Compare commits
55 Commits
biome_gen_
...
matt_req_f
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13
.idea/.gitignore
generated
vendored
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13
.idea/.gitignore
generated
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider ignored files
|
||||
/contentModel.xml
|
||||
/modules.xml
|
||||
/projectSettingsUpdater.xml
|
||||
/.idea.tgcc.iml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
||||
4
.idea/encodings.xml
generated
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4
.idea/encodings.xml
generated
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
||||
8
.idea/indexLayout.xml
generated
Normal file
8
.idea/indexLayout.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
||||
6
.idea/vcs.xml
generated
Normal file
6
.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
1096
addons/TweenFX/TweenFX.gd
Normal file
1096
addons/TweenFX/TweenFX.gd
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File diff suppressed because it is too large
Load Diff
1
addons/TweenFX/TweenFX.gd.uid
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1
addons/TweenFX/TweenFX.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://d2n10rw2dnx8o
|
||||
43
addons/TweenFX/TweenManager.gd
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43
addons/TweenFX/TweenManager.gd
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@@ -0,0 +1,43 @@
|
||||
## Internal tracking system for TweenFX.
|
||||
## [br][br]
|
||||
## Manages active tweens per node, handles cleanup when nodes are freed,
|
||||
## and provides stop/query methods. Not intended for direct use —
|
||||
## access through [TweenFX] instead.
|
||||
|
||||
static var _active: Dictionary = {} # { node: { TweenFX.Animations.X: tween } }
|
||||
|
||||
static func track(node: CanvasItem, anim: TweenFX.Animations, tween: Tween) -> void:
|
||||
if not _active.has(node):
|
||||
_active[node] = {}
|
||||
if not node.tree_exiting.is_connected(_on_node_exiting):
|
||||
node.tree_exiting.connect(_on_node_exiting.bind(node), CONNECT_ONE_SHOT)
|
||||
_active[node][anim] = tween
|
||||
tween.finished.connect(_on_tween_finished.bind(node, anim), CONNECT_ONE_SHOT)
|
||||
|
||||
static func stop(node: CanvasItem, anim: TweenFX.Animations) -> void:
|
||||
if not _active.has(node) or not _active[node].has(anim):
|
||||
return
|
||||
_active[node][anim].kill()
|
||||
_active[node].erase(anim)
|
||||
if _active[node].is_empty():
|
||||
_active.erase(node)
|
||||
|
||||
static func stop_all(node: CanvasItem) -> void:
|
||||
if not _active.has(node):
|
||||
return
|
||||
for tween in _active[node].values():
|
||||
tween.kill()
|
||||
_active.erase(node)
|
||||
|
||||
static func is_playing(node: CanvasItem, anim: TweenFX.Animations) -> bool:
|
||||
return _active.has(node) and _active[node].has(anim)
|
||||
|
||||
static func _on_tween_finished(node: CanvasItem, anim: TweenFX.Animations) -> void:
|
||||
if not _active.has(node):
|
||||
return
|
||||
_active[node].erase(anim)
|
||||
if _active[node].is_empty():
|
||||
_active.erase(node)
|
||||
|
||||
static func _on_node_exiting(node: CanvasItem) -> void:
|
||||
_active.erase(node)
|
||||
1
addons/TweenFX/TweenManager.gd.uid
Normal file
1
addons/TweenFX/TweenManager.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bc8i1qm1d8hrv
|
||||
BIN
addons/TweenFX/icon.png
Normal file
BIN
addons/TweenFX/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.2 KiB |
40
addons/TweenFX/icon.png.import
Normal file
40
addons/TweenFX/icon.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://chf2ss61jydw3"
|
||||
path="res://.godot/imported/icon.png-1df28cd6ae5654ad60ac96bf24b7c782.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/TweenFX/icon.png"
|
||||
dest_files=["res://.godot/imported/icon.png-1df28cd6ae5654ad60ac96bf24b7c782.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
7
addons/TweenFX/plugin.cfg
Normal file
7
addons/TweenFX/plugin.cfg
Normal file
@@ -0,0 +1,7 @@
|
||||
[plugin]
|
||||
name="TweenFX"+
|
||||
icon="res://addons/TweenFX/icon.png"
|
||||
description= "A simple, juicy tween animation library for Godot"
|
||||
author="EvilBunnyMan"
|
||||
version="1.2"
|
||||
script="plugin.gd"
|
||||
10
addons/TweenFX/plugin.gd
Normal file
10
addons/TweenFX/plugin.gd
Normal file
@@ -0,0 +1,10 @@
|
||||
@tool
|
||||
extends EditorPlugin
|
||||
|
||||
func _enable_plugin():
|
||||
add_autoload_singleton("TweenFX", "res://addons/TweenFX/TweenFX.gd")
|
||||
print("[TweenFX] Enabled")
|
||||
|
||||
func _disable_plugin():
|
||||
remove_autoload_singleton("TweenFX")
|
||||
print("[TweenFX] Disabled")
|
||||
1
addons/TweenFX/plugin.gd.uid
Normal file
1
addons/TweenFX/plugin.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://wu3r36bvv8u
|
||||
63
core/ai/agents/base/ai_base.gd
Normal file
63
core/ai/agents/base/ai_base.gd
Normal file
@@ -0,0 +1,63 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
class_name AIBase
|
||||
|
||||
@export_group("Settings")
|
||||
@export var speed: float = 4.0
|
||||
var _enable_state_machine: bool = true
|
||||
@export var enable_state_machine: bool:
|
||||
set(value):
|
||||
_enable_state_machine = value
|
||||
toggle_enable_state_machine()
|
||||
get:
|
||||
return _enable_state_machine
|
||||
@export var anim_player: AnimationPlayer
|
||||
|
||||
@export_group("Entities")
|
||||
enum EntityType { HUMANOID, ANIMAL }
|
||||
@export var entity_type: EntityType = EntityType.HUMANOID
|
||||
@export var entity_name: String = ""
|
||||
@export var allowed_biomes: Array[String] = []
|
||||
@export_range(0.0, 100.0, 0.1) var spawn_uniqueness: float = 1.0
|
||||
|
||||
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
|
||||
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
|
||||
@onready var state_machine: StateMachine = $%StateMachine
|
||||
|
||||
func _ready() -> void:
|
||||
randomize()
|
||||
toggle_enable_state_machine()
|
||||
|
||||
func toggle_enable_state_machine() -> void:
|
||||
state_machine.enable = _enable_state_machine
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if !_enable_state_machine:
|
||||
return
|
||||
|
||||
state_machine.physics_process(delta)
|
||||
|
||||
if nav_agent.is_navigation_finished():
|
||||
velocity = Vector3.ZERO
|
||||
move_and_slide()
|
||||
return
|
||||
|
||||
var next_point = nav_agent.get_next_path_position()
|
||||
var direction = global_position.direction_to(next_point)
|
||||
|
||||
velocity.x = direction.x * speed
|
||||
velocity.z = direction.z * speed
|
||||
|
||||
if velocity.length_squared() > 0.1:
|
||||
var look_dir = Vector3(velocity.x, 0, velocity.z)
|
||||
var target_transform = global_transform.looking_at(global_position - look_dir, Vector3.UP)
|
||||
global_transform = global_transform.interpolate_with(target_transform, delta * 10.0)
|
||||
|
||||
move_and_slide()
|
||||
|
||||
func navigate_to_random_point() -> void:
|
||||
var nav_map_rid = get_world_3d().get_navigation_map()
|
||||
var patrol_radius = patrol_radius_shape.shape.radius
|
||||
var target_point_in_space = global_position + Vector3(randf_range(-1, 1), 0, randf_range(-1, 1)).normalized() * randf_range(0, patrol_radius)
|
||||
var closest_valid_point = NavigationServer3D.map_get_closest_point(nav_map_rid, target_point_in_space)
|
||||
nav_agent.target_position = closest_valid_point
|
||||
1
core/ai/agents/base/ai_base.gd.uid
Normal file
1
core/ai/agents/base/ai_base.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b30p1yqojbbbk
|
||||
24
core/ai/agents/base/ai_base.tscn
Normal file
24
core/ai/agents/base/ai_base.tscn
Normal file
@@ -0,0 +1,24 @@
|
||||
[gd_scene format=3 uid="uid://clx701xdwelgx"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"]
|
||||
[ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_lim44"]
|
||||
radius = 20.0
|
||||
|
||||
[node name="AiBase" type="CharacterBody3D" unique_id=1228675528]
|
||||
script = ExtResource("1_4d1nn")
|
||||
entity_name = "Humanoid"
|
||||
|
||||
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="StateMachine" type="Node" parent="." unique_id=1286404264]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("2_q1hg3")
|
||||
|
||||
[node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938]
|
||||
unique_name_in_owner = true
|
||||
shape = SubResource("SphereShape3D_lim44")
|
||||
disabled = true
|
||||
debug_color = Color(1, 1, 0, 1)
|
||||
30
core/ai/agents/cow/ai_cow.tscn
Normal file
30
core/ai/agents/cow/ai_cow.tscn
Normal file
@@ -0,0 +1,30 @@
|
||||
[gd_scene format=3 uid="uid://dd8wn62anbts8"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_p2hpa"]
|
||||
[ext_resource type="PackedScene" uid="uid://bjp8wbrtfl4v2" path="res://core/ai/agents/cow/cow_mannequin.tscn" id="2_6gadt"]
|
||||
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_vlvvc"]
|
||||
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_su7en"]
|
||||
|
||||
[node name="AiCow" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_p2hpa")]
|
||||
anim_player = NodePath("CowMannequin/AnimationPlayer")
|
||||
|
||||
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
|
||||
initial_state = NodePath("IdleState")
|
||||
|
||||
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=2033863310]
|
||||
script = ExtResource("2_vlvvc")
|
||||
state_id = &"idle"
|
||||
next_state_id = &"patrol"
|
||||
animation_name = "custom/idle"
|
||||
|
||||
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=2076820654]
|
||||
script = ExtResource("3_su7en")
|
||||
state_id = &"patrol"
|
||||
next_state_id = &"idle"
|
||||
animation_name = "custom/walking"
|
||||
exit_on_action_finished = true
|
||||
|
||||
[node name="CowMannequin" parent="." index="3" unique_id=1390675137 instance=ExtResource("2_6gadt")]
|
||||
transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, -0.9, 0)
|
||||
|
||||
[editable path="CowMannequin"]
|
||||
BIN
core/ai/agents/cow/cow.fbx
Normal file
BIN
core/ai/agents/cow/cow.fbx
Normal file
Binary file not shown.
4159
core/ai/agents/cow/cow.fbx.import
Normal file
4159
core/ai/agents/cow/cow.fbx.import
Normal file
File diff suppressed because it is too large
Load Diff
81
core/ai/agents/cow/cow_mannequin.tscn
Normal file
81
core/ai/agents/cow/cow_mannequin.tscn
Normal file
@@ -0,0 +1,81 @@
|
||||
[gd_scene format=3 uid="uid://bjp8wbrtfl4v2"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://b7d57tyxi41r1" path="res://core/ai/agents/cow/cow.fbx" id="1_60f5q"]
|
||||
[ext_resource type="Animation" uid="uid://bsuoywknbbnm0" path="res://core/ai/agents/cow/idle.res" id="2_5ukcj"]
|
||||
[ext_resource type="Animation" uid="uid://ckmybsnuf4stp" path="res://core/ai/agents/cow/walking.res" id="3_0mu5m"]
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_lowte"]
|
||||
_data = {
|
||||
&"idle": ExtResource("2_5ukcj"),
|
||||
&"walking": ExtResource("3_0mu5m")
|
||||
}
|
||||
|
||||
[node name="CowMannequin" unique_id=786985233 instance=ExtResource("1_60f5q")]
|
||||
|
||||
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(792301245) index="0" unique_id=1950086664]
|
||||
bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
|
||||
bones/1/scale = Vector3(1, 1, 1)
|
||||
bones/4/rotation = Quaternion(0.0015316998, -0.0015319793, 0.70710516, 0.70710516)
|
||||
bones/5/position = Vector3(1.3183898e-16, 0.006025583, -6.675722e-10)
|
||||
bones/5/rotation = Quaternion(0.703962, -0.69745475, -0.08083715, 0.10705068)
|
||||
bones/5/scale = Vector3(1, 0.99999976, 1)
|
||||
bones/6/position = Vector3(-1.403955e-10, 0.009248152, 3.7406075e-11)
|
||||
bones/6/rotation = Quaternion(0.18324056, -0.018661192, 0.0034790868, 0.98288476)
|
||||
bones/6/scale = Vector3(1, 1, 1)
|
||||
bones/8/scale = Vector3(0.99999994, 0.99999994, 1)
|
||||
bones/9/position = Vector3(-3.8163916e-17, 0.0046958304, 1.907358e-10)
|
||||
bones/9/rotation = Quaternion(0.6754388, -0.68119305, 0.18401879, -0.21423234)
|
||||
bones/9/scale = Vector3(1, 0.99999994, 1.0000001)
|
||||
bones/10/position = Vector3(7.2902e-10, 0.011755081, -3.0995417e-10)
|
||||
bones/10/rotation = Quaternion(-0.35146433, 0.018116632, 0.0068026204, 0.9360013)
|
||||
bones/10/scale = Vector3(0.9999999, 1, 1.0000001)
|
||||
bones/12/rotation = Quaternion(0.707105, 0.70710486, 0.0016303749, -0.0016306548)
|
||||
bones/12/scale = Vector3(1, 1, 1)
|
||||
bones/13/position = Vector3(-1.5265567e-16, 0.0060255853, 6.6757205e-10)
|
||||
bones/13/rotation = Quaternion(-0.057434652, -0.13032891, 0.70625645, 0.69348216)
|
||||
bones/13/scale = Vector3(0.99999994, 1, 0.9999999)
|
||||
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bones/37/scale = Vector3(1, 1, 1)
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[node name="AnimationPlayer" parent="." index="1" unique_id=1401028430]
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libraries/custom = SubResource("AnimationLibrary_lowte")
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BIN
core/ai/agents/cow/idle.res
Normal file
BIN
core/ai/agents/cow/idle.res
Normal file
Binary file not shown.
BIN
core/ai/agents/cow/walking.res
Normal file
BIN
core/ai/agents/cow/walking.res
Normal file
Binary file not shown.
69
core/ai/agents/horse/ai_horse.tscn
Normal file
69
core/ai/agents/horse/ai_horse.tscn
Normal file
@@ -0,0 +1,69 @@
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anim_player = NodePath("HorseMannequin/AnimationPlayer")
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||||
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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||||
initial_state = NodePath("IdleState")
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||||
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[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=734754793]
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script = ExtResource("2_or6xs")
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||||
state_id = &"idle"
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animation_name = "custom/idle"
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||||
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||||
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1748382252]
|
||||
script = ExtResource("3_n63jb")
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||||
state_id = &"patrol"
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||||
next_state_id = &"idle"
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||||
animation_name = "custom/walking"
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||||
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|
||||
|
||||
[node name="HorseMannequin" parent="." index="3" unique_id=1289880358 instance=ExtResource("2_4t6jw")]
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||||
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
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||||
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||||
[node name="Skeleton3D" parent="HorseMannequin/Armature" parent_id_path=PackedInt32Array(1289880358, 245823720) index="0" unique_id=494955820]
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||||
bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
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||||
bones/4/rotation = Quaternion(0.0012952884, -0.0012955684, 0.7071056, 0.7071057)
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bones/5/rotation = Quaternion(0.70685357, -0.70227593, -0.04508998, 0.07164877)
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bones/6/rotation = Quaternion(0.13314606, -0.018813655, 0.0025279524, 0.9909147)
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bones/8/rotation = Quaternion(0.00078355736, -0.00078427553, 0.70710635, 0.70710635)
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||||
bones/9/rotation = Quaternion(0.6711558, -0.6744515, 0.20213859, -0.23195927)
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||||
bones/10/rotation = Quaternion(-0.3574636, 0.018072592, 0.006918765, 0.9337266)
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bones/12/rotation = Quaternion(0.7071054, 0.7071055, 0.0013743625, -0.0013746425)
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||||
bones/13/rotation = Quaternion(-0.02159133, -0.09508795, 0.70796114, 0.69948786)
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bones/14/rotation = Quaternion(0.13298893, 0.051821847, -0.0069631753, 0.9897374)
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bones/16/rotation = Quaternion(0.7071064, 0.70710653, 0.00066260004, -0.00066331815)
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||||
bones/17/rotation = Quaternion(0.20885532, 0.22542001, 0.6690968, 0.6766645)
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bones/18/rotation = Quaternion(-0.3575147, -0.008874607, -0.003397635, 0.9338592)
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bones/20/rotation = Quaternion(0.6010642, -0.021428203, 0.02848876, 0.79840535)
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||||
bones/21/rotation = Quaternion(0.99267024, 2.482745e-08, 2.2239277e-07, -0.12085533)
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||||
bones/22/rotation = Quaternion(-0.6165577, 9.507701e-08, -7.2693986e-08, 0.7873097)
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||||
bones/23/rotation = Quaternion(-1.5614631e-08, 0.9891947, -0.14660779, 2.7153942e-07)
|
||||
bones/24/rotation = Quaternion(0.03904001, 3.5621138e-08, 1.47960275e-08, 0.99923766)
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||||
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||||
bones/27/rotation = Quaternion(-0.08868468, -0.022488868, -0.01781765, 0.9956465)
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||||
bones/28/rotation = Quaternion(-0.62453747, -0.1978144, 0.1666077, 0.736929)
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||||
bones/30/rotation = Quaternion(3.4527793e-06, 0.6944211, 0.71956885, 3.3297817e-06)
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||||
bones/31/rotation = Quaternion(0.053752482, 0.0007617086, -0.013526975, 0.9984624)
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||||
bones/33/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
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||||
bones/35/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
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||||
bones/37/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
|
||||
|
||||
[node name="AnimationPlayer" parent="HorseMannequin" index="1" unique_id=272680130]
|
||||
libraries/custom = SubResource("AnimationLibrary_or6xs")
|
||||
|
||||
[editable path="HorseMannequin"]
|
||||
BIN
core/ai/agents/horse/horse.fbx
Normal file
BIN
core/ai/agents/horse/horse.fbx
Normal file
Binary file not shown.
4159
core/ai/agents/horse/horse.fbx.import
Normal file
4159
core/ai/agents/horse/horse.fbx.import
Normal file
File diff suppressed because it is too large
Load Diff
5
core/ai/agents/horse/horse_mannequin.tscn
Normal file
5
core/ai/agents/horse/horse_mannequin.tscn
Normal file
@@ -0,0 +1,5 @@
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||||
[gd_scene format=3 uid="uid://dqhueybnlrrqx"]
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||||
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[ext_resource type="PackedScene" uid="uid://be1ql8okme4n7" path="res://core/ai/agents/horse/horse.fbx" id="1_fbqil"]
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||||
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||||
[node name="HorseMannequin" unique_id=1289880358 instance=ExtResource("1_fbqil")]
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||||
BIN
core/ai/agents/horse/idle.res
Normal file
BIN
core/ai/agents/horse/idle.res
Normal file
Binary file not shown.
BIN
core/ai/agents/horse/walking.res
Normal file
BIN
core/ai/agents/horse/walking.res
Normal file
Binary file not shown.
10
core/ai/agents/human/ai_citizen.tscn
Normal file
10
core/ai/agents/human/ai_citizen.tscn
Normal file
@@ -0,0 +1,10 @@
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||||
[gd_scene format=3 uid="uid://bdqeshcwwnyc4"]
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||||
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||||
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||||
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||||
[node name="AiCitizen" unique_id=1228675528 instance=ExtResource("1_awhwq")]
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||||
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||||
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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||||
initial_state = NodePath("")
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||||
|
||||
[editable path="HumanMannequin"]
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||||
53
core/ai/agents/human/ai_citizen_sitter.tscn
Normal file
53
core/ai/agents/human/ai_citizen_sitter.tscn
Normal file
@@ -0,0 +1,53 @@
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[gd_scene format=3 uid="uid://bbseno7clbepx"]
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[ext_resource type="PackedScene" uid="uid://bdqeshcwwnyc4" path="res://core/ai/agents/human/ai_citizen.tscn" id="1_cduuu"]
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||||
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||||
[node name="AiCitizenSitter" unique_id=1228675528 instance=ExtResource("1_cduuu")]
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||||
|
||||
[node name="SK_Mannequin" parent="HumanMannequin" parent_id_path=PackedInt32Array(333236377) index="0" unique_id=377304892]
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||||
transform = Transform3D(0.99906886, 0.025971904, -0.03444738, 0.038254507, -0.16420224, 0.98568463, 0.019943757, -0.98608464, -0.1650429, 0.034450583, -0.44864154, 0.18535595)
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||||
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||||
[node name="Skeleton3D" parent="HumanMannequin/SK_Mannequin" index="0" unique_id=427572412]
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bones/2/rotation = Quaternion(-0.007029906, 0.032859802, -0.23654123, 0.97104025)
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||||
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||||
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|
||||
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||||
|
||||
[editable path="HumanMannequin"]
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||||
25
core/ai/agents/human/ai_citizen_walker.tscn
Normal file
25
core/ai/agents/human/ai_citizen_walker.tscn
Normal file
@@ -0,0 +1,25 @@
|
||||
[gd_scene format=3 uid="uid://bnnuke5e7e1yr"]
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||||
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||||
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||||
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||||
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||||
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||||
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||||
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=42226979]
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||||
script = ExtResource("2_awhwq")
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||||
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||||
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||||
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||||
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||||
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1357892786]
|
||||
script = ExtResource("3_8d0tj")
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||||
state_id = &"patrol"
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||||
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||||
animation_name = "custom/walking"
|
||||
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|
||||
|
||||
[editable path="HumanMannequin"]
|
||||
26
core/ai/agents/human/ai_farmer.tscn
Normal file
26
core/ai/agents/human/ai_farmer.tscn
Normal file
@@ -0,0 +1,26 @@
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||||
[gd_scene format=3 uid="uid://ceqxsqfiotm5j"]
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[node name="AiFarmer" unique_id=1228675528 instance=ExtResource("1_l2y7m")]
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[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
|
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initial_state = NodePath("GatherState")
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||||
|
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[node name="PatrolState" type="Node" parent="StateMachine" index="0" unique_id=930272128]
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script = ExtResource("3_2oda6")
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|
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|
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[node name="GatherState" type="Node" parent="StateMachine" index="1" unique_id=48091671]
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|
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|
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[editable path="HumanMannequin"]
|
||||
55
core/ai/agents/human/ai_human.tscn
Normal file
55
core/ai/agents/human/ai_human.tscn
Normal file
@@ -0,0 +1,55 @@
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[gd_scene format=3 uid="uid://mvh2v6v72stt"]
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[node name="AiHuman" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_hko2w")]
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[node name="HumanMannequin" parent="." index="3" unique_id=333236377 instance=ExtResource("2_cnrgi")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0)
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||||
|
||||
[node name="SK_Mannequin" parent="HumanMannequin" index="0" unique_id=2096894453]
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||||
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[node name="Skeleton3D" parent="HumanMannequin/SK_Mannequin" index="0" unique_id=1402189960]
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||||
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||||
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||||
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|
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||||
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||||
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||||
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||||
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|
||||
|
||||
[editable path="HumanMannequin"]
|
||||
BIN
core/ai/agents/human/gather.fbx
Normal file
BIN
core/ai/agents/human/gather.fbx
Normal file
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2103
core/ai/agents/human/gather.fbx.import
Normal file
2103
core/ai/agents/human/gather.fbx.import
Normal file
File diff suppressed because it is too large
Load Diff
BIN
core/ai/agents/human/gather.res
Normal file
BIN
core/ai/agents/human/gather.res
Normal file
Binary file not shown.
BIN
core/ai/agents/human/human_idle.fbx
Normal file
BIN
core/ai/agents/human/human_idle.fbx
Normal file
Binary file not shown.
2103
core/ai/agents/human/human_idle.fbx.import
Normal file
2103
core/ai/agents/human/human_idle.fbx.import
Normal file
File diff suppressed because it is too large
Load Diff
94
core/ai/agents/human/human_mannequin.tscn
Normal file
94
core/ai/agents/human/human_mannequin.tscn
Normal file
@@ -0,0 +1,94 @@
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[gd_scene format=3 uid="uid://legcajdd0jsy"]
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|
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|
||||
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|
||||
|
||||
[node name="SK_Mannequin" parent="." index="0" unique_id=2096894453]
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||||
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|
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||||
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||||
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||||
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BIN
core/ai/agents/human/human_mannequin_mixamo.fbx
Normal file
BIN
core/ai/agents/human/human_mannequin_mixamo.fbx
Normal file
Binary file not shown.
2103
core/ai/agents/human/human_mannequin_mixamo.fbx.import
Normal file
2103
core/ai/agents/human/human_mannequin_mixamo.fbx.import
Normal file
File diff suppressed because it is too large
Load Diff
BIN
core/ai/agents/human/human_walking.fbx
Normal file
BIN
core/ai/agents/human/human_walking.fbx
Normal file
Binary file not shown.
2103
core/ai/agents/human/human_walking.fbx.import
Normal file
2103
core/ai/agents/human/human_walking.fbx.import
Normal file
File diff suppressed because it is too large
Load Diff
BIN
core/ai/agents/human/idle.res
Normal file
BIN
core/ai/agents/human/idle.res
Normal file
Binary file not shown.
BIN
core/ai/agents/human/sit.fbx
Normal file
BIN
core/ai/agents/human/sit.fbx
Normal file
Binary file not shown.
2103
core/ai/agents/human/sit.fbx.import
Normal file
2103
core/ai/agents/human/sit.fbx.import
Normal file
File diff suppressed because it is too large
Load Diff
BIN
core/ai/agents/human/sit.res
Normal file
BIN
core/ai/agents/human/sit.res
Normal file
Binary file not shown.
BIN
core/ai/agents/human/walking.res
Normal file
BIN
core/ai/agents/human/walking.res
Normal file
Binary file not shown.
76
core/ai/agents/pig/ai_pig.tscn
Normal file
76
core/ai/agents/pig/ai_pig.tscn
Normal file
@@ -0,0 +1,76 @@
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
|
||||
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|
||||
|
||||
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=403305255]
|
||||
script = ExtResource("2_acc6o")
|
||||
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|
||||
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|
||||
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|
||||
|
||||
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1237150984]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[node name="PigMannequin" parent="." index="3" unique_id=926755470 instance=ExtResource("2_qmc2e")]
|
||||
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|
||||
|
||||
[node name="Skeleton3D" parent="PigMannequin/Armature" parent_id_path=PackedInt32Array(926755470, 695496535) index="0" unique_id=725647261]
|
||||
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|
||||
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|
||||
bones/3/rotation = Quaternion(-0.027121998, 0, 0, 0.99963224)
|
||||
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|
||||
bones/4/rotation = Quaternion(-0.20850496, 0.20850474, 0.675667, 0.6756669)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
bones/20/position = Vector3(-0.00042349403, 0.0063493187, -0.030968314)
|
||||
bones/20/rotation = Quaternion(0.60138106, 0.012805484, 0.0019118772, 0.79885745)
|
||||
bones/22/position = Vector3(-0.0002038494, 0.0041766805, 0.0044565103)
|
||||
bones/22/rotation = Quaternion(0.0076635648, 0.7548352, 0.6556045, -0.018651871)
|
||||
bones/23/rotation = Quaternion(0.065689825, -0.010677165, -0.019551655, 0.99759144)
|
||||
bones/24/rotation = Quaternion(-0.24106143, -0.2388839, 0.03569213, 0.9399734)
|
||||
bones/26/position = Vector3(-0.00032282702, 0.010153349, -0.021613695)
|
||||
bones/26/rotation = Quaternion(3.6196245e-06, 0.6452338, 0.7639852, 3.2175833e-06)
|
||||
bones/27/rotation = Quaternion(0.0455184, 0.00040800165, -0.025042463, 0.99864954)
|
||||
bones/29/position = Vector3(-0.01117923, 0.0010000349, -0.03163386)
|
||||
bones/29/rotation = Quaternion(0.7071068, -6.178108e-07, -6.178107e-07, 0.7071067)
|
||||
bones/31/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)
|
||||
bones/33/position = Vector3(0.010670463, 0.0010000349, -0.03166372)
|
||||
bones/33/rotation = Quaternion(0.70755845, -7.1388774e-07, -1.0355643e-06, 0.7066547)
|
||||
|
||||
[node name="AnimationPlayer" parent="PigMannequin" index="1" unique_id=904091745]
|
||||
libraries/custom = SubResource("AnimationLibrary_lvpc5")
|
||||
|
||||
[editable path="PigMannequin"]
|
||||
BIN
core/ai/agents/pig/idle.res
Normal file
BIN
core/ai/agents/pig/idle.res
Normal file
Binary file not shown.
BIN
core/ai/agents/pig/pig.fbx
Normal file
BIN
core/ai/agents/pig/pig.fbx
Normal file
Binary file not shown.
4159
core/ai/agents/pig/pig.fbx.import
Normal file
4159
core/ai/agents/pig/pig.fbx.import
Normal file
File diff suppressed because it is too large
Load Diff
5
core/ai/agents/pig/pig_mannequin.tscn
Normal file
5
core/ai/agents/pig/pig_mannequin.tscn
Normal file
@@ -0,0 +1,5 @@
|
||||
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||||
|
||||
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|
||||
|
||||
[node name="PigMannequin" unique_id=926755470 instance=ExtResource("1_ptg6h")]
|
||||
BIN
core/ai/agents/pig/walking.res
Normal file
BIN
core/ai/agents/pig/walking.res
Normal file
Binary file not shown.
55
core/ai/agents/pug/ai_pug.tscn
Normal file
55
core/ai/agents/pug/ai_pug.tscn
Normal file
@@ -0,0 +1,55 @@
|
||||
[gd_scene format=3 uid="uid://2md4l83fy8kr"]
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||||
|
||||
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|
||||
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|
||||
[ext_resource type="PackedScene" uid="uid://c16j3umhplew4" path="res://core/ai/agents/pug/pug_mannequin.tscn" id="2_n0mit"]
|
||||
[ext_resource type="Animation" uid="uid://c8hy2tftqb7su" path="res://core/ai/agents/pug/idle.res" id="3_hv1px"]
|
||||
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_xc1yq"]
|
||||
[ext_resource type="Animation" uid="uid://bqrhidcnublea" path="res://core/ai/agents/pug/walking.res" id="4_cjq2y"]
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_iapui"]
|
||||
_data = {
|
||||
&"idle": ExtResource("3_hv1px"),
|
||||
&"walking": ExtResource("4_cjq2y")
|
||||
}
|
||||
|
||||
[node name="AiPug" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_0bu1i")]
|
||||
anim_player = NodePath("PugMannequin/AnimationPlayer")
|
||||
|
||||
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
|
||||
initial_state = NodePath("IdleState")
|
||||
|
||||
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=1079848975]
|
||||
script = ExtResource("2_iapui")
|
||||
state_id = &"idle"
|
||||
next_state_id = &"patrol"
|
||||
animation_name = "custom/idle"
|
||||
|
||||
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1573670396]
|
||||
script = ExtResource("3_xc1yq")
|
||||
state_id = &"patrol"
|
||||
next_state_id = &"idle"
|
||||
animation_name = "custom/walking"
|
||||
exit_on_action_finished = true
|
||||
|
||||
[node name="PugMannequin" parent="." index="3" unique_id=1732134047 instance=ExtResource("2_n0mit")]
|
||||
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
|
||||
|
||||
[node name="Skeleton3D" parent="PugMannequin/Armature" parent_id_path=PackedInt32Array(1732134047, 199608791) index="0" unique_id=33809722]
|
||||
bones/8/position = Vector3(-0.0054483665, 0.008346455, -0.020266803)
|
||||
bones/8/rotation = Quaternion(-0.007561639, 0.007561228, 0.70706636, 0.70706636)
|
||||
bones/9/rotation = Quaternion(0.6665347, -0.6790185, 0.20055033, -0.23333457)
|
||||
bones/10/rotation = Quaternion(-0.37439552, 0.017943675, 0.007246467, 0.92706716)
|
||||
bones/14/rotation = Quaternion(0.13296904, 0.051822018, -0.0069621373, 0.9897401)
|
||||
bones/16/position = Vector3(0.0048320387, 0.008252437, -0.02027757)
|
||||
bones/16/rotation = Quaternion(0.7070978, 0.7070978, -0.0035577225, 0.0035573125)
|
||||
bones/17/rotation = Quaternion(0.20727697, 0.22687204, 0.66435784, 0.68131787)
|
||||
bones/18/rotation = Quaternion(-0.38250104, -0.0087800585, -0.0036350952, 0.9239062)
|
||||
bones/20/rotation = Quaternion(0.6013276, -0.007656022, 0.017799761, 0.79876757)
|
||||
bones/24/rotation = Quaternion(-0.45064288, -0.22904137, 0.090387635, 0.858074)
|
||||
bones/27/rotation = Quaternion(0.05229574, 5.703821e-05, -0.025155801, 0.99831474)
|
||||
|
||||
[node name="AnimationPlayer" parent="PugMannequin" index="1" unique_id=1653203922]
|
||||
libraries/custom = SubResource("AnimationLibrary_iapui")
|
||||
|
||||
[editable path="PugMannequin"]
|
||||
BIN
core/ai/agents/pug/idle.res
Normal file
BIN
core/ai/agents/pug/idle.res
Normal file
Binary file not shown.
BIN
core/ai/agents/pug/pug.fbx
Normal file
BIN
core/ai/agents/pug/pug.fbx
Normal file
Binary file not shown.
4159
core/ai/agents/pug/pug.fbx.import
Normal file
4159
core/ai/agents/pug/pug.fbx.import
Normal file
File diff suppressed because it is too large
Load Diff
29
core/ai/agents/pug/pug_mannequin.tscn
Normal file
29
core/ai/agents/pug/pug_mannequin.tscn
Normal file
@@ -0,0 +1,29 @@
|
||||
[gd_scene format=3 uid="uid://c16j3umhplew4"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://buqmw5lbfom07" path="res://core/ai/agents/pug/pug.fbx" id="1_3c2yk"]
|
||||
|
||||
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|
||||
|
||||
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(251322627) index="0" unique_id=1067550931]
|
||||
bones/1/rotation = Quaternion(0.7071068, -8.7384586e-07, -8.7384575e-07, 0.7071067)
|
||||
bones/3/position = Vector3(5.37765e-05, 0.023020823, -0.0001735416)
|
||||
bones/4/rotation = Quaternion(0.0013124894, -0.0013127187, 0.7071056, 0.7071056)
|
||||
bones/5/rotation = Quaternion(0.7071125, -0.70201516, -0.045116592, 0.07163183)
|
||||
bones/6/rotation = Quaternion(0.13312602, -0.018813718, 0.0025276097, 0.9909174)
|
||||
bones/8/rotation = Quaternion(0.0006567046, -0.0006571151, 0.7071065, 0.7071065)
|
||||
bones/9/rotation = Quaternion(0.66675293, -0.67880416, 0.20062506, -0.23327015)
|
||||
bones/10/rotation = Quaternion(-0.35678986, 0.01807761, 0.006905738, 0.9339843)
|
||||
bones/12/rotation = Quaternion(0.70710534, 0.70710546, 0.0014091316, -0.0014093613)
|
||||
bones/13/rotation = Quaternion(-0.021626502, -0.09508007, 0.7082199, 0.6992257)
|
||||
bones/14/rotation = Quaternion(0.13296904, 0.051822014, -0.0069621364, 0.98974)
|
||||
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|
||||
bones/17/rotation = Quaternion(0.20738536, 0.2267729, 0.6646832, 0.6810004)
|
||||
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||||
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||||
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||||
bones/23/rotation = Quaternion(-0.089636706, -0.019697238, -0.01825219, 0.99561244)
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||||
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|
||||
bones/26/rotation = Quaternion(5.170388e-06, 0.6954638, 0.7185612, 5.0026606e-06)
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||||
bones/27/rotation = Quaternion(0.052304644, 0.00074447604, -0.01352817, 0.99853927)
|
||||
bones/29/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
|
||||
bones/31/rotation = Quaternion(0.7071068, -1.2110207e-06, -1.2110205e-06, 0.7071067)
|
||||
BIN
core/ai/agents/pug/walking.res
Normal file
BIN
core/ai/agents/pug/walking.res
Normal file
Binary file not shown.
44
core/ai/agents/sheep/ai_sheep.tscn
Normal file
44
core/ai/agents/sheep/ai_sheep.tscn
Normal file
@@ -0,0 +1,44 @@
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||||
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||||
|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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||||
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||||
|
||||
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=190711451]
|
||||
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|
||||
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||||
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||||
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||||
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
[node name="SheepMannequin" parent="." index="3" unique_id=1153770042 instance=ExtResource("2_hnenk")]
|
||||
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|
||||
|
||||
[node name="Armature" parent="SheepMannequin" index="0" unique_id=62421163]
|
||||
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|
||||
|
||||
[node name="AnimationPlayer" parent="SheepMannequin" index="1" unique_id=676833932]
|
||||
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|
||||
|
||||
[editable path="SheepMannequin"]
|
||||
BIN
core/ai/agents/sheep/idle.res
Normal file
BIN
core/ai/agents/sheep/idle.res
Normal file
Binary file not shown.
BIN
core/ai/agents/sheep/sheep.fbx
Normal file
BIN
core/ai/agents/sheep/sheep.fbx
Normal file
Binary file not shown.
4159
core/ai/agents/sheep/sheep.fbx.import
Normal file
4159
core/ai/agents/sheep/sheep.fbx.import
Normal file
File diff suppressed because it is too large
Load Diff
29
core/ai/agents/sheep/sheep_mannequin.tscn
Normal file
29
core/ai/agents/sheep/sheep_mannequin.tscn
Normal file
@@ -0,0 +1,29 @@
|
||||
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||||
|
||||
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||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
bones/16/rotation = Quaternion(0.70710605, 0.7071062, 0.0009843343, -0.0009850523)
|
||||
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|
||||
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|
||||
bones/20/rotation = Quaternion(0.6012591, 0.022893472, -0.005923484, 0.7987042)
|
||||
bones/22/rotation = Quaternion(0.006586622, 0.9146406, 0.40345904, -0.02469813)
|
||||
bones/23/rotation = Quaternion(0.07927493, -0.021147288, -0.014362239, 0.996525)
|
||||
bones/24/rotation = Quaternion(-0.6495659, -0.19198355, 0.17329836, 0.71496445)
|
||||
bones/26/rotation = Quaternion(3.4527793e-06, 0.6944211, 0.71956885, 3.3297817e-06)
|
||||
bones/27/rotation = Quaternion(0.0651835, 0.0008379451, -0.017830681, 0.9977136)
|
||||
bones/29/rotation = Quaternion(0.7071068, -7.052583e-07, -7.052583e-07, 0.7071067)
|
||||
bones/31/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)
|
||||
bones/33/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)
|
||||
BIN
core/ai/agents/sheep/walking.res
Normal file
BIN
core/ai/agents/sheep/walking.res
Normal file
Binary file not shown.
10
core/ai/framework/patrol_state.gd
Normal file
10
core/ai/framework/patrol_state.gd
Normal file
@@ -0,0 +1,10 @@
|
||||
extends State
|
||||
|
||||
func enter() -> void:
|
||||
super.enter()
|
||||
run_animation()
|
||||
agent.navigate_to_random_point()
|
||||
|
||||
func physics_update(_delta) -> void:
|
||||
if agent.nav_agent.is_navigation_finished():
|
||||
transitioned.emit(self, next_state_id)
|
||||
1
core/ai/framework/patrol_state.gd.uid
Normal file
1
core/ai/framework/patrol_state.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bngfthvt04ivv
|
||||
6
core/ai/framework/run_animation_state.gd
Normal file
6
core/ai/framework/run_animation_state.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
extends State
|
||||
|
||||
|
||||
func enter() -> void:
|
||||
super.enter()
|
||||
run_animation()
|
||||
1
core/ai/framework/run_animation_state.gd.uid
Normal file
1
core/ai/framework/run_animation_state.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://d3hy70ec8vqo5
|
||||
63
core/ai/framework/state.gd
Normal file
63
core/ai/framework/state.gd
Normal file
@@ -0,0 +1,63 @@
|
||||
extends Node
|
||||
|
||||
class_name State
|
||||
|
||||
@export var state_id: StringName = &""
|
||||
@export var next_state_id: StringName
|
||||
@export var animation_name: String
|
||||
@export var exit_on_action_finished: bool
|
||||
@export var exit_on_animation_finished: bool
|
||||
@export var min_wait_time: float = 3.0
|
||||
@export var max_wait_time: float = 10
|
||||
|
||||
var runtime_timer: Timer
|
||||
|
||||
@onready var agent: AIBase = owner
|
||||
|
||||
signal transitioned(state: State, new_state_id: StringName)
|
||||
|
||||
func _ready() -> void:
|
||||
if min_wait_time > 0 and !exit_on_action_finished:
|
||||
runtime_timer = Timer.new()
|
||||
runtime_timer.name = "IdleTimer"
|
||||
runtime_timer.one_shot = true
|
||||
add_child(runtime_timer)
|
||||
runtime_timer.timeout.connect(_on_timer_timeout)
|
||||
|
||||
func enter() -> void:
|
||||
if exit_on_animation_finished:
|
||||
if not agent.anim_player.animation_finished.is_connected(_on_animation_finished):
|
||||
agent.anim_player.animation_finished.connect(_on_animation_finished)
|
||||
elif min_wait_time > 0 and !exit_on_action_finished:
|
||||
var wait_time:= randf_range(min_wait_time, max_wait_time)
|
||||
runtime_timer.start(wait_time)
|
||||
|
||||
func exit() -> void:
|
||||
if exit_on_animation_finished and agent.anim_player.animation_finished.is_connected(_on_animation_finished):
|
||||
agent.anim_player.animation_finished.disconnect(_on_animation_finished)
|
||||
|
||||
if runtime_timer and not runtime_timer.is_stopped():
|
||||
runtime_timer.stop()
|
||||
|
||||
func update(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
func physics_update(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
func run_animation() -> void:
|
||||
if agent.anim_player and agent.anim_player.has_animation(animation_name):
|
||||
agent.anim_player.play(animation_name)
|
||||
|
||||
func _on_animation_finished(anim_name: StringName) -> void:
|
||||
if animation_name == anim_name:
|
||||
if exit_on_action_finished:
|
||||
return
|
||||
elif min_wait_time > 0:
|
||||
var wait_time := randf_range(min_wait_time, max_wait_time)
|
||||
runtime_timer.start(wait_time)
|
||||
else:
|
||||
transitioned.emit(self, next_state_id)
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
transitioned.emit(self, next_state_id)
|
||||
1
core/ai/framework/state.gd.uid
Normal file
1
core/ai/framework/state.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dpso7abi5ftyw
|
||||
61
core/ai/framework/state_machine.gd
Normal file
61
core/ai/framework/state_machine.gd
Normal file
@@ -0,0 +1,61 @@
|
||||
extends Node
|
||||
|
||||
class_name StateMachine
|
||||
|
||||
@export var initial_state: State
|
||||
|
||||
var current_state: State
|
||||
var states: Dictionary[StringName, State] = {}
|
||||
var is_initialized: bool = false
|
||||
var _enabled: bool = true
|
||||
var enable: bool:
|
||||
set(value):
|
||||
_enabled = value
|
||||
_set_enabled(value)
|
||||
get:
|
||||
return _enabled
|
||||
|
||||
func _ready() -> void:
|
||||
_initialize_states()
|
||||
_set_enabled(enable)
|
||||
|
||||
func _initialize_states() -> void:
|
||||
if is_initialized:
|
||||
return
|
||||
|
||||
for state in get_children():
|
||||
if state is State:
|
||||
states[state.state_id] = state
|
||||
state.transitioned.connect(_on_state_transition)
|
||||
|
||||
is_initialized = true
|
||||
|
||||
func _set_enabled(value: bool) -> void:
|
||||
_enabled = value
|
||||
|
||||
if not _enabled:
|
||||
return
|
||||
|
||||
_initialize_states()
|
||||
|
||||
if initial_state and current_state == null:
|
||||
current_state = initial_state
|
||||
current_state.enter()
|
||||
|
||||
func physics_process(delta) -> void:
|
||||
if current_state and _enabled:
|
||||
current_state.physics_update(delta)
|
||||
|
||||
func _on_state_transition(state: State, new_state_id: StringName) -> void:
|
||||
if state != current_state:
|
||||
return
|
||||
|
||||
var new_state = states.get(new_state_id)
|
||||
if not new_state:
|
||||
return
|
||||
|
||||
if current_state:
|
||||
current_state.exit()
|
||||
|
||||
current_state = new_state
|
||||
current_state.enter()
|
||||
1
core/ai/framework/state_machine.gd.uid
Normal file
1
core/ai/framework/state_machine.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://ps3vlu2qvmop
|
||||
34
core/audio/audio_manager.gd
Normal file
34
core/audio/audio_manager.gd
Normal file
@@ -0,0 +1,34 @@
|
||||
extends Node
|
||||
|
||||
signal volume_changed(bus_name: StringName, linear_value: float)
|
||||
|
||||
const MIN_VOLUME: float = 0.0
|
||||
const MAX_VOLUME: float = 1.0
|
||||
|
||||
func _ready() -> void:
|
||||
load_save_data()
|
||||
|
||||
func load_save_data() -> void:
|
||||
for bus_name in GameState.save_data.audio_bus_volumes:
|
||||
_apply_audio_bus_volume(bus_name, GameState.save_data.audio_bus_volumes[bus_name])
|
||||
|
||||
func set_audio_bus_volume(bus_name: StringName, linear_value: float) -> void:
|
||||
var normalized_bus_name := str(bus_name)
|
||||
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
|
||||
|
||||
GameState.save_data.audio_bus_volumes[normalized_bus_name] = clamped_value
|
||||
_apply_audio_bus_volume(normalized_bus_name, clamped_value)
|
||||
GameState.save_game()
|
||||
volume_changed.emit(bus_name, clamped_value)
|
||||
|
||||
func get_audio_bus_volume(bus_name: StringName, default_value: float = 1.0) -> float:
|
||||
return float(GameState.save_data.audio_bus_volumes.get(str(bus_name), default_value))
|
||||
|
||||
func _apply_audio_bus_volume(bus_name: String, linear_value: float) -> void:
|
||||
var bus_index := AudioServer.get_bus_index(bus_name)
|
||||
if bus_index == -1:
|
||||
return
|
||||
|
||||
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
|
||||
AudioServer.set_bus_volume_db(bus_index, linear_to_db(clamped_value))
|
||||
AudioServer.set_bus_mute(bus_index, is_zero_approx(clamped_value))
|
||||
1
core/audio/audio_manager.gd.uid
Normal file
1
core/audio/audio_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dcttbbavtwtsg
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,7 +2,9 @@
|
||||
|
||||
[ext_resource type="Script" uid="uid://ct2k25kslaxe5" path="res://core/biome_generator/biome_generator.gd" id="1_c7ilo"]
|
||||
[ext_resource type="Material" uid="uid://b8p1sjxisi522" path="res://core/biome_generator/wires.tres" id="2_w42pm"]
|
||||
[ext_resource type="Resource" path="res://core/biome_generator/railway_pool.tres" id="3_railway_pool"]
|
||||
|
||||
[node name="biome_generator" type="Node3D" unique_id=1861369341]
|
||||
script = ExtResource("1_c7ilo")
|
||||
railway_pool = ExtResource("3_railway_pool")
|
||||
lamppost_wire_material = ExtResource("2_w42pm")
|
||||
|
||||
@@ -5,6 +5,7 @@ class_name ChunkInfo
|
||||
|
||||
@export_group("Set Piece Rules (Unique pieces)")
|
||||
@export var exclusive_biome: String = "" # Es: "Forest"
|
||||
@export_range(0, 5, 1) var uniqueness: int = 0 #0=common; 5=unique
|
||||
|
||||
@export_group("Base exit")
|
||||
@export var north: bool = false
|
||||
@@ -12,6 +13,12 @@ class_name ChunkInfo
|
||||
@export var south: bool = false
|
||||
@export var west: bool = false
|
||||
|
||||
@export_group("River exit")
|
||||
@export var river_north: bool = false
|
||||
@export var river_est: bool = false
|
||||
@export var river_south: bool = false
|
||||
@export var river_west: bool = false
|
||||
|
||||
@export_group("Margin heights (level 0, 1, 2)")
|
||||
@export_range(0, 2, 1) var height_north: int = 0
|
||||
@export_range(0, 2, 1) var height_est: int = 0
|
||||
@@ -29,14 +36,17 @@ func _ready() -> void:
|
||||
|
||||
func get_rotated_data(steps_90: int) -> Dictionary:
|
||||
var original_exit = [north, est, south, west]
|
||||
var original_river_exit = [river_north, river_est, river_south, river_west]
|
||||
var original_height = [height_north, height_est, height_south, height_west]
|
||||
|
||||
var calculated_exit = []
|
||||
var calculated_river_exit = []
|
||||
var calculated_height = []
|
||||
|
||||
for i in range(4):
|
||||
var index = (i - steps_90 + 4) % 4
|
||||
calculated_exit.append(original_exit[index])
|
||||
calculated_river_exit.append(original_river_exit[index])
|
||||
calculated_height.append(original_height[index])
|
||||
|
||||
return {
|
||||
@@ -44,6 +54,10 @@ func get_rotated_data(steps_90: int) -> Dictionary:
|
||||
"north": calculated_exit[0], "est": calculated_exit[1],
|
||||
"south": calculated_exit[2], "west": calculated_exit[3]
|
||||
},
|
||||
"river_connections": {
|
||||
"north": calculated_river_exit[0], "est": calculated_river_exit[1],
|
||||
"south": calculated_river_exit[2], "west": calculated_river_exit[3]
|
||||
},
|
||||
"heights": {
|
||||
"north": calculated_height[0], "est": calculated_height[1],
|
||||
"south": calculated_height[2], "west": calculated_height[3]
|
||||
|
||||
9
core/biome_generator/entities_pool.tres
Normal file
9
core/biome_generator/entities_pool.tres
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="EntityPool" format=3 uid="uid://cmd6s6thq4f7r"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_0kfj8"]
|
||||
[ext_resource type="Script" uid="uid://53ryr0fsqiq7" path="res://core/biome_generator/entity_pool.gd" id="1_vccp2"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_vccp2")
|
||||
name = "Entity Pool"
|
||||
available_entities = Array[PackedScene]([ExtResource("1_0kfj8")])
|
||||
5
core/biome_generator/entity_pool.gd
Normal file
5
core/biome_generator/entity_pool.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
extends Resource
|
||||
class_name EntityPool
|
||||
|
||||
@export var name: String = "New Entity Pool"
|
||||
@export var available_entities: Array[PackedScene] = []
|
||||
1
core/biome_generator/entity_pool.gd.uid
Normal file
1
core/biome_generator/entity_pool.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://53ryr0fsqiq7
|
||||
8
core/biome_generator/entity_spawn_point.gd
Normal file
8
core/biome_generator/entity_spawn_point.gd
Normal file
@@ -0,0 +1,8 @@
|
||||
extends Marker3D
|
||||
class_name EntitySpawnPoint
|
||||
|
||||
enum AllowedType { ANY, HUMANOID_ONLY, ANIMAL_ONLY }
|
||||
|
||||
@export var allowed_type: AllowedType = AllowedType.ANY
|
||||
@export_range(0.0, 1.0, 0.01) var spawn_chance: float = 1.0
|
||||
@export var random_y_rotation: bool = true
|
||||
1
core/biome_generator/entity_spawn_point.gd.uid
Normal file
1
core/biome_generator/entity_spawn_point.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c5ercbqy7srx3
|
||||
5
core/biome_generator/prop_info.gd
Normal file
5
core/biome_generator/prop_info.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
extends Marker3D
|
||||
class_name PropInfo
|
||||
|
||||
@export var available_props: Array[PackedScene]
|
||||
@export_range(0, 5, 1) var uniqueness: int = 0 #0=common; 5=unique
|
||||
1
core/biome_generator/prop_info.gd.uid
Normal file
1
core/biome_generator/prop_info.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dg6ngy4pmtsyc
|
||||
@@ -1,31 +1,60 @@
|
||||
extends Path3D
|
||||
|
||||
@export_group("Train")
|
||||
@export var train_speed: float = 6.0
|
||||
@export var is_inmotion: bool = true
|
||||
@export var train_model: PackedScene
|
||||
##train speed
|
||||
@export var train_speed: float = 6.0
|
||||
##if true the train is in motion
|
||||
@export var is_inmotion: bool = true
|
||||
##the model for the locomotive
|
||||
@export var train_model: PackedScene
|
||||
##array of wagon scenes
|
||||
@export var wagon_pool: Resource
|
||||
##if true the number of wagons is random from 1 to wagon_count
|
||||
@export var wagon_random_number: bool = true
|
||||
##if wagon_random_number = true is used as max wagons
|
||||
@export_range(0, 32, 1, "or_greater") var wagon_count: int = 3
|
||||
##the distance between two wagons
|
||||
@export var wagon_gap: float = 0.4
|
||||
##the scale to calculate the distance of the bounds
|
||||
@export_range(0.1, 2.0, 0.05, "or_greater") var wagon_spacing_scale: float = 0.5
|
||||
##override spacing using this value
|
||||
@export var wagon_spacing_override: float = 0.0
|
||||
##distance of the rail axes
|
||||
@export var axes_distance: float = 3.0
|
||||
@export var rail_distance: float = 1.2
|
||||
##discance between rails
|
||||
@export var rail_distance: float = 1.2
|
||||
##current camera
|
||||
@export var cameras: Node3D
|
||||
##swing of the train during the ran
|
||||
@export_range(0.0, 1.0) var basic_swing: float = 0.1
|
||||
|
||||
@export_group("Rails Bulding")
|
||||
##distance between sleepers of the rails
|
||||
@export var sleepers_distance: float = 1.0
|
||||
##nodel for the sleeper of the rail
|
||||
@export var sleepers_model: PackedScene
|
||||
|
||||
@export_group("Manual Controls")
|
||||
##max speed
|
||||
@export var speed_max: float = 15.0
|
||||
@export var speed_min: float = -5.0
|
||||
##min speed
|
||||
@export var speed_min: float = -5.0
|
||||
##acceleration
|
||||
@export var manual_acceleration: float = 5.0
|
||||
|
||||
@export_group("Train Stops")
|
||||
##if true the train stop the ran on stops
|
||||
@export var enable_stops: bool = true
|
||||
##time of stop
|
||||
@export var stop_time: float = 4.0
|
||||
@export var brake_distance: float = 15.0
|
||||
##distance when the train start to brake
|
||||
@export var brake_distance: float = 15.0
|
||||
##restart time
|
||||
@export var restart_time: float = 3.0
|
||||
##scene for fireworks
|
||||
@export var fireworks_scene: PackedScene
|
||||
|
||||
var fireworks_colors: Array[Color] = [
|
||||
##array of colors for fireworks
|
||||
@export var fireworks_colors: Array[Color] = [
|
||||
Color(1.0, 0.2, 0.2), # Rosso vivo
|
||||
Color(0.2, 1.0, 0.2), # Verde lime
|
||||
Color(0.3, 0.5, 1.0), # Blu cielo
|
||||
@@ -48,9 +77,14 @@ var stop_multiply: float = 1.0
|
||||
var is_restarting: bool = false
|
||||
var tween_restart: Tween
|
||||
var environment_config: EnvironmentConfig
|
||||
var wagon_instances: Array[Node3D] = []
|
||||
var wagon_progress_offsets: Array[float] = []
|
||||
|
||||
func _ready() -> void:
|
||||
randomize()
|
||||
|
||||
_cache_environment_config()
|
||||
|
||||
if curve != null and curve.get_baked_length() > 0:
|
||||
build_rails()
|
||||
build_train()
|
||||
@@ -153,6 +187,8 @@ func _snap_train_to_progress() -> void:
|
||||
cameras.global_position = center_position
|
||||
cameras.global_basis = train_instance.global_basis
|
||||
|
||||
_snap_wagons_to_progress(total_length)
|
||||
|
||||
func build_rails() -> void:
|
||||
var mat_wood = StandardMaterial3D.new()
|
||||
mat_wood.albedo_color = Color(0.35, 0.2, 0.1)
|
||||
@@ -228,8 +264,8 @@ func _input(event: InputEvent) -> void:
|
||||
if event is InputEventKey and event.pressed and not event.echo:
|
||||
if event.keycode == KEY_T:
|
||||
_goto_next_stop()
|
||||
elif event.keycode == KEY_F:
|
||||
_test_manual_fireworks()
|
||||
#elif event.keycode == KEY_F:
|
||||
#_test_manual_fireworks()
|
||||
|
||||
func _test_manual_fireworks() -> void:
|
||||
if fireworks_scene == null or train_instance == null: return
|
||||
@@ -323,6 +359,8 @@ func train_move(delta: float) -> void:
|
||||
if cameras:
|
||||
cameras.global_position = center_position
|
||||
cameras.global_basis = train_instance.global_basis
|
||||
|
||||
_snap_wagons_to_progress(total_length)
|
||||
|
||||
var real_speed = abs(train_speed * stop_multiply)
|
||||
var speed_factor = clamp(real_speed / max(speed_max, 0.001), 0.0, 1.0)
|
||||
@@ -401,6 +439,34 @@ func build_train() -> void:
|
||||
else:
|
||||
build_default_train()
|
||||
|
||||
var wagons = wagon_count
|
||||
if wagon_random_number:
|
||||
wagons = randi_range(1, wagon_count)
|
||||
build_train_wagons(wagons)
|
||||
|
||||
func build_train_wagons(wagon_number: int) -> void:
|
||||
_clear_train_wagons()
|
||||
if wagon_number <= 0 or wagon_pool == null or not "available_wagons" in wagon_pool:
|
||||
return
|
||||
if wagon_pool.available_wagons.is_empty():
|
||||
return
|
||||
|
||||
for i in range(wagon_number):
|
||||
var wagon_scene: PackedScene = wagon_pool.available_wagons.pick_random()
|
||||
if wagon_scene == null:
|
||||
continue
|
||||
|
||||
var wagon: Node3D = wagon_scene.instantiate() as Node3D
|
||||
if wagon == null:
|
||||
push_warning("Wagon scene root must be a Node3D.")
|
||||
continue
|
||||
|
||||
add_child(wagon)
|
||||
wagon_instances.append(wagon)
|
||||
|
||||
_update_wagon_progress_offsets()
|
||||
_snap_wagons_to_progress()
|
||||
|
||||
func build_default_train() -> void:
|
||||
train_instance = Node3D.new()
|
||||
add_child(train_instance)
|
||||
@@ -435,3 +501,114 @@ func build_default_train() -> void:
|
||||
stack.material_override = mat_body
|
||||
stack.position = Vector3(0, 1.2, 1.0)
|
||||
train_instance.add_child(stack)
|
||||
|
||||
func _clear_train_wagons() -> void:
|
||||
for wagon in wagon_instances:
|
||||
if is_instance_valid(wagon):
|
||||
wagon.queue_free()
|
||||
wagon_instances.clear()
|
||||
wagon_progress_offsets.clear()
|
||||
|
||||
func _update_wagon_progress_offsets() -> void:
|
||||
wagon_progress_offsets.clear()
|
||||
if train_instance == null or wagon_instances.is_empty():
|
||||
return
|
||||
|
||||
var train_length: float = _get_vehicle_length(train_instance)
|
||||
var previous_length: float = train_length
|
||||
var accumulated_distance: float = 0.0
|
||||
|
||||
for wagon in wagon_instances:
|
||||
var wagon_length: float = _get_vehicle_length(wagon)
|
||||
if wagon_spacing_override > 0.0:
|
||||
accumulated_distance += wagon_spacing_override + wagon_gap
|
||||
else:
|
||||
var detected_spacing: float = previous_length * 0.5 + wagon_length * 0.5
|
||||
accumulated_distance += detected_spacing * wagon_spacing_scale + wagon_gap
|
||||
|
||||
wagon_progress_offsets.append(accumulated_distance)
|
||||
previous_length = wagon_length
|
||||
|
||||
func _snap_wagons_to_progress(total_length: float = 0.0) -> void:
|
||||
if curve == null or wagon_instances.is_empty():
|
||||
return
|
||||
|
||||
if total_length <= 0.0:
|
||||
total_length = curve.get_baked_length()
|
||||
if total_length <= 0.0:
|
||||
return
|
||||
|
||||
var direction: float = 1.0
|
||||
if train_speed < 0.0:
|
||||
direction = -1.0
|
||||
|
||||
for i in range(wagon_instances.size()):
|
||||
var wagon: Node3D = wagon_instances[i]
|
||||
if not is_instance_valid(wagon):
|
||||
continue
|
||||
|
||||
var wagon_offset: float = float(i + 1) * 7.0
|
||||
if i < wagon_progress_offsets.size():
|
||||
wagon_offset = wagon_progress_offsets[i]
|
||||
|
||||
var wagon_progress: float = train_progress - direction * wagon_offset
|
||||
|
||||
var vehicle_progress: float = wrapf(wagon_progress, 0.0, total_length)
|
||||
var center_position: Vector3 = to_global(curve.sample_baked(vehicle_progress, true))
|
||||
var prog_forward: float = wrapf(vehicle_progress + 2.0, 0.0, total_length)
|
||||
var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
|
||||
|
||||
wagon.global_position = center_position
|
||||
if center_position.distance_to(forward_position) > 0.01:
|
||||
wagon.look_at(forward_position, Vector3.UP)
|
||||
wagon.rotate_y(PI)
|
||||
|
||||
func _get_vehicle_length(vehicle: Node3D) -> float:
|
||||
var bounds: AABB = _get_node_local_bounds(vehicle, vehicle)
|
||||
if bounds.size == Vector3.ZERO:
|
||||
return 7.0
|
||||
|
||||
return maxf(bounds.size.z, 0.1)
|
||||
|
||||
func _get_node_local_bounds(root: Node3D, node: Node) -> AABB:
|
||||
var result: AABB = AABB()
|
||||
var has_bounds: bool = false
|
||||
|
||||
var mesh_instance := node as MeshInstance3D
|
||||
if mesh_instance != null and mesh_instance.mesh != null:
|
||||
var mesh_bounds: AABB = mesh_instance.get_aabb()
|
||||
var mesh_transform: Transform3D = root.global_transform.affine_inverse() * mesh_instance.global_transform
|
||||
for corner in _get_aabb_corners(mesh_bounds):
|
||||
var local_point: Vector3 = mesh_transform * corner
|
||||
if has_bounds:
|
||||
result = result.expand(local_point)
|
||||
else:
|
||||
result = AABB(local_point, Vector3.ZERO)
|
||||
has_bounds = true
|
||||
|
||||
for child in node.get_children():
|
||||
var child_bounds: AABB = _get_node_local_bounds(root, child)
|
||||
if child_bounds.size == Vector3.ZERO:
|
||||
continue
|
||||
|
||||
if has_bounds:
|
||||
result = result.merge(child_bounds)
|
||||
else:
|
||||
result = child_bounds
|
||||
has_bounds = true
|
||||
|
||||
return result
|
||||
|
||||
func _get_aabb_corners(bounds: AABB) -> Array[Vector3]:
|
||||
var start: Vector3 = bounds.position
|
||||
var end: Vector3 = bounds.end
|
||||
return [
|
||||
Vector3(start.x, start.y, start.z),
|
||||
Vector3(end.x, start.y, start.z),
|
||||
Vector3(start.x, end.y, start.z),
|
||||
Vector3(end.x, end.y, start.z),
|
||||
Vector3(start.x, start.y, end.z),
|
||||
Vector3(end.x, start.y, end.z),
|
||||
Vector3(start.x, end.y, end.z),
|
||||
Vector3(end.x, end.y, end.z),
|
||||
]
|
||||
|
||||
5
core/biome_generator/railway_pool.gd
Normal file
5
core/biome_generator/railway_pool.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
extends Resource
|
||||
class_name RailwayPool
|
||||
|
||||
@export var name: String = "New Railway Pool"
|
||||
@export var available_railways: Array[PackedScene] = []
|
||||
1
core/biome_generator/railway_pool.gd.uid
Normal file
1
core/biome_generator/railway_pool.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c374rv220mvh1
|
||||
18
core/biome_generator/railway_pool.tres
Normal file
18
core/biome_generator/railway_pool.tres
Normal file
@@ -0,0 +1,18 @@
|
||||
[gd_resource type="Resource" script_class="RailwayPool" format=3 uid="uid://nrm040srfjwo"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cl2ast2tk7ifw" path="res://tgcc/chunk/railway/scene/chunk_railway_curve.tscn" id="1_86h1y"]
|
||||
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="3_3auto"]
|
||||
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="4_i1umq"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqxpqhla2kogq" path="res://tgcc/chunk/railway/scene/chunk_railway_straight.tscn" id="5_x44at"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3ub6rj0tlt6q" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn" id="6_vrrkw"]
|
||||
[ext_resource type="PackedScene" uid="uid://cqevecsd1cm1v" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_3.tscn" id="7_l17bw"]
|
||||
[ext_resource type="PackedScene" uid="uid://f53hfrjaxkwa" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_bridge.tscn" id="8_qcl5o"]
|
||||
[ext_resource type="PackedScene" uid="uid://fi6faw7ag1i0" path="res://tgcc/chunk/railway/scene/chunk_railway_curve_3.tscn" id="8_r0882"]
|
||||
[ext_resource type="PackedScene" uid="uid://dglpoh63x2lpy" path="res://tgcc/chunk/railway/scene/chunk_railway_curve_4.tscn" id="9_3auto"]
|
||||
[ext_resource type="Script" uid="uid://c374rv220mvh1" path="res://core/biome_generator/railway_pool.gd" id="9_8tdc7"]
|
||||
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/hero/chunk_railway_station_hero.tscn" id="10_3auto"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("9_8tdc7")
|
||||
name = "Railway Pool"
|
||||
available_railways = Array[PackedScene]([ExtResource("1_86h1y"), ExtResource("3_3auto"), ExtResource("4_i1umq"), ExtResource("5_x44at"), ExtResource("6_vrrkw"), ExtResource("7_l17bw"), ExtResource("8_qcl5o"), ExtResource("8_r0882"), ExtResource("9_3auto"), ExtResource("10_3auto")])
|
||||
6
core/biome_generator/wagon_pool.gd
Normal file
6
core/biome_generator/wagon_pool.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
## Resource that lists the wagon scenes available for train composition.
|
||||
class_name WagonPool
|
||||
extends Resource
|
||||
|
||||
@export var name: String = "New Wagon Pool"
|
||||
@export var available_wagons: Array[PackedScene] = []
|
||||
1
core/biome_generator/wagon_pool.gd.uid
Normal file
1
core/biome_generator/wagon_pool.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c3bgupfogjvv2
|
||||
9
core/biome_generator/wagon_pool.tres
Normal file
9
core/biome_generator/wagon_pool.tres
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="WagonPool" format=3 uid="uid://bjnytgwt8tmf4"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bny4kv08j8j40" path="res://tgcc/train/wagon.tscn" id="1_t6q5r"]
|
||||
[ext_resource type="Script" uid="uid://c3bgupfogjvv2" path="res://core/biome_generator/wagon_pool.gd" id="2_x6bmc"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_x6bmc")
|
||||
name = "Wagon Pool"
|
||||
available_wagons = Array[PackedScene]([ExtResource("1_t6q5r")])
|
||||
@@ -32,6 +32,7 @@ render_priority = 0
|
||||
shader = ExtResource("2_r4tfj")
|
||||
shader_parameter/use_red_as_alpha = true
|
||||
shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5)
|
||||
shader_parameter/fog_density = 0.25
|
||||
shader_parameter/scroll_speed = Vector2(0.05, 0.01)
|
||||
shader_parameter/texture_scale = Vector2(1, 1)
|
||||
shader_parameter/edge_softness_y = 0.2
|
||||
@@ -66,12 +67,13 @@ grad_intensity_morning = 0.05
|
||||
grad_intensity_afternoon = 0.1
|
||||
grad_intensity_night = 0.5
|
||||
fog_color_morning = Color(0.7490196, 0.8509804, 0.9490196, 1)
|
||||
fog_color_afternoon = Color(0.9647059, 0.5882353, 0.7607843, 1)
|
||||
fog_color_night = Color(0.14901961, 0.101960786, 0.2509804, 1)
|
||||
fog_color_afternoon = Color(0.9823975, 0.8034449, 0.8778439, 1)
|
||||
fog_color_night = Color(0.38409987, 0.28720453, 0.5907528, 1)
|
||||
fog_density_morning = 0.01
|
||||
fog_density_afternoon = 0.02
|
||||
glow_morning = 0.4
|
||||
glow_night = 0.6
|
||||
glow_night = 0.8
|
||||
enable_fog = true
|
||||
material_fog = SubResource("ShaderMaterial_b5atu")
|
||||
material_drops = SubResource("StandardMaterial3D_r4tfj")
|
||||
material_clouds = SubResource("ShaderMaterial_ruhh7")
|
||||
@@ -80,7 +82,7 @@ lightning_min = 2
|
||||
lightning_max = 4
|
||||
lightning_scale_min = 2.0
|
||||
lightning_scale_max = 5.0
|
||||
godray_max_rain = 60
|
||||
godray_max_rain = 30
|
||||
godray_spawn_radius = 100.0
|
||||
godray_spawn_offset = Vector3(20, 80, 20)
|
||||
godray_rotation_degrees = Vector3(50, 30, 0)
|
||||
@@ -90,6 +92,9 @@ wind_amount = 50
|
||||
cloud_speed = 0.01
|
||||
fireflies_amount = 550
|
||||
fireflies_spawn_ray = 60.0
|
||||
water_color_morning = Color(0.33333334, 0.654902, 0.5294118, 1)
|
||||
water_color_afternoon = Color(0.5803922, 0.5137255, 0.2901961, 1)
|
||||
water_color_night = Color(0.48235294, 0.45490196, 0.69411767, 1)
|
||||
metadata/_custom_type_script = "uid://butda6k2tli3o"
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_i3hjl"]
|
||||
@@ -258,6 +263,7 @@ shader = ExtResource("2_r4tfj")
|
||||
shader_parameter/fog_noise = ExtResource("11_tuauy")
|
||||
shader_parameter/use_red_as_alpha = true
|
||||
shader_parameter/fog_color = Color(0.8, 0.8509804, 0.9019608, 0.2509804)
|
||||
shader_parameter/fog_density = 0.25
|
||||
shader_parameter/scroll_speed = Vector2(0, 0.01)
|
||||
shader_parameter/texture_scale = Vector2(1, 1)
|
||||
shader_parameter/edge_softness_y = 0.16400000779
|
||||
|
||||
@@ -3,7 +3,6 @@ extends Node3D
|
||||
|
||||
const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
|
||||
const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
|
||||
const WEATHER_PLAIN_SHADER: Material = preload("res://core/daynight/weather_plain_shader.tres")
|
||||
const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 2 #how many update of the environment (apply materials) will be done per frame
|
||||
|
||||
@export var environment_config: EnvironmentConfig
|
||||
@@ -134,7 +133,7 @@ func _apply_dynamic_environment_materials(node: Node) -> void:
|
||||
_apply_weather_overlay_to_node(node, WEATHER_SHADER)
|
||||
|
||||
if node.is_in_group("weather_vegetables_node"):
|
||||
_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
|
||||
_clear_weather_overlay_from_node(node)
|
||||
|
||||
func ApplyWindNoiseToMaterials():
|
||||
for node in get_tree().get_nodes_in_group("wind_node"):
|
||||
@@ -160,15 +159,54 @@ func ApplyWeatherShaderToMaterials():
|
||||
_apply_weather_overlay_to_node(node, WEATHER_SHADER)
|
||||
|
||||
for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
|
||||
_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
|
||||
_clear_weather_overlay_from_node(node)
|
||||
|
||||
func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
|
||||
if node.is_in_group("weather_vegetables_node"):
|
||||
_clear_weather_overlay_from_node(node)
|
||||
return
|
||||
|
||||
if node is GeometryInstance3D:
|
||||
node.material_overlay = material
|
||||
if _geometry_uses_alpha_texture(node):
|
||||
node.material_overlay = null
|
||||
else:
|
||||
node.material_overlay = material
|
||||
|
||||
for child in node.get_children():
|
||||
_apply_weather_overlay_to_node(child, material)
|
||||
|
||||
func _clear_weather_overlay_from_node(node: Node) -> void:
|
||||
if node is GeometryInstance3D:
|
||||
node.material_overlay = null
|
||||
|
||||
for child in node.get_children():
|
||||
_clear_weather_overlay_from_node(child)
|
||||
|
||||
func _geometry_uses_alpha_texture(node: GeometryInstance3D) -> bool:
|
||||
var material_override := node.material_override as ShaderMaterial
|
||||
if _shader_material_uses_alpha_texture(material_override):
|
||||
return true
|
||||
|
||||
if node is MeshInstance3D:
|
||||
for surface_index in node.get_surface_override_material_count():
|
||||
var surface_material := node.get_surface_override_material(surface_index) as ShaderMaterial
|
||||
if _shader_material_uses_alpha_texture(surface_material):
|
||||
return true
|
||||
|
||||
if node.mesh:
|
||||
for surface_index in node.mesh.get_surface_count():
|
||||
var mesh_material := node.mesh.surface_get_material(surface_index) as ShaderMaterial
|
||||
if _shader_material_uses_alpha_texture(mesh_material):
|
||||
return true
|
||||
|
||||
return false
|
||||
|
||||
func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
|
||||
if material == null or material.shader == null:
|
||||
return false
|
||||
|
||||
return material.shader.code.find("alpha_texture") != -1
|
||||
|
||||
func select_day_time(normalized_time: float) -> void:
|
||||
#set show_day_time_debug = true to show debug on screen
|
||||
#normalized_time is a value between 0 and 1; the time of the day is calculate as "normalized_time" * 1440; day_time is the step to pass from sunrise, to day, to sunset, to night
|
||||
|
||||
@@ -67,7 +67,6 @@ void fragment() {
|
||||
float is_center = step(center_sharpness, internal_n);
|
||||
|
||||
ALBEDO = shadow_color;
|
||||
|
||||
ALPHA = mix(opacity_edge, opacity_center, is_center) * final_fade;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ uniform bool use_red_as_alpha = true;
|
||||
|
||||
group_uniforms Settings;
|
||||
uniform vec4 fog_color : source_color = vec4(0.8, 0.85, 0.9, 0.5);
|
||||
uniform float fog_density : hint_range(0.0, 1.0) = 0.25;
|
||||
uniform vec2 scroll_speed = vec2(0.05, 0.01);
|
||||
uniform vec2 texture_scale = vec2(1.0, 1.0);
|
||||
|
||||
@@ -36,5 +37,5 @@ void fragment() {
|
||||
vec3 dark_fog = tinted_fog * 0.5;
|
||||
ALBEDO = mix(tinted_fog, dark_fog, night_intensity);
|
||||
|
||||
ALPHA = fog_color.a * noise_alpha * edge_mask;
|
||||
}
|
||||
ALPHA = fog_color.a * fog_density * noise_alpha * edge_mask;
|
||||
}
|
||||
|
||||
@@ -8,10 +8,12 @@ global uniform float global_wind_speed;
|
||||
global uniform float global_wind_strength;
|
||||
global uniform vec2 global_wind_direction;
|
||||
//global uniform sampler2D global_wind_noise : filter_linear_mipmap;
|
||||
global uniform float global_snow_start_time;
|
||||
global uniform float global_snow_accumulation_speed;
|
||||
global uniform float global_snow_melt_time;
|
||||
global uniform float global_snow_melt_speed;
|
||||
global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.005;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
global uniform float global_rain_intensity;
|
||||
|
||||
// --- PARAMETRI ESTETICI ---
|
||||
uniform bool billboard_enabled = true;
|
||||
@@ -31,6 +33,7 @@ uniform vec4 variance_color : source_color = vec4(0.3, 0.5, 0.2, 1.0); // Colore
|
||||
uniform float variance_intensity : hint_range(0.0, 1.0) = 0.4; // Quanto si vedono le chiazze
|
||||
|
||||
uniform vec4 snow_color : source_color = vec4(0.85, 0.9, 0.95, 1.0);
|
||||
uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
|
||||
|
||||
// --- CONTROLLO GRADIENTE E RANDOM ---
|
||||
uniform float height_min = 0.0;
|
||||
@@ -41,6 +44,7 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
|
||||
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
||||
|
||||
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
||||
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
|
||||
|
||||
varying vec3 v_final_color;
|
||||
varying float v_shade_factor;
|
||||
@@ -52,6 +56,21 @@ float hash(vec3 p) {
|
||||
return fract((p.x + p.y) * p.z);
|
||||
}
|
||||
|
||||
float get_snow_progress() {
|
||||
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
snow_progress = max(snow_progress, timed_progress);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_progress = min(snow_progress, 1.0 - melt);
|
||||
}
|
||||
|
||||
return snow_progress;
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
||||
v_world_pos = instance_pos; // Salviamo la posizione dell'istanza
|
||||
@@ -113,17 +132,10 @@ void fragment() {
|
||||
// Applichiamo la variazione al colore finale dell'erba
|
||||
vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
|
||||
|
||||
float snow_amount = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_amount *= (1.0 - melt);
|
||||
}
|
||||
float snow_amount = smoothstep(0.0, 1.0, get_snow_progress());
|
||||
|
||||
float top_mask = 1.0 - shifted_uv.y;
|
||||
float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
|
||||
float snow_mask = smoothstep(0.65, 1.0, top_mask) * snow_amount * snow_visibility;
|
||||
snow_mask *= step(0.01, snow_amount);
|
||||
|
||||
vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
|
||||
@@ -131,12 +143,15 @@ void fragment() {
|
||||
|
||||
// Mescoliamo il colore variato con la neve
|
||||
vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask);
|
||||
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
|
||||
final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);
|
||||
float final_roughness = mix(0.02, 0.005, rain_int);
|
||||
|
||||
ALBEDO = final_albedo;
|
||||
ALPHA = tex.r * opacity;
|
||||
ALPHA_SCISSOR_THRESHOLD = 0.5;
|
||||
|
||||
ROUGHNESS = 0.02;
|
||||
ROUGHNESS = final_roughness;
|
||||
}
|
||||
|
||||
void light() {
|
||||
|
||||
@@ -20,17 +20,14 @@ const SNOW_CAP_SHADER: Shader = preload("res://core/daynight/snow_cap.gdshader")
|
||||
|
||||
var _mesh_instance: MeshInstance3D
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("weather_overlay_ignore")
|
||||
_ensure_mesh_instance()
|
||||
_rebuild()
|
||||
|
||||
|
||||
func rebuild() -> void:
|
||||
_rebuild()
|
||||
|
||||
|
||||
func _ensure_mesh_instance() -> void:
|
||||
_mesh_instance = get_node_or_null("SnowCapMesh") as MeshInstance3D
|
||||
if _mesh_instance != null:
|
||||
@@ -41,7 +38,6 @@ func _ensure_mesh_instance() -> void:
|
||||
_mesh_instance.add_to_group("weather_overlay_ignore")
|
||||
add_child(_mesh_instance)
|
||||
|
||||
|
||||
func _rebuild() -> void:
|
||||
var cap_width: float = 0.0
|
||||
var cap_depth: float = 0.0
|
||||
@@ -78,7 +74,6 @@ func _rebuild() -> void:
|
||||
_mesh_instance.material_override = _build_material(cap_width, cap_depth)
|
||||
_mesh_instance.visible = true
|
||||
|
||||
|
||||
func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
|
||||
var material := ShaderMaterial.new()
|
||||
material.shader = SNOW_CAP_SHADER
|
||||
@@ -87,7 +82,6 @@ func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
|
||||
material.set_shader_parameter("half_depth", cap_depth * 0.5)
|
||||
return material
|
||||
|
||||
|
||||
func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
|
||||
var points: Array[Vector3] = []
|
||||
for point in _get_aabb_points(target_mesh.get_aabb()):
|
||||
@@ -98,7 +92,6 @@ func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
|
||||
merged = merged.expand(point)
|
||||
return merged
|
||||
|
||||
|
||||
func _get_aabb_points(aabb: AABB) -> Array[Vector3]:
|
||||
var p: Vector3 = aabb.position
|
||||
var s: Vector3 = aabb.size
|
||||
|
||||
@@ -2,9 +2,10 @@ shader_type spatial;
|
||||
render_mode blend_mix, cull_back, depth_draw_opaque;
|
||||
|
||||
global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.1;
|
||||
global uniform float global_snow_accumulation_speed = 0.005;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||
|
||||
uniform float max_height : hint_range(0.02, 1.0) = 0.2;
|
||||
@@ -51,17 +52,18 @@ float fbm(vec2 p) {
|
||||
}
|
||||
|
||||
float get_snow_amount() {
|
||||
float snow_amount = 0.0;
|
||||
float snow_amount = clamp(global_snow_amount, 0.0, 1.0);
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_amount = clamp(
|
||||
float timed_amount = clamp(
|
||||
(TIME - global_snow_start_time) * global_snow_accumulation_speed,
|
||||
0.0,
|
||||
1.0
|
||||
);
|
||||
snow_amount = max(snow_amount, timed_amount);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_amount *= (1.0 - melt);
|
||||
snow_amount = min(snow_amount, 1.0 - melt);
|
||||
}
|
||||
return snow_amount;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user