8 Commits

Author SHA1 Message Date
d8efa735dd Merge pull request 'polish2' (#12) from polish2 into main
Reviewed-on: #12
2026-05-06 20:29:12 +00:00
Matteo Sonaglioni
9bc7f38d07 add river curve 2026-05-06 22:27:54 +02:00
Matteo Sonaglioni
f4c8775a45 add river chunk 2026-05-06 21:43:34 +02:00
70d3dfe15c add ai, photo_mode and radio 2026-05-05 20:33:00 +00:00
Matteo Sonaglioni
9827b98b3e river water shader 2026-05-05 18:45:16 +02:00
Matteo Sonaglioni
977e8012aa river chunk 2026-05-05 17:03:24 +02:00
72d06560b1 add groups to scenes 2026-05-05 00:04:02 +02:00
9d62d97422 Merge pull request 'biome_gen_river' (#10) from biome_gen_river into main
Reviewed-on: #10
2026-05-04 22:00:08 +00:00
117 changed files with 7857 additions and 101 deletions

13
.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/contentModel.xml
/modules.xml
/projectSettingsUpdater.xml
/.idea.tgcc.iml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

4
.idea/encodings.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

8
.idea/indexLayout.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

6
.idea/vcs.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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extends CharacterBody3D
class_name AIBase
@export var speed: float = 4.0
var _enable_state_machine: bool = true
@export var enable_state_machine: bool:
set(value):
_enable_state_machine = value
toggle_enable_state_machine()
get:
return _enable_state_machine
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
@onready var state_machine: StateMachine = $%StateMachine
func _ready() -> void:
randomize()
toggle_enable_state_machine()
func toggle_enable_state_machine() -> void:
state_machine.enable = _enable_state_machine
func _physics_process(delta: float) -> void:
if !_enable_state_machine:
return
state_machine.physics_process(delta)
if nav_agent.is_navigation_finished():
velocity = Vector3.ZERO
move_and_slide()
return
var next_point = nav_agent.get_next_path_position()
var direction = global_position.direction_to(next_point)
velocity.x = direction.x * speed
velocity.z = direction.z * speed
move_and_slide()
func navigate_to_random_point() -> void:
var nav_map_rid = get_world_3d().get_navigation_map()
var patrol_radius = patrol_radius_shape.shape.radius
var target_point_in_space = global_position + Vector3(randf_range(-1, 1), 0, randf_range(-1, 1)).normalized() * randf_range(0, patrol_radius)
var closest_valid_point = NavigationServer3D.map_get_closest_point(nav_map_rid, target_point_in_space)
nav_agent.target_position = closest_valid_point

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uid://b30p1yqojbbbk

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[gd_scene format=3 uid="uid://clx701xdwelgx"]
[ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"]
[ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"]
[ext_resource type="Script" uid="uid://nga8qx56iwgu" path="res://core/ai/agents/base/idle_state.gd" id="3_26faq"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/agents/base/patrol_state.gd" id="4_lim44"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_mh3lg"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mh3lg"]
[sub_resource type="SphereShape3D" id="SphereShape3D_lim44"]
radius = 20.0
[node name="AiBase" type="CharacterBody3D" unique_id=1228675528]
script = ExtResource("1_4d1nn")
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=214482161]
mesh = SubResource("CapsuleMesh_mh3lg")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=92811823]
shape = SubResource("CapsuleShape3D_mh3lg")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449]
unique_name_in_owner = true
[node name="StateMachine" type="Node" parent="." unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
unique_name_in_owner = true
script = ExtResource("2_q1hg3")
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" unique_id=763668255]
script = ExtResource("3_26faq")
state_id = &"idle"
[node name="PatrolState" type="Node" parent="StateMachine" unique_id=2054606629]
script = ExtResource("4_lim44")
state_id = &"patrol"
[node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938]
unique_name_in_owner = true
shape = SubResource("SphereShape3D_lim44")
disabled = true
debug_color = Color(1, 1, 0, 1)

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extends State
const PATROL_STATE_ID: StringName = &"patrol"
@export var wait_time: float = 3.0
var runtime_timer: Timer
func enter() -> void:
runtime_timer = Timer.new()
runtime_timer.name = "IdleTimer"
add_child(runtime_timer)
runtime_timer.one_shot = true
runtime_timer.timeout.connect(_on_timer_timeout)
runtime_timer.start(wait_time)
func exit() -> void:
if runtime_timer:
if runtime_timer.is_connected("timeout", _on_timer_timeout):
runtime_timer.timeout.disconnect(_on_timer_timeout)
runtime_timer.queue_free()
runtime_timer = null
func _on_timer_timeout() -> void:
transitioned.emit(self, PATROL_STATE_ID)

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uid://nga8qx56iwgu

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extends State
const IDLE_STATE_ID: StringName = &"idle"
@onready var agent: AIBase = owner
func enter() -> void:
agent.navigate_to_random_point()
func physics_update(_delta) -> void:
if agent.nav_agent.is_navigation_finished():
transitioned.emit(self, IDLE_STATE_ID)

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uid://bngfthvt04ivv

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extends Node
class_name State
@export var state_id: StringName = &""
@warning_ignore("unused_signal")
signal transitioned(state: State, new_state_id: StringName)
func enter() -> void:
pass
func exit() -> void:
pass
func update(_delta) -> void:
pass
func physics_update(_delta) -> void:
pass

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uid://dpso7abi5ftyw

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extends Node
class_name StateMachine
@export var initial_state: State
var current_state: State
var states: Dictionary[StringName, State] = {}
var is_initialized: bool = false
var _enabled: bool = true
var enable: bool:
set(value):
_enabled = value
_set_enabled(value)
get:
return _enabled
func _ready() -> void:
_initialize_states()
_set_enabled(enable)
func _initialize_states() -> void:
if is_initialized:
return
for state in get_children():
if state is State:
states[state.state_id] = state
state.transitioned.connect(_on_state_transition)
is_initialized = true
func _set_enabled(value: bool) -> void:
_enabled = value
if not _enabled:
return
_initialize_states()
if initial_state and current_state == null:
current_state = initial_state
current_state.enter()
func physics_process(delta) -> void:
if current_state and _enabled:
current_state.physics_update(delta)
func _on_state_transition(state: State, new_state_id: StringName) -> void:
if state != current_state:
return
var new_state = states.get(new_state_id)
if not new_state:
return
if current_state:
current_state.exit()
current_state = new_state
current_state.enter()

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uid://ps3vlu2qvmop

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extends Node
const MIN_VOLUME: float = 0.0
const MAX_VOLUME: float = 1.0
func _ready() -> void:
load_save_data()
func load_save_data() -> void:
for bus_name in GameState.save_data.audio_bus_volumes:
_apply_audio_bus_volume(bus_name, GameState.save_data.audio_bus_volumes[bus_name])
func set_audio_bus_volume(bus_name: StringName, linear_value: float) -> void:
var normalized_bus_name := str(bus_name)
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
GameState.save_data.audio_bus_volumes[normalized_bus_name] = clamped_value
_apply_audio_bus_volume(normalized_bus_name, clamped_value)
GameState.save_game()
func get_audio_bus_volume(bus_name: StringName, default_value: float = 1.0) -> float:
return float(GameState.save_data.audio_bus_volumes.get(str(bus_name), default_value))
func _apply_audio_bus_volume(bus_name: String, linear_value: float) -> void:
var bus_index := AudioServer.get_bus_index(bus_name)
if bus_index == -1:
return
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
AudioServer.set_bus_volume_db(bus_index, linear_to_db(clamped_value))
AudioServer.set_bus_mute(bus_index, is_zero_approx(clamped_value))

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uid://dcttbbavtwtsg

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extends VBoxContainer
class_name AudioOption
const MIN_VOLUME: float = 0.0
const MAX_VOLUME: float = 1.0
@export var bus_name: StringName = &"Master"
@export var label_text: String = "Master Volume"
@export_range(0.0, 1.0, 0.01) var default_volume: float = 1.0
@onready var label: Label = $Label
@onready var slider: HSlider = $HSlider
func _ready() -> void:
slider.min_value = MIN_VOLUME
slider.max_value = MAX_VOLUME
slider.step = 0.01
slider.value_changed.connect(_on_slider_value_changed)
refresh()
func refresh() -> void:
label.text = label_text
if not has_bus():
slider.set_value_no_signal(default_volume)
slider.editable = false
label.text = "%s (bus missing)" % label_text
return
slider.editable = true
var saved_volume := AudioManager.get_audio_bus_volume(bus_name, default_volume)
slider.set_value_no_signal(saved_volume)
apply_current_value()
func reset_to_default() -> void:
slider.value = default_volume
func apply_current_value() -> void:
_set_bus_volume(slider.value)
func has_bus() -> bool:
return get_bus_index() != -1
func get_bus_index() -> int:
return AudioServer.get_bus_index(bus_name)
func _set_bus_volume(linear_value: float) -> void:
if not has_bus():
return
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
AudioManager.set_audio_bus_volume(bus_name, clamped_value)
func _on_slider_value_changed(value: float) -> void:
_set_bus_volume(value)

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uid://bnh1y560h55vc

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[gd_scene format=3 uid="uid://cescrovsjlwke"]
[ext_resource type="Script" uid="uid://bnh1y560h55vc" path="res://core/audio/settings/audio_option.gd" id="1_orafl"]
[node name="AudioOption" type="VBoxContainer" unique_id=1509773712]
custom_minimum_size = Vector2(300, 0)
script = ExtResource("1_orafl")
[node name="Label" type="Label" parent="." unique_id=781845786]
layout_mode = 2
text = "Master Volume"
[node name="HSlider" type="HSlider" parent="." unique_id=1286896253]
layout_mode = 2

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extends Control
class_name SettingsMenu
@onready var audio_options_container: VBoxContainer = $%AudioOptionsContainer
@onready var reset_button: Button = $%ResetToDefault_Button
@onready var close_button: Button = $%Close_Button
func _ready() -> void:
reset_button.pressed.connect(_on_reset_to_default_button_pressed)
close_button.pressed.connect(_on_close_button_pressed)
_refresh_audio_options()
func _get_audio_options() -> Array[AudioOption]:
var audio_options: Array[AudioOption] = []
for child in audio_options_container.get_children():
if child is AudioOption:
audio_options.append(child)
return audio_options
func _refresh_audio_options() -> void:
for audio_option in _get_audio_options():
audio_option.refresh()
func _apply_current_audio_values() -> void:
for audio_option in _get_audio_options():
audio_option.apply_current_value()
func _on_reset_to_default_button_pressed() -> void:
for audio_option in _get_audio_options():
audio_option.reset_to_default()
func _on_close_button_pressed() -> void:
visible = false

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uid://cvr25q1blyxg

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@@ -0,0 +1,74 @@
[gd_scene format=3 uid="uid://caqf471x0kttc"]
[ext_resource type="Script" uid="uid://cvr25q1blyxg" path="res://core/audio/settings/settings_menu.gd" id="1_4lekq"]
[ext_resource type="PackedScene" uid="uid://cescrovsjlwke" path="res://core/audio/settings/audio_option.tscn" id="1_hwcco"]
[node name="SettingsMenu" type="Control" unique_id=1639777294]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_4lekq")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=315821242]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -79.5
offset_top = -110.0
offset_right = 79.5
offset_bottom = 110.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=648635784]
layout_mode = 2
size_flags_vertical = 0
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="AudioOptionsContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=824023653]
unique_name_in_owner = true
layout_mode = 2
theme_override_constants/separation = 12
[node name="MasterVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1509773712 instance=ExtResource("1_hwcco")]
layout_mode = 2
[node name="HSeparator" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1053430754]
layout_mode = 2
[node name="MusicVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=690924616 instance=ExtResource("1_hwcco")]
layout_mode = 2
bus_name = &"Music"
label_text = "Music Volume"
[node name="HSeparator2" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=453716295]
layout_mode = 2
[node name="SFXVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=2096291127 instance=ExtResource("1_hwcco")]
layout_mode = 2
bus_name = &"SFX"
label_text = "SFX Volume"
[node name="HSeparator3" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=498553283]
layout_mode = 2
[node name="ResetToDefault_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=720420423]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 0
text = "Reset To Default"
[node name="Close_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1137906684]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 0
text = "Close"

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@@ -80,7 +80,7 @@ lightning_min = 2
lightning_max = 4
lightning_scale_min = 2.0
lightning_scale_max = 5.0
godray_max_rain = 60
godray_max_rain = 30
godray_spawn_radius = 100.0
godray_spawn_offset = Vector3(20, 80, 20)
godray_rotation_degrees = Vector3(50, 30, 0)

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#define USE_CAUSTICS 1
#define USE_REFRACTION 1
#define USE_DISPLACEMENT 1
#define USE_STYLIZED_LIGHTING 0
#define USE_UNSHADED 0
shader_type spatial;
#if USE_UNSHADED
render_mode unshaded, depth_draw_never;
#else
render_mode depth_draw_never;
#endif
uniform sampler2D DEPTH_TEXTURE: hint_depth_texture;
group_uniforms Color;
uniform vec4 surface_color : source_color = vec4(0.2,1.0,0.8,1.0);
uniform vec4 depth_color : source_color = vec4(0.08,0.2,0.4,1.0);
uniform vec4 foam_color : source_color = vec4(1.0);
uniform float depth_size = 12.0;
group_uniforms Roughness;
uniform float surface_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
uniform float foam_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
#if USE_CAUSTICS
group_uniforms Caustics;
uniform sampler2D caustics_texture;
uniform float caustics_strength = 2.0;
uniform vec2 caustics_scale = vec2(0.5);
#endif
group_uniforms Wave;
uniform sampler2D wave_texture;
#if !USE_UNSHADED
uniform sampler2D wave_normal_texture;
#endif
uniform float wave_softness : hint_range(0.0, 10.0, 0.1) = 3.0;
uniform vec2 wave_scale = vec2(0.2);
uniform vec2 wave_layer_scale = vec2(1.5);
uniform float wave_highlight : hint_range(0.0, 1.0, 0.05) = 0.5;
group_uniforms Wave.Motion;
uniform vec2 wave_velocity = vec2(0.02);
group_uniforms Foam;
uniform sampler2D foam_texture;
uniform float edge_foam_depth_size = 1.0;
uniform float wave_foam_amount : hint_range(0.0, 1.0, 0.01) = 0.8;
uniform float foam_start : hint_range(0.0, 1.0, 0.05) = 0.15;
uniform float foam_end : hint_range(0.0, 1.0, 0.05) = 0.3;
uniform float foam_exponent = 2.0;
#if USE_REFRACTION
group_uniforms Refraction;
uniform float refraction_amount = 0.5;
uniform float refraction_exponent = 0.5;
#endif
#if USE_DISPLACEMENT
group_uniforms Displacement;
uniform float displacement_amount = 0.3;
#endif
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED
group_uniforms Lighting;
uniform float diffuse_steps = 12.0;
uniform float diffuse_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
uniform float specular_steps = 12.0;
uniform float specular_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
#endif
uniform sampler2D screen_texture : hint_screen_texture;
varying vec3 world_pos;
#if USE_CAUSTICS
vec3 sample_caustics(vec2 uv){
vec2 caustics_uv = uv * caustics_scale;
return vec3(
texture(caustics_texture, caustics_uv).r,
texture(caustics_texture, caustics_uv+vec2(0.02,0.02)).r,
texture(caustics_texture, caustics_uv+vec2(0.03,0.01)).r
);
}
#endif
vec4 sample_world_dpos(vec2 screen_uv, mat4 inv_proj_mat, mat4 inv_view_mat){
vec4 clip_pos = vec4(screen_uv * 2.0 - 1.0, texture(DEPTH_TEXTURE, screen_uv).r, 1.0);
vec4 view_pos = inv_proj_mat * clip_pos;
view_pos /= view_pos.w;
vec4 world_dpos = inv_view_mat * view_pos;
return world_dpos;
}
vec4 sample_wave(sampler2D tex, vec2 uv, vec2 velocity, float lod){
vec2 base_uv = uv * wave_scale;
vec2 wave_uv1 = (base_uv * wave_layer_scale) + (TIME * -velocity);
float wave1 = textureLod(tex, wave_uv1, lod).r;
vec2 wave_uv2 = base_uv + (TIME * velocity);
vec4 wave2 = textureLod(tex, wave_uv2 - (wave1 * 0.1), lod);
return wave2;
}
void vertex(){
world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
#if USE_DISPLACEMENT
float wave = sample_wave(wave_texture, world_pos.xz, wave_velocity, wave_softness).r;
VERTEX.y += wave*displacement_amount;
#endif
}
void fragment() {
float wave = sample_wave(wave_texture, world_pos.xz, wave_velocity, wave_softness).r;
wave = smoothstep(0.0,1.0,wave);
vec2 screen_uv = SCREEN_UV;
// Refraction
#if USE_REFRACTION
screen_uv += ((pow(wave, refraction_exponent)*2.0 - 0.5) * 0.01 * refraction_amount);
vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
float pre_depth = pow(clamp((world_dpos.y - world_pos.y + depth_size)/depth_size, 0.0, 1.0), 4.0);
screen_uv = mix(screen_uv, SCREEN_UV, pre_depth);
if(world_dpos.y - world_pos.y > 0.0){
screen_uv = SCREEN_UV;
}
#else
vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
#endif
world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
vec2 surface_uv = world_dpos.xz * 0.2;
float depth = pow(clamp((world_dpos.y - world_pos.y + depth_size)/depth_size, 0.0, 1.0), 4.0);
// Caustics
#if USE_CAUSTICS
vec3 caustics1 = sample_caustics(surface_uv + (TIME * -wave_velocity));
vec3 caustics2 = sample_caustics((surface_uv + (caustics1.r*0.05)) + (TIME * (wave_velocity*0.5)));
vec3 caustics = caustics2 * (1.0 - depth);
#endif
// Edge Foam
float edge_foam_depth = clamp((world_dpos.y - world_pos.y + edge_foam_depth_size)/edge_foam_depth_size, 0.0, 1.0);
// Wave Foam
float wave_foam = wave;
float foam = max(edge_foam_depth, wave_foam * wave_foam_amount);
float foam_shape = 1.0 - texture(foam_texture, world_pos.xz* 0.5).r;
foam = clamp((foam - foam_start) / (foam_end - foam_start), 0.0, 1.0);
foam = clamp((foam - foam_shape) / (1.0 - foam_shape), 0.0, 1.0);
foam = pow(foam, foam_exponent);
vec3 flat_color = mix(depth_color, surface_color, depth).rgb;
vec4 screen = texture(screen_texture, screen_uv);
vec3 color = screen.rgb;
#if USE_CAUSTICS
color += vec3(pow(caustics * caustics_strength, vec3(2.0)));
#endif
color = mix(flat_color, color, 0.4 * depth);
color = mix(color, surface_color.rgb, wave * wave_highlight);
color = mix(color, foam_color.rgb, foam);
#if !USE_UNSHADED
vec3 wave_normal_map = sample_wave(wave_normal_texture, world_pos.xz, wave_velocity, wave_softness).rgb;
NORMAL_MAP = wave_normal_map;
#endif
ROUGHNESS = mix(surface_roughness, foam_roughness, foam);
ALBEDO = color;
}
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED
void light(){
float ndotl = dot(NORMAL, LIGHT) * ATTENUATION;
//ndotl = smoothstep(0.0,1.0-ROUGHNESS,ndotl);
float light = ndotl;
float light_mult = light * diffuse_steps;
float light_step_base = floor(light_mult);
float light_factor = light_mult - light_step_base;
light_factor = smoothstep(0.5 - diffuse_smoothness * 0.5, 0.5 + diffuse_smoothness * 0.5, light_factor);
light = (light_step_base + light_factor) / diffuse_steps;
DIFFUSE_LIGHT += (LIGHT_COLOR+ALBEDO) * light / PI;
float roughness = mix(0.01, 0.99, ROUGHNESS);
vec3 h = normalize(VIEW + LIGHT);
float ndoth = clamp(dot(NORMAL, h), 0.0, 1.0) * ATTENUATION;
float specular = clamp(pow(ndoth, 16.0/(roughness)), 0.1, 0.99);
specular = mix(pow(specular, 2.0-roughness),0.00,pow(roughness, 0.1));
float specular_mult = specular * specular_steps;
float specular_step_base = floor(specular_mult);
float specular_factor = specular_mult - specular_step_base;
specular_factor = smoothstep(0.5 - specular_smoothness * 0.5, 0.5 + specular_smoothness * 0.5, specular_factor);
specular = (specular_step_base + specular_factor) / specular_steps;
SPECULAR_LIGHT += (LIGHT_COLOR + ALBEDO) * specular;
}
#endif

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uid://cb12c2j8rfu6a

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extends Node
const SAVE_PATH: String = "user://savegame.json"
var save_data: SaveGameData = SaveGameData.new()
var is_loaded: bool = false
func _ready() -> void:
load_game()
func save_game() -> void:
var save_file = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
var json_string = JSON.stringify(save_data.to_dictionary())
save_file.store_line(json_string)
func load_game() -> void:
if not FileAccess.file_exists(SAVE_PATH):
save_data = SaveGameData.new()
is_loaded = true
return
var file = FileAccess.open(SAVE_PATH, FileAccess.READ)
var json_string = file.get_as_text()
var json = JSON.new()
var parse_result = json.parse(json_string)
save_data = SaveGameData.new()
if parse_result == OK and json.data is Dictionary:
save_data = SaveGameData.from_dictionary(json.data)
is_loaded = true

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uid://b17g2w2g101o6

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class_name SaveGameData
extends Resource
var unlocked_collectibles_ids: Array[StringName] = []
var saved_photos: Array[String] = []
var audio_bus_volumes: Dictionary[String, float] = {}
func to_dictionary() -> Dictionary:
var serialized_collectible_ids: Array[String] = []
for collectible_id in unlocked_collectibles_ids:
serialized_collectible_ids.append(str(collectible_id))
return {
"unlocked_collectibles_ids": serialized_collectible_ids,
"saved_photos": saved_photos,
"audio_bus_volumes": audio_bus_volumes,
}
static func from_dictionary(data: Dictionary) -> SaveGameData:
var save_game_data := SaveGameData.new()
if data.has("unlocked_collectibles_ids"):
for collectible_id in data["unlocked_collectibles_ids"]:
save_game_data.unlocked_collectibles_ids.append(StringName(str(collectible_id)))
if data.has("saved_photos"):
for photo_path in data["saved_photos"]:
save_game_data.saved_photos.append(str(photo_path))
if data.has("audio_bus_volumes") and data["audio_bus_volumes"] is Dictionary:
for bus_name in data["audio_bus_volumes"]:
save_game_data.audio_bus_volumes[str(bus_name)] = float(data["audio_bus_volumes"][bus_name])
return save_game_data

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uid://bxmvs842r82vl

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class_name CollectibleLibrary
extends Resource
@export var collectibles: Array[CollectibleResource]

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uid://hhuufh87skq5

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[gd_resource type="Resource" script_class="CollectibleLibrary" format=3 uid="uid://c6pkpvsvimafb"]
[ext_resource type="Script" uid="uid://bj34o0org55ei" path="res://core/photo_mode/data/collectible_resource.gd" id="1_3cgvf"]
[ext_resource type="Script" uid="uid://hhuufh87skq5" path="res://core/photo_mode/data/collectible_library.gd" id="2_ggu10"]
[ext_resource type="Texture2D" uid="uid://cx8d233y32kmu" path="res://icon.svg" id="2_pxmdy"]
[sub_resource type="Resource" id="Resource_3cgvf"]
script = ExtResource("1_3cgvf")
id = &"cane"
title = "Cane"
image = ExtResource("2_pxmdy")
metadata/_custom_type_script = "uid://bj34o0org55ei"
[sub_resource type="Resource" id="Resource_ggu10"]
script = ExtResource("1_3cgvf")
id = &"gatto"
title = "Gatto"
image = ExtResource("2_pxmdy")
metadata/_custom_type_script = "uid://bj34o0org55ei"
[sub_resource type="Resource" id="Resource_pxmdy"]
script = ExtResource("1_3cgvf")
id = &"farfalla"
title = "Farfalla"
image = ExtResource("2_pxmdy")
metadata/_custom_type_script = "uid://bj34o0org55ei"
[resource]
script = ExtResource("2_ggu10")
collectibles = Array[ExtResource("1_3cgvf")]([SubResource("Resource_3cgvf"), SubResource("Resource_ggu10"), SubResource("Resource_pxmdy")])
metadata/_custom_type_script = "uid://hhuufh87skq5"

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class_name CollectibleResource
extends Resource
@export var id: StringName
@export var title: String
@export var image: Texture2D

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uid://bj34o0org55ei

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extends Node
signal on_collectible_unlocked(collectible_id: StringName)
signal on_photo_saved(filePath: String)
var collectibles_library: CollectibleLibrary = preload("res://core/photo_mode/data/collectible_library.tres")
var unlocked_collectibles_ids: Array[StringName] = []
var saved_photos: Array[String] = []
func _ready() -> void:
load_save_data()
func unlock_collectible(collectible_id: StringName) -> void:
if not collectible_id in unlocked_collectibles_ids:
var new_collectible = get_collectible_by_id(collectible_id)
if new_collectible:
unlocked_collectibles_ids.append(collectible_id)
sync_save_data()
on_collectible_unlocked.emit(collectible_id)
func get_collectible_by_id(id: StringName) -> CollectibleResource:
for collectible in collectibles_library.collectibles:
if collectible.id == id:
return collectible
return null
func get_all_collectibles() -> Array[CollectibleResource]:
return collectibles_library.collectibles
func get_unlocked_collectible_ids() -> Array[StringName]:
return unlocked_collectibles_ids
func save_photo_to_disk_async() -> void:
await RenderingServer.frame_post_draw
var image = get_viewport().get_texture().get_image()
if not DirAccess.dir_exists_absolute("user://photos"):
DirAccess.make_dir_absolute("user://photos")
var timestamp = str(Time.get_unix_time_from_system())
var file_path = "user://photos/photo_" + timestamp + ".png"
image.save_png(file_path)
saved_photos.append(file_path)
sync_save_data()
on_photo_saved.emit(file_path)
func sync_save_data() -> void:
GameState.save_data.unlocked_collectibles_ids = unlocked_collectibles_ids.duplicate()
GameState.save_data.saved_photos = saved_photos.duplicate()
func load_save_data() -> void:
unlocked_collectibles_ids = GameState.save_data.unlocked_collectibles_ids.duplicate()
saved_photos = GameState.save_data.saved_photos.duplicate()
if unlocked_collectibles_ids.is_empty() and saved_photos.is_empty():
unlocked_collectibles_ids.append(&"cane")
sync_save_data()

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uid://c3kq1qddpm8tf

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extends Area3D
@export var collectible_data: CollectibleResource
func _ready() -> void:
add_to_group("collectible")

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uid://62d14boivr3g

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[gd_scene format=3 uid="uid://bmkxt6btcx8qr"]
[ext_resource type="Script" uid="uid://62d14boivr3g" path="res://core/photo_mode/runtime/collectible.gd" id="1_xse8c"]
[sub_resource type="BoxShape3D" id="BoxShape3D_xse8c"]
[node name="Collectible" type="Area3D" unique_id=1229019813]
script = ExtResource("1_xse8c")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1479480920]
shape = SubResource("BoxShape3D_xse8c")

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extends Node3D
@export_group("Speed")
@export var pan_speed: float = 5.0
@export var rotation_speed: float = 0.003
@export_group("Bounds")
@export var movement_bounds: AABB
@export_group("Ref")
@export var rotation_target: Node3D
@onready var camera: Camera3D = $%Camera3D
var total_yaw: float = 0.0
var total_pitch: float = 0.0
var orbit_distance: float = 0.0
var current_pan: Vector2 = Vector2.ZERO
var is_active: bool = false
func _ready() -> void:
total_yaw = global_rotation.y
total_pitch = global_rotation.x
if rotation_target:
orbit_distance = global_position.distance_to(rotation_target.global_position)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("toggle_photo_mode"):
is_active = !is_active
get_tree().paused = is_active
if !is_active:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if event is InputEventMouseMotion and is_active:
total_yaw -= event.relative.x * rotation_speed
if event.is_action_pressed("take_photo"):
take_photo_async()
func _process(delta: float) -> void:
if not rotation_target:
return
var pan_input = Input.get_vector("photo_pan_left", "photo_pan_right", "photo_pan_up", "photo_pan_down")
var rot_basis = Basis.from_euler(Vector3(total_pitch, total_yaw, 0))
if pan_input != Vector2.ZERO and is_active:
current_pan.x += pan_input.x * pan_speed * delta
current_pan.y += -pan_input.y * pan_speed * delta
if movement_bounds.size != Vector3.ZERO:
current_pan.x = clampf(current_pan.x, movement_bounds.position.x, movement_bounds.position.x + movement_bounds.size.x)
current_pan.y = clampf(current_pan.y, movement_bounds.position.y, movement_bounds.position.y + movement_bounds.size.y)
var right_dir = rot_basis.x.normalized()
var up_dir = rot_basis.y.normalized()
var final_pan_offset = (right_dir * current_pan.x) + (up_dir * current_pan.y)
var orbit_pos = rotation_target.global_position + (rot_basis * Vector3(0, 0, orbit_distance))
global_position = orbit_pos + final_pan_offset
global_basis = rot_basis
func take_photo_async() -> void:
if !is_active:
return
var targets = get_tree().get_nodes_in_group("collectible")
var space_state = get_world_3d().direct_space_state
await CollectionManager.save_photo_to_disk_async()
for target in targets:
if not target.collectible_data:
continue
if camera.is_position_in_frustum(target.global_position):
var query = PhysicsRayQueryParameters3D.create(camera.global_position, target.global_position)
query.collide_with_areas = true
query.collide_with_bodies = true
var result = space_state.intersect_ray(query)
if result and result.collider == target:
CollectionManager.unlock_collectible(target.collectible_data.id)
GameState.save_game()

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uid://d7ln6iru6mq6

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[gd_scene format=3 uid="uid://vni5kjalum6d"]
[ext_resource type="Script" uid="uid://d7ln6iru6mq6" path="res://core/photo_mode/runtime/photo_mode_controller.gd" id="1_uhpya"]
[node name="PhotoModeController" type="Node3D" unique_id=695158870]
process_mode = 3
script = ExtResource("1_uhpya")
[node name="Camera3D" type="Camera3D" parent="." unique_id=1369039645]
unique_name_in_owner = true

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extends Control
@export var collectible_ui_scene: PackedScene
@onready var grid_container: GridContainer = $%CollectibleGrid
func _ready() -> void:
CollectionManager.on_collectible_unlocked.connect(_unlock_collectible)
setup()
func setup() -> void:
var unlocked_collectible_ids = CollectionManager.get_unlocked_collectible_ids()
var collectibles = CollectionManager.get_all_collectibles()
for child in grid_container.get_children():
child.queue_free()
for collectible in collectibles:
_add_collectible(collectible)
if unlocked_collectible_ids.has(collectible.id):
_unlock_collectible(collectible.id)
func on_collectible_unlocked(collectible_id: StringName) -> void:
_unlock_collectible(collectible_id)
func _add_collectible(collectible: CollectibleResource) -> void:
var collectible_ui: CollectibleUI = collectible_ui_scene.instantiate()
collectible_ui.setup(collectible)
grid_container.add_child(collectible_ui)
func _unlock_collectible(collectible_id: StringName) -> void:
for collectible_ui in grid_container.get_children():
if collectible_ui.collectible_resource.id == collectible_id:
collectible_ui.unlock()

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uid://dq3qtcrdnikl7

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[gd_scene format=3 uid="uid://bvw086glfpcba"]
[ext_resource type="Script" uid="uid://dq3qtcrdnikl7" path="res://core/photo_mode/ui/collectible_gallery.gd" id="1_67tug"]
[ext_resource type="PackedScene" uid="uid://dp7dvfauh5rpx" path="res://core/photo_mode/ui/collectible_ui.tscn" id="2_or234"]
[node name="CollectibleGallery" type="Control" unique_id=354419843]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_67tug")
collectible_ui_scene = ExtResource("2_or234")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -350.0
offset_top = -350.0
offset_right = 350.0
offset_bottom = 350.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=125147979]
layout_mode = 2
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer" unique_id=348576028]
layout_mode = 2
draw_focus_border = true
[node name="CollectibleGrid" type="GridContainer" parent="PanelContainer/MarginContainer/ScrollContainer" unique_id=1187865988]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 6
size_flags_vertical = 2
theme_override_constants/h_separation = 12
theme_override_constants/v_separation = 12
columns = 3

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extends Control
class_name CollectibleUI
@onready var label: Label = $%CollectibleName
@onready var texture_rect: TextureRect = $%CollectibleTexture
var collectible_resource: CollectibleResource
func setup(collectible: CollectibleResource) -> void:
collectible_resource = collectible
if !label:
label = $%CollectibleName
label.text = collectible_resource.title
if collectible.image:
if !texture_rect:
texture_rect = $%CollectibleTexture
texture_rect.texture = collectible_resource.image
func unlock() -> void:
if !texture_rect:
texture_rect = $%CollectibleTexture
texture_rect.set_modulate(Color(1,1,1,1))

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uid://dxh8e1n16qjpp

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[gd_scene format=3 uid="uid://dp7dvfauh5rpx"]
[ext_resource type="Script" uid="uid://dxh8e1n16qjpp" path="res://core/photo_mode/ui/collectible_ui.gd" id="1_tu5nx"]
[ext_resource type="Texture2D" uid="uid://cx8d233y32kmu" path="res://icon.svg" id="1_x3wje"]
[node name="CollectibleUI" type="Control" unique_id=201865221]
custom_minimum_size = Vector2(200, 200)
layout_mode = 3
anchors_preset = 0
offset_right = 200.0
offset_bottom = 200.0
script = ExtResource("1_tu5nx")
[node name="Panel" type="PanelContainer" parent="." unique_id=1372516531]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel" unique_id=1141643525]
layout_mode = 2
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer" unique_id=1841409877]
layout_mode = 2
alignment = 1
[node name="CollectibleName" type="Label" parent="Panel/MarginContainer/VBoxContainer" unique_id=117774359]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
text = "Collectible"
horizontal_alignment = 1
[node name="HSeparator" type="HSeparator" parent="Panel/MarginContainer/VBoxContainer" unique_id=1345822244]
layout_mode = 2
[node name="CollectibleTexture" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer" unique_id=506844785]
unique_name_in_owner = true
modulate = Color(0.16206557, 0.1620656, 0.16206557, 1)
layout_mode = 2
size_flags_vertical = 3
texture = ExtResource("1_x3wje")
stretch_mode = 3

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extends Control
class_name Photo
@onready var texture_rect: TextureRect = $%PhotoTexture
func setup(texture: Texture) -> void:
if texture:
if !texture_rect:
texture_rect = $%PhotoTexture
texture_rect.texture = texture

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uid://dsey5dvc11vpq

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[gd_scene format=3 uid="uid://cvus62qkop3qi"]
[ext_resource type="Script" uid="uid://dsey5dvc11vpq" path="res://core/photo_mode/ui/photo.gd" id="1_u0arp"]
[node name="Photo" type="Control" unique_id=201865221]
custom_minimum_size = Vector2(200, 200)
layout_mode = 3
anchors_preset = 0
offset_right = 200.0
offset_bottom = 200.0
script = ExtResource("1_u0arp")
[node name="ColorRect" type="ColorRect" parent="." unique_id=1208008621]
layout_mode = 0
offset_right = 200.0
offset_bottom = 200.0
[node name="MarginContainer" type="MarginContainer" parent="ColorRect" unique_id=1141643525]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="Panel" type="PanelContainer" parent="ColorRect/MarginContainer" unique_id=1372516531]
layout_mode = 2
[node name="PhotoTexture" type="TextureRect" parent="ColorRect/MarginContainer/Panel" unique_id=506844785]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
expand_mode = 1
stretch_mode = 6

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extends Control
@export var photo_scene: PackedScene
@onready var grid_container: GridContainer = $%PhotoGrid
func _ready() -> void:
CollectionManager.on_photo_saved.connect(_create_photo_thumbnail)
load_gallery()
func load_gallery() -> void:
for child in grid_container.get_children():
child.queue_free()
var saved_photos = CollectionManager.saved_photos
for file_path in saved_photos:
if FileAccess.file_exists(file_path):
_create_photo_thumbnail(file_path)
func _create_photo_thumbnail(file_path: String) -> void:
var image = Image.load_from_file(file_path)
if image:
var photo: Photo = photo_scene.instantiate()
var texture = ImageTexture.create_from_image(image)
photo.setup(texture)
grid_container.add_child(photo)

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uid://k4iqrlkbjppl

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[gd_scene format=3 uid="uid://b6r787sik5yil"]
[ext_resource type="Script" uid="uid://k4iqrlkbjppl" path="res://core/photo_mode/ui/photo_gallery.gd" id="1_bp5uf"]
[ext_resource type="PackedScene" uid="uid://cvus62qkop3qi" path="res://core/photo_mode/ui/photo.tscn" id="2_45wok"]
[node name="PhotoGallery" type="Control" unique_id=354419843]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_bp5uf")
photo_scene = ExtResource("2_45wok")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -350.0
offset_top = -350.0
offset_right = 350.0
offset_bottom = 350.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=125147979]
layout_mode = 2
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer" unique_id=348576028]
layout_mode = 2
draw_focus_border = true
[node name="PhotoGrid" type="GridContainer" parent="PanelContainer/MarginContainer/ScrollContainer" unique_id=1187865988]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 6
size_flags_vertical = 2
theme_override_constants/h_separation = 12
theme_override_constants/v_separation = 12
columns = 3

31
core/radio/radio.gd Normal file
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extends AudioStreamPlayer
class_name Radio
@export var playlist: Array[AudioStream] = []
var current_track_index: int = 0
func _ready():
finished.connect(next_track)
func play_track(index: int = current_track_index):
if playlist.is_empty():
return
current_track_index = posmod(index, playlist.size())
stream = playlist[current_track_index]
play()
stream_paused = false
func next_track():
play_track(current_track_index + 1)
func prev_track():
play_track(current_track_index - 1)
func toggle_pause():
stream_paused = !stream_paused
func stop_radio():
stop()
stream_paused = false

1
core/radio/radio.gd.uid Normal file
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uid://bwrgh6xlvhqch

7
core/radio/radio.tscn Normal file
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@@ -0,0 +1,7 @@
[gd_scene format=3 uid="uid://cpeyt1dgrtglc"]
[ext_resource type="Script" uid="uid://bwrgh6xlvhqch" path="res://core/radio/radio.gd" id="1_2akjj"]
[node name="Radio" type="AudioStreamPlayer" unique_id=1234112225]
bus = &"Music"
script = ExtResource("1_2akjj")

15
default_bus_layout.tres Normal file
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[gd_resource type="AudioBusLayout" format=3 uid="uid://cqvx62pwvvboj"]
[resource]
bus/1/name = &"Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"SFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"

92
docs/gyms/ai/gym_ai.tscn Normal file
View File

@@ -0,0 +1,92 @@
[gd_scene format=3 uid="uid://dqvrhiqgkd3w1"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_a2xtd"]
[sub_resource type="NavigationMesh" id="NavigationMesh_optuv"]
vertices = PackedVector3Array(10.984741, 0.25012434, -1.0140381, 11.234741, 0.25012434, 0.23596191, 19.484741, 0.25012434, 0.23596191, 19.484741, 0.25012434, -19.514038, 9.234741, 0.25012434, -1.0140381, -19.515259, 0.25012434, -19.514038, -19.515259, 0.25012434, -0.014038086, 8.984741, 0.25012434, -0.014038086, 10.984741, 0.25012434, 1.2359619, 19.484741, 0.25012434, 19.235962, 9.234741, 0.25012434, 1.2359619, -19.515259, 0.25012434, 19.235962)
polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 3), PackedInt32Array(6, 5, 4), PackedInt32Array(4, 5, 3), PackedInt32Array(3, 0, 4), PackedInt32Array(4, 7, 6), PackedInt32Array(1, 2, 8), PackedInt32Array(8, 2, 9), PackedInt32Array(6, 10, 11), PackedInt32Array(11, 10, 9), PackedInt32Array(10, 8, 9), PackedInt32Array(6, 7, 10)]
[sub_resource type="PlaneMesh" id="PlaneMesh_optuv"]
[sub_resource type="BoxShape3D" id="BoxShape3D_xtjak"]
size = Vector3(1.9942131, 0.09710693, 1.984024)
[sub_resource type="BoxMesh" id="BoxMesh_lmjyn"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lmjyn"]
[sub_resource type="Environment" id="Environment_lmjyn"]
[node name="GymAI" type="Node3D" unique_id=868339787]
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="." unique_id=774907858]
navigation_mesh = SubResource("NavigationMesh_optuv")
[node name="Floor" type="MeshInstance3D" parent="NavigationRegion3D" unique_id=1976415311]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -0.83473957, 0)
mesh = SubResource("PlaneMesh_optuv")
[node name="StaticBody3D" type="StaticBody3D" parent="NavigationRegion3D/Floor" unique_id=2007477719]
[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/Floor/StaticBody3D" unique_id=1446628130]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0036563873, -0.009703338, -0.00868988)
shape = SubResource("BoxShape3D_xtjak")
[node name="Obstacle" type="MeshInstance3D" parent="NavigationRegion3D" unique_id=710701082]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.148018, 0.06508446, 0)
mesh = SubResource("BoxMesh_lmjyn")
[node name="StaticBody3D" type="StaticBody3D" parent="NavigationRegion3D/Obstacle" unique_id=67152580]
[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/Obstacle/StaticBody3D" unique_id=1663742898]
shape = SubResource("BoxShape3D_lmjyn")
[node name="AIBase" parent="." unique_id=1228675528 instance=ExtResource("1_a2xtd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.48246834, 0.21202153, 0.11262059)
[node name="Camera3D" type="Camera3D" parent="." unique_id=1148396057]
transform = Transform3D(-2.0613477e-08, 0.8818225, -0.47158146, 3.854569e-08, 0.47158146, 0.8818225, 1, -3.5527137e-15, -4.371139e-08, -18.21907, 28.71355, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1772424900]
environment = SubResource("Environment_lmjyn")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=269230449]
transform = Transform3D(1, 0, 0, 0, 0.17952333, 0.98375374, 0, -0.98375374, 0.17952333, 0, 18.920979, 0)
[node name="Control" type="Control" parent="." unique_id=1072240389]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PanelContainer" type="PanelContainer" parent="Control" unique_id=1647272132]
layout_mode = 0
offset_left = 50.0
offset_top = 50.0
offset_right = 400.0
offset_bottom = 827.0
[node name="Label" type="Label" parent="Control/PanelContainer" unique_id=272421245]
custom_minimum_size = Vector2(1, 1)
layout_mode = 2
size_flags_vertical = 1
text = "System Logic:
- The NPC uses a finite state machine to switch between behaviors.
- State logic runs during physics updates, while movement is handled by the agent through NavigationAgent3D.
AI States:
- IdleState: The agent waits in place for the duration defined by wait_time.
- PatrolState: The agent selects a valid random destination and moves toward it.
Core Components:
- NavigationAgent3D: Calculates the path and reports when the destination has been reached.
- PatrolRadiusShape: Defines the random movement area used when choosing the next patrol point.
- StateMachine: Initializes the available states and handles transitions between them.
Parameters:
- Speed: Movement speed of the agent.
- Wait Time: Delay in seconds on the IdleState node.
- Area Radius: Radius of the SphereShape3D used by PatrolRadiusShape."
autowrap_mode = 2

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@@ -0,0 +1,7 @@
extends Node3D
@onready var gallery: Control = $%Gallery
func _on_button_gallery_pressed() -> void:
gallery.visible = !gallery.visible

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@@ -0,0 +1 @@
uid://7oglx4br38d5

View File

@@ -0,0 +1,138 @@
[gd_scene format=3 uid="uid://bwc8slnbu7dmn"]
[ext_resource type="Script" uid="uid://7oglx4br38d5" path="res://docs/gyms/photo_mode/gym_photo_mode.gd" id="1_cl1h5"]
[ext_resource type="PackedScene" uid="uid://vni5kjalum6d" path="res://core/photo_mode/runtime/photo_mode_controller.tscn" id="2_q5kgc"]
[ext_resource type="PackedScene" uid="uid://bmkxt6btcx8qr" path="res://core/photo_mode/runtime/collectible.tscn" id="3_734hf"]
[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://tgcc/chunk/prop/tree/leaf1_alpha.png" id="4_00joj"]
[ext_resource type="Script" uid="uid://bj34o0org55ei" path="res://core/photo_mode/data/collectible_resource.gd" id="5_crfij"]
[ext_resource type="PackedScene" uid="uid://bvw086glfpcba" path="res://core/photo_mode/ui/collectible_gallery.tscn" id="6_6aab5"]
[ext_resource type="PackedScene" uid="uid://b6r787sik5yil" path="res://core/photo_mode/ui/photo_gallery.tscn" id="7_tb1ii"]
[sub_resource type="Environment" id="Environment_48mla"]
[sub_resource type="PlaneMesh" id="PlaneMesh_hh1ka"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ynvi2"]
size = Vector3(1.9942131, 0.09710693, 1.984024)
[sub_resource type="Resource" id="Resource_ynvi2"]
script = ExtResource("5_crfij")
id = &"gatto"
title = "Gatto"
image = ExtResource("4_00joj")
metadata/_custom_type_script = "uid://bj34o0org55ei"
[sub_resource type="BoxMesh" id="BoxMesh_hh1ka"]
[node name="GymPhotoMode" type="Node3D" unique_id=1314600330]
script = ExtResource("1_cl1h5")
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=213183287]
environment = SubResource("Environment_48mla")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1274975837]
transform = Transform3D(1, 0, 0, 0, 0.17952333, 0.98375374, 0, -0.98375374, 0.17952333, 0, 18.920979, 0)
[node name="Floor" type="MeshInstance3D" parent="." unique_id=958865480]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -0.83473957, 0)
mesh = SubResource("PlaneMesh_hh1ka")
[node name="StaticBody3D" type="StaticBody3D" parent="Floor" unique_id=2096983240]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D" unique_id=188185045]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0036563873, -0.009703338, -0.00868988)
shape = SubResource("BoxShape3D_ynvi2")
[node name="PhotoModeController" parent="." unique_id=695158870 node_paths=PackedStringArray("rotation_target") instance=ExtResource("2_q5kgc")]
transform = Transform3D(1, 0, 0, 0, 0.49999994, 0.8660254, 0, -0.8660254, 0.49999994, 0, 30, 20)
movement_bounds = AABB(-5, -5, -5, 10, 10, 10)
rotation_target = NodePath("../Node3D")
[node name="Node3D" type="Node3D" parent="." unique_id=570786250]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
[node name="Node3D2" type="Node3D" parent="." unique_id=15037296]
[node name="Collectible" parent="Node3D2" unique_id=1229019813 instance=ExtResource("3_734hf")]
collectible_data = SubResource("Resource_ynvi2")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Node3D2" unique_id=553040412]
mesh = SubResource("BoxMesh_hh1ka")
[node name="Control" type="Control" parent="." unique_id=1802496396]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="ButtonGallery" type="Button" parent="Control" unique_id=539195532]
layout_mode = 0
offset_left = 50.0
offset_top = 50.0
offset_right = 163.0
offset_bottom = 81.0
text = "Menu"
[node name="Gallery" type="HSplitContainer" parent="Control" unique_id=1388833682]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 420.0
grow_horizontal = 2
grow_vertical = 2
[node name="CollectibleGallery" parent="Control/Gallery" unique_id=354419843 instance=ExtResource("6_6aab5")]
layout_mode = 2
size_flags_horizontal = 3
[node name="PhotoGallery" parent="Control/Gallery" unique_id=263414560 instance=ExtResource("7_tb1ii")]
layout_mode = 2
size_flags_horizontal = 3
[node name="PanelContainer" type="PanelContainer" parent="Control" unique_id=2015953740]
layout_mode = 0
offset_left = 50.0
offset_top = 150.0
offset_right = 400.0
offset_bottom = 927.0
[node name="ScrollContainer" type="ScrollContainer" parent="Control/PanelContainer" unique_id=1474258594]
layout_mode = 2
[node name="Label" type="Label" parent="Control/PanelContainer/ScrollContainer" unique_id=1982569320]
custom_minimum_size = Vector2(1, 1)
layout_mode = 2
size_flags_horizontal = 3
text = "System Logic:
- The system allows players to toggle a free camera mode to photograph and collect museum items.
- Game Pause: Activating the mode pauses the SceneTree, freezing the world while allowing the camera to remain functional.
- Taking a photo saves the captured image to disk and checks which collectibles are visible and unobstructed before unlocking them.
- CollectionManager acts as a global singleton that tracks unlocked collectibles, saved photos, and the data used by the UI.
Photo Mode Actions:
- Toggle Mode(P): Switches between normal gameplay and the photo camera, capturing or releasing the mouse, and toggles the global pause state.
- Rotate(Mouse): The camera orbits around the configured target while photo mode is active.
- Pan(Input Actions): The camera can be moved horizontally and vertically within the configured bounds.
- Capture(F): Saves the current frame and performs frustum and raycast checks against collectibles in view.
Core Components:
- PhotoModeController: Manages camera inputs, movement logic, and the photo-taking process.
- Collectible: An Area3D node placed on objects to make them identifiable by the camera.
- CollectionManager: Handles the logic for unlocking items and provides data to the UI.
- CollectibleGallery: Displays all collectibles and visually highlights the unlocked ones.
- PhotoGallery: Displays the photos saved by the player during the session.
Parameters:
- Pan & Rotation Speed: Defines how fast the camera moves and rotates.
- Movement Bounds: An AABB that restricts the camera's panning area.
- Collectible Data: Resource files containing the ID, title, and image for each item.
- Library: A central list of all CollectibleResources registered in the game."
autowrap_mode = 2
[connection signal="pressed" from="Control/ButtonGallery" to="." method="_on_button_gallery_pressed"]

View File

@@ -0,0 +1,35 @@
extends Node3D
@onready var radio: Radio = $%Radio
@onready var button_pause_resume: Button = $%Button_Pause_Resume
@onready var settings_menu: SettingsMenu = $%SettingsMenu
func _on_button_play_pressed() -> void:
if !radio.playing:
radio.play_track()
func _on_button_pause_pressed() -> void:
radio.toggle_pause()
if !button_pause_resume:
button_pause_resume = $%Button_Pause_Resume
if radio.stream_paused:
button_pause_resume.text = "Resume"
else:
button_pause_resume.text = "Pause"
func _on_button_stop_pressed() -> void:
radio.stop_radio()
func _on_button_next_pressed() -> void:
radio.next_track()
func _on_button_previous_pressed() -> void:
radio.prev_track()
func _on_button_settings_menu_pressed() -> void:
settings_menu.visible = !settings_menu.visible

View File

@@ -0,0 +1 @@
uid://ew4b78u5tkiu

View File

@@ -0,0 +1,104 @@
[gd_scene format=3 uid="uid://bdkdhn1oallke"]
[ext_resource type="PackedScene" uid="uid://cpeyt1dgrtglc" path="res://core/radio/radio.tscn" id="1_8yomj"]
[ext_resource type="Script" uid="uid://ew4b78u5tkiu" path="res://docs/gyms/radio/gym_radio.gd" id="1_h5r8c"]
[ext_resource type="AudioStream" uid="uid://70cc8she43re" path="res://docs/gyms/radio/lofi_01.ogg" id="3_ltpvc"]
[ext_resource type="PackedScene" uid="uid://caqf471x0kttc" path="res://core/audio/settings/settings_menu.tscn" id="4_8pw2j"]
[node name="GymRadio" type="Node3D" unique_id=204859062]
script = ExtResource("1_h5r8c")
[node name="Radio" parent="." unique_id=1234112225 instance=ExtResource("1_8yomj")]
unique_name_in_owner = true
playlist = Array[AudioStream]([ExtResource("3_ltpvc")])
[node name="Control" type="Control" parent="." unique_id=1232082176]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="SettingsMenu" parent="Control" unique_id=1639777294 instance=ExtResource("4_8pw2j")]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
[node name="VBoxContainer2" type="VBoxContainer" parent="Control" unique_id=2092627240]
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
offset_right = 229.0
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Control/VBoxContainer2" unique_id=2097365775]
layout_mode = 2
[node name="Button_Play" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=1422696340]
layout_mode = 2
text = "Play"
[node name="Button_Pause_Resume" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=2016690081]
unique_name_in_owner = true
layout_mode = 2
text = "Pause"
[node name="Button_Stop" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=61861870]
layout_mode = 2
text = "Stop"
[node name="Button_Next" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=957606385]
layout_mode = 2
text = "Next"
[node name="Button_Previous" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=929072518]
layout_mode = 2
text = "Previous"
[node name="Button_SettingsMenu" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=431867154]
layout_mode = 2
text = "SettingsMenu"
[node name="PanelContainer" type="PanelContainer" parent="Control/VBoxContainer2" unique_id=1558442050]
layout_mode = 2
size_flags_vertical = 3
[node name="ScrollContainer" type="ScrollContainer" parent="Control/VBoxContainer2/PanelContainer" unique_id=7789304]
layout_mode = 2
[node name="Label" type="Label" parent="Control/VBoxContainer2/PanelContainer/ScrollContainer" unique_id=2043293564]
custom_minimum_size = Vector2(1, 1)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = "System Logic:
- The system is an extension of AudioStreamPlayer designed to manage sequential audio playback.
- It automatically triggers the next track in the sequence when the current one finishes via the finished signal.
Core Functionality:
- Playlist Management: Stores a list of AudioStream resources and tracks the current song index.
- Track Navigation: Allows cycling forward and backward through the playlist with index wrapping (loops back to start/end).
- Playback Control: Supports jumping to specific tracks, toggling the pause state, and stopping the stream.
- Audio Settings: If the Music bus exists, the Settings menu can be used to test and adjust playback volume.
Key Methods:
- play_track: Loads a specific stream from the playlist and begins playback.
- next_track / prev_track: Increments or decrements the index to navigate the playlist.
- toggle_pause: Resumes or pauses the current stream without resetting its position.
Adjustable Parameters:
- Playlist: An Array in the inspector where you can assign one or more AudioStream resources."
autowrap_mode = 2
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Play" to="." method="_on_button_play_pressed"]
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Pause_Resume" to="." method="_on_button_pause_pressed"]
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Stop" to="." method="_on_button_stop_pressed"]
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Next" to="." method="_on_button_next_pressed"]
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Previous" to="." method="_on_button_previous_pressed"]
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_SettingsMenu" to="." method="_on_button_settings_menu_pressed"]

BIN
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View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://70cc8she43re"
path="res://.godot/imported/lofi_01.ogg-0aacd597266806080412021811923091.oggvorbisstr"
[deps]
source_file="res://docs/gyms/radio/lofi_01.ogg"
dest_files=["res://.godot/imported/lofi_01.ogg-0aacd597266806080412021811923091.oggvorbisstr"]
[params]
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View File

@@ -9,7 +9,6 @@
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[ext_resource type="PackedScene" uid="uid://b8blm6bwintf7" path="res://tgcc/chunk/countryside/scene/chunk_country_empty_01.tscn" id="7_xgfli"]
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@@ -28,13 +27,21 @@
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[ext_resource type="PackedScene" uid="uid://pxmcy0lhne5d" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_03.tscn" id="19_ne4de"]
[ext_resource type="AudioStream" uid="uid://bm6dq4jwsbxf6" path="res://core/daynight/sounds/thunder_5.mp3" id="19_niwdr"]
[ext_resource type="PackedScene" uid="uid://bs3dkwcc8w2uk" path="res://tgcc/chunk/river/scene/chunk_r_l_1.tscn" id="20_q6kbb"]
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[ext_resource type="AudioStream" uid="uid://byuxpukhy72n8" path="res://core/daynight/sounds/rain_1.mp3" id="20_quqod"]
[ext_resource type="PackedScene" uid="uid://1c1ion0qnho4" path="res://tgcc/map/map_1/map_1.tscn" id="20_xkcqp"]
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[ext_resource type="PackedScene" uid="uid://btipd6wev016d" path="res://tgcc/chunk/river/scene/chunk_river_straight_1.tscn" id="21_81wux"]
[ext_resource type="AudioStream" uid="uid://h5yhjn1x3f4j" path="res://core/daynight/sounds/rain_2.mp3" id="21_appab"]
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[ext_resource type="AudioStream" uid="uid://elrjw0smm0cj" path="res://core/daynight/sounds/rain_3.mp3" id="22_yime3"]
[ext_resource type="Script" uid="uid://cx2tlvxhvatj5" path="res://docs/museums/daynight/control.gd" id="23_ou3jn"]
[ext_resource type="PackedScene" uid="uid://bhvmmw8d8vns5" path="res://tgcc/chunk/river/scene/chunk_river_mix2_1.tscn" id="23_tbmwr"]
[ext_resource type="PackedScene" uid="uid://cqe4t842io22i" path="res://tgcc/chunk/river/scene/chunk_river_cross_1.tscn" id="24_ne4de"]
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[ext_resource type="PackedScene" uid="uid://c6vpwol3k384y" path="res://tgcc/chunk/river/scene/chunk_river_mix4_1.tscn" id="26_7ykwn"]
[ext_resource type="PackedScene" uid="uid://cd3iyj71hkgcr" path="res://tgcc/chunk/river/scene/chunk_river_mix5_1.tscn" id="27_d1gyr"]
[ext_resource type="PackedScene" uid="uid://bh8kbw07bsu6n" path="res://tgcc/chunk/river/scene/chunk_river_mix6_1.tscn" id="28_3ldqx"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wjpfq"]
fractal_lacunarity = 1.915
@@ -114,7 +121,7 @@ compositor_effects = Array[CompositorEffect]([SubResource("CompositorEffect_q52t
[sub_resource type="Resource" id="Resource_3qrd0"]
script = ExtResource("6_s3jnv")
name = "countryside"
available_chunks = Array[PackedScene]([ExtResource("7_xgfli"), ExtResource("8_nurqm"), ExtResource("9_q6kbb"), ExtResource("7_4elh6"), ExtResource("8_hvd8d"), ExtResource("12_81wux"), ExtResource("13_1ugwu"), ExtResource("10_ufarv"), ExtResource("15_ky1rt"), ExtResource("16_5g563"), ExtResource("17_tbmwr"), ExtResource("9_51cxd"), ExtResource("19_ne4de"), ExtResource("20_q6kbb"), ExtResource("21_81wux")])
available_chunks = Array[PackedScene]([ExtResource("7_xgfli"), ExtResource("10_ufarv"), ExtResource("9_q6kbb"), ExtResource("7_4elh6"), ExtResource("8_hvd8d"), ExtResource("12_81wux"), ExtResource("13_1ugwu"), ExtResource("10_ufarv"), ExtResource("15_ky1rt"), ExtResource("16_5g563"), ExtResource("17_tbmwr"), ExtResource("9_51cxd"), ExtResource("19_ne4de"), ExtResource("20_q6kbb"), ExtResource("21_81wux"), ExtResource("21_ky1rt"), ExtResource("22_5g563"), ExtResource("23_tbmwr"), ExtResource("24_ne4de"), ExtResource("25_5g563"), ExtResource("26_7ykwn"), ExtResource("27_d1gyr"), ExtResource("28_3ldqx")])
metadata/_custom_type_script = "uid://wv6kcqkibium"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pypsn"]

View File

@@ -2,7 +2,7 @@
[ext_resource type="PackedScene" uid="uid://cl2ast2tk7ifw" path="res://tgcc/chunk/railway/scene/chunk_railway_curve.tscn" id="14_ttcft"]
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="15_oi62p"]
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/scene/chunk_railway_station_hero.tscn" id="16_birpm"]
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/hero/chunk_railway_station_hero.tscn" id="16_birpm"]
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="17_esgqd"]
[ext_resource type="PackedScene" uid="uid://bqxpqhla2kogq" path="res://tgcc/chunk/railway/scene/chunk_railway_straight.tscn" id="18_5ivsh"]
[ext_resource type="PackedScene" uid="uid://c3ub6rj0tlt6q" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn" id="19_yd4l5"]

View File

@@ -19,6 +19,9 @@ config/icon="uid://bfar1kk3pgq8f"
[autoload]
UIEvents="*uid://dehu28iq27mbn"
GameState="*uid://b17g2w2g101o6"
CollectionManager="*uid://c3kq1qddpm8tf"
AudioManager="*uid://dcttbbavtwtsg"
[display]
@@ -34,6 +37,39 @@ weather_vegetables_node=""
wind_node="Materials to apply wind"
weather_node=""
[input]
photo_pan_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":65,"location":0,"echo":false,"script":null)
]
}
photo_pan_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
photo_pan_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
photo_pan_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
take_photo={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
]
}
toggle_photo_mode={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null)
]
}
[physics]
3d/physics_engine="Jolt Physics"

View File

@@ -70,54 +70,54 @@ est = true
south = true
west = true
[node name="Cavi_003" parent="." index="0" unique_id=1683040552]
[node name="Cavi_003" parent="." index="0" unique_id=1536880121]
surface_material_override/0 = ExtResource("2_k6fna")
surface_material_override/1 = ExtResource("2_k6fna")
[node name="Chunk_008" parent="." index="1" unique_id=978229734]
[node name="Chunk_008" parent="." index="1" unique_id=2026223215]
surface_material_override/0 = ExtResource("3_0aavg")
[node name="Chunk_015" parent="." index="2" unique_id=916064359 groups=["weather_node"]]
[node name="Chunk_015" parent="." index="2" unique_id=983339955 groups=["weather_node"]]
surface_material_override/0 = ExtResource("4_642yp")
[node name="Flower_016" parent="." index="3" unique_id=1070776780]
[node name="Flower_016" parent="." index="3" unique_id=2061052125]
visible = false
[node name="FlowerG_015" parent="." index="4" unique_id=824525481]
[node name="FlowerG_015" parent="." index="4" unique_id=1164829892]
visible = false
[node name="House_C_1_004" parent="." index="5" unique_id=518805396 groups=["weather_node"]]
[node name="House_C_1_004" parent="." index="5" unique_id=1513162211 groups=["weather_node"]]
[node name="House_C_1_004|Cube_023|Dupli|" parent="House_C_1_004" index="0" unique_id=2033854223]
[node name="House_C_1_004|Cube_023|Dupli|" parent="House_C_1_004" index="0" unique_id=2055325984]
surface_material_override/0 = ExtResource("5_wbwk3")
surface_material_override/1 = ExtResource("6_b82gs")
[node name="House_C_1_005" parent="." index="6" unique_id=68402630 groups=["weather_node"]]
[node name="House_C_1_005" parent="." index="6" unique_id=1325920285 groups=["weather_node"]]
[node name="House_C_1_005|Cube_023|Dupli|" parent="House_C_1_005" index="0" unique_id=1370013707]
[node name="House_C_1_005|Cube_023|Dupli|" parent="House_C_1_005" index="0" unique_id=803929754]
surface_material_override/0 = ExtResource("5_wbwk3")
surface_material_override/1 = ExtResource("6_b82gs")
[node name="House_C_1_006" parent="." index="7" unique_id=1206949995 groups=["weather_node"]]
[node name="House_C_1_006" parent="." index="7" unique_id=2001122787 groups=["weather_node"]]
[node name="House_C_1_006|Cube_023|Dupli|" parent="House_C_1_006" index="0" unique_id=2100645541]
[node name="House_C_1_006|Cube_023|Dupli|" parent="House_C_1_006" index="0" unique_id=1405616088]
surface_material_override/0 = ExtResource("5_wbwk3")
surface_material_override/1 = ExtResource("6_b82gs")
[node name="House_C_1_007" parent="." index="8" unique_id=746675923 groups=["weather_node"]]
[node name="House_C_1_007" parent="." index="8" unique_id=464621197 groups=["weather_node"]]
[node name="House_C_1_007|Cube_023|Dupli|" parent="House_C_1_007" index="0" unique_id=869496471]
[node name="House_C_1_007|Cube_023|Dupli|" parent="House_C_1_007" index="0" unique_id=1780113381]
surface_material_override/0 = ExtResource("5_wbwk3")
surface_material_override/1 = ExtResource("6_b82gs")
[node name="Lanterne_004" parent="." index="9" unique_id=1013830129]
[node name="Lanterne_004" parent="." index="9" unique_id=993819881]
surface_material_override/0 = ExtResource("6_b82gs")
surface_material_override/1 = ExtResource("5_wbwk3")
[node name="MSH_Staccioanta_1_017" parent="." index="10" unique_id=845283196]
[node name="MSH_Staccioanta_1_017" parent="." index="10" unique_id=845283196 groups=["weather_node"]]
surface_material_override/0 = ExtResource("7_be1u8")
[node name="PaliLuci_001" parent="." index="11" unique_id=239883314]
[node name="PaliLuci_001" parent="." index="11" unique_id=1390758113]
surface_material_override/0 = ExtResource("8_vvemo")
surface_material_override/1 = ExtResource("8_vvemo")

View File

@@ -165,51 +165,51 @@ have_lamppost = true
connection_left = [NodePath("PaloLuce/sx")]
connection_right = [NodePath("PaloLuce/dx")]
[node name="Argini_005" parent="." index="0" unique_id=1699913806]
[node name="Argini_005" parent="." index="0" unique_id=255857931]
surface_material_override/0 = ExtResource("2_t65ww")
[node name="Bags" parent="." index="1" unique_id=885374680]
[node name="Bags" parent="." index="1" unique_id=2117673123]
surface_material_override/0 = SubResource("ShaderMaterial_q2s76")
[node name="Cart" parent="." index="2" unique_id=884973125]
[node name="Cart" parent="." index="2" unique_id=884973125 groups=["weather_node"]]
surface_material_override/0 = ExtResource("11_iulsg")
surface_material_override/1 = SubResource("ShaderMaterial_mqw0y")
surface_material_override/2 = SubResource("ShaderMaterial_dxwao")
[node name="Chunk_045" parent="." index="3" unique_id=905054485 groups=["weather_node"]]
[node name="Chunk_045" parent="." index="3" unique_id=121750865 groups=["weather_node"]]
surface_material_override/0 = ExtResource("4_eev23")
[node name="Cortile" parent="." index="4" unique_id=1916980077 groups=["weather_node"]]
[node name="Cortile" parent="." index="4" unique_id=91819151 groups=["weather_node"]]
surface_material_override/0 = ExtResource("4_eev23")
[node name="Flower_002" parent="." index="5" unique_id=879662150 groups=["weather_vegetables_node", "wind_node"]]
[node name="Flower_002" parent="." index="5" unique_id=833640333 groups=["weather_vegetables_node", "wind_node"]]
visible = false
[node name="FlowerG_001" parent="." index="6" unique_id=506605481 groups=["weather_vegetables_node", "wind_node"]]
[node name="FlowerG_001" parent="." index="6" unique_id=1651138709 groups=["weather_vegetables_node", "wind_node"]]
visible = false
[node name="Grass_006" parent="." index="7" unique_id=921275290 groups=["weather_vegetables_node", "wind_node"]]
[node name="Grass_006" parent="." index="7" unique_id=2081004392 groups=["weather_vegetables_node", "wind_node"]]
surface_material_override/0 = ExtResource("2_t65ww")
[node name="House_L_2" parent="." index="8" unique_id=1330804574 groups=["weather_node"]]
[node name="House_L_2" parent="." index="8" unique_id=1993375668 groups=["weather_node"]]
[node name="House_L_2|Cube_349|Dupli|" parent="House_L_2" index="0" unique_id=1823344237]
[node name="House_L_2|Cube_349|Dupli|" parent="House_L_2" index="0" unique_id=18124515]
surface_material_override/0 = ExtResource("5_0oa1i")
surface_material_override/1 = ExtResource("7_q2s76")
[node name="MSH_Staccioanta_1_003" parent="." index="9" unique_id=1980961732]
[node name="MSH_Staccioanta_1_003" parent="." index="9" unique_id=568627289]
surface_material_override/0 = ExtResource("7_apgpv")
[node name="Rocks_001" parent="." index="10" unique_id=375547626 groups=["weather_node"]]
[node name="Rocks_001" parent="." index="10" unique_id=2004921299 groups=["weather_node"]]
surface_material_override/0 = ExtResource("5_sy58u")
surface_material_override/1 = ExtResource("5_sy58u")
surface_material_override/2 = ExtResource("6_eev23")
[node name="Statue" parent="." index="11" unique_id=1169373891]
[node name="Statue" parent="." index="11" unique_id=1814801509]
surface_material_override/0 = ExtResource("5_sy58u")
surface_material_override/1 = ExtResource("7_q2s76")
[node name="Water_006" parent="." index="12" unique_id=2064105008]
[node name="Water_006" parent="." index="12" unique_id=1352334701]
surface_material_override/0 = ExtResource("10_r4bww")
[node name="WoodPile" parent="." index="13" unique_id=1088104699]

View File

@@ -0,0 +1,15 @@
[gd_resource type="NoiseTexture2D" format=3 uid="uid://3y34uyq47ldc"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_12d2r"]
noise_type = 2
frequency = 0.05
fractal_type = 3
fractal_octaves = 3
cellular_distance_function = 1
cellular_return_type = 0
domain_warp_enabled = true
domain_warp_fractal_octaves = 1
[resource]
noise = SubResource("FastNoiseLite_12d2r")
seamless = true

View File

@@ -1,24 +1,12 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://4xhpd6lust7w"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_vdxi4"]
[ext_resource type="Shader" uid="uid://bteuuiddfgkpy" path="res://tgcc/chunk/material/script/path_chunk.gdshader" id="1_87s7i"]
[ext_resource type="Texture2D" uid="uid://3y34uyq47ldc" path="res://tgcc/chunk/material/noise/roadnoise.tres" id="2_12d2r"]
[resource]
render_priority = 0
shader = ExtResource("1_vdxi4")
shader_parameter/albedo_color = Color(0.42352942, 0.28235295, 0.14901961, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
shader = ExtResource("1_87s7i")
shader_parameter/colore_base = Color(0.6468814, 0.40295276, 0.23953745, 1)
shader_parameter/colore_variazione = Color(0.764913, 0.46885282, 0.18989512, 1)
shader_parameter/noise_tex = ExtResource("2_12d2r")
shader_parameter/scala_noise = 0.1

View File

@@ -1,24 +1,12 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://b4luvp3fi0p43"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_r420k"]
[ext_resource type="Shader" uid="uid://bteuuiddfgkpy" path="res://tgcc/chunk/material/script/path_chunk.gdshader" id="1_dmrgn"]
[ext_resource type="Texture2D" uid="uid://3y34uyq47ldc" path="res://tgcc/chunk/material/noise/roadnoise.tres" id="2_avr54"]
[resource]
render_priority = 0
shader = ExtResource("1_r420k")
shader_parameter/albedo_color = Color(0.29857817, 0.19353586, 0.0940836, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
shader = ExtResource("1_dmrgn")
shader_parameter/colore_base = Color(0.39256963, 0.25898555, 0.13550848, 1)
shader_parameter/colore_variazione = Color(0.47384387, 0.31593436, 0.17293933, 1)
shader_parameter/noise_tex = ExtResource("2_avr54")
shader_parameter/scala_noise = 0.1

View File

@@ -0,0 +1,29 @@
shader_type spatial;
uniform vec3 colore_base : source_color = vec3(0.2, 0.2, 0.2);
uniform vec3 colore_variazione : source_color = vec3(0.3, 0.3, 0.3);
uniform sampler2D noise_tex;
uniform float scala_noise = 0.1; // Più è basso, più la variazione è ampia e morbida
varying vec3 world_pos;
void vertex() {
// Calcoliamo la posizione del vertice nello spazio del mondo
world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
}
void fragment() {
// Usiamo le coordinate X e Z del mondo come UV per il noise
// Questo rende il noise "immobile" rispetto al mondo, perfetto per i chunk
vec2 uv_mondo = world_pos.xz * scala_noise;
// Campioniamo il noise
float n = texture(noise_tex, uv_mondo).r;
// Mescoliamo i colori in base al valore del noise
vec3 colore_finale = mix(colore_base, colore_variazione, n);
ALBEDO = colore_finale;
METALLIC = 0.0;
ROUGHNESS = 0.8;
}

View File

@@ -0,0 +1 @@
uid://bteuuiddfgkpy

View File

@@ -0,0 +1,44 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://d37iugof887py"]
[ext_resource type="Shader" uid="uid://cb12c2j8rfu6a" path="res://core/daynight/water_river.gdshader" id="1_qxgaw"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_qxgaw"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ix712"]
noise = SubResource("FastNoiseLite_qxgaw")
seamless = true
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ssur3"]
frequency = 0.0228
fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qgvya"]
noise = SubResource("FastNoiseLite_ssur3")
seamless = true
[resource]
render_priority = 1
shader = ExtResource("1_qxgaw")
shader_parameter/surface_color = Color(0.2, 1, 0.8, 1)
shader_parameter/depth_color = Color(0.18124294, 0.496769, 0.33694285, 1)
shader_parameter/foam_color = Color(0.6663343, 0.7351854, 0.66567737, 1)
shader_parameter/depth_size = 12.0
shader_parameter/surface_roughness = 0.05
shader_parameter/foam_roughness = 0.05
shader_parameter/caustics_strength = 2.0
shader_parameter/caustics_scale = Vector2(0.5, 0.5)
shader_parameter/wave_texture = SubResource("NoiseTexture2D_qgvya")
shader_parameter/wave_softness = 2.80000004172336
shader_parameter/wave_scale = Vector2(0.2, 0.2)
shader_parameter/wave_layer_scale = Vector2(1.5, 1.5)
shader_parameter/wave_highlight = 1.0
shader_parameter/wave_velocity = Vector2(0.01, 0.15)
shader_parameter/foam_texture = SubResource("NoiseTexture2D_ix712")
shader_parameter/edge_foam_depth_size = 1.0
shader_parameter/wave_foam_amount = 0.3499999921768
shader_parameter/foam_start = 0.15000000223518
shader_parameter/foam_end = 0.35000000521542
shader_parameter/foam_exponent = 2.0
shader_parameter/refraction_amount = 0.5
shader_parameter/refraction_exponent = 0.5
shader_parameter/displacement_amount = 0.0

Binary file not shown.

View File

@@ -0,0 +1,44 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bpbx1w1pkd1qp"
path="res://.godot/imported/chunk_railway_straight_3.fbx-b6013ae047bbefb58b7ce57606d51ae6.scn"
[deps]
source_file="res://tgcc/chunk/railway/mesh/chunk_railway_straight_3.fbx"
dest_files=["res://.godot/imported/chunk_railway_straight_3.fbx-b6013ae047bbefb58b7ce57606d51ae6.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

File diff suppressed because one or more lines are too long

Binary file not shown.

View File

@@ -0,0 +1,44 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bigi1oxfy8132"
path="res://.godot/imported/chunk_river_cross_1.fbx-ec2e943a57ec4d1e6f15d0487df4a04e.scn"
[deps]
source_file="res://tgcc/chunk/river/mesh/chunk_river_cross_1.fbx"
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