diff --git a/Scenes/Gameplay.tscn b/Scenes/Gameplay.tscn index 6af704a..5f893c4 100644 --- a/Scenes/Gameplay.tscn +++ b/Scenes/Gameplay.tscn @@ -86,7 +86,6 @@ ambient_light_source = 2 tonemap_mode = 2 tonemap_exposure = 1.2 ssr_enabled = true -ssao_enabled = true ssil_enabled = true ssil_radius = 8.61 glow_enabled = true @@ -94,9 +93,10 @@ glow_normalized = true glow_bloom = 0.4 fog_enabled = true fog_mode = 1 -fog_density = 0.2 +fog_density = 0.25 fog_aerial_perspective = 0.97 -fog_depth_begin = 0.0 +volumetric_fog_length = 11.38 +volumetric_fog_ambient_inject = 0.27 [sub_resource type="CompositorEffect" id="CompositorEffect_vufuq"] resource_local_to_scene = false @@ -696,20 +696,14 @@ compositor = SubResource("Compositor_17jdd") [node name="SubViewportContainer" type="SubViewportContainer" parent="." unique_id=1680514424] texture_filter = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -offset_top = 3.0 -offset_bottom = 3.0 -grow_horizontal = 2 -grow_vertical = 2 -stretch = true +offset_right = 1920.0 +offset_bottom = 1080.0 mouse_target = true [node name="SubViewport" type="SubViewport" parent="SubViewportContainer" unique_id=1099909885] handle_input_locally = false -canvas_item_default_texture_filter = 0 -size = Vector2i(1152, 648) +canvas_item_default_texture_filter = 2 +size = Vector2i(1920, 1080) render_target_update_mode = 4 [node name="World" type="Node3D" parent="SubViewportContainer/SubViewport" unique_id=735268770] diff --git a/project.godot b/project.godot index c236221..e3e0546 100644 --- a/project.godot +++ b/project.godot @@ -17,14 +17,18 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true config/name="Train Goes Ciuf Ciuf_ArtTest" run/main_scene="uid://u1nuoyclw43e" config/features=PackedStringArray("4.6", "Forward Plus") +run/max_fps=60 +run/low_processor_mode=true config/icon="uid://crrxn38y2sbxq" +[display] + +window/size/viewport_width=1280 +window/size/viewport_height=720 + [rendering] -textures/canvas_textures/default_texture_filter=3 -lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0 -lights_and_shadows/directional_shadow/16_bits=false -lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0 +textures/canvas_textures/default_texture_filter=2 [shader_globals]