Compare commits
2 Commits
biome_gen_
...
daynight_t
| Author | SHA1 | Date | |
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d8496f4cc7 | ||
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84538679f3 |
@@ -1,9 +1,5 @@
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extends Node3D
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const CHUNK_GENERATION_STEPS_PER_FRAME: int = 2
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const CHUNK_CLEANUP_STEPS_PER_FRAME: int = 4
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const LAMPPOST_WIRE_STEPS_PER_FRAME: int = 1
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@export_group("Rails")
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@export var rail_path: Path3D
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@@ -24,12 +20,6 @@ var last_pos_train: Vector2i = Vector2i(999999, 999999)
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var noise_generator: FastNoiseLite
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var altitude_generator: FastNoiseLite
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var wire_connections: Dictionary = {}
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var chunk_candidate_cache: Dictionary = {}
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var pending_generation_cells: Array[Vector2i] = []
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var pending_cleanup_cells: Array[Vector2i] = []
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var pending_wire_cells: Array[Vector2i] = []
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var pending_wire_lookup: Dictionary = {}
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var pending_radar_update: bool = false
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var manual_biome: Biome = null
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@@ -46,7 +36,6 @@ func _ready() -> void:
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altitude_generator.seed = randi()
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altitude_generator.frequency = district_scale * 0.5
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_warm_chunk_candidate_cache()
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_update_set_pieces()
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func _update_set_pieces() -> void:
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@@ -78,18 +67,15 @@ func _update_set_pieces() -> void:
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print(" ❌ Temple is an invisible ghost.")
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func _destroy_and_regenrate_world() -> void:
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_warm_chunk_candidate_cache()
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_clear_pending_world_work()
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#Turn off old temples
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_update_set_pieces()
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#Destroy all models
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for pos in board.keys():
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var cella = board[pos]
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if cella["type"] != "obstacle":
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if cella.has("node") and is_instance_valid(cella["node"]):
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cella["node"].queue_free()
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if cella["tipo"] == "bioma":
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if cella.has("nodo") and is_instance_valid(cella["nodo"]):
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cella["nodo"].queue_free()
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#Clean board and wire connections
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board.clear()
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@@ -97,19 +83,8 @@ func _destroy_and_regenrate_world() -> void:
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#Create train
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last_pos_train = Vector2i(999999, 999999)
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if rail_path != null and rail_path.train_instance != null:
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var train_pos = rail_path.train_instance.global_position
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var current_pos = Vector2i(roundi(train_pos.x / chunk_size), roundi(train_pos.z / chunk_size))
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_refresh_world_work(current_pos)
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pending_radar_update = true
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func _process(_delta: float) -> void:
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_drain_cleanup_queue()
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_drain_generation_queue()
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_drain_wire_queue()
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if pending_radar_update:
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pending_radar_update = false
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_train_radar()
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last_pos_train = Vector2i(999999, 999999)
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_train_radar()
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func _physics_process(_delta: float) -> void:
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@@ -122,8 +97,9 @@ func _physics_process(_delta: float) -> void:
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if current_pos != last_pos_train:
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last_pos_train = current_pos
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_refresh_world_work(current_pos)
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pending_radar_update = true
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_generate_pieces_around_train(current_pos)
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_clean_far_chunks(current_pos)
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_train_radar()
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func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
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if root == null: return
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@@ -134,168 +110,6 @@ func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
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for child in root.get_children():
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collect_all_chunkinfo(child, list)
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func _warm_chunk_candidate_cache() -> void:
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var unique_scenes: Dictionary = {}
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for biome in biome_list:
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if biome == null:
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continue
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for scene in biome.available_chunks:
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if scene == null:
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continue
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unique_scenes[_get_chunk_scene_cache_key(scene)] = scene
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if manual_biome != null:
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for scene in manual_biome.available_chunks:
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if scene == null:
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continue
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unique_scenes[_get_chunk_scene_cache_key(scene)] = scene
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for scene in unique_scenes.values():
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_get_chunk_scene_metadata(scene)
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func _get_chunk_scene_cache_key(scene: PackedScene) -> String:
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if scene == null:
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return ""
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if scene.resource_path != "":
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return scene.resource_path
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return "scene_%s" % scene.get_instance_id()
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func _get_chunk_scene_metadata(scene: PackedScene) -> Dictionary:
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if scene == null:
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return {}
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var key = _get_chunk_scene_cache_key(scene)
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if chunk_candidate_cache.has(key):
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return chunk_candidate_cache[key]
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var preview_chunk = scene.instantiate()
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var info_list: Array[Node] = []
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collect_all_chunkinfo(preview_chunk, info_list)
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var info_node = info_list[0] if info_list.size() > 0 else null
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if info_node == null or not info_node.has_method("get_rotated_data"):
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preview_chunk.queue_free()
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chunk_candidate_cache[key] = {}
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return {}
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var info_path: NodePath = NodePath(".")
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if info_node != preview_chunk:
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info_path = preview_chunk.get_path_to(info_node)
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var rotations = []
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for rot in range(4):
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rotations.append({
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"rotation": rot,
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"data": info_node.get_rotated_data(rot)
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})
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var metadata = {
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"info_path": info_path,
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"rotations": rotations,
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"has_lamppost": "have_lamppost" in info_node and info_node.have_lamppost,
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}
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preview_chunk.queue_free()
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chunk_candidate_cache[key] = metadata
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return metadata
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func _get_cached_chunk_info(instance: Node, scene: PackedScene) -> Node:
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var metadata = _get_chunk_scene_metadata(scene)
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if metadata.is_empty():
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return null
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var info_path: NodePath = metadata["info_path"]
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if String(info_path) == ".":
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return instance
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return instance.get_node_or_null(info_path)
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func _clear_pending_world_work() -> void:
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pending_generation_cells.clear()
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pending_cleanup_cells.clear()
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pending_wire_cells.clear()
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pending_wire_lookup.clear()
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pending_radar_update = false
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func _refresh_world_work(center: Vector2i) -> void:
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_rebuild_generation_queue(center)
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_rebuild_cleanup_queue(center)
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func _rebuild_generation_queue(center: Vector2i) -> void:
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pending_generation_cells.clear()
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for radius in range(eye_line + 1):
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for x in range(-radius, radius + 1):
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for z in range(-radius, radius + 1):
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if maxi(abs(x), abs(z)) != radius:
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continue
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var grid_pos = center + Vector2i(x, z)
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if board.has(grid_pos):
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continue
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pending_generation_cells.append(grid_pos)
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func _rebuild_cleanup_queue(center: Vector2i) -> void:
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pending_cleanup_cells.clear()
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var safe_margin = 2
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for grid_pos in board.keys():
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var cell = board[grid_pos]
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if cell["type"] == "obstacle":
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continue
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var dist_x = abs(grid_pos.x - center.x)
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var dist_z = abs(grid_pos.y - center.y)
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if dist_x > eye_line + safe_margin or dist_z > eye_line + safe_margin:
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pending_cleanup_cells.append(grid_pos)
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func _drain_generation_queue() -> void:
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var processed = 0
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while processed < CHUNK_GENERATION_STEPS_PER_FRAME and not pending_generation_cells.is_empty():
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var grid_pos = pending_generation_cells.pop_front()
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if board.has(grid_pos):
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continue
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var is_obstacle = _register_cell_with_ray(grid_pos)
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if not is_obstacle:
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_add_compatible_biome(grid_pos)
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processed += 1
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func _drain_cleanup_queue() -> void:
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var processed = 0
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while processed < CHUNK_CLEANUP_STEPS_PER_FRAME and not pending_cleanup_cells.is_empty():
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var grid_pos = pending_cleanup_cells.pop_front()
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if not board.has(grid_pos):
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continue
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var cell = board[grid_pos]
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if cell["type"] == "obstacle":
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continue
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if cell.has("node") and is_instance_valid(cell["node"]):
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cell["node"].queue_free()
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board.erase(grid_pos)
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processed += 1
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func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
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if pending_wire_lookup.has(grid_pos):
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return
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pending_wire_lookup[grid_pos] = true
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pending_wire_cells.append(grid_pos)
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func _drain_wire_queue() -> void:
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var processed = 0
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while processed < LAMPPOST_WIRE_STEPS_PER_FRAME and not pending_wire_cells.is_empty():
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var grid_pos = pending_wire_cells.pop_front()
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pending_wire_lookup.erase(grid_pos)
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if not board.has(grid_pos):
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continue
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if not board[grid_pos].get("have_lamppost", false):
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continue
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_connect_lamppost_wires(grid_pos)
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processed += 1
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func _generate_pieces_around_train(center: Vector2i) -> void:
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for x in range(-eye_line, eye_line + 1):
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for z in range(-eye_line, eye_line + 1):
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@@ -392,7 +206,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
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}
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if have_lamppost:
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_queue_lamppost_wire_connection(grid_pos)
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_connect_lamppost_wires(grid_pos)
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return true
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return false
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@@ -415,13 +229,14 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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var valid_candidates = []
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for scene in zone_catalogue:
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var metadata = _get_chunk_scene_metadata(scene)
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if metadata.is_empty():
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continue
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var test_chunk = scene.instantiate()
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var test_list: Array[Node] = []
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collect_all_chunkinfo(test_chunk, test_list)
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var info_test = test_list[0] if test_list.size() > 0 else null
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for candidate in metadata["rotations"]:
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var rot = candidate["rotation"]
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var data = candidate["data"]
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if info_test != null and info_test.has_method("get_rotated_data"):
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for rot in range(4):
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var data = test_chunk.get_rotated_data(rot)
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var u_conn = data["connections"]
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var u_height = data["heights"]
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@@ -450,6 +265,8 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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valid_candidates.append({"scene": scene, "rotation": rot, "data": data, "score": score})
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test_chunk.queue_free()
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if valid_candidates.size() > 0:
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var max_score = -1
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for c in valid_candidates:
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@@ -461,14 +278,16 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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var choise = best_candidate.pick_random()
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var new_chunk = choise.scene.instantiate()
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add_child(new_chunk)
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new_chunk.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
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new_chunk.rotation.y = choise.rotation * (-PI / 2.0)
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add_child(new_chunk)
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var info_new = _get_cached_chunk_info(new_chunk, choise.scene)
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var new_list: Array[Node] = []
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collect_all_chunkinfo(new_chunk, new_list)
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var info_new = new_list[0] if new_list.size() > 0 else null
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var have_lamppost = false
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if info_new != null and "have_lamppost" in info_new:
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if info_new != null and "have_lamppost" in new_chunk:
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have_lamppost = info_new.have_lamppost
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board[grid_pos] = {
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@@ -481,14 +300,16 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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}
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if have_lamppost:
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_queue_lamppost_wire_connection(grid_pos)
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_connect_lamppost_wires(grid_pos)
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else:
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var backup = zone_catalogue[0].instantiate()
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backup.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
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add_child(backup)
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backup.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
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var info_backup = _get_cached_chunk_info(backup, zone_catalogue[0])
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var backup_list: Array[Node] = []
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collect_all_chunkinfo(backup, backup_list)
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var info_backup = backup_list[0] if backup_list.size() > 0 else null
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var safe_heights = {
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"north": req_height_north if req_height_north != -1 else height_target,
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@@ -530,6 +351,8 @@ func _train_radar() -> void:
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var current_progress = rail_path.train_progress
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var total_length = rail_path.curve.get_baked_length()
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#var exchange_distance = 0.0
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#var next_biome = ""
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for step in range(1, 31):
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var next_progress = wrapf(current_progress + (step * chunk_size), 0.0, total_length)
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@@ -541,18 +364,44 @@ func _train_radar() -> void:
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var future_biome = _get_procedural_biome_name(noise_generator.get_noise_2d(f_x, f_z))
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if future_biome != current_biome:
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#exchange_distance = step * chunk_size
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#next_biome = future_biome
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break
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func _clean_far_chunks(centro_attuale: Vector2i) -> void:
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var cells_to_remove = []
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var safe_margin = 2
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for grid_pos in board.keys():
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var cell = board[grid_pos]
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if cell["type"] == "obstacle": continue
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var dist_x = abs(grid_pos.x - centro_attuale.x)
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var dist_z = abs(grid_pos.y - centro_attuale.y)
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if dist_x > eye_line + safe_margin or dist_z > eye_line + safe_margin:
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if cell.has("node") and is_instance_valid(cell["node"]):
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cell["node"].queue_free()
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cells_to_remove.append(grid_pos)
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for pos in cells_to_remove:
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board.erase(pos)
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func _get_lampposts(info_node: Node, side: String) -> Array[Node3D]:
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var lampposts: Array[Node3D] = []
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if side == "sx":
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if "connection_left" in info_node and info_node.connection_left != null:
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for p in info_node.connection_left:
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if is_instance_valid(p): lampposts.append(p)
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#if lampposts.is_empty() and "nodo_attacco_sx" in nodo_info and is_instance_valid(nodo_info.get("nodo_attacco_sx")):
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# lampposts.append(nodo_info.get("nodo_attacco_sx"))
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else:
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if "connection_right" in info_node and info_node.connection_right != null:
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for p in info_node.connection_right:
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if is_instance_valid(p): lampposts.append(p)
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#if lampposts.is_empty() and "nodo_attacco_dx" in nodo_info and is_instance_valid(nodo_info.get("nodo_attacco_dx")):
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# lampposts.append(nodo_info.get("nodo_attacco_dx"))
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return lampposts
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func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
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@@ -1,7 +0,0 @@
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[gd_resource type="NoiseTexture2D" format=3 uid="uid://b2xcpt2y8v32x"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_oqwsk"]
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[resource]
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noise = SubResource("FastNoiseLite_oqwsk")
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seamless = true
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@@ -9,7 +9,6 @@
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[ext_resource type="Material" uid="uid://codq5gx71rj4o" path="res://core/daynight/environment_dust_material.tres" id="8_amaf0"]
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[ext_resource type="Shader" uid="uid://bkn6eqgbn37jx" path="res://core/daynight/blur.gdshader" id="9_amaf0"]
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[ext_resource type="Shader" uid="uid://b5wa82soyhsqm" path="res://core/daynight/environment_shadows.gdshader" id="10_tuauy"]
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[ext_resource type="Texture2D" uid="uid://b2xcpt2y8v32x" path="res://core/daynight/FogNoise.tres" id="11_tuauy"]
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[ext_resource type="FastNoiseLite" uid="uid://c0mtwrkptjcuw" path="res://core/daynight/environment_shadows_noise_clouds.tres" id="11_yn8v8"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruhh7"]
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@@ -249,23 +248,7 @@ shader_parameter/fade_end = 800.000035625
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shader_parameter/height_fade_start = 10.0
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shader_parameter/height_fade_end = 50.0
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[sub_resource type="QuadMesh" id="QuadMesh_yn8v8"]
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size = Vector2(2, 2)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_sxgg7"]
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render_priority = 2
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shader = ExtResource("2_r4tfj")
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shader_parameter/fog_noise = ExtResource("11_tuauy")
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shader_parameter/use_red_as_alpha = true
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shader_parameter/fog_color = Color(0.8, 0.8509804, 0.9019608, 0.2509804)
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shader_parameter/scroll_speed = Vector2(0, 0.01)
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shader_parameter/texture_scale = Vector2(1, 1)
|
||||
shader_parameter/edge_softness_y = 0.16400000779
|
||||
shader_parameter/edge_softness_x = 0.5
|
||||
shader_parameter/night_intensity = 0.0
|
||||
shader_parameter/sun_color = Color(1, 1, 1, 1)
|
||||
|
||||
[node name="EnvironmentManager" type="Node3D" unique_id=1611939731 node_paths=PackedStringArray("particles_wind", "particles_snow", "particles_fireflies", "particles_rain", "environment_dust", "blur", "environment_shadows", "fog")]
|
||||
[node name="EnvironmentManager" type="Node3D" unique_id=1611939731 node_paths=PackedStringArray("particles_wind", "particles_snow", "particles_fireflies", "particles_rain", "environment_dust", "blur", "environment_shadows")]
|
||||
script = ExtResource("1_wecen")
|
||||
environment_config = SubResource("Resource_r4tfj")
|
||||
particles_wind = NodePath("Particles_Wind")
|
||||
@@ -276,7 +259,6 @@ godray = ExtResource("5_411rw")
|
||||
environment_dust = NodePath("EnvironmentDust")
|
||||
blur = NodePath("Blur")
|
||||
environment_shadows = NodePath("EnvironmentCloudsShadows")
|
||||
fog = NodePath("Fog")
|
||||
|
||||
[node name="Particles_Fireflies" type="GPUParticles3D" parent="." unique_id=947538133]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||
@@ -289,7 +271,6 @@ draw_pass_1 = SubResource("QuadMesh_b5atu")
|
||||
[node name="Particles_Wind" type="GPUParticles3D" parent="." unique_id=1238214694]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 50, 0)
|
||||
cast_shadow = 0
|
||||
emitting = false
|
||||
amount = 25
|
||||
lifetime = 3.0
|
||||
fixed_fps = 60
|
||||
@@ -337,15 +318,3 @@ mouse_filter = 2
|
||||
extra_cull_margin = 16384.0
|
||||
mesh = SubResource("QuadMesh_sxgg7")
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_oqt1s")
|
||||
|
||||
[node name="Fog" type="Node3D" parent="." unique_id=1626352238]
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Fog" unique_id=96635311]
|
||||
transform = Transform3D(-42.075005, 7.553328e-06, 1.7196172e-13, 0, -3.7766642e-06, 45, 3.6783138e-06, 86.4, 1.9670128e-06, -41.926987, 14, 0)
|
||||
mesh = SubResource("QuadMesh_yn8v8")
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_sxgg7")
|
||||
|
||||
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Fog" unique_id=10121049]
|
||||
transform = Transform3D(-42.075005, 7.553328e-06, 1.7196172e-13, 0, -3.7766642e-06, 45, 3.6783138e-06, 86.4, 1.9670128e-06, 59.320038, 14, 0)
|
||||
mesh = SubResource("QuadMesh_yn8v8")
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_sxgg7")
|
||||
|
||||
@@ -4,7 +4,6 @@ extends Node3D
|
||||
const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
|
||||
const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
|
||||
const WEATHER_PLAIN_SHADER: Material = preload("res://core/daynight/weather_plain_shader.tres")
|
||||
const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 2 #how many update of the environment (apply materials) will be done per frame
|
||||
|
||||
@export var environment_config: EnvironmentConfig
|
||||
|
||||
@@ -21,7 +20,6 @@ const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 2 #how many update of the env
|
||||
@export var environment_dust: ColorRect
|
||||
@export var blur: ColorRect
|
||||
@export var environment_shadows: MeshInstance3D
|
||||
@export var fog: Node3D
|
||||
|
||||
@export_group("Sound")
|
||||
@export var thunder_sounds: Array[AudioStream]
|
||||
@@ -36,7 +34,6 @@ var weather_controller: WeatherController
|
||||
|
||||
var day_tween: Tween
|
||||
var day_time: float = 0.0
|
||||
var pending_environment_nodes: Dictionary = {}
|
||||
|
||||
func _ready() -> void:
|
||||
|
||||
@@ -65,7 +62,6 @@ func _ready() -> void:
|
||||
godray,
|
||||
environment_dust,
|
||||
blur,
|
||||
fog,
|
||||
environment_shadows,
|
||||
sun,
|
||||
environment,
|
||||
@@ -78,50 +74,9 @@ func _ready() -> void:
|
||||
weather_controller.name = "WeatherController"
|
||||
add_child(weather_controller)
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
_process_pending_environment_nodes()
|
||||
|
||||
func _on_tree_node_added(node: Node) -> void:
|
||||
if node.is_in_group("wind_node") or node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
|
||||
_queue_dynamic_environment_node(node)
|
||||
|
||||
func _queue_dynamic_environment_node(node: Node) -> void:
|
||||
if not is_instance_valid(node):
|
||||
return
|
||||
|
||||
var ancestor = node.get_parent()
|
||||
while ancestor != null:
|
||||
if pending_environment_nodes.has(ancestor.get_instance_id()):
|
||||
return
|
||||
ancestor = ancestor.get_parent()
|
||||
|
||||
var stale_ids: Array[int] = []
|
||||
for node_id in pending_environment_nodes.keys():
|
||||
var pending_node = pending_environment_nodes[node_id]
|
||||
if not is_instance_valid(pending_node):
|
||||
stale_ids.append(node_id)
|
||||
continue
|
||||
if node.is_ancestor_of(pending_node):
|
||||
stale_ids.append(node_id)
|
||||
|
||||
for node_id in stale_ids:
|
||||
pending_environment_nodes.erase(node_id)
|
||||
|
||||
pending_environment_nodes[node.get_instance_id()] = node
|
||||
|
||||
func _process_pending_environment_nodes() -> void:
|
||||
var processed = 0
|
||||
for node_id in pending_environment_nodes.keys():
|
||||
if processed >= DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME:
|
||||
break
|
||||
|
||||
var node = pending_environment_nodes[node_id]
|
||||
pending_environment_nodes.erase(node_id)
|
||||
if not is_instance_valid(node):
|
||||
continue
|
||||
|
||||
_apply_dynamic_environment_materials(node)
|
||||
processed += 1
|
||||
call_deferred("_apply_dynamic_environment_materials", node)
|
||||
|
||||
func _apply_dynamic_environment_materials(node: Node) -> void:
|
||||
if not is_instance_valid(node):
|
||||
|
||||
@@ -2,7 +2,6 @@ shader_type spatial;
|
||||
render_mode blend_mix, depth_draw_always;
|
||||
|
||||
global uniform float global_rain_intensity;
|
||||
global uniform vec4 global_water_color = vec4(0.285, 0.534, 0.487, 1.0);
|
||||
|
||||
//Water color
|
||||
uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0);
|
||||
@@ -45,14 +44,12 @@ void fragment() {
|
||||
float water_depth_gradient = exp(-depth_difference * beer_law_factor);
|
||||
vec4 base_water = mix(deep_water_color, shallow_water_color, water_depth_gradient);
|
||||
float rain_intensity = clamp(global_rain_intensity, 0.0, 1.0);
|
||||
base_water.rgb = mix(base_water.rgb, global_water_color.rgb, 0.7);
|
||||
|
||||
vec2 pos = world_pos_xz * ripple_scale;
|
||||
vec2 cell = floor(pos);
|
||||
vec2 local_pos = fract(pos) - 0.5;
|
||||
float random_val = fract(sin(dot(cell, vec2(12.9898, 78.233))) * 43758.5453);
|
||||
float active_ripple_density = ripple_density * rain_intensity;
|
||||
float is_active_cell = step(1.0 - active_ripple_density, random_val);
|
||||
float is_active_cell = step(1.0 - ripple_density, random_val);
|
||||
|
||||
float ring = 0.0;
|
||||
if (is_active_cell > 0.0) {
|
||||
|
||||
@@ -14,7 +14,6 @@ var godray: PackedScene
|
||||
var environment_dust: ColorRect
|
||||
var blur: ColorRect
|
||||
var environment_shadows: MeshInstance3D
|
||||
var fog: Node3D
|
||||
|
||||
var sun: DirectionalLight3D
|
||||
var environment: WorldEnvironment
|
||||
@@ -54,7 +53,7 @@ var random_weather_restore_tween: Tween
|
||||
|
||||
func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
||||
fireflies: GPUParticles3D, rain: GPUParticles3D, ray: PackedScene,
|
||||
dust: ColorRect, blurr: ColorRect, thefog: Node3D, envshadows: MeshInstance3D,
|
||||
dust: ColorRect, blurr: ColorRect, envshadows: MeshInstance3D,
|
||||
thesun: DirectionalLight3D, theenvironment: WorldEnvironment, environmentconfig: EnvironmentConfig,
|
||||
thecamera: Camera3D, thecamerapivot: Node3D, thundersounds: Array[AudioStream], rainsounds: Array[AudioStream]) -> void:
|
||||
particles_wind = wind
|
||||
@@ -65,7 +64,6 @@ func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
||||
sun = thesun
|
||||
environment_dust = dust
|
||||
blur = blurr
|
||||
fog = thefog
|
||||
environment_shadows = envshadows
|
||||
environment = theenvironment
|
||||
environment_config = environmentconfig
|
||||
@@ -89,7 +87,6 @@ func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
||||
|
||||
toggle_dust(environment_config.enable_dust)
|
||||
toggle_blur(environment_config.enable_blur)
|
||||
toggle_fog(environment_config.enable_fog)
|
||||
|
||||
#set camera pivot if available
|
||||
if camera_pivot:
|
||||
@@ -107,7 +104,6 @@ func _ready() -> void:
|
||||
UIEvents.toggle_storm.connect(toggle_storm)
|
||||
UIEvents.toggle_dust.connect(toggle_dust)
|
||||
UIEvents.toggle_blur.connect(toggle_blur)
|
||||
UIEvents.toggle_fog.connect(toggle_fog)
|
||||
UIEvents.toggle_shadows.connect(toggle_shadows)
|
||||
_emit_weather_event_label()
|
||||
|
||||
@@ -129,7 +125,6 @@ func _process(delta: float) -> void:
|
||||
var base_grad_top: Color
|
||||
var base_grad_bot: Color
|
||||
var base_grad_intensity: float
|
||||
var base_water_color: Color
|
||||
var base_rotation_sun: Vector3
|
||||
|
||||
if is_raining:
|
||||
@@ -157,7 +152,6 @@ func _process(delta: float) -> void:
|
||||
base_grad_top = environment_config.grad_top_morning.lerp(environment_config.grad_top_afternoon, t)
|
||||
base_grad_bot = environment_config.grad_top_morning.lerp(environment_config.grad_bot_afternoon, t)
|
||||
base_grad_intensity = lerp(environment_config.grad_intensity_morning, environment_config.grad_intensity_afternoon, t)
|
||||
base_water_color = environment_config.water_color_morning.lerp(environment_config.water_color_afternoon, t)
|
||||
base_rotation_sun = environment_config.sun_rotation_morning.lerp(environment_config.sun_rotation_afternoon, t)
|
||||
else:
|
||||
var t = day_time - 2.0
|
||||
@@ -171,7 +165,6 @@ func _process(delta: float) -> void:
|
||||
base_grad_top = environment_config.grad_top_afternoon.lerp(environment_config.grad_top_night, t)
|
||||
base_grad_bot = environment_config.grad_bot_afternoon.lerp(environment_config.grad_bot_night, t)
|
||||
base_grad_intensity = lerp(environment_config.grad_intensity_afternoon, environment_config.grad_intensity_night, t)
|
||||
base_water_color = environment_config.water_color_afternoon.lerp(environment_config.water_color_night, t)
|
||||
base_rotation_sun = environment_config.sun_rotation_afternoon.lerp(environment_config.sun_rotation_night, t)
|
||||
|
||||
var weather_color = environment_config.rain_mode_color
|
||||
@@ -183,7 +176,6 @@ func _process(delta: float) -> void:
|
||||
var final_sky_horizon = base_sky_horizon.lerp(base_sky_horizon * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
||||
var final_fog_color = base_fog_color.lerp(base_fog_color * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
||||
var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, clamp(rain_intensity, 0.0, 1.0))
|
||||
var final_water_color = base_water_color.darkened(clamp(environment_config.water_darkening_rain, 0.0, 1.0) * clamp(rain_intensity, 0.0, 1.0))
|
||||
|
||||
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, actual_snow_amount)
|
||||
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, actual_snow_amount)
|
||||
@@ -197,7 +189,6 @@ func _process(delta: float) -> void:
|
||||
RenderingServer.global_shader_parameter_set("global_gradient_color_top", final_grad_top)
|
||||
RenderingServer.global_shader_parameter_set("global_gradient_color_bot", final_grad_bot)
|
||||
RenderingServer.global_shader_parameter_set("global_gradient_intensity", base_grad_intensity)
|
||||
RenderingServer.global_shader_parameter_set("global_water_color", final_water_color)
|
||||
|
||||
var night_val = clamp(day_time - 2.0, 0.0, 1.0)
|
||||
|
||||
@@ -277,23 +268,6 @@ func _get_weather_anchor_position() -> Variant:
|
||||
return camera.global_position
|
||||
return null
|
||||
|
||||
func _get_weather_anchor_basis() -> Variant:
|
||||
var source_basis: Basis
|
||||
if camera_pivot and is_instance_valid(camera_pivot):
|
||||
source_basis = camera_pivot.global_basis
|
||||
elif camera and is_instance_valid(camera):
|
||||
source_basis = camera.global_basis
|
||||
else:
|
||||
return null
|
||||
|
||||
var forward := -source_basis.z
|
||||
forward.y = 0.0
|
||||
if forward.length_squared() <= 0.0001:
|
||||
return Basis.IDENTITY
|
||||
forward = forward.normalized()
|
||||
var right := forward.cross(Vector3.UP).normalized()
|
||||
return Basis(right, Vector3.UP, -forward)
|
||||
|
||||
func _follow_camera() -> void:
|
||||
var cam_pos = _get_weather_anchor_position()
|
||||
if cam_pos == null:
|
||||
@@ -306,12 +280,6 @@ func _follow_camera() -> void:
|
||||
particles_wind.global_position = Vector3(cam_pos.x, cam_pos.y, cam_pos.z)
|
||||
if particles_fireflies:
|
||||
particles_fireflies.global_position = Vector3(cam_pos.x, particles_fireflies.position.y, cam_pos.z)
|
||||
if fog:
|
||||
fog.global_position = Vector3(cam_pos.x, fog.global_position.y, cam_pos.z)
|
||||
#used to follow camera pivot or camera
|
||||
var anchor_basis = _get_weather_anchor_basis()
|
||||
if anchor_basis != null:
|
||||
fog.global_basis = anchor_basis
|
||||
#endregion
|
||||
|
||||
#region Fireflies
|
||||
@@ -801,7 +769,7 @@ func init_snow(value: float = 0.0):
|
||||
RenderingServer.global_shader_parameter_set("global_snow_accumulation_speed", environment_config.snow_accumulation_speed)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_max_accumulation", environment_config.snow_max_accumulation)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_enabled", environment_config.show_snow_accumulation_volume)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_enabled", 1.0 if environment_config.show_snow_accumulation_volume else 0.0)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_height", environment_config.snow_cap_height)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_start", environment_config.snow_cap_flatness_start)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_end", environment_config.snow_cap_flatness_end)
|
||||
@@ -836,10 +804,6 @@ func toggle_blur(value: bool) -> void:
|
||||
|
||||
ApplyPostProcessBlurConfig()
|
||||
|
||||
func toggle_fog(value: bool) -> void:
|
||||
if fog:
|
||||
fog.visible = value
|
||||
|
||||
func toggle_shadows(value: bool) -> void:
|
||||
if environment_shadows:
|
||||
environment_shadows.visible = value
|
||||
|
||||
@@ -6,11 +6,10 @@ global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.1;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
global uniform float global_snow_threshold = 0.5;
|
||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||
global uniform float global_snow_max_accumulation = 0.72;
|
||||
global uniform bool global_snow_cap_enabled = true;
|
||||
global uniform float global_snow_cap_enabled = 1.0;
|
||||
global uniform float global_snow_cap_height = 0.06;
|
||||
global uniform float global_snow_cap_flatness_start = 0.72;
|
||||
global uniform float global_snow_cap_flatness_end = 0.96;
|
||||
@@ -71,22 +70,16 @@ float fbm(vec2 p) {
|
||||
return clamp(value, 0.0, 1.0);
|
||||
}
|
||||
|
||||
float get_snow_progress() {
|
||||
bool has_snow_timeline = global_snow_start_time >= 0.0 || global_snow_melt_time >= 0.0;
|
||||
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||
|
||||
if (has_snow_timeline) {
|
||||
snow_progress = 0.0;
|
||||
float get_snow_amount() {
|
||||
float snow_amount = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_progress *= (1.0 - melt);
|
||||
snow_amount *= (1.0 - melt);
|
||||
}
|
||||
}
|
||||
|
||||
return snow_progress;
|
||||
return snow_amount * global_snow_max_accumulation;
|
||||
}
|
||||
|
||||
float ripple_ring(vec2 uv, float time_offset) {
|
||||
@@ -97,24 +90,24 @@ float ripple_ring(vec2 uv, float time_offset) {
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
float snow_progress = get_snow_progress();
|
||||
float snow_accumulation = snow_progress * global_snow_max_accumulation;
|
||||
float snow_amount = get_snow_amount();
|
||||
vec3 world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
vec3 world_normal = normalize((MODEL_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
||||
float snow_cap_enabled = step(0.5, global_snow_cap_enabled);
|
||||
|
||||
float flat_surface = smoothstep(
|
||||
max(global_snow_threshold, global_snow_cap_flatness_start),
|
||||
global_snow_cap_flatness_end,
|
||||
world_normal.y
|
||||
);
|
||||
float accumulation_growth = smoothstep(0.08, 0.65, snow_progress);
|
||||
float accumulation_growth = smoothstep(0.08, 0.65, snow_amount);
|
||||
float cap_noise = fbm(world_pos.xz * global_snow_cap_noise_scale + vec2(11.3, 4.7));
|
||||
float cap_variation = mix(1.0 - global_snow_cap_noise_strength, 1.0 + global_snow_cap_noise_strength, cap_noise);
|
||||
|
||||
v_snow_amount = snow_progress;
|
||||
v_snow_cap_mask = flat_surface * accumulation_growth * cap_variation * (global_snow_cap_enabled ? 1.0 : 0.0);
|
||||
v_snow_amount = snow_amount;
|
||||
v_snow_cap_mask = flat_surface * accumulation_growth * cap_variation * snow_cap_enabled;
|
||||
|
||||
VERTEX += NORMAL * (global_snow_cap_height * snow_accumulation * v_snow_cap_mask);
|
||||
VERTEX += NORMAL * (global_snow_cap_height * snow_amount * v_snow_cap_mask);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
@@ -124,17 +117,16 @@ void fragment() {
|
||||
float noise_val = texture(noise_texture, world_pos.xz * snow_noise_scale).r;
|
||||
|
||||
//Snow
|
||||
float snow_progress = v_snow_amount;
|
||||
float snow_accumulation = snow_progress * global_snow_max_accumulation;
|
||||
float snow_amount = v_snow_amount;
|
||||
|
||||
float snow_edge = smoothstep(
|
||||
global_snow_threshold - snow_edge_softness,
|
||||
global_snow_threshold + snow_edge_softness,
|
||||
facing_up + (noise_val - 0.5) * 0.4
|
||||
);
|
||||
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_accumulation;
|
||||
float snow_coverage = smoothstep(0.0, 0.6, noise_val + snow_progress - 0.4 + flat_accumulation * 0.25);
|
||||
float snow_factor = max(snow_edge * snow_coverage * snow_progress, flat_accumulation);
|
||||
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_amount;
|
||||
float snow_coverage = smoothstep(0.0, 0.6, noise_val + snow_amount - 0.4 + flat_accumulation * 0.25);
|
||||
float snow_factor = max(snow_edge * snow_coverage * snow_amount, flat_accumulation);
|
||||
float snow_opacity = smoothstep(0.04, 0.28, snow_factor);
|
||||
snow_opacity = max(snow_opacity, flat_accumulation * 0.9);
|
||||
|
||||
|
||||
@@ -5,17 +5,3 @@
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_weather")
|
||||
shader_parameter/snow_noise_scale = 0.15
|
||||
shader_parameter/snow_edge_softness = 0.2
|
||||
shader_parameter/snow_roughness_variation = 0.15
|
||||
shader_parameter/snow_color_variation = 0.05
|
||||
shader_parameter/ripple_scale = 1.5
|
||||
shader_parameter/ripple_speed = 2.0
|
||||
shader_parameter/ripple_layers = 3.0
|
||||
shader_parameter/streak_scale = 2.0
|
||||
shader_parameter/streak_speed = 0.8
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
shader_parameter/wet_roughness = 0.05
|
||||
shader_parameter/rain_normal_strength = 0.4
|
||||
shader_parameter/puddle_noise_scale = 0.08
|
||||
shader_parameter/puddle_threshold = 0.45
|
||||
|
||||
@@ -1,21 +1,7 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://b34bnqbrtxktw"]
|
||||
[gd_resource type="ShaderMaterial" format=3]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://do8puw7u8dvry" path="res://core/daynight/weather_plain_shader.gdshader" id="1_weather_plain"]
|
||||
[ext_resource type="Texture2D" uid="uid://bpswbjh4jj1ou" path="res://core/daynight/noise.tres" id="2_noise"]
|
||||
[ext_resource type="Shader" path="res://core/daynight/weather_plain_shader.gdshader" id="1_weather_plain"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_weather_plain")
|
||||
shader_parameter/snow_edge_softness = 0.15
|
||||
shader_parameter/snow_color_variation = 0.05
|
||||
shader_parameter/ripple_scale = 1.5
|
||||
shader_parameter/ripple_speed = 2.0
|
||||
shader_parameter/ripple_layers = 3.0
|
||||
shader_parameter/streak_scale = 2.0
|
||||
shader_parameter/streak_speed = 0.8
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
shader_parameter/wet_roughness = 0.05
|
||||
shader_parameter/rain_normal_strength = 0.4
|
||||
shader_parameter/puddle_noise_scale = 0.08
|
||||
shader_parameter/puddle_threshold = 0.45
|
||||
shader_parameter/noise_texture = ExtResource("2_noise")
|
||||
|
||||
@@ -81,9 +81,8 @@ extends Resource
|
||||
#Post-process effect toggles (initial values)
|
||||
@export_group("Post Process")
|
||||
@export var enable_dust: bool = false #Floating dust particles overlay
|
||||
@export var enable_blur: bool = true #Screen blur effect
|
||||
@export var enable_blur: bool = false #Screen blur effect
|
||||
@export var enable_environment_shadows: bool = true #Cloud shadow projection on terrain
|
||||
@export var enable_fog: bool = false #Enable fog around the train
|
||||
@export var blur_amount: float = 0.6
|
||||
|
||||
@export_group("Dust")
|
||||
@@ -177,10 +176,3 @@ extends Resource
|
||||
@export var fireflies_amount: int = 60 #Number of firefly particles
|
||||
@export var fireflies_spawn_ray: float = 20.0 #Horizontal spawn radius
|
||||
@export var fireflies_spawn_height: float = 3.0 #Vertical spawn range
|
||||
|
||||
#Water settings
|
||||
@export_group("Water")
|
||||
@export var water_color_morning: Color = Color(0.285, 0.534, 0.487, 1.0) #Tint for morning
|
||||
@export var water_color_afternoon: Color = Color(0.889, 0.733, 0.205, 1.0) #Tint for afternoon (sunset)
|
||||
@export var water_color_night: Color = Color(0.728, 0.54, 0.986, 1.0); #Tint for night
|
||||
@export var water_darkening_rain: float = 0.7 #Percentage of darkening when is rainy
|
||||
|
||||
@@ -27,8 +27,6 @@ signal toggle_dust(value: bool)
|
||||
signal toggle_blur(value: bool)
|
||||
@warning_ignore("unused_signal")
|
||||
signal toggle_shadows(value: bool)
|
||||
@warning_ignore("unused_signal")
|
||||
signal toggle_fog(value: bool)
|
||||
|
||||
#day cycle signals
|
||||
@warning_ignore("unused_signal")
|
||||
|
||||
@@ -171,30 +171,6 @@ shadow_blur = 0.5
|
||||
directional_shadow_mode = 0
|
||||
directional_shadow_max_distance = 200.0
|
||||
|
||||
[node name="MainMap" parent="." unique_id=1895741703 instance=ExtResource("20_xkcqp")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 280, 0, 0)
|
||||
|
||||
[node name="rail" type="Path3D" parent="." unique_id=1795138464 node_paths=PackedStringArray("cameras")]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 270, 2, -0.101)
|
||||
curve = SubResource("Curve3D_ndco5")
|
||||
script = ExtResource("12_4is5r")
|
||||
train_model = ExtResource("13_5rdtm")
|
||||
cameras = NodePath("../cameras")
|
||||
sleepers_model = ExtResource("14_ahang")
|
||||
fireworks_scene = ExtResource("15_atdal")
|
||||
|
||||
[node name="Marker3D" type="Marker3D" parent="rail" unique_id=1460318018]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.7581053, -1.6046681, 59.658325)
|
||||
|
||||
[node name="Marker3D2" type="Marker3D" parent="rail" unique_id=131965864]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 127.14737, 0, 169.44846)
|
||||
|
||||
[node name="Marker3D3" type="Marker3D" parent="rail" unique_id=492991547]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -91.191925, 0, 539.03174)
|
||||
|
||||
[node name="Marker3D4" type="Marker3D" parent="rail" unique_id=1550097358]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -312.19193, 0, 349.03174)
|
||||
|
||||
[node name="Control" type="Control" parent="." unique_id=630650980]
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
@@ -233,9 +209,9 @@ text = "Rain"
|
||||
[node name="Wind" type="CheckButton" parent="Control" unique_id=1013004982]
|
||||
layout_mode = 0
|
||||
offset_left = 8.0
|
||||
offset_top = 256.0
|
||||
offset_top = 231.0
|
||||
offset_right = 96.0
|
||||
offset_bottom = 287.0
|
||||
offset_bottom = 262.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||
@@ -247,18 +223,18 @@ text = "Wind"
|
||||
[node name="WindSlider" type="HSlider" parent="Control" unique_id=28050098]
|
||||
layout_mode = 0
|
||||
offset_left = 103.0
|
||||
offset_top = 263.0
|
||||
offset_top = 238.0
|
||||
offset_right = 187.0
|
||||
offset_bottom = 279.0
|
||||
offset_bottom = 254.0
|
||||
max_value = 1.0
|
||||
step = 0.01
|
||||
|
||||
[node name="Fireflies" type="CheckButton" parent="Control" unique_id=1046228444]
|
||||
layout_mode = 0
|
||||
offset_left = 8.0
|
||||
offset_top = 284.0
|
||||
offset_top = 259.0
|
||||
offset_right = 117.0
|
||||
offset_bottom = 315.0
|
||||
offset_bottom = 290.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||
@@ -377,9 +353,9 @@ text = "Shadows"
|
||||
[node name="RandomWeather" type="Button" parent="Control" unique_id=1047710802]
|
||||
layout_mode = 0
|
||||
offset_left = 12.0
|
||||
offset_top = 314.0
|
||||
offset_right = 195.0
|
||||
offset_bottom = 345.0
|
||||
offset_top = 289.0
|
||||
offset_right = 157.0
|
||||
offset_bottom = 320.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||
@@ -398,19 +374,29 @@ theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||
text = "Weather: Clear"
|
||||
|
||||
[node name="Fog" type="CheckButton" parent="Control" unique_id=2101743368]
|
||||
layout_mode = 0
|
||||
offset_left = 7.0
|
||||
offset_top = 228.0
|
||||
offset_right = 97.0
|
||||
offset_bottom = 259.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||
text = "Fog"
|
||||
[node name="MainMap" parent="." unique_id=1895741703 instance=ExtResource("20_xkcqp")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 280, 0, 0)
|
||||
|
||||
[node name="rail" type="Path3D" parent="." unique_id=1795138464 node_paths=PackedStringArray("cameras")]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 270, 2, -0.101)
|
||||
curve = SubResource("Curve3D_ndco5")
|
||||
script = ExtResource("12_4is5r")
|
||||
train_model = ExtResource("13_5rdtm")
|
||||
cameras = NodePath("../cameras")
|
||||
sleepers_model = ExtResource("14_ahang")
|
||||
fireworks_scene = ExtResource("15_atdal")
|
||||
|
||||
[node name="Marker3D" type="Marker3D" parent="rail" unique_id=1460318018]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.7581053, -1.6046681, 59.658325)
|
||||
|
||||
[node name="Marker3D2" type="Marker3D" parent="rail" unique_id=131965864]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 127.14737, 0, 169.44846)
|
||||
|
||||
[node name="Marker3D3" type="Marker3D" parent="rail" unique_id=492991547]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -91.191925, 0, 539.03174)
|
||||
|
||||
[node name="Marker3D4" type="Marker3D" parent="rail" unique_id=1550097358]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -312.19193, 0, 349.03174)
|
||||
|
||||
[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
|
||||
[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
|
||||
@@ -425,4 +411,3 @@ text = "Fog"
|
||||
[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]
|
||||
[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
|
||||
[connection signal="pressed" from="Control/RandomWeather" to="Control" method="_on_random_weather_pressed"]
|
||||
[connection signal="toggled" from="Control/Fog" to="Control" method="_on_fog_toggled"]
|
||||
|
||||
@@ -96,6 +96,3 @@ func _on_day_time_option_changed(index: int) -> void:
|
||||
|
||||
func _on_option_button_item_selected(index: int) -> void:
|
||||
UIEvents.time_option_item_changed.emit(index)
|
||||
|
||||
func _on_fog_toggled(toggled_on: bool) -> void:
|
||||
UIEvents.toggle_fog.emit(toggled_on)
|
||||
|
||||
@@ -206,9 +206,9 @@ text = "Fireflies"
|
||||
[node name="RandomWeather" type="Button" parent="Control" unique_id=1114190563]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 157.0
|
||||
offset_right = 207.0
|
||||
offset_bottom = 188.0
|
||||
offset_top = 121.0
|
||||
offset_right = 169.0
|
||||
offset_bottom = 152.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||
@@ -244,9 +244,9 @@ text = "Storm"
|
||||
[node name="DayTimeLabel" type="Label" parent="Control" unique_id=1673596218]
|
||||
layout_mode = 0
|
||||
offset_left = 26.0
|
||||
offset_top = 211.0
|
||||
offset_top = 170.0
|
||||
offset_right = 360.0
|
||||
offset_bottom = 234.0
|
||||
offset_bottom = 193.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||
text = "Time 00:00"
|
||||
@@ -254,18 +254,18 @@ text = "Time 00:00"
|
||||
[node name="DayTimeSlider" type="HSlider" parent="Control" unique_id=530788076]
|
||||
layout_mode = 0
|
||||
offset_left = 26.0
|
||||
offset_top = 235.0
|
||||
offset_top = 194.0
|
||||
offset_right = 205.0
|
||||
offset_bottom = 251.0
|
||||
offset_bottom = 210.0
|
||||
max_value = 1.0
|
||||
step = 0.01
|
||||
|
||||
[node name="DayTimeOptions" type="OptionButton" parent="Control" unique_id=1354705309]
|
||||
layout_mode = 0
|
||||
offset_left = 25.0
|
||||
offset_top = 258.0
|
||||
offset_top = 217.0
|
||||
offset_right = 136.0
|
||||
offset_bottom = 289.0
|
||||
offset_bottom = 248.0
|
||||
selected = 1
|
||||
item_count = 4
|
||||
popup/item_0/text = "Sunrise"
|
||||
@@ -280,9 +280,9 @@ popup/item_3/id = 4
|
||||
[node name="Dust" type="CheckButton" parent="Control" unique_id=2023312048]
|
||||
layout_mode = 0
|
||||
offset_left = 21.0
|
||||
offset_top = 293.0
|
||||
offset_top = 252.0
|
||||
offset_right = 150.0
|
||||
offset_bottom = 324.0
|
||||
offset_bottom = 283.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||
@@ -295,9 +295,9 @@ text = "Dust"
|
||||
[node name="Blur" type="CheckButton" parent="Control" unique_id=1758807681]
|
||||
layout_mode = 0
|
||||
offset_left = 21.0
|
||||
offset_top = 321.0
|
||||
offset_top = 280.0
|
||||
offset_right = 150.0
|
||||
offset_bottom = 352.0
|
||||
offset_bottom = 311.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||
@@ -310,9 +310,9 @@ text = "Blur"
|
||||
[node name="Pause" type="CheckButton" parent="Control" unique_id=156986934]
|
||||
layout_mode = 0
|
||||
offset_left = 212.0
|
||||
offset_top = 227.0
|
||||
offset_top = 186.0
|
||||
offset_right = 307.0
|
||||
offset_bottom = 258.0
|
||||
offset_bottom = 217.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||
@@ -324,9 +324,9 @@ text = "Pause"
|
||||
[node name="Shadows" type="CheckButton" parent="Control" unique_id=1751516495]
|
||||
layout_mode = 0
|
||||
offset_left = 21.0
|
||||
offset_top = 345.0
|
||||
offset_top = 304.0
|
||||
offset_right = 150.0
|
||||
offset_bottom = 376.0
|
||||
offset_bottom = 335.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||
@@ -345,20 +345,6 @@ offset_bottom = 90.0
|
||||
max_value = 1.0
|
||||
step = 0.01
|
||||
|
||||
[node name="Fog" type="CheckButton" parent="Control" unique_id=24312462]
|
||||
layout_mode = 0
|
||||
offset_left = 20.0
|
||||
offset_top = 118.0
|
||||
offset_right = 110.0
|
||||
offset_bottom = 149.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||
text = "Fog"
|
||||
|
||||
[node name="Scene" type="Node" parent="." unique_id=701973010]
|
||||
|
||||
[node name="chunk_country_corner_01" parent="Scene" unique_id=200417581 instance=ExtResource("14_iu8wf")]
|
||||
@@ -403,7 +389,6 @@ transform = Transform3D(-0.85, 0, -1.2834644e-07, 0, 0.85, 0, 1.2834644e-07, 0,
|
||||
[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]
|
||||
[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
|
||||
[connection signal="value_changed" from="Control/WindSlider" to="Control" method="_on_wind_slider_value_changed"]
|
||||
[connection signal="toggled" from="Control/Fog" to="Control" method="_on_fog_toggled"]
|
||||
|
||||
[editable path="Scene/chunk_country_cross3_02/PaloLuce"]
|
||||
[editable path="Scene/chunk_country_end_01/PaloLuce2"]
|
||||
|
||||
@@ -11,7 +11,7 @@ config_version=5
|
||||
[application]
|
||||
|
||||
config/name="tgcc"
|
||||
run/main_scene="uid://38qpxwbpvd28"
|
||||
run/main_scene="uid://cae0mnf353dy3"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
run/max_fps=60
|
||||
config/icon="uid://bfar1kk3pgq8f"
|
||||
@@ -24,7 +24,6 @@ UIEvents="*uid://dehu28iq27mbn"
|
||||
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1080
|
||||
window/size/mode=3
|
||||
window/stretch/mode="canvas_items"
|
||||
window/stretch/aspect="expand"
|
||||
|
||||
@@ -142,7 +141,3 @@ global_snow_cap_enabled={
|
||||
"type": "bool",
|
||||
"value": false
|
||||
}
|
||||
global_water_color={
|
||||
"type": "color",
|
||||
"value": Color(0, 0, 0, 1)
|
||||
}
|
||||
|
||||
@@ -110,7 +110,7 @@ surface_material_override/1 = ExtResource("4_w66q1")
|
||||
surface_material_override/0 = ExtResource("4_w66q1")
|
||||
surface_material_override/1 = ExtResource("6_333a0")
|
||||
|
||||
[node name="MSH_Staccioanta_1_001" parent="." index="8" unique_id=2137478487 groups=["weather_node"]]
|
||||
[node name="MSH_Staccioanta_1_001" parent="." index="8" unique_id=2137478487]
|
||||
surface_material_override/0 = ExtResource("7_333a0")
|
||||
|
||||
[node name="Palo_001" parent="." index="9" unique_id=1395117968]
|
||||
|
||||
@@ -60,7 +60,7 @@ surface_material_override/1 = ExtResource("2_6ig2p")
|
||||
[node name="Grass_009" parent="." index="1" unique_id=629886419]
|
||||
surface_material_override/0 = ExtResource("2_6ig2p")
|
||||
|
||||
[node name="MSH_Staccioanta_1_009" parent="." index="2" unique_id=802806256 groups=["weather_node"]]
|
||||
[node name="MSH_Staccioanta_1_009" parent="." index="2" unique_id=802806256]
|
||||
surface_material_override/0 = ExtResource("3_wjrum")
|
||||
|
||||
[node name="Strada_007" parent="." index="3" unique_id=1200357449 groups=["weather_node"]]
|
||||
|
||||
@@ -104,7 +104,7 @@ surface_material_override/1 = ExtResource("7_0r8cm")
|
||||
surface_material_override/0 = ExtResource("7_0r8cm")
|
||||
surface_material_override/1 = ExtResource("6_pjysl")
|
||||
|
||||
[node name="MSH_Staccioanta_1_005" parent="." index="9" unique_id=1042751383 groups=["weather_node"]]
|
||||
[node name="MSH_Staccioanta_1_005" parent="." index="9" unique_id=1042751383]
|
||||
surface_material_override/0 = ExtResource("8_hmdr4")
|
||||
|
||||
[node name="PaliLuci_002" parent="." index="10" unique_id=1504995410]
|
||||
|
||||
@@ -35,13 +35,13 @@ size = Vector3(20, 10, 20)
|
||||
|
||||
[node name="chunk_railway_straight" unique_id=1509029322 instance=ExtResource("1_koika")]
|
||||
|
||||
[node name="Chunk_001" parent="." index="0" unique_id=1290410887 groups=["weather_node", "wind_node"]]
|
||||
[node name="Chunk_001" parent="." index="0" unique_id=1122765659]
|
||||
surface_material_override/0 = ExtResource("1_bdsfm")
|
||||
|
||||
[node name="Chunk_020" parent="." index="1" unique_id=107670766]
|
||||
[node name="Chunk_020" parent="." index="1" unique_id=467050080]
|
||||
surface_material_override/0 = ExtResource("2_1yd65")
|
||||
|
||||
[node name="Cube_159" parent="." index="2" unique_id=334311805 groups=["weather_node"]]
|
||||
[node name="Cube_159" parent="." index="2" unique_id=1552861257]
|
||||
surface_material_override/0 = ExtResource("3_dldiy")
|
||||
surface_material_override/1 = ExtResource("4_5cqaj")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user