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13
.idea/.gitignore
generated
vendored
Normal file
13
.idea/.gitignore
generated
vendored
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
# Default ignored files
|
||||||
|
/shelf/
|
||||||
|
/workspace.xml
|
||||||
|
# Rider ignored files
|
||||||
|
/contentModel.xml
|
||||||
|
/modules.xml
|
||||||
|
/projectSettingsUpdater.xml
|
||||||
|
/.idea.tgcc.iml
|
||||||
|
# Editor-based HTTP Client requests
|
||||||
|
/httpRequests/
|
||||||
|
# Datasource local storage ignored files
|
||||||
|
/dataSources/
|
||||||
|
/dataSources.local.xml
|
||||||
4
.idea/encodings.xml
generated
Normal file
4
.idea/encodings.xml
generated
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||||
|
</project>
|
||||||
8
.idea/indexLayout.xml
generated
Normal file
8
.idea/indexLayout.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="UserContentModel">
|
||||||
|
<attachedFolders />
|
||||||
|
<explicitIncludes />
|
||||||
|
<explicitExcludes />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
6
.idea/vcs.xml
generated
Normal file
6
.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
51
core/ai/agents/base/ai_base.gd
Normal file
51
core/ai/agents/base/ai_base.gd
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
extends CharacterBody3D
|
||||||
|
|
||||||
|
class_name AIBase
|
||||||
|
|
||||||
|
@export var speed: float = 4.0
|
||||||
|
var _enable_state_machine: bool = true
|
||||||
|
@export var enable_state_machine: bool:
|
||||||
|
set(value):
|
||||||
|
_enable_state_machine = value
|
||||||
|
toggle_enable_state_machine()
|
||||||
|
get:
|
||||||
|
return _enable_state_machine
|
||||||
|
|
||||||
|
|
||||||
|
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
|
||||||
|
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
|
||||||
|
@onready var state_machine: StateMachine = $%StateMachine
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
randomize()
|
||||||
|
toggle_enable_state_machine()
|
||||||
|
|
||||||
|
func toggle_enable_state_machine() -> void:
|
||||||
|
state_machine.enable = _enable_state_machine
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
if !_enable_state_machine:
|
||||||
|
return
|
||||||
|
|
||||||
|
state_machine.physics_process(delta)
|
||||||
|
|
||||||
|
if nav_agent.is_navigation_finished():
|
||||||
|
velocity = Vector3.ZERO
|
||||||
|
move_and_slide()
|
||||||
|
return
|
||||||
|
|
||||||
|
var next_point = nav_agent.get_next_path_position()
|
||||||
|
var direction = global_position.direction_to(next_point)
|
||||||
|
|
||||||
|
velocity.x = direction.x * speed
|
||||||
|
velocity.z = direction.z * speed
|
||||||
|
|
||||||
|
move_and_slide()
|
||||||
|
|
||||||
|
func navigate_to_random_point() -> void:
|
||||||
|
var nav_map_rid = get_world_3d().get_navigation_map()
|
||||||
|
var patrol_radius = patrol_radius_shape.shape.radius
|
||||||
|
var target_point_in_space = global_position + Vector3(randf_range(-1, 1), 0, randf_range(-1, 1)).normalized() * randf_range(0, patrol_radius)
|
||||||
|
var closest_valid_point = NavigationServer3D.map_get_closest_point(nav_map_rid, target_point_in_space)
|
||||||
|
nav_agent.target_position = closest_valid_point
|
||||||
1
core/ai/agents/base/ai_base.gd.uid
Normal file
1
core/ai/agents/base/ai_base.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://b30p1yqojbbbk
|
||||||
44
core/ai/agents/base/ai_base.tscn
Normal file
44
core/ai/agents/base/ai_base.tscn
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
[gd_scene format=3 uid="uid://clx701xdwelgx"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"]
|
||||||
|
[ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"]
|
||||||
|
[ext_resource type="Script" uid="uid://nga8qx56iwgu" path="res://core/ai/agents/base/idle_state.gd" id="3_26faq"]
|
||||||
|
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/agents/base/patrol_state.gd" id="4_lim44"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleMesh" id="CapsuleMesh_mh3lg"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mh3lg"]
|
||||||
|
|
||||||
|
[sub_resource type="SphereShape3D" id="SphereShape3D_lim44"]
|
||||||
|
radius = 20.0
|
||||||
|
|
||||||
|
[node name="AiBase" type="CharacterBody3D" unique_id=1228675528]
|
||||||
|
script = ExtResource("1_4d1nn")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=214482161]
|
||||||
|
mesh = SubResource("CapsuleMesh_mh3lg")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=92811823]
|
||||||
|
shape = SubResource("CapsuleShape3D_mh3lg")
|
||||||
|
|
||||||
|
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
|
||||||
|
[node name="StateMachine" type="Node" parent="." unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
script = ExtResource("2_q1hg3")
|
||||||
|
initial_state = NodePath("IdleState")
|
||||||
|
|
||||||
|
[node name="IdleState" type="Node" parent="StateMachine" unique_id=763668255]
|
||||||
|
script = ExtResource("3_26faq")
|
||||||
|
state_id = &"idle"
|
||||||
|
|
||||||
|
[node name="PatrolState" type="Node" parent="StateMachine" unique_id=2054606629]
|
||||||
|
script = ExtResource("4_lim44")
|
||||||
|
state_id = &"patrol"
|
||||||
|
|
||||||
|
[node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
shape = SubResource("SphereShape3D_lim44")
|
||||||
|
disabled = true
|
||||||
|
debug_color = Color(1, 1, 0, 1)
|
||||||
26
core/ai/agents/base/idle_state.gd
Normal file
26
core/ai/agents/base/idle_state.gd
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
extends State
|
||||||
|
|
||||||
|
const PATROL_STATE_ID: StringName = &"patrol"
|
||||||
|
|
||||||
|
@export var wait_time: float = 3.0
|
||||||
|
|
||||||
|
var runtime_timer: Timer
|
||||||
|
|
||||||
|
func enter() -> void:
|
||||||
|
runtime_timer = Timer.new()
|
||||||
|
runtime_timer.name = "IdleTimer"
|
||||||
|
add_child(runtime_timer)
|
||||||
|
runtime_timer.one_shot = true
|
||||||
|
runtime_timer.timeout.connect(_on_timer_timeout)
|
||||||
|
runtime_timer.start(wait_time)
|
||||||
|
|
||||||
|
func exit() -> void:
|
||||||
|
if runtime_timer:
|
||||||
|
if runtime_timer.is_connected("timeout", _on_timer_timeout):
|
||||||
|
runtime_timer.timeout.disconnect(_on_timer_timeout)
|
||||||
|
|
||||||
|
runtime_timer.queue_free()
|
||||||
|
runtime_timer = null
|
||||||
|
|
||||||
|
func _on_timer_timeout() -> void:
|
||||||
|
transitioned.emit(self, PATROL_STATE_ID)
|
||||||
1
core/ai/agents/base/idle_state.gd.uid
Normal file
1
core/ai/agents/base/idle_state.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://nga8qx56iwgu
|
||||||
12
core/ai/agents/base/patrol_state.gd
Normal file
12
core/ai/agents/base/patrol_state.gd
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
extends State
|
||||||
|
|
||||||
|
const IDLE_STATE_ID: StringName = &"idle"
|
||||||
|
|
||||||
|
@onready var agent: AIBase = owner
|
||||||
|
|
||||||
|
func enter() -> void:
|
||||||
|
agent.navigate_to_random_point()
|
||||||
|
|
||||||
|
func physics_update(_delta) -> void:
|
||||||
|
if agent.nav_agent.is_navigation_finished():
|
||||||
|
transitioned.emit(self, IDLE_STATE_ID)
|
||||||
1
core/ai/agents/base/patrol_state.gd.uid
Normal file
1
core/ai/agents/base/patrol_state.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bngfthvt04ivv
|
||||||
20
core/ai/framework/state.gd
Normal file
20
core/ai/framework/state.gd
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
class_name State
|
||||||
|
|
||||||
|
@export var state_id: StringName = &""
|
||||||
|
|
||||||
|
@warning_ignore("unused_signal")
|
||||||
|
signal transitioned(state: State, new_state_id: StringName)
|
||||||
|
|
||||||
|
func enter() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func exit() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func update(_delta) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func physics_update(_delta) -> void:
|
||||||
|
pass
|
||||||
1
core/ai/framework/state.gd.uid
Normal file
1
core/ai/framework/state.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dpso7abi5ftyw
|
||||||
61
core/ai/framework/state_machine.gd
Normal file
61
core/ai/framework/state_machine.gd
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
class_name StateMachine
|
||||||
|
|
||||||
|
@export var initial_state: State
|
||||||
|
|
||||||
|
var current_state: State
|
||||||
|
var states: Dictionary[StringName, State] = {}
|
||||||
|
var is_initialized: bool = false
|
||||||
|
var _enabled: bool = true
|
||||||
|
var enable: bool:
|
||||||
|
set(value):
|
||||||
|
_enabled = value
|
||||||
|
_set_enabled(value)
|
||||||
|
get:
|
||||||
|
return _enabled
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
_initialize_states()
|
||||||
|
_set_enabled(enable)
|
||||||
|
|
||||||
|
func _initialize_states() -> void:
|
||||||
|
if is_initialized:
|
||||||
|
return
|
||||||
|
|
||||||
|
for state in get_children():
|
||||||
|
if state is State:
|
||||||
|
states[state.state_id] = state
|
||||||
|
state.transitioned.connect(_on_state_transition)
|
||||||
|
|
||||||
|
is_initialized = true
|
||||||
|
|
||||||
|
func _set_enabled(value: bool) -> void:
|
||||||
|
_enabled = value
|
||||||
|
|
||||||
|
if not _enabled:
|
||||||
|
return
|
||||||
|
|
||||||
|
_initialize_states()
|
||||||
|
|
||||||
|
if initial_state and current_state == null:
|
||||||
|
current_state = initial_state
|
||||||
|
current_state.enter()
|
||||||
|
|
||||||
|
func physics_process(delta) -> void:
|
||||||
|
if current_state and _enabled:
|
||||||
|
current_state.physics_update(delta)
|
||||||
|
|
||||||
|
func _on_state_transition(state: State, new_state_id: StringName) -> void:
|
||||||
|
if state != current_state:
|
||||||
|
return
|
||||||
|
|
||||||
|
var new_state = states.get(new_state_id)
|
||||||
|
if not new_state:
|
||||||
|
return
|
||||||
|
|
||||||
|
if current_state:
|
||||||
|
current_state.exit()
|
||||||
|
|
||||||
|
current_state = new_state
|
||||||
|
current_state.enter()
|
||||||
1
core/ai/framework/state_machine.gd.uid
Normal file
1
core/ai/framework/state_machine.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://ps3vlu2qvmop
|
||||||
31
core/audio/audio_manager.gd
Normal file
31
core/audio/audio_manager.gd
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
const MIN_VOLUME: float = 0.0
|
||||||
|
const MAX_VOLUME: float = 1.0
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
load_save_data()
|
||||||
|
|
||||||
|
func load_save_data() -> void:
|
||||||
|
for bus_name in GameState.save_data.audio_bus_volumes:
|
||||||
|
_apply_audio_bus_volume(bus_name, GameState.save_data.audio_bus_volumes[bus_name])
|
||||||
|
|
||||||
|
func set_audio_bus_volume(bus_name: StringName, linear_value: float) -> void:
|
||||||
|
var normalized_bus_name := str(bus_name)
|
||||||
|
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
|
||||||
|
|
||||||
|
GameState.save_data.audio_bus_volumes[normalized_bus_name] = clamped_value
|
||||||
|
_apply_audio_bus_volume(normalized_bus_name, clamped_value)
|
||||||
|
GameState.save_game()
|
||||||
|
|
||||||
|
func get_audio_bus_volume(bus_name: StringName, default_value: float = 1.0) -> float:
|
||||||
|
return float(GameState.save_data.audio_bus_volumes.get(str(bus_name), default_value))
|
||||||
|
|
||||||
|
func _apply_audio_bus_volume(bus_name: String, linear_value: float) -> void:
|
||||||
|
var bus_index := AudioServer.get_bus_index(bus_name)
|
||||||
|
if bus_index == -1:
|
||||||
|
return
|
||||||
|
|
||||||
|
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
|
||||||
|
AudioServer.set_bus_volume_db(bus_index, linear_to_db(clamped_value))
|
||||||
|
AudioServer.set_bus_mute(bus_index, is_zero_approx(clamped_value))
|
||||||
1
core/audio/audio_manager.gd.uid
Normal file
1
core/audio/audio_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dcttbbavtwtsg
|
||||||
56
core/audio/settings/audio_option.gd
Normal file
56
core/audio/settings/audio_option.gd
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
extends VBoxContainer
|
||||||
|
|
||||||
|
class_name AudioOption
|
||||||
|
|
||||||
|
const MIN_VOLUME: float = 0.0
|
||||||
|
const MAX_VOLUME: float = 1.0
|
||||||
|
|
||||||
|
@export var bus_name: StringName = &"Master"
|
||||||
|
@export var label_text: String = "Master Volume"
|
||||||
|
@export_range(0.0, 1.0, 0.01) var default_volume: float = 1.0
|
||||||
|
|
||||||
|
@onready var label: Label = $Label
|
||||||
|
@onready var slider: HSlider = $HSlider
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
slider.min_value = MIN_VOLUME
|
||||||
|
slider.max_value = MAX_VOLUME
|
||||||
|
slider.step = 0.01
|
||||||
|
slider.value_changed.connect(_on_slider_value_changed)
|
||||||
|
refresh()
|
||||||
|
|
||||||
|
func refresh() -> void:
|
||||||
|
label.text = label_text
|
||||||
|
|
||||||
|
if not has_bus():
|
||||||
|
slider.set_value_no_signal(default_volume)
|
||||||
|
slider.editable = false
|
||||||
|
label.text = "%s (bus missing)" % label_text
|
||||||
|
return
|
||||||
|
|
||||||
|
slider.editable = true
|
||||||
|
var saved_volume := AudioManager.get_audio_bus_volume(bus_name, default_volume)
|
||||||
|
slider.set_value_no_signal(saved_volume)
|
||||||
|
apply_current_value()
|
||||||
|
|
||||||
|
func reset_to_default() -> void:
|
||||||
|
slider.value = default_volume
|
||||||
|
|
||||||
|
func apply_current_value() -> void:
|
||||||
|
_set_bus_volume(slider.value)
|
||||||
|
|
||||||
|
func has_bus() -> bool:
|
||||||
|
return get_bus_index() != -1
|
||||||
|
|
||||||
|
func get_bus_index() -> int:
|
||||||
|
return AudioServer.get_bus_index(bus_name)
|
||||||
|
|
||||||
|
func _set_bus_volume(linear_value: float) -> void:
|
||||||
|
if not has_bus():
|
||||||
|
return
|
||||||
|
|
||||||
|
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
|
||||||
|
AudioManager.set_audio_bus_volume(bus_name, clamped_value)
|
||||||
|
|
||||||
|
func _on_slider_value_changed(value: float) -> void:
|
||||||
|
_set_bus_volume(value)
|
||||||
1
core/audio/settings/audio_option.gd.uid
Normal file
1
core/audio/settings/audio_option.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bnh1y560h55vc
|
||||||
14
core/audio/settings/audio_option.tscn
Normal file
14
core/audio/settings/audio_option.tscn
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
[gd_scene format=3 uid="uid://cescrovsjlwke"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://bnh1y560h55vc" path="res://core/audio/settings/audio_option.gd" id="1_orafl"]
|
||||||
|
|
||||||
|
[node name="AudioOption" type="VBoxContainer" unique_id=1509773712]
|
||||||
|
custom_minimum_size = Vector2(300, 0)
|
||||||
|
script = ExtResource("1_orafl")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="." unique_id=781845786]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Master Volume"
|
||||||
|
|
||||||
|
[node name="HSlider" type="HSlider" parent="." unique_id=1286896253]
|
||||||
|
layout_mode = 2
|
||||||
36
core/audio/settings/settings_menu.gd
Normal file
36
core/audio/settings/settings_menu.gd
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
class_name SettingsMenu
|
||||||
|
|
||||||
|
@onready var audio_options_container: VBoxContainer = $%AudioOptionsContainer
|
||||||
|
@onready var reset_button: Button = $%ResetToDefault_Button
|
||||||
|
@onready var close_button: Button = $%Close_Button
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
reset_button.pressed.connect(_on_reset_to_default_button_pressed)
|
||||||
|
close_button.pressed.connect(_on_close_button_pressed)
|
||||||
|
_refresh_audio_options()
|
||||||
|
|
||||||
|
func _get_audio_options() -> Array[AudioOption]:
|
||||||
|
var audio_options: Array[AudioOption] = []
|
||||||
|
|
||||||
|
for child in audio_options_container.get_children():
|
||||||
|
if child is AudioOption:
|
||||||
|
audio_options.append(child)
|
||||||
|
|
||||||
|
return audio_options
|
||||||
|
|
||||||
|
func _refresh_audio_options() -> void:
|
||||||
|
for audio_option in _get_audio_options():
|
||||||
|
audio_option.refresh()
|
||||||
|
|
||||||
|
func _apply_current_audio_values() -> void:
|
||||||
|
for audio_option in _get_audio_options():
|
||||||
|
audio_option.apply_current_value()
|
||||||
|
|
||||||
|
func _on_reset_to_default_button_pressed() -> void:
|
||||||
|
for audio_option in _get_audio_options():
|
||||||
|
audio_option.reset_to_default()
|
||||||
|
|
||||||
|
func _on_close_button_pressed() -> void:
|
||||||
|
visible = false
|
||||||
1
core/audio/settings/settings_menu.gd.uid
Normal file
1
core/audio/settings/settings_menu.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cvr25q1blyxg
|
||||||
74
core/audio/settings/settings_menu.tscn
Normal file
74
core/audio/settings/settings_menu.tscn
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
[gd_scene format=3 uid="uid://caqf471x0kttc"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cvr25q1blyxg" path="res://core/audio/settings/settings_menu.gd" id="1_4lekq"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cescrovsjlwke" path="res://core/audio/settings/audio_option.tscn" id="1_hwcco"]
|
||||||
|
|
||||||
|
[node name="SettingsMenu" type="Control" unique_id=1639777294]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_4lekq")
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=315821242]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -79.5
|
||||||
|
offset_top = -110.0
|
||||||
|
offset_right = 79.5
|
||||||
|
offset_bottom = 110.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=648635784]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 0
|
||||||
|
theme_override_constants/margin_left = 12
|
||||||
|
theme_override_constants/margin_top = 12
|
||||||
|
theme_override_constants/margin_right = 12
|
||||||
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
|
[node name="AudioOptionsContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=824023653]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_constants/separation = 12
|
||||||
|
|
||||||
|
[node name="MasterVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1509773712 instance=ExtResource("1_hwcco")]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="HSeparator" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1053430754]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="MusicVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=690924616 instance=ExtResource("1_hwcco")]
|
||||||
|
layout_mode = 2
|
||||||
|
bus_name = &"Music"
|
||||||
|
label_text = "Music Volume"
|
||||||
|
|
||||||
|
[node name="HSeparator2" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=453716295]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="SFXVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=2096291127 instance=ExtResource("1_hwcco")]
|
||||||
|
layout_mode = 2
|
||||||
|
bus_name = &"SFX"
|
||||||
|
label_text = "SFX Volume"
|
||||||
|
|
||||||
|
[node name="HSeparator3" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=498553283]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="ResetToDefault_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=720420423]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 0
|
||||||
|
text = "Reset To Default"
|
||||||
|
|
||||||
|
[node name="Close_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1137906684]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 0
|
||||||
|
text = "Close"
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -5,6 +5,7 @@ class_name ChunkInfo
|
|||||||
|
|
||||||
@export_group("Set Piece Rules (Unique pieces)")
|
@export_group("Set Piece Rules (Unique pieces)")
|
||||||
@export var exclusive_biome: String = "" # Es: "Forest"
|
@export var exclusive_biome: String = "" # Es: "Forest"
|
||||||
|
@export_range(0, 5, 1) var uniqueness: int = 0 #0=common; 5=unique
|
||||||
|
|
||||||
@export_group("Base exit")
|
@export_group("Base exit")
|
||||||
@export var north: bool = false
|
@export var north: bool = false
|
||||||
@@ -12,6 +13,12 @@ class_name ChunkInfo
|
|||||||
@export var south: bool = false
|
@export var south: bool = false
|
||||||
@export var west: bool = false
|
@export var west: bool = false
|
||||||
|
|
||||||
|
@export_group("River exit")
|
||||||
|
@export var river_north: bool = false
|
||||||
|
@export var river_est: bool = false
|
||||||
|
@export var river_south: bool = false
|
||||||
|
@export var river_west: bool = false
|
||||||
|
|
||||||
@export_group("Margin heights (level 0, 1, 2)")
|
@export_group("Margin heights (level 0, 1, 2)")
|
||||||
@export_range(0, 2, 1) var height_north: int = 0
|
@export_range(0, 2, 1) var height_north: int = 0
|
||||||
@export_range(0, 2, 1) var height_est: int = 0
|
@export_range(0, 2, 1) var height_est: int = 0
|
||||||
@@ -29,14 +36,17 @@ func _ready() -> void:
|
|||||||
|
|
||||||
func get_rotated_data(steps_90: int) -> Dictionary:
|
func get_rotated_data(steps_90: int) -> Dictionary:
|
||||||
var original_exit = [north, est, south, west]
|
var original_exit = [north, est, south, west]
|
||||||
|
var original_river_exit = [river_north, river_est, river_south, river_west]
|
||||||
var original_height = [height_north, height_est, height_south, height_west]
|
var original_height = [height_north, height_est, height_south, height_west]
|
||||||
|
|
||||||
var calculated_exit = []
|
var calculated_exit = []
|
||||||
|
var calculated_river_exit = []
|
||||||
var calculated_height = []
|
var calculated_height = []
|
||||||
|
|
||||||
for i in range(4):
|
for i in range(4):
|
||||||
var index = (i - steps_90 + 4) % 4
|
var index = (i - steps_90 + 4) % 4
|
||||||
calculated_exit.append(original_exit[index])
|
calculated_exit.append(original_exit[index])
|
||||||
|
calculated_river_exit.append(original_river_exit[index])
|
||||||
calculated_height.append(original_height[index])
|
calculated_height.append(original_height[index])
|
||||||
|
|
||||||
return {
|
return {
|
||||||
@@ -44,6 +54,10 @@ func get_rotated_data(steps_90: int) -> Dictionary:
|
|||||||
"north": calculated_exit[0], "est": calculated_exit[1],
|
"north": calculated_exit[0], "est": calculated_exit[1],
|
||||||
"south": calculated_exit[2], "west": calculated_exit[3]
|
"south": calculated_exit[2], "west": calculated_exit[3]
|
||||||
},
|
},
|
||||||
|
"river_connections": {
|
||||||
|
"north": calculated_river_exit[0], "est": calculated_river_exit[1],
|
||||||
|
"south": calculated_river_exit[2], "west": calculated_river_exit[3]
|
||||||
|
},
|
||||||
"heights": {
|
"heights": {
|
||||||
"north": calculated_height[0], "est": calculated_height[1],
|
"north": calculated_height[0], "est": calculated_height[1],
|
||||||
"south": calculated_height[2], "west": calculated_height[3]
|
"south": calculated_height[2], "west": calculated_height[3]
|
||||||
|
|||||||
5
core/biome_generator/prop_info.gd
Normal file
5
core/biome_generator/prop_info.gd
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
extends Marker3D
|
||||||
|
class_name PropInfo
|
||||||
|
|
||||||
|
@export var available_props: Array[PackedScene]
|
||||||
|
@export_range(0, 5, 1) var uniqueness: int = 0 #0=common; 5=unique
|
||||||
1
core/biome_generator/prop_info.gd.uid
Normal file
1
core/biome_generator/prop_info.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dg6ngy4pmtsyc
|
||||||
@@ -47,15 +47,112 @@ var next_stop_index: int = 0
|
|||||||
var stop_multiply: float = 1.0
|
var stop_multiply: float = 1.0
|
||||||
var is_restarting: bool = false
|
var is_restarting: bool = false
|
||||||
var tween_restart: Tween
|
var tween_restart: Tween
|
||||||
|
var environment_config: EnvironmentConfig
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
_cache_environment_config()
|
||||||
if curve != null and curve.get_baked_length() > 0:
|
if curve != null and curve.get_baked_length() > 0:
|
||||||
build_rails()
|
build_rails()
|
||||||
build_train()
|
build_train()
|
||||||
_plan_stops()
|
_plan_stops()
|
||||||
|
_apply_initial_train_start()
|
||||||
else:
|
else:
|
||||||
print("WARNING: Draw Path3D for rails!")
|
print("WARNING: Draw Path3D for rails!")
|
||||||
|
|
||||||
|
func _cache_environment_config() -> void:
|
||||||
|
var parent_node: Node = get_parent()
|
||||||
|
if parent_node != null:
|
||||||
|
var day_night_node := parent_node.get_node_or_null("DayNight") as EnvironmentManagerRoot
|
||||||
|
if day_night_node != null:
|
||||||
|
environment_config = day_night_node.environment_config
|
||||||
|
return
|
||||||
|
|
||||||
|
var current_scene: Node = get_tree().current_scene
|
||||||
|
if current_scene == null:
|
||||||
|
return
|
||||||
|
|
||||||
|
for child in current_scene.get_children():
|
||||||
|
var environment_manager := child as EnvironmentManagerRoot
|
||||||
|
if environment_manager != null:
|
||||||
|
environment_config = environment_manager.environment_config
|
||||||
|
return
|
||||||
|
|
||||||
|
func _apply_initial_train_start() -> void:
|
||||||
|
if train_instance == null or curve == null:
|
||||||
|
return
|
||||||
|
|
||||||
|
var total_length: float = curve.get_baked_length()
|
||||||
|
if total_length <= 0.0:
|
||||||
|
return
|
||||||
|
|
||||||
|
#start from a random position
|
||||||
|
if environment_config != null and environment_config.train_start_from_random_position:
|
||||||
|
train_progress = randf() * total_length
|
||||||
|
_update_next_stop_index_from_progress()
|
||||||
|
elif environment_config != null and not stop_offset.is_empty():
|
||||||
|
#start from a specific stop
|
||||||
|
var stop_index: int = clampi(environment_config.train_start_stop_index, 0, stop_offset.size() - 1)
|
||||||
|
train_progress = stop_offset[stop_index]
|
||||||
|
_set_next_stop_index_from_current(stop_index)
|
||||||
|
else:
|
||||||
|
train_progress = wrapf(train_progress, 0.0, total_length)
|
||||||
|
_update_next_stop_index_from_progress()
|
||||||
|
|
||||||
|
_snap_train_to_progress()
|
||||||
|
|
||||||
|
func _set_next_stop_index_from_current(current_stop_index: int) -> void:
|
||||||
|
if stop_offset.is_empty():
|
||||||
|
next_stop_index = 0
|
||||||
|
return
|
||||||
|
|
||||||
|
if train_speed >= 0.0:
|
||||||
|
next_stop_index = (current_stop_index + 1) % stop_offset.size()
|
||||||
|
else:
|
||||||
|
next_stop_index = current_stop_index - 1
|
||||||
|
if next_stop_index < 0:
|
||||||
|
next_stop_index = stop_offset.size() - 1
|
||||||
|
|
||||||
|
func _update_next_stop_index_from_progress() -> void:
|
||||||
|
if stop_offset.is_empty():
|
||||||
|
next_stop_index = 0
|
||||||
|
return
|
||||||
|
|
||||||
|
if train_speed >= 0.0:
|
||||||
|
next_stop_index = 0
|
||||||
|
for i in range(stop_offset.size()):
|
||||||
|
if stop_offset[i] > train_progress + 0.001:
|
||||||
|
next_stop_index = i
|
||||||
|
return
|
||||||
|
return
|
||||||
|
|
||||||
|
next_stop_index = stop_offset.size() - 1
|
||||||
|
for i in range(stop_offset.size() - 1, -1, -1):
|
||||||
|
if stop_offset[i] < train_progress - 0.001:
|
||||||
|
next_stop_index = i
|
||||||
|
return
|
||||||
|
|
||||||
|
func _snap_train_to_progress() -> void:
|
||||||
|
if train_instance == null or curve == null:
|
||||||
|
return
|
||||||
|
|
||||||
|
var total_length: float = curve.get_baked_length()
|
||||||
|
if total_length <= 0.0:
|
||||||
|
return
|
||||||
|
|
||||||
|
train_progress = wrapf(train_progress, 0.0, total_length)
|
||||||
|
var center_position: Vector3 = to_global(curve.sample_baked(train_progress, true))
|
||||||
|
var prog_forward: float = wrapf(train_progress + 2.0, 0.0, total_length)
|
||||||
|
var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
|
||||||
|
|
||||||
|
train_instance.global_position = center_position
|
||||||
|
if center_position.distance_to(forward_position) > 0.01:
|
||||||
|
train_instance.look_at(forward_position, Vector3.UP)
|
||||||
|
train_instance.rotate_y(PI)
|
||||||
|
|
||||||
|
if cameras:
|
||||||
|
cameras.global_position = center_position
|
||||||
|
cameras.global_basis = train_instance.global_basis
|
||||||
|
|
||||||
func build_rails() -> void:
|
func build_rails() -> void:
|
||||||
var mat_wood = StandardMaterial3D.new()
|
var mat_wood = StandardMaterial3D.new()
|
||||||
mat_wood.albedo_color = Color(0.35, 0.2, 0.1)
|
mat_wood.albedo_color = Color(0.35, 0.2, 0.1)
|
||||||
7
core/daynight/FogNoise.tres
Normal file
7
core/daynight/FogNoise.tres
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
[gd_resource type="NoiseTexture2D" format=3 uid="uid://b2xcpt2y8v32x"]
|
||||||
|
|
||||||
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_oqwsk"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
noise = SubResource("FastNoiseLite_oqwsk")
|
||||||
|
seamless = true
|
||||||
@@ -1,9 +1,17 @@
|
|||||||
shader_type canvas_item;
|
shader_type canvas_item;
|
||||||
|
|
||||||
|
// Cattura tutto quello che c'è sotto questo nodo
|
||||||
uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
|
uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
|
||||||
|
|
||||||
uniform float blur_amount : hint_range(0.0, 5.0) = 2.5;
|
uniform float blur_amount : hint_range(0.0, 5.0) = 2.5;
|
||||||
|
uniform float focus_size : hint_range(0.0, 1.0) = 0.4;
|
||||||
|
uniform float transition_softness : hint_range(0.01, 1.0) = 0.3;
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
COLOR = textureLod(screen_texture, SCREEN_UV, blur_amount);
|
float dist_from_center = abs(SCREEN_UV.y - 0.5);
|
||||||
}
|
float mask = smoothstep(focus_size / 2.0, (focus_size / 2.0) + transition_softness, dist_from_center);
|
||||||
|
|
||||||
|
// Applica il blur
|
||||||
|
vec4 blurred_screen = textureLod(screen_texture, SCREEN_UV, blur_amount * mask);
|
||||||
|
COLOR = blurred_screen;
|
||||||
|
}
|
||||||
@@ -1,16 +1,21 @@
|
|||||||
class_name DayNightController
|
class_name DayNightController
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
|
const TIME_OPTION_SUNRISE: int = 0
|
||||||
|
const TIME_OPTION_DAY: int = 1
|
||||||
|
const TIME_OPTION_SUNSET: int = 2
|
||||||
|
const TIME_OPTION_NIGHT: int = 3
|
||||||
|
|
||||||
var environment_config: EnvironmentConfig
|
var environment_config: EnvironmentConfig
|
||||||
|
|
||||||
#Multiply for debug
|
#Multiply for debug
|
||||||
@export var time_scale: float = 1.0
|
@export var time_scale: float = 1.0
|
||||||
|
|
||||||
@export var paused: bool = false
|
@export var paused: bool = false
|
||||||
|
|
||||||
signal time_changed(time: float)
|
signal time_changed(time: float)
|
||||||
|
|
||||||
var current_time: float = 0.0
|
var current_time: float = 0.0
|
||||||
|
var _current_time_option_index: int = -1
|
||||||
|
|
||||||
func _init(environmentconfig: EnvironmentConfig) -> void:
|
func _init(environmentconfig: EnvironmentConfig) -> void:
|
||||||
environment_config = environmentconfig
|
environment_config = environmentconfig
|
||||||
@@ -19,6 +24,7 @@ func _ready() -> void:
|
|||||||
#connect events
|
#connect events
|
||||||
UIEvents.set_day_time.connect(_on_set_day_time)
|
UIEvents.set_day_time.connect(_on_set_day_time)
|
||||||
UIEvents.toggle_pause_daytime.connect(_on_toggle_pause_daytime)
|
UIEvents.toggle_pause_daytime.connect(_on_toggle_pause_daytime)
|
||||||
|
UIEvents.time_option_item_changed.connect(_time_option_changed)
|
||||||
|
|
||||||
current_time = environment_config.start_time
|
current_time = environment_config.start_time
|
||||||
update_time(current_time)
|
update_time(current_time)
|
||||||
@@ -44,9 +50,34 @@ func set_time(t: float) -> void:
|
|||||||
update_time(current_time)
|
update_time(current_time)
|
||||||
|
|
||||||
func update_time(currtime: float) -> void:
|
func update_time(currtime: float) -> void:
|
||||||
|
var time_option_index: int = get_time_option_index(currtime)
|
||||||
|
if time_option_index != _current_time_option_index:
|
||||||
|
_current_time_option_index = time_option_index
|
||||||
|
UIEvents.day_time_option_changed.emit(time_option_index)
|
||||||
|
|
||||||
emit_signal("time_changed", currtime)
|
emit_signal("time_changed", currtime)
|
||||||
UIEvents.day_time_changed.emit(currtime, get_time_string())
|
UIEvents.day_time_changed.emit(currtime, get_time_string())
|
||||||
|
|
||||||
|
func get_time_option_index(currtime: float) -> int:
|
||||||
|
if currtime >= environment_config.night or currtime < environment_config.sunrise:
|
||||||
|
return TIME_OPTION_NIGHT
|
||||||
|
if currtime < environment_config.day:
|
||||||
|
return TIME_OPTION_SUNRISE
|
||||||
|
if currtime < environment_config.sunset:
|
||||||
|
return TIME_OPTION_DAY
|
||||||
|
return TIME_OPTION_SUNSET
|
||||||
|
|
||||||
|
func _time_option_changed(index: int) -> void:
|
||||||
|
match index:
|
||||||
|
TIME_OPTION_SUNRISE:
|
||||||
|
set_time(environment_config.sunrise)
|
||||||
|
TIME_OPTION_DAY:
|
||||||
|
set_time(environment_config.day)
|
||||||
|
TIME_OPTION_SUNSET:
|
||||||
|
set_time(environment_config.sunset)
|
||||||
|
TIME_OPTION_NIGHT:
|
||||||
|
set_time(environment_config.night)
|
||||||
|
|
||||||
func _on_set_day_time(value: float) -> void:
|
func _on_set_day_time(value: float) -> void:
|
||||||
set_time(value)
|
set_time(value)
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
[ext_resource type="Material" uid="uid://codq5gx71rj4o" path="res://core/daynight/environment_dust_material.tres" id="8_amaf0"]
|
[ext_resource type="Material" uid="uid://codq5gx71rj4o" path="res://core/daynight/environment_dust_material.tres" id="8_amaf0"]
|
||||||
[ext_resource type="Shader" uid="uid://bkn6eqgbn37jx" path="res://core/daynight/blur.gdshader" id="9_amaf0"]
|
[ext_resource type="Shader" uid="uid://bkn6eqgbn37jx" path="res://core/daynight/blur.gdshader" id="9_amaf0"]
|
||||||
[ext_resource type="Shader" uid="uid://b5wa82soyhsqm" path="res://core/daynight/environment_shadows.gdshader" id="10_tuauy"]
|
[ext_resource type="Shader" uid="uid://b5wa82soyhsqm" path="res://core/daynight/environment_shadows.gdshader" id="10_tuauy"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b2xcpt2y8v32x" path="res://core/daynight/FogNoise.tres" id="11_tuauy"]
|
||||||
[ext_resource type="FastNoiseLite" uid="uid://c0mtwrkptjcuw" path="res://core/daynight/environment_shadows_noise_clouds.tres" id="11_yn8v8"]
|
[ext_resource type="FastNoiseLite" uid="uid://c0mtwrkptjcuw" path="res://core/daynight/environment_shadows_noise_clouds.tres" id="11_yn8v8"]
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruhh7"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruhh7"]
|
||||||
@@ -31,6 +32,7 @@ render_priority = 0
|
|||||||
shader = ExtResource("2_r4tfj")
|
shader = ExtResource("2_r4tfj")
|
||||||
shader_parameter/use_red_as_alpha = true
|
shader_parameter/use_red_as_alpha = true
|
||||||
shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5)
|
shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5)
|
||||||
|
shader_parameter/fog_density = 0.25
|
||||||
shader_parameter/scroll_speed = Vector2(0.05, 0.01)
|
shader_parameter/scroll_speed = Vector2(0.05, 0.01)
|
||||||
shader_parameter/texture_scale = Vector2(1, 1)
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||||||
shader_parameter/edge_softness_y = 0.2
|
shader_parameter/edge_softness_y = 0.2
|
||||||
@@ -40,9 +42,58 @@ shader_parameter/sun_color = Color(0.2841828, 0.2023238, 0.27953526, 1)
|
|||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_r4tfj"]
|
[sub_resource type="Resource" id="Resource_r4tfj"]
|
||||||
script = ExtResource("2_h6hjk")
|
script = ExtResource("2_h6hjk")
|
||||||
|
morning_color = Color(0.93333334, 0.78039217, 0.6039216, 1)
|
||||||
|
afternoon_color = Color(0.9490196, 0.62352943, 0.38039216, 1)
|
||||||
|
night_color = Color(0.18431373, 0.18431373, 0.4862745, 1)
|
||||||
|
sun_rotation_morning = Vector3(-50, -90, 0)
|
||||||
|
sun_rotation_afternoon = Vector3(-120, -90, 0)
|
||||||
|
sun_rotation_night = Vector3(-130, -90, 0)
|
||||||
|
night_light_energy = 1.0
|
||||||
|
exposure_morning = 0.8
|
||||||
|
exposure_afternoon = 0.7
|
||||||
|
exposure_night = 0.7
|
||||||
|
sky_top_morning = Color(0.11764706, 0.35686275, 0.5411765, 1)
|
||||||
|
sky_top_afternoon = Color(0.7019608, 0.4509804, 0.2, 1)
|
||||||
|
sky_top_night = Color(0.050980393, 0.050980393, 0.14901961, 1)
|
||||||
|
sky_horizon_morning = Color(0.4627451, 0.6745098, 0.8627451, 1)
|
||||||
|
sky_horizon_afternoon = Color(0.93333334, 0.6, 0.8039216, 1)
|
||||||
|
sky_horizon_night = Color(0.14901961, 0.101960786, 0.2509804, 1)
|
||||||
|
grad_top_morning = Color(0.7921569, 0.8784314, 0.95686275, 1)
|
||||||
|
grad_top_afternoon = Color(0.8627451, 0.24313726, 0.5411765, 1)
|
||||||
|
grad_top_night = Color(0.16470589, 0.16470589, 0.26666668, 1)
|
||||||
|
grad_bot_morning = Color(0.05882353, 0.078431375, 0.21568628, 1)
|
||||||
|
grad_bot_afternoon = Color(0.2509804, 0.019607844, 0.043137256, 1)
|
||||||
|
grad_intensity_morning = 0.05
|
||||||
|
grad_intensity_afternoon = 0.1
|
||||||
|
grad_intensity_night = 0.5
|
||||||
|
fog_color_morning = Color(0.7490196, 0.8509804, 0.9490196, 1)
|
||||||
|
fog_color_afternoon = Color(0.9823975, 0.8034449, 0.8778439, 1)
|
||||||
|
fog_color_night = Color(0.38409987, 0.28720453, 0.5907528, 1)
|
||||||
|
fog_density_morning = 0.01
|
||||||
|
fog_density_afternoon = 0.02
|
||||||
|
glow_morning = 0.4
|
||||||
|
glow_night = 0.8
|
||||||
material_fog = SubResource("ShaderMaterial_b5atu")
|
material_fog = SubResource("ShaderMaterial_b5atu")
|
||||||
material_drops = SubResource("StandardMaterial3D_r4tfj")
|
material_drops = SubResource("StandardMaterial3D_r4tfj")
|
||||||
material_clouds = SubResource("ShaderMaterial_ruhh7")
|
material_clouds = SubResource("ShaderMaterial_ruhh7")
|
||||||
|
lightning_color = Color(1, 0.9843137, 0.4627451, 1)
|
||||||
|
lightning_min = 2
|
||||||
|
lightning_max = 4
|
||||||
|
lightning_scale_min = 2.0
|
||||||
|
lightning_scale_max = 5.0
|
||||||
|
godray_max_rain = 30
|
||||||
|
godray_spawn_radius = 100.0
|
||||||
|
godray_spawn_offset = Vector3(20, 80, 20)
|
||||||
|
godray_rotation_degrees = Vector3(50, 30, 0)
|
||||||
|
godray_scale = Vector3(2, 25, 50)
|
||||||
|
snow_amount = 2000.0
|
||||||
|
wind_amount = 50
|
||||||
|
cloud_speed = 0.01
|
||||||
|
fireflies_amount = 550
|
||||||
|
fireflies_spawn_ray = 60.0
|
||||||
|
water_color_morning = Color(0.33333334, 0.654902, 0.5294118, 1)
|
||||||
|
water_color_afternoon = Color(0.5803922, 0.5137255, 0.2901961, 1)
|
||||||
|
water_color_night = Color(0.48235294, 0.45490196, 0.69411767, 1)
|
||||||
metadata/_custom_type_script = "uid://butda6k2tli3o"
|
metadata/_custom_type_script = "uid://butda6k2tli3o"
|
||||||
|
|
||||||
[sub_resource type="Gradient" id="Gradient_i3hjl"]
|
[sub_resource type="Gradient" id="Gradient_i3hjl"]
|
||||||
@@ -85,7 +136,7 @@ gradient = SubResource("Gradient_djqkg")
|
|||||||
lifetime_randomness = 0.5
|
lifetime_randomness = 0.5
|
||||||
emission_shape_scale = Vector3(5, 5, 5)
|
emission_shape_scale = Vector3(5, 5, 5)
|
||||||
emission_shape = 3
|
emission_shape = 3
|
||||||
emission_box_extents = Vector3(25, 5, 25)
|
emission_box_extents = Vector3(1, 1, 1)
|
||||||
direction = Vector3(0, 1, 0)
|
direction = Vector3(0, 1, 0)
|
||||||
initial_velocity_min = 6.0
|
initial_velocity_min = 6.0
|
||||||
initial_velocity_max = 6.0
|
initial_velocity_max = 6.0
|
||||||
@@ -99,10 +150,9 @@ point_count = 3
|
|||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cer0u"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cer0u"]
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = ExtResource("5_djqkg")
|
shader = ExtResource("5_djqkg")
|
||||||
shader_parameter/wave_frequency = 1.0
|
shader_parameter/time_scale = 3.065
|
||||||
shader_parameter/base_amplitude = 0.5
|
shader_parameter/wave_amplitude = 0.3
|
||||||
shader_parameter/secondary_ratio = 0.6
|
shader_parameter/wave_frequency = 0.25
|
||||||
shader_parameter/time_scale_base = 3.0
|
|
||||||
|
|
||||||
[sub_resource type="TubeTrailMesh" id="TubeTrailMesh_vo82p"]
|
[sub_resource type="TubeTrailMesh" id="TubeTrailMesh_vo82p"]
|
||||||
material = SubResource("ShaderMaterial_cer0u")
|
material = SubResource("ShaderMaterial_cer0u")
|
||||||
@@ -174,7 +224,9 @@ size = Vector2(0.05, 0.8)
|
|||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kavln"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kavln"]
|
||||||
shader = ExtResource("9_amaf0")
|
shader = ExtResource("9_amaf0")
|
||||||
shader_parameter/blur_amount = 0.6000000285
|
shader_parameter/blur_amount = 0.50000002375
|
||||||
|
shader_parameter/focus_size = 0.54400002584
|
||||||
|
shader_parameter/transition_softness = 0.00999999977648
|
||||||
|
|
||||||
[sub_resource type="QuadMesh" id="QuadMesh_sxgg7"]
|
[sub_resource type="QuadMesh" id="QuadMesh_sxgg7"]
|
||||||
size = Vector2(2, 2)
|
size = Vector2(2, 2)
|
||||||
@@ -184,12 +236,12 @@ noise = ExtResource("11_yn8v8")
|
|||||||
seamless = true
|
seamless = true
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_oqt1s"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_oqt1s"]
|
||||||
render_priority = 0
|
render_priority = -1
|
||||||
shader = ExtResource("10_tuauy")
|
shader = ExtResource("10_tuauy")
|
||||||
shader_parameter/noise_texture = SubResource("NoiseTexture2D_0fcg4")
|
shader_parameter/noise_texture = SubResource("NoiseTexture2D_0fcg4")
|
||||||
shader_parameter/cloud_scale = 0.0070000003325
|
shader_parameter/cloud_scale = 0.0070000003325
|
||||||
shader_parameter/cloud_speed = 0.0030000001425
|
shader_parameter/cloud_speed = 0.0030000001425
|
||||||
shader_parameter/direction = Vector2(0.5, 0.2)
|
shader_parameter/direction = Vector2(0.1, 0.025)
|
||||||
shader_parameter/sun_angle = Vector2(0.5, 0.5)
|
shader_parameter/sun_angle = Vector2(0.5, 0.5)
|
||||||
shader_parameter/cloud_density = 0.400000019
|
shader_parameter/cloud_density = 0.400000019
|
||||||
shader_parameter/center_sharpness = 0.138000006555
|
shader_parameter/center_sharpness = 0.138000006555
|
||||||
@@ -201,7 +253,24 @@ shader_parameter/fade_end = 800.000035625
|
|||||||
shader_parameter/height_fade_start = 10.0
|
shader_parameter/height_fade_start = 10.0
|
||||||
shader_parameter/height_fade_end = 50.0
|
shader_parameter/height_fade_end = 50.0
|
||||||
|
|
||||||
[node name="EnvironmentManager" type="Node3D" unique_id=1611939731 node_paths=PackedStringArray("particles_wind", "particles_snow", "particles_fireflies", "particles_rain", "environment_dust", "blur", "environment_shadows")]
|
[sub_resource type="QuadMesh" id="QuadMesh_yn8v8"]
|
||||||
|
size = Vector2(2, 2)
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sxgg7"]
|
||||||
|
render_priority = 2
|
||||||
|
shader = ExtResource("2_r4tfj")
|
||||||
|
shader_parameter/fog_noise = ExtResource("11_tuauy")
|
||||||
|
shader_parameter/use_red_as_alpha = true
|
||||||
|
shader_parameter/fog_color = Color(0.8, 0.8509804, 0.9019608, 0.2509804)
|
||||||
|
shader_parameter/fog_density = 0.25
|
||||||
|
shader_parameter/scroll_speed = Vector2(0, 0.01)
|
||||||
|
shader_parameter/texture_scale = Vector2(1, 1)
|
||||||
|
shader_parameter/edge_softness_y = 0.16400000779
|
||||||
|
shader_parameter/edge_softness_x = 0.5
|
||||||
|
shader_parameter/night_intensity = 0.0
|
||||||
|
shader_parameter/sun_color = Color(1, 1, 1, 1)
|
||||||
|
|
||||||
|
[node name="EnvironmentManager" type="Node3D" unique_id=1611939731 node_paths=PackedStringArray("particles_wind", "particles_snow", "particles_fireflies", "particles_rain", "environment_dust", "blur", "environment_shadows", "fog")]
|
||||||
script = ExtResource("1_wecen")
|
script = ExtResource("1_wecen")
|
||||||
environment_config = SubResource("Resource_r4tfj")
|
environment_config = SubResource("Resource_r4tfj")
|
||||||
particles_wind = NodePath("Particles_Wind")
|
particles_wind = NodePath("Particles_Wind")
|
||||||
@@ -212,6 +281,7 @@ godray = ExtResource("5_411rw")
|
|||||||
environment_dust = NodePath("EnvironmentDust")
|
environment_dust = NodePath("EnvironmentDust")
|
||||||
blur = NodePath("Blur")
|
blur = NodePath("Blur")
|
||||||
environment_shadows = NodePath("EnvironmentCloudsShadows")
|
environment_shadows = NodePath("EnvironmentCloudsShadows")
|
||||||
|
fog = NodePath("Fog")
|
||||||
|
|
||||||
[node name="Particles_Fireflies" type="GPUParticles3D" parent="." unique_id=947538133]
|
[node name="Particles_Fireflies" type="GPUParticles3D" parent="." unique_id=947538133]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||||
@@ -222,9 +292,10 @@ process_material = SubResource("ParticleProcessMaterial_i3hjl")
|
|||||||
draw_pass_1 = SubResource("QuadMesh_b5atu")
|
draw_pass_1 = SubResource("QuadMesh_b5atu")
|
||||||
|
|
||||||
[node name="Particles_Wind" type="GPUParticles3D" parent="." unique_id=1238214694]
|
[node name="Particles_Wind" type="GPUParticles3D" parent="." unique_id=1238214694]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 50, 0)
|
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 50, 0)
|
||||||
|
cast_shadow = 0
|
||||||
emitting = false
|
emitting = false
|
||||||
amount = 100
|
amount = 25
|
||||||
lifetime = 3.0
|
lifetime = 3.0
|
||||||
fixed_fps = 60
|
fixed_fps = 60
|
||||||
process_material = SubResource("ParticleProcessMaterial_ruhh7")
|
process_material = SubResource("ParticleProcessMaterial_ruhh7")
|
||||||
@@ -271,3 +342,15 @@ mouse_filter = 2
|
|||||||
extra_cull_margin = 16384.0
|
extra_cull_margin = 16384.0
|
||||||
mesh = SubResource("QuadMesh_sxgg7")
|
mesh = SubResource("QuadMesh_sxgg7")
|
||||||
surface_material_override/0 = SubResource("ShaderMaterial_oqt1s")
|
surface_material_override/0 = SubResource("ShaderMaterial_oqt1s")
|
||||||
|
|
||||||
|
[node name="Fog" type="Node3D" parent="." unique_id=1626352238]
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="Fog" unique_id=96635311]
|
||||||
|
transform = Transform3D(-42.075005, 7.553328e-06, 1.7196172e-13, 0, -3.7766642e-06, 45, 3.6783138e-06, 86.4, 1.9670128e-06, -41.926987, 14, 0)
|
||||||
|
mesh = SubResource("QuadMesh_yn8v8")
|
||||||
|
surface_material_override/0 = SubResource("ShaderMaterial_sxgg7")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Fog" unique_id=10121049]
|
||||||
|
transform = Transform3D(-42.075005, 7.553328e-06, 1.7196172e-13, 0, -3.7766642e-06, 45, 3.6783138e-06, 86.4, 1.9670128e-06, 59.320038, 14, 0)
|
||||||
|
mesh = SubResource("QuadMesh_yn8v8")
|
||||||
|
surface_material_override/0 = SubResource("ShaderMaterial_sxgg7")
|
||||||
|
|||||||
@@ -1,6 +1,10 @@
|
|||||||
class_name EnvironmentManagerRoot
|
class_name EnvironmentManagerRoot
|
||||||
extends Node3D
|
extends Node3D
|
||||||
|
|
||||||
|
const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
|
||||||
|
const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
|
||||||
|
const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 2 #how many update of the environment (apply materials) will be done per frame
|
||||||
|
|
||||||
@export var environment_config: EnvironmentConfig
|
@export var environment_config: EnvironmentConfig
|
||||||
|
|
||||||
@export_group("Camera")
|
@export_group("Camera")
|
||||||
@@ -16,6 +20,7 @@ extends Node3D
|
|||||||
@export var environment_dust: ColorRect
|
@export var environment_dust: ColorRect
|
||||||
@export var blur: ColorRect
|
@export var blur: ColorRect
|
||||||
@export var environment_shadows: MeshInstance3D
|
@export var environment_shadows: MeshInstance3D
|
||||||
|
@export var fog: Node3D
|
||||||
|
|
||||||
@export_group("Sound")
|
@export_group("Sound")
|
||||||
@export var thunder_sounds: Array[AudioStream]
|
@export var thunder_sounds: Array[AudioStream]
|
||||||
@@ -30,9 +35,13 @@ var weather_controller: WeatherController
|
|||||||
|
|
||||||
var day_tween: Tween
|
var day_tween: Tween
|
||||||
var day_time: float = 0.0
|
var day_time: float = 0.0
|
||||||
|
var pending_environment_nodes: Dictionary = {}
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
|
||||||
|
#connect shader when new node is added
|
||||||
|
get_tree().node_added.connect(_on_tree_node_added)
|
||||||
|
|
||||||
#set noise texture 2d to materials in special group
|
#set noise texture 2d to materials in special group
|
||||||
ApplyWindNoiseToMaterials()
|
ApplyWindNoiseToMaterials()
|
||||||
#set weather overlay (snow + rain) to materials in special group
|
#set weather overlay (snow + rain) to materials in special group
|
||||||
@@ -55,6 +64,7 @@ func _ready() -> void:
|
|||||||
godray,
|
godray,
|
||||||
environment_dust,
|
environment_dust,
|
||||||
blur,
|
blur,
|
||||||
|
fog,
|
||||||
environment_shadows,
|
environment_shadows,
|
||||||
sun,
|
sun,
|
||||||
environment,
|
environment,
|
||||||
@@ -67,10 +77,67 @@ func _ready() -> void:
|
|||||||
weather_controller.name = "WeatherController"
|
weather_controller.name = "WeatherController"
|
||||||
add_child(weather_controller)
|
add_child(weather_controller)
|
||||||
|
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
_process_pending_environment_nodes()
|
||||||
|
|
||||||
|
func _on_tree_node_added(node: Node) -> void:
|
||||||
|
if node.is_in_group("wind_node") or node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
|
||||||
|
_queue_dynamic_environment_node(node)
|
||||||
|
|
||||||
|
func _queue_dynamic_environment_node(node: Node) -> void:
|
||||||
|
if not is_instance_valid(node):
|
||||||
|
return
|
||||||
|
|
||||||
|
var ancestor = node.get_parent()
|
||||||
|
while ancestor != null:
|
||||||
|
if pending_environment_nodes.has(ancestor.get_instance_id()):
|
||||||
|
return
|
||||||
|
ancestor = ancestor.get_parent()
|
||||||
|
|
||||||
|
var stale_ids: Array[int] = []
|
||||||
|
for node_id in pending_environment_nodes.keys():
|
||||||
|
var pending_node = pending_environment_nodes[node_id]
|
||||||
|
if not is_instance_valid(pending_node):
|
||||||
|
stale_ids.append(node_id)
|
||||||
|
continue
|
||||||
|
if node.is_ancestor_of(pending_node):
|
||||||
|
stale_ids.append(node_id)
|
||||||
|
|
||||||
|
for node_id in stale_ids:
|
||||||
|
pending_environment_nodes.erase(node_id)
|
||||||
|
|
||||||
|
pending_environment_nodes[node.get_instance_id()] = node
|
||||||
|
|
||||||
|
func _process_pending_environment_nodes() -> void:
|
||||||
|
var processed = 0
|
||||||
|
for node_id in pending_environment_nodes.keys():
|
||||||
|
if processed >= DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME:
|
||||||
|
break
|
||||||
|
|
||||||
|
var node = pending_environment_nodes[node_id]
|
||||||
|
pending_environment_nodes.erase(node_id)
|
||||||
|
if not is_instance_valid(node):
|
||||||
|
continue
|
||||||
|
|
||||||
|
_apply_dynamic_environment_materials(node)
|
||||||
|
processed += 1
|
||||||
|
|
||||||
|
func _apply_dynamic_environment_materials(node: Node) -> void:
|
||||||
|
if not is_instance_valid(node):
|
||||||
|
return
|
||||||
|
|
||||||
|
if node.is_in_group("wind_node"):
|
||||||
|
_apply_wind_noise_to_node(node, NOISE_TEXTURE)
|
||||||
|
|
||||||
|
if node.is_in_group("weather_node"):
|
||||||
|
_apply_weather_overlay_to_node(node, WEATHER_SHADER)
|
||||||
|
|
||||||
|
if node.is_in_group("weather_vegetables_node"):
|
||||||
|
_clear_weather_overlay_from_node(node)
|
||||||
|
|
||||||
func ApplyWindNoiseToMaterials():
|
func ApplyWindNoiseToMaterials():
|
||||||
var noise_tex = preload("res://core/daynight/noise.tres")
|
|
||||||
for node in get_tree().get_nodes_in_group("wind_node"):
|
for node in get_tree().get_nodes_in_group("wind_node"):
|
||||||
_apply_wind_noise_to_node(node, noise_tex)
|
_apply_wind_noise_to_node(node, NOISE_TEXTURE)
|
||||||
|
|
||||||
func _apply_wind_noise_to_node(node: Node, noise_tex: Texture2D) -> void:
|
func _apply_wind_noise_to_node(node: Node, noise_tex: Texture2D) -> void:
|
||||||
if node is GeometryInstance3D:
|
if node is GeometryInstance3D:
|
||||||
@@ -88,15 +155,57 @@ func _apply_wind_noise_to_node(node: Node, noise_tex: Texture2D) -> void:
|
|||||||
_apply_wind_noise_to_node(child, noise_tex)
|
_apply_wind_noise_to_node(child, noise_tex)
|
||||||
|
|
||||||
func ApplyWeatherShaderToMaterials():
|
func ApplyWeatherShaderToMaterials():
|
||||||
var weather_shader = preload("res://core/daynight/weather_overlay.tres")
|
|
||||||
|
|
||||||
for node in get_tree().get_nodes_in_group("weather_node"):
|
for node in get_tree().get_nodes_in_group("weather_node"):
|
||||||
if node is GeometryInstance3D:
|
_apply_weather_overlay_to_node(node, WEATHER_SHADER)
|
||||||
node.material_overlay = weather_shader
|
|
||||||
|
for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
|
||||||
|
_clear_weather_overlay_from_node(node)
|
||||||
|
|
||||||
|
func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
|
||||||
|
if node.is_in_group("weather_vegetables_node"):
|
||||||
|
_clear_weather_overlay_from_node(node)
|
||||||
|
return
|
||||||
|
|
||||||
|
if node is GeometryInstance3D:
|
||||||
|
if _geometry_uses_alpha_texture(node):
|
||||||
|
node.material_overlay = null
|
||||||
else:
|
else:
|
||||||
for child in node.get_children():
|
node.material_overlay = material
|
||||||
if child is GeometryInstance3D:
|
|
||||||
child.material_overlay = weather_shader
|
for child in node.get_children():
|
||||||
|
_apply_weather_overlay_to_node(child, material)
|
||||||
|
|
||||||
|
func _clear_weather_overlay_from_node(node: Node) -> void:
|
||||||
|
if node is GeometryInstance3D:
|
||||||
|
node.material_overlay = null
|
||||||
|
|
||||||
|
for child in node.get_children():
|
||||||
|
_clear_weather_overlay_from_node(child)
|
||||||
|
|
||||||
|
func _geometry_uses_alpha_texture(node: GeometryInstance3D) -> bool:
|
||||||
|
var material_override := node.material_override as ShaderMaterial
|
||||||
|
if _shader_material_uses_alpha_texture(material_override):
|
||||||
|
return true
|
||||||
|
|
||||||
|
if node is MeshInstance3D:
|
||||||
|
for surface_index in node.get_surface_override_material_count():
|
||||||
|
var surface_material := node.get_surface_override_material(surface_index) as ShaderMaterial
|
||||||
|
if _shader_material_uses_alpha_texture(surface_material):
|
||||||
|
return true
|
||||||
|
|
||||||
|
if node.mesh:
|
||||||
|
for surface_index in node.mesh.get_surface_count():
|
||||||
|
var mesh_material := node.mesh.surface_get_material(surface_index) as ShaderMaterial
|
||||||
|
if _shader_material_uses_alpha_texture(mesh_material):
|
||||||
|
return true
|
||||||
|
|
||||||
|
return false
|
||||||
|
|
||||||
|
func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
|
||||||
|
if material == null or material.shader == null:
|
||||||
|
return false
|
||||||
|
|
||||||
|
return material.shader.code.find("alpha_texture") != -1
|
||||||
|
|
||||||
func select_day_time(normalized_time: float) -> void:
|
func select_day_time(normalized_time: float) -> void:
|
||||||
#set show_day_time_debug = true to show debug on screen
|
#set show_day_time_debug = true to show debug on screen
|
||||||
|
|||||||
@@ -67,7 +67,6 @@ void fragment() {
|
|||||||
float is_center = step(center_sharpness, internal_n);
|
float is_center = step(center_sharpness, internal_n);
|
||||||
|
|
||||||
ALBEDO = shadow_color;
|
ALBEDO = shadow_color;
|
||||||
|
|
||||||
ALPHA = mix(opacity_edge, opacity_center, is_center) * final_fade;
|
ALPHA = mix(opacity_edge, opacity_center, is_center) * final_fade;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ uniform bool use_red_as_alpha = true;
|
|||||||
|
|
||||||
group_uniforms Settings;
|
group_uniforms Settings;
|
||||||
uniform vec4 fog_color : source_color = vec4(0.8, 0.85, 0.9, 0.5);
|
uniform vec4 fog_color : source_color = vec4(0.8, 0.85, 0.9, 0.5);
|
||||||
|
uniform float fog_density : hint_range(0.0, 1.0) = 0.25;
|
||||||
uniform vec2 scroll_speed = vec2(0.05, 0.01);
|
uniform vec2 scroll_speed = vec2(0.05, 0.01);
|
||||||
uniform vec2 texture_scale = vec2(1.0, 1.0);
|
uniform vec2 texture_scale = vec2(1.0, 1.0);
|
||||||
|
|
||||||
@@ -36,5 +37,5 @@ void fragment() {
|
|||||||
vec3 dark_fog = tinted_fog * 0.5;
|
vec3 dark_fog = tinted_fog * 0.5;
|
||||||
ALBEDO = mix(tinted_fog, dark_fog, night_intensity);
|
ALBEDO = mix(tinted_fog, dark_fog, night_intensity);
|
||||||
|
|
||||||
ALPHA = fog_color.a * noise_alpha * edge_mask;
|
ALPHA = fog_color.a * fog_density * noise_alpha * edge_mask;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,7 +8,12 @@ global uniform float global_wind_speed;
|
|||||||
global uniform float global_wind_strength;
|
global uniform float global_wind_strength;
|
||||||
global uniform vec2 global_wind_direction;
|
global uniform vec2 global_wind_direction;
|
||||||
//global uniform sampler2D global_wind_noise : filter_linear_mipmap;
|
//global uniform sampler2D global_wind_noise : filter_linear_mipmap;
|
||||||
global uniform float global_snow_amount;
|
global uniform float global_snow_start_time = -1.0;
|
||||||
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
|
global uniform float global_rain_intensity;
|
||||||
|
|
||||||
// --- PARAMETRI ESTETICI ---
|
// --- PARAMETRI ESTETICI ---
|
||||||
uniform bool billboard_enabled = true;
|
uniform bool billboard_enabled = true;
|
||||||
@@ -28,6 +33,7 @@ uniform vec4 variance_color : source_color = vec4(0.3, 0.5, 0.2, 1.0); // Colore
|
|||||||
uniform float variance_intensity : hint_range(0.0, 1.0) = 0.4; // Quanto si vedono le chiazze
|
uniform float variance_intensity : hint_range(0.0, 1.0) = 0.4; // Quanto si vedono le chiazze
|
||||||
|
|
||||||
uniform vec4 snow_color : source_color = vec4(0.85, 0.9, 0.95, 1.0);
|
uniform vec4 snow_color : source_color = vec4(0.85, 0.9, 0.95, 1.0);
|
||||||
|
uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
|
||||||
|
|
||||||
// --- CONTROLLO GRADIENTE E RANDOM ---
|
// --- CONTROLLO GRADIENTE E RANDOM ---
|
||||||
uniform float height_min = 0.0;
|
uniform float height_min = 0.0;
|
||||||
@@ -38,6 +44,7 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
|
|||||||
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
||||||
|
|
||||||
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
||||||
|
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
|
||||||
|
|
||||||
varying vec3 v_final_color;
|
varying vec3 v_final_color;
|
||||||
varying float v_shade_factor;
|
varying float v_shade_factor;
|
||||||
@@ -49,6 +56,21 @@ float hash(vec3 p) {
|
|||||||
return fract((p.x + p.y) * p.z);
|
return fract((p.x + p.y) * p.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
||||||
v_world_pos = instance_pos; // Salviamo la posizione dell'istanza
|
v_world_pos = instance_pos; // Salviamo la posizione dell'istanza
|
||||||
@@ -109,26 +131,31 @@ void fragment() {
|
|||||||
float noise_sample = texture(color_variance_noise, v_world_pos.xz * variance_scale).r;
|
float noise_sample = texture(color_variance_noise, v_world_pos.xz * variance_scale).r;
|
||||||
// Applichiamo la variazione al colore finale dell'erba
|
// Applichiamo la variazione al colore finale dell'erba
|
||||||
vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
|
vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
|
||||||
|
|
||||||
|
float snow_amount = smoothstep(0.0, 1.0, get_snow_progress());
|
||||||
|
|
||||||
float top_mask = 1.0 - shifted_uv.y;
|
float top_mask = 1.0 - shifted_uv.y;
|
||||||
float snow_mask = smoothstep(1.0 - global_snow_amount, 1.2 - global_snow_amount, top_mask);
|
float snow_mask = smoothstep(0.65, 1.0, top_mask) * snow_amount * snow_visibility;
|
||||||
snow_mask *= step(0.01, global_snow_amount);
|
snow_mask *= step(0.01, snow_amount);
|
||||||
|
|
||||||
vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
|
vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
|
||||||
vec3 shaded_snow = mix(dark_snow, snow_color.rgb, v_shade_factor);
|
vec3 shaded_snow = mix(dark_snow, snow_color.rgb, v_shade_factor);
|
||||||
|
|
||||||
// Mescoliamo il colore variato con la neve
|
// Mescoliamo il colore variato con la neve
|
||||||
vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask);
|
vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask);
|
||||||
|
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
|
||||||
|
final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);
|
||||||
|
float final_roughness = mix(0.02, 0.005, rain_int);
|
||||||
|
|
||||||
ALBEDO = final_albedo;
|
ALBEDO = final_albedo;
|
||||||
ALPHA = tex.r * opacity;
|
ALPHA = tex.r * opacity;
|
||||||
ALPHA_SCISSOR_THRESHOLD = 0.5;
|
ALPHA_SCISSOR_THRESHOLD = 0.5;
|
||||||
|
|
||||||
ROUGHNESS = 0.02;
|
ROUGHNESS = final_roughness;
|
||||||
}
|
}
|
||||||
|
|
||||||
void light() {
|
void light() {
|
||||||
float shadow_factor = mix(1.0 - cast_shadow_strength, 1.0, ATTENUATION);
|
float shadow_factor = mix(1.0 - cast_shadow_strength, 1.0, ATTENUATION);
|
||||||
float cutoff_mask = smoothstep(0.0, 0.05, ATTENUATION);
|
float cutoff_mask = smoothstep(0.0, 0.05, ATTENUATION);
|
||||||
DIFFUSE_LIGHT += (shadow_factor * LIGHT_COLOR) * cutoff_mask;
|
DIFFUSE_LIGHT += (shadow_factor * LIGHT_COLOR) * cutoff_mask;
|
||||||
}
|
}
|
||||||
|
|||||||
107
core/daynight/snow_cap.gd
Normal file
107
core/daynight/snow_cap.gd
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
## Procedural snow cap geometry for flat roofs and vehicles.
|
||||||
|
extends Node3D
|
||||||
|
|
||||||
|
enum PlacementMode {
|
||||||
|
AUTO_TARGET_AABB,
|
||||||
|
MANUAL_SURFACE,
|
||||||
|
}
|
||||||
|
|
||||||
|
const SNOW_CAP_SHADER: Shader = preload("res://core/daynight/snow_cap.gdshader")
|
||||||
|
|
||||||
|
@export var placement_mode: PlacementMode = PlacementMode.AUTO_TARGET_AABB
|
||||||
|
@export var target_path: NodePath
|
||||||
|
@export var size_inset: Vector2 = Vector2(0.25, 1.0)
|
||||||
|
@export var position_offset: Vector3 = Vector3(0.0, -0.08, 0.0)
|
||||||
|
@export var max_snow_height: float = 0.2
|
||||||
|
@export_range(1, 24) var subdivide_width: int = 6
|
||||||
|
@export_range(1, 24) var subdivide_depth: int = 18
|
||||||
|
@export var manual_surface_center: Vector3 = Vector3.ZERO
|
||||||
|
@export var manual_surface_size: Vector2 = Vector2(2.0, 6.0)
|
||||||
|
|
||||||
|
var _mesh_instance: MeshInstance3D
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
add_to_group("weather_overlay_ignore")
|
||||||
|
_ensure_mesh_instance()
|
||||||
|
_rebuild()
|
||||||
|
|
||||||
|
func rebuild() -> void:
|
||||||
|
_rebuild()
|
||||||
|
|
||||||
|
func _ensure_mesh_instance() -> void:
|
||||||
|
_mesh_instance = get_node_or_null("SnowCapMesh") as MeshInstance3D
|
||||||
|
if _mesh_instance != null:
|
||||||
|
return
|
||||||
|
|
||||||
|
_mesh_instance = MeshInstance3D.new()
|
||||||
|
_mesh_instance.name = "SnowCapMesh"
|
||||||
|
_mesh_instance.add_to_group("weather_overlay_ignore")
|
||||||
|
add_child(_mesh_instance)
|
||||||
|
|
||||||
|
func _rebuild() -> void:
|
||||||
|
var cap_width: float = 0.0
|
||||||
|
var cap_depth: float = 0.0
|
||||||
|
var cap_surface_center := Vector3.ZERO
|
||||||
|
|
||||||
|
if placement_mode == PlacementMode.MANUAL_SURFACE:
|
||||||
|
cap_width = manual_surface_size.x
|
||||||
|
cap_depth = manual_surface_size.y
|
||||||
|
cap_surface_center = manual_surface_center
|
||||||
|
else:
|
||||||
|
var target_mesh: MeshInstance3D = get_node_or_null(target_path) as MeshInstance3D
|
||||||
|
if target_mesh == null:
|
||||||
|
if _mesh_instance:
|
||||||
|
_mesh_instance.visible = false
|
||||||
|
return
|
||||||
|
|
||||||
|
var target_aabb: AABB = _get_target_aabb(target_mesh)
|
||||||
|
cap_width = max(target_aabb.size.x - size_inset.x, 0.1)
|
||||||
|
cap_depth = max(target_aabb.size.z - size_inset.y, 0.1)
|
||||||
|
cap_surface_center = Vector3(
|
||||||
|
target_aabb.position.x + target_aabb.size.x * 0.5,
|
||||||
|
target_aabb.position.y + target_aabb.size.y,
|
||||||
|
target_aabb.position.z + target_aabb.size.z * 0.5
|
||||||
|
)
|
||||||
|
|
||||||
|
var cap_center := cap_surface_center + Vector3(0.0, max_snow_height * 0.5, 0.0)
|
||||||
|
|
||||||
|
var box_mesh := BoxMesh.new()
|
||||||
|
box_mesh.size = Vector3(cap_width, max_snow_height, cap_depth)
|
||||||
|
box_mesh.subdivide_width = subdivide_width
|
||||||
|
box_mesh.subdivide_depth = subdivide_depth
|
||||||
|
_mesh_instance.mesh = box_mesh
|
||||||
|
_mesh_instance.position = cap_center + position_offset
|
||||||
|
_mesh_instance.material_override = _build_material(cap_width, cap_depth)
|
||||||
|
_mesh_instance.visible = true
|
||||||
|
|
||||||
|
func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
|
||||||
|
var material := ShaderMaterial.new()
|
||||||
|
material.shader = SNOW_CAP_SHADER
|
||||||
|
material.set_shader_parameter("max_height", max_snow_height)
|
||||||
|
material.set_shader_parameter("half_width", cap_width * 0.5)
|
||||||
|
material.set_shader_parameter("half_depth", cap_depth * 0.5)
|
||||||
|
return material
|
||||||
|
|
||||||
|
func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
|
||||||
|
var points: Array[Vector3] = []
|
||||||
|
for point in _get_aabb_points(target_mesh.get_aabb()):
|
||||||
|
points.append(target_mesh.transform * point)
|
||||||
|
|
||||||
|
var merged := AABB(points[0], Vector3.ZERO)
|
||||||
|
for point in points:
|
||||||
|
merged = merged.expand(point)
|
||||||
|
return merged
|
||||||
|
|
||||||
|
func _get_aabb_points(aabb: AABB) -> Array[Vector3]:
|
||||||
|
var p: Vector3 = aabb.position
|
||||||
|
var s: Vector3 = aabb.size
|
||||||
|
return [
|
||||||
|
p,
|
||||||
|
p + Vector3(s.x, 0.0, 0.0),
|
||||||
|
p + Vector3(0.0, s.y, 0.0),
|
||||||
|
p + Vector3(0.0, 0.0, s.z),
|
||||||
|
p + Vector3(s.x, s.y, 0.0),
|
||||||
|
p + Vector3(s.x, 0.0, s.z),
|
||||||
|
p + Vector3(0.0, s.y, s.z),
|
||||||
|
p + s,
|
||||||
|
]
|
||||||
1
core/daynight/snow_cap.gd.uid
Normal file
1
core/daynight/snow_cap.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bxc6ketfgedxw
|
||||||
116
core/daynight/snow_cap.gdshader
Normal file
116
core/daynight/snow_cap.gdshader
Normal file
@@ -0,0 +1,116 @@
|
|||||||
|
shader_type spatial;
|
||||||
|
render_mode blend_mix, cull_back, depth_draw_opaque;
|
||||||
|
|
||||||
|
global uniform float global_snow_start_time = -1.0;
|
||||||
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
|
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||||
|
|
||||||
|
uniform float max_height : hint_range(0.02, 1.0) = 0.2;
|
||||||
|
uniform float half_width : hint_range(0.01, 20.0) = 1.0;
|
||||||
|
uniform float half_depth : hint_range(0.01, 20.0) = 1.0;
|
||||||
|
uniform float noise_scale : hint_range(0.05, 2.0) = 0.35;
|
||||||
|
uniform float noise_strength : hint_range(0.0, 0.4) = 0.18;
|
||||||
|
uniform float edge_rounding : hint_range(0.0, 0.3) = 0.12;
|
||||||
|
uniform float side_shade : hint_range(0.2, 1.0) = 0.82;
|
||||||
|
uniform float sparkle_strength : hint_range(0.0, 0.1) = 0.03;
|
||||||
|
|
||||||
|
varying float v_snow_amount;
|
||||||
|
varying float v_noise;
|
||||||
|
|
||||||
|
float hash(vec2 p) {
|
||||||
|
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
|
||||||
|
}
|
||||||
|
|
||||||
|
float value_noise(vec2 p) {
|
||||||
|
vec2 i = floor(p);
|
||||||
|
vec2 f = fract(p);
|
||||||
|
vec2 u = f * f * (3.0 - 2.0 * f);
|
||||||
|
|
||||||
|
float a = hash(i);
|
||||||
|
float b = hash(i + vec2(1.0, 0.0));
|
||||||
|
float c = hash(i + vec2(0.0, 1.0));
|
||||||
|
float d = hash(i + vec2(1.0, 1.0));
|
||||||
|
|
||||||
|
return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
float fbm(vec2 p) {
|
||||||
|
float value = 0.0;
|
||||||
|
float amplitude = 0.5;
|
||||||
|
float frequency = 1.0;
|
||||||
|
|
||||||
|
for (int i = 0; i < 4; i++) {
|
||||||
|
value += value_noise(p * frequency) * amplitude;
|
||||||
|
frequency *= 2.0;
|
||||||
|
amplitude *= 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
return clamp(value, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float get_snow_amount() {
|
||||||
|
float snow_amount = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_amount = clamp(
|
||||||
|
(TIME - global_snow_start_time) * global_snow_accumulation_speed,
|
||||||
|
0.0,
|
||||||
|
1.0
|
||||||
|
);
|
||||||
|
snow_amount = max(snow_amount, timed_amount);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_amount = min(snow_amount, 1.0 - melt);
|
||||||
|
}
|
||||||
|
return snow_amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
vec3 base_vertex = VERTEX;
|
||||||
|
vec3 world_pos = (MODEL_MATRIX * vec4(base_vertex, 1.0)).xyz;
|
||||||
|
float snow_amount = get_snow_amount();
|
||||||
|
float noise_val = fbm(world_pos.xz * noise_scale);
|
||||||
|
float thickness = max_height * snow_amount * mix(
|
||||||
|
1.0 - noise_strength,
|
||||||
|
1.0 + noise_strength,
|
||||||
|
noise_val
|
||||||
|
);
|
||||||
|
float footprint_growth = smoothstep(0.0, 0.35, snow_amount);
|
||||||
|
|
||||||
|
float from_bottom = clamp((base_vertex.y + max_height * 0.5) / max_height, 0.0, 1.0);
|
||||||
|
VERTEX.y = -max_height * 0.5 + thickness * from_bottom;
|
||||||
|
VERTEX.x *= mix(0.92, 1.0, footprint_growth);
|
||||||
|
VERTEX.z *= mix(0.94, 1.0, footprint_growth);
|
||||||
|
|
||||||
|
float edge_x = abs(base_vertex.x) / max(half_width, 0.001);
|
||||||
|
float edge_z = abs(base_vertex.z) / max(half_depth, 0.001);
|
||||||
|
float edge_mask = smoothstep(0.55, 1.0, max(edge_x, edge_z));
|
||||||
|
float top_mask = smoothstep(0.6, 1.0, from_bottom) * snow_amount;
|
||||||
|
float round_factor = edge_rounding * edge_mask * top_mask;
|
||||||
|
VERTEX.x *= 1.0 - round_factor;
|
||||||
|
VERTEX.z *= 1.0 - round_factor;
|
||||||
|
|
||||||
|
v_snow_amount = snow_amount;
|
||||||
|
v_noise = noise_val;
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
if (v_snow_amount <= 0.001) {
|
||||||
|
ALPHA = 0.0;
|
||||||
|
ALBEDO = global_snow_color.rgb;
|
||||||
|
ROUGHNESS = 1.0;
|
||||||
|
SPECULAR = 0.0;
|
||||||
|
} else {
|
||||||
|
float facing_up = clamp(NORMAL.y, 0.0, 1.0);
|
||||||
|
float shade = mix(-sparkle_strength, sparkle_strength, v_noise);
|
||||||
|
vec3 snow_albedo = clamp(global_snow_color.rgb + vec3(shade), 0.0, 1.0);
|
||||||
|
|
||||||
|
ALBEDO = mix(snow_albedo * side_shade, snow_albedo, facing_up);
|
||||||
|
ROUGHNESS = mix(0.95, 0.72, facing_up);
|
||||||
|
SPECULAR = 0.18;
|
||||||
|
ALPHA = smoothstep(0.0, 0.28, v_snow_amount);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
core/daynight/snow_cap.gdshader.uid
Normal file
1
core/daynight/snow_cap.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://c7js7ytvewmab
|
||||||
@@ -6,10 +6,11 @@ global uniform vec2 global_wind_direction;
|
|||||||
global uniform float global_wind_scale;
|
global uniform float global_wind_scale;
|
||||||
global uniform float global_wind_strength;
|
global uniform float global_wind_strength;
|
||||||
global uniform float global_wind_fade;
|
global uniform float global_wind_fade;
|
||||||
global uniform float global_snow_start_time;
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_accumulation_speed;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_melt_time;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_speed;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
global uniform vec4 global_snow_color;
|
global uniform vec4 global_snow_color;
|
||||||
global uniform float global_rain_intensity;
|
global uniform float global_rain_intensity;
|
||||||
|
|
||||||
@@ -30,6 +31,7 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
|
|||||||
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
||||||
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
||||||
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
|
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
|
||||||
|
uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
|
||||||
|
|
||||||
varying vec3 v_final_color;
|
varying vec3 v_final_color;
|
||||||
varying float v_shade_factor;
|
varying float v_shade_factor;
|
||||||
@@ -40,6 +42,21 @@ float hash(vec3 p) {
|
|||||||
return fract((p.x + p.y) * p.z);
|
return fract((p.x + p.y) * p.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
||||||
|
|
||||||
@@ -88,23 +105,16 @@ void fragment() {
|
|||||||
vec4 tex = texture(alpha_texture, shifted_uv);
|
vec4 tex = texture(alpha_texture, shifted_uv);
|
||||||
|
|
||||||
// Snow accumulation
|
// Snow accumulation
|
||||||
float snow_amount = 0.0;
|
float snow_amount = pow(get_snow_progress(), 0.55);
|
||||||
if (global_snow_start_time >= 0.0) {
|
|
||||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
if (global_snow_melt_time >= 0.0) {
|
|
||||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
|
||||||
snow_amount *= (1.0 - melt);
|
|
||||||
}
|
|
||||||
|
|
||||||
float top_mask = 1.0 - shifted_uv.y;
|
float top_mask = 1.0 - shifted_uv.y;
|
||||||
float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
|
float snow_mask = smoothstep(1.0 - snow_amount * 1.35, 1.08 - snow_amount * 1.35, top_mask) * snow_visibility;
|
||||||
snow_mask *= step(0.01, snow_amount);
|
snow_mask *= step(0.01, snow_amount);
|
||||||
|
|
||||||
vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
|
vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
|
||||||
vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
|
vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
|
||||||
vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
|
vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
|
||||||
|
|
||||||
// Rain wetness: darken and make shinier
|
// Rain wetness: darken and make shinier
|
||||||
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
|
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
|
||||||
final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);
|
final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);
|
||||||
|
|||||||
@@ -1,6 +1,15 @@
|
|||||||
shader_type spatial;
|
shader_type spatial;
|
||||||
render_mode blend_mix, depth_draw_always;
|
render_mode blend_mix, depth_draw_always;
|
||||||
|
|
||||||
|
global uniform float global_rain_intensity;
|
||||||
|
global uniform vec4 global_water_color = vec4(0.285, 0.534, 0.487, 1.0);
|
||||||
|
global uniform float global_snow_start_time = -1.0;
|
||||||
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
|
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||||
|
|
||||||
//Water color
|
//Water color
|
||||||
uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0);
|
uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0);
|
||||||
uniform vec4 shallow_water_color : source_color = vec4(0.0, 0.4, 0.7, 1.0);
|
uniform vec4 shallow_water_color : source_color = vec4(0.0, 0.4, 0.7, 1.0);
|
||||||
@@ -26,6 +35,21 @@ uniform sampler2D depth_texture : hint_depth_texture, filter_linear_mipmap;
|
|||||||
varying vec2 world_pos_xz;
|
varying vec2 world_pos_xz;
|
||||||
varying vec2 local_uv;
|
varying vec2 local_uv;
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
world_pos_xz = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xz;
|
world_pos_xz = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xz;
|
||||||
local_uv = UV;
|
local_uv = UV;
|
||||||
@@ -41,12 +65,15 @@ void fragment() {
|
|||||||
|
|
||||||
float water_depth_gradient = exp(-depth_difference * beer_law_factor);
|
float water_depth_gradient = exp(-depth_difference * beer_law_factor);
|
||||||
vec4 base_water = mix(deep_water_color, shallow_water_color, water_depth_gradient);
|
vec4 base_water = mix(deep_water_color, shallow_water_color, water_depth_gradient);
|
||||||
|
float rain_intensity = clamp(global_rain_intensity, 0.0, 1.0);
|
||||||
|
base_water.rgb = mix(base_water.rgb, global_water_color.rgb, 0.7);
|
||||||
|
|
||||||
vec2 pos = world_pos_xz * ripple_scale;
|
vec2 pos = world_pos_xz * ripple_scale;
|
||||||
vec2 cell = floor(pos);
|
vec2 cell = floor(pos);
|
||||||
vec2 local_pos = fract(pos) - 0.5;
|
vec2 local_pos = fract(pos) - 0.5;
|
||||||
float random_val = fract(sin(dot(cell, vec2(12.9898, 78.233))) * 43758.5453);
|
float random_val = fract(sin(dot(cell, vec2(12.9898, 78.233))) * 43758.5453);
|
||||||
float is_active_cell = step(1.0 - ripple_density, random_val);
|
float active_ripple_density = ripple_density * rain_intensity;
|
||||||
|
float is_active_cell = step(1.0 - active_ripple_density, random_val);
|
||||||
|
|
||||||
float ring = 0.0;
|
float ring = 0.0;
|
||||||
if (is_active_cell > 0.0) {
|
if (is_active_cell > 0.0) {
|
||||||
@@ -56,6 +83,7 @@ void fragment() {
|
|||||||
- smoothstep(local_time, local_time + ripple_thickness, dist);
|
- smoothstep(local_time, local_time + ripple_thickness, dist);
|
||||||
ring *= (1.0 - local_time);
|
ring *= (1.0 - local_time);
|
||||||
}
|
}
|
||||||
|
ring *= rain_intensity;
|
||||||
|
|
||||||
vec2 ref_uv = SCREEN_UV;
|
vec2 ref_uv = SCREEN_UV;
|
||||||
|
|
||||||
@@ -75,8 +103,15 @@ void fragment() {
|
|||||||
float is_sky = step(ref_depth_raw, 0.00001); // Protezione anti-cielo
|
float is_sky = step(ref_depth_raw, 0.00001); // Protezione anti-cielo
|
||||||
reflection_mask *= (1.0 - is_sky);
|
reflection_mask *= (1.0 - is_sky);
|
||||||
|
|
||||||
vec3 final_rgb = mix(base_water.rgb, screen_ref, reflection_strength * reflection_mask);
|
float snow_progress = get_snow_progress();
|
||||||
|
float active_snowfall = step(0.0, global_snow_start_time) * (1.0 - step(0.0, global_snow_melt_time));
|
||||||
|
float reflection_snow_damping = max(smoothstep(0.0, 0.08, snow_progress), active_snowfall * 0.75);
|
||||||
|
float effective_reflection_strength = reflection_strength * (1.0 - reflection_snow_damping * 0.85);
|
||||||
|
|
||||||
|
vec3 final_rgb = mix(base_water.rgb, screen_ref, effective_reflection_strength * reflection_mask);
|
||||||
final_rgb = mix(final_rgb, ripple_color.rgb, ring * ripple_color.a);
|
final_rgb = mix(final_rgb, ripple_color.rgb, ring * ripple_color.a);
|
||||||
|
float water_snow_amount = smoothstep(0.15, 1.0, snow_progress) * 0.18;
|
||||||
|
final_rgb = mix(final_rgb, global_snow_color.rgb, water_snow_amount);
|
||||||
|
|
||||||
ALBEDO = final_rgb;
|
ALBEDO = final_rgb;
|
||||||
|
|
||||||
@@ -85,4 +120,4 @@ void fragment() {
|
|||||||
|
|
||||||
ROUGHNESS = 1.0;
|
ROUGHNESS = 1.0;
|
||||||
SPECULAR = 0.0;
|
SPECULAR = 0.0;
|
||||||
}
|
}
|
||||||
|
|||||||
241
core/daynight/water_river.gdshader
Normal file
241
core/daynight/water_river.gdshader
Normal file
@@ -0,0 +1,241 @@
|
|||||||
|
#define USE_CAUSTICS 1
|
||||||
|
#define USE_REFRACTION 1
|
||||||
|
#define USE_DISPLACEMENT 1
|
||||||
|
#define USE_STYLIZED_LIGHTING 0
|
||||||
|
#define USE_UNSHADED 0
|
||||||
|
|
||||||
|
shader_type spatial;
|
||||||
|
#if USE_UNSHADED
|
||||||
|
render_mode unshaded, depth_draw_never;
|
||||||
|
#else
|
||||||
|
render_mode depth_draw_never;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uniform sampler2D DEPTH_TEXTURE: hint_depth_texture;
|
||||||
|
|
||||||
|
group_uniforms Color;
|
||||||
|
uniform vec4 surface_color : source_color = vec4(0.2,1.0,0.8,1.0);
|
||||||
|
uniform vec4 depth_color : source_color = vec4(0.08,0.2,0.4,1.0);
|
||||||
|
uniform vec4 foam_color : source_color = vec4(1.0);
|
||||||
|
uniform float depth_size = 12.0;
|
||||||
|
|
||||||
|
group_uniforms Roughness;
|
||||||
|
uniform float surface_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
|
||||||
|
uniform float foam_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
|
||||||
|
|
||||||
|
#if USE_CAUSTICS
|
||||||
|
group_uniforms Caustics;
|
||||||
|
uniform sampler2D caustics_texture;
|
||||||
|
uniform float caustics_strength = 2.0;
|
||||||
|
uniform vec2 caustics_scale = vec2(0.5);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
group_uniforms Wave;
|
||||||
|
uniform sampler2D wave_texture;
|
||||||
|
uniform float wave_softness : hint_range(0.0, 10.0, 0.1) = 3.0;
|
||||||
|
uniform vec2 wave_scale = vec2(0.2);
|
||||||
|
uniform vec2 wave_layer_scale = vec2(1.5);
|
||||||
|
uniform float wave_highlight : hint_range(0.0, 1.0, 0.05) = 0.5;
|
||||||
|
|
||||||
|
group_uniforms Wave.Motion;
|
||||||
|
uniform vec2 wave_velocity = vec2(0.02);
|
||||||
|
instance uniform vec2 river_flow_direction = vec2(0.0, 0.0);
|
||||||
|
|
||||||
|
group_uniforms Foam;
|
||||||
|
uniform sampler2D foam_texture;
|
||||||
|
uniform float edge_foam_depth_size = 1.0;
|
||||||
|
uniform float wave_foam_amount : hint_range(0.0, 1.0, 0.01) = 0.8;
|
||||||
|
uniform float foam_start : hint_range(0.0, 1.0, 0.05) = 0.15;
|
||||||
|
uniform float foam_end : hint_range(0.0, 1.0, 0.05) = 0.3;
|
||||||
|
uniform float foam_exponent = 2.0;
|
||||||
|
|
||||||
|
#if USE_REFRACTION
|
||||||
|
group_uniforms Refraction;
|
||||||
|
uniform float refraction_amount = 0.5;
|
||||||
|
uniform float refraction_exponent = 0.5;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if USE_DISPLACEMENT
|
||||||
|
group_uniforms Displacement;
|
||||||
|
uniform float displacement_amount = 0.3;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED
|
||||||
|
group_uniforms Lighting;
|
||||||
|
uniform float diffuse_steps = 12.0;
|
||||||
|
uniform float diffuse_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
|
||||||
|
uniform float specular_steps = 12.0;
|
||||||
|
uniform float specular_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uniform sampler2D screen_texture : hint_screen_texture;
|
||||||
|
varying vec3 world_pos;
|
||||||
|
varying vec2 world_wave_velocity;
|
||||||
|
|
||||||
|
#if USE_CAUSTICS
|
||||||
|
vec3 sample_caustics(vec2 uv){
|
||||||
|
vec2 caustics_uv = uv * caustics_scale;
|
||||||
|
return vec3(
|
||||||
|
texture(caustics_texture, caustics_uv).r,
|
||||||
|
texture(caustics_texture, caustics_uv+vec2(0.02,0.02)).r,
|
||||||
|
texture(caustics_texture, caustics_uv+vec2(0.03,0.01)).r
|
||||||
|
);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
vec4 sample_world_dpos(vec2 screen_uv, mat4 inv_proj_mat, mat4 inv_view_mat){
|
||||||
|
vec4 clip_pos = vec4(screen_uv * 2.0 - 1.0, texture(DEPTH_TEXTURE, screen_uv).r, 1.0);
|
||||||
|
vec4 view_pos = inv_proj_mat * clip_pos;
|
||||||
|
view_pos /= view_pos.w;
|
||||||
|
vec4 world_dpos = inv_view_mat * view_pos;
|
||||||
|
return world_dpos;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 sample_wave(sampler2D tex, vec2 uv, vec2 velocity, float lod){
|
||||||
|
vec2 base_uv = uv * wave_scale;
|
||||||
|
vec2 wave_uv1 = (base_uv * wave_layer_scale) + (TIME * -velocity);
|
||||||
|
float wave1 = textureLod(tex, wave_uv1, lod).r;
|
||||||
|
|
||||||
|
vec2 wave_uv2 = base_uv + (TIME * velocity);
|
||||||
|
vec4 wave2 = textureLod(tex, wave_uv2 - (wave1 * 0.1), lod);
|
||||||
|
|
||||||
|
return wave2;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 sample_wave_normal(vec2 uv, vec2 velocity, float center_wave) {
|
||||||
|
vec2 normal_offset = vec2(0.25, 0.0);
|
||||||
|
float wave_x = sample_wave(wave_texture, uv + normal_offset.xy, velocity, wave_softness).r;
|
||||||
|
float wave_z = sample_wave(wave_texture, uv + normal_offset.yx, velocity, wave_softness).r;
|
||||||
|
vec2 slope = vec2(center_wave - wave_x, center_wave - wave_z) * 0.35;
|
||||||
|
return normalize(vec3(slope, 1.0)) * 0.5 + 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec2 get_world_wave_velocity(mat4 model_matrix) {
|
||||||
|
float velocity_length = length(wave_velocity);
|
||||||
|
if (velocity_length <= 0.0001) {
|
||||||
|
return vec2(0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float flow_direction_length = length(river_flow_direction);
|
||||||
|
if (flow_direction_length > 0.0001) {
|
||||||
|
return (river_flow_direction / flow_direction_length) * velocity_length;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 world_direction_3d = (model_matrix * vec4(0.0, 1.0, 0.0, 0.0)).xyz;
|
||||||
|
vec2 world_direction = world_direction_3d.xz;
|
||||||
|
float world_direction_length = length(world_direction);
|
||||||
|
if (world_direction_length <= 0.0001) {
|
||||||
|
return wave_velocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (world_direction / world_direction_length) * velocity_length;
|
||||||
|
}
|
||||||
|
|
||||||
|
void vertex(){
|
||||||
|
world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||||
|
world_wave_velocity = get_world_wave_velocity(MODEL_MATRIX);
|
||||||
|
|
||||||
|
#if USE_DISPLACEMENT
|
||||||
|
float wave = sample_wave(wave_texture, world_pos.xz, world_wave_velocity, wave_softness).r;
|
||||||
|
VERTEX.y += wave*displacement_amount;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
float wave = sample_wave(wave_texture, world_pos.xz, world_wave_velocity, wave_softness).r;
|
||||||
|
wave = smoothstep(0.0,1.0,wave);
|
||||||
|
|
||||||
|
vec2 screen_uv = SCREEN_UV;
|
||||||
|
|
||||||
|
// Refraction
|
||||||
|
#if USE_REFRACTION
|
||||||
|
screen_uv += ((pow(wave, refraction_exponent)*2.0 - 0.5) * 0.01 * refraction_amount);
|
||||||
|
|
||||||
|
vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
|
||||||
|
|
||||||
|
float pre_depth = pow(clamp((world_dpos.y - world_pos.y + depth_size)/depth_size, 0.0, 1.0), 4.0);
|
||||||
|
screen_uv = mix(screen_uv, SCREEN_UV, pre_depth);
|
||||||
|
if(world_dpos.y - world_pos.y > 0.0){
|
||||||
|
screen_uv = SCREEN_UV;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
|
||||||
|
|
||||||
|
vec2 surface_uv = world_dpos.xz * 0.2;
|
||||||
|
|
||||||
|
float depth = pow(clamp((world_dpos.y - world_pos.y + depth_size)/depth_size, 0.0, 1.0), 4.0);
|
||||||
|
|
||||||
|
// Caustics
|
||||||
|
#if USE_CAUSTICS
|
||||||
|
vec3 caustics1 = sample_caustics(surface_uv + (TIME * -world_wave_velocity));
|
||||||
|
vec3 caustics2 = sample_caustics((surface_uv + (caustics1.r*0.05)) + (TIME * (world_wave_velocity*0.5)));
|
||||||
|
vec3 caustics = caustics2 * (1.0 - depth);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Edge Foam
|
||||||
|
float edge_foam_depth = clamp((world_dpos.y - world_pos.y + edge_foam_depth_size)/edge_foam_depth_size, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Wave Foam
|
||||||
|
float wave_foam = wave;
|
||||||
|
float foam = max(edge_foam_depth, wave_foam * wave_foam_amount);
|
||||||
|
|
||||||
|
float foam_shape = 1.0 - texture(foam_texture, world_pos.xz* 0.5).r;
|
||||||
|
foam = clamp((foam - foam_start) / (foam_end - foam_start), 0.0, 1.0);
|
||||||
|
foam = clamp((foam - foam_shape) / (1.0 - foam_shape), 0.0, 1.0);
|
||||||
|
foam = pow(foam, foam_exponent);
|
||||||
|
|
||||||
|
vec3 flat_color = mix(depth_color, surface_color, depth).rgb;
|
||||||
|
|
||||||
|
vec4 screen = texture(screen_texture, screen_uv);
|
||||||
|
vec3 color = screen.rgb;
|
||||||
|
#if USE_CAUSTICS
|
||||||
|
color += vec3(pow(caustics * caustics_strength, vec3(2.0)));
|
||||||
|
#endif
|
||||||
|
color = mix(flat_color, color, 0.4 * depth);
|
||||||
|
color = mix(color, surface_color.rgb, wave * wave_highlight);
|
||||||
|
color = mix(color, foam_color.rgb, foam);
|
||||||
|
|
||||||
|
#if !USE_UNSHADED
|
||||||
|
vec3 wave_normal_map = sample_wave_normal(world_pos.xz, world_wave_velocity, wave);
|
||||||
|
NORMAL_MAP = wave_normal_map;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
ROUGHNESS = mix(surface_roughness, foam_roughness, foam);
|
||||||
|
|
||||||
|
ALBEDO = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED
|
||||||
|
void light(){
|
||||||
|
float ndotl = dot(NORMAL, LIGHT) * ATTENUATION;
|
||||||
|
//ndotl = smoothstep(0.0,1.0-ROUGHNESS,ndotl);
|
||||||
|
float light = ndotl;
|
||||||
|
|
||||||
|
float light_mult = light * diffuse_steps;
|
||||||
|
float light_step_base = floor(light_mult);
|
||||||
|
float light_factor = light_mult - light_step_base;
|
||||||
|
|
||||||
|
light_factor = smoothstep(0.5 - diffuse_smoothness * 0.5, 0.5 + diffuse_smoothness * 0.5, light_factor);
|
||||||
|
light = (light_step_base + light_factor) / diffuse_steps;
|
||||||
|
|
||||||
|
DIFFUSE_LIGHT += (LIGHT_COLOR+ALBEDO) * light / PI;
|
||||||
|
|
||||||
|
float roughness = mix(0.01, 0.99, ROUGHNESS);
|
||||||
|
vec3 h = normalize(VIEW + LIGHT);
|
||||||
|
float ndoth = clamp(dot(NORMAL, h), 0.0, 1.0) * ATTENUATION;
|
||||||
|
float specular = clamp(pow(ndoth, 16.0/(roughness)), 0.1, 0.99);
|
||||||
|
specular = mix(pow(specular, 2.0-roughness),0.00,pow(roughness, 0.1));
|
||||||
|
|
||||||
|
float specular_mult = specular * specular_steps;
|
||||||
|
float specular_step_base = floor(specular_mult);
|
||||||
|
float specular_factor = specular_mult - specular_step_base;
|
||||||
|
|
||||||
|
specular_factor = smoothstep(0.5 - specular_smoothness * 0.5, 0.5 + specular_smoothness * 0.5, specular_factor);
|
||||||
|
specular = (specular_step_base + specular_factor) / specular_steps;
|
||||||
|
|
||||||
|
SPECULAR_LIGHT += (LIGHT_COLOR + ALBEDO) * specular;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
1
core/daynight/water_river.gdshader.uid
Normal file
1
core/daynight/water_river.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cb12c2j8rfu6a
|
||||||
@@ -14,6 +14,7 @@ var godray: PackedScene
|
|||||||
var environment_dust: ColorRect
|
var environment_dust: ColorRect
|
||||||
var blur: ColorRect
|
var blur: ColorRect
|
||||||
var environment_shadows: MeshInstance3D
|
var environment_shadows: MeshInstance3D
|
||||||
|
var fog: Node3D
|
||||||
|
|
||||||
var sun: DirectionalLight3D
|
var sun: DirectionalLight3D
|
||||||
var environment: WorldEnvironment
|
var environment: WorldEnvironment
|
||||||
@@ -33,12 +34,15 @@ var rain_tween: Tween
|
|||||||
var rain_audio_tween: Tween
|
var rain_audio_tween: Tween
|
||||||
var puddle_tween: Tween
|
var puddle_tween: Tween
|
||||||
var puddle_amount: float = 0.0
|
var puddle_amount: float = 0.0
|
||||||
|
var clouds_tween: Tween
|
||||||
|
|
||||||
var snow_tween: Tween
|
var snow_tween: Tween
|
||||||
|
var snow_weather_tween: Tween
|
||||||
var snow_particles_tween: Tween
|
var snow_particles_tween: Tween
|
||||||
var is_snowing: bool = false
|
var is_snowing: bool = false
|
||||||
var is_snow_accumulated: bool = false
|
var is_snow_accumulated: bool = false
|
||||||
var actual_snow_amount: float = 0.0
|
var actual_snow_amount: float = 0.0
|
||||||
|
var snow_weather_amount: float = 0.0
|
||||||
|
|
||||||
var is_storm: bool = false
|
var is_storm: bool = false
|
||||||
var cold_tween: Tween
|
var cold_tween: Tween
|
||||||
@@ -49,10 +53,13 @@ var current_wind_speed: float = 0.0
|
|||||||
var current_wind_strength: float = 0.0
|
var current_wind_strength: float = 0.0
|
||||||
var current_wind_fade: float = 0.0
|
var current_wind_fade: float = 0.0
|
||||||
var max_wind_amount: int = 0
|
var max_wind_amount: int = 0
|
||||||
|
var random_weather_restore_tween: Tween
|
||||||
|
var random_event_remaining: float = 0.0
|
||||||
|
var random_event_label_seconds: int = -1
|
||||||
|
|
||||||
func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
||||||
fireflies: GPUParticles3D, rain: GPUParticles3D, ray: PackedScene,
|
fireflies: GPUParticles3D, rain: GPUParticles3D, ray: PackedScene,
|
||||||
dust: ColorRect, blurr: ColorRect, envshadows: MeshInstance3D,
|
dust: ColorRect, blurr: ColorRect, thefog: Node3D, envshadows: MeshInstance3D,
|
||||||
thesun: DirectionalLight3D, theenvironment: WorldEnvironment, environmentconfig: EnvironmentConfig,
|
thesun: DirectionalLight3D, theenvironment: WorldEnvironment, environmentconfig: EnvironmentConfig,
|
||||||
thecamera: Camera3D, thecamerapivot: Node3D, thundersounds: Array[AudioStream], rainsounds: Array[AudioStream]) -> void:
|
thecamera: Camera3D, thecamerapivot: Node3D, thundersounds: Array[AudioStream], rainsounds: Array[AudioStream]) -> void:
|
||||||
particles_wind = wind
|
particles_wind = wind
|
||||||
@@ -63,6 +70,7 @@ func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
|||||||
sun = thesun
|
sun = thesun
|
||||||
environment_dust = dust
|
environment_dust = dust
|
||||||
blur = blurr
|
blur = blurr
|
||||||
|
fog = thefog
|
||||||
environment_shadows = envshadows
|
environment_shadows = envshadows
|
||||||
environment = theenvironment
|
environment = theenvironment
|
||||||
environment_config = environmentconfig
|
environment_config = environmentconfig
|
||||||
@@ -86,6 +94,7 @@ func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
|||||||
|
|
||||||
toggle_dust(environment_config.enable_dust)
|
toggle_dust(environment_config.enable_dust)
|
||||||
toggle_blur(environment_config.enable_blur)
|
toggle_blur(environment_config.enable_blur)
|
||||||
|
toggle_fog(environment_config.enable_fog)
|
||||||
|
|
||||||
#set camera pivot if available
|
#set camera pivot if available
|
||||||
if camera_pivot:
|
if camera_pivot:
|
||||||
@@ -98,13 +107,17 @@ func _ready() -> void:
|
|||||||
UIEvents.toggle_snow.connect(toggle_snow)
|
UIEvents.toggle_snow.connect(toggle_snow)
|
||||||
UIEvents.toggle_wind.connect(toggle_wind)
|
UIEvents.toggle_wind.connect(toggle_wind)
|
||||||
UIEvents.wind_change.connect(change_wind_strength)
|
UIEvents.wind_change.connect(change_wind_strength)
|
||||||
|
UIEvents.trigger_random_weather.connect(trigger_random_weather_event)
|
||||||
UIEvents.toggle_fireflies.connect(toggle_fireflies)
|
UIEvents.toggle_fireflies.connect(toggle_fireflies)
|
||||||
UIEvents.toggle_storm.connect(toggle_storm)
|
UIEvents.toggle_storm.connect(toggle_storm)
|
||||||
UIEvents.toggle_dust.connect(toggle_dust)
|
UIEvents.toggle_dust.connect(toggle_dust)
|
||||||
UIEvents.toggle_blur.connect(toggle_blur)
|
UIEvents.toggle_blur.connect(toggle_blur)
|
||||||
|
UIEvents.toggle_fog.connect(toggle_fog)
|
||||||
UIEvents.toggle_shadows.connect(toggle_shadows)
|
UIEvents.toggle_shadows.connect(toggle_shadows)
|
||||||
|
_emit_weather_event_label()
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
|
_update_random_event_label(delta)
|
||||||
|
|
||||||
_follow_camera()
|
_follow_camera()
|
||||||
|
|
||||||
@@ -122,6 +135,7 @@ func _process(delta: float) -> void:
|
|||||||
var base_grad_top: Color
|
var base_grad_top: Color
|
||||||
var base_grad_bot: Color
|
var base_grad_bot: Color
|
||||||
var base_grad_intensity: float
|
var base_grad_intensity: float
|
||||||
|
var base_water_color: Color
|
||||||
var base_rotation_sun: Vector3
|
var base_rotation_sun: Vector3
|
||||||
|
|
||||||
if is_raining:
|
if is_raining:
|
||||||
@@ -149,6 +163,7 @@ func _process(delta: float) -> void:
|
|||||||
base_grad_top = environment_config.grad_top_morning.lerp(environment_config.grad_top_afternoon, t)
|
base_grad_top = environment_config.grad_top_morning.lerp(environment_config.grad_top_afternoon, t)
|
||||||
base_grad_bot = environment_config.grad_top_morning.lerp(environment_config.grad_bot_afternoon, t)
|
base_grad_bot = environment_config.grad_top_morning.lerp(environment_config.grad_bot_afternoon, t)
|
||||||
base_grad_intensity = lerp(environment_config.grad_intensity_morning, environment_config.grad_intensity_afternoon, t)
|
base_grad_intensity = lerp(environment_config.grad_intensity_morning, environment_config.grad_intensity_afternoon, t)
|
||||||
|
base_water_color = environment_config.water_color_morning.lerp(environment_config.water_color_afternoon, t)
|
||||||
base_rotation_sun = environment_config.sun_rotation_morning.lerp(environment_config.sun_rotation_afternoon, t)
|
base_rotation_sun = environment_config.sun_rotation_morning.lerp(environment_config.sun_rotation_afternoon, t)
|
||||||
else:
|
else:
|
||||||
var t = day_time - 2.0
|
var t = day_time - 2.0
|
||||||
@@ -162,6 +177,7 @@ func _process(delta: float) -> void:
|
|||||||
base_grad_top = environment_config.grad_top_afternoon.lerp(environment_config.grad_top_night, t)
|
base_grad_top = environment_config.grad_top_afternoon.lerp(environment_config.grad_top_night, t)
|
||||||
base_grad_bot = environment_config.grad_bot_afternoon.lerp(environment_config.grad_bot_night, t)
|
base_grad_bot = environment_config.grad_bot_afternoon.lerp(environment_config.grad_bot_night, t)
|
||||||
base_grad_intensity = lerp(environment_config.grad_intensity_afternoon, environment_config.grad_intensity_night, t)
|
base_grad_intensity = lerp(environment_config.grad_intensity_afternoon, environment_config.grad_intensity_night, t)
|
||||||
|
base_water_color = environment_config.water_color_afternoon.lerp(environment_config.water_color_night, t)
|
||||||
base_rotation_sun = environment_config.sun_rotation_afternoon.lerp(environment_config.sun_rotation_night, t)
|
base_rotation_sun = environment_config.sun_rotation_afternoon.lerp(environment_config.sun_rotation_night, t)
|
||||||
|
|
||||||
var weather_color = environment_config.rain_mode_color
|
var weather_color = environment_config.rain_mode_color
|
||||||
@@ -173,11 +189,12 @@ func _process(delta: float) -> void:
|
|||||||
var final_sky_horizon = base_sky_horizon.lerp(base_sky_horizon * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
var final_sky_horizon = base_sky_horizon.lerp(base_sky_horizon * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
||||||
var final_fog_color = base_fog_color.lerp(base_fog_color * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
var final_fog_color = base_fog_color.lerp(base_fog_color * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
||||||
var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, clamp(rain_intensity, 0.0, 1.0))
|
var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, clamp(rain_intensity, 0.0, 1.0))
|
||||||
|
var final_water_color = base_water_color.darkened(clamp(environment_config.water_darkening_rain, 0.0, 1.0) * clamp(rain_intensity, 0.0, 1.0))
|
||||||
|
|
||||||
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, actual_snow_amount)
|
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, snow_weather_amount)
|
||||||
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, actual_snow_amount)
|
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, snow_weather_amount)
|
||||||
final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, actual_snow_amount)
|
final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, snow_weather_amount)
|
||||||
final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, actual_snow_amount)
|
final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, snow_weather_amount)
|
||||||
|
|
||||||
#Shader parameters for global trunk_shader
|
#Shader parameters for global trunk_shader
|
||||||
var final_grad_top = base_grad_top.lerp(base_grad_top * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
var final_grad_top = base_grad_top.lerp(base_grad_top * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
||||||
@@ -186,12 +203,13 @@ func _process(delta: float) -> void:
|
|||||||
RenderingServer.global_shader_parameter_set("global_gradient_color_top", final_grad_top)
|
RenderingServer.global_shader_parameter_set("global_gradient_color_top", final_grad_top)
|
||||||
RenderingServer.global_shader_parameter_set("global_gradient_color_bot", final_grad_bot)
|
RenderingServer.global_shader_parameter_set("global_gradient_color_bot", final_grad_bot)
|
||||||
RenderingServer.global_shader_parameter_set("global_gradient_intensity", base_grad_intensity)
|
RenderingServer.global_shader_parameter_set("global_gradient_intensity", base_grad_intensity)
|
||||||
|
RenderingServer.global_shader_parameter_set("global_water_color", final_water_color)
|
||||||
|
|
||||||
var night_val = clamp(day_time - 2.0, 0.0, 1.0)
|
var night_val = clamp(day_time - 2.0, 0.0, 1.0)
|
||||||
|
|
||||||
#Snow exposure compensation
|
#Snow exposure compensation
|
||||||
var snow_light_attenuation = lerp(1.0, 0.55, actual_snow_amount * (1.0 - night_val))
|
var snow_light_attenuation = lerp(1.0, 0.55, snow_weather_amount * (1.0 - night_val))
|
||||||
var snow_glow_attenuation = lerp(1.0, 0.5, actual_snow_amount)
|
var snow_glow_attenuation = lerp(1.0, 0.5, snow_weather_amount)
|
||||||
var final_bloom = lerp(base_bloom, base_bloom * 0.5, rain_intensity) * snow_glow_attenuation
|
var final_bloom = lerp(base_bloom, base_bloom * 0.5, rain_intensity) * snow_glow_attenuation
|
||||||
|
|
||||||
# We calculate the final exposure by applying snow damping directly to the camera exposure
|
# We calculate the final exposure by applying snow damping directly to the camera exposure
|
||||||
@@ -232,15 +250,36 @@ func _process(delta: float) -> void:
|
|||||||
sky_mat.set_shader_parameter("sun_color", final_tint)
|
sky_mat.set_shader_parameter("sun_color", final_tint)
|
||||||
sky_mat.set_shader_parameter("night_intensity", night_val)
|
sky_mat.set_shader_parameter("night_intensity", night_val)
|
||||||
|
|
||||||
|
var cloud_density_amount: float = maxf(clamp(rain_intensity, 0.0, 1.0), clamp(snow_weather_amount, 0.0, 1.0))
|
||||||
|
var current_cloud_density: float = lerp(environment_config.base_cloud_density, environment_config.rain_cloud_density, cloud_density_amount)
|
||||||
|
|
||||||
if environment_config.material_clouds:
|
if environment_config.material_clouds:
|
||||||
var current_density = lerp(0.4, 1.0, rain_intensity)
|
environment_config.material_clouds.set_shader_parameter("cloud_density", current_cloud_density)
|
||||||
environment_config.material_clouds.set_shader_parameter("cloud_density", current_density)
|
var current_sharpness = lerp(0.14, 0.0, cloud_density_amount)
|
||||||
var current_sharpness = lerp(0.14, 0.0, rain_intensity)
|
|
||||||
environment_config.material_clouds.set_shader_parameter("center_sharpness", current_sharpness)
|
environment_config.material_clouds.set_shader_parameter("center_sharpness", current_sharpness)
|
||||||
|
|
||||||
|
var env_shadow_mat = environment_shadows.get_surface_override_material(0) if environment_shadows else null
|
||||||
|
if env_shadow_mat:
|
||||||
|
env_shadow_mat.set_shader_parameter("cloud_density", current_cloud_density)
|
||||||
|
|
||||||
if environment_config.material_fog:
|
if environment_config.material_fog:
|
||||||
|
environment_config.material_fog.set_shader_parameter("fog_color", final_fog_color)
|
||||||
|
environment_config.material_fog.set_shader_parameter("fog_density", clamp(final_fog_density * 25.0, 0.0, 1.0))
|
||||||
environment_config.material_fog.set_shader_parameter("night_intensity", night_val)
|
environment_config.material_fog.set_shader_parameter("night_intensity", night_val)
|
||||||
environment_config.material_fog.set_shader_parameter("sun_color", final_tint)
|
environment_config.material_fog.set_shader_parameter("sun_color", final_tint)
|
||||||
|
|
||||||
|
if fog:
|
||||||
|
for child in fog.get_children():
|
||||||
|
var fog_mesh := child as MeshInstance3D
|
||||||
|
if fog_mesh == null:
|
||||||
|
continue
|
||||||
|
var fog_material := fog_mesh.get_surface_override_material(0) as ShaderMaterial
|
||||||
|
if fog_material == null:
|
||||||
|
continue
|
||||||
|
fog_material.set_shader_parameter("fog_color", final_fog_color)
|
||||||
|
fog_material.set_shader_parameter("fog_density", clamp(final_fog_density * 25.0, 0.0, 1.0))
|
||||||
|
fog_material.set_shader_parameter("night_intensity", night_val)
|
||||||
|
fog_material.set_shader_parameter("sun_color", final_tint)
|
||||||
|
|
||||||
func create_sound_players():
|
func create_sound_players():
|
||||||
rain_audio_player = AudioStreamPlayer.new()
|
rain_audio_player = AudioStreamPlayer.new()
|
||||||
@@ -265,6 +304,23 @@ func _get_weather_anchor_position() -> Variant:
|
|||||||
return camera.global_position
|
return camera.global_position
|
||||||
return null
|
return null
|
||||||
|
|
||||||
|
func _get_weather_anchor_basis() -> Variant:
|
||||||
|
var source_basis: Basis
|
||||||
|
if camera_pivot and is_instance_valid(camera_pivot):
|
||||||
|
source_basis = camera_pivot.global_basis
|
||||||
|
elif camera and is_instance_valid(camera):
|
||||||
|
source_basis = camera.global_basis
|
||||||
|
else:
|
||||||
|
return null
|
||||||
|
|
||||||
|
var forward := -source_basis.z
|
||||||
|
forward.y = 0.0
|
||||||
|
if forward.length_squared() <= 0.0001:
|
||||||
|
return Basis.IDENTITY
|
||||||
|
forward = forward.normalized()
|
||||||
|
var right := forward.cross(Vector3.UP).normalized()
|
||||||
|
return Basis(right, Vector3.UP, -forward)
|
||||||
|
|
||||||
func _follow_camera() -> void:
|
func _follow_camera() -> void:
|
||||||
var cam_pos = _get_weather_anchor_position()
|
var cam_pos = _get_weather_anchor_position()
|
||||||
if cam_pos == null:
|
if cam_pos == null:
|
||||||
@@ -277,6 +333,12 @@ func _follow_camera() -> void:
|
|||||||
particles_wind.global_position = Vector3(cam_pos.x, cam_pos.y, cam_pos.z)
|
particles_wind.global_position = Vector3(cam_pos.x, cam_pos.y, cam_pos.z)
|
||||||
if particles_fireflies:
|
if particles_fireflies:
|
||||||
particles_fireflies.global_position = Vector3(cam_pos.x, particles_fireflies.position.y, cam_pos.z)
|
particles_fireflies.global_position = Vector3(cam_pos.x, particles_fireflies.position.y, cam_pos.z)
|
||||||
|
if fog:
|
||||||
|
fog.global_position = Vector3(cam_pos.x, fog.global_position.y, cam_pos.z)
|
||||||
|
#used to follow camera pivot or camera
|
||||||
|
var anchor_basis = _get_weather_anchor_basis()
|
||||||
|
if anchor_basis != null:
|
||||||
|
fog.global_basis = anchor_basis
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Fireflies
|
#region Fireflies
|
||||||
@@ -307,6 +369,7 @@ func toggle_wind(value: bool):
|
|||||||
particles_wind.emitting = is_windy
|
particles_wind.emitting = is_windy
|
||||||
|
|
||||||
_apply_wind_state()
|
_apply_wind_state()
|
||||||
|
_emit_weather_event_label()
|
||||||
|
|
||||||
#disable wind and set default values and materials
|
#disable wind and set default values and materials
|
||||||
func init_wind():
|
func init_wind():
|
||||||
@@ -410,6 +473,67 @@ func _update_wind_amount_from_strength(value: float) -> void:
|
|||||||
|
|
||||||
environment_config.wind_amount = roundi(max_wind_amount * amount_ratio)
|
environment_config.wind_amount = roundi(max_wind_amount * amount_ratio)
|
||||||
|
|
||||||
|
func trigger_random_weather_event(duration: float = 0.0) -> void:
|
||||||
|
if random_weather_restore_tween and random_weather_restore_tween.is_valid():
|
||||||
|
random_weather_restore_tween.kill()
|
||||||
|
random_event_remaining = 0.0
|
||||||
|
random_event_label_seconds = -1
|
||||||
|
|
||||||
|
var previous_rain: bool = is_raining
|
||||||
|
var previous_snow: bool = is_snowing
|
||||||
|
var previous_wind: bool = is_windy
|
||||||
|
var previous_storm: bool = is_storm
|
||||||
|
var random_event_index: int = randi_range(0, 3)
|
||||||
|
match random_event_index:
|
||||||
|
0:
|
||||||
|
_apply_weather_event_state(false, true, false, false)
|
||||||
|
1:
|
||||||
|
_apply_weather_event_state(true, false, false, false)
|
||||||
|
2:
|
||||||
|
_apply_weather_event_state(false, false, true, false)
|
||||||
|
_:
|
||||||
|
_apply_weather_event_state(true, false, false, true)
|
||||||
|
|
||||||
|
if duration > 0.0:
|
||||||
|
random_event_remaining = duration
|
||||||
|
_emit_weather_event_label()
|
||||||
|
random_weather_restore_tween = create_tween()
|
||||||
|
random_weather_restore_tween.tween_interval(duration)
|
||||||
|
random_weather_restore_tween.tween_callback(func():
|
||||||
|
random_event_remaining = 0.0
|
||||||
|
random_event_label_seconds = -1
|
||||||
|
_apply_weather_event_state(previous_rain, previous_snow, previous_wind, previous_storm)
|
||||||
|
)
|
||||||
|
|
||||||
|
func _update_random_event_label(delta: float) -> void:
|
||||||
|
if random_event_remaining <= 0.0:
|
||||||
|
return
|
||||||
|
|
||||||
|
random_event_remaining = maxf(random_event_remaining - delta, 0.0)
|
||||||
|
var display_seconds: int = ceili(random_event_remaining)
|
||||||
|
if display_seconds != random_event_label_seconds:
|
||||||
|
random_event_label_seconds = display_seconds
|
||||||
|
_emit_weather_event_label()
|
||||||
|
|
||||||
|
func _apply_weather_event_state(rain_enabled: bool, snow_enabled: bool, wind_enabled: bool, storm_enabled: bool = false) -> void:
|
||||||
|
if is_storm and not storm_enabled:
|
||||||
|
toggle_storm(false)
|
||||||
|
if is_raining and not rain_enabled:
|
||||||
|
toggle_rain(false)
|
||||||
|
if is_snowing and not snow_enabled:
|
||||||
|
toggle_snow(false)
|
||||||
|
if is_windy and not wind_enabled:
|
||||||
|
toggle_wind(false)
|
||||||
|
|
||||||
|
if not is_raining and rain_enabled:
|
||||||
|
toggle_rain(true)
|
||||||
|
if not is_snowing and snow_enabled:
|
||||||
|
toggle_snow(true)
|
||||||
|
if not is_windy and wind_enabled:
|
||||||
|
toggle_wind(true)
|
||||||
|
if not is_storm and storm_enabled:
|
||||||
|
toggle_storm(true)
|
||||||
|
|
||||||
func _apply_cloud_config() -> void:
|
func _apply_cloud_config() -> void:
|
||||||
var dir = environment_config.wind_direction
|
var dir = environment_config.wind_direction
|
||||||
var cloud_scale = environment_config.cloud_scale
|
var cloud_scale = environment_config.cloud_scale
|
||||||
@@ -441,6 +565,7 @@ func _apply_cloud_config() -> void:
|
|||||||
|
|
||||||
func toggle_storm(value: bool):
|
func toggle_storm(value: bool):
|
||||||
is_storm = value
|
is_storm = value
|
||||||
|
_emit_weather_event_label()
|
||||||
|
|
||||||
#set lightning
|
#set lightning
|
||||||
func init_lightning():
|
func init_lightning():
|
||||||
@@ -554,6 +679,7 @@ func toggle_rain(value: bool):
|
|||||||
is_raining = value
|
is_raining = value
|
||||||
|
|
||||||
if not particles_rain:
|
if not particles_rain:
|
||||||
|
_emit_weather_event_label()
|
||||||
return
|
return
|
||||||
|
|
||||||
if is_raining and is_snowing:
|
if is_raining and is_snowing:
|
||||||
@@ -564,7 +690,7 @@ func toggle_rain(value: bool):
|
|||||||
|
|
||||||
if puddle_tween and puddle_tween.is_valid():
|
if puddle_tween and puddle_tween.is_valid():
|
||||||
puddle_tween.kill()
|
puddle_tween.kill()
|
||||||
|
|
||||||
if is_raining:
|
if is_raining:
|
||||||
particles_rain.amount_ratio = 0.0
|
particles_rain.amount_ratio = 0.0
|
||||||
particles_rain.emitting = true
|
particles_rain.emitting = true
|
||||||
@@ -587,6 +713,7 @@ func toggle_rain(value: bool):
|
|||||||
trigger_after_rain())
|
trigger_after_rain())
|
||||||
puddle_tween = create_tween()
|
puddle_tween = create_tween()
|
||||||
puddle_tween.tween_method(set_puddle_amount, puddle_amount, 0.0, environment_config.puddle_dry_time)
|
puddle_tween.tween_method(set_puddle_amount, puddle_amount, 0.0, environment_config.puddle_dry_time)
|
||||||
|
_emit_weather_event_label()
|
||||||
|
|
||||||
func trigger_morning() -> void:
|
func trigger_morning() -> void:
|
||||||
spawn_single_godray()
|
spawn_single_godray()
|
||||||
@@ -683,12 +810,47 @@ func toggle_snow(value: bool):
|
|||||||
var target_snow_amount: float = 1.0 if is_snowing else 0.0
|
var target_snow_amount: float = 1.0 if is_snowing else 0.0
|
||||||
if snow_tween and snow_tween.is_valid():
|
if snow_tween and snow_tween.is_valid():
|
||||||
snow_tween.kill()
|
snow_tween.kill()
|
||||||
|
if snow_weather_tween and snow_weather_tween.is_valid():
|
||||||
|
snow_weather_tween.kill()
|
||||||
|
var snow_amount_transition_duration: float = _get_snow_amount_transition_duration(is_snowing)
|
||||||
snow_tween = create_tween()
|
snow_tween = create_tween()
|
||||||
snow_tween.tween_method(init_snow_amount, actual_snow_amount, target_snow_amount, environment_config.snow_transaction_time)
|
snow_tween.tween_method(
|
||||||
|
init_snow_amount,
|
||||||
|
actual_snow_amount,
|
||||||
|
target_snow_amount,
|
||||||
|
snow_amount_transition_duration
|
||||||
|
)
|
||||||
|
snow_weather_tween = create_tween()
|
||||||
|
snow_weather_tween.tween_method(
|
||||||
|
init_snow_weather_amount,
|
||||||
|
snow_weather_amount,
|
||||||
|
target_snow_amount,
|
||||||
|
environment_config.snow_fade_time
|
||||||
|
)
|
||||||
|
_emit_weather_event_label()
|
||||||
|
|
||||||
|
func _emit_weather_event_label() -> void:
|
||||||
|
var weather_label := "Weather: Clear"
|
||||||
|
if is_storm:
|
||||||
|
weather_label = "Weather: Storm"
|
||||||
|
else:
|
||||||
|
var active_events: Array[String] = []
|
||||||
|
if is_snowing:
|
||||||
|
active_events.append("Snow")
|
||||||
|
if is_raining:
|
||||||
|
active_events.append("Rain")
|
||||||
|
if is_windy:
|
||||||
|
active_events.append("Wind")
|
||||||
|
if not active_events.is_empty():
|
||||||
|
weather_label = "Weather: %s" % " + ".join(active_events)
|
||||||
|
if random_event_remaining > 0.0:
|
||||||
|
weather_label += " (%s'')" % ceili(random_event_remaining)
|
||||||
|
UIEvents.weather_event_changed.emit(weather_label)
|
||||||
|
|
||||||
#disable snow and set default values and shader
|
#disable snow and set default values and shader
|
||||||
func init_snow(value: float = 0.0):
|
func init_snow(value: float = 0.0):
|
||||||
actual_snow_amount = value
|
actual_snow_amount = value
|
||||||
|
snow_weather_amount = value
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
||||||
|
|
||||||
if particles_snow:
|
if particles_snow:
|
||||||
@@ -699,6 +861,13 @@ func init_snow(value: float = 0.0):
|
|||||||
RenderingServer.global_shader_parameter_set("global_snow_color", environment_config.snow_color)
|
RenderingServer.global_shader_parameter_set("global_snow_color", environment_config.snow_color)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_accumulation_speed", environment_config.snow_accumulation_speed)
|
RenderingServer.global_shader_parameter_set("global_snow_accumulation_speed", environment_config.snow_accumulation_speed)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
||||||
|
RenderingServer.global_shader_parameter_set("global_snow_max_accumulation", environment_config.snow_max_accumulation)
|
||||||
|
RenderingServer.global_shader_parameter_set("global_snow_cap_enabled", environment_config.show_snow_accumulation_volume)
|
||||||
|
RenderingServer.global_shader_parameter_set("global_snow_cap_height", environment_config.snow_cap_height)
|
||||||
|
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_start", environment_config.snow_cap_flatness_start)
|
||||||
|
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_end", environment_config.snow_cap_flatness_end)
|
||||||
|
RenderingServer.global_shader_parameter_set("global_snow_cap_noise_scale", environment_config.snow_cap_noise_scale)
|
||||||
|
RenderingServer.global_shader_parameter_set("global_snow_cap_noise_strength", environment_config.snow_cap_noise_strength)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_start_time", -1.0)
|
RenderingServer.global_shader_parameter_set("global_snow_start_time", -1.0)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
|
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
|
||||||
|
|
||||||
@@ -706,6 +875,9 @@ func init_snow_amount(value: float):
|
|||||||
actual_snow_amount = value
|
actual_snow_amount = value
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
||||||
|
|
||||||
|
func init_snow_weather_amount(value: float):
|
||||||
|
snow_weather_amount = value
|
||||||
|
|
||||||
func start_snow_accumulation() -> void:
|
func start_snow_accumulation() -> void:
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
|
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_start_time", Time.get_ticks_msec() / 1000.0)
|
RenderingServer.global_shader_parameter_set("global_snow_start_time", Time.get_ticks_msec() / 1000.0)
|
||||||
@@ -714,6 +886,18 @@ func start_snow_melt() -> void:
|
|||||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", Time.get_ticks_msec() / 1000.0)
|
RenderingServer.global_shader_parameter_set("global_snow_melt_time", Time.get_ticks_msec() / 1000.0)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
||||||
|
|
||||||
|
func _get_snow_amount_transition_duration(is_accumulating: bool) -> float:
|
||||||
|
if environment_config == null:
|
||||||
|
return 0.0
|
||||||
|
|
||||||
|
var speed: float = environment_config.snow_melt_speed
|
||||||
|
if is_accumulating:
|
||||||
|
speed = environment_config.snow_accumulation_speed
|
||||||
|
if speed <= 0.0:
|
||||||
|
return environment_config.snow_transaction_time
|
||||||
|
|
||||||
|
return 1.0 / speed
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Post-Process
|
#region Post-Process
|
||||||
@@ -728,6 +912,10 @@ func toggle_blur(value: bool) -> void:
|
|||||||
|
|
||||||
ApplyPostProcessBlurConfig()
|
ApplyPostProcessBlurConfig()
|
||||||
|
|
||||||
|
func toggle_fog(value: bool) -> void:
|
||||||
|
if fog:
|
||||||
|
fog.visible = value
|
||||||
|
|
||||||
func toggle_shadows(value: bool) -> void:
|
func toggle_shadows(value: bool) -> void:
|
||||||
if environment_shadows:
|
if environment_shadows:
|
||||||
environment_shadows.visible = value
|
environment_shadows.visible = value
|
||||||
|
|||||||
@@ -3,11 +3,19 @@ render_mode blend_mix, depth_draw_never;
|
|||||||
|
|
||||||
//Snow globals
|
//Snow globals
|
||||||
global uniform float global_snow_start_time = -1.0;
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_accumulation_speed = 0.1;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_melt_time = -1.0;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_speed = 0.1;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
global uniform float global_snow_threshold = 0.5;
|
global uniform float global_snow_threshold = 0.5;
|
||||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||||
|
global uniform float global_snow_max_accumulation = 0.72;
|
||||||
|
global uniform bool global_snow_cap_enabled = true;
|
||||||
|
global uniform float global_snow_cap_height = 0.06;
|
||||||
|
global uniform float global_snow_cap_flatness_start = 0.72;
|
||||||
|
global uniform float global_snow_cap_flatness_end = 0.96;
|
||||||
|
global uniform float global_snow_cap_noise_scale = 0.22;
|
||||||
|
global uniform float global_snow_cap_noise_strength = 0.18;
|
||||||
uniform float snow_noise_scale : hint_range(0.01, 1.0) = 0.15;
|
uniform float snow_noise_scale : hint_range(0.01, 1.0) = 0.15;
|
||||||
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.2;
|
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.2;
|
||||||
uniform float snow_roughness_variation : hint_range(0.0, 0.3) = 0.15;
|
uniform float snow_roughness_variation : hint_range(0.0, 0.3) = 0.15;
|
||||||
@@ -29,6 +37,55 @@ uniform float puddle_threshold : hint_range(0.0, 0.8) = 0.45;
|
|||||||
|
|
||||||
uniform sampler2D noise_texture : filter_linear_mipmap, repeat_enable;
|
uniform sampler2D noise_texture : filter_linear_mipmap, repeat_enable;
|
||||||
|
|
||||||
|
varying float v_snow_amount;
|
||||||
|
varying float v_snow_cap_mask;
|
||||||
|
|
||||||
|
float hash(vec2 p) {
|
||||||
|
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
|
||||||
|
}
|
||||||
|
|
||||||
|
float value_noise(vec2 p) {
|
||||||
|
vec2 i = floor(p);
|
||||||
|
vec2 f = fract(p);
|
||||||
|
vec2 u = f * f * (3.0 - 2.0 * f);
|
||||||
|
|
||||||
|
float a = hash(i);
|
||||||
|
float b = hash(i + vec2(1.0, 0.0));
|
||||||
|
float c = hash(i + vec2(0.0, 1.0));
|
||||||
|
float d = hash(i + vec2(1.0, 1.0));
|
||||||
|
|
||||||
|
return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
float fbm(vec2 p) {
|
||||||
|
float value = 0.0;
|
||||||
|
float amplitude = 0.5;
|
||||||
|
float frequency = 1.0;
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
value += value_noise(p * frequency) * amplitude;
|
||||||
|
frequency *= 2.0;
|
||||||
|
amplitude *= 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
return clamp(value, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
float ripple_ring(vec2 uv, float time_offset) {
|
float ripple_ring(vec2 uv, float time_offset) {
|
||||||
float d = length(uv);
|
float d = length(uv);
|
||||||
float ring = sin(d * 30.0 - TIME * ripple_speed + time_offset) * 0.5 + 0.5;
|
float ring = sin(d * 30.0 - TIME * ripple_speed + time_offset) * 0.5 + 0.5;
|
||||||
@@ -36,6 +93,27 @@ float ripple_ring(vec2 uv, float time_offset) {
|
|||||||
return ring * fade;
|
return ring * fade;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
float snow_progress = get_snow_progress();
|
||||||
|
float snow_accumulation = snow_progress * global_snow_max_accumulation;
|
||||||
|
vec3 world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||||
|
vec3 world_normal = normalize((MODEL_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
||||||
|
|
||||||
|
float flat_surface = smoothstep(
|
||||||
|
max(global_snow_threshold, global_snow_cap_flatness_start),
|
||||||
|
global_snow_cap_flatness_end,
|
||||||
|
world_normal.y
|
||||||
|
);
|
||||||
|
float accumulation_growth = smoothstep(0.08, 0.65, snow_progress);
|
||||||
|
float cap_noise = fbm(world_pos.xz * global_snow_cap_noise_scale + vec2(11.3, 4.7));
|
||||||
|
float cap_variation = mix(1.0 - global_snow_cap_noise_strength, 1.0 + global_snow_cap_noise_strength, cap_noise);
|
||||||
|
|
||||||
|
v_snow_amount = snow_progress;
|
||||||
|
v_snow_cap_mask = flat_surface * accumulation_growth * cap_variation * (global_snow_cap_enabled ? 1.0 : 0.0);
|
||||||
|
|
||||||
|
VERTEX += NORMAL * (global_snow_cap_height * snow_accumulation * v_snow_cap_mask);
|
||||||
|
}
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||||
vec3 world_normal = normalize((INV_VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
vec3 world_normal = normalize((INV_VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
||||||
@@ -43,25 +121,24 @@ void fragment() {
|
|||||||
float noise_val = texture(noise_texture, world_pos.xz * snow_noise_scale).r;
|
float noise_val = texture(noise_texture, world_pos.xz * snow_noise_scale).r;
|
||||||
|
|
||||||
//Snow
|
//Snow
|
||||||
float snow_amount = 0.0;
|
float snow_progress = v_snow_amount;
|
||||||
if (global_snow_start_time >= 0.0) {
|
float snow_accumulation = snow_progress * global_snow_max_accumulation;
|
||||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
if (global_snow_melt_time >= 0.0) {
|
|
||||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
|
||||||
snow_amount *= (1.0 - melt);
|
|
||||||
}
|
|
||||||
|
|
||||||
float snow_edge = smoothstep(
|
float snow_edge = smoothstep(
|
||||||
global_snow_threshold - snow_edge_softness,
|
global_snow_threshold - snow_edge_softness,
|
||||||
global_snow_threshold + snow_edge_softness,
|
global_snow_threshold + snow_edge_softness,
|
||||||
facing_up + (noise_val - 0.5) * 0.4
|
facing_up
|
||||||
);
|
);
|
||||||
float snow_coverage = smoothstep(0.0, 0.6, noise_val + snow_amount - 0.4);
|
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_accumulation;
|
||||||
float snow_factor = snow_edge * snow_coverage * snow_amount;
|
float snow_variation = mix(0.75, 1.15, noise_val);
|
||||||
|
float snow_coverage = clamp(snow_progress * snow_variation + flat_accumulation * 0.25, 0.0, 1.0);
|
||||||
|
float snow_factor = max(snow_edge * snow_coverage, flat_accumulation);
|
||||||
|
float snow_opacity = clamp(snow_factor, 0.0, 1.0);
|
||||||
|
snow_opacity = max(snow_opacity, flat_accumulation * 0.9);
|
||||||
|
|
||||||
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
|
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
|
||||||
vec3 snow_albedo = clamp(global_snow_color.rgb + vec3(shade), 0.0, 1.0);
|
vec3 snow_albedo = clamp(global_snow_color.rgb + vec3(shade), 0.0, 1.0);
|
||||||
|
snow_albedo = mix(snow_albedo, vec3(1.0), 0.18 + snow_opacity * 0.12);
|
||||||
float snow_rough = mix(0.15 - snow_roughness_variation, 0.15 + snow_roughness_variation, noise_val);
|
float snow_rough = mix(0.15 - snow_roughness_variation, 0.15 + snow_roughness_variation, noise_val);
|
||||||
|
|
||||||
//Rain
|
//Rain
|
||||||
@@ -173,7 +250,7 @@ void fragment() {
|
|||||||
ALBEDO = snow_albedo;
|
ALBEDO = snow_albedo;
|
||||||
ROUGHNESS = snow_rough;
|
ROUGHNESS = snow_rough;
|
||||||
METALLIC = 0.0;
|
METALLIC = 0.0;
|
||||||
ALPHA = snow_factor;
|
ALPHA = snow_opacity;
|
||||||
} else {
|
} else {
|
||||||
ALBEDO = rain_albedo;
|
ALBEDO = rain_albedo;
|
||||||
ROUGHNESS = rain_rough;
|
ROUGHNESS = rain_rough;
|
||||||
|
|||||||
@@ -5,3 +5,17 @@
|
|||||||
[resource]
|
[resource]
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = ExtResource("1_weather")
|
shader = ExtResource("1_weather")
|
||||||
|
shader_parameter/snow_noise_scale = 0.15
|
||||||
|
shader_parameter/snow_edge_softness = 0.2
|
||||||
|
shader_parameter/snow_roughness_variation = 0.15
|
||||||
|
shader_parameter/snow_color_variation = 0.05
|
||||||
|
shader_parameter/ripple_scale = 1.5
|
||||||
|
shader_parameter/ripple_speed = 2.0
|
||||||
|
shader_parameter/ripple_layers = 3.0
|
||||||
|
shader_parameter/streak_scale = 2.0
|
||||||
|
shader_parameter/streak_speed = 0.8
|
||||||
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
shader_parameter/wet_roughness = 0.05
|
||||||
|
shader_parameter/rain_normal_strength = 0.4
|
||||||
|
shader_parameter/puddle_noise_scale = 0.08
|
||||||
|
shader_parameter/puddle_threshold = 0.45
|
||||||
|
|||||||
@@ -2,21 +2,19 @@ shader_type spatial;
|
|||||||
render_mode blend_mix, depth_draw_never, cull_disabled;
|
render_mode blend_mix, depth_draw_never, cull_disabled;
|
||||||
|
|
||||||
// Snow globals
|
// Snow globals
|
||||||
global uniform float global_snow_start_time;
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_accumulation_speed;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_melt_time;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_speed;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
global uniform vec4 global_snow_color;
|
global uniform vec4 global_snow_color;
|
||||||
|
|
||||||
// Rain globals
|
|
||||||
global uniform float global_rain_intensity;
|
|
||||||
global uniform float global_rain_puddle_amount;
|
|
||||||
|
|
||||||
// Snow parameters
|
|
||||||
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15;
|
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15;
|
||||||
uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05;
|
uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05;
|
||||||
|
|
||||||
|
|
||||||
// Rain wetness parameters
|
// Rain wetness parameters
|
||||||
|
global uniform float global_rain_intensity;
|
||||||
|
global uniform float global_rain_puddle_amount;
|
||||||
uniform float ripple_scale : hint_range(0.1, 5.0) = 1.5;
|
uniform float ripple_scale : hint_range(0.1, 5.0) = 1.5;
|
||||||
uniform float ripple_speed : hint_range(0.5, 5.0) = 2.0;
|
uniform float ripple_speed : hint_range(0.5, 5.0) = 2.0;
|
||||||
uniform float ripple_layers : hint_range(1.0, 4.0) = 3.0;
|
uniform float ripple_layers : hint_range(1.0, 4.0) = 3.0;
|
||||||
@@ -37,6 +35,21 @@ float ripple_ring(vec2 uv, float time_offset) {
|
|||||||
return ring * fade;
|
return ring * fade;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||||
|
|
||||||
@@ -44,18 +57,10 @@ void fragment() {
|
|||||||
float facing_up = 1.0;
|
float facing_up = 1.0;
|
||||||
|
|
||||||
// Snow accumulation
|
// Snow accumulation
|
||||||
float snow_amount = 0.0;
|
float snow_amount = get_snow_progress();
|
||||||
if (global_snow_start_time >= 0.0) {
|
|
||||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
if (global_snow_melt_time >= 0.0) {
|
|
||||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
|
||||||
snow_amount *= (1.0 - melt);
|
|
||||||
}
|
|
||||||
|
|
||||||
// UV-based snow mask: accumulates from the top of the quad
|
// Plain surfaces fade in uniformly to avoid patchy strip-like accumulation.
|
||||||
float top_mask = 1.0 - UV.y;
|
float snow_mask = smoothstep(0.0, 1.0, snow_amount);
|
||||||
float snow_mask = smoothstep(1.0 - snow_amount, 1.0 - snow_amount + snow_edge_softness, top_mask);
|
|
||||||
snow_mask *= step(0.01, snow_amount);
|
snow_mask *= step(0.01, snow_amount);
|
||||||
|
|
||||||
// Snow color with slight variation
|
// Snow color with slight variation
|
||||||
|
|||||||
@@ -1,7 +1,21 @@
|
|||||||
[gd_resource type="ShaderMaterial" format=3]
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://b34bnqbrtxktw"]
|
||||||
|
|
||||||
[ext_resource type="Shader" path="res://core/daynight/weather_plain_shader.gdshader" id="1_weather_plain"]
|
[ext_resource type="Shader" uid="uid://do8puw7u8dvry" path="res://core/daynight/weather_plain_shader.gdshader" id="1_weather_plain"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bpswbjh4jj1ou" path="res://core/daynight/noise.tres" id="2_noise"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = ExtResource("1_weather_plain")
|
shader = ExtResource("1_weather_plain")
|
||||||
|
shader_parameter/snow_edge_softness = 0.15
|
||||||
|
shader_parameter/snow_color_variation = 0.05
|
||||||
|
shader_parameter/ripple_scale = 1.5
|
||||||
|
shader_parameter/ripple_speed = 2.0
|
||||||
|
shader_parameter/ripple_layers = 3.0
|
||||||
|
shader_parameter/streak_scale = 2.0
|
||||||
|
shader_parameter/streak_speed = 0.8
|
||||||
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
shader_parameter/wet_roughness = 0.05
|
||||||
|
shader_parameter/rain_normal_strength = 0.4
|
||||||
|
shader_parameter/puddle_noise_scale = 0.08
|
||||||
|
shader_parameter/puddle_threshold = 0.45
|
||||||
|
shader_parameter/noise_texture = ExtResource("2_noise")
|
||||||
|
|||||||
@@ -1,31 +1,26 @@
|
|||||||
shader_type spatial;
|
shader_type spatial;
|
||||||
render_mode unshaded;
|
render_mode unshaded;
|
||||||
|
|
||||||
global uniform float global_wind_speed = 1.0; //0.0 = calm, 1.0 = normal, 2.0+ = strong
|
// --- PARAMETRI ---
|
||||||
global uniform vec2 global_wind_direction = vec2(1.0, 0.0);
|
uniform float time_scale = 3.0;
|
||||||
|
uniform float wave_amplitude = 0.5; // Quanto curva a destra/sinistra
|
||||||
uniform float wave_frequency = 1.0;
|
uniform float wave_frequency = 1.0; // Ogni quanto fa la curva
|
||||||
uniform float base_amplitude = 0.5;
|
|
||||||
uniform float secondary_ratio = 0.6;
|
|
||||||
uniform float time_scale_base = 3.0;
|
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
float random_seed_offset = INSTANCE_CUSTOM.x * 100.0;
|
// Creiamo un offset unico per ogni particella in modo che non si muovano tutte uguali
|
||||||
float scaled_time = (TIME + random_seed_offset) * (time_scale_base * global_wind_speed);
|
float random_seed_offset = INSTANCE_CUSTOM.x * 100.0;
|
||||||
float amplitude = base_amplitude * global_wind_speed;
|
float scaled_time = (TIME + random_seed_offset) * time_scale;
|
||||||
|
|
||||||
vec2 wind_dir = normalize(global_wind_direction);
|
// Applichiamo SOLO la curva morbida all'asse X (o Z, a seconda di come orienti la scena)
|
||||||
vec2 wind_perp = vec2(-wind_dir.y, wind_dir.x); //90° perpendicular
|
// Usiamo VERTEX.y per far sì che la curva si propaghi lungo tutta la lunghezza della scia
|
||||||
|
VERTEX.x += sin(VERTEX.y * wave_frequency + scaled_time) * wave_amplitude;
|
||||||
float primary_sway = sin(VERTEX.y * wave_frequency + scaled_time) * amplitude;
|
|
||||||
float secondary_sway = sin(VERTEX.y * wave_frequency * 1.3 + scaled_time * 0.7 + 1.57)
|
// Niente più "VERTEX.y += t;", quindi niente più teletrasporti!
|
||||||
* (amplitude * secondary_ratio);
|
|
||||||
|
|
||||||
VERTEX.x += primary_sway * wind_dir.x + secondary_sway * wind_perp.x;
|
|
||||||
VERTEX.z += primary_sway * wind_dir.y + secondary_sway * wind_perp.y;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
|
// Il colore e l'alpha (per lo spawn dolce e la morte lenta)
|
||||||
|
// vengono comandati dalla Color Ramp del GPUParticles3D!
|
||||||
ALBEDO = COLOR.rgb;
|
ALBEDO = COLOR.rgb;
|
||||||
ALPHA = COLOR.a;
|
ALPHA = COLOR.a;
|
||||||
}
|
}
|
||||||
@@ -81,8 +81,9 @@ extends Resource
|
|||||||
#Post-process effect toggles (initial values)
|
#Post-process effect toggles (initial values)
|
||||||
@export_group("Post Process")
|
@export_group("Post Process")
|
||||||
@export var enable_dust: bool = false #Floating dust particles overlay
|
@export var enable_dust: bool = false #Floating dust particles overlay
|
||||||
@export var enable_blur: bool = false #Screen blur effect
|
@export var enable_blur: bool = true #Screen blur effect
|
||||||
@export var enable_environment_shadows: bool = true #Cloud shadow projection on terrain
|
@export var enable_environment_shadows: bool = true #Cloud shadow projection on terrain
|
||||||
|
@export var enable_fog: bool = false #Enable fog around the train
|
||||||
@export var blur_amount: float = 0.6
|
@export var blur_amount: float = 0.6
|
||||||
|
|
||||||
@export_group("Dust")
|
@export_group("Dust")
|
||||||
@@ -97,19 +98,21 @@ extends Resource
|
|||||||
@export var material_fog: ShaderMaterial #Fog overlay shader material
|
@export var material_fog: ShaderMaterial #Fog overlay shader material
|
||||||
@export var material_drops: StandardMaterial3D #Rain drops material (albedo tinted by sky)
|
@export var material_drops: StandardMaterial3D #Rain drops material (albedo tinted by sky)
|
||||||
@export var material_clouds: ShaderMaterial #Cloud layer shader material
|
@export var material_clouds: ShaderMaterial #Cloud layer shader material
|
||||||
|
@export var base_cloud_density: float = 0.4 #default cloud density
|
||||||
|
|
||||||
#Rain weather settings
|
#Rain weather settings
|
||||||
@export_group("Rain")
|
@export_group("Rain")
|
||||||
@export var rain_mode_color: Color = Color(0.5, 0.6, 0.7, 1.0) #Sky/light darkening color during rain
|
@export var rain_mode_color: Color = Color(0.85, 0.89, 0.93, 1.0) #Sky/light darkening color during rain
|
||||||
@export var rain_fade_time: float = 5.0 #Seconds for rain particles to fade in/out
|
@export var rain_fade_time: float = 5.0 #Seconds for rain particles to fade in/out
|
||||||
@export var rain_audio_volume_db: float = -10.0 #Target rain loop volume in decibels
|
@export var rain_audio_volume_db: float = -10.0 #Target rain loop volume in decibels
|
||||||
@export var puddle_form_time: float = 15.0 #Seconds for puddles to fully form
|
@export var puddle_form_time: float = 15.0 #Seconds for puddles to fully form
|
||||||
@export var puddle_dry_time: float = 20.0 #Seconds for puddles to fully dry after rain stops
|
@export var puddle_dry_time: float = 20.0 #Seconds for puddles to fully dry after rain stops
|
||||||
|
@export var rain_cloud_density: float = 1.0 #the cloud density when is rainy
|
||||||
|
|
||||||
#Storm settings (applied on top of rain when storm is active)
|
#Storm settings (applied on top of rain when storm is active)
|
||||||
@export_group("Storm")
|
@export_group("Storm")
|
||||||
@export var storm_rain_intensity_multiplier: float = 1.5 #Rain intensity target during storm (1.0 = normal rain)
|
@export var storm_rain_intensity_multiplier: float = 1.5 #Rain intensity target during storm (1.0 = normal rain)
|
||||||
@export var storm_mode_color: Color = Color(0.476, 0.531, 0.639, 1.0) #Additional sky darkening color during storm
|
@export var storm_mode_color: Color = Color(0.78, 0.83, 0.89, 1.0) #Additional sky darkening color during storm
|
||||||
|
|
||||||
#Lightning and thunder configuration
|
#Lightning and thunder configuration
|
||||||
@export_group("Lightning and Thunders")
|
@export_group("Lightning and Thunders")
|
||||||
@@ -133,15 +136,27 @@ extends Resource
|
|||||||
@export var godray_spawn_height: float = 5.0 #Y world position where god rays spawn
|
@export var godray_spawn_height: float = 5.0 #Y world position where god rays spawn
|
||||||
@export var godray_scale: Vector3 = Vector3(2.0, 6.0, 2.0) #Scale of the god ray mesh
|
@export var godray_scale: Vector3 = Vector3(2.0, 6.0, 2.0) #Scale of the god ray mesh
|
||||||
|
|
||||||
|
#Train start settings
|
||||||
|
@export_group("Train Start")
|
||||||
|
@export var train_start_from_random_position: bool = true #When enabled the train starts from a random offset on the rail curve instead of a stop
|
||||||
|
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
|
||||||
|
|
||||||
#Snow settings
|
#Snow settings
|
||||||
@export_group("Snow")
|
@export_group("Snow")
|
||||||
@export var snow_amount: float = 0.0 #Initial snow coverage amount (0.0 = none, 1.0 = full)
|
@export var snow_amount: float = 0.0 #Initial snow coverage amount (0.0 = none, 1.0 = full)
|
||||||
@export var snow_transaction_time: float = 10.0 #Seconds for snow shader to fully transition in/out
|
@export var snow_transaction_time: float = 10.0 #Seconds for snow shader to fully transition in/out
|
||||||
@export var snow_fade_time: float = 5.0 #Seconds for snow particles to fade in/out
|
@export var snow_fade_time: float = 5.0 #Seconds for snow particles to fade in/out
|
||||||
@export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces
|
@export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces
|
||||||
@export var snow_accumulation_speed: float = 0.02 #Accumulation speed: 0.1 -> 10s, 0.05 -> 20s, 0.02 -> 50s, 0.2 -> 5s
|
@export var snow_accumulation_speed: float = 0.005 #Accumulation speed: 0.005 -> ~200s, 0.01 -> 100s, 0.02 -> 50s
|
||||||
@export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away
|
@export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away
|
||||||
|
@export var show_snow_accumulation_volume: bool = true #Enables vertex snow buildup; when false snow only changes surface color
|
||||||
|
@export var snow_max_accumulation: float = 0.25 #Maximum accumulated snow factor applied to coverage and thickness
|
||||||
@export var snow_color: Color = Color(0.9, 0.95, 1.0) #Albedo color of snow on surfaces
|
@export var snow_color: Color = Color(0.9, 0.95, 1.0) #Albedo color of snow on surfaces
|
||||||
|
@export var snow_cap_height: float = 0.03 #Maximum snow thickness extruded on flat surfaces
|
||||||
|
@export var snow_cap_flatness_start: float = 0.85 #Surface normal Y where cap buildup starts
|
||||||
|
@export var snow_cap_flatness_end: float = 0.96 #Surface normal Y where cap buildup reaches full effect
|
||||||
|
@export var snow_cap_noise_scale: float = 0.22 #Noise scale used to vary the snow cap silhouette
|
||||||
|
@export var snow_cap_noise_strength: float = 0.12 #How much the cap noise changes the accumulated thickness
|
||||||
@export var snow_mode_color: Color = Color(0.556, 0.62, 0.683, 1.0) #Sky/light darkening color during snow
|
@export var snow_mode_color: Color = Color(0.556, 0.62, 0.683, 1.0) #Sky/light darkening color during snow
|
||||||
|
|
||||||
#Wind settings
|
#Wind settings
|
||||||
@@ -152,7 +167,7 @@ extends Resource
|
|||||||
@export var wind_direction: Vector2 = Vector2(0.5, 0.4) #Global wind direction (XZ)
|
@export var wind_direction: Vector2 = Vector2(0.5, 0.4) #Global wind direction (XZ)
|
||||||
@export var wind_speed: float = 0.2 #Global wind animation speed
|
@export var wind_speed: float = 0.2 #Global wind animation speed
|
||||||
@export var wind_scale: float = 0.025 #Global wind noise scale
|
@export var wind_scale: float = 0.025 #Global wind noise scale
|
||||||
@export var wind_strength: float = 0.6 #Global wind displacement strength
|
@export var wind_strength: float = 0.3 #Global wind displacement strength
|
||||||
@export var cloud_scale: float = 0.5 #Cloud noise scale in sky shader
|
@export var cloud_scale: float = 0.5 #Cloud noise scale in sky shader
|
||||||
@export var cloud_speed: float = 0.05 #Cloud movement speed in sky shader
|
@export var cloud_speed: float = 0.05 #Cloud movement speed in sky shader
|
||||||
@export_range(0.01, 1.0) var cloud_scale_envshadows_rate: float = 0.01 #Cloud scale multiplier for environment shadows
|
@export_range(0.01, 1.0) var cloud_scale_envshadows_rate: float = 0.01 #Cloud scale multiplier for environment shadows
|
||||||
@@ -164,3 +179,14 @@ extends Resource
|
|||||||
@export var fireflies_amount: int = 60 #Number of firefly particles
|
@export var fireflies_amount: int = 60 #Number of firefly particles
|
||||||
@export var fireflies_spawn_ray: float = 20.0 #Horizontal spawn radius
|
@export var fireflies_spawn_ray: float = 20.0 #Horizontal spawn radius
|
||||||
@export var fireflies_spawn_height: float = 3.0 #Vertical spawn range
|
@export var fireflies_spawn_height: float = 3.0 #Vertical spawn range
|
||||||
|
|
||||||
|
#Water settings
|
||||||
|
@export_group("Water")
|
||||||
|
@export var water_color_morning: Color = Color(0.285, 0.534, 0.487, 1.0) #Tint for morning
|
||||||
|
@export var water_color_afternoon: Color = Color(0.889, 0.733, 0.205, 1.0) #Tint for afternoon (sunset)
|
||||||
|
@export var water_color_night: Color = Color(0.728, 0.54, 0.986, 1.0); #Tint for night
|
||||||
|
@export var water_darkening_rain: float = 0.7 #Percentage of darkening when is rainy
|
||||||
|
|
||||||
|
#Random events
|
||||||
|
@export_group("Random Events")
|
||||||
|
@export var random_event_duration: float = 30.0 #Duration time for random event
|
||||||
|
|||||||
32
core/game_state/game_state.gd
Normal file
32
core/game_state/game_state.gd
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
const SAVE_PATH: String = "user://savegame.json"
|
||||||
|
|
||||||
|
var save_data: SaveGameData = SaveGameData.new()
|
||||||
|
var is_loaded: bool = false
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
load_game()
|
||||||
|
|
||||||
|
func save_game() -> void:
|
||||||
|
var save_file = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
|
||||||
|
var json_string = JSON.stringify(save_data.to_dictionary())
|
||||||
|
save_file.store_line(json_string)
|
||||||
|
|
||||||
|
func load_game() -> void:
|
||||||
|
if not FileAccess.file_exists(SAVE_PATH):
|
||||||
|
save_data = SaveGameData.new()
|
||||||
|
is_loaded = true
|
||||||
|
return
|
||||||
|
|
||||||
|
var file = FileAccess.open(SAVE_PATH, FileAccess.READ)
|
||||||
|
var json_string = file.get_as_text()
|
||||||
|
|
||||||
|
var json = JSON.new()
|
||||||
|
var parse_result = json.parse(json_string)
|
||||||
|
|
||||||
|
save_data = SaveGameData.new()
|
||||||
|
if parse_result == OK and json.data is Dictionary:
|
||||||
|
save_data = SaveGameData.from_dictionary(json.data)
|
||||||
|
|
||||||
|
is_loaded = true
|
||||||
1
core/game_state/game_state.gd.uid
Normal file
1
core/game_state/game_state.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://b17g2w2g101o6
|
||||||
34
core/game_state/save_game_data.gd
Normal file
34
core/game_state/save_game_data.gd
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
class_name SaveGameData
|
||||||
|
extends Resource
|
||||||
|
|
||||||
|
var unlocked_collectibles_ids: Array[StringName] = []
|
||||||
|
var saved_photos: Array[String] = []
|
||||||
|
var audio_bus_volumes: Dictionary[String, float] = {}
|
||||||
|
|
||||||
|
func to_dictionary() -> Dictionary:
|
||||||
|
var serialized_collectible_ids: Array[String] = []
|
||||||
|
for collectible_id in unlocked_collectibles_ids:
|
||||||
|
serialized_collectible_ids.append(str(collectible_id))
|
||||||
|
|
||||||
|
return {
|
||||||
|
"unlocked_collectibles_ids": serialized_collectible_ids,
|
||||||
|
"saved_photos": saved_photos,
|
||||||
|
"audio_bus_volumes": audio_bus_volumes,
|
||||||
|
}
|
||||||
|
|
||||||
|
static func from_dictionary(data: Dictionary) -> SaveGameData:
|
||||||
|
var save_game_data := SaveGameData.new()
|
||||||
|
|
||||||
|
if data.has("unlocked_collectibles_ids"):
|
||||||
|
for collectible_id in data["unlocked_collectibles_ids"]:
|
||||||
|
save_game_data.unlocked_collectibles_ids.append(StringName(str(collectible_id)))
|
||||||
|
|
||||||
|
if data.has("saved_photos"):
|
||||||
|
for photo_path in data["saved_photos"]:
|
||||||
|
save_game_data.saved_photos.append(str(photo_path))
|
||||||
|
|
||||||
|
if data.has("audio_bus_volumes") and data["audio_bus_volumes"] is Dictionary:
|
||||||
|
for bus_name in data["audio_bus_volumes"]:
|
||||||
|
save_game_data.audio_bus_volumes[str(bus_name)] = float(data["audio_bus_volumes"][bus_name])
|
||||||
|
|
||||||
|
return save_game_data
|
||||||
1
core/game_state/save_game_data.gd.uid
Normal file
1
core/game_state/save_game_data.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bxmvs842r82vl
|
||||||
4
core/photo_mode/data/collectible_library.gd
Normal file
4
core/photo_mode/data/collectible_library.gd
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
class_name CollectibleLibrary
|
||||||
|
extends Resource
|
||||||
|
|
||||||
|
@export var collectibles: Array[CollectibleResource]
|
||||||
1
core/photo_mode/data/collectible_library.gd.uid
Normal file
1
core/photo_mode/data/collectible_library.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://hhuufh87skq5
|
||||||
31
core/photo_mode/data/collectible_library.tres
Normal file
31
core/photo_mode/data/collectible_library.tres
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CollectibleLibrary" format=3 uid="uid://c6pkpvsvimafb"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://bj34o0org55ei" path="res://core/photo_mode/data/collectible_resource.gd" id="1_3cgvf"]
|
||||||
|
[ext_resource type="Script" uid="uid://hhuufh87skq5" path="res://core/photo_mode/data/collectible_library.gd" id="2_ggu10"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cx8d233y32kmu" path="res://icon.svg" id="2_pxmdy"]
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_3cgvf"]
|
||||||
|
script = ExtResource("1_3cgvf")
|
||||||
|
id = &"cane"
|
||||||
|
title = "Cane"
|
||||||
|
image = ExtResource("2_pxmdy")
|
||||||
|
metadata/_custom_type_script = "uid://bj34o0org55ei"
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_ggu10"]
|
||||||
|
script = ExtResource("1_3cgvf")
|
||||||
|
id = &"gatto"
|
||||||
|
title = "Gatto"
|
||||||
|
image = ExtResource("2_pxmdy")
|
||||||
|
metadata/_custom_type_script = "uid://bj34o0org55ei"
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_pxmdy"]
|
||||||
|
script = ExtResource("1_3cgvf")
|
||||||
|
id = &"farfalla"
|
||||||
|
title = "Farfalla"
|
||||||
|
image = ExtResource("2_pxmdy")
|
||||||
|
metadata/_custom_type_script = "uid://bj34o0org55ei"
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("2_ggu10")
|
||||||
|
collectibles = Array[ExtResource("1_3cgvf")]([SubResource("Resource_3cgvf"), SubResource("Resource_ggu10"), SubResource("Resource_pxmdy")])
|
||||||
|
metadata/_custom_type_script = "uid://hhuufh87skq5"
|
||||||
6
core/photo_mode/data/collectible_resource.gd
Normal file
6
core/photo_mode/data/collectible_resource.gd
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
class_name CollectibleResource
|
||||||
|
extends Resource
|
||||||
|
|
||||||
|
@export var id: StringName
|
||||||
|
@export var title: String
|
||||||
|
@export var image: Texture2D
|
||||||
1
core/photo_mode/data/collectible_resource.gd.uid
Normal file
1
core/photo_mode/data/collectible_resource.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bj34o0org55ei
|
||||||
60
core/photo_mode/managers/collection_manager.gd
Normal file
60
core/photo_mode/managers/collection_manager.gd
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
signal on_collectible_unlocked(collectible_id: StringName)
|
||||||
|
signal on_photo_saved(filePath: String)
|
||||||
|
|
||||||
|
var collectibles_library: CollectibleLibrary = preload("res://core/photo_mode/data/collectible_library.tres")
|
||||||
|
|
||||||
|
var unlocked_collectibles_ids: Array[StringName] = []
|
||||||
|
var saved_photos: Array[String] = []
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
load_save_data()
|
||||||
|
|
||||||
|
func unlock_collectible(collectible_id: StringName) -> void:
|
||||||
|
if not collectible_id in unlocked_collectibles_ids:
|
||||||
|
var new_collectible = get_collectible_by_id(collectible_id)
|
||||||
|
if new_collectible:
|
||||||
|
unlocked_collectibles_ids.append(collectible_id)
|
||||||
|
sync_save_data()
|
||||||
|
on_collectible_unlocked.emit(collectible_id)
|
||||||
|
|
||||||
|
func get_collectible_by_id(id: StringName) -> CollectibleResource:
|
||||||
|
for collectible in collectibles_library.collectibles:
|
||||||
|
if collectible.id == id:
|
||||||
|
return collectible
|
||||||
|
return null
|
||||||
|
|
||||||
|
func get_all_collectibles() -> Array[CollectibleResource]:
|
||||||
|
return collectibles_library.collectibles
|
||||||
|
|
||||||
|
func get_unlocked_collectible_ids() -> Array[StringName]:
|
||||||
|
return unlocked_collectibles_ids
|
||||||
|
|
||||||
|
func save_photo_to_disk_async() -> void:
|
||||||
|
await RenderingServer.frame_post_draw
|
||||||
|
var image = get_viewport().get_texture().get_image()
|
||||||
|
|
||||||
|
if not DirAccess.dir_exists_absolute("user://photos"):
|
||||||
|
DirAccess.make_dir_absolute("user://photos")
|
||||||
|
|
||||||
|
var timestamp = str(Time.get_unix_time_from_system())
|
||||||
|
var file_path = "user://photos/photo_" + timestamp + ".png"
|
||||||
|
image.save_png(file_path)
|
||||||
|
|
||||||
|
saved_photos.append(file_path)
|
||||||
|
sync_save_data()
|
||||||
|
on_photo_saved.emit(file_path)
|
||||||
|
|
||||||
|
func sync_save_data() -> void:
|
||||||
|
GameState.save_data.unlocked_collectibles_ids = unlocked_collectibles_ids.duplicate()
|
||||||
|
GameState.save_data.saved_photos = saved_photos.duplicate()
|
||||||
|
|
||||||
|
func load_save_data() -> void:
|
||||||
|
unlocked_collectibles_ids = GameState.save_data.unlocked_collectibles_ids.duplicate()
|
||||||
|
saved_photos = GameState.save_data.saved_photos.duplicate()
|
||||||
|
|
||||||
|
if unlocked_collectibles_ids.is_empty() and saved_photos.is_empty():
|
||||||
|
unlocked_collectibles_ids.append(&"cane")
|
||||||
|
|
||||||
|
sync_save_data()
|
||||||
1
core/photo_mode/managers/collection_manager.gd.uid
Normal file
1
core/photo_mode/managers/collection_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://c3kq1qddpm8tf
|
||||||
6
core/photo_mode/runtime/collectible.gd
Normal file
6
core/photo_mode/runtime/collectible.gd
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
extends Area3D
|
||||||
|
|
||||||
|
@export var collectible_data: CollectibleResource
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
add_to_group("collectible")
|
||||||
1
core/photo_mode/runtime/collectible.gd.uid
Normal file
1
core/photo_mode/runtime/collectible.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://62d14boivr3g
|
||||||
11
core/photo_mode/runtime/collectible.tscn
Normal file
11
core/photo_mode/runtime/collectible.tscn
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
[gd_scene format=3 uid="uid://bmkxt6btcx8qr"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://62d14boivr3g" path="res://core/photo_mode/runtime/collectible.gd" id="1_xse8c"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_xse8c"]
|
||||||
|
|
||||||
|
[node name="Collectible" type="Area3D" unique_id=1229019813]
|
||||||
|
script = ExtResource("1_xse8c")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1479480920]
|
||||||
|
shape = SubResource("BoxShape3D_xse8c")
|
||||||
94
core/photo_mode/runtime/photo_mode_controller.gd
Normal file
94
core/photo_mode/runtime/photo_mode_controller.gd
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
@export_group("Speed")
|
||||||
|
@export var pan_speed: float = 5.0
|
||||||
|
@export var rotation_speed: float = 0.003
|
||||||
|
|
||||||
|
@export_group("Bounds")
|
||||||
|
@export var movement_bounds: AABB
|
||||||
|
|
||||||
|
@export_group("Ref")
|
||||||
|
@export var rotation_target: Node3D
|
||||||
|
|
||||||
|
@onready var camera: Camera3D = $%Camera3D
|
||||||
|
|
||||||
|
var total_yaw: float = 0.0
|
||||||
|
var total_pitch: float = 0.0
|
||||||
|
var orbit_distance: float = 0.0
|
||||||
|
var current_pan: Vector2 = Vector2.ZERO
|
||||||
|
var is_active: bool = false
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
total_yaw = global_rotation.y
|
||||||
|
total_pitch = global_rotation.x
|
||||||
|
|
||||||
|
if rotation_target:
|
||||||
|
orbit_distance = global_position.distance_to(rotation_target.global_position)
|
||||||
|
|
||||||
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
|
if event.is_action_pressed("toggle_photo_mode"):
|
||||||
|
is_active = !is_active
|
||||||
|
|
||||||
|
get_tree().paused = is_active
|
||||||
|
|
||||||
|
if !is_active:
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||||
|
else:
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||||
|
|
||||||
|
if event is InputEventMouseMotion and is_active:
|
||||||
|
total_yaw -= event.relative.x * rotation_speed
|
||||||
|
|
||||||
|
if event.is_action_pressed("take_photo"):
|
||||||
|
take_photo_async()
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
if not rotation_target:
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
var pan_input = Input.get_vector("photo_pan_left", "photo_pan_right", "photo_pan_up", "photo_pan_down")
|
||||||
|
var rot_basis = Basis.from_euler(Vector3(total_pitch, total_yaw, 0))
|
||||||
|
|
||||||
|
if pan_input != Vector2.ZERO and is_active:
|
||||||
|
current_pan.x += pan_input.x * pan_speed * delta
|
||||||
|
current_pan.y += -pan_input.y * pan_speed * delta
|
||||||
|
|
||||||
|
if movement_bounds.size != Vector3.ZERO:
|
||||||
|
current_pan.x = clampf(current_pan.x, movement_bounds.position.x, movement_bounds.position.x + movement_bounds.size.x)
|
||||||
|
current_pan.y = clampf(current_pan.y, movement_bounds.position.y, movement_bounds.position.y + movement_bounds.size.y)
|
||||||
|
|
||||||
|
var right_dir = rot_basis.x.normalized()
|
||||||
|
var up_dir = rot_basis.y.normalized()
|
||||||
|
|
||||||
|
var final_pan_offset = (right_dir * current_pan.x) + (up_dir * current_pan.y)
|
||||||
|
|
||||||
|
var orbit_pos = rotation_target.global_position + (rot_basis * Vector3(0, 0, orbit_distance))
|
||||||
|
|
||||||
|
global_position = orbit_pos + final_pan_offset
|
||||||
|
global_basis = rot_basis
|
||||||
|
|
||||||
|
func take_photo_async() -> void:
|
||||||
|
if !is_active:
|
||||||
|
return
|
||||||
|
|
||||||
|
var targets = get_tree().get_nodes_in_group("collectible")
|
||||||
|
var space_state = get_world_3d().direct_space_state
|
||||||
|
|
||||||
|
await CollectionManager.save_photo_to_disk_async()
|
||||||
|
|
||||||
|
for target in targets:
|
||||||
|
if not target.collectible_data:
|
||||||
|
continue
|
||||||
|
|
||||||
|
if camera.is_position_in_frustum(target.global_position):
|
||||||
|
var query = PhysicsRayQueryParameters3D.create(camera.global_position, target.global_position)
|
||||||
|
query.collide_with_areas = true
|
||||||
|
query.collide_with_bodies = true
|
||||||
|
|
||||||
|
var result = space_state.intersect_ray(query)
|
||||||
|
|
||||||
|
if result and result.collider == target:
|
||||||
|
CollectionManager.unlock_collectible(target.collectible_data.id)
|
||||||
|
|
||||||
|
GameState.save_game()
|
||||||
1
core/photo_mode/runtime/photo_mode_controller.gd.uid
Normal file
1
core/photo_mode/runtime/photo_mode_controller.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://d7ln6iru6mq6
|
||||||
10
core/photo_mode/runtime/photo_mode_controller.tscn
Normal file
10
core/photo_mode/runtime/photo_mode_controller.tscn
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
[gd_scene format=3 uid="uid://vni5kjalum6d"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://d7ln6iru6mq6" path="res://core/photo_mode/runtime/photo_mode_controller.gd" id="1_uhpya"]
|
||||||
|
|
||||||
|
[node name="PhotoModeController" type="Node3D" unique_id=695158870]
|
||||||
|
process_mode = 3
|
||||||
|
script = ExtResource("1_uhpya")
|
||||||
|
|
||||||
|
[node name="Camera3D" type="Camera3D" parent="." unique_id=1369039645]
|
||||||
|
unique_name_in_owner = true
|
||||||
34
core/photo_mode/ui/collectible_gallery.gd
Normal file
34
core/photo_mode/ui/collectible_gallery.gd
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
@export var collectible_ui_scene: PackedScene
|
||||||
|
|
||||||
|
@onready var grid_container: GridContainer = $%CollectibleGrid
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
CollectionManager.on_collectible_unlocked.connect(_unlock_collectible)
|
||||||
|
setup()
|
||||||
|
|
||||||
|
func setup() -> void:
|
||||||
|
var unlocked_collectible_ids = CollectionManager.get_unlocked_collectible_ids()
|
||||||
|
var collectibles = CollectionManager.get_all_collectibles()
|
||||||
|
|
||||||
|
for child in grid_container.get_children():
|
||||||
|
child.queue_free()
|
||||||
|
|
||||||
|
for collectible in collectibles:
|
||||||
|
_add_collectible(collectible)
|
||||||
|
if unlocked_collectible_ids.has(collectible.id):
|
||||||
|
_unlock_collectible(collectible.id)
|
||||||
|
|
||||||
|
func on_collectible_unlocked(collectible_id: StringName) -> void:
|
||||||
|
_unlock_collectible(collectible_id)
|
||||||
|
|
||||||
|
func _add_collectible(collectible: CollectibleResource) -> void:
|
||||||
|
var collectible_ui: CollectibleUI = collectible_ui_scene.instantiate()
|
||||||
|
collectible_ui.setup(collectible)
|
||||||
|
grid_container.add_child(collectible_ui)
|
||||||
|
|
||||||
|
func _unlock_collectible(collectible_id: StringName) -> void:
|
||||||
|
for collectible_ui in grid_container.get_children():
|
||||||
|
if collectible_ui.collectible_resource.id == collectible_id:
|
||||||
|
collectible_ui.unlock()
|
||||||
1
core/photo_mode/ui/collectible_gallery.gd.uid
Normal file
1
core/photo_mode/ui/collectible_gallery.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dq3qtcrdnikl7
|
||||||
50
core/photo_mode/ui/collectible_gallery.tscn
Normal file
50
core/photo_mode/ui/collectible_gallery.tscn
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
[gd_scene format=3 uid="uid://bvw086glfpcba"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://dq3qtcrdnikl7" path="res://core/photo_mode/ui/collectible_gallery.gd" id="1_67tug"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dp7dvfauh5rpx" path="res://core/photo_mode/ui/collectible_ui.tscn" id="2_or234"]
|
||||||
|
|
||||||
|
[node name="CollectibleGallery" type="Control" unique_id=354419843]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_67tug")
|
||||||
|
collectible_ui_scene = ExtResource("2_or234")
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -350.0
|
||||||
|
offset_top = -350.0
|
||||||
|
offset_right = 350.0
|
||||||
|
offset_bottom = 350.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=125147979]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_constants/margin_left = 12
|
||||||
|
theme_override_constants/margin_top = 12
|
||||||
|
theme_override_constants/margin_right = 12
|
||||||
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
|
[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer" unique_id=348576028]
|
||||||
|
layout_mode = 2
|
||||||
|
draw_focus_border = true
|
||||||
|
|
||||||
|
[node name="CollectibleGrid" type="GridContainer" parent="PanelContainer/MarginContainer/ScrollContainer" unique_id=1187865988]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 6
|
||||||
|
size_flags_vertical = 2
|
||||||
|
theme_override_constants/h_separation = 12
|
||||||
|
theme_override_constants/v_separation = 12
|
||||||
|
columns = 3
|
||||||
22
core/photo_mode/ui/collectible_ui.gd
Normal file
22
core/photo_mode/ui/collectible_ui.gd
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
class_name CollectibleUI
|
||||||
|
|
||||||
|
@onready var label: Label = $%CollectibleName
|
||||||
|
@onready var texture_rect: TextureRect = $%CollectibleTexture
|
||||||
|
var collectible_resource: CollectibleResource
|
||||||
|
|
||||||
|
func setup(collectible: CollectibleResource) -> void:
|
||||||
|
collectible_resource = collectible
|
||||||
|
if !label:
|
||||||
|
label = $%CollectibleName
|
||||||
|
label.text = collectible_resource.title
|
||||||
|
if collectible.image:
|
||||||
|
if !texture_rect:
|
||||||
|
texture_rect = $%CollectibleTexture
|
||||||
|
texture_rect.texture = collectible_resource.image
|
||||||
|
|
||||||
|
func unlock() -> void:
|
||||||
|
if !texture_rect:
|
||||||
|
texture_rect = $%CollectibleTexture
|
||||||
|
texture_rect.set_modulate(Color(1,1,1,1))
|
||||||
1
core/photo_mode/ui/collectible_ui.gd.uid
Normal file
1
core/photo_mode/ui/collectible_ui.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dxh8e1n16qjpp
|
||||||
49
core/photo_mode/ui/collectible_ui.tscn
Normal file
49
core/photo_mode/ui/collectible_ui.tscn
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
[gd_scene format=3 uid="uid://dp7dvfauh5rpx"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://dxh8e1n16qjpp" path="res://core/photo_mode/ui/collectible_ui.gd" id="1_tu5nx"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cx8d233y32kmu" path="res://icon.svg" id="1_x3wje"]
|
||||||
|
|
||||||
|
[node name="CollectibleUI" type="Control" unique_id=201865221]
|
||||||
|
custom_minimum_size = Vector2(200, 200)
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 0
|
||||||
|
offset_right = 200.0
|
||||||
|
offset_bottom = 200.0
|
||||||
|
script = ExtResource("1_tu5nx")
|
||||||
|
|
||||||
|
[node name="Panel" type="PanelContainer" parent="." unique_id=1372516531]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="Panel" unique_id=1141643525]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_constants/margin_left = 12
|
||||||
|
theme_override_constants/margin_top = 12
|
||||||
|
theme_override_constants/margin_right = 12
|
||||||
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer" unique_id=1841409877]
|
||||||
|
layout_mode = 2
|
||||||
|
alignment = 1
|
||||||
|
|
||||||
|
[node name="CollectibleName" type="Label" parent="Panel/MarginContainer/VBoxContainer" unique_id=117774359]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 0
|
||||||
|
text = "Collectible"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="HSeparator" type="HSeparator" parent="Panel/MarginContainer/VBoxContainer" unique_id=1345822244]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="CollectibleTexture" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer" unique_id=506844785]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
modulate = Color(0.16206557, 0.1620656, 0.16206557, 1)
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 3
|
||||||
|
texture = ExtResource("1_x3wje")
|
||||||
|
stretch_mode = 3
|
||||||
11
core/photo_mode/ui/photo.gd
Normal file
11
core/photo_mode/ui/photo.gd
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
class_name Photo
|
||||||
|
|
||||||
|
@onready var texture_rect: TextureRect = $%PhotoTexture
|
||||||
|
|
||||||
|
func setup(texture: Texture) -> void:
|
||||||
|
if texture:
|
||||||
|
if !texture_rect:
|
||||||
|
texture_rect = $%PhotoTexture
|
||||||
|
texture_rect.texture = texture
|
||||||
1
core/photo_mode/ui/photo.gd.uid
Normal file
1
core/photo_mode/ui/photo.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dsey5dvc11vpq
|
||||||
38
core/photo_mode/ui/photo.tscn
Normal file
38
core/photo_mode/ui/photo.tscn
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
[gd_scene format=3 uid="uid://cvus62qkop3qi"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://dsey5dvc11vpq" path="res://core/photo_mode/ui/photo.gd" id="1_u0arp"]
|
||||||
|
|
||||||
|
[node name="Photo" type="Control" unique_id=201865221]
|
||||||
|
custom_minimum_size = Vector2(200, 200)
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 0
|
||||||
|
offset_right = 200.0
|
||||||
|
offset_bottom = 200.0
|
||||||
|
script = ExtResource("1_u0arp")
|
||||||
|
|
||||||
|
[node name="ColorRect" type="ColorRect" parent="." unique_id=1208008621]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_right = 200.0
|
||||||
|
offset_bottom = 200.0
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="ColorRect" unique_id=1141643525]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
theme_override_constants/margin_left = 12
|
||||||
|
theme_override_constants/margin_top = 12
|
||||||
|
theme_override_constants/margin_right = 12
|
||||||
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
|
[node name="Panel" type="PanelContainer" parent="ColorRect/MarginContainer" unique_id=1372516531]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="PhotoTexture" type="TextureRect" parent="ColorRect/MarginContainer/Panel" unique_id=506844785]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 3
|
||||||
|
expand_mode = 1
|
||||||
|
stretch_mode = 6
|
||||||
27
core/photo_mode/ui/photo_gallery.gd
Normal file
27
core/photo_mode/ui/photo_gallery.gd
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
@export var photo_scene: PackedScene
|
||||||
|
|
||||||
|
@onready var grid_container: GridContainer = $%PhotoGrid
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
CollectionManager.on_photo_saved.connect(_create_photo_thumbnail)
|
||||||
|
load_gallery()
|
||||||
|
|
||||||
|
func load_gallery() -> void:
|
||||||
|
for child in grid_container.get_children():
|
||||||
|
child.queue_free()
|
||||||
|
|
||||||
|
var saved_photos = CollectionManager.saved_photos
|
||||||
|
|
||||||
|
for file_path in saved_photos:
|
||||||
|
if FileAccess.file_exists(file_path):
|
||||||
|
_create_photo_thumbnail(file_path)
|
||||||
|
|
||||||
|
func _create_photo_thumbnail(file_path: String) -> void:
|
||||||
|
var image = Image.load_from_file(file_path)
|
||||||
|
if image:
|
||||||
|
var photo: Photo = photo_scene.instantiate()
|
||||||
|
var texture = ImageTexture.create_from_image(image)
|
||||||
|
photo.setup(texture)
|
||||||
|
grid_container.add_child(photo)
|
||||||
1
core/photo_mode/ui/photo_gallery.gd.uid
Normal file
1
core/photo_mode/ui/photo_gallery.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://k4iqrlkbjppl
|
||||||
50
core/photo_mode/ui/photo_gallery.tscn
Normal file
50
core/photo_mode/ui/photo_gallery.tscn
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
[gd_scene format=3 uid="uid://b6r787sik5yil"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://k4iqrlkbjppl" path="res://core/photo_mode/ui/photo_gallery.gd" id="1_bp5uf"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cvus62qkop3qi" path="res://core/photo_mode/ui/photo.tscn" id="2_45wok"]
|
||||||
|
|
||||||
|
[node name="PhotoGallery" type="Control" unique_id=354419843]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_bp5uf")
|
||||||
|
photo_scene = ExtResource("2_45wok")
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -350.0
|
||||||
|
offset_top = -350.0
|
||||||
|
offset_right = 350.0
|
||||||
|
offset_bottom = 350.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=125147979]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_constants/margin_left = 12
|
||||||
|
theme_override_constants/margin_top = 12
|
||||||
|
theme_override_constants/margin_right = 12
|
||||||
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
|
[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer" unique_id=348576028]
|
||||||
|
layout_mode = 2
|
||||||
|
draw_focus_border = true
|
||||||
|
|
||||||
|
[node name="PhotoGrid" type="GridContainer" parent="PanelContainer/MarginContainer/ScrollContainer" unique_id=1187865988]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 6
|
||||||
|
size_flags_vertical = 2
|
||||||
|
theme_override_constants/h_separation = 12
|
||||||
|
theme_override_constants/v_separation = 12
|
||||||
|
columns = 3
|
||||||
31
core/radio/radio.gd
Normal file
31
core/radio/radio.gd
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
extends AudioStreamPlayer
|
||||||
|
|
||||||
|
class_name Radio
|
||||||
|
|
||||||
|
@export var playlist: Array[AudioStream] = []
|
||||||
|
var current_track_index: int = 0
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
finished.connect(next_track)
|
||||||
|
|
||||||
|
func play_track(index: int = current_track_index):
|
||||||
|
if playlist.is_empty():
|
||||||
|
return
|
||||||
|
|
||||||
|
current_track_index = posmod(index, playlist.size())
|
||||||
|
stream = playlist[current_track_index]
|
||||||
|
play()
|
||||||
|
stream_paused = false
|
||||||
|
|
||||||
|
func next_track():
|
||||||
|
play_track(current_track_index + 1)
|
||||||
|
|
||||||
|
func prev_track():
|
||||||
|
play_track(current_track_index - 1)
|
||||||
|
|
||||||
|
func toggle_pause():
|
||||||
|
stream_paused = !stream_paused
|
||||||
|
|
||||||
|
func stop_radio():
|
||||||
|
stop()
|
||||||
|
stream_paused = false
|
||||||
1
core/radio/radio.gd.uid
Normal file
1
core/radio/radio.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bwrgh6xlvhqch
|
||||||
7
core/radio/radio.tscn
Normal file
7
core/radio/radio.tscn
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
[gd_scene format=3 uid="uid://cpeyt1dgrtglc"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://bwrgh6xlvhqch" path="res://core/radio/radio.gd" id="1_2akjj"]
|
||||||
|
|
||||||
|
[node name="Radio" type="AudioStreamPlayer" unique_id=1234112225]
|
||||||
|
bus = &"Music"
|
||||||
|
script = ExtResource("1_2akjj")
|
||||||
@@ -10,6 +10,10 @@ signal toggle_wind(value: bool)
|
|||||||
@warning_ignore("unused_signal")
|
@warning_ignore("unused_signal")
|
||||||
signal wind_change(value: float)
|
signal wind_change(value: float)
|
||||||
@warning_ignore("unused_signal")
|
@warning_ignore("unused_signal")
|
||||||
|
signal trigger_random_weather(duration: float)
|
||||||
|
@warning_ignore("unused_signal")
|
||||||
|
signal weather_event_changed(description: String)
|
||||||
|
@warning_ignore("unused_signal")
|
||||||
signal toggle_fireflies(value: bool)
|
signal toggle_fireflies(value: bool)
|
||||||
@warning_ignore("unused_signal")
|
@warning_ignore("unused_signal")
|
||||||
signal toggle_storm(value: bool)
|
signal toggle_storm(value: bool)
|
||||||
@@ -23,9 +27,19 @@ signal toggle_dust(value: bool)
|
|||||||
signal toggle_blur(value: bool)
|
signal toggle_blur(value: bool)
|
||||||
@warning_ignore("unused_signal")
|
@warning_ignore("unused_signal")
|
||||||
signal toggle_shadows(value: bool)
|
signal toggle_shadows(value: bool)
|
||||||
|
@warning_ignore("unused_signal")
|
||||||
|
signal toggle_fog(value: bool)
|
||||||
|
|
||||||
|
#railway signals
|
||||||
|
@warning_ignore("unused_signal")
|
||||||
|
signal update_rail_chunks()
|
||||||
|
|
||||||
#day cycle signals
|
#day cycle signals
|
||||||
@warning_ignore("unused_signal")
|
@warning_ignore("unused_signal")
|
||||||
signal toggle_pause_daytime(value: bool)
|
signal toggle_pause_daytime(value: bool)
|
||||||
@warning_ignore("unused_signal")
|
@warning_ignore("unused_signal")
|
||||||
signal day_time_changed(value: float, time_string: String)
|
signal day_time_changed(value: float, time_string: String)
|
||||||
|
@warning_ignore("unused_signal")
|
||||||
|
signal time_option_item_changed(index: int)
|
||||||
|
@warning_ignore("unused_signal")
|
||||||
|
signal day_time_option_changed(index: int)
|
||||||
|
|||||||
15
default_bus_layout.tres
Normal file
15
default_bus_layout.tres
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
[gd_resource type="AudioBusLayout" format=3 uid="uid://cqvx62pwvvboj"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
bus/1/name = &"Music"
|
||||||
|
bus/1/solo = false
|
||||||
|
bus/1/mute = false
|
||||||
|
bus/1/bypass_fx = false
|
||||||
|
bus/1/volume_db = 0.0
|
||||||
|
bus/1/send = &"Master"
|
||||||
|
bus/2/name = &"SFX"
|
||||||
|
bus/2/solo = false
|
||||||
|
bus/2/mute = false
|
||||||
|
bus/2/bypass_fx = false
|
||||||
|
bus/2/volume_db = 0.0
|
||||||
|
bus/2/send = &"Master"
|
||||||
92
docs/gyms/ai/gym_ai.tscn
Normal file
92
docs/gyms/ai/gym_ai.tscn
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
[gd_scene format=3 uid="uid://dqvrhiqgkd3w1"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_a2xtd"]
|
||||||
|
|
||||||
|
[sub_resource type="NavigationMesh" id="NavigationMesh_optuv"]
|
||||||
|
vertices = PackedVector3Array(10.984741, 0.25012434, -1.0140381, 11.234741, 0.25012434, 0.23596191, 19.484741, 0.25012434, 0.23596191, 19.484741, 0.25012434, -19.514038, 9.234741, 0.25012434, -1.0140381, -19.515259, 0.25012434, -19.514038, -19.515259, 0.25012434, -0.014038086, 8.984741, 0.25012434, -0.014038086, 10.984741, 0.25012434, 1.2359619, 19.484741, 0.25012434, 19.235962, 9.234741, 0.25012434, 1.2359619, -19.515259, 0.25012434, 19.235962)
|
||||||
|
polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 3), PackedInt32Array(6, 5, 4), PackedInt32Array(4, 5, 3), PackedInt32Array(3, 0, 4), PackedInt32Array(4, 7, 6), PackedInt32Array(1, 2, 8), PackedInt32Array(8, 2, 9), PackedInt32Array(6, 10, 11), PackedInt32Array(11, 10, 9), PackedInt32Array(10, 8, 9), PackedInt32Array(6, 7, 10)]
|
||||||
|
|
||||||
|
[sub_resource type="PlaneMesh" id="PlaneMesh_optuv"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_xtjak"]
|
||||||
|
size = Vector3(1.9942131, 0.09710693, 1.984024)
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_lmjyn"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_lmjyn"]
|
||||||
|
|
||||||
|
[sub_resource type="Environment" id="Environment_lmjyn"]
|
||||||
|
|
||||||
|
[node name="GymAI" type="Node3D" unique_id=868339787]
|
||||||
|
|
||||||
|
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="." unique_id=774907858]
|
||||||
|
navigation_mesh = SubResource("NavigationMesh_optuv")
|
||||||
|
|
||||||
|
[node name="Floor" type="MeshInstance3D" parent="NavigationRegion3D" unique_id=1976415311]
|
||||||
|
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -0.83473957, 0)
|
||||||
|
mesh = SubResource("PlaneMesh_optuv")
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="NavigationRegion3D/Floor" unique_id=2007477719]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/Floor/StaticBody3D" unique_id=1446628130]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0036563873, -0.009703338, -0.00868988)
|
||||||
|
shape = SubResource("BoxShape3D_xtjak")
|
||||||
|
|
||||||
|
[node name="Obstacle" type="MeshInstance3D" parent="NavigationRegion3D" unique_id=710701082]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.148018, 0.06508446, 0)
|
||||||
|
mesh = SubResource("BoxMesh_lmjyn")
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="NavigationRegion3D/Obstacle" unique_id=67152580]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/Obstacle/StaticBody3D" unique_id=1663742898]
|
||||||
|
shape = SubResource("BoxShape3D_lmjyn")
|
||||||
|
|
||||||
|
[node name="AIBase" parent="." unique_id=1228675528 instance=ExtResource("1_a2xtd")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.48246834, 0.21202153, 0.11262059)
|
||||||
|
|
||||||
|
[node name="Camera3D" type="Camera3D" parent="." unique_id=1148396057]
|
||||||
|
transform = Transform3D(-2.0613477e-08, 0.8818225, -0.47158146, 3.854569e-08, 0.47158146, 0.8818225, 1, -3.5527137e-15, -4.371139e-08, -18.21907, 28.71355, 0)
|
||||||
|
|
||||||
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1772424900]
|
||||||
|
environment = SubResource("Environment_lmjyn")
|
||||||
|
|
||||||
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=269230449]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 0.17952333, 0.98375374, 0, -0.98375374, 0.17952333, 0, 18.920979, 0)
|
||||||
|
|
||||||
|
[node name="Control" type="Control" parent="." unique_id=1072240389]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="Control" unique_id=1647272132]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 50.0
|
||||||
|
offset_top = 50.0
|
||||||
|
offset_right = 400.0
|
||||||
|
offset_bottom = 827.0
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Control/PanelContainer" unique_id=272421245]
|
||||||
|
custom_minimum_size = Vector2(1, 1)
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 1
|
||||||
|
text = "System Logic:
|
||||||
|
- The NPC uses a finite state machine to switch between behaviors.
|
||||||
|
- State logic runs during physics updates, while movement is handled by the agent through NavigationAgent3D.
|
||||||
|
|
||||||
|
AI States:
|
||||||
|
- IdleState: The agent waits in place for the duration defined by wait_time.
|
||||||
|
- PatrolState: The agent selects a valid random destination and moves toward it.
|
||||||
|
|
||||||
|
Core Components:
|
||||||
|
- NavigationAgent3D: Calculates the path and reports when the destination has been reached.
|
||||||
|
- PatrolRadiusShape: Defines the random movement area used when choosing the next patrol point.
|
||||||
|
- StateMachine: Initializes the available states and handles transitions between them.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
- Speed: Movement speed of the agent.
|
||||||
|
- Wait Time: Delay in seconds on the IdleState node.
|
||||||
|
- Area Radius: Radius of the SphereShape3D used by PatrolRadiusShape."
|
||||||
|
autowrap_mode = 2
|
||||||
7
docs/gyms/photo_mode/gym_photo_mode.gd
Normal file
7
docs/gyms/photo_mode/gym_photo_mode.gd
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
@onready var gallery: Control = $%Gallery
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_gallery_pressed() -> void:
|
||||||
|
gallery.visible = !gallery.visible
|
||||||
1
docs/gyms/photo_mode/gym_photo_mode.gd.uid
Normal file
1
docs/gyms/photo_mode/gym_photo_mode.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://7oglx4br38d5
|
||||||
138
docs/gyms/photo_mode/gym_photo_mode.tscn
Normal file
138
docs/gyms/photo_mode/gym_photo_mode.tscn
Normal file
@@ -0,0 +1,138 @@
|
|||||||
|
[gd_scene format=3 uid="uid://bwc8slnbu7dmn"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://7oglx4br38d5" path="res://docs/gyms/photo_mode/gym_photo_mode.gd" id="1_cl1h5"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://vni5kjalum6d" path="res://core/photo_mode/runtime/photo_mode_controller.tscn" id="2_q5kgc"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bmkxt6btcx8qr" path="res://core/photo_mode/runtime/collectible.tscn" id="3_734hf"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://tgcc/chunk/prop/tree/leaf1_alpha.png" id="4_00joj"]
|
||||||
|
[ext_resource type="Script" uid="uid://bj34o0org55ei" path="res://core/photo_mode/data/collectible_resource.gd" id="5_crfij"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bvw086glfpcba" path="res://core/photo_mode/ui/collectible_gallery.tscn" id="6_6aab5"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://b6r787sik5yil" path="res://core/photo_mode/ui/photo_gallery.tscn" id="7_tb1ii"]
|
||||||
|
|
||||||
|
[sub_resource type="Environment" id="Environment_48mla"]
|
||||||
|
|
||||||
|
[sub_resource type="PlaneMesh" id="PlaneMesh_hh1ka"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_ynvi2"]
|
||||||
|
size = Vector3(1.9942131, 0.09710693, 1.984024)
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_ynvi2"]
|
||||||
|
script = ExtResource("5_crfij")
|
||||||
|
id = &"gatto"
|
||||||
|
title = "Gatto"
|
||||||
|
image = ExtResource("4_00joj")
|
||||||
|
metadata/_custom_type_script = "uid://bj34o0org55ei"
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_hh1ka"]
|
||||||
|
|
||||||
|
[node name="GymPhotoMode" type="Node3D" unique_id=1314600330]
|
||||||
|
script = ExtResource("1_cl1h5")
|
||||||
|
|
||||||
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=213183287]
|
||||||
|
environment = SubResource("Environment_48mla")
|
||||||
|
|
||||||
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1274975837]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 0.17952333, 0.98375374, 0, -0.98375374, 0.17952333, 0, 18.920979, 0)
|
||||||
|
|
||||||
|
[node name="Floor" type="MeshInstance3D" parent="." unique_id=958865480]
|
||||||
|
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -0.83473957, 0)
|
||||||
|
mesh = SubResource("PlaneMesh_hh1ka")
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="Floor" unique_id=2096983240]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D" unique_id=188185045]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0036563873, -0.009703338, -0.00868988)
|
||||||
|
shape = SubResource("BoxShape3D_ynvi2")
|
||||||
|
|
||||||
|
[node name="PhotoModeController" parent="." unique_id=695158870 node_paths=PackedStringArray("rotation_target") instance=ExtResource("2_q5kgc")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 0.49999994, 0.8660254, 0, -0.8660254, 0.49999994, 0, 30, 20)
|
||||||
|
movement_bounds = AABB(-5, -5, -5, 10, 10, 10)
|
||||||
|
rotation_target = NodePath("../Node3D")
|
||||||
|
|
||||||
|
[node name="Node3D" type="Node3D" parent="." unique_id=570786250]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
|
||||||
|
|
||||||
|
[node name="Node3D2" type="Node3D" parent="." unique_id=15037296]
|
||||||
|
|
||||||
|
[node name="Collectible" parent="Node3D2" unique_id=1229019813 instance=ExtResource("3_734hf")]
|
||||||
|
collectible_data = SubResource("Resource_ynvi2")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="Node3D2" unique_id=553040412]
|
||||||
|
mesh = SubResource("BoxMesh_hh1ka")
|
||||||
|
|
||||||
|
[node name="Control" type="Control" parent="." unique_id=1802496396]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
mouse_filter = 2
|
||||||
|
|
||||||
|
[node name="ButtonGallery" type="Button" parent="Control" unique_id=539195532]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 50.0
|
||||||
|
offset_top = 50.0
|
||||||
|
offset_right = 163.0
|
||||||
|
offset_bottom = 81.0
|
||||||
|
text = "Menu"
|
||||||
|
|
||||||
|
[node name="Gallery" type="HSplitContainer" parent="Control" unique_id=1388833682]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = 420.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="CollectibleGallery" parent="Control/Gallery" unique_id=354419843 instance=ExtResource("6_6aab5")]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="PhotoGallery" parent="Control/Gallery" unique_id=263414560 instance=ExtResource("7_tb1ii")]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="Control" unique_id=2015953740]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 50.0
|
||||||
|
offset_top = 150.0
|
||||||
|
offset_right = 400.0
|
||||||
|
offset_bottom = 927.0
|
||||||
|
|
||||||
|
[node name="ScrollContainer" type="ScrollContainer" parent="Control/PanelContainer" unique_id=1474258594]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Control/PanelContainer/ScrollContainer" unique_id=1982569320]
|
||||||
|
custom_minimum_size = Vector2(1, 1)
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
text = "System Logic:
|
||||||
|
- The system allows players to toggle a free camera mode to photograph and collect museum items.
|
||||||
|
- Game Pause: Activating the mode pauses the SceneTree, freezing the world while allowing the camera to remain functional.
|
||||||
|
- Taking a photo saves the captured image to disk and checks which collectibles are visible and unobstructed before unlocking them.
|
||||||
|
- CollectionManager acts as a global singleton that tracks unlocked collectibles, saved photos, and the data used by the UI.
|
||||||
|
|
||||||
|
Photo Mode Actions:
|
||||||
|
- Toggle Mode(P): Switches between normal gameplay and the photo camera, capturing or releasing the mouse, and toggles the global pause state.
|
||||||
|
- Rotate(Mouse): The camera orbits around the configured target while photo mode is active.
|
||||||
|
- Pan(Input Actions): The camera can be moved horizontally and vertically within the configured bounds.
|
||||||
|
- Capture(F): Saves the current frame and performs frustum and raycast checks against collectibles in view.
|
||||||
|
|
||||||
|
Core Components:
|
||||||
|
- PhotoModeController: Manages camera inputs, movement logic, and the photo-taking process.
|
||||||
|
- Collectible: An Area3D node placed on objects to make them identifiable by the camera.
|
||||||
|
- CollectionManager: Handles the logic for unlocking items and provides data to the UI.
|
||||||
|
- CollectibleGallery: Displays all collectibles and visually highlights the unlocked ones.
|
||||||
|
- PhotoGallery: Displays the photos saved by the player during the session.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
- Pan & Rotation Speed: Defines how fast the camera moves and rotates.
|
||||||
|
- Movement Bounds: An AABB that restricts the camera's panning area.
|
||||||
|
- Collectible Data: Resource files containing the ID, title, and image for each item.
|
||||||
|
- Library: A central list of all CollectibleResources registered in the game."
|
||||||
|
autowrap_mode = 2
|
||||||
|
|
||||||
|
[connection signal="pressed" from="Control/ButtonGallery" to="." method="_on_button_gallery_pressed"]
|
||||||
35
docs/gyms/radio/gym_radio.gd
Normal file
35
docs/gyms/radio/gym_radio.gd
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
@onready var radio: Radio = $%Radio
|
||||||
|
@onready var button_pause_resume: Button = $%Button_Pause_Resume
|
||||||
|
@onready var settings_menu: SettingsMenu = $%SettingsMenu
|
||||||
|
|
||||||
|
func _on_button_play_pressed() -> void:
|
||||||
|
if !radio.playing:
|
||||||
|
radio.play_track()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_pause_pressed() -> void:
|
||||||
|
radio.toggle_pause()
|
||||||
|
if !button_pause_resume:
|
||||||
|
button_pause_resume = $%Button_Pause_Resume
|
||||||
|
if radio.stream_paused:
|
||||||
|
button_pause_resume.text = "Resume"
|
||||||
|
else:
|
||||||
|
button_pause_resume.text = "Pause"
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_stop_pressed() -> void:
|
||||||
|
radio.stop_radio()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_next_pressed() -> void:
|
||||||
|
radio.next_track()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_previous_pressed() -> void:
|
||||||
|
radio.prev_track()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_settings_menu_pressed() -> void:
|
||||||
|
settings_menu.visible = !settings_menu.visible
|
||||||
1
docs/gyms/radio/gym_radio.gd.uid
Normal file
1
docs/gyms/radio/gym_radio.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://ew4b78u5tkiu
|
||||||
104
docs/gyms/radio/gym_radio.tscn
Normal file
104
docs/gyms/radio/gym_radio.tscn
Normal file
@@ -0,0 +1,104 @@
|
|||||||
|
[gd_scene format=3 uid="uid://bdkdhn1oallke"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cpeyt1dgrtglc" path="res://core/radio/radio.tscn" id="1_8yomj"]
|
||||||
|
[ext_resource type="Script" uid="uid://ew4b78u5tkiu" path="res://docs/gyms/radio/gym_radio.gd" id="1_h5r8c"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://70cc8she43re" path="res://docs/gyms/radio/lofi_01.ogg" id="3_ltpvc"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://caqf471x0kttc" path="res://core/audio/settings/settings_menu.tscn" id="4_8pw2j"]
|
||||||
|
|
||||||
|
[node name="GymRadio" type="Node3D" unique_id=204859062]
|
||||||
|
script = ExtResource("1_h5r8c")
|
||||||
|
|
||||||
|
[node name="Radio" parent="." unique_id=1234112225 instance=ExtResource("1_8yomj")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
playlist = Array[AudioStream]([ExtResource("3_ltpvc")])
|
||||||
|
|
||||||
|
[node name="Control" type="Control" parent="." unique_id=1232082176]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="SettingsMenu" parent="Control" unique_id=1639777294 instance=ExtResource("4_8pw2j")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
|
||||||
|
[node name="VBoxContainer2" type="VBoxContainer" parent="Control" unique_id=2092627240]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 9
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_right = 229.0
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="Control/VBoxContainer2" unique_id=2097365775]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Button_Play" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=1422696340]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Play"
|
||||||
|
|
||||||
|
[node name="Button_Pause_Resume" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=2016690081]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Pause"
|
||||||
|
|
||||||
|
[node name="Button_Stop" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=61861870]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Stop"
|
||||||
|
|
||||||
|
[node name="Button_Next" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=957606385]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Next"
|
||||||
|
|
||||||
|
[node name="Button_Previous" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=929072518]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Previous"
|
||||||
|
|
||||||
|
[node name="Button_SettingsMenu" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=431867154]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "SettingsMenu"
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="Control/VBoxContainer2" unique_id=1558442050]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 3
|
||||||
|
|
||||||
|
[node name="ScrollContainer" type="ScrollContainer" parent="Control/VBoxContainer2/PanelContainer" unique_id=7789304]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Control/VBoxContainer2/PanelContainer/ScrollContainer" unique_id=2043293564]
|
||||||
|
custom_minimum_size = Vector2(1, 1)
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_vertical = 1
|
||||||
|
text = "System Logic:
|
||||||
|
- The system is an extension of AudioStreamPlayer designed to manage sequential audio playback.
|
||||||
|
- It automatically triggers the next track in the sequence when the current one finishes via the finished signal.
|
||||||
|
|
||||||
|
Core Functionality:
|
||||||
|
- Playlist Management: Stores a list of AudioStream resources and tracks the current song index.
|
||||||
|
- Track Navigation: Allows cycling forward and backward through the playlist with index wrapping (loops back to start/end).
|
||||||
|
- Playback Control: Supports jumping to specific tracks, toggling the pause state, and stopping the stream.
|
||||||
|
- Audio Settings: If the Music bus exists, the Settings menu can be used to test and adjust playback volume.
|
||||||
|
|
||||||
|
Key Methods:
|
||||||
|
- play_track: Loads a specific stream from the playlist and begins playback.
|
||||||
|
- next_track / prev_track: Increments or decrements the index to navigate the playlist.
|
||||||
|
- toggle_pause: Resumes or pauses the current stream without resetting its position.
|
||||||
|
|
||||||
|
Adjustable Parameters:
|
||||||
|
- Playlist: An Array in the inspector where you can assign one or more AudioStream resources."
|
||||||
|
autowrap_mode = 2
|
||||||
|
|
||||||
|
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Play" to="." method="_on_button_play_pressed"]
|
||||||
|
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Pause_Resume" to="." method="_on_button_pause_pressed"]
|
||||||
|
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Stop" to="." method="_on_button_stop_pressed"]
|
||||||
|
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Next" to="." method="_on_button_next_pressed"]
|
||||||
|
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Previous" to="." method="_on_button_previous_pressed"]
|
||||||
|
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_SettingsMenu" to="." method="_on_button_settings_menu_pressed"]
|
||||||
BIN
docs/gyms/radio/lofi_01.ogg
Normal file
BIN
docs/gyms/radio/lofi_01.ogg
Normal file
Binary file not shown.
19
docs/gyms/radio/lofi_01.ogg.import
Normal file
19
docs/gyms/radio/lofi_01.ogg.import
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="oggvorbisstr"
|
||||||
|
type="AudioStreamOggVorbis"
|
||||||
|
uid="uid://70cc8she43re"
|
||||||
|
path="res://.godot/imported/lofi_01.ogg-0aacd597266806080412021811923091.oggvorbisstr"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://docs/gyms/radio/lofi_01.ogg"
|
||||||
|
dest_files=["res://.godot/imported/lofi_01.ogg-0aacd597266806080412021811923091.oggvorbisstr"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
loop=false
|
||||||
|
loop_offset=0
|
||||||
|
bpm=0
|
||||||
|
beat_count=0
|
||||||
|
bar_beats=4
|
||||||
@@ -8,12 +8,13 @@
|
|||||||
[ext_resource type="Script" uid="uid://wv6kcqkibium" path="res://core/biome_generator/biome.gd" id="5_2wjys"]
|
[ext_resource type="Script" uid="uid://wv6kcqkibium" path="res://core/biome_generator/biome.gd" id="5_2wjys"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cv5xmnow451kl" path="res://core/camera.tscn" id="5_8tojn"]
|
[ext_resource type="PackedScene" uid="uid://cv5xmnow451kl" path="res://core/camera.tscn" id="5_8tojn"]
|
||||||
[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="6_21usy"]
|
[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="6_21usy"]
|
||||||
[ext_resource type="Script" uid="uid://dboerd4a6dwj7" path="res://docs/museums/biome_generator/rails.gd" id="6_pypsn"]
|
[ext_resource type="Script" uid="uid://dboerd4a6dwj7" path="res://core/biome_generator/rails.gd" id="6_pypsn"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dvk3bytqn3m5s" path="res://tgcc/train/main_train.tscn" id="6_wjpfq"]
|
[ext_resource type="PackedScene" uid="uid://dvk3bytqn3m5s" path="res://tgcc/train/main_train.tscn" id="6_wjpfq"]
|
||||||
[ext_resource type="PackedScene" uid="uid://brpp7fe5noq8v" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_01.tscn" id="7_qe84w"]
|
[ext_resource type="PackedScene" uid="uid://brpp7fe5noq8v" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_01.tscn" id="7_qe84w"]
|
||||||
[ext_resource type="PackedScene" uid="uid://0kgjaqijaqku" path="res://docs/museums/biome_generator/rails.tscn" id="8_mb5yv"]
|
[ext_resource type="PackedScene" uid="uid://0kgjaqijaqku" path="res://docs/museums/biome_generator/rails.tscn" id="8_mb5yv"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dn1btv0e0ses7" path="res://core/fireworks.tscn" id="8_xtogr"]
|
[ext_resource type="PackedScene" uid="uid://dn1btv0e0ses7" path="res://core/fireworks.tscn" id="8_xtogr"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cu2chsjh8wuvp" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_02.tscn" id="9_sw7bt"]
|
[ext_resource type="PackedScene" uid="uid://cu2chsjh8wuvp" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_02.tscn" id="9_sw7bt"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://c73yk6858dmwn" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_4_01.tscn" id="10_c7mkj"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cmuvmmp7xam4o" path="res://core/daynight/environment_management.tscn" id="16_c7mkj"]
|
[ext_resource type="PackedScene" uid="uid://cmuvmmp7xam4o" path="res://core/daynight/environment_management.tscn" id="16_c7mkj"]
|
||||||
[ext_resource type="AudioStream" uid="uid://dvabvoqyya0g5" path="res://core/daynight/sounds/thunder_3.mp3" id="17_sw7bt"]
|
[ext_resource type="AudioStream" uid="uid://dvabvoqyya0g5" path="res://core/daynight/sounds/thunder_3.mp3" id="17_sw7bt"]
|
||||||
[ext_resource type="AudioStream" uid="uid://creenugno7hm" path="res://core/daynight/sounds/thunder_4.mp3" id="18_2l6dd"]
|
[ext_resource type="AudioStream" uid="uid://creenugno7hm" path="res://core/daynight/sounds/thunder_4.mp3" id="18_2l6dd"]
|
||||||
@@ -100,7 +101,7 @@ compositor_effects = Array[CompositorEffect]([SubResource("CompositorEffect_q52t
|
|||||||
[sub_resource type="Resource" id="Resource_3qrd0"]
|
[sub_resource type="Resource" id="Resource_3qrd0"]
|
||||||
script = ExtResource("5_2wjys")
|
script = ExtResource("5_2wjys")
|
||||||
name = "countryside"
|
name = "countryside"
|
||||||
available_chunks = Array[PackedScene]([ExtResource("6_21usy"), ExtResource("7_qe84w"), ExtResource("9_sw7bt")])
|
available_chunks = Array[PackedScene]([ExtResource("6_21usy"), ExtResource("7_qe84w"), ExtResource("9_sw7bt"), ExtResource("10_c7mkj")])
|
||||||
metadata/_custom_type_script = "uid://wv6kcqkibium"
|
metadata/_custom_type_script = "uid://wv6kcqkibium"
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pypsn"]
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pypsn"]
|
||||||
@@ -178,10 +179,10 @@ script = ExtResource("23_27ile")
|
|||||||
|
|
||||||
[node name="Snow" type="CheckButton" parent="Control" unique_id=454394427]
|
[node name="Snow" type="CheckButton" parent="Control" unique_id=454394427]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 21.0
|
offset_left = 8.0
|
||||||
offset_top = 13.0
|
offset_top = 173.0
|
||||||
offset_right = 109.0
|
offset_right = 98.0
|
||||||
offset_bottom = 44.0
|
offset_bottom = 204.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -192,10 +193,10 @@ text = "Snow"
|
|||||||
|
|
||||||
[node name="Rain" type="CheckButton" parent="Control" unique_id=837805524]
|
[node name="Rain" type="CheckButton" parent="Control" unique_id=837805524]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 21.0
|
offset_left = 8.0
|
||||||
offset_top = 41.0
|
offset_top = 201.0
|
||||||
offset_right = 109.0
|
offset_right = 96.0
|
||||||
offset_bottom = 72.0
|
offset_bottom = 232.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -206,10 +207,10 @@ text = "Rain"
|
|||||||
|
|
||||||
[node name="Wind" type="CheckButton" parent="Control" unique_id=1013004982]
|
[node name="Wind" type="CheckButton" parent="Control" unique_id=1013004982]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 21.0
|
offset_left = 8.0
|
||||||
offset_top = 91.0
|
offset_top = 231.0
|
||||||
offset_right = 109.0
|
offset_right = 96.0
|
||||||
offset_bottom = 122.0
|
offset_bottom = 262.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -220,19 +221,19 @@ text = "Wind"
|
|||||||
|
|
||||||
[node name="WindSlider" type="HSlider" parent="Control" unique_id=28050098]
|
[node name="WindSlider" type="HSlider" parent="Control" unique_id=28050098]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 26.0
|
offset_left = 103.0
|
||||||
offset_top = 124.0
|
offset_top = 238.0
|
||||||
offset_right = 205.0
|
offset_right = 187.0
|
||||||
offset_bottom = 140.0
|
offset_bottom = 254.0
|
||||||
max_value = 1.0
|
max_value = 1.0
|
||||||
step = 0.01
|
step = 0.01
|
||||||
|
|
||||||
[node name="Fireflies" type="CheckButton" parent="Control" unique_id=1046228444]
|
[node name="Fireflies" type="CheckButton" parent="Control" unique_id=1046228444]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 21.0
|
offset_left = 8.0
|
||||||
offset_top = 169.0
|
offset_top = 259.0
|
||||||
offset_right = 130.0
|
offset_right = 117.0
|
||||||
offset_bottom = 200.0
|
offset_bottom = 290.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -243,10 +244,10 @@ text = "Fireflies"
|
|||||||
|
|
||||||
[node name="Storm" type="CheckButton" parent="Control" unique_id=1792625744]
|
[node name="Storm" type="CheckButton" parent="Control" unique_id=1792625744]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 21.0
|
offset_left = 98.0
|
||||||
offset_top = 66.0
|
offset_top = 201.0
|
||||||
offset_right = 117.0
|
offset_right = 194.0
|
||||||
offset_bottom = 97.0
|
offset_bottom = 232.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -257,73 +258,88 @@ text = "Storm"
|
|||||||
|
|
||||||
[node name="DayTimeLabel" type="Label" parent="Control" unique_id=1124935856]
|
[node name="DayTimeLabel" type="Label" parent="Control" unique_id=1124935856]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 26.0
|
offset_left = 13.0
|
||||||
offset_top = 150.0
|
offset_top = 15.0
|
||||||
offset_right = 360.0
|
offset_right = 347.0
|
||||||
offset_bottom = 173.0
|
offset_bottom = 38.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||||
text = "Time 00:00"
|
text = "Time 00:00"
|
||||||
|
|
||||||
[node name="DayTimeSlider" type="HSlider" parent="Control" unique_id=1865778345]
|
[node name="DayTimeSlider" type="HSlider" parent="Control" unique_id=1865778345]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 26.0
|
offset_left = 13.0
|
||||||
offset_top = 228.0
|
offset_top = 40.0
|
||||||
offset_right = 205.0
|
offset_right = 138.0
|
||||||
offset_bottom = 244.0
|
offset_bottom = 56.0
|
||||||
max_value = 1.0
|
max_value = 1.0
|
||||||
step = 0.01
|
step = 0.01
|
||||||
|
|
||||||
|
[node name="DayTimeOptions" type="OptionButton" parent="Control" unique_id=928646468]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 13.0
|
||||||
|
offset_top = 59.0
|
||||||
|
offset_right = 124.0
|
||||||
|
offset_bottom = 90.0
|
||||||
|
selected = 1
|
||||||
|
item_count = 4
|
||||||
|
popup/item_0/text = "Sunrise"
|
||||||
|
popup/item_0/id = 1
|
||||||
|
popup/item_1/text = "Day"
|
||||||
|
popup/item_1/id = 2
|
||||||
|
popup/item_2/text = "Sunset"
|
||||||
|
popup/item_2/id = 3
|
||||||
|
popup/item_3/text = "Night"
|
||||||
|
popup/item_3/id = 4
|
||||||
|
|
||||||
[node name="Dust" type="CheckButton" parent="Control" unique_id=760281365]
|
[node name="Dust" type="CheckButton" parent="Control" unique_id=760281365]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 21.0
|
offset_left = 8.0
|
||||||
offset_top = 304.0
|
offset_top = 91.0
|
||||||
offset_right = 150.0
|
offset_right = 137.0
|
||||||
offset_bottom = 335.0
|
offset_bottom = 122.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||||
button_pressed = true
|
|
||||||
text = "Dust"
|
text = "Dust"
|
||||||
|
|
||||||
[node name="Blur" type="CheckButton" parent="Control" unique_id=1083708100]
|
[node name="Blur" type="CheckButton" parent="Control" unique_id=1083708100]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 21.0
|
offset_left = 8.0
|
||||||
offset_top = 332.0
|
offset_top = 118.0
|
||||||
offset_right = 150.0
|
offset_right = 137.0
|
||||||
offset_bottom = 363.0
|
offset_bottom = 149.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||||
button_pressed = true
|
|
||||||
text = "Blur"
|
text = "Blur"
|
||||||
|
|
||||||
[node name="Pause" type="CheckButton" parent="Control" unique_id=1587043871]
|
[node name="Pause" type="CheckButton" parent="Control" unique_id=1587043871]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 21.0
|
offset_left = 143.0
|
||||||
offset_top = 243.0
|
offset_top = 31.0
|
||||||
offset_right = 158.0
|
offset_right = 238.0
|
||||||
offset_bottom = 274.0
|
offset_bottom = 62.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||||
text = "Pause Time"
|
text = "Pause"
|
||||||
|
|
||||||
[node name="Shadows" type="CheckButton" parent="Control" unique_id=283354318]
|
[node name="Shadows" type="CheckButton" parent="Control" unique_id=283354318]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 21.0
|
offset_left = 8.0
|
||||||
offset_top = 356.0
|
offset_top = 145.0
|
||||||
offset_right = 150.0
|
offset_right = 137.0
|
||||||
offset_bottom = 387.0
|
offset_bottom = 176.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -333,20 +349,29 @@ theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
|||||||
button_pressed = true
|
button_pressed = true
|
||||||
text = "Shadows"
|
text = "Shadows"
|
||||||
|
|
||||||
[node name="Guide" type="Label" parent="Control" unique_id=2121474959]
|
[node name="RandomWeather" type="Button" parent="Control" unique_id=1047710802]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 26.0
|
offset_left = 12.0
|
||||||
offset_top = 401.0
|
offset_top = 289.0
|
||||||
offset_right = 339.0
|
offset_right = 157.0
|
||||||
offset_bottom = 606.0
|
offset_bottom = 320.0
|
||||||
text = "R-> Reset isometric camera
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
C-> Toggle cinematic mode
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
Z-> soft zoom
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
Manual controls (1-5)
|
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||||
T -> go to next stop
|
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
||||||
F -> fireworks
|
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||||
BACKSPACE -> stop train
|
text = "Random Weather (10\")"
|
||||||
ARROW UP/DOWN -> change train speed"
|
|
||||||
|
[node name="WeatherEventLabel" type="Label" parent="Control" unique_id=641424797]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 1656.0
|
||||||
|
offset_top = 11.0
|
||||||
|
offset_right = 1908.0
|
||||||
|
offset_bottom = 34.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||||
|
text = "Weather: Clear"
|
||||||
|
|
||||||
[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
|
[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
|
||||||
[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
|
[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
|
||||||
@@ -355,7 +380,9 @@ ARROW UP/DOWN -> change train speed"
|
|||||||
[connection signal="toggled" from="Control/Fireflies" to="Control" method="_on_fireflies_toggled"]
|
[connection signal="toggled" from="Control/Fireflies" to="Control" method="_on_fireflies_toggled"]
|
||||||
[connection signal="toggled" from="Control/Storm" to="Control" method="_on_storm_toggled"]
|
[connection signal="toggled" from="Control/Storm" to="Control" method="_on_storm_toggled"]
|
||||||
[connection signal="value_changed" from="Control/DayTimeSlider" to="Control" method="_on_day_time_slider_value_changed"]
|
[connection signal="value_changed" from="Control/DayTimeSlider" to="Control" method="_on_day_time_slider_value_changed"]
|
||||||
|
[connection signal="item_selected" from="Control/DayTimeOptions" to="Control" method="_on_option_button_item_selected"]
|
||||||
[connection signal="toggled" from="Control/Dust" to="Control" method="_on_dust_toggled"]
|
[connection signal="toggled" from="Control/Dust" to="Control" method="_on_dust_toggled"]
|
||||||
[connection signal="toggled" from="Control/Blur" to="Control" method="_on_blur_toggled"]
|
[connection signal="toggled" from="Control/Blur" to="Control" method="_on_blur_toggled"]
|
||||||
[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]
|
[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]
|
||||||
[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
|
[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
|
||||||
|
[connection signal="pressed" from="Control/RandomWeather" to="Control" method="_on_random_weather_pressed"]
|
||||||
|
|||||||
457
docs/museums/biome_generator/museum_map.tscn
Normal file
457
docs/museums/biome_generator/museum_map.tscn
Normal file
File diff suppressed because one or more lines are too long
@@ -1,16 +1,22 @@
|
|||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
@onready var day_night: EnvironmentManagerRoot = get_node_or_null("../DayNight") as EnvironmentManagerRoot
|
@onready var day_night: EnvironmentManagerRoot = $"../DayNight"
|
||||||
|
@onready var weather_event_label: Label = $WeatherEventLabel
|
||||||
@onready var day_time_label: Label = $DayTimeLabel
|
@onready var day_time_label: Label = $DayTimeLabel
|
||||||
@onready var day_time_slider: HSlider = $DayTimeSlider
|
@onready var day_time_slider: HSlider = $DayTimeSlider
|
||||||
@onready var wind_slider: HSlider = get_node_or_null("WindSlider") as HSlider
|
@onready var wind_slider: HSlider = $WindSlider
|
||||||
|
@onready var day_time_option: OptionButton = $DayTimeOptions
|
||||||
|
|
||||||
|
var default_random_event_duration: float = 10.0
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
UIEvents.day_time_changed.connect(_on_day_time_changed)
|
UIEvents.day_time_changed.connect(_on_day_time_changed)
|
||||||
|
UIEvents.day_time_option_changed.connect(_on_day_time_option_changed)
|
||||||
|
UIEvents.weather_event_changed.connect(_on_weather_event_changed)
|
||||||
if day_night != null and day_night.environment_config != null and wind_slider != null:
|
if day_night != null and day_night.environment_config != null and wind_slider != null:
|
||||||
wind_slider.set_value_no_signal(day_night.environment_config.wind_strength)
|
wind_slider.set_value_no_signal(day_night.environment_config.wind_strength)
|
||||||
_sync_day_time_ui()
|
_sync_day_time_ui()
|
||||||
|
_on_weather_event_changed("Weather: Clear")
|
||||||
|
|
||||||
func _on_rain_toggled(toggled_on: bool) -> void:
|
func _on_rain_toggled(toggled_on: bool) -> void:
|
||||||
UIEvents.toggle_rain.emit(toggled_on)
|
UIEvents.toggle_rain.emit(toggled_on)
|
||||||
@@ -24,10 +30,16 @@ func _on_wind_toggled(toggled_on: bool) -> void:
|
|||||||
func _on_wind_slider_value_changed(value: float) -> void:
|
func _on_wind_slider_value_changed(value: float) -> void:
|
||||||
UIEvents.wind_change.emit(value)
|
UIEvents.wind_change.emit(value)
|
||||||
|
|
||||||
|
func _on_random_weather_pressed() -> void:
|
||||||
|
var duration: float = default_random_event_duration
|
||||||
|
if day_night != null and day_night.environment_config != null:
|
||||||
|
duration = day_night.environment_config.random_event_duration
|
||||||
|
UIEvents.trigger_random_weather.emit(duration)
|
||||||
|
|
||||||
func _on_fireflies_toggled(toggled_on: bool) -> void:
|
func _on_fireflies_toggled(toggled_on: bool) -> void:
|
||||||
UIEvents.toggle_fireflies.emit(toggled_on)
|
UIEvents.toggle_fireflies.emit(toggled_on)
|
||||||
|
|
||||||
func _on_storm_toggled(toggled_on: bool) -> void:
|
func _on_storm_toggled(toggled_on: bool) -> void:
|
||||||
UIEvents.toggle_storm.emit(toggled_on)
|
UIEvents.toggle_storm.emit(toggled_on)
|
||||||
|
|
||||||
func _on_day_time_slider_value_changed(value: float) -> void:
|
func _on_day_time_slider_value_changed(value: float) -> void:
|
||||||
@@ -44,6 +56,10 @@ func _on_day_time_changed(value: float, time_string: String) -> void:
|
|||||||
label_text = "Time %s | nt %.3f | dt %.3f" % [time_string, value, day_night.day_time]
|
label_text = "Time %s | nt %.3f | dt %.3f" % [time_string, value, day_night.day_time]
|
||||||
day_time_label.text = label_text
|
day_time_label.text = label_text
|
||||||
|
|
||||||
|
func _on_weather_event_changed(description: String) -> void:
|
||||||
|
if weather_event_label:
|
||||||
|
weather_event_label.text = description
|
||||||
|
|
||||||
func _on_fog_overlay_toggled(toggled_on: bool) -> void:
|
func _on_fog_overlay_toggled(toggled_on: bool) -> void:
|
||||||
UIEvents.toggle_fog_overlay.emit(toggled_on)
|
UIEvents.toggle_fog_overlay.emit(toggled_on)
|
||||||
|
|
||||||
@@ -74,3 +90,20 @@ func _sync_day_time_ui() -> void:
|
|||||||
day_night_controller.current_time,
|
day_night_controller.current_time,
|
||||||
day_night_controller.get_time_string()
|
day_night_controller.get_time_string()
|
||||||
)
|
)
|
||||||
|
_on_day_time_option_changed(
|
||||||
|
day_night_controller.get_time_option_index(day_night_controller.current_time)
|
||||||
|
)
|
||||||
|
|
||||||
|
func _on_day_time_option_changed(index: int) -> void:
|
||||||
|
if day_time_option == null:
|
||||||
|
return
|
||||||
|
day_time_option.select(index)
|
||||||
|
|
||||||
|
func _on_option_button_item_selected(index: int) -> void:
|
||||||
|
UIEvents.time_option_item_changed.emit(index)
|
||||||
|
|
||||||
|
func _on_fog_toggled(toggled_on: bool) -> void:
|
||||||
|
UIEvents.toggle_fog.emit(toggled_on)
|
||||||
|
|
||||||
|
func _on_update_rails_pressed() -> void:
|
||||||
|
UIEvents.update_rail_chunks.emit()
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
57
docs/zoos/zoo_countryside.tscn
Normal file
57
docs/zoos/zoo_countryside.tscn
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
[gd_scene format=3 uid="uid://b7rhqxsyv87r1"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cjv1e8pc6gde1" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_01.tscn" id="1_eexnc"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dqoai3665vb0a" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_02.tscn" id="2_jh6kr"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="3_pftht"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://brpp7fe5noq8v" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_01.tscn" id="4_jexg3"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://qmt8bkiksgj3" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_02.tscn" id="5_hieqo"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://d1tfkhuktwthn" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_03.tscn" id="6_re3ik"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://c73yk6858dmwn" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_4_01.tscn" id="7_v47u4"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://b8blm6bwintf7" path="res://tgcc/chunk/countryside/scene/chunk_country_empty_01.tscn" id="8_bag0j"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://b002wu5ltuqi4" path="res://tgcc/chunk/countryside/scene/chunk_country_end_01.tscn" id="9_1vyrv"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dtfmvcbninrcu" path="res://tgcc/chunk/countryside/scene/chunk_country_end_02.tscn" id="10_sdnjr"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://h6xj43vo84uf" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_01.tscn" id="11_arwwt"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cu2chsjh8wuvp" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_02.tscn" id="12_l62i2"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://pxmcy0lhne5d" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_03.tscn" id="13_f3g5s"]
|
||||||
|
|
||||||
|
[node name="ZooCountryside" type="Node3D" unique_id=1742985179]
|
||||||
|
|
||||||
|
[node name="country" type="Node3D" parent="." unique_id=672430814]
|
||||||
|
|
||||||
|
[node name="chunk_country_corner_01" parent="country" unique_id=200417581 instance=ExtResource("1_eexnc")]
|
||||||
|
|
||||||
|
[node name="chunk_country_corner_02" parent="country" unique_id=85657005 instance=ExtResource("2_jh6kr")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 22.5)
|
||||||
|
|
||||||
|
[node name="chunk_country_corner_03" parent="country" unique_id=1046737870 instance=ExtResource("3_pftht")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 45)
|
||||||
|
|
||||||
|
[node name="chunk_country_cross3_01" parent="country" unique_id=319840865 instance=ExtResource("4_jexg3")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22.5, 0, 0)
|
||||||
|
|
||||||
|
[node name="chunk_country_cross3_02" parent="country" unique_id=1492245999 instance=ExtResource("5_hieqo")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22.5, 0, 22.5)
|
||||||
|
|
||||||
|
[node name="chunk_country_cross3_03" parent="country" unique_id=643218732 instance=ExtResource("6_re3ik")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22.5, 0, 45)
|
||||||
|
|
||||||
|
[node name="chunk_country_cross4_01" parent="country" unique_id=680431911 instance=ExtResource("7_v47u4")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -45, 0, 0)
|
||||||
|
|
||||||
|
[node name="chunk_country_empty_01" parent="country" unique_id=385761952 instance=ExtResource("8_bag0j")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -67.5, 0, 0)
|
||||||
|
|
||||||
|
[node name="chunk_country_end_01" parent="country" unique_id=913263516 instance=ExtResource("9_1vyrv")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 0)
|
||||||
|
|
||||||
|
[node name="chunk_country_end_02" parent="country" unique_id=1712924087 instance=ExtResource("10_sdnjr")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 22.5)
|
||||||
|
|
||||||
|
[node name="chunk_country_straight_01" parent="country" unique_id=926368352 instance=ExtResource("11_arwwt")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -113, 0, 0)
|
||||||
|
|
||||||
|
[node name="chunk_country_straight_02" parent="country" unique_id=1847746456 instance=ExtResource("12_l62i2")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -113, 0, 22.5)
|
||||||
|
|
||||||
|
[node name="chunk_country_straight_03" parent="country" unique_id=626808879 instance=ExtResource("13_f3g5s")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -113, 0, 45)
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user