Compare commits
5 Commits
polish2
...
394c4babd1
| Author | SHA1 | Date | |
|---|---|---|---|
| 394c4babd1 | |||
| 5be52377a4 | |||
| 788397e544 | |||
| 3d7c8e5f43 | |||
| 2ef9e66917 |
@@ -1,14 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://cescrovsjlwke"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bnh1y560h55vc" path="res://core/audio/settings/audio_option.gd" id="1_orafl"]
|
||||
|
||||
[node name="AudioOption" type="VBoxContainer" unique_id=1509773712]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
script = ExtResource("1_orafl")
|
||||
|
||||
[node name="Label" type="Label" parent="." unique_id=781845786]
|
||||
layout_mode = 2
|
||||
text = "Master Volume"
|
||||
|
||||
[node name="HSlider" type="HSlider" parent="." unique_id=1286896253]
|
||||
layout_mode = 2
|
||||
@@ -1,74 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://caqf471x0kttc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cvr25q1blyxg" path="res://core/audio/settings/settings_menu.gd" id="1_4lekq"]
|
||||
[ext_resource type="PackedScene" uid="uid://cescrovsjlwke" path="res://core/audio/settings/audio_option.tscn" id="1_hwcco"]
|
||||
|
||||
[node name="SettingsMenu" type="Control" unique_id=1639777294]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_4lekq")
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=315821242]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -79.5
|
||||
offset_top = -110.0
|
||||
offset_right = 79.5
|
||||
offset_bottom = 110.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=648635784]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
theme_override_constants/margin_left = 12
|
||||
theme_override_constants/margin_top = 12
|
||||
theme_override_constants/margin_right = 12
|
||||
theme_override_constants/margin_bottom = 12
|
||||
|
||||
[node name="AudioOptionsContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=824023653]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 12
|
||||
|
||||
[node name="MasterVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1509773712 instance=ExtResource("1_hwcco")]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HSeparator" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1053430754]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MusicVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=690924616 instance=ExtResource("1_hwcco")]
|
||||
layout_mode = 2
|
||||
bus_name = &"Music"
|
||||
label_text = "Music Volume"
|
||||
|
||||
[node name="HSeparator2" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=453716295]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="SFXVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=2096291127 instance=ExtResource("1_hwcco")]
|
||||
layout_mode = 2
|
||||
bus_name = &"SFX"
|
||||
label_text = "SFX Volume"
|
||||
|
||||
[node name="HSeparator3" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=498553283]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ResetToDefault_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=720420423]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
text = "Reset To Default"
|
||||
|
||||
[node name="Close_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1137906684]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
text = "Close"
|
||||
@@ -8,19 +8,6 @@ const CHUNK_GENERATION_STEPS_PER_FRAME: int = 2
|
||||
const CHUNK_CLEANUP_STEPS_PER_FRAME: int = 4
|
||||
const LAMPPOST_WIRE_STEPS_PER_FRAME: int = 1
|
||||
const RAILWAY_SCENE_DIRECTORY: String = "res://tgcc/chunk/railway/scene"
|
||||
const RIVER_SIDE_ORDER: Array[String] = ["north", "est", "south", "west"]
|
||||
const RIVER_DIRECTIONS: Dictionary = {
|
||||
"north": Vector2(0.0, -1.0),
|
||||
"est": Vector2(1.0, 0.0),
|
||||
"south": Vector2(0.0, 1.0),
|
||||
"west": Vector2(-1.0, 0.0),
|
||||
}
|
||||
const RIVER_NEIGHBOUR_OFFSETS: Dictionary = {
|
||||
"north": Vector2i(0, -1),
|
||||
"est": Vector2i(1, 0),
|
||||
"south": Vector2i(0, 1),
|
||||
"west": Vector2i(-1, 0),
|
||||
}
|
||||
|
||||
@export_group("Rails")
|
||||
@export var rail_path: Path3D
|
||||
@@ -629,15 +616,11 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
var have_lamppost = false
|
||||
if info_new != null and "have_lamppost" in info_new:
|
||||
have_lamppost = info_new.have_lamppost
|
||||
|
||||
var river_flow_direction = _calculate_river_flow_direction(grid_pos, choise.data["river_connections"])
|
||||
_apply_river_flow_direction(new_chunk, river_flow_direction)
|
||||
|
||||
board[grid_pos] = {
|
||||
"type": "bioma",
|
||||
"exit": choise.data["connections"],
|
||||
"river_exit": choise.data["river_connections"],
|
||||
"river_flow_direction": river_flow_direction,
|
||||
"heights": choise.data["heights"],
|
||||
"node": new_chunk,
|
||||
"info": info_new,
|
||||
@@ -664,109 +647,12 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
"type": "biome",
|
||||
"exit": {"north":false, "est":false, "south":false, "west":false},
|
||||
"river_exit": {"north":false, "est":false, "south":false, "west":false},
|
||||
"river_flow_direction": Vector2.ZERO,
|
||||
"heights": safe_heights,
|
||||
"node": backup,
|
||||
"info": info_backup,
|
||||
"have_lamppost": false
|
||||
}
|
||||
|
||||
func _calculate_river_flow_direction(grid_pos: Vector2i, river_connections: Dictionary) -> Vector2:
|
||||
var connected_sides: Array[String] = []
|
||||
for side in RIVER_SIDE_ORDER:
|
||||
if river_connections.has(side) and river_connections[side]:
|
||||
connected_sides.append(side)
|
||||
|
||||
if connected_sides.is_empty():
|
||||
return Vector2.ZERO
|
||||
|
||||
var neighbour_flow = _get_connected_neighbour_river_flow(grid_pos, connected_sides)
|
||||
if not neighbour_flow.is_zero_approx():
|
||||
var continued_flow = _continue_river_flow_from_neighbour(grid_pos, connected_sides, neighbour_flow)
|
||||
if not continued_flow.is_zero_approx():
|
||||
return continued_flow.normalized()
|
||||
|
||||
var default_flow = _get_default_river_flow(connected_sides)
|
||||
if default_flow.is_zero_approx():
|
||||
return Vector2.ZERO
|
||||
return default_flow.normalized()
|
||||
|
||||
func _get_connected_neighbour_river_flow(grid_pos: Vector2i, connected_sides: Array[String]) -> Vector2:
|
||||
for side in connected_sides:
|
||||
var neighbour_pos: Vector2i = grid_pos + RIVER_NEIGHBOUR_OFFSETS[side]
|
||||
if not board.has(neighbour_pos):
|
||||
continue
|
||||
var neighbour = board[neighbour_pos]
|
||||
if not neighbour.has("river_flow_direction"):
|
||||
continue
|
||||
var neighbour_flow: Vector2 = neighbour["river_flow_direction"]
|
||||
if not neighbour_flow.is_zero_approx():
|
||||
return neighbour_flow.normalized()
|
||||
return Vector2.ZERO
|
||||
|
||||
func _continue_river_flow_from_neighbour(grid_pos: Vector2i, connected_sides: Array[String], neighbour_flow: Vector2) -> Vector2:
|
||||
for side in connected_sides:
|
||||
var neighbour_pos: Vector2i = grid_pos + RIVER_NEIGHBOUR_OFFSETS[side]
|
||||
if not board.has(neighbour_pos):
|
||||
continue
|
||||
var neighbour = board[neighbour_pos]
|
||||
if not neighbour.has("river_flow_direction"):
|
||||
continue
|
||||
var side_direction: Vector2 = RIVER_DIRECTIONS[side]
|
||||
var neighbour_direction: Vector2 = neighbour["river_flow_direction"]
|
||||
if neighbour_direction.is_zero_approx():
|
||||
continue
|
||||
neighbour_direction = neighbour_direction.normalized()
|
||||
var other_sides = connected_sides.duplicate()
|
||||
other_sides.erase(side)
|
||||
if other_sides.is_empty():
|
||||
return neighbour_direction
|
||||
|
||||
var other_direction = _get_average_river_side_direction(other_sides)
|
||||
if neighbour_direction.dot(-side_direction) > 0.25:
|
||||
return other_direction - side_direction
|
||||
if neighbour_direction.dot(side_direction) > 0.25:
|
||||
return side_direction - other_direction
|
||||
|
||||
var default_flow = _get_default_river_flow(connected_sides)
|
||||
if default_flow.dot(neighbour_flow) < 0.0:
|
||||
return -default_flow
|
||||
return default_flow
|
||||
|
||||
func _get_default_river_flow(connected_sides: Array[String]) -> Vector2:
|
||||
if connected_sides.size() == 1:
|
||||
return RIVER_DIRECTIONS[connected_sides[0]]
|
||||
|
||||
if connected_sides.has("north") and connected_sides.has("south"):
|
||||
return Vector2(0.0, 1.0)
|
||||
if connected_sides.has("est") and connected_sides.has("west"):
|
||||
return Vector2(1.0, 0.0)
|
||||
|
||||
var start_direction: Vector2 = RIVER_DIRECTIONS[connected_sides[0]]
|
||||
var end_direction = _get_average_river_side_direction(connected_sides.slice(1))
|
||||
return end_direction - start_direction
|
||||
|
||||
func _get_average_river_side_direction(sides: Array[String]) -> Vector2:
|
||||
var direction := Vector2.ZERO
|
||||
for side in sides:
|
||||
direction += RIVER_DIRECTIONS[side]
|
||||
if direction.is_zero_approx():
|
||||
return Vector2.ZERO
|
||||
return direction / float(sides.size())
|
||||
|
||||
func _apply_river_flow_direction(root: Node, flow_direction: Vector2) -> void:
|
||||
if flow_direction.is_zero_approx():
|
||||
return
|
||||
_set_river_flow_direction_recursive(root, flow_direction.normalized())
|
||||
|
||||
func _set_river_flow_direction_recursive(node: Node, flow_direction: Vector2) -> void:
|
||||
if node is MeshInstance3D and node.name.begins_with("Water_F"):
|
||||
var mesh_instance := node as MeshInstance3D
|
||||
mesh_instance.set_instance_shader_parameter("river_flow_direction", flow_direction)
|
||||
|
||||
for child in node.get_children():
|
||||
_set_river_flow_direction_recursive(child, flow_direction)
|
||||
|
||||
func _needed_connection(near_pos: Vector2i, side_needed: String) -> int:
|
||||
if not board.has(near_pos):
|
||||
_register_cell_with_ray(near_pos)
|
||||
|
||||
@@ -32,7 +32,6 @@ render_priority = 0
|
||||
shader = ExtResource("2_r4tfj")
|
||||
shader_parameter/use_red_as_alpha = true
|
||||
shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5)
|
||||
shader_parameter/fog_density = 0.25
|
||||
shader_parameter/scroll_speed = Vector2(0.05, 0.01)
|
||||
shader_parameter/texture_scale = Vector2(1, 1)
|
||||
shader_parameter/edge_softness_y = 0.2
|
||||
@@ -81,7 +80,7 @@ lightning_min = 2
|
||||
lightning_max = 4
|
||||
lightning_scale_min = 2.0
|
||||
lightning_scale_max = 5.0
|
||||
godray_max_rain = 30
|
||||
godray_max_rain = 60
|
||||
godray_spawn_radius = 100.0
|
||||
godray_spawn_offset = Vector3(20, 80, 20)
|
||||
godray_rotation_degrees = Vector3(50, 30, 0)
|
||||
@@ -262,7 +261,6 @@ shader = ExtResource("2_r4tfj")
|
||||
shader_parameter/fog_noise = ExtResource("11_tuauy")
|
||||
shader_parameter/use_red_as_alpha = true
|
||||
shader_parameter/fog_color = Color(0.8, 0.8509804, 0.9019608, 0.2509804)
|
||||
shader_parameter/fog_density = 0.25
|
||||
shader_parameter/scroll_speed = Vector2(0, 0.01)
|
||||
shader_parameter/texture_scale = Vector2(1, 1)
|
||||
shader_parameter/edge_softness_y = 0.16400000779
|
||||
|
||||
@@ -3,6 +3,7 @@ extends Node3D
|
||||
|
||||
const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
|
||||
const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
|
||||
const WEATHER_PLAIN_SHADER: Material = preload("res://core/daynight/weather_plain_shader.tres")
|
||||
const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 2 #how many update of the environment (apply materials) will be done per frame
|
||||
|
||||
@export var environment_config: EnvironmentConfig
|
||||
@@ -133,7 +134,7 @@ func _apply_dynamic_environment_materials(node: Node) -> void:
|
||||
_apply_weather_overlay_to_node(node, WEATHER_SHADER)
|
||||
|
||||
if node.is_in_group("weather_vegetables_node"):
|
||||
_clear_weather_overlay_from_node(node)
|
||||
_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
|
||||
|
||||
func ApplyWindNoiseToMaterials():
|
||||
for node in get_tree().get_nodes_in_group("wind_node"):
|
||||
@@ -159,54 +160,15 @@ func ApplyWeatherShaderToMaterials():
|
||||
_apply_weather_overlay_to_node(node, WEATHER_SHADER)
|
||||
|
||||
for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
|
||||
_clear_weather_overlay_from_node(node)
|
||||
_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
|
||||
|
||||
func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
|
||||
if node.is_in_group("weather_vegetables_node"):
|
||||
_clear_weather_overlay_from_node(node)
|
||||
return
|
||||
|
||||
if node is GeometryInstance3D:
|
||||
if _geometry_uses_alpha_texture(node):
|
||||
node.material_overlay = null
|
||||
else:
|
||||
node.material_overlay = material
|
||||
node.material_overlay = material
|
||||
|
||||
for child in node.get_children():
|
||||
_apply_weather_overlay_to_node(child, material)
|
||||
|
||||
func _clear_weather_overlay_from_node(node: Node) -> void:
|
||||
if node is GeometryInstance3D:
|
||||
node.material_overlay = null
|
||||
|
||||
for child in node.get_children():
|
||||
_clear_weather_overlay_from_node(child)
|
||||
|
||||
func _geometry_uses_alpha_texture(node: GeometryInstance3D) -> bool:
|
||||
var material_override := node.material_override as ShaderMaterial
|
||||
if _shader_material_uses_alpha_texture(material_override):
|
||||
return true
|
||||
|
||||
if node is MeshInstance3D:
|
||||
for surface_index in node.get_surface_override_material_count():
|
||||
var surface_material := node.get_surface_override_material(surface_index) as ShaderMaterial
|
||||
if _shader_material_uses_alpha_texture(surface_material):
|
||||
return true
|
||||
|
||||
if node.mesh:
|
||||
for surface_index in node.mesh.get_surface_count():
|
||||
var mesh_material := node.mesh.surface_get_material(surface_index) as ShaderMaterial
|
||||
if _shader_material_uses_alpha_texture(mesh_material):
|
||||
return true
|
||||
|
||||
return false
|
||||
|
||||
func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
|
||||
if material == null or material.shader == null:
|
||||
return false
|
||||
|
||||
return material.shader.code.find("alpha_texture") != -1
|
||||
|
||||
func select_day_time(normalized_time: float) -> void:
|
||||
#set show_day_time_debug = true to show debug on screen
|
||||
#normalized_time is a value between 0 and 1; the time of the day is calculate as "normalized_time" * 1440; day_time is the step to pass from sunrise, to day, to sunset, to night
|
||||
|
||||
@@ -67,6 +67,7 @@ void fragment() {
|
||||
float is_center = step(center_sharpness, internal_n);
|
||||
|
||||
ALBEDO = shadow_color;
|
||||
|
||||
ALPHA = mix(opacity_edge, opacity_center, is_center) * final_fade;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@ uniform bool use_red_as_alpha = true;
|
||||
|
||||
group_uniforms Settings;
|
||||
uniform vec4 fog_color : source_color = vec4(0.8, 0.85, 0.9, 0.5);
|
||||
uniform float fog_density : hint_range(0.0, 1.0) = 0.25;
|
||||
uniform vec2 scroll_speed = vec2(0.05, 0.01);
|
||||
uniform vec2 texture_scale = vec2(1.0, 1.0);
|
||||
|
||||
@@ -37,5 +36,5 @@ void fragment() {
|
||||
vec3 dark_fog = tinted_fog * 0.5;
|
||||
ALBEDO = mix(tinted_fog, dark_fog, night_intensity);
|
||||
|
||||
ALPHA = fog_color.a * fog_density * noise_alpha * edge_mask;
|
||||
}
|
||||
ALPHA = fog_color.a * noise_alpha * edge_mask;
|
||||
}
|
||||
@@ -8,12 +8,10 @@ global uniform float global_wind_speed;
|
||||
global uniform float global_wind_strength;
|
||||
global uniform vec2 global_wind_direction;
|
||||
//global uniform sampler2D global_wind_noise : filter_linear_mipmap;
|
||||
global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.005;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
global uniform float global_rain_intensity;
|
||||
global uniform float global_snow_start_time;
|
||||
global uniform float global_snow_accumulation_speed;
|
||||
global uniform float global_snow_melt_time;
|
||||
global uniform float global_snow_melt_speed;
|
||||
|
||||
// --- PARAMETRI ESTETICI ---
|
||||
uniform bool billboard_enabled = true;
|
||||
@@ -33,7 +31,6 @@ uniform vec4 variance_color : source_color = vec4(0.3, 0.5, 0.2, 1.0); // Colore
|
||||
uniform float variance_intensity : hint_range(0.0, 1.0) = 0.4; // Quanto si vedono le chiazze
|
||||
|
||||
uniform vec4 snow_color : source_color = vec4(0.85, 0.9, 0.95, 1.0);
|
||||
uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
|
||||
|
||||
// --- CONTROLLO GRADIENTE E RANDOM ---
|
||||
uniform float height_min = 0.0;
|
||||
@@ -44,7 +41,6 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
|
||||
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
||||
|
||||
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
||||
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
|
||||
|
||||
varying vec3 v_final_color;
|
||||
varying float v_shade_factor;
|
||||
@@ -56,21 +52,6 @@ float hash(vec3 p) {
|
||||
return fract((p.x + p.y) * p.z);
|
||||
}
|
||||
|
||||
float get_snow_progress() {
|
||||
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
snow_progress = max(snow_progress, timed_progress);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_progress = min(snow_progress, 1.0 - melt);
|
||||
}
|
||||
|
||||
return snow_progress;
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
||||
v_world_pos = instance_pos; // Salviamo la posizione dell'istanza
|
||||
@@ -132,10 +113,17 @@ void fragment() {
|
||||
// Applichiamo la variazione al colore finale dell'erba
|
||||
vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
|
||||
|
||||
float snow_amount = smoothstep(0.0, 1.0, get_snow_progress());
|
||||
float snow_amount = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_amount *= (1.0 - melt);
|
||||
}
|
||||
|
||||
float top_mask = 1.0 - shifted_uv.y;
|
||||
float snow_mask = smoothstep(0.65, 1.0, top_mask) * snow_amount * snow_visibility;
|
||||
float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
|
||||
snow_mask *= step(0.01, snow_amount);
|
||||
|
||||
vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
|
||||
@@ -143,15 +131,12 @@ void fragment() {
|
||||
|
||||
// Mescoliamo il colore variato con la neve
|
||||
vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask);
|
||||
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
|
||||
final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);
|
||||
float final_roughness = mix(0.02, 0.005, rain_int);
|
||||
|
||||
ALBEDO = final_albedo;
|
||||
ALPHA = tex.r * opacity;
|
||||
ALPHA_SCISSOR_THRESHOLD = 0.5;
|
||||
|
||||
ROUGHNESS = final_roughness;
|
||||
ROUGHNESS = 0.02;
|
||||
}
|
||||
|
||||
void light() {
|
||||
|
||||
@@ -2,10 +2,9 @@ shader_type spatial;
|
||||
render_mode blend_mix, cull_back, depth_draw_opaque;
|
||||
|
||||
global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.005;
|
||||
global uniform float global_snow_accumulation_speed = 0.1;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||
|
||||
uniform float max_height : hint_range(0.02, 1.0) = 0.2;
|
||||
@@ -52,18 +51,17 @@ float fbm(vec2 p) {
|
||||
}
|
||||
|
||||
float get_snow_amount() {
|
||||
float snow_amount = clamp(global_snow_amount, 0.0, 1.0);
|
||||
float snow_amount = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
float timed_amount = clamp(
|
||||
snow_amount = clamp(
|
||||
(TIME - global_snow_start_time) * global_snow_accumulation_speed,
|
||||
0.0,
|
||||
1.0
|
||||
);
|
||||
snow_amount = max(snow_amount, timed_amount);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_amount = min(snow_amount, 1.0 - melt);
|
||||
snow_amount *= (1.0 - melt);
|
||||
}
|
||||
return snow_amount;
|
||||
}
|
||||
|
||||
@@ -6,12 +6,12 @@ global uniform vec2 global_wind_direction;
|
||||
global uniform float global_wind_scale;
|
||||
global uniform float global_wind_strength;
|
||||
global uniform float global_wind_fade;
|
||||
global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.005;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
global uniform vec4 global_snow_color;
|
||||
/*
|
||||
global uniform float global_snow_start_time;
|
||||
global uniform float global_snow_accumulation_speed;
|
||||
global uniform float global_snow_melt_time;
|
||||
global uniform float global_snow_melt_speed;
|
||||
global uniform vec4 global_snow_color;*/
|
||||
global uniform float global_rain_intensity;
|
||||
|
||||
uniform sampler2D wind_noise : filter_linear_mipmap;
|
||||
@@ -31,7 +31,6 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
|
||||
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
||||
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
||||
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
|
||||
uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
|
||||
|
||||
varying vec3 v_final_color;
|
||||
varying float v_shade_factor;
|
||||
@@ -42,21 +41,6 @@ float hash(vec3 p) {
|
||||
return fract((p.x + p.y) * p.z);
|
||||
}
|
||||
|
||||
float get_snow_progress() {
|
||||
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
snow_progress = max(snow_progress, timed_progress);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_progress = min(snow_progress, 1.0 - melt);
|
||||
}
|
||||
|
||||
return snow_progress;
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
||||
|
||||
@@ -104,16 +88,24 @@ void fragment() {
|
||||
vec2 shifted_uv = UV + texture_offset;
|
||||
vec4 tex = texture(alpha_texture, shifted_uv);
|
||||
|
||||
// Snow accumulation
|
||||
float snow_amount = pow(get_snow_progress(), 0.55);
|
||||
//// Snow accumulation
|
||||
//float snow_amount = 0.0;
|
||||
//if (global_snow_start_time >= 0.0) {
|
||||
//snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
//}
|
||||
//if (global_snow_melt_time >= 0.0) {
|
||||
//float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
//snow_amount *= (1.0 - melt);
|
||||
//}
|
||||
//
|
||||
//float top_mask = 1.0 - shifted_uv.y;
|
||||
//float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
|
||||
//snow_mask *= step(0.01, snow_amount);
|
||||
|
||||
float top_mask = 1.0 - shifted_uv.y;
|
||||
float snow_mask = smoothstep(1.0 - snow_amount * 1.35, 1.08 - snow_amount * 1.35, top_mask) * snow_visibility;
|
||||
snow_mask *= step(0.01, snow_amount);
|
||||
|
||||
vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
|
||||
vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
|
||||
vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
|
||||
//vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
|
||||
//vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
|
||||
//vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
|
||||
vec3 final_albedo = v_final_color;
|
||||
|
||||
// Rain wetness: darken and make shinier
|
||||
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
|
||||
|
||||
@@ -3,12 +3,6 @@ render_mode blend_mix, depth_draw_always;
|
||||
|
||||
global uniform float global_rain_intensity;
|
||||
global uniform vec4 global_water_color = vec4(0.285, 0.534, 0.487, 1.0);
|
||||
global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.005;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||
|
||||
//Water color
|
||||
uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0);
|
||||
@@ -35,21 +29,6 @@ uniform sampler2D depth_texture : hint_depth_texture, filter_linear_mipmap;
|
||||
varying vec2 world_pos_xz;
|
||||
varying vec2 local_uv;
|
||||
|
||||
float get_snow_progress() {
|
||||
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
snow_progress = max(snow_progress, timed_progress);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_progress = min(snow_progress, 1.0 - melt);
|
||||
}
|
||||
|
||||
return snow_progress;
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
world_pos_xz = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xz;
|
||||
local_uv = UV;
|
||||
@@ -103,15 +82,8 @@ void fragment() {
|
||||
float is_sky = step(ref_depth_raw, 0.00001); // Protezione anti-cielo
|
||||
reflection_mask *= (1.0 - is_sky);
|
||||
|
||||
float snow_progress = get_snow_progress();
|
||||
float active_snowfall = step(0.0, global_snow_start_time) * (1.0 - step(0.0, global_snow_melt_time));
|
||||
float reflection_snow_damping = max(smoothstep(0.0, 0.08, snow_progress), active_snowfall * 0.75);
|
||||
float effective_reflection_strength = reflection_strength * (1.0 - reflection_snow_damping * 0.85);
|
||||
|
||||
vec3 final_rgb = mix(base_water.rgb, screen_ref, effective_reflection_strength * reflection_mask);
|
||||
vec3 final_rgb = mix(base_water.rgb, screen_ref, reflection_strength * reflection_mask);
|
||||
final_rgb = mix(final_rgb, ripple_color.rgb, ring * ripple_color.a);
|
||||
float water_snow_amount = smoothstep(0.15, 1.0, snow_progress) * 0.18;
|
||||
final_rgb = mix(final_rgb, global_snow_color.rgb, water_snow_amount);
|
||||
|
||||
ALBEDO = final_rgb;
|
||||
|
||||
|
||||
@@ -1,241 +0,0 @@
|
||||
#define USE_CAUSTICS 1
|
||||
#define USE_REFRACTION 1
|
||||
#define USE_DISPLACEMENT 1
|
||||
#define USE_STYLIZED_LIGHTING 0
|
||||
#define USE_UNSHADED 0
|
||||
|
||||
shader_type spatial;
|
||||
#if USE_UNSHADED
|
||||
render_mode unshaded, depth_draw_never;
|
||||
#else
|
||||
render_mode depth_draw_never;
|
||||
#endif
|
||||
|
||||
uniform sampler2D DEPTH_TEXTURE: hint_depth_texture;
|
||||
|
||||
group_uniforms Color;
|
||||
uniform vec4 surface_color : source_color = vec4(0.2,1.0,0.8,1.0);
|
||||
uniform vec4 depth_color : source_color = vec4(0.08,0.2,0.4,1.0);
|
||||
uniform vec4 foam_color : source_color = vec4(1.0);
|
||||
uniform float depth_size = 12.0;
|
||||
|
||||
group_uniforms Roughness;
|
||||
uniform float surface_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
|
||||
uniform float foam_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
|
||||
|
||||
#if USE_CAUSTICS
|
||||
group_uniforms Caustics;
|
||||
uniform sampler2D caustics_texture;
|
||||
uniform float caustics_strength = 2.0;
|
||||
uniform vec2 caustics_scale = vec2(0.5);
|
||||
#endif
|
||||
|
||||
group_uniforms Wave;
|
||||
uniform sampler2D wave_texture;
|
||||
uniform float wave_softness : hint_range(0.0, 10.0, 0.1) = 3.0;
|
||||
uniform vec2 wave_scale = vec2(0.2);
|
||||
uniform vec2 wave_layer_scale = vec2(1.5);
|
||||
uniform float wave_highlight : hint_range(0.0, 1.0, 0.05) = 0.5;
|
||||
|
||||
group_uniforms Wave.Motion;
|
||||
uniform vec2 wave_velocity = vec2(0.02);
|
||||
instance uniform vec2 river_flow_direction = vec2(0.0, 0.0);
|
||||
|
||||
group_uniforms Foam;
|
||||
uniform sampler2D foam_texture;
|
||||
uniform float edge_foam_depth_size = 1.0;
|
||||
uniform float wave_foam_amount : hint_range(0.0, 1.0, 0.01) = 0.8;
|
||||
uniform float foam_start : hint_range(0.0, 1.0, 0.05) = 0.15;
|
||||
uniform float foam_end : hint_range(0.0, 1.0, 0.05) = 0.3;
|
||||
uniform float foam_exponent = 2.0;
|
||||
|
||||
#if USE_REFRACTION
|
||||
group_uniforms Refraction;
|
||||
uniform float refraction_amount = 0.5;
|
||||
uniform float refraction_exponent = 0.5;
|
||||
#endif
|
||||
|
||||
#if USE_DISPLACEMENT
|
||||
group_uniforms Displacement;
|
||||
uniform float displacement_amount = 0.3;
|
||||
#endif
|
||||
|
||||
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED
|
||||
group_uniforms Lighting;
|
||||
uniform float diffuse_steps = 12.0;
|
||||
uniform float diffuse_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
|
||||
uniform float specular_steps = 12.0;
|
||||
uniform float specular_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
|
||||
#endif
|
||||
|
||||
uniform sampler2D screen_texture : hint_screen_texture;
|
||||
varying vec3 world_pos;
|
||||
varying vec2 world_wave_velocity;
|
||||
|
||||
#if USE_CAUSTICS
|
||||
vec3 sample_caustics(vec2 uv){
|
||||
vec2 caustics_uv = uv * caustics_scale;
|
||||
return vec3(
|
||||
texture(caustics_texture, caustics_uv).r,
|
||||
texture(caustics_texture, caustics_uv+vec2(0.02,0.02)).r,
|
||||
texture(caustics_texture, caustics_uv+vec2(0.03,0.01)).r
|
||||
);
|
||||
}
|
||||
#endif
|
||||
|
||||
vec4 sample_world_dpos(vec2 screen_uv, mat4 inv_proj_mat, mat4 inv_view_mat){
|
||||
vec4 clip_pos = vec4(screen_uv * 2.0 - 1.0, texture(DEPTH_TEXTURE, screen_uv).r, 1.0);
|
||||
vec4 view_pos = inv_proj_mat * clip_pos;
|
||||
view_pos /= view_pos.w;
|
||||
vec4 world_dpos = inv_view_mat * view_pos;
|
||||
return world_dpos;
|
||||
}
|
||||
|
||||
vec4 sample_wave(sampler2D tex, vec2 uv, vec2 velocity, float lod){
|
||||
vec2 base_uv = uv * wave_scale;
|
||||
vec2 wave_uv1 = (base_uv * wave_layer_scale) + (TIME * -velocity);
|
||||
float wave1 = textureLod(tex, wave_uv1, lod).r;
|
||||
|
||||
vec2 wave_uv2 = base_uv + (TIME * velocity);
|
||||
vec4 wave2 = textureLod(tex, wave_uv2 - (wave1 * 0.1), lod);
|
||||
|
||||
return wave2;
|
||||
}
|
||||
|
||||
vec3 sample_wave_normal(vec2 uv, vec2 velocity, float center_wave) {
|
||||
vec2 normal_offset = vec2(0.25, 0.0);
|
||||
float wave_x = sample_wave(wave_texture, uv + normal_offset.xy, velocity, wave_softness).r;
|
||||
float wave_z = sample_wave(wave_texture, uv + normal_offset.yx, velocity, wave_softness).r;
|
||||
vec2 slope = vec2(center_wave - wave_x, center_wave - wave_z) * 0.35;
|
||||
return normalize(vec3(slope, 1.0)) * 0.5 + 0.5;
|
||||
}
|
||||
|
||||
vec2 get_world_wave_velocity(mat4 model_matrix) {
|
||||
float velocity_length = length(wave_velocity);
|
||||
if (velocity_length <= 0.0001) {
|
||||
return vec2(0.0);
|
||||
}
|
||||
|
||||
float flow_direction_length = length(river_flow_direction);
|
||||
if (flow_direction_length > 0.0001) {
|
||||
return (river_flow_direction / flow_direction_length) * velocity_length;
|
||||
}
|
||||
|
||||
vec3 world_direction_3d = (model_matrix * vec4(0.0, 1.0, 0.0, 0.0)).xyz;
|
||||
vec2 world_direction = world_direction_3d.xz;
|
||||
float world_direction_length = length(world_direction);
|
||||
if (world_direction_length <= 0.0001) {
|
||||
return wave_velocity;
|
||||
}
|
||||
|
||||
return (world_direction / world_direction_length) * velocity_length;
|
||||
}
|
||||
|
||||
void vertex(){
|
||||
world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
world_wave_velocity = get_world_wave_velocity(MODEL_MATRIX);
|
||||
|
||||
#if USE_DISPLACEMENT
|
||||
float wave = sample_wave(wave_texture, world_pos.xz, world_wave_velocity, wave_softness).r;
|
||||
VERTEX.y += wave*displacement_amount;
|
||||
#endif
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
float wave = sample_wave(wave_texture, world_pos.xz, world_wave_velocity, wave_softness).r;
|
||||
wave = smoothstep(0.0,1.0,wave);
|
||||
|
||||
vec2 screen_uv = SCREEN_UV;
|
||||
|
||||
// Refraction
|
||||
#if USE_REFRACTION
|
||||
screen_uv += ((pow(wave, refraction_exponent)*2.0 - 0.5) * 0.01 * refraction_amount);
|
||||
|
||||
vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
|
||||
|
||||
float pre_depth = pow(clamp((world_dpos.y - world_pos.y + depth_size)/depth_size, 0.0, 1.0), 4.0);
|
||||
screen_uv = mix(screen_uv, SCREEN_UV, pre_depth);
|
||||
if(world_dpos.y - world_pos.y > 0.0){
|
||||
screen_uv = SCREEN_UV;
|
||||
}
|
||||
#else
|
||||
vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
|
||||
#endif
|
||||
|
||||
world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
|
||||
|
||||
vec2 surface_uv = world_dpos.xz * 0.2;
|
||||
|
||||
float depth = pow(clamp((world_dpos.y - world_pos.y + depth_size)/depth_size, 0.0, 1.0), 4.0);
|
||||
|
||||
// Caustics
|
||||
#if USE_CAUSTICS
|
||||
vec3 caustics1 = sample_caustics(surface_uv + (TIME * -world_wave_velocity));
|
||||
vec3 caustics2 = sample_caustics((surface_uv + (caustics1.r*0.05)) + (TIME * (world_wave_velocity*0.5)));
|
||||
vec3 caustics = caustics2 * (1.0 - depth);
|
||||
#endif
|
||||
|
||||
// Edge Foam
|
||||
float edge_foam_depth = clamp((world_dpos.y - world_pos.y + edge_foam_depth_size)/edge_foam_depth_size, 0.0, 1.0);
|
||||
|
||||
// Wave Foam
|
||||
float wave_foam = wave;
|
||||
float foam = max(edge_foam_depth, wave_foam * wave_foam_amount);
|
||||
|
||||
float foam_shape = 1.0 - texture(foam_texture, world_pos.xz* 0.5).r;
|
||||
foam = clamp((foam - foam_start) / (foam_end - foam_start), 0.0, 1.0);
|
||||
foam = clamp((foam - foam_shape) / (1.0 - foam_shape), 0.0, 1.0);
|
||||
foam = pow(foam, foam_exponent);
|
||||
|
||||
vec3 flat_color = mix(depth_color, surface_color, depth).rgb;
|
||||
|
||||
vec4 screen = texture(screen_texture, screen_uv);
|
||||
vec3 color = screen.rgb;
|
||||
#if USE_CAUSTICS
|
||||
color += vec3(pow(caustics * caustics_strength, vec3(2.0)));
|
||||
#endif
|
||||
color = mix(flat_color, color, 0.4 * depth);
|
||||
color = mix(color, surface_color.rgb, wave * wave_highlight);
|
||||
color = mix(color, foam_color.rgb, foam);
|
||||
|
||||
#if !USE_UNSHADED
|
||||
vec3 wave_normal_map = sample_wave_normal(world_pos.xz, world_wave_velocity, wave);
|
||||
NORMAL_MAP = wave_normal_map;
|
||||
#endif
|
||||
|
||||
ROUGHNESS = mix(surface_roughness, foam_roughness, foam);
|
||||
|
||||
ALBEDO = color;
|
||||
}
|
||||
|
||||
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED
|
||||
void light(){
|
||||
float ndotl = dot(NORMAL, LIGHT) * ATTENUATION;
|
||||
//ndotl = smoothstep(0.0,1.0-ROUGHNESS,ndotl);
|
||||
float light = ndotl;
|
||||
|
||||
float light_mult = light * diffuse_steps;
|
||||
float light_step_base = floor(light_mult);
|
||||
float light_factor = light_mult - light_step_base;
|
||||
|
||||
light_factor = smoothstep(0.5 - diffuse_smoothness * 0.5, 0.5 + diffuse_smoothness * 0.5, light_factor);
|
||||
light = (light_step_base + light_factor) / diffuse_steps;
|
||||
|
||||
DIFFUSE_LIGHT += (LIGHT_COLOR+ALBEDO) * light / PI;
|
||||
|
||||
float roughness = mix(0.01, 0.99, ROUGHNESS);
|
||||
vec3 h = normalize(VIEW + LIGHT);
|
||||
float ndoth = clamp(dot(NORMAL, h), 0.0, 1.0) * ATTENUATION;
|
||||
float specular = clamp(pow(ndoth, 16.0/(roughness)), 0.1, 0.99);
|
||||
specular = mix(pow(specular, 2.0-roughness),0.00,pow(roughness, 0.1));
|
||||
|
||||
float specular_mult = specular * specular_steps;
|
||||
float specular_step_base = floor(specular_mult);
|
||||
float specular_factor = specular_mult - specular_step_base;
|
||||
|
||||
specular_factor = smoothstep(0.5 - specular_smoothness * 0.5, 0.5 + specular_smoothness * 0.5, specular_factor);
|
||||
specular = (specular_step_base + specular_factor) / specular_steps;
|
||||
|
||||
SPECULAR_LIGHT += (LIGHT_COLOR + ALBEDO) * specular;
|
||||
}
|
||||
#endif
|
||||
@@ -1 +0,0 @@
|
||||
uid://cb12c2j8rfu6a
|
||||
@@ -34,15 +34,12 @@ var rain_tween: Tween
|
||||
var rain_audio_tween: Tween
|
||||
var puddle_tween: Tween
|
||||
var puddle_amount: float = 0.0
|
||||
var clouds_tween: Tween
|
||||
|
||||
var snow_tween: Tween
|
||||
var snow_weather_tween: Tween
|
||||
var snow_particles_tween: Tween
|
||||
var is_snowing: bool = false
|
||||
var is_snow_accumulated: bool = false
|
||||
var actual_snow_amount: float = 0.0
|
||||
var snow_weather_amount: float = 0.0
|
||||
|
||||
var is_storm: bool = false
|
||||
var cold_tween: Tween
|
||||
@@ -191,10 +188,10 @@ func _process(delta: float) -> void:
|
||||
var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, clamp(rain_intensity, 0.0, 1.0))
|
||||
var final_water_color = base_water_color.darkened(clamp(environment_config.water_darkening_rain, 0.0, 1.0) * clamp(rain_intensity, 0.0, 1.0))
|
||||
|
||||
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, snow_weather_amount)
|
||||
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, snow_weather_amount)
|
||||
final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, snow_weather_amount)
|
||||
final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, snow_weather_amount)
|
||||
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, actual_snow_amount)
|
||||
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, actual_snow_amount)
|
||||
final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, actual_snow_amount)
|
||||
final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, actual_snow_amount)
|
||||
|
||||
#Shader parameters for global trunk_shader
|
||||
var final_grad_top = base_grad_top.lerp(base_grad_top * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
||||
@@ -208,8 +205,8 @@ func _process(delta: float) -> void:
|
||||
var night_val = clamp(day_time - 2.0, 0.0, 1.0)
|
||||
|
||||
#Snow exposure compensation
|
||||
var snow_light_attenuation = lerp(1.0, 0.55, snow_weather_amount * (1.0 - night_val))
|
||||
var snow_glow_attenuation = lerp(1.0, 0.5, snow_weather_amount)
|
||||
var snow_light_attenuation = lerp(1.0, 0.55, actual_snow_amount * (1.0 - night_val))
|
||||
var snow_glow_attenuation = lerp(1.0, 0.5, actual_snow_amount)
|
||||
var final_bloom = lerp(base_bloom, base_bloom * 0.5, rain_intensity) * snow_glow_attenuation
|
||||
|
||||
# We calculate the final exposure by applying snow damping directly to the camera exposure
|
||||
@@ -250,36 +247,15 @@ func _process(delta: float) -> void:
|
||||
sky_mat.set_shader_parameter("sun_color", final_tint)
|
||||
sky_mat.set_shader_parameter("night_intensity", night_val)
|
||||
|
||||
var cloud_density_amount: float = maxf(clamp(rain_intensity, 0.0, 1.0), clamp(snow_weather_amount, 0.0, 1.0))
|
||||
var current_cloud_density: float = lerp(environment_config.base_cloud_density, environment_config.rain_cloud_density, cloud_density_amount)
|
||||
|
||||
if environment_config.material_clouds:
|
||||
environment_config.material_clouds.set_shader_parameter("cloud_density", current_cloud_density)
|
||||
var current_sharpness = lerp(0.14, 0.0, cloud_density_amount)
|
||||
var current_density = lerp(0.4, 1.0, rain_intensity)
|
||||
environment_config.material_clouds.set_shader_parameter("cloud_density", current_density)
|
||||
var current_sharpness = lerp(0.14, 0.0, rain_intensity)
|
||||
environment_config.material_clouds.set_shader_parameter("center_sharpness", current_sharpness)
|
||||
|
||||
var env_shadow_mat = environment_shadows.get_surface_override_material(0) if environment_shadows else null
|
||||
if env_shadow_mat:
|
||||
env_shadow_mat.set_shader_parameter("cloud_density", current_cloud_density)
|
||||
|
||||
if environment_config.material_fog:
|
||||
environment_config.material_fog.set_shader_parameter("fog_color", final_fog_color)
|
||||
environment_config.material_fog.set_shader_parameter("fog_density", clamp(final_fog_density * 25.0, 0.0, 1.0))
|
||||
environment_config.material_fog.set_shader_parameter("night_intensity", night_val)
|
||||
environment_config.material_fog.set_shader_parameter("sun_color", final_tint)
|
||||
|
||||
if fog:
|
||||
for child in fog.get_children():
|
||||
var fog_mesh := child as MeshInstance3D
|
||||
if fog_mesh == null:
|
||||
continue
|
||||
var fog_material := fog_mesh.get_surface_override_material(0) as ShaderMaterial
|
||||
if fog_material == null:
|
||||
continue
|
||||
fog_material.set_shader_parameter("fog_color", final_fog_color)
|
||||
fog_material.set_shader_parameter("fog_density", clamp(final_fog_density * 25.0, 0.0, 1.0))
|
||||
fog_material.set_shader_parameter("night_intensity", night_val)
|
||||
fog_material.set_shader_parameter("sun_color", final_tint)
|
||||
|
||||
func create_sound_players():
|
||||
rain_audio_player = AudioStreamPlayer.new()
|
||||
@@ -690,7 +666,7 @@ func toggle_rain(value: bool):
|
||||
|
||||
if puddle_tween and puddle_tween.is_valid():
|
||||
puddle_tween.kill()
|
||||
|
||||
|
||||
if is_raining:
|
||||
particles_rain.amount_ratio = 0.0
|
||||
particles_rain.emitting = true
|
||||
@@ -810,23 +786,8 @@ func toggle_snow(value: bool):
|
||||
var target_snow_amount: float = 1.0 if is_snowing else 0.0
|
||||
if snow_tween and snow_tween.is_valid():
|
||||
snow_tween.kill()
|
||||
if snow_weather_tween and snow_weather_tween.is_valid():
|
||||
snow_weather_tween.kill()
|
||||
var snow_amount_transition_duration: float = _get_snow_amount_transition_duration(is_snowing)
|
||||
snow_tween = create_tween()
|
||||
snow_tween.tween_method(
|
||||
init_snow_amount,
|
||||
actual_snow_amount,
|
||||
target_snow_amount,
|
||||
snow_amount_transition_duration
|
||||
)
|
||||
snow_weather_tween = create_tween()
|
||||
snow_weather_tween.tween_method(
|
||||
init_snow_weather_amount,
|
||||
snow_weather_amount,
|
||||
target_snow_amount,
|
||||
environment_config.snow_fade_time
|
||||
)
|
||||
snow_tween.tween_method(init_snow_amount, actual_snow_amount, target_snow_amount, environment_config.snow_transaction_time)
|
||||
_emit_weather_event_label()
|
||||
|
||||
func _emit_weather_event_label() -> void:
|
||||
@@ -850,7 +811,6 @@ func _emit_weather_event_label() -> void:
|
||||
#disable snow and set default values and shader
|
||||
func init_snow(value: float = 0.0):
|
||||
actual_snow_amount = value
|
||||
snow_weather_amount = value
|
||||
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
||||
|
||||
if particles_snow:
|
||||
@@ -875,9 +835,6 @@ func init_snow_amount(value: float):
|
||||
actual_snow_amount = value
|
||||
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
||||
|
||||
func init_snow_weather_amount(value: float):
|
||||
snow_weather_amount = value
|
||||
|
||||
func start_snow_accumulation() -> void:
|
||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_start_time", Time.get_ticks_msec() / 1000.0)
|
||||
@@ -886,18 +843,6 @@ func start_snow_melt() -> void:
|
||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", Time.get_ticks_msec() / 1000.0)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
||||
|
||||
func _get_snow_amount_transition_duration(is_accumulating: bool) -> float:
|
||||
if environment_config == null:
|
||||
return 0.0
|
||||
|
||||
var speed: float = environment_config.snow_melt_speed
|
||||
if is_accumulating:
|
||||
speed = environment_config.snow_accumulation_speed
|
||||
if speed <= 0.0:
|
||||
return environment_config.snow_transaction_time
|
||||
|
||||
return 1.0 / speed
|
||||
|
||||
#endregion
|
||||
|
||||
#region Post-Process
|
||||
|
||||
@@ -3,7 +3,7 @@ render_mode blend_mix, depth_draw_never;
|
||||
|
||||
//Snow globals
|
||||
global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.005;
|
||||
global uniform float global_snow_accumulation_speed = 0.1;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
@@ -72,15 +72,18 @@ float fbm(vec2 p) {
|
||||
}
|
||||
|
||||
float get_snow_progress() {
|
||||
bool has_snow_timeline = global_snow_start_time >= 0.0 || global_snow_melt_time >= 0.0;
|
||||
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
snow_progress = max(snow_progress, timed_progress);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_progress = min(snow_progress, 1.0 - melt);
|
||||
if (has_snow_timeline) {
|
||||
snow_progress = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_progress *= (1.0 - melt);
|
||||
}
|
||||
}
|
||||
|
||||
return snow_progress;
|
||||
@@ -127,13 +130,12 @@ void fragment() {
|
||||
float snow_edge = smoothstep(
|
||||
global_snow_threshold - snow_edge_softness,
|
||||
global_snow_threshold + snow_edge_softness,
|
||||
facing_up
|
||||
facing_up + (noise_val - 0.5) * 0.4
|
||||
);
|
||||
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_accumulation;
|
||||
float snow_variation = mix(0.75, 1.15, noise_val);
|
||||
float snow_coverage = clamp(snow_progress * snow_variation + flat_accumulation * 0.25, 0.0, 1.0);
|
||||
float snow_factor = max(snow_edge * snow_coverage, flat_accumulation);
|
||||
float snow_opacity = clamp(snow_factor, 0.0, 1.0);
|
||||
float snow_coverage = smoothstep(0.0, 0.6, noise_val + snow_progress - 0.4 + flat_accumulation * 0.25);
|
||||
float snow_factor = max(snow_edge * snow_coverage * snow_progress, flat_accumulation);
|
||||
float snow_opacity = smoothstep(0.04, 0.28, snow_factor);
|
||||
snow_opacity = max(snow_opacity, flat_accumulation * 0.9);
|
||||
|
||||
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
|
||||
|
||||
@@ -2,11 +2,10 @@ shader_type spatial;
|
||||
render_mode blend_mix, depth_draw_never, cull_disabled;
|
||||
|
||||
// Snow globals
|
||||
global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.005;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
global uniform float global_snow_start_time;
|
||||
global uniform float global_snow_accumulation_speed;
|
||||
global uniform float global_snow_melt_time;
|
||||
global uniform float global_snow_melt_speed;
|
||||
global uniform vec4 global_snow_color;
|
||||
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15;
|
||||
uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05;
|
||||
@@ -35,21 +34,6 @@ float ripple_ring(vec2 uv, float time_offset) {
|
||||
return ring * fade;
|
||||
}
|
||||
|
||||
float get_snow_progress() {
|
||||
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
snow_progress = max(snow_progress, timed_progress);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_progress = min(snow_progress, 1.0 - melt);
|
||||
}
|
||||
|
||||
return snow_progress;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
|
||||
@@ -57,10 +41,18 @@ void fragment() {
|
||||
float facing_up = 1.0;
|
||||
|
||||
// Snow accumulation
|
||||
float snow_amount = get_snow_progress();
|
||||
float snow_amount = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_amount *= (1.0 - melt);
|
||||
}
|
||||
|
||||
// Plain surfaces fade in uniformly to avoid patchy strip-like accumulation.
|
||||
float snow_mask = smoothstep(0.0, 1.0, snow_amount);
|
||||
// UV-based snow mask: accumulates from the top of the quad
|
||||
float top_mask = 1.0 - UV.y;
|
||||
float snow_mask = smoothstep(1.0 - snow_amount, 1.0 - snow_amount + snow_edge_softness, top_mask);
|
||||
snow_mask *= step(0.01, snow_amount);
|
||||
|
||||
// Snow color with slight variation
|
||||
|
||||
@@ -98,7 +98,6 @@ extends Resource
|
||||
@export var material_fog: ShaderMaterial #Fog overlay shader material
|
||||
@export var material_drops: StandardMaterial3D #Rain drops material (albedo tinted by sky)
|
||||
@export var material_clouds: ShaderMaterial #Cloud layer shader material
|
||||
@export var base_cloud_density: float = 0.4 #default cloud density
|
||||
|
||||
#Rain weather settings
|
||||
@export_group("Rain")
|
||||
@@ -107,7 +106,6 @@ extends Resource
|
||||
@export var rain_audio_volume_db: float = -10.0 #Target rain loop volume in decibels
|
||||
@export var puddle_form_time: float = 15.0 #Seconds for puddles to fully form
|
||||
@export var puddle_dry_time: float = 20.0 #Seconds for puddles to fully dry after rain stops
|
||||
@export var rain_cloud_density: float = 1.0 #the cloud density when is rainy
|
||||
|
||||
#Storm settings (applied on top of rain when storm is active)
|
||||
@export_group("Storm")
|
||||
@@ -138,7 +136,7 @@ extends Resource
|
||||
|
||||
#Train start settings
|
||||
@export_group("Train Start")
|
||||
@export var train_start_from_random_position: bool = true #When enabled the train starts from a random offset on the rail curve instead of a stop
|
||||
@export var train_start_from_random_position: bool = false #When enabled the train starts from a random offset on the rail curve instead of a stop
|
||||
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
|
||||
|
||||
#Snow settings
|
||||
@@ -147,7 +145,7 @@ extends Resource
|
||||
@export var snow_transaction_time: float = 10.0 #Seconds for snow shader to fully transition in/out
|
||||
@export var snow_fade_time: float = 5.0 #Seconds for snow particles to fade in/out
|
||||
@export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces
|
||||
@export var snow_accumulation_speed: float = 0.005 #Accumulation speed: 0.005 -> ~200s, 0.01 -> 100s, 0.02 -> 50s
|
||||
@export var snow_accumulation_speed: float = 0.014 #Accumulation speed: 0.1 -> 10s, 0.05 -> 20s, 0.02 -> 50s, 0.012 -> ~83s
|
||||
@export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away
|
||||
@export var show_snow_accumulation_volume: bool = true #Enables vertex snow buildup; when false snow only changes surface color
|
||||
@export var snow_max_accumulation: float = 0.25 #Maximum accumulated snow factor applied to coverage and thickness
|
||||
|
||||
21
core/game_menu/arrow_button.gd
Normal file
@@ -0,0 +1,21 @@
|
||||
@tool
|
||||
extends Control
|
||||
|
||||
@export var image: Texture:
|
||||
set(value):
|
||||
image = value
|
||||
if is_inside_tree() and has_node("%Texture"):
|
||||
$%Texture.texture = image
|
||||
|
||||
@export var flip_h: bool = false:
|
||||
set(value):
|
||||
flip_h = value
|
||||
if is_inside_tree() and has_node("%Texture"):
|
||||
if $%Texture != null:
|
||||
$%Texture.flip_h = flip_h
|
||||
|
||||
func _ready():
|
||||
if image != null and has_node("%Texture"):
|
||||
$%Texture.texture = image
|
||||
$%Texture.flip_h = flip_h
|
||||
|
||||
1
core/game_menu/arrow_button.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://3uxuhvua1036
|
||||
36
core/game_menu/arrow_button.tscn
Normal file
@@ -0,0 +1,36 @@
|
||||
[gd_scene format=3 uid="uid://dm3skv22c60tm"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cm7fok7lhrano" path="res://core/game_menu/assets/page_1/freccetta.png" id="1_vbu0v"]
|
||||
[ext_resource type="Script" uid="uid://3uxuhvua1036" path="res://core/game_menu/arrow_button.gd" id="2_xq7pl"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxun0jk5t0n6" path="res://core/game_menu/hoover_tween.tscn" id="3_hu4cn"]
|
||||
|
||||
[node name="ArrowButton" type="Control" unique_id=1696751730]
|
||||
custom_minimum_size = Vector2(101, 124)
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
pivot_offset = Vector2(0.5, 0.5)
|
||||
script = ExtResource("2_xq7pl")
|
||||
image = ExtResource("1_vbu0v")
|
||||
|
||||
[node name="Texture" type="TextureRect" parent="." unique_id=91599097]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.47369793
|
||||
anchor_top = 0.4425926
|
||||
anchor_right = 0.5263021
|
||||
anchor_bottom = 0.5574074
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
pivot_offset_ratio = Vector2(0.5, 0.5)
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("1_vbu0v")
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="HooverTween" parent="." unique_id=2115829120 node_paths=PackedStringArray("detector_node", "visual_node") instance=ExtResource("3_hu4cn")]
|
||||
detector_node = NodePath("..")
|
||||
visual_node = NodePath("../Texture")
|
||||
BIN
core/game_menu/assets/page_1/chooseyourbiome_text.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
40
core/game_menu/assets/page_1/chooseyourbiome_text.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dqqnfnero7ckl"
|
||||
path="res://.godot/imported/chooseyourbiome_text.png-4b7f54401f26c8523f3a3effe8f6caa4.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/chooseyourbiome_text.png"
|
||||
dest_files=["res://.godot/imported/chooseyourbiome_text.png-4b7f54401f26c8523f3a3effe8f6caa4.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/chooseyourtrain_text.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
40
core/game_menu/assets/page_1/chooseyourtrain_text.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bjqp8kmb5y7px"
|
||||
path="res://.godot/imported/chooseyourtrain_text.png-ee3b98a7555062fc260ab8ebbed86f06.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/chooseyourtrain_text.png"
|
||||
dest_files=["res://.godot/imported/chooseyourtrain_text.png-ee3b98a7555062fc260ab8ebbed86f06.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/color_dx_biome.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
40
core/game_menu/assets/page_1/color_dx_biome.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c3qcivnwuisju"
|
||||
path="res://.godot/imported/color_dx_biome.png-3cc724dd240e512429a7cefd5adc1412.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/color_dx_biome.png"
|
||||
dest_files=["res://.godot/imported/color_dx_biome.png-3cc724dd240e512429a7cefd5adc1412.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/color_main_biome.png
Normal file
|
After Width: | Height: | Size: 117 KiB |
40
core/game_menu/assets/page_1/color_main_biome.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dc0sl04wem136"
|
||||
path="res://.godot/imported/color_main_biome.png-89de4f4e7d123065cf25b299bcc8cc19.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/color_main_biome.png"
|
||||
dest_files=["res://.godot/imported/color_main_biome.png-89de4f4e7d123065cf25b299bcc8cc19.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/color_sx_biome.png
Normal file
|
After Width: | Height: | Size: 48 KiB |
40
core/game_menu/assets/page_1/color_sx_biome.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cin3kt42e6w3u"
|
||||
path="res://.godot/imported/color_sx_biome.png-4c5ebaa4d4bd430214af8b874b4dcc9f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/color_sx_biome.png"
|
||||
dest_files=["res://.godot/imported/color_sx_biome.png-4c5ebaa4d4bd430214af8b874b4dcc9f.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/customizecolor-1.png
Normal file
|
After Width: | Height: | Size: 147 B |
40
core/game_menu/assets/page_1/customizecolor-1.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cdjwvwst3f10a"
|
||||
path="res://.godot/imported/customizecolor-1.png-abb88424ec3f49b90a0ab001b55b0613.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/customizecolor-1.png"
|
||||
dest_files=["res://.godot/imported/customizecolor-1.png-abb88424ec3f49b90a0ab001b55b0613.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/customizecolor-2.png
Normal file
|
After Width: | Height: | Size: 148 B |
40
core/game_menu/assets/page_1/customizecolor-2.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d4l5ih723j3md"
|
||||
path="res://.godot/imported/customizecolor-2.png-fdc9e8b7a1a6738945f62225133a5f93.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/customizecolor-2.png"
|
||||
dest_files=["res://.godot/imported/customizecolor-2.png-fdc9e8b7a1a6738945f62225133a5f93.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/customizecolor-3.png
Normal file
|
After Width: | Height: | Size: 148 B |
40
core/game_menu/assets/page_1/customizecolor-3.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b5arobd7gl4u4"
|
||||
path="res://.godot/imported/customizecolor-3.png-bd0e0603c54a8be9173c4384e6c383e0.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/customizecolor-3.png"
|
||||
dest_files=["res://.godot/imported/customizecolor-3.png-bd0e0603c54a8be9173c4384e6c383e0.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/customizecolor-4.png
Normal file
|
After Width: | Height: | Size: 147 B |
40
core/game_menu/assets/page_1/customizecolor-4.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://el88fib24nl0"
|
||||
path="res://.godot/imported/customizecolor-4.png-f5e40c0772c10048e3a4e0128aeb8a8b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/customizecolor-4.png"
|
||||
dest_files=["res://.godot/imported/customizecolor-4.png-f5e40c0772c10048e3a4e0128aeb8a8b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/customizecolor-5.png
Normal file
|
After Width: | Height: | Size: 148 B |
40
core/game_menu/assets/page_1/customizecolor-5.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bv07xhpe3kh0r"
|
||||
path="res://.godot/imported/customizecolor-5.png-e5eb95a46b9ee7054e655b899a6ab240.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/customizecolor-5.png"
|
||||
dest_files=["res://.godot/imported/customizecolor-5.png-e5eb95a46b9ee7054e655b899a6ab240.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/customizecolor.png
Normal file
|
After Width: | Height: | Size: 147 B |
40
core/game_menu/assets/page_1/customizecolor.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cryqbi1av2x1c"
|
||||
path="res://.godot/imported/customizecolor.png-7404db9d68a3dd3878307821594d53ad.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/customizecolor.png"
|
||||
dest_files=["res://.godot/imported/customizecolor.png-7404db9d68a3dd3878307821594d53ad.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/freccetta.png
Normal file
|
After Width: | Height: | Size: 9.4 KiB |
40
core/game_menu/assets/page_1/freccetta.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cm7fok7lhrano"
|
||||
path="res://.godot/imported/freccetta.png-1f722a91d38c121331b8f1da0d46fd5b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/freccetta.png"
|
||||
dest_files=["res://.godot/imported/freccetta.png-1f722a91d38c121331b8f1da0d46fd5b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/lucchetto.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
40
core/game_menu/assets/page_1/lucchetto.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dj6pt25w5i4jq"
|
||||
path="res://.godot/imported/lucchetto.png-f1e987e0e755b3be36217eb4b4fd394c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/lucchetto.png"
|
||||
dest_files=["res://.godot/imported/lucchetto.png-f1e987e0e755b3be36217eb4b4fd394c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/quad_main.png
Normal file
|
After Width: | Height: | Size: 1.7 MiB |
40
core/game_menu/assets/page_1/quad_main.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bs56pdbywm4uh"
|
||||
path="res://.godot/imported/quad_main.png-d8ebb090a71d154c7b85b21cd98309de.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/quad_main.png"
|
||||
dest_files=["res://.godot/imported/quad_main.png-d8ebb090a71d154c7b85b21cd98309de.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/ticket1.png
Normal file
|
After Width: | Height: | Size: 161 KiB |
40
core/game_menu/assets/page_1/ticket1.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ce1u34fp1h2o5"
|
||||
path="res://.godot/imported/ticket1.png-4b89d749fceedf56ec709b39fb017843.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/ticket1.png"
|
||||
dest_files=["res://.godot/imported/ticket1.png-4b89d749fceedf56ec709b39fb017843.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/ticket2.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
40
core/game_menu/assets/page_1/ticket2.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dq7owenentst2"
|
||||
path="res://.godot/imported/ticket2.png-d93cc2fc9745e0c4ab3407edc886e5e2.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/ticket2.png"
|
||||
dest_files=["res://.godot/imported/ticket2.png-d93cc2fc9745e0c4ab3407edc886e5e2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/ticket3.png
Normal file
|
After Width: | Height: | Size: 148 KiB |
40
core/game_menu/assets/page_1/ticket3.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bdfsfteuwk5bu"
|
||||
path="res://.godot/imported/ticket3.png-1d1587e008b784257314db853d9a08b2.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/ticket3.png"
|
||||
dest_files=["res://.godot/imported/ticket3.png-1d1587e008b784257314db853d9a08b2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_1/train_texture.png
Normal file
|
After Width: | Height: | Size: 37 KiB |
40
core/game_menu/assets/page_1/train_texture.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cqvani6n2h3fw"
|
||||
path="res://.godot/imported/train_texture.png-1eab22a04864866f63460a6e23227b70.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_1/train_texture.png"
|
||||
dest_files=["res://.godot/imported/train_texture.png-1eab22a04864866f63460a6e23227b70.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/achievements_text.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
40
core/game_menu/assets/page_2/achievements_text.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://xfl3ks4dbfaw"
|
||||
path="res://.godot/imported/achievements_text.png-32a5769fb769900c3a6ba65365ea76bf.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/achievements_text.png"
|
||||
dest_files=["res://.godot/imported/achievements_text.png-32a5769fb769900c3a6ba65365ea76bf.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/cat_animals_collection.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dsvu86m5la1tp"
|
||||
path="res://.godot/imported/cat_animals_collection.png-c53e4b447b3840269e1b27c64bc3aded.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/cat_animals_collection.png"
|
||||
dest_files=["res://.godot/imported/cat_animals_collection.png-c53e4b447b3840269e1b27c64bc3aded.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/cornice_polaroid-1.png
Normal file
|
After Width: | Height: | Size: 527 B |
40
core/game_menu/assets/page_2/cornice_polaroid-1.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cia06e8h25hdg"
|
||||
path="res://.godot/imported/cornice_polaroid-1.png-cacf40a33a4522d76f7008a4db175996.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/cornice_polaroid-1.png"
|
||||
dest_files=["res://.godot/imported/cornice_polaroid-1.png-cacf40a33a4522d76f7008a4db175996.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/cornice_polaroid-2.png
Normal file
|
After Width: | Height: | Size: 574 B |
40
core/game_menu/assets/page_2/cornice_polaroid-2.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://hadduptddnje"
|
||||
path="res://.godot/imported/cornice_polaroid-2.png-aa00250f5a846e73d36438b89abc4d6c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/cornice_polaroid-2.png"
|
||||
dest_files=["res://.godot/imported/cornice_polaroid-2.png-aa00250f5a846e73d36438b89abc4d6c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/cornice_polaroid-3.png
Normal file
|
After Width: | Height: | Size: 522 B |
40
core/game_menu/assets/page_2/cornice_polaroid-3.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bvouxsvarqvps"
|
||||
path="res://.godot/imported/cornice_polaroid-3.png-ea1b0aaa10fe0d9549bba7c0c5bf4b25.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/cornice_polaroid-3.png"
|
||||
dest_files=["res://.godot/imported/cornice_polaroid-3.png-ea1b0aaa10fe0d9549bba7c0c5bf4b25.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/cornice_polaroid-4.png
Normal file
|
After Width: | Height: | Size: 571 B |
40
core/game_menu/assets/page_2/cornice_polaroid-4.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://x63wfvdbn8r5"
|
||||
path="res://.godot/imported/cornice_polaroid-4.png-de0efe1fdbef13eb3491a0a6d3924fb7.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/cornice_polaroid-4.png"
|
||||
dest_files=["res://.godot/imported/cornice_polaroid-4.png-de0efe1fdbef13eb3491a0a6d3924fb7.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/cornice_polaroid-5.png
Normal file
|
After Width: | Height: | Size: 575 B |
40
core/game_menu/assets/page_2/cornice_polaroid-5.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dam4tnnqvtd6v"
|
||||
path="res://.godot/imported/cornice_polaroid-5.png-8a75c06cf4d0f98607de59471441f01c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/cornice_polaroid-5.png"
|
||||
dest_files=["res://.godot/imported/cornice_polaroid-5.png-8a75c06cf4d0f98607de59471441f01c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/cornice_polaroid.png
Normal file
|
After Width: | Height: | Size: 576 B |
40
core/game_menu/assets/page_2/cornice_polaroid.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b58l2pqsriu2l"
|
||||
path="res://.godot/imported/cornice_polaroid.png-42fb7d02bd1f8b8c58f2fc51020815d2.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/cornice_polaroid.png"
|
||||
dest_files=["res://.godot/imported/cornice_polaroid.png-42fb7d02bd1f8b8c58f2fc51020815d2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/crow_animals_collection.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dl04xh8e35xyd"
|
||||
path="res://.godot/imported/crow_animals_collection.png-cd7072ef0af4cfee990eec435d747a1c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/crow_animals_collection.png"
|
||||
dest_files=["res://.godot/imported/crow_animals_collection.png-cd7072ef0af4cfee990eec435d747a1c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/dog_animals_collection.png
Normal file
|
After Width: | Height: | Size: 39 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cusgi1mpq5rn"
|
||||
path="res://.godot/imported/dog_animals_collection.png-b0b1d6c6c8ed28af23d70283d3b3912f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/dog_animals_collection.png"
|
||||
dest_files=["res://.godot/imported/dog_animals_collection.png-b0b1d6c6c8ed28af23d70283d3b3912f.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/photocollections_text.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://xgx0211eo8hi"
|
||||
path="res://.godot/imported/photocollections_text.png-18b484a99826a86757d94c7f7ac0d623.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/photocollections_text.png"
|
||||
dest_files=["res://.godot/imported/photocollections_text.png-18b484a99826a86757d94c7f7ac0d623.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/pigeon_animals_collection.png
Normal file
|
After Width: | Height: | Size: 27 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://calno16l7x4wq"
|
||||
path="res://.godot/imported/pigeon_animals_collection.png-52f80e29309a3ed5398593ffd7e99b56.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/pigeon_animals_collection.png"
|
||||
dest_files=["res://.godot/imported/pigeon_animals_collection.png-52f80e29309a3ed5398593ffd7e99b56.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/squirrel_animals_collection.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d2li830dm14ur"
|
||||
path="res://.godot/imported/squirrel_animals_collection.png-152708bcabe8d8b888e37978dcfade41.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/squirrel_animals_collection.png"
|
||||
dest_files=["res://.godot/imported/squirrel_animals_collection.png-152708bcabe8d8b888e37978dcfade41.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/turtle_animals_collection.png
Normal file
|
After Width: | Height: | Size: 34 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ck36h88n5tebw"
|
||||
path="res://.godot/imported/turtle_animals_collection.png-f3ae331b1891b5e9d1bf43f5aabc57b3.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_2/turtle_animals_collection.png"
|
||||
dest_files=["res://.godot/imported/turtle_animals_collection.png-f3ae331b1891b5e9d1bf43f5aabc57b3.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_3/aliasing_button.png
Normal file
|
After Width: | Height: | Size: 39 KiB |
40
core/game_menu/assets/page_3/aliasing_button.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c0s17sglugylc"
|
||||
path="res://.godot/imported/aliasing_button.png-a39719a2937a6047be3c14c83afcf5aa.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_3/aliasing_button.png"
|
||||
dest_files=["res://.godot/imported/aliasing_button.png-a39719a2937a6047be3c14c83afcf5aa.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_3/barretta.png
Normal file
|
After Width: | Height: | Size: 263 B |
40
core/game_menu/assets/page_3/barretta.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c6kgm3fq8521h"
|
||||
path="res://.godot/imported/barretta.png-8452363754c4e67034403e1217daa04a.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_3/barretta.png"
|
||||
dest_files=["res://.godot/imported/barretta.png-8452363754c4e67034403e1217daa04a.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_3/bg_timbri.png
Normal file
|
After Width: | Height: | Size: 738 KiB |
40
core/game_menu/assets/page_3/bg_timbri.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://fpnhk1ygcrmu"
|
||||
path="res://.godot/imported/bg_timbri.png-1aedde1b98fb4a6e8379f2b9abe711fb.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_3/bg_timbri.png"
|
||||
dest_files=["res://.godot/imported/bg_timbri.png-1aedde1b98fb4a6e8379f2b9abe711fb.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_3/button_-1.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
40
core/game_menu/assets/page_3/button_-1.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://s33pbfshxhb5"
|
||||
path="res://.godot/imported/button_-1.png-510ce9cfa9ad6c7aa1d4f04268f68d3b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_3/button_-1.png"
|
||||
dest_files=["res://.godot/imported/button_-1.png-510ce9cfa9ad6c7aa1d4f04268f68d3b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_3/button_-2.png
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
40
core/game_menu/assets/page_3/button_-2.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b5h20nr1ng0nl"
|
||||
path="res://.godot/imported/button_-2.png-e6778d794ae58520b03192fce0261bec.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_3/button_-2.png"
|
||||
dest_files=["res://.godot/imported/button_-2.png-e6778d794ae58520b03192fce0261bec.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_3/button_-3.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
40
core/game_menu/assets/page_3/button_-3.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cu6bqiext3pwa"
|
||||
path="res://.godot/imported/button_-3.png-2b02c75d345772518431892f60992d4b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_3/button_-3.png"
|
||||
dest_files=["res://.godot/imported/button_-3.png-2b02c75d345772518431892f60992d4b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_3/button_-4.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
40
core/game_menu/assets/page_3/button_-4.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cth6as0m48wu7"
|
||||
path="res://.godot/imported/button_-4.png-1f25f15677dc03a4d56cb2e3fd7bb51f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_3/button_-4.png"
|
||||
dest_files=["res://.godot/imported/button_-4.png-1f25f15677dc03a4d56cb2e3fd7bb51f.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_3/button_-5.png
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
40
core/game_menu/assets/page_3/button_-5.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://btkto18w6imfj"
|
||||
path="res://.godot/imported/button_-5.png-5a01d1e8b2c28cb5842f36b37b530ae3.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_3/button_-5.png"
|
||||
dest_files=["res://.godot/imported/button_-5.png-5a01d1e8b2c28cb5842f36b37b530ae3.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||