28 lines
753 B
GDScript
28 lines
753 B
GDScript
extends Control
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@export var photo_scene: PackedScene
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@onready var grid_container: GridContainer = $%PhotoGrid
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func _ready() -> void:
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CollectionManager.on_photo_saved.connect(_create_photo_thumbnail)
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load_gallery()
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func load_gallery() -> void:
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for child in grid_container.get_children():
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child.queue_free()
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var saved_photos = CollectionManager.saved_photos
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for file_path in saved_photos:
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if FileAccess.file_exists(file_path):
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_create_photo_thumbnail(file_path)
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func _create_photo_thumbnail(file_path: String) -> void:
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var image = Image.load_from_file(file_path)
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if image:
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var photo: Photo = photo_scene.instantiate()
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var texture = ImageTexture.create_from_image(image)
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photo.setup(texture)
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grid_container.add_child(photo)
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