fix
This commit is contained in:
@@ -25,32 +25,32 @@ const RIVER_NEIGHBOUR_OFFSETS: Dictionary = {
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}
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@export_group("Rails")
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@export var rail_path: Path3D
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@export var rail_path: Path3D #rail path
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@export_group("Biomes")
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@export var biome_list: Array[Biome]
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@export var biome_list: Array[Biome] #list of scenes for the biome
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@export_group("Grid and Area")
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@export var chunk_size: float = 20.0
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@export var eye_line: int = 3
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@export var district_scale: float = 0.05
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@export var chunk_size: float = 20.0 #size of a cell; default 20 (global position is defined dividing x and z for this value)
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@export var eye_line: int = 3 #cells to be considerated around the train (e.g. 3 => a square of cells from -3 to 3 around train cell)
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@export var district_scale: float = 0.05 #noise value to distribuite biome; low values create large area, high values create biome with more variants
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@export_group("Lamppost")
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@export var lamppost_wire_material: ShaderMaterial
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@export_range(0.01, 1.0) var wire_thickness: float = 0.05
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@export var lamppost_dist_factor: int = 10
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@export var lamppost_dist_factor: int = 10 #max distance of connections
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var board: Dictionary = {}
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var last_pos_train: Vector2i = Vector2i(999999, 999999)
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var noise_generator: FastNoiseLite
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var altitude_generator: FastNoiseLite
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var wire_connections: Dictionary = {}
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var chunk_candidate_cache: Dictionary = {}
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var chunk_candidate_cache: Dictionary = {} #node cache (metadata)
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var pending_generation_cells: Array[Vector2i] = []
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var pending_cleanup_cells: Array[Vector2i] = []
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var pending_wire_cells: Array[Vector2i] = []
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var pending_wire_lookup: Dictionary = {}
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var rail_chunk_catalogue: Dictionary = {}
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var rail_chunk_catalogue: Dictionary = {} #rails chunk list
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var manual_biome: Biome = null
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@@ -59,7 +59,8 @@ func _ready() -> void:
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#connect events
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UIEvents.update_rail_chunks.connect(_update_rail_chunks)
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#noise generator for biome and altitute
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noise_generator = FastNoiseLite.new()
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noise_generator.noise_type = FastNoiseLite.TYPE_PERLIN
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noise_generator.seed = randi()
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@@ -70,8 +71,10 @@ func _ready() -> void:
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altitude_generator.seed = randi()
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altitude_generator.frequency = district_scale * 0.5
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#fill cache with available chunk
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_warm_chunk_candidate_cache()
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_warm_rail_chunk_catalogue()
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#set unique pieces
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_update_set_pieces()
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func _update_set_pieces() -> void:
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@@ -128,6 +131,7 @@ func _destroy_and_regenrate_world() -> void:
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_refresh_world(current_pos)
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func _process(_delta: float) -> void:
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#based on constant values the queue are evalutated by frame and not all together
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_drain_cleanup_queue()
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_drain_generation_queue()
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_drain_wire_queue()
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@@ -153,6 +157,15 @@ func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
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for child in root.get_children():
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collect_all_chunkinfo(child, list)
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func collect_all_propinfo(root: Node, list: Array[Node]) -> void:
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if root == null: return
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if "available_props" in root:
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list.append(root)
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for child in root.get_children():
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collect_all_propinfo(child, list)
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func _warm_chunk_candidate_cache() -> void:
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var unique_scenes: Dictionary = {}
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@@ -514,6 +527,30 @@ func _pick_backup_scene(zone_catalogue: Array[PackedScene], grid_pos: Vector2i)
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return scene
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return zone_catalogue[0]
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func _spawn_props_for_chunk(root: Node) -> void:
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var prop_markers: Array[Node] = []
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collect_all_propinfo(root, prop_markers)
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for marker in prop_markers:
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_spawn_prop_for_marker(marker)
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func _spawn_prop_for_marker(marker: Node) -> void:
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if marker.available_props.is_empty():
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return
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var prop_scene = marker.available_props.pick_random()
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if prop_scene == null:
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return
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var prop_instance = prop_scene.instantiate()
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var prop_node = prop_instance as Node3D
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if prop_node == null:
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prop_instance.queue_free()
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return
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marker.add_child(prop_node)
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prop_node.transform = Transform3D.IDENTITY
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func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
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if board.has(grid_pos): return true
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@@ -681,6 +718,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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new_chunk.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
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new_chunk.rotation.y = choise.rotation * (-PI / 2.0)
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add_child(new_chunk)
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_spawn_props_for_chunk(new_chunk)
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var info_new = _get_cached_chunk_info(new_chunk, choise.scene)
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@@ -711,6 +749,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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var backup = backup_scene.instantiate()
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backup.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
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add_child(backup)
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_spawn_props_for_chunk(backup)
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var info_backup = _get_cached_chunk_info(backup, backup_scene)
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var backup_uniqueness = _get_chunk_uniqueness_from_info(info_backup)
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4
core/biome_generator/prop_info.gd
Normal file
4
core/biome_generator/prop_info.gd
Normal file
@@ -0,0 +1,4 @@
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extends Marker3D
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class_name PropInfo
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@export var available_props: Array[PackedScene]
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1
core/biome_generator/prop_info.gd.uid
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1
core/biome_generator/prop_info.gd.uid
Normal file
@@ -0,0 +1 @@
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uid://dg6ngy4pmtsyc
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@@ -4,8 +4,10 @@
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[ext_resource type="Script" uid="uid://dg2h4kbqe8j3m" path="res://core/biome_generator/chunk_info.gd" id="2_4d433"]
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[ext_resource type="Material" uid="uid://blqelpjvdv23j" path="res://tgcc/chunk/material/grassflat_chunk.tres" id="2_ewqv4"]
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[ext_resource type="Material" uid="uid://4xhpd6lust7w" path="res://tgcc/chunk/material/path_chunk.tres" id="3_4d433"]
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[ext_resource type="Script" uid="uid://dg6ngy4pmtsyc" path="res://core/biome_generator/prop_info.gd" id="3_ckjyx"]
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[ext_resource type="Material" uid="uid://ce0bdk3mx2xao" path="res://tgcc/chunk/material/water_chunk.tres" id="4_r06ll"]
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[ext_resource type="Material" uid="uid://fnjxocmx16b7" path="res://tgcc/chunk/prop/grass/grass_chunk.tres" id="5_sddh0"]
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[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://tgcc/chunk/prop/tree/tree_01.tscn" id="5_y2fk3"]
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[ext_resource type="Material" uid="uid://jygb1hcokks5" path="res://tgcc/chunk/prop/grass/grass_bank.tres" id="6_ckjyx"]
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[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="7_y2fk3"]
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[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="8_vtfy7"]
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@@ -52,22 +54,27 @@ have_lamppost = true
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connection_left = [NodePath("PaloLuce/sx")]
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connection_right = [NodePath("PaloLuce/dx")]
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[node name="Argini_001" parent="." index="0" unique_id=439223507]
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[node name="Prop1" type="Marker3D" parent="." index="0" unique_id=1846012620]
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transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 2.1078086, 4.588761, 4.5396976)
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script = ExtResource("3_ckjyx")
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available_props = Array[PackedScene]([ExtResource("10_r06ll"), ExtResource("5_y2fk3")])
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[node name="Argini_001" parent="." index="1" unique_id=1474838784]
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surface_material_override/0 = ExtResource("2_ewqv4")
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[node name="Chunk_005" parent="." index="1" unique_id=1955568282]
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[node name="Chunk_005" parent="." index="2" unique_id=844192036]
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surface_material_override/0 = ExtResource("2_ewqv4")
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[node name="Chunk_036" parent="." index="2" unique_id=1808067169 groups=["weather_node"]]
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[node name="Chunk_036" parent="." index="3" unique_id=1584066508 groups=["weather_node"]]
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surface_material_override/0 = ExtResource("3_4d433")
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[node name="Chunk_037" parent="." index="3" unique_id=1338393481 groups=["weather_node"]]
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[node name="Chunk_037" parent="." index="4" unique_id=1100757609 groups=["weather_node"]]
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surface_material_override/0 = ExtResource("3_4d433")
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[node name="Water_003" parent="." index="4" unique_id=1175879696]
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[node name="Water_003" parent="." index="5" unique_id=1047599796]
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surface_material_override/0 = ExtResource("4_r06ll")
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[node name="grass" type="Node3D" parent="." index="5" unique_id=924191951 groups=["weather_vegetables_node", "wind_node"]]
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[node name="grass" type="Node3D" parent="." index="6" unique_id=924191951 groups=["weather_vegetables_node", "wind_node"]]
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[node name="grass_plane" type="MeshInstance3D" parent="grass" index="0" unique_id=1701437548]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0)
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@@ -98,7 +105,7 @@ material_override = ExtResource("8_vtfy7")
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cast_shadow = 0
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multimesh = SubResource("MultiMesh_sddh0")
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[node name="rice" type="Node3D" parent="." index="6" unique_id=318026795 groups=["weather_vegetables_node", "wind_node"]]
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[node name="rice" type="Node3D" parent="." index="7" unique_id=318026795 groups=["weather_vegetables_node", "wind_node"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -86.08408, 0, 0)
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[node name="rice_plane61" type="MeshInstance3D" parent="rice" index="0" unique_id=1796062490]
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@@ -911,7 +918,7 @@ cast_shadow = 0
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mesh = SubResource("PlaneMesh_oviqx")
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surface_material_override/0 = ExtResource("7_y2fk3")
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[node name="PaloLuce" parent="." index="7" unique_id=1607500596 instance=ExtResource("10_r06ll")]
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[node name="PaloLuce" parent="." index="8" unique_id=1607500596 instance=ExtResource("10_r06ll")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4629593, 0, -1.4456635)
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[editable path="PaloLuce"]
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