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tgcc/core/daynight/weather_overlay.tres
2026-04-30 07:13:34 +02:00

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[gd_resource type="ShaderMaterial" format=3 uid="uid://cn5vw7unbqgve"]
[ext_resource type="Shader" uid="uid://dh3j2jp6defuk" path="res://core/daynight/weather_overlay.gdshader" id="1_weather"]
[resource]
render_priority = 0
shader = ExtResource("1_weather")
shader_parameter/snow_noise_scale = 0.15
shader_parameter/snow_edge_softness = 0.2
shader_parameter/snow_roughness_variation = 0.15
shader_parameter/snow_color_variation = 0.05
shader_parameter/ripple_scale = 1.5
shader_parameter/ripple_speed = 2.0
shader_parameter/ripple_layers = 3.0
shader_parameter/streak_scale = 2.0
shader_parameter/streak_speed = 0.8
shader_parameter/wetness_darkening = 0.25
shader_parameter/wet_roughness = 0.05
shader_parameter/rain_normal_strength = 0.4
shader_parameter/puddle_noise_scale = 0.08
shader_parameter/puddle_threshold = 0.45