fix snow cap

This commit is contained in:
2026-05-02 18:10:51 +02:00
parent abae8434fc
commit 56591bb907

View File

@@ -20,17 +20,14 @@ const SNOW_CAP_SHADER: Shader = preload("res://core/daynight/snow_cap.gdshader")
var _mesh_instance: MeshInstance3D
func _ready() -> void:
add_to_group("weather_overlay_ignore")
_ensure_mesh_instance()
_rebuild()
func rebuild() -> void:
_rebuild()
func _ensure_mesh_instance() -> void:
_mesh_instance = get_node_or_null("SnowCapMesh") as MeshInstance3D
if _mesh_instance != null:
@@ -41,7 +38,6 @@ func _ensure_mesh_instance() -> void:
_mesh_instance.add_to_group("weather_overlay_ignore")
add_child(_mesh_instance)
func _rebuild() -> void:
var cap_width: float = 0.0
var cap_depth: float = 0.0
@@ -78,7 +74,6 @@ func _rebuild() -> void:
_mesh_instance.material_override = _build_material(cap_width, cap_depth)
_mesh_instance.visible = true
func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
var material := ShaderMaterial.new()
material.shader = SNOW_CAP_SHADER
@@ -87,7 +82,6 @@ func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
material.set_shader_parameter("half_depth", cap_depth * 0.5)
return material
func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
var points: Array[Vector3] = []
for point in _get_aabb_points(target_mesh.get_aabb()):
@@ -98,7 +92,6 @@ func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
merged = merged.expand(point)
return merged
func _get_aabb_points(aabb: AABB) -> Array[Vector3]:
var p: Vector3 = aabb.position
var s: Vector3 = aabb.size