full hd version

This commit is contained in:
Matteo Sonaglioni
2026-03-13 01:02:50 +01:00
parent ed40bb6ed4
commit a905a410aa
2 changed files with 15 additions and 17 deletions

View File

@@ -86,7 +86,6 @@ ambient_light_source = 2
tonemap_mode = 2
tonemap_exposure = 1.2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
ssil_radius = 8.61
glow_enabled = true
@@ -94,9 +93,10 @@ glow_normalized = true
glow_bloom = 0.4
fog_enabled = true
fog_mode = 1
fog_density = 0.2
fog_density = 0.25
fog_aerial_perspective = 0.97
fog_depth_begin = 0.0
volumetric_fog_length = 11.38
volumetric_fog_ambient_inject = 0.27
[sub_resource type="CompositorEffect" id="CompositorEffect_vufuq"]
resource_local_to_scene = false
@@ -696,20 +696,14 @@ compositor = SubResource("Compositor_17jdd")
[node name="SubViewportContainer" type="SubViewportContainer" parent="." unique_id=1680514424]
texture_filter = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 3.0
offset_bottom = 3.0
grow_horizontal = 2
grow_vertical = 2
stretch = true
offset_right = 1920.0
offset_bottom = 1080.0
mouse_target = true
[node name="SubViewport" type="SubViewport" parent="SubViewportContainer" unique_id=1099909885]
handle_input_locally = false
canvas_item_default_texture_filter = 0
size = Vector2i(1152, 648)
canvas_item_default_texture_filter = 2
size = Vector2i(1920, 1080)
render_target_update_mode = 4
[node name="World" type="Node3D" parent="SubViewportContainer/SubViewport" unique_id=735268770]

View File

@@ -17,14 +17,18 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
config/name="Train Goes Ciuf Ciuf_ArtTest"
run/main_scene="uid://u1nuoyclw43e"
config/features=PackedStringArray("4.6", "Forward Plus")
run/max_fps=60
run/low_processor_mode=true
config/icon="uid://crrxn38y2sbxq"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
[rendering]
textures/canvas_textures/default_texture_filter=3
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0
lights_and_shadows/directional_shadow/16_bits=false
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0
textures/canvas_textures/default_texture_filter=2
[shader_globals]