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12 Commits
rev_ffabbr
...
daynight_t
| Author | SHA1 | Date | |
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d8496f4cc7 | ||
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84538679f3 | ||
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b868584b78 | ||
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5ddf363368 | ||
| fda8188102 |
@@ -47,15 +47,112 @@ var next_stop_index: int = 0
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var stop_multiply: float = 1.0
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var is_restarting: bool = false
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var tween_restart: Tween
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var environment_config: EnvironmentConfig
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func _ready() -> void:
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_cache_environment_config()
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if curve != null and curve.get_baked_length() > 0:
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build_rails()
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build_train()
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_plan_stops()
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_apply_initial_train_start()
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else:
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print("WARNING: Draw Path3D for rails!")
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func _cache_environment_config() -> void:
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var parent_node: Node = get_parent()
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if parent_node != null:
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var day_night_node := parent_node.get_node_or_null("DayNight") as EnvironmentManagerRoot
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if day_night_node != null:
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environment_config = day_night_node.environment_config
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return
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var current_scene: Node = get_tree().current_scene
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if current_scene == null:
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return
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for child in current_scene.get_children():
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var environment_manager := child as EnvironmentManagerRoot
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if environment_manager != null:
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environment_config = environment_manager.environment_config
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return
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func _apply_initial_train_start() -> void:
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if train_instance == null or curve == null:
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return
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var total_length: float = curve.get_baked_length()
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if total_length <= 0.0:
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return
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#start from a random position
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if environment_config != null and environment_config.train_start_from_random_position:
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train_progress = randf() * total_length
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_update_next_stop_index_from_progress()
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elif environment_config != null and not stop_offset.is_empty():
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#start from a specific stop
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var stop_index: int = clampi(environment_config.train_start_stop_index, 0, stop_offset.size() - 1)
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train_progress = stop_offset[stop_index]
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_set_next_stop_index_from_current(stop_index)
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else:
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train_progress = wrapf(train_progress, 0.0, total_length)
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_update_next_stop_index_from_progress()
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_snap_train_to_progress()
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func _set_next_stop_index_from_current(current_stop_index: int) -> void:
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if stop_offset.is_empty():
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next_stop_index = 0
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return
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if train_speed >= 0.0:
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next_stop_index = (current_stop_index + 1) % stop_offset.size()
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else:
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next_stop_index = current_stop_index - 1
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if next_stop_index < 0:
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next_stop_index = stop_offset.size() - 1
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func _update_next_stop_index_from_progress() -> void:
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if stop_offset.is_empty():
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next_stop_index = 0
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return
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if train_speed >= 0.0:
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next_stop_index = 0
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for i in range(stop_offset.size()):
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if stop_offset[i] > train_progress + 0.001:
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next_stop_index = i
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return
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return
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next_stop_index = stop_offset.size() - 1
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for i in range(stop_offset.size() - 1, -1, -1):
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if stop_offset[i] < train_progress - 0.001:
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next_stop_index = i
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return
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func _snap_train_to_progress() -> void:
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if train_instance == null or curve == null:
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return
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var total_length: float = curve.get_baked_length()
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if total_length <= 0.0:
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return
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train_progress = wrapf(train_progress, 0.0, total_length)
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var center_position: Vector3 = to_global(curve.sample_baked(train_progress, true))
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var prog_forward: float = wrapf(train_progress + 2.0, 0.0, total_length)
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var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
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train_instance.global_position = center_position
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if center_position.distance_to(forward_position) > 0.01:
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train_instance.look_at(forward_position, Vector3.UP)
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train_instance.rotate_y(PI)
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if cameras:
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cameras.global_position = center_position
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cameras.global_basis = train_instance.global_basis
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func build_rails() -> void:
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var mat_wood = StandardMaterial3D.new()
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mat_wood.albedo_color = Color(0.35, 0.2, 0.1)
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@@ -1,9 +1,17 @@
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shader_type canvas_item;
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// Cattura tutto quello che c'è sotto questo nodo
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uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
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uniform float blur_amount : hint_range(0.0, 5.0) = 2.5;
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uniform float focus_size : hint_range(0.0, 1.0) = 0.4;
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uniform float transition_softness : hint_range(0.01, 1.0) = 0.3;
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void fragment() {
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COLOR = textureLod(screen_texture, SCREEN_UV, blur_amount);
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}
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float dist_from_center = abs(SCREEN_UV.y - 0.5);
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float mask = smoothstep(focus_size / 2.0, (focus_size / 2.0) + transition_softness, dist_from_center);
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// Applica il blur
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vec4 blurred_screen = textureLod(screen_texture, SCREEN_UV, blur_amount * mask);
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COLOR = blurred_screen;
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}
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@@ -40,9 +40,55 @@ shader_parameter/sun_color = Color(0.2841828, 0.2023238, 0.27953526, 1)
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[sub_resource type="Resource" id="Resource_r4tfj"]
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script = ExtResource("2_h6hjk")
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morning_color = Color(0.93333334, 0.78039217, 0.6039216, 1)
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afternoon_color = Color(0.9490196, 0.62352943, 0.38039216, 1)
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night_color = Color(0.18431373, 0.18431373, 0.4862745, 1)
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sun_rotation_morning = Vector3(-50, -90, 0)
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sun_rotation_afternoon = Vector3(-120, -90, 0)
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sun_rotation_night = Vector3(-130, -90, 0)
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night_light_energy = 1.0
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exposure_morning = 0.8
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exposure_afternoon = 0.7
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exposure_night = 0.7
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sky_top_morning = Color(0.11764706, 0.35686275, 0.5411765, 1)
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sky_top_afternoon = Color(0.7019608, 0.4509804, 0.2, 1)
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sky_top_night = Color(0.050980393, 0.050980393, 0.14901961, 1)
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sky_horizon_morning = Color(0.4627451, 0.6745098, 0.8627451, 1)
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sky_horizon_afternoon = Color(0.93333334, 0.6, 0.8039216, 1)
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sky_horizon_night = Color(0.14901961, 0.101960786, 0.2509804, 1)
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grad_top_morning = Color(0.7921569, 0.8784314, 0.95686275, 1)
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grad_top_afternoon = Color(0.8627451, 0.24313726, 0.5411765, 1)
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grad_top_night = Color(0.16470589, 0.16470589, 0.26666668, 1)
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grad_bot_morning = Color(0.05882353, 0.078431375, 0.21568628, 1)
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grad_bot_afternoon = Color(0.2509804, 0.019607844, 0.043137256, 1)
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grad_intensity_morning = 0.05
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grad_intensity_afternoon = 0.1
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grad_intensity_night = 0.5
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fog_color_morning = Color(0.7490196, 0.8509804, 0.9490196, 1)
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fog_color_afternoon = Color(0.9647059, 0.5882353, 0.7607843, 1)
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fog_color_night = Color(0.14901961, 0.101960786, 0.2509804, 1)
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fog_density_morning = 0.01
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fog_density_afternoon = 0.02
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glow_morning = 0.4
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glow_night = 0.6
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material_fog = SubResource("ShaderMaterial_b5atu")
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material_drops = SubResource("StandardMaterial3D_r4tfj")
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material_clouds = SubResource("ShaderMaterial_ruhh7")
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lightning_color = Color(1, 0.9843137, 0.4627451, 1)
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lightning_min = 2
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lightning_max = 4
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lightning_scale_min = 2.0
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lightning_scale_max = 5.0
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godray_max_rain = 60
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godray_spawn_radius = 100.0
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godray_spawn_offset = Vector3(20, 80, 20)
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godray_rotation_degrees = Vector3(50, 30, 0)
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godray_scale = Vector3(2, 25, 50)
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snow_amount = 2000.0
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wind_amount = 50
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cloud_speed = 0.01
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fireflies_amount = 550
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fireflies_spawn_ray = 60.0
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metadata/_custom_type_script = "uid://butda6k2tli3o"
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[sub_resource type="Gradient" id="Gradient_i3hjl"]
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@@ -85,7 +131,7 @@ gradient = SubResource("Gradient_djqkg")
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lifetime_randomness = 0.5
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emission_shape_scale = Vector3(5, 5, 5)
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emission_shape = 3
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emission_box_extents = Vector3(25, 5, 25)
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emission_box_extents = Vector3(1, 1, 1)
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direction = Vector3(0, 1, 0)
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initial_velocity_min = 6.0
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initial_velocity_max = 6.0
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@@ -99,10 +145,9 @@ point_count = 3
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_cer0u"]
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render_priority = 0
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shader = ExtResource("5_djqkg")
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shader_parameter/wave_frequency = 1.0
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shader_parameter/base_amplitude = 0.5
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shader_parameter/secondary_ratio = 0.6
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shader_parameter/time_scale_base = 3.0
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shader_parameter/time_scale = 3.065
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shader_parameter/wave_amplitude = 0.3
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shader_parameter/wave_frequency = 0.25
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[sub_resource type="TubeTrailMesh" id="TubeTrailMesh_vo82p"]
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material = SubResource("ShaderMaterial_cer0u")
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@@ -174,7 +219,9 @@ size = Vector2(0.05, 0.8)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_kavln"]
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shader = ExtResource("9_amaf0")
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shader_parameter/blur_amount = 0.6000000285
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shader_parameter/blur_amount = 0.50000002375
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shader_parameter/focus_size = 0.54400002584
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shader_parameter/transition_softness = 0.00999999977648
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[sub_resource type="QuadMesh" id="QuadMesh_sxgg7"]
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size = Vector2(2, 2)
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@@ -184,12 +231,12 @@ noise = ExtResource("11_yn8v8")
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seamless = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_oqt1s"]
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render_priority = 0
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render_priority = -1
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shader = ExtResource("10_tuauy")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_0fcg4")
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shader_parameter/cloud_scale = 0.0070000003325
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shader_parameter/cloud_speed = 0.0030000001425
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shader_parameter/direction = Vector2(0.5, 0.2)
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shader_parameter/direction = Vector2(0.1, 0.025)
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shader_parameter/sun_angle = Vector2(0.5, 0.5)
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shader_parameter/cloud_density = 0.400000019
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shader_parameter/center_sharpness = 0.138000006555
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@@ -222,9 +269,9 @@ process_material = SubResource("ParticleProcessMaterial_i3hjl")
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draw_pass_1 = SubResource("QuadMesh_b5atu")
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[node name="Particles_Wind" type="GPUParticles3D" parent="." unique_id=1238214694]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 50, 0)
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emitting = false
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amount = 100
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 50, 0)
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cast_shadow = 0
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amount = 25
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lifetime = 3.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_ruhh7")
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@@ -1,6 +1,10 @@
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class_name EnvironmentManagerRoot
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extends Node3D
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const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
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const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
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const WEATHER_PLAIN_SHADER: Material = preload("res://core/daynight/weather_plain_shader.tres")
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@export var environment_config: EnvironmentConfig
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@export_group("Camera")
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@@ -33,6 +37,9 @@ var day_time: float = 0.0
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func _ready() -> void:
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#connect shader when new node is added
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get_tree().node_added.connect(_on_tree_node_added)
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#set noise texture 2d to materials in special group
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ApplyWindNoiseToMaterials()
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#set weather overlay (snow + rain) to materials in special group
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@@ -67,10 +74,26 @@ func _ready() -> void:
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weather_controller.name = "WeatherController"
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add_child(weather_controller)
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func _on_tree_node_added(node: Node) -> void:
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if node.is_in_group("wind_node") or node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
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call_deferred("_apply_dynamic_environment_materials", node)
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func _apply_dynamic_environment_materials(node: Node) -> void:
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if not is_instance_valid(node):
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return
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if node.is_in_group("wind_node"):
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_apply_wind_noise_to_node(node, NOISE_TEXTURE)
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if node.is_in_group("weather_node"):
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_apply_weather_overlay_to_node(node, WEATHER_SHADER)
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if node.is_in_group("weather_vegetables_node"):
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_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
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func ApplyWindNoiseToMaterials():
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var noise_tex = preload("res://core/daynight/noise.tres")
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for node in get_tree().get_nodes_in_group("wind_node"):
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_apply_wind_noise_to_node(node, noise_tex)
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_apply_wind_noise_to_node(node, NOISE_TEXTURE)
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func _apply_wind_noise_to_node(node: Node, noise_tex: Texture2D) -> void:
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if node is GeometryInstance3D:
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@@ -88,25 +111,18 @@ func _apply_wind_noise_to_node(node: Node, noise_tex: Texture2D) -> void:
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_apply_wind_noise_to_node(child, noise_tex)
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func ApplyWeatherShaderToMaterials():
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var weather_shader = preload("res://core/daynight/weather_overlay.tres")
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for node in get_tree().get_nodes_in_group("weather_node"):
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if node is GeometryInstance3D:
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node.material_overlay = weather_shader
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else:
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for child in node.get_children():
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if child is GeometryInstance3D:
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child.material_overlay = weather_shader
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break
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_apply_weather_overlay_to_node(node, WEATHER_SHADER)
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var weather_plain_shader = preload("res://core/daynight/weather_plain_shader.tres")
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for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
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if node is GeometryInstance3D:
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node.material_overlay = weather_plain_shader
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else:
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for child in node.get_children():
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if child is GeometryInstance3D:
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child.material_overlay = weather_plain_shader
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break
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_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
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func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
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if node is GeometryInstance3D:
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node.material_overlay = material
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for child in node.get_children():
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_apply_weather_overlay_to_node(child, material)
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func select_day_time(normalized_time: float) -> void:
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#set show_day_time_debug = true to show debug on screen
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114
core/daynight/snow_cap.gd
Normal file
114
core/daynight/snow_cap.gd
Normal file
@@ -0,0 +1,114 @@
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## Procedural snow cap geometry for flat roofs and vehicles.
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extends Node3D
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enum PlacementMode {
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AUTO_TARGET_AABB,
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MANUAL_SURFACE,
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}
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const SNOW_CAP_SHADER: Shader = preload("res://core/daynight/snow_cap.gdshader")
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@export var placement_mode: PlacementMode = PlacementMode.AUTO_TARGET_AABB
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@export var target_path: NodePath
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@export var size_inset: Vector2 = Vector2(0.25, 1.0)
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@export var position_offset: Vector3 = Vector3(0.0, -0.08, 0.0)
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@export var max_snow_height: float = 0.2
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@export_range(1, 24) var subdivide_width: int = 6
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@export_range(1, 24) var subdivide_depth: int = 18
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@export var manual_surface_center: Vector3 = Vector3.ZERO
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@export var manual_surface_size: Vector2 = Vector2(2.0, 6.0)
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var _mesh_instance: MeshInstance3D
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func _ready() -> void:
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add_to_group("weather_overlay_ignore")
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_ensure_mesh_instance()
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_rebuild()
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|
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|
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func rebuild() -> void:
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_rebuild()
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|
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|
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func _ensure_mesh_instance() -> void:
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_mesh_instance = get_node_or_null("SnowCapMesh") as MeshInstance3D
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if _mesh_instance != null:
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return
|
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_mesh_instance = MeshInstance3D.new()
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_mesh_instance.name = "SnowCapMesh"
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_mesh_instance.add_to_group("weather_overlay_ignore")
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add_child(_mesh_instance)
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func _rebuild() -> void:
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var cap_width: float = 0.0
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var cap_depth: float = 0.0
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var cap_surface_center := Vector3.ZERO
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||||
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if placement_mode == PlacementMode.MANUAL_SURFACE:
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cap_width = manual_surface_size.x
|
||||
cap_depth = manual_surface_size.y
|
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cap_surface_center = manual_surface_center
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else:
|
||||
var target_mesh: MeshInstance3D = get_node_or_null(target_path) as MeshInstance3D
|
||||
if target_mesh == null:
|
||||
if _mesh_instance:
|
||||
_mesh_instance.visible = false
|
||||
return
|
||||
|
||||
var target_aabb: AABB = _get_target_aabb(target_mesh)
|
||||
cap_width = max(target_aabb.size.x - size_inset.x, 0.1)
|
||||
cap_depth = max(target_aabb.size.z - size_inset.y, 0.1)
|
||||
cap_surface_center = Vector3(
|
||||
target_aabb.position.x + target_aabb.size.x * 0.5,
|
||||
target_aabb.position.y + target_aabb.size.y,
|
||||
target_aabb.position.z + target_aabb.size.z * 0.5
|
||||
)
|
||||
|
||||
var cap_center := cap_surface_center + Vector3(0.0, max_snow_height * 0.5, 0.0)
|
||||
|
||||
var box_mesh := BoxMesh.new()
|
||||
box_mesh.size = Vector3(cap_width, max_snow_height, cap_depth)
|
||||
box_mesh.subdivide_width = subdivide_width
|
||||
box_mesh.subdivide_depth = subdivide_depth
|
||||
_mesh_instance.mesh = box_mesh
|
||||
_mesh_instance.position = cap_center + position_offset
|
||||
_mesh_instance.material_override = _build_material(cap_width, cap_depth)
|
||||
_mesh_instance.visible = true
|
||||
|
||||
|
||||
func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
|
||||
var material := ShaderMaterial.new()
|
||||
material.shader = SNOW_CAP_SHADER
|
||||
material.set_shader_parameter("max_height", max_snow_height)
|
||||
material.set_shader_parameter("half_width", cap_width * 0.5)
|
||||
material.set_shader_parameter("half_depth", cap_depth * 0.5)
|
||||
return material
|
||||
|
||||
|
||||
func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
|
||||
var points: Array[Vector3] = []
|
||||
for point in _get_aabb_points(target_mesh.get_aabb()):
|
||||
points.append(target_mesh.transform * point)
|
||||
|
||||
var merged := AABB(points[0], Vector3.ZERO)
|
||||
for point in points:
|
||||
merged = merged.expand(point)
|
||||
return merged
|
||||
|
||||
|
||||
func _get_aabb_points(aabb: AABB) -> Array[Vector3]:
|
||||
var p: Vector3 = aabb.position
|
||||
var s: Vector3 = aabb.size
|
||||
return [
|
||||
p,
|
||||
p + Vector3(s.x, 0.0, 0.0),
|
||||
p + Vector3(0.0, s.y, 0.0),
|
||||
p + Vector3(0.0, 0.0, s.z),
|
||||
p + Vector3(s.x, s.y, 0.0),
|
||||
p + Vector3(s.x, 0.0, s.z),
|
||||
p + Vector3(0.0, s.y, s.z),
|
||||
p + s,
|
||||
]
|
||||
1
core/daynight/snow_cap.gd.uid
Normal file
1
core/daynight/snow_cap.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bxc6ketfgedxw
|
||||
114
core/daynight/snow_cap.gdshader
Normal file
114
core/daynight/snow_cap.gdshader
Normal file
@@ -0,0 +1,114 @@
|
||||
shader_type spatial;
|
||||
render_mode blend_mix, cull_back, depth_draw_opaque;
|
||||
|
||||
global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.1;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||
|
||||
uniform float max_height : hint_range(0.02, 1.0) = 0.2;
|
||||
uniform float half_width : hint_range(0.01, 20.0) = 1.0;
|
||||
uniform float half_depth : hint_range(0.01, 20.0) = 1.0;
|
||||
uniform float noise_scale : hint_range(0.05, 2.0) = 0.35;
|
||||
uniform float noise_strength : hint_range(0.0, 0.4) = 0.18;
|
||||
uniform float edge_rounding : hint_range(0.0, 0.3) = 0.12;
|
||||
uniform float side_shade : hint_range(0.2, 1.0) = 0.82;
|
||||
uniform float sparkle_strength : hint_range(0.0, 0.1) = 0.03;
|
||||
|
||||
varying float v_snow_amount;
|
||||
varying float v_noise;
|
||||
|
||||
float hash(vec2 p) {
|
||||
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
|
||||
}
|
||||
|
||||
float value_noise(vec2 p) {
|
||||
vec2 i = floor(p);
|
||||
vec2 f = fract(p);
|
||||
vec2 u = f * f * (3.0 - 2.0 * f);
|
||||
|
||||
float a = hash(i);
|
||||
float b = hash(i + vec2(1.0, 0.0));
|
||||
float c = hash(i + vec2(0.0, 1.0));
|
||||
float d = hash(i + vec2(1.0, 1.0));
|
||||
|
||||
return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);
|
||||
}
|
||||
|
||||
float fbm(vec2 p) {
|
||||
float value = 0.0;
|
||||
float amplitude = 0.5;
|
||||
float frequency = 1.0;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
value += value_noise(p * frequency) * amplitude;
|
||||
frequency *= 2.0;
|
||||
amplitude *= 0.5;
|
||||
}
|
||||
|
||||
return clamp(value, 0.0, 1.0);
|
||||
}
|
||||
|
||||
float get_snow_amount() {
|
||||
float snow_amount = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_amount = clamp(
|
||||
(TIME - global_snow_start_time) * global_snow_accumulation_speed,
|
||||
0.0,
|
||||
1.0
|
||||
);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_amount *= (1.0 - melt);
|
||||
}
|
||||
return snow_amount;
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
vec3 base_vertex = VERTEX;
|
||||
vec3 world_pos = (MODEL_MATRIX * vec4(base_vertex, 1.0)).xyz;
|
||||
float snow_amount = get_snow_amount();
|
||||
float noise_val = fbm(world_pos.xz * noise_scale);
|
||||
float thickness = max_height * snow_amount * mix(
|
||||
1.0 - noise_strength,
|
||||
1.0 + noise_strength,
|
||||
noise_val
|
||||
);
|
||||
float footprint_growth = smoothstep(0.0, 0.35, snow_amount);
|
||||
|
||||
float from_bottom = clamp((base_vertex.y + max_height * 0.5) / max_height, 0.0, 1.0);
|
||||
VERTEX.y = -max_height * 0.5 + thickness * from_bottom;
|
||||
VERTEX.x *= mix(0.92, 1.0, footprint_growth);
|
||||
VERTEX.z *= mix(0.94, 1.0, footprint_growth);
|
||||
|
||||
float edge_x = abs(base_vertex.x) / max(half_width, 0.001);
|
||||
float edge_z = abs(base_vertex.z) / max(half_depth, 0.001);
|
||||
float edge_mask = smoothstep(0.55, 1.0, max(edge_x, edge_z));
|
||||
float top_mask = smoothstep(0.6, 1.0, from_bottom) * snow_amount;
|
||||
float round_factor = edge_rounding * edge_mask * top_mask;
|
||||
VERTEX.x *= 1.0 - round_factor;
|
||||
VERTEX.z *= 1.0 - round_factor;
|
||||
|
||||
v_snow_amount = snow_amount;
|
||||
v_noise = noise_val;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
if (v_snow_amount <= 0.001) {
|
||||
ALPHA = 0.0;
|
||||
ALBEDO = global_snow_color.rgb;
|
||||
ROUGHNESS = 1.0;
|
||||
SPECULAR = 0.0;
|
||||
} else {
|
||||
float facing_up = clamp(NORMAL.y, 0.0, 1.0);
|
||||
float shade = mix(-sparkle_strength, sparkle_strength, v_noise);
|
||||
vec3 snow_albedo = clamp(global_snow_color.rgb + vec3(shade), 0.0, 1.0);
|
||||
|
||||
ALBEDO = mix(snow_albedo * side_shade, snow_albedo, facing_up);
|
||||
ROUGHNESS = mix(0.95, 0.72, facing_up);
|
||||
SPECULAR = 0.18;
|
||||
ALPHA = smoothstep(0.0, 0.28, v_snow_amount);
|
||||
}
|
||||
}
|
||||
1
core/daynight/snow_cap.gdshader.uid
Normal file
1
core/daynight/snow_cap.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c7js7ytvewmab
|
||||
@@ -49,6 +49,7 @@ var current_wind_speed: float = 0.0
|
||||
var current_wind_strength: float = 0.0
|
||||
var current_wind_fade: float = 0.0
|
||||
var max_wind_amount: int = 0
|
||||
var random_weather_restore_tween: Tween
|
||||
|
||||
func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
||||
fireflies: GPUParticles3D, rain: GPUParticles3D, ray: PackedScene,
|
||||
@@ -98,11 +99,13 @@ func _ready() -> void:
|
||||
UIEvents.toggle_snow.connect(toggle_snow)
|
||||
UIEvents.toggle_wind.connect(toggle_wind)
|
||||
UIEvents.wind_change.connect(change_wind_strength)
|
||||
UIEvents.trigger_random_weather.connect(trigger_random_weather_event)
|
||||
UIEvents.toggle_fireflies.connect(toggle_fireflies)
|
||||
UIEvents.toggle_storm.connect(toggle_storm)
|
||||
UIEvents.toggle_dust.connect(toggle_dust)
|
||||
UIEvents.toggle_blur.connect(toggle_blur)
|
||||
UIEvents.toggle_shadows.connect(toggle_shadows)
|
||||
_emit_weather_event_label()
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
|
||||
@@ -307,6 +310,7 @@ func toggle_wind(value: bool):
|
||||
particles_wind.emitting = is_windy
|
||||
|
||||
_apply_wind_state()
|
||||
_emit_weather_event_label()
|
||||
|
||||
#disable wind and set default values and materials
|
||||
func init_wind():
|
||||
@@ -410,6 +414,51 @@ func _update_wind_amount_from_strength(value: float) -> void:
|
||||
|
||||
environment_config.wind_amount = roundi(max_wind_amount * amount_ratio)
|
||||
|
||||
func trigger_random_weather_event(duration: float = 0.0) -> void:
|
||||
if random_weather_restore_tween and random_weather_restore_tween.is_valid():
|
||||
random_weather_restore_tween.kill()
|
||||
|
||||
var previous_rain: bool = is_raining
|
||||
var previous_snow: bool = is_snowing
|
||||
var previous_wind: bool = is_windy
|
||||
var previous_storm: bool = is_storm
|
||||
var random_event_index: int = randi_range(0, 3)
|
||||
match random_event_index:
|
||||
0:
|
||||
_apply_weather_event_state(false, true, false, false)
|
||||
1:
|
||||
_apply_weather_event_state(true, false, false, false)
|
||||
2:
|
||||
_apply_weather_event_state(false, false, true, false)
|
||||
_:
|
||||
_apply_weather_event_state(true, false, false, true)
|
||||
|
||||
if duration > 0.0:
|
||||
random_weather_restore_tween = create_tween()
|
||||
random_weather_restore_tween.tween_interval(duration)
|
||||
random_weather_restore_tween.tween_callback(func():
|
||||
_apply_weather_event_state(previous_rain, previous_snow, previous_wind, previous_storm)
|
||||
)
|
||||
|
||||
func _apply_weather_event_state(rain_enabled: bool, snow_enabled: bool, wind_enabled: bool, storm_enabled: bool = false) -> void:
|
||||
if is_storm and not storm_enabled:
|
||||
toggle_storm(false)
|
||||
if is_raining and not rain_enabled:
|
||||
toggle_rain(false)
|
||||
if is_snowing and not snow_enabled:
|
||||
toggle_snow(false)
|
||||
if is_windy and not wind_enabled:
|
||||
toggle_wind(false)
|
||||
|
||||
if not is_raining and rain_enabled:
|
||||
toggle_rain(true)
|
||||
if not is_snowing and snow_enabled:
|
||||
toggle_snow(true)
|
||||
if not is_windy and wind_enabled:
|
||||
toggle_wind(true)
|
||||
if not is_storm and storm_enabled:
|
||||
toggle_storm(true)
|
||||
|
||||
func _apply_cloud_config() -> void:
|
||||
var dir = environment_config.wind_direction
|
||||
var cloud_scale = environment_config.cloud_scale
|
||||
@@ -441,6 +490,7 @@ func _apply_cloud_config() -> void:
|
||||
|
||||
func toggle_storm(value: bool):
|
||||
is_storm = value
|
||||
_emit_weather_event_label()
|
||||
|
||||
#set lightning
|
||||
func init_lightning():
|
||||
@@ -554,6 +604,7 @@ func toggle_rain(value: bool):
|
||||
is_raining = value
|
||||
|
||||
if not particles_rain:
|
||||
_emit_weather_event_label()
|
||||
return
|
||||
|
||||
if is_raining and is_snowing:
|
||||
@@ -587,6 +638,7 @@ func toggle_rain(value: bool):
|
||||
trigger_after_rain())
|
||||
puddle_tween = create_tween()
|
||||
puddle_tween.tween_method(set_puddle_amount, puddle_amount, 0.0, environment_config.puddle_dry_time)
|
||||
_emit_weather_event_label()
|
||||
|
||||
func trigger_morning() -> void:
|
||||
spawn_single_godray()
|
||||
@@ -685,6 +737,23 @@ func toggle_snow(value: bool):
|
||||
snow_tween.kill()
|
||||
snow_tween = create_tween()
|
||||
snow_tween.tween_method(init_snow_amount, actual_snow_amount, target_snow_amount, environment_config.snow_transaction_time)
|
||||
_emit_weather_event_label()
|
||||
|
||||
func _emit_weather_event_label() -> void:
|
||||
var weather_label := "Weather: Clear"
|
||||
if is_storm:
|
||||
weather_label = "Weather: Storm"
|
||||
else:
|
||||
var active_events: Array[String] = []
|
||||
if is_snowing:
|
||||
active_events.append("Snow")
|
||||
if is_raining:
|
||||
active_events.append("Rain")
|
||||
if is_windy:
|
||||
active_events.append("Wind")
|
||||
if not active_events.is_empty():
|
||||
weather_label = "Weather: %s" % " + ".join(active_events)
|
||||
UIEvents.weather_event_changed.emit(weather_label)
|
||||
|
||||
#disable snow and set default values and shader
|
||||
func init_snow(value: float = 0.0):
|
||||
@@ -699,6 +768,13 @@ func init_snow(value: float = 0.0):
|
||||
RenderingServer.global_shader_parameter_set("global_snow_color", environment_config.snow_color)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_accumulation_speed", environment_config.snow_accumulation_speed)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_max_accumulation", environment_config.snow_max_accumulation)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_enabled", 1.0 if environment_config.show_snow_accumulation_volume else 0.0)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_height", environment_config.snow_cap_height)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_start", environment_config.snow_cap_flatness_start)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_end", environment_config.snow_cap_flatness_end)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_noise_scale", environment_config.snow_cap_noise_scale)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_noise_strength", environment_config.snow_cap_noise_strength)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_start_time", -1.0)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
|
||||
|
||||
|
||||
@@ -8,6 +8,13 @@ global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_threshold = 0.5;
|
||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||
global uniform float global_snow_max_accumulation = 0.72;
|
||||
global uniform float global_snow_cap_enabled = 1.0;
|
||||
global uniform float global_snow_cap_height = 0.06;
|
||||
global uniform float global_snow_cap_flatness_start = 0.72;
|
||||
global uniform float global_snow_cap_flatness_end = 0.96;
|
||||
global uniform float global_snow_cap_noise_scale = 0.22;
|
||||
global uniform float global_snow_cap_noise_strength = 0.18;
|
||||
uniform float snow_noise_scale : hint_range(0.01, 1.0) = 0.15;
|
||||
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.2;
|
||||
uniform float snow_roughness_variation : hint_range(0.0, 0.3) = 0.15;
|
||||
@@ -29,6 +36,52 @@ uniform float puddle_threshold : hint_range(0.0, 0.8) = 0.45;
|
||||
|
||||
uniform sampler2D noise_texture : filter_linear_mipmap, repeat_enable;
|
||||
|
||||
varying float v_snow_amount;
|
||||
varying float v_snow_cap_mask;
|
||||
|
||||
float hash(vec2 p) {
|
||||
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
|
||||
}
|
||||
|
||||
float value_noise(vec2 p) {
|
||||
vec2 i = floor(p);
|
||||
vec2 f = fract(p);
|
||||
vec2 u = f * f * (3.0 - 2.0 * f);
|
||||
|
||||
float a = hash(i);
|
||||
float b = hash(i + vec2(1.0, 0.0));
|
||||
float c = hash(i + vec2(0.0, 1.0));
|
||||
float d = hash(i + vec2(1.0, 1.0));
|
||||
|
||||
return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);
|
||||
}
|
||||
|
||||
float fbm(vec2 p) {
|
||||
float value = 0.0;
|
||||
float amplitude = 0.5;
|
||||
float frequency = 1.0;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
value += value_noise(p * frequency) * amplitude;
|
||||
frequency *= 2.0;
|
||||
amplitude *= 0.5;
|
||||
}
|
||||
|
||||
return clamp(value, 0.0, 1.0);
|
||||
}
|
||||
|
||||
float get_snow_amount() {
|
||||
float snow_amount = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_amount *= (1.0 - melt);
|
||||
}
|
||||
return snow_amount * global_snow_max_accumulation;
|
||||
}
|
||||
|
||||
float ripple_ring(vec2 uv, float time_offset) {
|
||||
float d = length(uv);
|
||||
float ring = sin(d * 30.0 - TIME * ripple_speed + time_offset) * 0.5 + 0.5;
|
||||
@@ -36,6 +89,27 @@ float ripple_ring(vec2 uv, float time_offset) {
|
||||
return ring * fade;
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
float snow_amount = get_snow_amount();
|
||||
vec3 world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
vec3 world_normal = normalize((MODEL_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
||||
float snow_cap_enabled = step(0.5, global_snow_cap_enabled);
|
||||
|
||||
float flat_surface = smoothstep(
|
||||
max(global_snow_threshold, global_snow_cap_flatness_start),
|
||||
global_snow_cap_flatness_end,
|
||||
world_normal.y
|
||||
);
|
||||
float accumulation_growth = smoothstep(0.08, 0.65, snow_amount);
|
||||
float cap_noise = fbm(world_pos.xz * global_snow_cap_noise_scale + vec2(11.3, 4.7));
|
||||
float cap_variation = mix(1.0 - global_snow_cap_noise_strength, 1.0 + global_snow_cap_noise_strength, cap_noise);
|
||||
|
||||
v_snow_amount = snow_amount;
|
||||
v_snow_cap_mask = flat_surface * accumulation_growth * cap_variation * snow_cap_enabled;
|
||||
|
||||
VERTEX += NORMAL * (global_snow_cap_height * snow_amount * v_snow_cap_mask);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
vec3 world_normal = normalize((INV_VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
||||
@@ -43,25 +117,22 @@ void fragment() {
|
||||
float noise_val = texture(noise_texture, world_pos.xz * snow_noise_scale).r;
|
||||
|
||||
//Snow
|
||||
float snow_amount = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_amount *= (1.0 - melt);
|
||||
}
|
||||
float snow_amount = v_snow_amount;
|
||||
|
||||
float snow_edge = smoothstep(
|
||||
global_snow_threshold - snow_edge_softness,
|
||||
global_snow_threshold + snow_edge_softness,
|
||||
facing_up + (noise_val - 0.5) * 0.4
|
||||
);
|
||||
float snow_coverage = smoothstep(0.0, 0.6, noise_val + snow_amount - 0.4);
|
||||
float snow_factor = snow_edge * snow_coverage * snow_amount;
|
||||
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_amount;
|
||||
float snow_coverage = smoothstep(0.0, 0.6, noise_val + snow_amount - 0.4 + flat_accumulation * 0.25);
|
||||
float snow_factor = max(snow_edge * snow_coverage * snow_amount, flat_accumulation);
|
||||
float snow_opacity = smoothstep(0.04, 0.28, snow_factor);
|
||||
snow_opacity = max(snow_opacity, flat_accumulation * 0.9);
|
||||
|
||||
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
|
||||
vec3 snow_albedo = clamp(global_snow_color.rgb + vec3(shade), 0.0, 1.0);
|
||||
snow_albedo = mix(snow_albedo, vec3(1.0), 0.18 + snow_opacity * 0.12);
|
||||
float snow_rough = mix(0.15 - snow_roughness_variation, 0.15 + snow_roughness_variation, noise_val);
|
||||
|
||||
//Rain
|
||||
@@ -173,7 +244,7 @@ void fragment() {
|
||||
ALBEDO = snow_albedo;
|
||||
ROUGHNESS = snow_rough;
|
||||
METALLIC = 0.0;
|
||||
ALPHA = snow_factor;
|
||||
ALPHA = snow_opacity;
|
||||
} else {
|
||||
ALBEDO = rain_albedo;
|
||||
ROUGHNESS = rain_rough;
|
||||
|
||||
@@ -5,17 +5,3 @@
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_weather")
|
||||
shader_parameter/snow_noise_scale = 0.15
|
||||
shader_parameter/snow_edge_softness = 0.2
|
||||
shader_parameter/snow_roughness_variation = 0.15
|
||||
shader_parameter/snow_color_variation = 0.05
|
||||
shader_parameter/ripple_scale = 1.5
|
||||
shader_parameter/ripple_speed = 2.0
|
||||
shader_parameter/ripple_layers = 3.0
|
||||
shader_parameter/streak_scale = 2.0
|
||||
shader_parameter/streak_speed = 0.8
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
shader_parameter/wet_roughness = 0.05
|
||||
shader_parameter/rain_normal_strength = 0.4
|
||||
shader_parameter/puddle_noise_scale = 0.08
|
||||
shader_parameter/puddle_threshold = 0.45
|
||||
|
||||
@@ -7,16 +7,13 @@ global uniform float global_snow_accumulation_speed;
|
||||
global uniform float global_snow_melt_time;
|
||||
global uniform float global_snow_melt_speed;
|
||||
global uniform vec4 global_snow_color;
|
||||
|
||||
// Rain globals
|
||||
global uniform float global_rain_intensity;
|
||||
global uniform float global_rain_puddle_amount;
|
||||
|
||||
// Snow parameters
|
||||
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15;
|
||||
uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05;
|
||||
|
||||
|
||||
// Rain wetness parameters
|
||||
global uniform float global_rain_intensity;
|
||||
global uniform float global_rain_puddle_amount;
|
||||
uniform float ripple_scale : hint_range(0.1, 5.0) = 1.5;
|
||||
uniform float ripple_speed : hint_range(0.5, 5.0) = 2.0;
|
||||
uniform float ripple_layers : hint_range(1.0, 4.0) = 3.0;
|
||||
|
||||
@@ -1,31 +1,26 @@
|
||||
shader_type spatial;
|
||||
render_mode unshaded;
|
||||
|
||||
global uniform float global_wind_speed = 1.0; //0.0 = calm, 1.0 = normal, 2.0+ = strong
|
||||
global uniform vec2 global_wind_direction = vec2(1.0, 0.0);
|
||||
|
||||
uniform float wave_frequency = 1.0;
|
||||
uniform float base_amplitude = 0.5;
|
||||
uniform float secondary_ratio = 0.6;
|
||||
uniform float time_scale_base = 3.0;
|
||||
// --- PARAMETRI ---
|
||||
uniform float time_scale = 3.0;
|
||||
uniform float wave_amplitude = 0.5; // Quanto curva a destra/sinistra
|
||||
uniform float wave_frequency = 1.0; // Ogni quanto fa la curva
|
||||
|
||||
void vertex() {
|
||||
float random_seed_offset = INSTANCE_CUSTOM.x * 100.0;
|
||||
float scaled_time = (TIME + random_seed_offset) * (time_scale_base * global_wind_speed);
|
||||
float amplitude = base_amplitude * global_wind_speed;
|
||||
|
||||
vec2 wind_dir = normalize(global_wind_direction);
|
||||
vec2 wind_perp = vec2(-wind_dir.y, wind_dir.x); //90° perpendicular
|
||||
|
||||
float primary_sway = sin(VERTEX.y * wave_frequency + scaled_time) * amplitude;
|
||||
float secondary_sway = sin(VERTEX.y * wave_frequency * 1.3 + scaled_time * 0.7 + 1.57)
|
||||
* (amplitude * secondary_ratio);
|
||||
|
||||
VERTEX.x += primary_sway * wind_dir.x + secondary_sway * wind_perp.x;
|
||||
VERTEX.z += primary_sway * wind_dir.y + secondary_sway * wind_perp.y;
|
||||
// Creiamo un offset unico per ogni particella in modo che non si muovano tutte uguali
|
||||
float random_seed_offset = INSTANCE_CUSTOM.x * 100.0;
|
||||
float scaled_time = (TIME + random_seed_offset) * time_scale;
|
||||
|
||||
// Applichiamo SOLO la curva morbida all'asse X (o Z, a seconda di come orienti la scena)
|
||||
// Usiamo VERTEX.y per far sì che la curva si propaghi lungo tutta la lunghezza della scia
|
||||
VERTEX.x += sin(VERTEX.y * wave_frequency + scaled_time) * wave_amplitude;
|
||||
|
||||
// Niente più "VERTEX.y += t;", quindi niente più teletrasporti!
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// Il colore e l'alpha (per lo spawn dolce e la morte lenta)
|
||||
// vengono comandati dalla Color Ramp del GPUParticles3D!
|
||||
ALBEDO = COLOR.rgb;
|
||||
ALPHA = COLOR.a;
|
||||
}
|
||||
@@ -133,15 +133,27 @@ extends Resource
|
||||
@export var godray_spawn_height: float = 5.0 #Y world position where god rays spawn
|
||||
@export var godray_scale: Vector3 = Vector3(2.0, 6.0, 2.0) #Scale of the god ray mesh
|
||||
|
||||
#Train start settings
|
||||
@export_group("Train Start")
|
||||
@export var train_start_from_random_position: bool = false #When enabled the train starts from a random offset on the rail curve instead of a stop
|
||||
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
|
||||
|
||||
#Snow settings
|
||||
@export_group("Snow")
|
||||
@export var snow_amount: float = 0.0 #Initial snow coverage amount (0.0 = none, 1.0 = full)
|
||||
@export var snow_transaction_time: float = 10.0 #Seconds for snow shader to fully transition in/out
|
||||
@export var snow_fade_time: float = 5.0 #Seconds for snow particles to fade in/out
|
||||
@export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces
|
||||
@export var snow_accumulation_speed: float = 0.02 #Accumulation speed: 0.1 -> 10s, 0.05 -> 20s, 0.02 -> 50s, 0.2 -> 5s
|
||||
@export var snow_accumulation_speed: float = 0.014 #Accumulation speed: 0.1 -> 10s, 0.05 -> 20s, 0.02 -> 50s, 0.012 -> ~83s
|
||||
@export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away
|
||||
@export var show_snow_accumulation_volume: bool = true #Enables vertex snow buildup; when false snow only changes surface color
|
||||
@export var snow_max_accumulation: float = 0.25 #Maximum accumulated snow factor applied to coverage and thickness
|
||||
@export var snow_color: Color = Color(0.9, 0.95, 1.0) #Albedo color of snow on surfaces
|
||||
@export var snow_cap_height: float = 0.03 #Maximum snow thickness extruded on flat surfaces
|
||||
@export var snow_cap_flatness_start: float = 0.85 #Surface normal Y where cap buildup starts
|
||||
@export var snow_cap_flatness_end: float = 0.96 #Surface normal Y where cap buildup reaches full effect
|
||||
@export var snow_cap_noise_scale: float = 0.22 #Noise scale used to vary the snow cap silhouette
|
||||
@export var snow_cap_noise_strength: float = 0.12 #How much the cap noise changes the accumulated thickness
|
||||
@export var snow_mode_color: Color = Color(0.556, 0.62, 0.683, 1.0) #Sky/light darkening color during snow
|
||||
|
||||
#Wind settings
|
||||
@@ -152,7 +164,7 @@ extends Resource
|
||||
@export var wind_direction: Vector2 = Vector2(0.5, 0.4) #Global wind direction (XZ)
|
||||
@export var wind_speed: float = 0.2 #Global wind animation speed
|
||||
@export var wind_scale: float = 0.025 #Global wind noise scale
|
||||
@export var wind_strength: float = 0.6 #Global wind displacement strength
|
||||
@export var wind_strength: float = 0.3 #Global wind displacement strength
|
||||
@export var cloud_scale: float = 0.5 #Cloud noise scale in sky shader
|
||||
@export var cloud_speed: float = 0.05 #Cloud movement speed in sky shader
|
||||
@export_range(0.01, 1.0) var cloud_scale_envshadows_rate: float = 0.01 #Cloud scale multiplier for environment shadows
|
||||
|
||||
@@ -10,6 +10,10 @@ signal toggle_wind(value: bool)
|
||||
@warning_ignore("unused_signal")
|
||||
signal wind_change(value: float)
|
||||
@warning_ignore("unused_signal")
|
||||
signal trigger_random_weather(duration: float)
|
||||
@warning_ignore("unused_signal")
|
||||
signal weather_event_changed(description: String)
|
||||
@warning_ignore("unused_signal")
|
||||
signal toggle_fireflies(value: bool)
|
||||
@warning_ignore("unused_signal")
|
||||
signal toggle_storm(value: bool)
|
||||
|
||||
@@ -349,6 +349,30 @@ theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||
button_pressed = true
|
||||
text = "Shadows"
|
||||
|
||||
[node name="RandomWeather" type="Button" parent="Control" unique_id=1047710802]
|
||||
layout_mode = 0
|
||||
offset_left = 12.0
|
||||
offset_top = 289.0
|
||||
offset_right = 157.0
|
||||
offset_bottom = 320.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||
text = "Random Weather (10\")"
|
||||
|
||||
[node name="WeatherEventLabel" type="Label" parent="Control" unique_id=641424797]
|
||||
layout_mode = 0
|
||||
offset_left = 1656.0
|
||||
offset_top = 11.0
|
||||
offset_right = 1908.0
|
||||
offset_bottom = 34.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||
text = "Weather: Clear"
|
||||
|
||||
[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
|
||||
[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
|
||||
[connection signal="toggled" from="Control/Wind" to="Control" method="_on_wind_toggled"]
|
||||
@@ -361,3 +385,4 @@ text = "Shadows"
|
||||
[connection signal="toggled" from="Control/Blur" to="Control" method="_on_blur_toggled"]
|
||||
[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]
|
||||
[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
|
||||
[connection signal="pressed" from="Control/RandomWeather" to="Control" method="_on_random_weather_pressed"]
|
||||
|
||||
413
docs/museums/biome_generator/museum_map.tscn
Normal file
413
docs/museums/biome_generator/museum_map.tscn
Normal file
File diff suppressed because one or more lines are too long
@@ -1,6 +1,7 @@
|
||||
extends Control
|
||||
|
||||
@onready var day_night: EnvironmentManagerRoot = $"../DayNight"
|
||||
@onready var weather_event_label: Label = $WeatherEventLabel
|
||||
@onready var day_time_label: Label = $DayTimeLabel
|
||||
@onready var day_time_slider: HSlider = $DayTimeSlider
|
||||
@onready var wind_slider: HSlider = $WindSlider
|
||||
@@ -9,9 +10,11 @@ extends Control
|
||||
func _ready() -> void:
|
||||
UIEvents.day_time_changed.connect(_on_day_time_changed)
|
||||
UIEvents.day_time_option_changed.connect(_on_day_time_option_changed)
|
||||
UIEvents.weather_event_changed.connect(_on_weather_event_changed)
|
||||
if day_night != null and day_night.environment_config != null and wind_slider != null:
|
||||
wind_slider.set_value_no_signal(day_night.environment_config.wind_strength)
|
||||
_sync_day_time_ui()
|
||||
_on_weather_event_changed("Weather: Clear")
|
||||
|
||||
func _on_rain_toggled(toggled_on: bool) -> void:
|
||||
UIEvents.toggle_rain.emit(toggled_on)
|
||||
@@ -25,10 +28,13 @@ func _on_wind_toggled(toggled_on: bool) -> void:
|
||||
func _on_wind_slider_value_changed(value: float) -> void:
|
||||
UIEvents.wind_change.emit(value)
|
||||
|
||||
func _on_random_weather_pressed() -> void:
|
||||
UIEvents.trigger_random_weather.emit(10.0)
|
||||
|
||||
func _on_fireflies_toggled(toggled_on: bool) -> void:
|
||||
UIEvents.toggle_fireflies.emit(toggled_on)
|
||||
|
||||
func _on_storm_toggled(toggled_on: bool) -> void:
|
||||
func _on_storm_toggled(toggled_on: bool) -> void:
|
||||
UIEvents.toggle_storm.emit(toggled_on)
|
||||
|
||||
func _on_day_time_slider_value_changed(value: float) -> void:
|
||||
@@ -45,6 +51,10 @@ func _on_day_time_changed(value: float, time_string: String) -> void:
|
||||
label_text = "Time %s | nt %.3f | dt %.3f" % [time_string, value, day_night.day_time]
|
||||
day_time_label.text = label_text
|
||||
|
||||
func _on_weather_event_changed(description: String) -> void:
|
||||
if weather_event_label:
|
||||
weather_event_label.text = description
|
||||
|
||||
func _on_fog_overlay_toggled(toggled_on: bool) -> void:
|
||||
UIEvents.toggle_fog_overlay.emit(toggled_on)
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
57
docs/zoos/zoo_countryside.tscn
Normal file
57
docs/zoos/zoo_countryside.tscn
Normal file
@@ -0,0 +1,57 @@
|
||||
[gd_scene format=3 uid="uid://b7rhqxsyv87r1"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cjv1e8pc6gde1" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_01.tscn" id="1_eexnc"]
|
||||
[ext_resource type="PackedScene" uid="uid://dqoai3665vb0a" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_02.tscn" id="2_jh6kr"]
|
||||
[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="3_pftht"]
|
||||
[ext_resource type="PackedScene" uid="uid://brpp7fe5noq8v" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_01.tscn" id="4_jexg3"]
|
||||
[ext_resource type="PackedScene" uid="uid://qmt8bkiksgj3" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_02.tscn" id="5_hieqo"]
|
||||
[ext_resource type="PackedScene" uid="uid://d1tfkhuktwthn" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_03.tscn" id="6_re3ik"]
|
||||
[ext_resource type="PackedScene" uid="uid://c73yk6858dmwn" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_4_01.tscn" id="7_v47u4"]
|
||||
[ext_resource type="PackedScene" uid="uid://b8blm6bwintf7" path="res://tgcc/chunk/countryside/scene/chunk_country_empty_01.tscn" id="8_bag0j"]
|
||||
[ext_resource type="PackedScene" uid="uid://b002wu5ltuqi4" path="res://tgcc/chunk/countryside/scene/chunk_country_end_01.tscn" id="9_1vyrv"]
|
||||
[ext_resource type="PackedScene" uid="uid://dtfmvcbninrcu" path="res://tgcc/chunk/countryside/scene/chunk_country_end_02.tscn" id="10_sdnjr"]
|
||||
[ext_resource type="PackedScene" uid="uid://h6xj43vo84uf" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_01.tscn" id="11_arwwt"]
|
||||
[ext_resource type="PackedScene" uid="uid://cu2chsjh8wuvp" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_02.tscn" id="12_l62i2"]
|
||||
[ext_resource type="PackedScene" uid="uid://pxmcy0lhne5d" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_03.tscn" id="13_f3g5s"]
|
||||
|
||||
[node name="ZooCountryside" type="Node3D" unique_id=1742985179]
|
||||
|
||||
[node name="country" type="Node3D" parent="." unique_id=672430814]
|
||||
|
||||
[node name="chunk_country_corner_01" parent="country" unique_id=200417581 instance=ExtResource("1_eexnc")]
|
||||
|
||||
[node name="chunk_country_corner_02" parent="country" unique_id=85657005 instance=ExtResource("2_jh6kr")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 22.5)
|
||||
|
||||
[node name="chunk_country_corner_03" parent="country" unique_id=1046737870 instance=ExtResource("3_pftht")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 45)
|
||||
|
||||
[node name="chunk_country_cross3_01" parent="country" unique_id=319840865 instance=ExtResource("4_jexg3")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22.5, 0, 0)
|
||||
|
||||
[node name="chunk_country_cross3_02" parent="country" unique_id=1492245999 instance=ExtResource("5_hieqo")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22.5, 0, 22.5)
|
||||
|
||||
[node name="chunk_country_cross3_03" parent="country" unique_id=643218732 instance=ExtResource("6_re3ik")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22.5, 0, 45)
|
||||
|
||||
[node name="chunk_country_cross4_01" parent="country" unique_id=680431911 instance=ExtResource("7_v47u4")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -45, 0, 0)
|
||||
|
||||
[node name="chunk_country_empty_01" parent="country" unique_id=385761952 instance=ExtResource("8_bag0j")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -67.5, 0, 0)
|
||||
|
||||
[node name="chunk_country_end_01" parent="country" unique_id=913263516 instance=ExtResource("9_1vyrv")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 0)
|
||||
|
||||
[node name="chunk_country_end_02" parent="country" unique_id=1712924087 instance=ExtResource("10_sdnjr")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 22.5)
|
||||
|
||||
[node name="chunk_country_straight_01" parent="country" unique_id=926368352 instance=ExtResource("11_arwwt")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -113, 0, 0)
|
||||
|
||||
[node name="chunk_country_straight_02" parent="country" unique_id=1847746456 instance=ExtResource("12_l62i2")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -113, 0, 22.5)
|
||||
|
||||
[node name="chunk_country_straight_03" parent="country" unique_id=626808879 instance=ExtResource("13_f3g5s")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -113, 0, 45)
|
||||
36
docs/zoos/zoo_railway.tscn
Normal file
36
docs/zoos/zoo_railway.tscn
Normal file
@@ -0,0 +1,36 @@
|
||||
[gd_scene format=3 uid="uid://bvjiqu363c15p"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cl2ast2tk7ifw" path="res://tgcc/chunk/railway/scene/chunk_railway_curve.tscn" id="14_ttcft"]
|
||||
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="15_oi62p"]
|
||||
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/scene/chunk_railway_station_hero.tscn" id="16_birpm"]
|
||||
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="17_esgqd"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqxpqhla2kogq" path="res://tgcc/chunk/railway/scene/chunk_railway_straight.tscn" id="18_5ivsh"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3ub6rj0tlt6q" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn" id="19_yd4l5"]
|
||||
[ext_resource type="PackedScene" uid="uid://f53hfrjaxkwa" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_bridge.tscn" id="20_h1ucl"]
|
||||
|
||||
[node name="ZooCountryside" type="Node3D" unique_id=1742985179]
|
||||
|
||||
[node name="country" type="Node3D" parent="." unique_id=672430814]
|
||||
|
||||
[node name="railway" type="Node3D" parent="." unique_id=1626602327]
|
||||
|
||||
[node name="chunk_railway_curve" parent="railway" unique_id=238887300 instance=ExtResource("14_ttcft")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14, 0, -20)
|
||||
|
||||
[node name="chunk_railway_station_doubleside" parent="railway" unique_id=1591869611 instance=ExtResource("15_oi62p")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 46)
|
||||
|
||||
[node name="chunk_railway_station_hero" parent="railway" unique_id=1050909298 instance=ExtResource("16_birpm")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29, 0, 25)
|
||||
|
||||
[node name="chunk_railway_station_oneside" parent="railway" unique_id=310632835 instance=ExtResource("17_esgqd")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 24)
|
||||
|
||||
[node name="chunk_railway_straight" parent="railway" unique_id=1509029322 instance=ExtResource("18_5ivsh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29, 0, 0)
|
||||
|
||||
[node name="chunk_railway_straight_2" parent="railway" unique_id=476549215 instance=ExtResource("19_yd4l5")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29, 0, -23)
|
||||
|
||||
[node name="chunk_railway_straight_bridge" parent="railway" unique_id=1049036234 instance=ExtResource("20_h1ucl")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29, 0, -46)
|
||||
@@ -13,6 +13,7 @@ config_version=5
|
||||
config/name="tgcc"
|
||||
run/main_scene="uid://cae0mnf353dy3"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
run/max_fps=60
|
||||
config/icon="uid://bfar1kk3pgq8f"
|
||||
|
||||
[autoload]
|
||||
@@ -23,7 +24,6 @@ UIEvents="*uid://dehu28iq27mbn"
|
||||
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1080
|
||||
window/size/mode=3
|
||||
window/stretch/mode="canvas_items"
|
||||
window/stretch/aspect="expand"
|
||||
|
||||
@@ -113,3 +113,31 @@ global_wind_fade={
|
||||
"type": "float",
|
||||
"value": 1.2
|
||||
}
|
||||
global_snow_cap_height={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
global_snow_cap_flatness_start={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
global_snow_cap_flatness_end={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
global_snow_cap_noise_scale={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
global_snow_cap_noise_strength={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
global_snow_max_accumulation={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
global_snow_cap_enabled={
|
||||
"type": "bool",
|
||||
"value": false
|
||||
}
|
||||
|
||||
@@ -103,7 +103,7 @@ surface_material_override/1 = ExtResource("4_yg4ko")
|
||||
[node name="MSH_Staccioanta_1_007" parent="." index="8" unique_id=166305032]
|
||||
surface_material_override/0 = ExtResource("6_k52wx")
|
||||
|
||||
[node name="PaliLuci_003" parent="." index="9" unique_id=718749193]
|
||||
[node name="PaliLuci_003" parent="." index="9" unique_id=718749193 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("7_yg4ko")
|
||||
surface_material_override/1 = ExtResource("7_yg4ko")
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ visible = false
|
||||
[node name="FlowerG_003" parent="." index="5" unique_id=65871813 groups=["weather_node", "wind_node"]]
|
||||
visible = false
|
||||
|
||||
[node name="Grass_008" parent="." index="6" unique_id=1853173495 groups=["weather_vegetables_node", "wind_node"]]
|
||||
[node name="Grass_008" parent="." index="6" unique_id=1853173495]
|
||||
surface_material_override/0 = ExtResource("2_cltnj")
|
||||
|
||||
[node name="House_M_3" parent="." index="7" unique_id=155596536 groups=["weather_node"]]
|
||||
@@ -111,7 +111,7 @@ surface_material_override/0 = ExtResource("8_hmdr4")
|
||||
surface_material_override/0 = ExtResource("3_aj7xj")
|
||||
surface_material_override/1 = ExtResource("3_aj7xj")
|
||||
|
||||
[node name="Panchina_002" parent="." index="11" unique_id=876085859]
|
||||
[node name="Panchina_002" parent="." index="11" unique_id=876085859 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("8_hmdr4")
|
||||
|
||||
[node name="Strada_006" parent="." index="12" unique_id=76888486 groups=["weather_node"]]
|
||||
|
||||
@@ -154,7 +154,7 @@ south = true
|
||||
[node name="Argini_005" parent="." index="0" unique_id=255857931]
|
||||
surface_material_override/0 = ExtResource("2_t65ww")
|
||||
|
||||
[node name="Bags" parent="." index="1" unique_id=2117673123 groups=["weather_node"]]
|
||||
[node name="Bags" parent="." index="1" unique_id=2117673123]
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_q2s76")
|
||||
|
||||
[node name="Cart" parent="." index="2" unique_id=884973125]
|
||||
@@ -191,14 +191,14 @@ surface_material_override/0 = ExtResource("5_sy58u")
|
||||
surface_material_override/1 = ExtResource("5_sy58u")
|
||||
surface_material_override/2 = ExtResource("6_eev23")
|
||||
|
||||
[node name="Statue" parent="." index="11" unique_id=1814801509 groups=["weather_node"]]
|
||||
[node name="Statue" parent="." index="11" unique_id=1814801509]
|
||||
surface_material_override/0 = ExtResource("5_sy58u")
|
||||
surface_material_override/1 = ExtResource("7_q2s76")
|
||||
|
||||
[node name="Water_006" parent="." index="12" unique_id=1352334701]
|
||||
surface_material_override/0 = ExtResource("10_r4bww")
|
||||
|
||||
[node name="WoodPile" parent="." index="13" unique_id=1088104699 groups=["weather_node"]]
|
||||
[node name="WoodPile" parent="." index="13" unique_id=1088104699]
|
||||
surface_material_override/0 = ExtResource("11_iulsg")
|
||||
surface_material_override/1 = ExtResource("12_ytk0o")
|
||||
surface_material_override/2 = SubResource("ShaderMaterial_ytk0o")
|
||||
|
||||
24
tgcc/chunk/material/sign.tres
Normal file
24
tgcc/chunk/material/sign.tres
Normal file
@@ -0,0 +1,24 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://xrxl0d5h6f6s"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_rl1n5"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_rl1n5")
|
||||
shader_parameter/albedo_color = Color(0.74859685, 0.72101974, 0.57504904, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(3, 3)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 1.5
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
24
tgcc/chunk/material/trainalert.tres
Normal file
24
tgcc/chunk/material/trainalert.tres
Normal file
@@ -0,0 +1,24 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://chppialx3cyph"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_vresk"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_vresk")
|
||||
shader_parameter/albedo_color = Color(0.48413807, 0.37183177, 0.06357419, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
24
tgcc/chunk/material/vase.tres
Normal file
24
tgcc/chunk/material/vase.tres
Normal file
@@ -0,0 +1,24 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://c8fkccysike5l"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_ndadq"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_ndadq")
|
||||
shader_parameter/albedo_color = Color(0.49797475, 0.22462493, 0.1484783, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
@@ -2,13 +2,13 @@
|
||||
|
||||
[ext_resource type="Shader" uid="uid://8l8glwvvs7fb" path="res://core/daynight/grass_leaves.gdshader" id="1_yw70r"]
|
||||
[ext_resource type="Texture2D" uid="uid://bm0roy74xo3ce" path="res://tgcc/chunk/prop/flower/bush_alpha.png" id="2_rv6bf"]
|
||||
[ext_resource type="Texture2D" path="res://tgcc/chunk/prop/flower/bush_colornoise.tres" id="3_t3pfi"]
|
||||
[ext_resource type="Texture2D" uid="uid://bkuv31yvqmqr2" path="res://tgcc/chunk/prop/flower/bush_colornoise.tres" id="3_t3pfi"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_yw70r")
|
||||
shader_parameter/billboard_enabled = true
|
||||
shader_parameter/wind_enabled = false
|
||||
shader_parameter/wind_enabled = true
|
||||
shader_parameter/base_color = Color(0.2509804, 0.44705883, 0.20392157, 1)
|
||||
shader_parameter/alpha_texture = ExtResource("2_rv6bf")
|
||||
shader_parameter/leaves_scale = 0.65
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_28e45")
|
||||
shader_parameter/billboard_enabled = true
|
||||
shader_parameter/wind_enabled = false
|
||||
shader_parameter/wind_enabled = true
|
||||
shader_parameter/base_color = Color(0, 0.42745098, 0.9843137, 1)
|
||||
shader_parameter/alpha_texture = ExtResource("2_4kf4f")
|
||||
shader_parameter/leaves_scale = 0.365
|
||||
|
||||
@@ -16,7 +16,7 @@ seamless = true
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_a5yde")
|
||||
shader_parameter/billboard_enabled = true
|
||||
shader_parameter/wind_enabled = false
|
||||
shader_parameter/wind_enabled = true
|
||||
shader_parameter/base_color = Color(0.3882353, 0.52156866, 0.20784314, 1)
|
||||
shader_parameter/alpha_texture = ExtResource("2_4hc02")
|
||||
shader_parameter/leaves_scale = 0.65
|
||||
@@ -24,13 +24,13 @@ shader_parameter/rotation_degrees = 180.0
|
||||
shader_parameter/texture_offset = Vector2(0, 0)
|
||||
shader_parameter/opacity = 1.0
|
||||
shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_4hc02")
|
||||
shader_parameter/variance_scale = 0.15
|
||||
shader_parameter/variance_scale = 0.06
|
||||
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
|
||||
shader_parameter/variance_intensity = 0.750000035625
|
||||
shader_parameter/variance_intensity = 0.350000016625
|
||||
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
||||
shader_parameter/height_min = 0.0
|
||||
shader_parameter/height_max = 5.0
|
||||
shader_parameter/shadow_intensity = 0.70000003325
|
||||
shader_parameter/shadow_intensity = 0.6000000285
|
||||
shader_parameter/highlight_intensity = 0.10000000475
|
||||
shader_parameter/light_steps = 8.600000361
|
||||
shader_parameter/random_mix = 0.0150000007125
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_0cuwq")
|
||||
shader_parameter/billboard_enabled = true
|
||||
shader_parameter/wind_enabled = false
|
||||
shader_parameter/wind_enabled = true
|
||||
shader_parameter/base_color = Color(0.103467666, 0.34917185, 0.14285779, 1)
|
||||
shader_parameter/alpha_texture = ExtResource("2_ldsj3")
|
||||
shader_parameter/leaves_scale = 0.92
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_vpd27")
|
||||
shader_parameter/billboard_enabled = true
|
||||
shader_parameter/wind_enabled = false
|
||||
shader_parameter/wind_enabled = true
|
||||
shader_parameter/base_color = Color(0.14700681, 0.45590013, 0.22758594, 1)
|
||||
shader_parameter/alpha_texture = ExtResource("2_wl0p2")
|
||||
shader_parameter/leaves_scale = 0.46
|
||||
@@ -21,3 +21,4 @@ shader_parameter/highlight_intensity = 0.0
|
||||
shader_parameter/light_steps = 10.0
|
||||
shader_parameter/random_mix = 0.010000000475
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
|
||||
@@ -1,13 +1,8 @@
|
||||
[gd_scene format=3 uid="uid://bgb4pfflokl5s"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://c87qfar8b0ak0" path="res://tgcc/chunk/prop/pylon/pylon.fbx" id="1_lbnkk"]
|
||||
[ext_resource type="Shader" uid="uid://btf3qpe7kwqig" path="res://core/snow.gdshader" id="2_fle1d"]
|
||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="3_88p0r"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ffi7j"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_fle1d")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wpudh"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("3_88p0r")
|
||||
@@ -53,8 +48,12 @@ shader_parameter/emission_energy = 0.0
|
||||
[node name="PaloLuce" unique_id=1607500596 instance=ExtResource("1_lbnkk")]
|
||||
|
||||
[node name="Cube" parent="." index="0" unique_id=1142687027]
|
||||
material_overlay = SubResource("ShaderMaterial_ffi7j")
|
||||
transform = Transform3D(-4.3711393e-06, 100.00001, 1.1920929e-05, 0, -1.1920929e-05, 100.00001, 100.000015, 4.371139e-06, 5.210804e-13, -0.0027855237, 0, -0.002785524)
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_wpudh")
|
||||
surface_material_override/1 = SubResource("ShaderMaterial_q1sqc")
|
||||
|
||||
[node name="Marker3D" type="Marker3D" parent="." index="1" unique_id=817453817]
|
||||
[node name="dx" type="Marker3D" parent="." index="1" unique_id=817453817]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 0.6740973, 8.2008705, -0.002785494)
|
||||
|
||||
[node name="sx" type="Marker3D" parent="." index="2" unique_id=1025556497]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -0.67131174, 8.2008705, -0.002785553)
|
||||
|
||||
24
tgcc/chunk/prop/tree/leaves_tree_small.tres
Normal file
24
tgcc/chunk/prop/tree/leaves_tree_small.tres
Normal file
@@ -0,0 +1,24 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://bamlo2a2cen7j"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_1pbmj"]
|
||||
[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://tgcc/chunk/prop/tree/leaf1_alpha.png" id="2_iw3ik"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_1pbmj")
|
||||
shader_parameter/billboard_enabled = true
|
||||
shader_parameter/wind_enabled = true
|
||||
shader_parameter/base_color = Color(0.9549616, 0.54784274, 0.71385026, 1)
|
||||
shader_parameter/alpha_texture = ExtResource("2_iw3ik")
|
||||
shader_parameter/leaves_scale = 0.5
|
||||
shader_parameter/rotation_degrees = 180.0
|
||||
shader_parameter/texture_offset = Vector2(0, 0)
|
||||
shader_parameter/opacity = 1.0
|
||||
shader_parameter/height_min = 3.1
|
||||
shader_parameter/height_max = 5.43
|
||||
shader_parameter/shadow_intensity = 0.800000038
|
||||
shader_parameter/highlight_intensity = 0.0
|
||||
shader_parameter/light_steps = 10.0
|
||||
shader_parameter/random_mix = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.0
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
@@ -4,12 +4,12 @@ importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://pe0vusvl82ng"
|
||||
path="res://.godot/imported/Chunk_Curva_1.fbx-6461531d4e68b048c45dce9848d39592.scn"
|
||||
path="res://.godot/imported/chunk_railway_curve.fbx-41fa8a99c6aff0d3d554ada5a807267a.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tgcc/chunk/railway/Chunk_Curva_1.fbx"
|
||||
dest_files=["res://.godot/imported/Chunk_Curva_1.fbx-6461531d4e68b048c45dce9848d39592.scn"]
|
||||
source_file="res://tgcc/chunk/railway/mesh/chunk_railway_curve.fbx"
|
||||
dest_files=["res://.godot/imported/chunk_railway_curve.fbx-41fa8a99c6aff0d3d554ada5a807267a.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
@@ -4,12 +4,12 @@ importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://bms3v177vjwnf"
|
||||
path="res://.godot/imported/Blockout_Stazione2.fbx-8d26d71b74d019adbedc07c6f496a325.scn"
|
||||
path="res://.godot/imported/chunk_railway_station_doubleside.fbx-fc6bf87bd0e0b7d9b9f3b06fdece3f79.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tgcc/chunk/railway/Blockout_Stazione2.fbx"
|
||||
dest_files=["res://.godot/imported/Blockout_Stazione2.fbx-8d26d71b74d019adbedc07c6f496a325.scn"]
|
||||
source_file="res://tgcc/chunk/railway/mesh/chunk_railway_station_doubleside.fbx"
|
||||
dest_files=["res://.godot/imported/chunk_railway_station_doubleside.fbx-fc6bf87bd0e0b7d9b9f3b06fdece3f79.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
@@ -4,12 +4,12 @@ importer="scene"
|
||||
importer_version=1
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||||
type="PackedScene"
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||||
uid="uid://cjm1u2isypr0r"
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||||
path="res://.godot/imported/Blockout_Stazione3Hero.fbx-77a58b666f28036f132c261a9a2510a6.scn"
|
||||
path="res://.godot/imported/chunk_railway_station_hero.fbx-92bc37a43eb2606f167f5873e7be9e2c.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tgcc/chunk/railway/Blockout_Stazione3Hero.fbx"
|
||||
dest_files=["res://.godot/imported/Blockout_Stazione3Hero.fbx-77a58b666f28036f132c261a9a2510a6.scn"]
|
||||
source_file="res://tgcc/chunk/railway/mesh/chunk_railway_station_hero.fbx"
|
||||
dest_files=["res://.godot/imported/chunk_railway_station_hero.fbx-92bc37a43eb2606f167f5873e7be9e2c.scn"]
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||||
|
||||
[params]
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||||
|
||||
@@ -4,12 +4,12 @@ importer="scene"
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||||
importer_version=1
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||||
type="PackedScene"
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||||
uid="uid://ch7aa7s6dk0bl"
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||||
path="res://.godot/imported/Blockout_Stazione.fbx-29b82f4e4e38d5b32258c0185d53d2a1.scn"
|
||||
path="res://.godot/imported/chunk_railway_station_oneside.fbx-9b4f7f8f8796cf8650832ab13f48d898.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tgcc/chunk/railway/Blockout_Stazione.fbx"
|
||||
dest_files=["res://.godot/imported/Blockout_Stazione.fbx-29b82f4e4e38d5b32258c0185d53d2a1.scn"]
|
||||
source_file="res://tgcc/chunk/railway/mesh/chunk_railway_station_oneside.fbx"
|
||||
dest_files=["res://.godot/imported/chunk_railway_station_oneside.fbx-9b4f7f8f8796cf8650832ab13f48d898.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
@@ -4,12 +4,12 @@ importer="scene"
|
||||
importer_version=1
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type="PackedScene"
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||||
uid="uid://bwqkhdmo808bd"
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path="res://.godot/imported/Chunk_Rettilineo_1.fbx-2c3b2219729ae5b696b5d3cd9b955140.scn"
|
||||
path="res://.godot/imported/chunk_railway_straight.fbx-3d9dae465597c158eaed37f2a9c7eb71.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tgcc/chunk/railway/Chunk_Rettilineo_1.fbx"
|
||||
dest_files=["res://.godot/imported/Chunk_Rettilineo_1.fbx-2c3b2219729ae5b696b5d3cd9b955140.scn"]
|
||||
source_file="res://tgcc/chunk/railway/mesh/chunk_railway_straight.fbx"
|
||||
dest_files=["res://.godot/imported/chunk_railway_straight.fbx-3d9dae465597c158eaed37f2a9c7eb71.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
@@ -4,12 +4,12 @@ importer="scene"
|
||||
importer_version=1
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||||
type="PackedScene"
|
||||
uid="uid://cryp23hm8t5df"
|
||||
path="res://.godot/imported/Chunk_Rettilineo_F.fbx-5118fb90018b318955a874195de3fba6.scn"
|
||||
path="res://.godot/imported/chunk_railway_straight_2.fbx-d20d3670d40ca57b885f79f338035017.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tgcc/chunk/railway/Chunk_Rettilineo_F.fbx"
|
||||
dest_files=["res://.godot/imported/Chunk_Rettilineo_F.fbx-5118fb90018b318955a874195de3fba6.scn"]
|
||||
source_file="res://tgcc/chunk/railway/mesh/chunk_railway_straight_2.fbx"
|
||||
dest_files=["res://.godot/imported/chunk_railway_straight_2.fbx-d20d3670d40ca57b885f79f338035017.scn"]
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||||
|
||||
[params]
|
||||
|
||||
@@ -4,12 +4,12 @@ importer="scene"
|
||||
importer_version=1
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||||
type="PackedScene"
|
||||
uid="uid://c8fvg4ncjgsp3"
|
||||
path="res://.godot/imported/Chunk_Rettilineo_Ponte.fbx-0de979a755ed0080eba82443c01e67a9.scn"
|
||||
path="res://.godot/imported/chunk_railway_straight_bridge.fbx-9ebfeedd2ae5a1efd305d2cb84077550.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tgcc/chunk/railway/Chunk_Rettilineo_Ponte.fbx"
|
||||
dest_files=["res://.godot/imported/Chunk_Rettilineo_Ponte.fbx-0de979a755ed0080eba82443c01e67a9.scn"]
|
||||
source_file="res://tgcc/chunk/railway/mesh/chunk_railway_straight_bridge.fbx"
|
||||
dest_files=["res://.godot/imported/chunk_railway_straight_bridge.fbx-9ebfeedd2ae5a1efd305d2cb84077550.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
108
tgcc/chunk/railway/scene/chunk_railway_curve.tscn
Normal file
108
tgcc/chunk/railway/scene/chunk_railway_curve.tscn
Normal file
File diff suppressed because one or more lines are too long
132
tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn
Normal file
132
tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn
Normal file
File diff suppressed because one or more lines are too long
303
tgcc/chunk/railway/scene/chunk_railway_station_hero.tscn
Normal file
303
tgcc/chunk/railway/scene/chunk_railway_station_hero.tscn
Normal file
File diff suppressed because one or more lines are too long
136
tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn
Normal file
136
tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn
Normal file
File diff suppressed because one or more lines are too long
77
tgcc/chunk/railway/scene/chunk_railway_straight.tscn
Normal file
77
tgcc/chunk/railway/scene/chunk_railway_straight.tscn
Normal file
File diff suppressed because one or more lines are too long
84
tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn
Normal file
84
tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn
Normal file
File diff suppressed because one or more lines are too long
119
tgcc/chunk/railway/scene/chunk_railway_straight_bridge.tscn
Normal file
119
tgcc/chunk/railway/scene/chunk_railway_straight_bridge.tscn
Normal file
File diff suppressed because one or more lines are too long
205
tgcc/map/map_1/map_1.tscn
Normal file
205
tgcc/map/map_1/map_1.tscn
Normal file
@@ -0,0 +1,205 @@
|
||||
[gd_scene format=3 uid="uid://1c1ion0qnho4"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cl2ast2tk7ifw" path="res://tgcc/chunk/railway/scene/chunk_railway_curve.tscn" id="1_p62h3"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqxpqhla2kogq" path="res://tgcc/chunk/railway/scene/chunk_railway_straight.tscn" id="2_e76ix"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3ub6rj0tlt6q" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn" id="3_wf82y"]
|
||||
[ext_resource type="PackedScene" uid="uid://f53hfrjaxkwa" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_bridge.tscn" id="4_l8ggx"]
|
||||
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="5_bn4ba"]
|
||||
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="6_t5p8i"]
|
||||
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/scene/chunk_railway_station_hero.tscn" id="7_8nm7p"]
|
||||
[ext_resource type="Script" uid="uid://dboerd4a6dwj7" path="res://core/biome_generator/rails.gd" id="8_w775f"]
|
||||
[ext_resource type="PackedScene" uid="uid://dvk3bytqn3m5s" path="res://tgcc/train/main_train.tscn" id="9_haiv3"]
|
||||
|
||||
[sub_resource type="Curve3D" id="Curve3D_rfork"]
|
||||
closed = true
|
||||
bake_interval = 150.82
|
||||
_data = {
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}
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point_count = 93
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -20, 0, 0)
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[node name="Chunk_Rettilineo_7" parent="." unique_id=1975081224 instance=ExtResource("2_e76ix")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -180, 0, -60)
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[node name="Chunk_Rettilineo_8" parent="." unique_id=1509029322 instance=ExtResource("2_e76ix")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -180, 0, -80)
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[node name="Chunk_Rettilineo_9" parent="." unique_id=943097880 instance=ExtResource("2_e76ix")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -180, 0, -100)
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[node name="Chunk_Rettilineo_23" parent="." unique_id=822048833 instance=ExtResource("2_e76ix")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 0, 80)
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[node name="Chunk_Rettilineo_10" parent="." unique_id=1524384646 instance=ExtResource("2_e76ix")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -280, 0, -220)
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|
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[node name="Chunk_Rettilineo_12" parent="." unique_id=353270627 instance=ExtResource("2_e76ix")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -280, 0, -260)
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[node name="Chunk_Rettilineo_2" parent="." unique_id=1793918166 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -40, 0, 0)
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[node name="Chunk_Rettilineo_3" parent="." unique_id=543135047 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -120, 0, 0)
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[node name="Chunk_Rettilineo_13" parent="." unique_id=961447101 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -340, 0, -320)
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[node name="Chunk_Rettilineo_15" parent="." unique_id=1577793966 instance=ExtResource("2_e76ix")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -560, 0, -60)
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[node name="Chunk_Rettilineo_41" parent="." unique_id=419871232 instance=ExtResource("2_e76ix")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -460, 0, 60)
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[node name="Chunk_Rettilineo_42" parent="." unique_id=655667034 instance=ExtResource("2_e76ix")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -460, 0, 80)
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[node name="Chunk_Rettilineo_18" parent="." unique_id=1807861125 instance=ExtResource("2_e76ix")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -560, 0, -120)
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[node name="Chunk_Rettilineo_19" parent="." unique_id=393889196 instance=ExtResource("2_e76ix")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -560, 0, -140)
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[node name="Chunk_Rettilineo_20" parent="." unique_id=2020455059 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -380, 0, -320)
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[node name="Chunk_Rettilineo_22" parent="." unique_id=1449864588 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -500, 0, -200)
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[node name="Chunk_Rettilineo_25" parent="." unique_id=333148847 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -20, 0, 140)
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[node name="Chunk_Rettilineo_26" parent="." unique_id=252365188 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -40, 0, 140)
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[node name="Chunk_Rettilineo_27" parent="." unique_id=1581441361 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -60, 0, 140)
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[node name="Chunk_Rettilineo_28" parent="." unique_id=1771140547 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -80, 0, 140)
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[node name="Chunk_Rettilineo_29" parent="." unique_id=54905051 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -100, 0, 140)
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[node name="Chunk_Rettilineo_30" parent="." unique_id=703827150 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -120, 0, 140)
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[node name="Chunk_Rettilineo_31" parent="." unique_id=900124592 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -140, 0, 140)
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[node name="Chunk_Rettilineo_32" parent="." unique_id=1947969458 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -160, 0, 140)
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[node name="Chunk_Rettilineo_34" parent="." unique_id=80065513 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -200, 0, 140)
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[node name="Chunk_Rettilineo_35" parent="." unique_id=334693195 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -220, 0, 140)
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[node name="Chunk_Rettilineo_36" parent="." unique_id=2090559410 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -240, 0, 140)
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[node name="Chunk_Rettilineo_37" parent="." unique_id=1722039130 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -260, 0, 140)
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[node name="Chunk_Rettilineo_38" parent="." unique_id=1907313452 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -280, 0, 140)
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|
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[node name="Chunk_Rettilineo_39" parent="." unique_id=1432572710 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -300, 0, 140)
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|
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[node name="Chunk_Rettilineo_43" parent="." unique_id=618705912 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -400, 0, 140)
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[node name="Chunk_Rettilineo_44" parent="." unique_id=1635344020 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -380, 0, 140)
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[node name="Chunk_Rettilineo_45" parent="." unique_id=1080549903 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -360, 0, 140)
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[node name="Chunk_Rettilineo_46" parent="." unique_id=1463785184 instance=ExtResource("2_e76ix")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -340, 0, 140)
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[node name="Chunk_Curva_1" parent="." unique_id=217311849 instance=ExtResource("1_p62h3")]
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transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -160, 0, -20)
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[node name="Chunk_Curva_2" parent="." unique_id=1726282883 instance=ExtResource("1_p62h3")]
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transform = Transform3D(1.1924881e-08, 0, 1, 0, 1, 0, -1, 0, 1.1924881e-08, -200, 0, -140)
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[node name="Chunk_Curva_4" parent="." unique_id=1502775253 instance=ExtResource("1_p62h3")]
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transform = Transform3D(1.1924881e-08, 0, 1, 0, 1, 0, -1, 0, 1.1924881e-08, -300, 0, -300)
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[node name="Chunk_Curva_5" parent="." unique_id=1702985674 instance=ExtResource("1_p62h3")]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -420, 0, -300)
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[node name="Chunk_Curva_7" parent="." unique_id=900475946 instance=ExtResource("1_p62h3")]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -540, 0, -180)
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[node name="Chunk_Curva_8" parent="." unique_id=1373490401 instance=ExtResource("1_p62h3")]
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transform = Transform3D(1.3113416e-07, 0, -1, 0, 1, 0, 1, 0, 1.3113416e-07, -540, 0, -20)
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[node name="Chunk_Curva_9" parent="." unique_id=416011584 instance=ExtResource("1_p62h3")]
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transform = Transform3D(-4.371138e-08, 0, 1, 0, 1, 0, -1, 0, -4.371138e-08, -480, 0, 20)
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[node name="Chunk_Curva_12" parent="." unique_id=1152394557 instance=ExtResource("1_p62h3")]
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transform = Transform3D(-4.3711395e-08, 0, -1, 0, 1, 0, 1, 0, -4.3711395e-08, -440, 0, 120)
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[node name="Chunk_Curva_10" parent="." unique_id=1111805374 instance=ExtResource("1_p62h3")]
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transform = Transform3D(-4.371138e-08, 0, 1, 0, 1, 0, -1, 0, -4.371138e-08, 20, 0, 20)
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[node name="Chunk_Curva_11" parent="." unique_id=621280730 instance=ExtResource("1_p62h3")]
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transform = Transform3D(1, 0, -7.1054274e-15, 0, 1, 0, 7.1054274e-15, 0, 1, 20, 0, 120)
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[node name="Chunk_Curva_6" parent="." unique_id=1027826232 instance=ExtResource("1_p62h3")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -460, 0, -220)
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[node name="Chunk_Curva_3" parent="." unique_id=37751000 instance=ExtResource("1_p62h3")]
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transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -260, 0, -180)
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[node name="Chunk_Rettilineo_F3" parent="." unique_id=1719977594 instance=ExtResource("3_wf82y")]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -280, 0, -240)
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[node name="Chunk_Rettilineo_Ponte" parent="." unique_id=1180892866 instance=ExtResource("4_l8ggx")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -320, 0, 140)
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[node name="Chunk_Rettilineo_Ponte2" parent="." unique_id=1304906338 instance=ExtResource("4_l8ggx")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 0, 60)
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[node name="Chunk_Rettilineo_Ponte4" parent="." unique_id=503627087 instance=ExtResource("4_l8ggx")]
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transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -100, 0, 0)
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|
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[node name="Chunk_Rettilineo_Ponte3" parent="." unique_id=1295432069 instance=ExtResource("4_l8ggx")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -440, 0, -260)
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -360, 0, -320)
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[node name="Blockout_Stazione4" parent="." unique_id=401626378 instance=ExtResource("6_t5p8i")]
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transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -180, 0, 140)
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|
||||
[node name="Blockout_Stazione3Hero" parent="." unique_id=149959015 instance=ExtResource("7_8nm7p")]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -60, 0, 0)
|
||||
|
||||
[node name="Blockout_Stazione3Hero2" parent="." unique_id=1050909298 instance=ExtResource("7_8nm7p")]
|
||||
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -560, 0, -80)
|
||||
|
||||
[node name="Path3D" type="Path3D" parent="." unique_id=1199296875]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -10, 2, -0.10099983)
|
||||
curve = SubResource("Curve3D_rfork")
|
||||
script = ExtResource("8_w775f")
|
||||
train_model = ExtResource("9_haiv3")
|
||||
|
||||
[node name="Marker3D" type="Marker3D" parent="Path3D" unique_id=1654492319]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -79.7581, -1.6046681, 162.65833)
|
||||
|
||||
[node name="Marker3D2" type="Marker3D" parent="Path3D" unique_id=1991094419]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.8526325, 0, 109.44846)
|
||||
|
||||
[node name="Marker3D3" type="Marker3D" parent="Path3D" unique_id=1964527552]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 154.80806, 0, 230.03177)
|
||||
Reference in New Issue
Block a user