: float) -> void:
|
||||
if cameras:
|
||||
cameras.global_position = center_position
|
||||
cameras.global_basis = train_instance.global_basis
|
||||
|
||||
_snap_wagons_to_progress(total_length)
|
||||
|
||||
var real_speed = abs(train_speed * stop_multiply)
|
||||
var speed_factor = clamp(real_speed / max(speed_max, 0.001), 0.0, 1.0)
|
||||
@@ -401,6 +439,34 @@ func build_train() -> void:
|
||||
else:
|
||||
build_default_train()
|
||||
|
||||
var wagons = wagon_count
|
||||
if wagon_random_number:
|
||||
wagons = randi_range(1, wagon_count)
|
||||
build_train_wagons(wagons)
|
||||
|
||||
func build_train_wagons(wagon_number: int) -> void:
|
||||
_clear_train_wagons()
|
||||
if wagon_number <= 0 or wagon_pool == null or not "available_wagons" in wagon_pool:
|
||||
return
|
||||
if wagon_pool.available_wagons.is_empty():
|
||||
return
|
||||
|
||||
for i in range(wagon_number):
|
||||
var wagon_scene: PackedScene = wagon_pool.available_wagons.pick_random()
|
||||
if wagon_scene == null:
|
||||
continue
|
||||
|
||||
var wagon: Node3D = wagon_scene.instantiate() as Node3D
|
||||
if wagon == null:
|
||||
push_warning("Wagon scene root must be a Node3D.")
|
||||
continue
|
||||
|
||||
add_child(wagon)
|
||||
wagon_instances.append(wagon)
|
||||
|
||||
_update_wagon_progress_offsets()
|
||||
_snap_wagons_to_progress()
|
||||
|
||||
func build_default_train() -> void:
|
||||
train_instance = Node3D.new()
|
||||
add_child(train_instance)
|
||||
@@ -435,3 +501,118 @@ func build_default_train() -> void:
|
||||
stack.material_override = mat_body
|
||||
stack.position = Vector3(0, 1.2, 1.0)
|
||||
train_instance.add_child(stack)
|
||||
|
||||
func _clear_train_wagons() -> void:
|
||||
for wagon in wagon_instances:
|
||||
if is_instance_valid(wagon):
|
||||
wagon.queue_free()
|
||||
wagon_instances.clear()
|
||||
wagon_progress_offsets.clear()
|
||||
|
||||
func _update_wagon_progress_offsets() -> void:
|
||||
wagon_progress_offsets.clear()
|
||||
if train_instance == null or wagon_instances.is_empty():
|
||||
return
|
||||
|
||||
var train_length: float = _get_vehicle_length(train_instance)
|
||||
var previous_length: float = train_length
|
||||
var accumulated_distance: float = 0.0
|
||||
|
||||
for wagon in wagon_instances:
|
||||
var wagon_length: float = _get_vehicle_length(wagon)
|
||||
accumulated_distance += _get_wagon_spacing(previous_length, wagon_length)
|
||||
wagon_progress_offsets.append(accumulated_distance)
|
||||
previous_length = wagon_length
|
||||
|
||||
func _get_wagon_spacing(previous_length: float, wagon_length: float) -> float:
|
||||
if wagon_spacing_override > 0.0:
|
||||
return wagon_spacing_override + wagon_gap
|
||||
|
||||
var detected_spacing: float = previous_length * 0.5 + wagon_length * 0.5
|
||||
return detected_spacing * wagon_spacing_scale + wagon_gap
|
||||
|
||||
func _snap_wagons_to_progress(total_length: float = 0.0) -> void:
|
||||
if curve == null or wagon_instances.is_empty():
|
||||
return
|
||||
|
||||
if total_length <= 0.0:
|
||||
total_length = curve.get_baked_length()
|
||||
if total_length <= 0.0:
|
||||
return
|
||||
|
||||
var direction: float = 1.0
|
||||
if train_speed < 0.0:
|
||||
direction = -1.0
|
||||
|
||||
for i in range(wagon_instances.size()):
|
||||
var wagon: Node3D = wagon_instances[i]
|
||||
if not is_instance_valid(wagon):
|
||||
continue
|
||||
|
||||
var wagon_offset: float = float(i + 1) * 7.0
|
||||
if i < wagon_progress_offsets.size():
|
||||
wagon_offset = wagon_progress_offsets[i]
|
||||
|
||||
var wagon_progress: float = train_progress - direction * wagon_offset
|
||||
_snap_vehicle_to_progress(wagon, wagon_progress, total_length)
|
||||
|
||||
func _snap_vehicle_to_progress(vehicle: Node3D, progress: float, total_length: float) -> void:
|
||||
var vehicle_progress: float = wrapf(progress, 0.0, total_length)
|
||||
var center_position: Vector3 = to_global(curve.sample_baked(vehicle_progress, true))
|
||||
var prog_forward: float = wrapf(vehicle_progress + 2.0, 0.0, total_length)
|
||||
var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
|
||||
|
||||
vehicle.global_position = center_position
|
||||
if center_position.distance_to(forward_position) > 0.01:
|
||||
vehicle.look_at(forward_position, Vector3.UP)
|
||||
vehicle.rotate_y(PI)
|
||||
|
||||
func _get_vehicle_length(vehicle: Node3D) -> float:
|
||||
var bounds: AABB = _get_node_local_bounds(vehicle, vehicle)
|
||||
if bounds.size == Vector3.ZERO:
|
||||
return 7.0
|
||||
|
||||
return maxf(bounds.size.z, 0.1)
|
||||
|
||||
func _get_node_local_bounds(root: Node3D, node: Node) -> AABB:
|
||||
var result: AABB = AABB()
|
||||
var has_bounds: bool = false
|
||||
|
||||
var mesh_instance := node as MeshInstance3D
|
||||
if mesh_instance != null and mesh_instance.mesh != null:
|
||||
var mesh_bounds: AABB = mesh_instance.get_aabb()
|
||||
var mesh_transform: Transform3D = root.global_transform.affine_inverse() * mesh_instance.global_transform
|
||||
for corner in _get_aabb_corners(mesh_bounds):
|
||||
var local_point: Vector3 = mesh_transform * corner
|
||||
if has_bounds:
|
||||
result = result.expand(local_point)
|
||||
else:
|
||||
result = AABB(local_point, Vector3.ZERO)
|
||||
has_bounds = true
|
||||
|
||||
for child in node.get_children():
|
||||
var child_bounds: AABB = _get_node_local_bounds(root, child)
|
||||
if child_bounds.size == Vector3.ZERO:
|
||||
continue
|
||||
|
||||
if has_bounds:
|
||||
result = result.merge(child_bounds)
|
||||
else:
|
||||
result = child_bounds
|
||||
has_bounds = true
|
||||
|
||||
return result
|
||||
|
||||
func _get_aabb_corners(bounds: AABB) -> Array[Vector3]:
|
||||
var start: Vector3 = bounds.position
|
||||
var end: Vector3 = bounds.end
|
||||
return [
|
||||
Vector3(start.x, start.y, start.z),
|
||||
Vector3(end.x, start.y, start.z),
|
||||
Vector3(start.x, end.y, start.z),
|
||||
Vector3(end.x, end.y, start.z),
|
||||
Vector3(start.x, start.y, end.z),
|
||||
Vector3(end.x, start.y, end.z),
|
||||
Vector3(start.x, end.y, end.z),
|
||||
Vector3(end.x, end.y, end.z),
|
||||
]
|
||||
|
||||
5
core/biome_generator/railway_pool.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
extends Resource
|
||||
class_name RailwayPool
|
||||
|
||||
@export var name: String = "New Railway Pool"
|
||||
@export var available_railways: Array[PackedScene] = []
|
||||
1
core/biome_generator/railway_pool.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c374rv220mvh1
|
||||
16
core/biome_generator/railway_pool.tres
Normal file
@@ -0,0 +1,16 @@
|
||||
[gd_resource type="Resource" script_class="RailwayPool" format=3 uid="uid://nrm040srfjwo"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cl2ast2tk7ifw" path="res://tgcc/chunk/railway/scene/chunk_railway_curve.tscn" id="1_86h1y"]
|
||||
[ext_resource type="PackedScene" uid="uid://85l80b6jcdhr" path="res://tgcc/chunk/railway/scene/chunk_railway_curve_2.tscn" id="2_r0882"]
|
||||
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="3_3auto"]
|
||||
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="4_i1umq"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqxpqhla2kogq" path="res://tgcc/chunk/railway/scene/chunk_railway_straight.tscn" id="5_x44at"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3ub6rj0tlt6q" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn" id="6_vrrkw"]
|
||||
[ext_resource type="PackedScene" uid="uid://cqevecsd1cm1v" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_3.tscn" id="7_l17bw"]
|
||||
[ext_resource type="PackedScene" uid="uid://f53hfrjaxkwa" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_bridge.tscn" id="8_qcl5o"]
|
||||
[ext_resource type="Script" uid="uid://c374rv220mvh1" path="res://core/biome_generator/railway_pool.gd" id="9_8tdc7"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("9_8tdc7")
|
||||
name = "Railway Pool"
|
||||
available_railways = Array[PackedScene]([ExtResource("1_86h1y"), ExtResource("2_r0882"), ExtResource("3_3auto"), ExtResource("4_i1umq"), ExtResource("5_x44at"), ExtResource("6_vrrkw"), ExtResource("7_l17bw"), ExtResource("8_qcl5o")])
|
||||
6
core/biome_generator/wagon_pool.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
## Resource that lists the wagon scenes available for train composition.
|
||||
class_name WagonPool
|
||||
extends Resource
|
||||
|
||||
@export var name: String = "New Wagon Pool"
|
||||
@export var available_wagons: Array[PackedScene] = []
|
||||
9
core/biome_generator/wagon_pool.tres
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="WagonPool" format=3 uid="uid://bjnytgwt8tmf4"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dvk3bytqn3m5s" path="res://tgcc/train/main_train.tscn" id="1_t6q5r"]
|
||||
[ext_resource type="Script" uid="uid://b6xk0gtn2pwa" path="res://core/biome_generator/wagon_pool.gd" id="2_x6bmc"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_x6bmc")
|
||||
name = "Wagon Pool"
|
||||
available_wagons = Array[PackedScene]([ExtResource("1_t6q5r")])
|
||||
@@ -32,6 +32,7 @@ render_priority = 0
|
||||
shader = ExtResource("2_r4tfj")
|
||||
shader_parameter/use_red_as_alpha = true
|
||||
shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5)
|
||||
shader_parameter/fog_density = 0.25
|
||||
shader_parameter/scroll_speed = Vector2(0.05, 0.01)
|
||||
shader_parameter/texture_scale = Vector2(1, 1)
|
||||
shader_parameter/edge_softness_y = 0.2
|
||||
@@ -66,12 +67,12 @@ grad_intensity_morning = 0.05
|
||||
grad_intensity_afternoon = 0.1
|
||||
grad_intensity_night = 0.5
|
||||
fog_color_morning = Color(0.7490196, 0.8509804, 0.9490196, 1)
|
||||
fog_color_afternoon = Color(0.9647059, 0.5882353, 0.7607843, 1)
|
||||
fog_color_night = Color(0.14901961, 0.101960786, 0.2509804, 1)
|
||||
fog_color_afternoon = Color(0.9823975, 0.8034449, 0.8778439, 1)
|
||||
fog_color_night = Color(0.38409987, 0.28720453, 0.5907528, 1)
|
||||
fog_density_morning = 0.01
|
||||
fog_density_afternoon = 0.02
|
||||
glow_morning = 0.4
|
||||
glow_night = 0.6
|
||||
glow_night = 0.8
|
||||
material_fog = SubResource("ShaderMaterial_b5atu")
|
||||
material_drops = SubResource("StandardMaterial3D_r4tfj")
|
||||
material_clouds = SubResource("ShaderMaterial_ruhh7")
|
||||
@@ -261,6 +262,7 @@ shader = ExtResource("2_r4tfj")
|
||||
shader_parameter/fog_noise = ExtResource("11_tuauy")
|
||||
shader_parameter/use_red_as_alpha = true
|
||||
shader_parameter/fog_color = Color(0.8, 0.8509804, 0.9019608, 0.2509804)
|
||||
shader_parameter/fog_density = 0.25
|
||||
shader_parameter/scroll_speed = Vector2(0, 0.01)
|
||||
shader_parameter/texture_scale = Vector2(1, 1)
|
||||
shader_parameter/edge_softness_y = 0.16400000779
|
||||
|
||||
@@ -7,6 +7,7 @@ uniform bool use_red_as_alpha = true;
|
||||
|
||||
group_uniforms Settings;
|
||||
uniform vec4 fog_color : source_color = vec4(0.8, 0.85, 0.9, 0.5);
|
||||
uniform float fog_density : hint_range(0.0, 1.0) = 0.25;
|
||||
uniform vec2 scroll_speed = vec2(0.05, 0.01);
|
||||
uniform vec2 texture_scale = vec2(1.0, 1.0);
|
||||
|
||||
@@ -36,5 +37,5 @@ void fragment() {
|
||||
vec3 dark_fog = tinted_fog * 0.5;
|
||||
ALBEDO = mix(tinted_fog, dark_fog, night_intensity);
|
||||
|
||||
ALPHA = fog_color.a * noise_alpha * edge_mask;
|
||||
}
|
||||
ALPHA = fog_color.a * fog_density * noise_alpha * edge_mask;
|
||||
}
|
||||
|
||||
@@ -32,9 +32,6 @@ uniform float foam_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
|
||||
|
||||
group_uniforms Wave;
|
||||
uniform sampler2D wave_texture;
|
||||
#if !USE_UNSHADED
|
||||
uniform sampler2D wave_normal_texture;
|
||||
#endif
|
||||
uniform float wave_softness : hint_range(0.0, 10.0, 0.1) = 3.0;
|
||||
uniform vec2 wave_scale = vec2(0.2);
|
||||
uniform vec2 wave_layer_scale = vec2(1.5);
|
||||
@@ -42,6 +39,7 @@ uniform float wave_highlight : hint_range(0.0, 1.0, 0.05) = 0.5;
|
||||
|
||||
group_uniforms Wave.Motion;
|
||||
uniform vec2 wave_velocity = vec2(0.02);
|
||||
instance uniform vec2 river_flow_direction = vec2(0.0, 0.0);
|
||||
|
||||
group_uniforms Foam;
|
||||
uniform sampler2D foam_texture;
|
||||
@@ -72,6 +70,7 @@ uniform float foam_exponent = 2.0;
|
||||
|
||||
uniform sampler2D screen_texture : hint_screen_texture;
|
||||
varying vec3 world_pos;
|
||||
varying vec2 world_wave_velocity;
|
||||
|
||||
#if USE_CAUSTICS
|
||||
vec3 sample_caustics(vec2 uv){
|
||||
@@ -103,17 +102,47 @@ vec4 sample_wave(sampler2D tex, vec2 uv, vec2 velocity, float lod){
|
||||
return wave2;
|
||||
}
|
||||
|
||||
vec3 sample_wave_normal(vec2 uv, vec2 velocity, float center_wave) {
|
||||
vec2 normal_offset = vec2(0.25, 0.0);
|
||||
float wave_x = sample_wave(wave_texture, uv + normal_offset.xy, velocity, wave_softness).r;
|
||||
float wave_z = sample_wave(wave_texture, uv + normal_offset.yx, velocity, wave_softness).r;
|
||||
vec2 slope = vec2(center_wave - wave_x, center_wave - wave_z) * 0.35;
|
||||
return normalize(vec3(slope, 1.0)) * 0.5 + 0.5;
|
||||
}
|
||||
|
||||
vec2 get_world_wave_velocity(mat4 model_matrix) {
|
||||
float velocity_length = length(wave_velocity);
|
||||
if (velocity_length <= 0.0001) {
|
||||
return vec2(0.0);
|
||||
}
|
||||
|
||||
float flow_direction_length = length(river_flow_direction);
|
||||
if (flow_direction_length > 0.0001) {
|
||||
return (river_flow_direction / flow_direction_length) * velocity_length;
|
||||
}
|
||||
|
||||
vec3 world_direction_3d = (model_matrix * vec4(0.0, 1.0, 0.0, 0.0)).xyz;
|
||||
vec2 world_direction = world_direction_3d.xz;
|
||||
float world_direction_length = length(world_direction);
|
||||
if (world_direction_length <= 0.0001) {
|
||||
return wave_velocity;
|
||||
}
|
||||
|
||||
return (world_direction / world_direction_length) * velocity_length;
|
||||
}
|
||||
|
||||
void vertex(){
|
||||
world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
world_wave_velocity = get_world_wave_velocity(MODEL_MATRIX);
|
||||
|
||||
#if USE_DISPLACEMENT
|
||||
float wave = sample_wave(wave_texture, world_pos.xz, wave_velocity, wave_softness).r;
|
||||
float wave = sample_wave(wave_texture, world_pos.xz, world_wave_velocity, wave_softness).r;
|
||||
VERTEX.y += wave*displacement_amount;
|
||||
#endif
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
float wave = sample_wave(wave_texture, world_pos.xz, wave_velocity, wave_softness).r;
|
||||
float wave = sample_wave(wave_texture, world_pos.xz, world_wave_velocity, wave_softness).r;
|
||||
wave = smoothstep(0.0,1.0,wave);
|
||||
|
||||
vec2 screen_uv = SCREEN_UV;
|
||||
@@ -141,8 +170,8 @@ void fragment() {
|
||||
|
||||
// Caustics
|
||||
#if USE_CAUSTICS
|
||||
vec3 caustics1 = sample_caustics(surface_uv + (TIME * -wave_velocity));
|
||||
vec3 caustics2 = sample_caustics((surface_uv + (caustics1.r*0.05)) + (TIME * (wave_velocity*0.5)));
|
||||
vec3 caustics1 = sample_caustics(surface_uv + (TIME * -world_wave_velocity));
|
||||
vec3 caustics2 = sample_caustics((surface_uv + (caustics1.r*0.05)) + (TIME * (world_wave_velocity*0.5)));
|
||||
vec3 caustics = caustics2 * (1.0 - depth);
|
||||
#endif
|
||||
|
||||
@@ -170,7 +199,7 @@ void fragment() {
|
||||
color = mix(color, foam_color.rgb, foam);
|
||||
|
||||
#if !USE_UNSHADED
|
||||
vec3 wave_normal_map = sample_wave(wave_normal_texture, world_pos.xz, wave_velocity, wave_softness).rgb;
|
||||
vec3 wave_normal_map = sample_wave_normal(world_pos.xz, world_wave_velocity, wave);
|
||||
NORMAL_MAP = wave_normal_map;
|
||||
#endif
|
||||
|
||||
|
||||
@@ -263,8 +263,23 @@ func _process(delta: float) -> void:
|
||||
env_shadow_mat.set_shader_parameter("cloud_density", current_cloud_density)
|
||||
|
||||
if environment_config.material_fog:
|
||||
environment_config.material_fog.set_shader_parameter("fog_color", final_fog_color)
|
||||
environment_config.material_fog.set_shader_parameter("fog_density", clamp(final_fog_density * 25.0, 0.0, 1.0))
|
||||
environment_config.material_fog.set_shader_parameter("night_intensity", night_val)
|
||||
environment_config.material_fog.set_shader_parameter("sun_color", final_tint)
|
||||
|
||||
if fog:
|
||||
for child in fog.get_children():
|
||||
var fog_mesh := child as MeshInstance3D
|
||||
if fog_mesh == null:
|
||||
continue
|
||||
var fog_material := fog_mesh.get_surface_override_material(0) as ShaderMaterial
|
||||
if fog_material == null:
|
||||
continue
|
||||
fog_material.set_shader_parameter("fog_color", final_fog_color)
|
||||
fog_material.set_shader_parameter("fog_density", clamp(final_fog_density * 25.0, 0.0, 1.0))
|
||||
fog_material.set_shader_parameter("night_intensity", night_val)
|
||||
fog_material.set_shader_parameter("sun_color", final_tint)
|
||||
|
||||
func create_sound_players():
|
||||
rain_audio_player = AudioStreamPlayer.new()
|
||||
|
||||
29
core/game_menu/arrow_button.gd
Normal file
@@ -0,0 +1,29 @@
|
||||
@tool
|
||||
extends Control
|
||||
|
||||
class_name ArrowButton
|
||||
|
||||
signal on_pressed
|
||||
|
||||
@export var image: Texture:
|
||||
set(value):
|
||||
image = value
|
||||
if is_inside_tree() and has_node("%Texture"):
|
||||
$%Texture.texture = image
|
||||
|
||||
@export var flip_h: bool = false:
|
||||
set(value):
|
||||
flip_h = value
|
||||
if is_inside_tree() and has_node("%Texture"):
|
||||
if $%Texture != null:
|
||||
$%Texture.flip_h = flip_h
|
||||
|
||||
func _ready():
|
||||
if image != null and has_node("%Texture"):
|
||||
$%Texture.texture = image
|
||||
$%Texture.flip_h = flip_h
|
||||
|
||||
|
||||
func _on_gui_input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
|
||||
on_pressed.emit()
|
||||
1
core/game_menu/arrow_button.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://3uxuhvua1036
|
||||
38
core/game_menu/arrow_button.tscn
Normal file
@@ -0,0 +1,38 @@
|
||||
[gd_scene format=3 uid="uid://dm3skv22c60tm"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cm7fok7lhrano" path="res://core/game_menu/assets/page_1/freccetta.png" id="1_vbu0v"]
|
||||
[ext_resource type="Script" uid="uid://3uxuhvua1036" path="res://core/game_menu/arrow_button.gd" id="2_xq7pl"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxun0jk5t0n6" path="res://core/game_menu/hoover_tween.tscn" id="3_hu4cn"]
|
||||
|
||||
[node name="ArrowButton" type="Control" unique_id=1696751730]
|
||||
custom_minimum_size = Vector2(101, 124)
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
pivot_offset = Vector2(0.5, 0.5)
|
||||
script = ExtResource("2_xq7pl")
|
||||
image = ExtResource("1_vbu0v")
|
||||
|
||||
[node name="Texture" type="TextureRect" parent="." unique_id=91599097]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.47369793
|
||||
anchor_top = 0.4425926
|
||||
anchor_right = 0.5263021
|
||||
anchor_bottom = 0.5574074
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
pivot_offset_ratio = Vector2(0.5, 0.5)
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("1_vbu0v")
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="HooverTween" parent="." unique_id=2115829120 node_paths=PackedStringArray("detector_node", "visual_node") instance=ExtResource("3_hu4cn")]
|
||||
detector_node = NodePath("..")
|
||||
visual_node = NodePath("../Texture")
|
||||
|
||||
[connection signal="gui_input" from="." to="." method="_on_gui_input"]
|
||||
BIN
core/game_menu/assets/page_1/chooseyourbiome_text.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
40
core/game_menu/assets/page_1/chooseyourbiome_text.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dqqnfnero7ckl"
|
||||
path="res://.godot/imported/chooseyourbiome_text.png-4b7f54401f26c8523f3a3effe8f6caa4.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
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