Compare commits
18 Commits
biome_gen_
...
3d7c8e5f43
| Author | SHA1 | Date | |
|---|---|---|---|
| 3d7c8e5f43 | |||
| 2ef9e66917 | |||
| 70d3dfe15c | |||
| 72d06560b1 | |||
| 9d62d97422 | |||
| c1e99a3b8e | |||
| 8e1ba915a2 | |||
|
|
577b4570da | ||
| 36dff9c070 | |||
| 56591bb907 | |||
| 9f254d9725 | |||
| abae8434fc | |||
|
|
e211f89fca | ||
| 3c7cbdc662 | |||
|
|
d709d9236c | ||
|
|
9ee6d08918 | ||
|
|
3521839ed9 | ||
|
|
6a62f92ed5 |
13
.idea/.gitignore
generated
vendored
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
# Default ignored files
|
||||||
|
/shelf/
|
||||||
|
/workspace.xml
|
||||||
|
# Rider ignored files
|
||||||
|
/contentModel.xml
|
||||||
|
/modules.xml
|
||||||
|
/projectSettingsUpdater.xml
|
||||||
|
/.idea.tgcc.iml
|
||||||
|
# Editor-based HTTP Client requests
|
||||||
|
/httpRequests/
|
||||||
|
# Datasource local storage ignored files
|
||||||
|
/dataSources/
|
||||||
|
/dataSources.local.xml
|
||||||
4
.idea/encodings.xml
generated
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||||
|
</project>
|
||||||
8
.idea/indexLayout.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="UserContentModel">
|
||||||
|
<attachedFolders />
|
||||||
|
<explicitIncludes />
|
||||||
|
<explicitExcludes />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
6
.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
51
core/ai/agents/base/ai_base.gd
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
extends CharacterBody3D
|
||||||
|
|
||||||
|
class_name AIBase
|
||||||
|
|
||||||
|
@export var speed: float = 4.0
|
||||||
|
var _enable_state_machine: bool = true
|
||||||
|
@export var enable_state_machine: bool:
|
||||||
|
set(value):
|
||||||
|
_enable_state_machine = value
|
||||||
|
toggle_enable_state_machine()
|
||||||
|
get:
|
||||||
|
return _enable_state_machine
|
||||||
|
|
||||||
|
|
||||||
|
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
|
||||||
|
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
|
||||||
|
@onready var state_machine: StateMachine = $%StateMachine
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
randomize()
|
||||||
|
toggle_enable_state_machine()
|
||||||
|
|
||||||
|
func toggle_enable_state_machine() -> void:
|
||||||
|
state_machine.enable = _enable_state_machine
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
if !_enable_state_machine:
|
||||||
|
return
|
||||||
|
|
||||||
|
state_machine.physics_process(delta)
|
||||||
|
|
||||||
|
if nav_agent.is_navigation_finished():
|
||||||
|
velocity = Vector3.ZERO
|
||||||
|
move_and_slide()
|
||||||
|
return
|
||||||
|
|
||||||
|
var next_point = nav_agent.get_next_path_position()
|
||||||
|
var direction = global_position.direction_to(next_point)
|
||||||
|
|
||||||
|
velocity.x = direction.x * speed
|
||||||
|
velocity.z = direction.z * speed
|
||||||
|
|
||||||
|
move_and_slide()
|
||||||
|
|
||||||
|
func navigate_to_random_point() -> void:
|
||||||
|
var nav_map_rid = get_world_3d().get_navigation_map()
|
||||||
|
var patrol_radius = patrol_radius_shape.shape.radius
|
||||||
|
var target_point_in_space = global_position + Vector3(randf_range(-1, 1), 0, randf_range(-1, 1)).normalized() * randf_range(0, patrol_radius)
|
||||||
|
var closest_valid_point = NavigationServer3D.map_get_closest_point(nav_map_rid, target_point_in_space)
|
||||||
|
nav_agent.target_position = closest_valid_point
|
||||||
1
core/ai/agents/base/ai_base.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://b30p1yqojbbbk
|
||||||
44
core/ai/agents/base/ai_base.tscn
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
[gd_scene format=3 uid="uid://clx701xdwelgx"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"]
|
||||||
|
[ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"]
|
||||||
|
[ext_resource type="Script" uid="uid://nga8qx56iwgu" path="res://core/ai/agents/base/idle_state.gd" id="3_26faq"]
|
||||||
|
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/agents/base/patrol_state.gd" id="4_lim44"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleMesh" id="CapsuleMesh_mh3lg"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mh3lg"]
|
||||||
|
|
||||||
|
[sub_resource type="SphereShape3D" id="SphereShape3D_lim44"]
|
||||||
|
radius = 20.0
|
||||||
|
|
||||||
|
[node name="AiBase" type="CharacterBody3D" unique_id=1228675528]
|
||||||
|
script = ExtResource("1_4d1nn")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=214482161]
|
||||||
|
mesh = SubResource("CapsuleMesh_mh3lg")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=92811823]
|
||||||
|
shape = SubResource("CapsuleShape3D_mh3lg")
|
||||||
|
|
||||||
|
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
|
||||||
|
[node name="StateMachine" type="Node" parent="." unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
script = ExtResource("2_q1hg3")
|
||||||
|
initial_state = NodePath("IdleState")
|
||||||
|
|
||||||
|
[node name="IdleState" type="Node" parent="StateMachine" unique_id=763668255]
|
||||||
|
script = ExtResource("3_26faq")
|
||||||
|
state_id = &"idle"
|
||||||
|
|
||||||
|
[node name="PatrolState" type="Node" parent="StateMachine" unique_id=2054606629]
|
||||||
|
script = ExtResource("4_lim44")
|
||||||
|
state_id = &"patrol"
|
||||||
|
|
||||||
|
[node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
shape = SubResource("SphereShape3D_lim44")
|
||||||
|
disabled = true
|
||||||
|
debug_color = Color(1, 1, 0, 1)
|
||||||
26
core/ai/agents/base/idle_state.gd
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
extends State
|
||||||
|
|
||||||
|
const PATROL_STATE_ID: StringName = &"patrol"
|
||||||
|
|
||||||
|
@export var wait_time: float = 3.0
|
||||||
|
|
||||||
|
var runtime_timer: Timer
|
||||||
|
|
||||||
|
func enter() -> void:
|
||||||
|
runtime_timer = Timer.new()
|
||||||
|
runtime_timer.name = "IdleTimer"
|
||||||
|
add_child(runtime_timer)
|
||||||
|
runtime_timer.one_shot = true
|
||||||
|
runtime_timer.timeout.connect(_on_timer_timeout)
|
||||||
|
runtime_timer.start(wait_time)
|
||||||
|
|
||||||
|
func exit() -> void:
|
||||||
|
if runtime_timer:
|
||||||
|
if runtime_timer.is_connected("timeout", _on_timer_timeout):
|
||||||
|
runtime_timer.timeout.disconnect(_on_timer_timeout)
|
||||||
|
|
||||||
|
runtime_timer.queue_free()
|
||||||
|
runtime_timer = null
|
||||||
|
|
||||||
|
func _on_timer_timeout() -> void:
|
||||||
|
transitioned.emit(self, PATROL_STATE_ID)
|
||||||
1
core/ai/agents/base/idle_state.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://nga8qx56iwgu
|
||||||
12
core/ai/agents/base/patrol_state.gd
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
extends State
|
||||||
|
|
||||||
|
const IDLE_STATE_ID: StringName = &"idle"
|
||||||
|
|
||||||
|
@onready var agent: AIBase = owner
|
||||||
|
|
||||||
|
func enter() -> void:
|
||||||
|
agent.navigate_to_random_point()
|
||||||
|
|
||||||
|
func physics_update(_delta) -> void:
|
||||||
|
if agent.nav_agent.is_navigation_finished():
|
||||||
|
transitioned.emit(self, IDLE_STATE_ID)
|
||||||
1
core/ai/agents/base/patrol_state.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bngfthvt04ivv
|
||||||
20
core/ai/framework/state.gd
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
class_name State
|
||||||
|
|
||||||
|
@export var state_id: StringName = &""
|
||||||
|
|
||||||
|
@warning_ignore("unused_signal")
|
||||||
|
signal transitioned(state: State, new_state_id: StringName)
|
||||||
|
|
||||||
|
func enter() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func exit() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func update(_delta) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func physics_update(_delta) -> void:
|
||||||
|
pass
|
||||||
1
core/ai/framework/state.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dpso7abi5ftyw
|
||||||
61
core/ai/framework/state_machine.gd
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
class_name StateMachine
|
||||||
|
|
||||||
|
@export var initial_state: State
|
||||||
|
|
||||||
|
var current_state: State
|
||||||
|
var states: Dictionary[StringName, State] = {}
|
||||||
|
var is_initialized: bool = false
|
||||||
|
var _enabled: bool = true
|
||||||
|
var enable: bool:
|
||||||
|
set(value):
|
||||||
|
_enabled = value
|
||||||
|
_set_enabled(value)
|
||||||
|
get:
|
||||||
|
return _enabled
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
_initialize_states()
|
||||||
|
_set_enabled(enable)
|
||||||
|
|
||||||
|
func _initialize_states() -> void:
|
||||||
|
if is_initialized:
|
||||||
|
return
|
||||||
|
|
||||||
|
for state in get_children():
|
||||||
|
if state is State:
|
||||||
|
states[state.state_id] = state
|
||||||
|
state.transitioned.connect(_on_state_transition)
|
||||||
|
|
||||||
|
is_initialized = true
|
||||||
|
|
||||||
|
func _set_enabled(value: bool) -> void:
|
||||||
|
_enabled = value
|
||||||
|
|
||||||
|
if not _enabled:
|
||||||
|
return
|
||||||
|
|
||||||
|
_initialize_states()
|
||||||
|
|
||||||
|
if initial_state and current_state == null:
|
||||||
|
current_state = initial_state
|
||||||
|
current_state.enter()
|
||||||
|
|
||||||
|
func physics_process(delta) -> void:
|
||||||
|
if current_state and _enabled:
|
||||||
|
current_state.physics_update(delta)
|
||||||
|
|
||||||
|
func _on_state_transition(state: State, new_state_id: StringName) -> void:
|
||||||
|
if state != current_state:
|
||||||
|
return
|
||||||
|
|
||||||
|
var new_state = states.get(new_state_id)
|
||||||
|
if not new_state:
|
||||||
|
return
|
||||||
|
|
||||||
|
if current_state:
|
||||||
|
current_state.exit()
|
||||||
|
|
||||||
|
current_state = new_state
|
||||||
|
current_state.enter()
|
||||||
1
core/ai/framework/state_machine.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://ps3vlu2qvmop
|
||||||
31
core/audio/audio_manager.gd
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
const MIN_VOLUME: float = 0.0
|
||||||
|
const MAX_VOLUME: float = 1.0
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
load_save_data()
|
||||||
|
|
||||||
|
func load_save_data() -> void:
|
||||||
|
for bus_name in GameState.save_data.audio_bus_volumes:
|
||||||
|
_apply_audio_bus_volume(bus_name, GameState.save_data.audio_bus_volumes[bus_name])
|
||||||
|
|
||||||
|
func set_audio_bus_volume(bus_name: StringName, linear_value: float) -> void:
|
||||||
|
var normalized_bus_name := str(bus_name)
|
||||||
|
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
|
||||||
|
|
||||||
|
GameState.save_data.audio_bus_volumes[normalized_bus_name] = clamped_value
|
||||||
|
_apply_audio_bus_volume(normalized_bus_name, clamped_value)
|
||||||
|
GameState.save_game()
|
||||||
|
|
||||||
|
func get_audio_bus_volume(bus_name: StringName, default_value: float = 1.0) -> float:
|
||||||
|
return float(GameState.save_data.audio_bus_volumes.get(str(bus_name), default_value))
|
||||||
|
|
||||||
|
func _apply_audio_bus_volume(bus_name: String, linear_value: float) -> void:
|
||||||
|
var bus_index := AudioServer.get_bus_index(bus_name)
|
||||||
|
if bus_index == -1:
|
||||||
|
return
|
||||||
|
|
||||||
|
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
|
||||||
|
AudioServer.set_bus_volume_db(bus_index, linear_to_db(clamped_value))
|
||||||
|
AudioServer.set_bus_mute(bus_index, is_zero_approx(clamped_value))
|
||||||
1
core/audio/audio_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dcttbbavtwtsg
|
||||||
@@ -1,8 +1,13 @@
|
|||||||
extends Node3D
|
extends Node3D
|
||||||
|
|
||||||
|
const CHUNK_TYPE_BIOME: int = 0
|
||||||
|
const CHUNK_TYPE_STRAIGHT_TRACK: int = 1
|
||||||
|
const CHUNK_TYPE_CURVED_TRACK: int = 2
|
||||||
|
|
||||||
const CHUNK_GENERATION_STEPS_PER_FRAME: int = 2
|
const CHUNK_GENERATION_STEPS_PER_FRAME: int = 2
|
||||||
const CHUNK_CLEANUP_STEPS_PER_FRAME: int = 4
|
const CHUNK_CLEANUP_STEPS_PER_FRAME: int = 4
|
||||||
const LAMPPOST_WIRE_STEPS_PER_FRAME: int = 1
|
const LAMPPOST_WIRE_STEPS_PER_FRAME: int = 1
|
||||||
|
const RAILWAY_SCENE_DIRECTORY: String = "res://tgcc/chunk/railway/scene"
|
||||||
|
|
||||||
@export_group("Rails")
|
@export_group("Rails")
|
||||||
@export var rail_path: Path3D
|
@export var rail_path: Path3D
|
||||||
@@ -18,6 +23,7 @@ const LAMPPOST_WIRE_STEPS_PER_FRAME: int = 1
|
|||||||
@export_group("Lamppost")
|
@export_group("Lamppost")
|
||||||
@export var lamppost_wire_material: ShaderMaterial
|
@export var lamppost_wire_material: ShaderMaterial
|
||||||
@export_range(0.01, 1.0) var wire_thickness: float = 0.05
|
@export_range(0.01, 1.0) var wire_thickness: float = 0.05
|
||||||
|
@export var lamppost_dist_factor: int = 10
|
||||||
|
|
||||||
var board: Dictionary = {}
|
var board: Dictionary = {}
|
||||||
var last_pos_train: Vector2i = Vector2i(999999, 999999)
|
var last_pos_train: Vector2i = Vector2i(999999, 999999)
|
||||||
@@ -30,11 +36,15 @@ var pending_cleanup_cells: Array[Vector2i] = []
|
|||||||
var pending_wire_cells: Array[Vector2i] = []
|
var pending_wire_cells: Array[Vector2i] = []
|
||||||
var pending_wire_lookup: Dictionary = {}
|
var pending_wire_lookup: Dictionary = {}
|
||||||
var pending_radar_update: bool = false
|
var pending_radar_update: bool = false
|
||||||
|
var rail_chunk_catalogue: Dictionary = {}
|
||||||
|
|
||||||
var manual_biome: Biome = null
|
var manual_biome: Biome = null
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
if biome_list.is_empty() or rail_path == null: return
|
if biome_list.is_empty() or rail_path == null: return
|
||||||
|
|
||||||
|
#connect events
|
||||||
|
UIEvents.update_rail_chunks.connect(_update_rail_chunks)
|
||||||
|
|
||||||
noise_generator = FastNoiseLite.new()
|
noise_generator = FastNoiseLite.new()
|
||||||
noise_generator.noise_type = FastNoiseLite.TYPE_PERLIN
|
noise_generator.noise_type = FastNoiseLite.TYPE_PERLIN
|
||||||
@@ -47,6 +57,7 @@ func _ready() -> void:
|
|||||||
altitude_generator.frequency = district_scale * 0.5
|
altitude_generator.frequency = district_scale * 0.5
|
||||||
|
|
||||||
_warm_chunk_candidate_cache()
|
_warm_chunk_candidate_cache()
|
||||||
|
_warm_rail_chunk_catalogue()
|
||||||
_update_set_pieces()
|
_update_set_pieces()
|
||||||
|
|
||||||
func _update_set_pieces() -> void:
|
func _update_set_pieces() -> void:
|
||||||
@@ -100,7 +111,7 @@ func _destroy_and_regenrate_world() -> void:
|
|||||||
if rail_path != null and rail_path.train_instance != null:
|
if rail_path != null and rail_path.train_instance != null:
|
||||||
var train_pos = rail_path.train_instance.global_position
|
var train_pos = rail_path.train_instance.global_position
|
||||||
var current_pos = Vector2i(roundi(train_pos.x / chunk_size), roundi(train_pos.z / chunk_size))
|
var current_pos = Vector2i(roundi(train_pos.x / chunk_size), roundi(train_pos.z / chunk_size))
|
||||||
_refresh_world_work(current_pos)
|
_refresh_world(current_pos)
|
||||||
pending_radar_update = true
|
pending_radar_update = true
|
||||||
|
|
||||||
func _process(_delta: float) -> void:
|
func _process(_delta: float) -> void:
|
||||||
@@ -110,7 +121,6 @@ func _process(_delta: float) -> void:
|
|||||||
|
|
||||||
if pending_radar_update:
|
if pending_radar_update:
|
||||||
pending_radar_update = false
|
pending_radar_update = false
|
||||||
_train_radar()
|
|
||||||
|
|
||||||
func _physics_process(_delta: float) -> void:
|
func _physics_process(_delta: float) -> void:
|
||||||
if rail_path == null or rail_path.train_instance == null: return
|
if rail_path == null or rail_path.train_instance == null: return
|
||||||
@@ -122,7 +132,7 @@ func _physics_process(_delta: float) -> void:
|
|||||||
|
|
||||||
if current_pos != last_pos_train:
|
if current_pos != last_pos_train:
|
||||||
last_pos_train = current_pos
|
last_pos_train = current_pos
|
||||||
_refresh_world_work(current_pos)
|
_refresh_world(current_pos)
|
||||||
pending_radar_update = true
|
pending_radar_update = true
|
||||||
|
|
||||||
func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
|
func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
|
||||||
@@ -154,6 +164,28 @@ func _warm_chunk_candidate_cache() -> void:
|
|||||||
for scene in unique_scenes.values():
|
for scene in unique_scenes.values():
|
||||||
_get_chunk_scene_metadata(scene)
|
_get_chunk_scene_metadata(scene)
|
||||||
|
|
||||||
|
func _warm_rail_chunk_catalogue() -> void:
|
||||||
|
rail_chunk_catalogue.clear()
|
||||||
|
|
||||||
|
var directory := DirAccess.open(RAILWAY_SCENE_DIRECTORY)
|
||||||
|
if directory == null:
|
||||||
|
return
|
||||||
|
|
||||||
|
directory.list_dir_begin()
|
||||||
|
var file_name := directory.get_next()
|
||||||
|
while file_name != "":
|
||||||
|
if not directory.current_is_dir() and file_name.ends_with(".tscn"):
|
||||||
|
var scene_path := "%s/%s" % [RAILWAY_SCENE_DIRECTORY, file_name]
|
||||||
|
var scene := load(scene_path) as PackedScene
|
||||||
|
if scene != null:
|
||||||
|
var chunk_type = _get_chunk_type_from_scene(scene)
|
||||||
|
if chunk_type == CHUNK_TYPE_STRAIGHT_TRACK or chunk_type == CHUNK_TYPE_CURVED_TRACK:
|
||||||
|
if not rail_chunk_catalogue.has(chunk_type):
|
||||||
|
rail_chunk_catalogue[chunk_type] = []
|
||||||
|
rail_chunk_catalogue[chunk_type].append(scene)
|
||||||
|
file_name = directory.get_next()
|
||||||
|
directory.list_dir_end()
|
||||||
|
|
||||||
func _get_chunk_scene_cache_key(scene: PackedScene) -> String:
|
func _get_chunk_scene_cache_key(scene: PackedScene) -> String:
|
||||||
if scene == null:
|
if scene == null:
|
||||||
return ""
|
return ""
|
||||||
@@ -209,6 +241,20 @@ func _get_cached_chunk_info(instance: Node, scene: PackedScene) -> Node:
|
|||||||
return instance
|
return instance
|
||||||
return instance.get_node_or_null(info_path)
|
return instance.get_node_or_null(info_path)
|
||||||
|
|
||||||
|
func _get_chunk_type_from_scene(scene: PackedScene) -> int:
|
||||||
|
if scene == null:
|
||||||
|
return CHUNK_TYPE_BIOME
|
||||||
|
|
||||||
|
var preview_chunk = scene.instantiate()
|
||||||
|
var info_list: Array[Node] = []
|
||||||
|
collect_all_chunkinfo(preview_chunk, info_list)
|
||||||
|
var info_node = info_list[0] if info_list.size() > 0 else null
|
||||||
|
var chunk_type = CHUNK_TYPE_BIOME
|
||||||
|
if info_node != null and "chunk_type" in info_node:
|
||||||
|
chunk_type = info_node.chunk_type
|
||||||
|
preview_chunk.queue_free()
|
||||||
|
return chunk_type
|
||||||
|
|
||||||
func _clear_pending_world_work() -> void:
|
func _clear_pending_world_work() -> void:
|
||||||
pending_generation_cells.clear()
|
pending_generation_cells.clear()
|
||||||
pending_cleanup_cells.clear()
|
pending_cleanup_cells.clear()
|
||||||
@@ -216,7 +262,95 @@ func _clear_pending_world_work() -> void:
|
|||||||
pending_wire_lookup.clear()
|
pending_wire_lookup.clear()
|
||||||
pending_radar_update = false
|
pending_radar_update = false
|
||||||
|
|
||||||
func _refresh_world_work(center: Vector2i) -> void:
|
func _collect_replaceable_rail_chunks(root: Node, result: Array[Node3D]) -> void:
|
||||||
|
if root == null:
|
||||||
|
return
|
||||||
|
|
||||||
|
if root is Node3D:
|
||||||
|
var node_3d := root as Node3D
|
||||||
|
if node_3d.scene_file_path.begins_with(RAILWAY_SCENE_DIRECTORY):
|
||||||
|
var info_list: Array[Node] = []
|
||||||
|
collect_all_chunkinfo(node_3d, info_list)
|
||||||
|
var info_node = info_list[0] if info_list.size() > 0 else null
|
||||||
|
if info_node != null and "chunk_type" in info_node:
|
||||||
|
var chunk_type = info_node.chunk_type
|
||||||
|
if chunk_type == CHUNK_TYPE_STRAIGHT_TRACK or chunk_type == CHUNK_TYPE_CURVED_TRACK:
|
||||||
|
result.append(node_3d)
|
||||||
|
return
|
||||||
|
|
||||||
|
for child in root.get_children():
|
||||||
|
_collect_replaceable_rail_chunks(child, result)
|
||||||
|
|
||||||
|
func _pick_replacement_rail_scene(chunk_type: int, current_scene_path: String) -> PackedScene:
|
||||||
|
var candidates: Array = rail_chunk_catalogue.get(chunk_type, [])
|
||||||
|
if candidates.is_empty():
|
||||||
|
return null
|
||||||
|
|
||||||
|
var alternatives: Array[PackedScene] = []
|
||||||
|
for candidate in candidates:
|
||||||
|
var scene := candidate as PackedScene
|
||||||
|
if scene != null and scene.resource_path != current_scene_path:
|
||||||
|
alternatives.append(scene)
|
||||||
|
|
||||||
|
if not alternatives.is_empty():
|
||||||
|
return alternatives.pick_random()
|
||||||
|
return candidates.pick_random() as PackedScene
|
||||||
|
|
||||||
|
func _replace_rail_chunk_instance(chunk_root: Node3D) -> bool:
|
||||||
|
if chunk_root == null or not is_instance_valid(chunk_root):
|
||||||
|
return false
|
||||||
|
|
||||||
|
var info_list: Array[Node] = []
|
||||||
|
collect_all_chunkinfo(chunk_root, info_list)
|
||||||
|
var info_node = info_list[0] if info_list.size() > 0 else null
|
||||||
|
if info_node == null or not "chunk_type" in info_node:
|
||||||
|
return false
|
||||||
|
|
||||||
|
var replacement_scene = _pick_replacement_rail_scene(info_node.chunk_type, chunk_root.scene_file_path)
|
||||||
|
if replacement_scene == null:
|
||||||
|
return false
|
||||||
|
|
||||||
|
var chunk_parent = chunk_root.get_parent()
|
||||||
|
var replacement = replacement_scene.instantiate() as Node3D
|
||||||
|
if chunk_parent == null or replacement == null:
|
||||||
|
return false
|
||||||
|
|
||||||
|
var chunk_index = chunk_root.get_index()
|
||||||
|
var chunk_name = chunk_root.name
|
||||||
|
chunk_root.name = "%s_old" % chunk_name
|
||||||
|
|
||||||
|
replacement.transform = chunk_root.transform
|
||||||
|
chunk_parent.add_child(replacement)
|
||||||
|
chunk_parent.move_child(replacement, chunk_index)
|
||||||
|
replacement.name = chunk_name
|
||||||
|
replacement.owner = chunk_root.owner
|
||||||
|
chunk_root.queue_free()
|
||||||
|
return true
|
||||||
|
|
||||||
|
func _refresh_rail_chunks() -> void:
|
||||||
|
print("update rail chunks")
|
||||||
|
_warm_rail_chunk_catalogue()
|
||||||
|
|
||||||
|
var current_scene: Node = get_tree().current_scene
|
||||||
|
if current_scene == null:
|
||||||
|
return
|
||||||
|
|
||||||
|
var replaceable_chunks: Array[Node3D] = []
|
||||||
|
_collect_replaceable_rail_chunks(current_scene, replaceable_chunks)
|
||||||
|
|
||||||
|
var replaced_count = 0
|
||||||
|
for chunk_root in replaceable_chunks:
|
||||||
|
if _replace_rail_chunk_instance(chunk_root):
|
||||||
|
replaced_count += 1
|
||||||
|
|
||||||
|
if replaced_count > 0:
|
||||||
|
await get_tree().process_frame
|
||||||
|
_destroy_and_regenrate_world()
|
||||||
|
|
||||||
|
func _update_rail_chunks() -> void:
|
||||||
|
call_deferred("_refresh_rail_chunks")
|
||||||
|
|
||||||
|
func _refresh_world(center: Vector2i) -> void:
|
||||||
_rebuild_generation_queue(center)
|
_rebuild_generation_queue(center)
|
||||||
_rebuild_cleanup_queue(center)
|
_rebuild_cleanup_queue(center)
|
||||||
|
|
||||||
@@ -367,6 +501,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
|||||||
right_info_node = info_list[0]
|
right_info_node = info_list[0]
|
||||||
|
|
||||||
var exit_found = {"north": false, "est": false, "south": false, "west": false}
|
var exit_found = {"north": false, "est": false, "south": false, "west": false}
|
||||||
|
var river_exit_found = {"north": false, "est": false, "south": false, "west": false}
|
||||||
var height_found = {"north": 0, "est": 0, "south": 0, "west": 0}
|
var height_found = {"north": 0, "est": 0, "south": 0, "west": 0}
|
||||||
var have_lamppost = false
|
var have_lamppost = false
|
||||||
|
|
||||||
@@ -376,6 +511,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
|||||||
var rotation_steps = roundi(rad_to_deg(right_info_node.global_rotation.y) / -90.0)
|
var rotation_steps = roundi(rad_to_deg(right_info_node.global_rotation.y) / -90.0)
|
||||||
var data = right_info_node.get_rotated_data(rotation_steps)
|
var data = right_info_node.get_rotated_data(rotation_steps)
|
||||||
exit_found = data["connections"]
|
exit_found = data["connections"]
|
||||||
|
river_exit_found = data["river_connections"]
|
||||||
height_found = data["heights"]
|
height_found = data["heights"]
|
||||||
|
|
||||||
if "have_lamppost" in right_info_node:
|
if "have_lamppost" in right_info_node:
|
||||||
@@ -385,6 +521,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
|||||||
board[grid_pos] = {
|
board[grid_pos] = {
|
||||||
"type": "obstacle",
|
"type": "obstacle",
|
||||||
"exit": exit_found,
|
"exit": exit_found,
|
||||||
|
"river_exit": river_exit_found,
|
||||||
"heights": height_found,
|
"heights": height_found,
|
||||||
"node": root_chunk,
|
"node": root_chunk,
|
||||||
"info": right_info_node,
|
"info": right_info_node,
|
||||||
@@ -402,6 +539,10 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
|||||||
var req_conn_est = _needed_connection(grid_pos + Vector2i(1, 0), "west")
|
var req_conn_est = _needed_connection(grid_pos + Vector2i(1, 0), "west")
|
||||||
var req_conn_south = _needed_connection(grid_pos + Vector2i(0, 1), "north")
|
var req_conn_south = _needed_connection(grid_pos + Vector2i(0, 1), "north")
|
||||||
var req_conn_west = _needed_connection(grid_pos + Vector2i(-1, 0), "est")
|
var req_conn_west = _needed_connection(grid_pos + Vector2i(-1, 0), "est")
|
||||||
|
var req_river_north = _needed_river_connection(grid_pos + Vector2i(0, -1), "south")
|
||||||
|
var req_river_est = _needed_river_connection(grid_pos + Vector2i(1, 0), "west")
|
||||||
|
var req_river_south = _needed_river_connection(grid_pos + Vector2i(0, 1), "north")
|
||||||
|
var req_river_west = _needed_river_connection(grid_pos + Vector2i(-1, 0), "est")
|
||||||
|
|
||||||
var req_height_north = _needed_heights(grid_pos + Vector2i(0, -1), "south")
|
var req_height_north = _needed_heights(grid_pos + Vector2i(0, -1), "south")
|
||||||
var req_height_est = _needed_heights(grid_pos + Vector2i(1, 0), "west")
|
var req_height_est = _needed_heights(grid_pos + Vector2i(1, 0), "west")
|
||||||
@@ -423,12 +564,17 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
|||||||
var rot = candidate["rotation"]
|
var rot = candidate["rotation"]
|
||||||
var data = candidate["data"]
|
var data = candidate["data"]
|
||||||
var u_conn = data["connections"]
|
var u_conn = data["connections"]
|
||||||
|
var u_river_conn = data["river_connections"]
|
||||||
var u_height = data["heights"]
|
var u_height = data["heights"]
|
||||||
|
|
||||||
var match_conn_n = (req_conn_north == -1) or ((req_conn_north == 1) == u_conn["north"])
|
var match_conn_n = (req_conn_north == -1) or ((req_conn_north == 1) == u_conn["north"])
|
||||||
var match_conn_e = (req_conn_est == -1) or ((req_conn_est == 1) == u_conn["est"])
|
var match_conn_e = (req_conn_est == -1) or ((req_conn_est == 1) == u_conn["est"])
|
||||||
var match_conn_s = (req_conn_south == -1) or ((req_conn_south == 1) == u_conn["south"])
|
var match_conn_s = (req_conn_south == -1) or ((req_conn_south == 1) == u_conn["south"])
|
||||||
var match_conn_o = (req_conn_west == -1) or ((req_conn_west == 1) == u_conn["west"])
|
var match_conn_o = (req_conn_west == -1) or ((req_conn_west == 1) == u_conn["west"])
|
||||||
|
var match_river_n = (req_river_north == -1) or ((req_river_north == 1) == u_river_conn["north"])
|
||||||
|
var match_river_e = (req_river_est == -1) or ((req_river_est == 1) == u_river_conn["est"])
|
||||||
|
var match_river_s = (req_river_south == -1) or ((req_river_south == 1) == u_river_conn["south"])
|
||||||
|
var match_river_o = (req_river_west == -1) or ((req_river_west == 1) == u_river_conn["west"])
|
||||||
|
|
||||||
var match_alt_n = (req_height_north == -1) or (req_height_north == u_height["north"])
|
var match_alt_n = (req_height_north == -1) or (req_height_north == u_height["north"])
|
||||||
var match_alt_e = (req_height_est == -1) or (req_height_est == u_height["est"])
|
var match_alt_e = (req_height_est == -1) or (req_height_est == u_height["est"])
|
||||||
@@ -441,7 +587,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
|||||||
var diff_o = abs(u_height["west"] - height_target) if req_height_west == -1 else 0
|
var diff_o = abs(u_height["west"] - height_target) if req_height_west == -1 else 0
|
||||||
var excessive_jumps = diff_n > 1 or diff_e > 1 or diff_s > 1 or diff_o > 1
|
var excessive_jumps = diff_n > 1 or diff_e > 1 or diff_s > 1 or diff_o > 1
|
||||||
|
|
||||||
if match_conn_n and match_conn_e and match_conn_s and match_conn_o and match_alt_n and match_alt_e and match_alt_s and match_alt_o and not excessive_jumps:
|
if match_conn_n and match_conn_e and match_conn_s and match_conn_o and match_river_n and match_river_e and match_river_s and match_river_o and match_alt_n and match_alt_e and match_alt_s and match_alt_o and not excessive_jumps:
|
||||||
var score = 0
|
var score = 0
|
||||||
if req_height_north == -1 and u_height["north"] == height_target: score += 1
|
if req_height_north == -1 and u_height["north"] == height_target: score += 1
|
||||||
if req_height_est == -1 and u_height["est"] == height_target: score += 1
|
if req_height_est == -1 and u_height["est"] == height_target: score += 1
|
||||||
@@ -474,6 +620,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
|||||||
board[grid_pos] = {
|
board[grid_pos] = {
|
||||||
"type": "bioma",
|
"type": "bioma",
|
||||||
"exit": choise.data["connections"],
|
"exit": choise.data["connections"],
|
||||||
|
"river_exit": choise.data["river_connections"],
|
||||||
"heights": choise.data["heights"],
|
"heights": choise.data["heights"],
|
||||||
"node": new_chunk,
|
"node": new_chunk,
|
||||||
"info": info_new,
|
"info": info_new,
|
||||||
@@ -499,6 +646,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
|||||||
board[grid_pos] = {
|
board[grid_pos] = {
|
||||||
"type": "biome",
|
"type": "biome",
|
||||||
"exit": {"north":false, "est":false, "south":false, "west":false},
|
"exit": {"north":false, "est":false, "south":false, "west":false},
|
||||||
|
"river_exit": {"north":false, "est":false, "south":false, "west":false},
|
||||||
"heights": safe_heights,
|
"heights": safe_heights,
|
||||||
"node": backup,
|
"node": backup,
|
||||||
"info": info_backup,
|
"info": info_backup,
|
||||||
@@ -512,36 +660,17 @@ func _needed_connection(near_pos: Vector2i, side_needed: String) -> int:
|
|||||||
return 1 if board[near_pos]["exit"][side_needed] else 0
|
return 1 if board[near_pos]["exit"][side_needed] else 0
|
||||||
return -1
|
return -1
|
||||||
|
|
||||||
|
func _needed_river_connection(near_pos: Vector2i, side_needed: String) -> int:
|
||||||
|
if not board.has(near_pos):
|
||||||
|
_register_cell_with_ray(near_pos)
|
||||||
|
if board.has(near_pos) and board[near_pos].has("river_exit"):
|
||||||
|
return 1 if board[near_pos]["river_exit"][side_needed] else 0
|
||||||
|
return -1
|
||||||
|
|
||||||
func _needed_heights(near_pos: Vector2i, side_needed: String) -> int:
|
func _needed_heights(near_pos: Vector2i, side_needed: String) -> int:
|
||||||
if board.has(near_pos) and board[near_pos].has("heights"):
|
if board.has(near_pos) and board[near_pos].has("heights"):
|
||||||
return board[near_pos]["heights"][side_needed]
|
return board[near_pos]["heights"][side_needed]
|
||||||
return -1
|
return -1
|
||||||
|
|
||||||
func _train_radar() -> void:
|
|
||||||
if rail_path == null or rail_path.curve == null or rail_path.train_instance == null: return
|
|
||||||
|
|
||||||
if manual_biome != null:
|
|
||||||
return
|
|
||||||
|
|
||||||
var train_pos = rail_path.train_instance.global_position
|
|
||||||
var grid_x = roundi(train_pos.x / chunk_size)
|
|
||||||
var grid_z = roundi(train_pos.z / chunk_size)
|
|
||||||
var current_biome = _get_procedural_biome_name(noise_generator.get_noise_2d(grid_x, grid_z))
|
|
||||||
|
|
||||||
var current_progress = rail_path.train_progress
|
|
||||||
var total_length = rail_path.curve.get_baked_length()
|
|
||||||
|
|
||||||
for step in range(1, 31):
|
|
||||||
var next_progress = wrapf(current_progress + (step * chunk_size), 0.0, total_length)
|
|
||||||
var next_local_pos = rail_path.curve.sample_baked(next_progress, true)
|
|
||||||
var next_global_pos = rail_path.to_global(next_local_pos)
|
|
||||||
|
|
||||||
var f_x = roundi(next_global_pos.x / chunk_size)
|
|
||||||
var f_z = roundi(next_global_pos.z / chunk_size)
|
|
||||||
var future_biome = _get_procedural_biome_name(noise_generator.get_noise_2d(f_x, f_z))
|
|
||||||
|
|
||||||
if future_biome != current_biome:
|
|
||||||
break
|
|
||||||
|
|
||||||
func _get_lampposts(info_node: Node, side: String) -> Array[Node3D]:
|
func _get_lampposts(info_node: Node, side: String) -> Array[Node3D]:
|
||||||
var lampposts: Array[Node3D] = []
|
var lampposts: Array[Node3D] = []
|
||||||
@@ -576,7 +705,7 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
|||||||
var p_sx_your_best = null; var p_dx_your_best = null
|
var p_sx_your_best = null; var p_dx_your_best = null
|
||||||
var best_closest_to_root = null
|
var best_closest_to_root = null
|
||||||
var best_distance = 999999.0
|
var best_distance = 999999.0
|
||||||
var ray_research = 3
|
var ray_research = 6
|
||||||
|
|
||||||
for x in range(-ray_research, ray_research + 1):
|
for x in range(-ray_research, ray_research + 1):
|
||||||
for z in range(-ray_research, ray_research + 1):
|
for z in range(-ray_research, ray_research + 1):
|
||||||
@@ -644,7 +773,7 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
|||||||
p_sx_your_best = closest_sx[i_t]
|
p_sx_your_best = closest_sx[i_t]
|
||||||
p_dx_your_best = closest_dx[i_t]
|
p_dx_your_best = closest_dx[i_t]
|
||||||
|
|
||||||
var max_dist = chunk_size * 8.0
|
var max_dist = chunk_size * lamppost_dist_factor
|
||||||
|
|
||||||
if best_closest_to_root != null and best_distance < max_dist:
|
if best_closest_to_root != null and best_distance < max_dist:
|
||||||
var dist_streight = p_sx_my_best.global_position.distance_to(p_sx_your_best.global_position) + p_dx_my_best.global_position.distance_to(p_dx_your_best.global_position)
|
var dist_streight = p_sx_my_best.global_position.distance_to(p_sx_your_best.global_position) + p_dx_my_best.global_position.distance_to(p_dx_your_best.global_position)
|
||||||
@@ -662,6 +791,7 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
|||||||
if not wire_connections.has(closest_id): wire_connections[closest_id] = 0
|
if not wire_connections.has(closest_id): wire_connections[closest_id] = 0
|
||||||
wire_connections[closest_id] += 1
|
wire_connections[closest_id] += 1
|
||||||
|
|
||||||
|
#draw lamppost
|
||||||
func _draw_parable(p1: Vector3, p2: Vector3, parent: Node3D) -> void:
|
func _draw_parable(p1: Vector3, p2: Vector3, parent: Node3D) -> void:
|
||||||
var segments = 15
|
var segments = 15
|
||||||
var lowering = 1.5
|
var lowering = 1.5
|
||||||
|
|||||||
@@ -12,6 +12,12 @@ class_name ChunkInfo
|
|||||||
@export var south: bool = false
|
@export var south: bool = false
|
||||||
@export var west: bool = false
|
@export var west: bool = false
|
||||||
|
|
||||||
|
@export_group("River exit")
|
||||||
|
@export var river_north: bool = false
|
||||||
|
@export var river_est: bool = false
|
||||||
|
@export var river_south: bool = false
|
||||||
|
@export var river_west: bool = false
|
||||||
|
|
||||||
@export_group("Margin heights (level 0, 1, 2)")
|
@export_group("Margin heights (level 0, 1, 2)")
|
||||||
@export_range(0, 2, 1) var height_north: int = 0
|
@export_range(0, 2, 1) var height_north: int = 0
|
||||||
@export_range(0, 2, 1) var height_est: int = 0
|
@export_range(0, 2, 1) var height_est: int = 0
|
||||||
@@ -29,14 +35,17 @@ func _ready() -> void:
|
|||||||
|
|
||||||
func get_rotated_data(steps_90: int) -> Dictionary:
|
func get_rotated_data(steps_90: int) -> Dictionary:
|
||||||
var original_exit = [north, est, south, west]
|
var original_exit = [north, est, south, west]
|
||||||
|
var original_river_exit = [river_north, river_est, river_south, river_west]
|
||||||
var original_height = [height_north, height_est, height_south, height_west]
|
var original_height = [height_north, height_est, height_south, height_west]
|
||||||
|
|
||||||
var calculated_exit = []
|
var calculated_exit = []
|
||||||
|
var calculated_river_exit = []
|
||||||
var calculated_height = []
|
var calculated_height = []
|
||||||
|
|
||||||
for i in range(4):
|
for i in range(4):
|
||||||
var index = (i - steps_90 + 4) % 4
|
var index = (i - steps_90 + 4) % 4
|
||||||
calculated_exit.append(original_exit[index])
|
calculated_exit.append(original_exit[index])
|
||||||
|
calculated_river_exit.append(original_river_exit[index])
|
||||||
calculated_height.append(original_height[index])
|
calculated_height.append(original_height[index])
|
||||||
|
|
||||||
return {
|
return {
|
||||||
@@ -44,6 +53,10 @@ func get_rotated_data(steps_90: int) -> Dictionary:
|
|||||||
"north": calculated_exit[0], "est": calculated_exit[1],
|
"north": calculated_exit[0], "est": calculated_exit[1],
|
||||||
"south": calculated_exit[2], "west": calculated_exit[3]
|
"south": calculated_exit[2], "west": calculated_exit[3]
|
||||||
},
|
},
|
||||||
|
"river_connections": {
|
||||||
|
"north": calculated_river_exit[0], "est": calculated_river_exit[1],
|
||||||
|
"south": calculated_river_exit[2], "west": calculated_river_exit[3]
|
||||||
|
},
|
||||||
"heights": {
|
"heights": {
|
||||||
"north": calculated_height[0], "est": calculated_height[1],
|
"north": calculated_height[0], "est": calculated_height[1],
|
||||||
"south": calculated_height[2], "west": calculated_height[3]
|
"south": calculated_height[2], "west": calculated_height[3]
|
||||||
|
|||||||
@@ -90,6 +90,9 @@ wind_amount = 50
|
|||||||
cloud_speed = 0.01
|
cloud_speed = 0.01
|
||||||
fireflies_amount = 550
|
fireflies_amount = 550
|
||||||
fireflies_spawn_ray = 60.0
|
fireflies_spawn_ray = 60.0
|
||||||
|
water_color_morning = Color(0.33333334, 0.654902, 0.5294118, 1)
|
||||||
|
water_color_afternoon = Color(0.5803922, 0.5137255, 0.2901961, 1)
|
||||||
|
water_color_night = Color(0.48235294, 0.45490196, 0.69411767, 1)
|
||||||
metadata/_custom_type_script = "uid://butda6k2tli3o"
|
metadata/_custom_type_script = "uid://butda6k2tli3o"
|
||||||
|
|
||||||
[sub_resource type="Gradient" id="Gradient_i3hjl"]
|
[sub_resource type="Gradient" id="Gradient_i3hjl"]
|
||||||
|
|||||||
@@ -20,17 +20,14 @@ const SNOW_CAP_SHADER: Shader = preload("res://core/daynight/snow_cap.gdshader")
|
|||||||
|
|
||||||
var _mesh_instance: MeshInstance3D
|
var _mesh_instance: MeshInstance3D
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
add_to_group("weather_overlay_ignore")
|
add_to_group("weather_overlay_ignore")
|
||||||
_ensure_mesh_instance()
|
_ensure_mesh_instance()
|
||||||
_rebuild()
|
_rebuild()
|
||||||
|
|
||||||
|
|
||||||
func rebuild() -> void:
|
func rebuild() -> void:
|
||||||
_rebuild()
|
_rebuild()
|
||||||
|
|
||||||
|
|
||||||
func _ensure_mesh_instance() -> void:
|
func _ensure_mesh_instance() -> void:
|
||||||
_mesh_instance = get_node_or_null("SnowCapMesh") as MeshInstance3D
|
_mesh_instance = get_node_or_null("SnowCapMesh") as MeshInstance3D
|
||||||
if _mesh_instance != null:
|
if _mesh_instance != null:
|
||||||
@@ -41,7 +38,6 @@ func _ensure_mesh_instance() -> void:
|
|||||||
_mesh_instance.add_to_group("weather_overlay_ignore")
|
_mesh_instance.add_to_group("weather_overlay_ignore")
|
||||||
add_child(_mesh_instance)
|
add_child(_mesh_instance)
|
||||||
|
|
||||||
|
|
||||||
func _rebuild() -> void:
|
func _rebuild() -> void:
|
||||||
var cap_width: float = 0.0
|
var cap_width: float = 0.0
|
||||||
var cap_depth: float = 0.0
|
var cap_depth: float = 0.0
|
||||||
@@ -78,7 +74,6 @@ func _rebuild() -> void:
|
|||||||
_mesh_instance.material_override = _build_material(cap_width, cap_depth)
|
_mesh_instance.material_override = _build_material(cap_width, cap_depth)
|
||||||
_mesh_instance.visible = true
|
_mesh_instance.visible = true
|
||||||
|
|
||||||
|
|
||||||
func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
|
func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
|
||||||
var material := ShaderMaterial.new()
|
var material := ShaderMaterial.new()
|
||||||
material.shader = SNOW_CAP_SHADER
|
material.shader = SNOW_CAP_SHADER
|
||||||
@@ -87,7 +82,6 @@ func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
|
|||||||
material.set_shader_parameter("half_depth", cap_depth * 0.5)
|
material.set_shader_parameter("half_depth", cap_depth * 0.5)
|
||||||
return material
|
return material
|
||||||
|
|
||||||
|
|
||||||
func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
|
func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
|
||||||
var points: Array[Vector3] = []
|
var points: Array[Vector3] = []
|
||||||
for point in _get_aabb_points(target_mesh.get_aabb()):
|
for point in _get_aabb_points(target_mesh.get_aabb()):
|
||||||
@@ -98,7 +92,6 @@ func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
|
|||||||
merged = merged.expand(point)
|
merged = merged.expand(point)
|
||||||
return merged
|
return merged
|
||||||
|
|
||||||
|
|
||||||
func _get_aabb_points(aabb: AABB) -> Array[Vector3]:
|
func _get_aabb_points(aabb: AABB) -> Array[Vector3]:
|
||||||
var p: Vector3 = aabb.position
|
var p: Vector3 = aabb.position
|
||||||
var s: Vector3 = aabb.size
|
var s: Vector3 = aabb.size
|
||||||
|
|||||||
@@ -51,6 +51,8 @@ var current_wind_strength: float = 0.0
|
|||||||
var current_wind_fade: float = 0.0
|
var current_wind_fade: float = 0.0
|
||||||
var max_wind_amount: int = 0
|
var max_wind_amount: int = 0
|
||||||
var random_weather_restore_tween: Tween
|
var random_weather_restore_tween: Tween
|
||||||
|
var random_event_remaining: float = 0.0
|
||||||
|
var random_event_label_seconds: int = -1
|
||||||
|
|
||||||
func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
||||||
fireflies: GPUParticles3D, rain: GPUParticles3D, ray: PackedScene,
|
fireflies: GPUParticles3D, rain: GPUParticles3D, ray: PackedScene,
|
||||||
@@ -112,6 +114,7 @@ func _ready() -> void:
|
|||||||
_emit_weather_event_label()
|
_emit_weather_event_label()
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
|
_update_random_event_label(delta)
|
||||||
|
|
||||||
_follow_camera()
|
_follow_camera()
|
||||||
|
|
||||||
@@ -449,6 +452,8 @@ func _update_wind_amount_from_strength(value: float) -> void:
|
|||||||
func trigger_random_weather_event(duration: float = 0.0) -> void:
|
func trigger_random_weather_event(duration: float = 0.0) -> void:
|
||||||
if random_weather_restore_tween and random_weather_restore_tween.is_valid():
|
if random_weather_restore_tween and random_weather_restore_tween.is_valid():
|
||||||
random_weather_restore_tween.kill()
|
random_weather_restore_tween.kill()
|
||||||
|
random_event_remaining = 0.0
|
||||||
|
random_event_label_seconds = -1
|
||||||
|
|
||||||
var previous_rain: bool = is_raining
|
var previous_rain: bool = is_raining
|
||||||
var previous_snow: bool = is_snowing
|
var previous_snow: bool = is_snowing
|
||||||
@@ -466,12 +471,26 @@ func trigger_random_weather_event(duration: float = 0.0) -> void:
|
|||||||
_apply_weather_event_state(true, false, false, true)
|
_apply_weather_event_state(true, false, false, true)
|
||||||
|
|
||||||
if duration > 0.0:
|
if duration > 0.0:
|
||||||
|
random_event_remaining = duration
|
||||||
|
_emit_weather_event_label()
|
||||||
random_weather_restore_tween = create_tween()
|
random_weather_restore_tween = create_tween()
|
||||||
random_weather_restore_tween.tween_interval(duration)
|
random_weather_restore_tween.tween_interval(duration)
|
||||||
random_weather_restore_tween.tween_callback(func():
|
random_weather_restore_tween.tween_callback(func():
|
||||||
|
random_event_remaining = 0.0
|
||||||
|
random_event_label_seconds = -1
|
||||||
_apply_weather_event_state(previous_rain, previous_snow, previous_wind, previous_storm)
|
_apply_weather_event_state(previous_rain, previous_snow, previous_wind, previous_storm)
|
||||||
)
|
)
|
||||||
|
|
||||||
|
func _update_random_event_label(delta: float) -> void:
|
||||||
|
if random_event_remaining <= 0.0:
|
||||||
|
return
|
||||||
|
|
||||||
|
random_event_remaining = maxf(random_event_remaining - delta, 0.0)
|
||||||
|
var display_seconds: int = ceili(random_event_remaining)
|
||||||
|
if display_seconds != random_event_label_seconds:
|
||||||
|
random_event_label_seconds = display_seconds
|
||||||
|
_emit_weather_event_label()
|
||||||
|
|
||||||
func _apply_weather_event_state(rain_enabled: bool, snow_enabled: bool, wind_enabled: bool, storm_enabled: bool = false) -> void:
|
func _apply_weather_event_state(rain_enabled: bool, snow_enabled: bool, wind_enabled: bool, storm_enabled: bool = false) -> void:
|
||||||
if is_storm and not storm_enabled:
|
if is_storm and not storm_enabled:
|
||||||
toggle_storm(false)
|
toggle_storm(false)
|
||||||
@@ -785,6 +804,8 @@ func _emit_weather_event_label() -> void:
|
|||||||
active_events.append("Wind")
|
active_events.append("Wind")
|
||||||
if not active_events.is_empty():
|
if not active_events.is_empty():
|
||||||
weather_label = "Weather: %s" % " + ".join(active_events)
|
weather_label = "Weather: %s" % " + ".join(active_events)
|
||||||
|
if random_event_remaining > 0.0:
|
||||||
|
weather_label += " (%s'')" % ceili(random_event_remaining)
|
||||||
UIEvents.weather_event_changed.emit(weather_label)
|
UIEvents.weather_event_changed.emit(weather_label)
|
||||||
|
|
||||||
#disable snow and set default values and shader
|
#disable snow and set default values and shader
|
||||||
|
|||||||
@@ -184,3 +184,7 @@ extends Resource
|
|||||||
@export var water_color_afternoon: Color = Color(0.889, 0.733, 0.205, 1.0) #Tint for afternoon (sunset)
|
@export var water_color_afternoon: Color = Color(0.889, 0.733, 0.205, 1.0) #Tint for afternoon (sunset)
|
||||||
@export var water_color_night: Color = Color(0.728, 0.54, 0.986, 1.0); #Tint for night
|
@export var water_color_night: Color = Color(0.728, 0.54, 0.986, 1.0); #Tint for night
|
||||||
@export var water_darkening_rain: float = 0.7 #Percentage of darkening when is rainy
|
@export var water_darkening_rain: float = 0.7 #Percentage of darkening when is rainy
|
||||||
|
|
||||||
|
#Random events
|
||||||
|
@export_group("Random Events")
|
||||||
|
@export var random_event_duration: float = 30.0 #Duration time for random event
|
||||||
|
|||||||
10
core/game_menu/arrow_button.tscn
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
[gd_scene format=3 uid="uid://dm3skv22c60tm"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cm7fok7lhrano" path="res://core/game_menu/assets/page_1/freccetta.png" id="1_vbu0v"]
|
||||||
|
|
||||||
|
[node name="ArrowButton" type="TextureButton" unique_id=103192648]
|
||||||
|
offset_left = 229.0
|
||||||
|
offset_top = 652.0
|
||||||
|
offset_right = 305.0
|
||||||
|
offset_bottom = 756.0
|
||||||
|
texture_normal = ExtResource("1_vbu0v")
|
||||||
BIN
core/game_menu/assets/page_1/chooseyourbiome_text.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
40
core/game_menu/assets/page_1/chooseyourbiome_text.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dqqnfnero7ckl"
|
||||||
|
path="res://.godot/imported/chooseyourbiome_text.png-4b7f54401f26c8523f3a3effe8f6caa4.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/chooseyourbiome_text.png"
|
||||||
|
dest_files=["res://.godot/imported/chooseyourbiome_text.png-4b7f54401f26c8523f3a3effe8f6caa4.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/chooseyourtrain_text.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
40
core/game_menu/assets/page_1/chooseyourtrain_text.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bjqp8kmb5y7px"
|
||||||
|
path="res://.godot/imported/chooseyourtrain_text.png-ee3b98a7555062fc260ab8ebbed86f06.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/chooseyourtrain_text.png"
|
||||||
|
dest_files=["res://.godot/imported/chooseyourtrain_text.png-ee3b98a7555062fc260ab8ebbed86f06.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/color_dx_biome.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
40
core/game_menu/assets/page_1/color_dx_biome.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://c3qcivnwuisju"
|
||||||
|
path="res://.godot/imported/color_dx_biome.png-3cc724dd240e512429a7cefd5adc1412.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/color_dx_biome.png"
|
||||||
|
dest_files=["res://.godot/imported/color_dx_biome.png-3cc724dd240e512429a7cefd5adc1412.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/color_main_biome.png
Normal file
|
After Width: | Height: | Size: 117 KiB |
40
core/game_menu/assets/page_1/color_main_biome.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dc0sl04wem136"
|
||||||
|
path="res://.godot/imported/color_main_biome.png-89de4f4e7d123065cf25b299bcc8cc19.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/color_main_biome.png"
|
||||||
|
dest_files=["res://.godot/imported/color_main_biome.png-89de4f4e7d123065cf25b299bcc8cc19.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/color_sx_biome.png
Normal file
|
After Width: | Height: | Size: 48 KiB |
40
core/game_menu/assets/page_1/color_sx_biome.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cin3kt42e6w3u"
|
||||||
|
path="res://.godot/imported/color_sx_biome.png-4c5ebaa4d4bd430214af8b874b4dcc9f.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/color_sx_biome.png"
|
||||||
|
dest_files=["res://.godot/imported/color_sx_biome.png-4c5ebaa4d4bd430214af8b874b4dcc9f.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/customizecolor-1.png
Normal file
|
After Width: | Height: | Size: 147 B |
40
core/game_menu/assets/page_1/customizecolor-1.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cdjwvwst3f10a"
|
||||||
|
path="res://.godot/imported/customizecolor-1.png-abb88424ec3f49b90a0ab001b55b0613.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/customizecolor-1.png"
|
||||||
|
dest_files=["res://.godot/imported/customizecolor-1.png-abb88424ec3f49b90a0ab001b55b0613.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/customizecolor-2.png
Normal file
|
After Width: | Height: | Size: 148 B |
40
core/game_menu/assets/page_1/customizecolor-2.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://d4l5ih723j3md"
|
||||||
|
path="res://.godot/imported/customizecolor-2.png-fdc9e8b7a1a6738945f62225133a5f93.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/customizecolor-2.png"
|
||||||
|
dest_files=["res://.godot/imported/customizecolor-2.png-fdc9e8b7a1a6738945f62225133a5f93.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/customizecolor-3.png
Normal file
|
After Width: | Height: | Size: 148 B |
40
core/game_menu/assets/page_1/customizecolor-3.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://b5arobd7gl4u4"
|
||||||
|
path="res://.godot/imported/customizecolor-3.png-bd0e0603c54a8be9173c4384e6c383e0.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/customizecolor-3.png"
|
||||||
|
dest_files=["res://.godot/imported/customizecolor-3.png-bd0e0603c54a8be9173c4384e6c383e0.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/customizecolor-4.png
Normal file
|
After Width: | Height: | Size: 147 B |
40
core/game_menu/assets/page_1/customizecolor-4.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://el88fib24nl0"
|
||||||
|
path="res://.godot/imported/customizecolor-4.png-f5e40c0772c10048e3a4e0128aeb8a8b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/customizecolor-4.png"
|
||||||
|
dest_files=["res://.godot/imported/customizecolor-4.png-f5e40c0772c10048e3a4e0128aeb8a8b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/customizecolor-5.png
Normal file
|
After Width: | Height: | Size: 148 B |
40
core/game_menu/assets/page_1/customizecolor-5.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bv07xhpe3kh0r"
|
||||||
|
path="res://.godot/imported/customizecolor-5.png-e5eb95a46b9ee7054e655b899a6ab240.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/customizecolor-5.png"
|
||||||
|
dest_files=["res://.godot/imported/customizecolor-5.png-e5eb95a46b9ee7054e655b899a6ab240.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/customizecolor.png
Normal file
|
After Width: | Height: | Size: 147 B |
40
core/game_menu/assets/page_1/customizecolor.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cryqbi1av2x1c"
|
||||||
|
path="res://.godot/imported/customizecolor.png-7404db9d68a3dd3878307821594d53ad.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/customizecolor.png"
|
||||||
|
dest_files=["res://.godot/imported/customizecolor.png-7404db9d68a3dd3878307821594d53ad.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/freccetta.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
40
core/game_menu/assets/page_1/freccetta.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cm7fok7lhrano"
|
||||||
|
path="res://.godot/imported/freccetta.png-1f722a91d38c121331b8f1da0d46fd5b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/freccetta.png"
|
||||||
|
dest_files=["res://.godot/imported/freccetta.png-1f722a91d38c121331b8f1da0d46fd5b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/freccetta_grande.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
40
core/game_menu/assets/page_1/freccetta_grande.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://rhun07060pnu"
|
||||||
|
path="res://.godot/imported/freccetta_grande.png-c54f8c857d7b5a929c790700a936a817.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/freccetta_grande.png"
|
||||||
|
dest_files=["res://.godot/imported/freccetta_grande.png-c54f8c857d7b5a929c790700a936a817.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/lucchetto.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
40
core/game_menu/assets/page_1/lucchetto.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dj6pt25w5i4jq"
|
||||||
|
path="res://.godot/imported/lucchetto.png-f1e987e0e755b3be36217eb4b4fd394c.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/lucchetto.png"
|
||||||
|
dest_files=["res://.godot/imported/lucchetto.png-f1e987e0e755b3be36217eb4b4fd394c.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/quad_main.png
Normal file
|
After Width: | Height: | Size: 1.7 MiB |
40
core/game_menu/assets/page_1/quad_main.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bs56pdbywm4uh"
|
||||||
|
path="res://.godot/imported/quad_main.png-d8ebb090a71d154c7b85b21cd98309de.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/quad_main.png"
|
||||||
|
dest_files=["res://.godot/imported/quad_main.png-d8ebb090a71d154c7b85b21cd98309de.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/ticket1.png
Normal file
|
After Width: | Height: | Size: 161 KiB |
40
core/game_menu/assets/page_1/ticket1.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://ce1u34fp1h2o5"
|
||||||
|
path="res://.godot/imported/ticket1.png-4b89d749fceedf56ec709b39fb017843.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/ticket1.png"
|
||||||
|
dest_files=["res://.godot/imported/ticket1.png-4b89d749fceedf56ec709b39fb017843.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/ticket2.png
Normal file
|
After Width: | Height: | Size: 70 KiB |
40
core/game_menu/assets/page_1/ticket2.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dq7owenentst2"
|
||||||
|
path="res://.godot/imported/ticket2.png-d93cc2fc9745e0c4ab3407edc886e5e2.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/ticket2.png"
|
||||||
|
dest_files=["res://.godot/imported/ticket2.png-d93cc2fc9745e0c4ab3407edc886e5e2.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/ticket3.png
Normal file
|
After Width: | Height: | Size: 148 KiB |
40
core/game_menu/assets/page_1/ticket3.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bdfsfteuwk5bu"
|
||||||
|
path="res://.godot/imported/ticket3.png-1d1587e008b784257314db853d9a08b2.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/ticket3.png"
|
||||||
|
dest_files=["res://.godot/imported/ticket3.png-1d1587e008b784257314db853d9a08b2.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_1/train_texture.png
Normal file
|
After Width: | Height: | Size: 37 KiB |
40
core/game_menu/assets/page_1/train_texture.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cqvani6n2h3fw"
|
||||||
|
path="res://.godot/imported/train_texture.png-1eab22a04864866f63460a6e23227b70.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_1/train_texture.png"
|
||||||
|
dest_files=["res://.godot/imported/train_texture.png-1eab22a04864866f63460a6e23227b70.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/achievements_text.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
40
core/game_menu/assets/page_2/achievements_text.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://xfl3ks4dbfaw"
|
||||||
|
path="res://.godot/imported/achievements_text.png-32a5769fb769900c3a6ba65365ea76bf.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/achievements_text.png"
|
||||||
|
dest_files=["res://.godot/imported/achievements_text.png-32a5769fb769900c3a6ba65365ea76bf.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/cat_animals_collection.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dsvu86m5la1tp"
|
||||||
|
path="res://.godot/imported/cat_animals_collection.png-c53e4b447b3840269e1b27c64bc3aded.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/cat_animals_collection.png"
|
||||||
|
dest_files=["res://.godot/imported/cat_animals_collection.png-c53e4b447b3840269e1b27c64bc3aded.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/cornice_polaroid-1.png
Normal file
|
After Width: | Height: | Size: 527 B |
40
core/game_menu/assets/page_2/cornice_polaroid-1.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cia06e8h25hdg"
|
||||||
|
path="res://.godot/imported/cornice_polaroid-1.png-cacf40a33a4522d76f7008a4db175996.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/cornice_polaroid-1.png"
|
||||||
|
dest_files=["res://.godot/imported/cornice_polaroid-1.png-cacf40a33a4522d76f7008a4db175996.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/cornice_polaroid-2.png
Normal file
|
After Width: | Height: | Size: 574 B |
40
core/game_menu/assets/page_2/cornice_polaroid-2.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://hadduptddnje"
|
||||||
|
path="res://.godot/imported/cornice_polaroid-2.png-aa00250f5a846e73d36438b89abc4d6c.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/cornice_polaroid-2.png"
|
||||||
|
dest_files=["res://.godot/imported/cornice_polaroid-2.png-aa00250f5a846e73d36438b89abc4d6c.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/cornice_polaroid-3.png
Normal file
|
After Width: | Height: | Size: 522 B |
40
core/game_menu/assets/page_2/cornice_polaroid-3.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bvouxsvarqvps"
|
||||||
|
path="res://.godot/imported/cornice_polaroid-3.png-ea1b0aaa10fe0d9549bba7c0c5bf4b25.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/cornice_polaroid-3.png"
|
||||||
|
dest_files=["res://.godot/imported/cornice_polaroid-3.png-ea1b0aaa10fe0d9549bba7c0c5bf4b25.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/cornice_polaroid-4.png
Normal file
|
After Width: | Height: | Size: 571 B |
40
core/game_menu/assets/page_2/cornice_polaroid-4.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://x63wfvdbn8r5"
|
||||||
|
path="res://.godot/imported/cornice_polaroid-4.png-de0efe1fdbef13eb3491a0a6d3924fb7.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/cornice_polaroid-4.png"
|
||||||
|
dest_files=["res://.godot/imported/cornice_polaroid-4.png-de0efe1fdbef13eb3491a0a6d3924fb7.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/cornice_polaroid-5.png
Normal file
|
After Width: | Height: | Size: 575 B |
40
core/game_menu/assets/page_2/cornice_polaroid-5.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dam4tnnqvtd6v"
|
||||||
|
path="res://.godot/imported/cornice_polaroid-5.png-8a75c06cf4d0f98607de59471441f01c.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/cornice_polaroid-5.png"
|
||||||
|
dest_files=["res://.godot/imported/cornice_polaroid-5.png-8a75c06cf4d0f98607de59471441f01c.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/cornice_polaroid.png
Normal file
|
After Width: | Height: | Size: 576 B |
40
core/game_menu/assets/page_2/cornice_polaroid.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://b58l2pqsriu2l"
|
||||||
|
path="res://.godot/imported/cornice_polaroid.png-42fb7d02bd1f8b8c58f2fc51020815d2.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/cornice_polaroid.png"
|
||||||
|
dest_files=["res://.godot/imported/cornice_polaroid.png-42fb7d02bd1f8b8c58f2fc51020815d2.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/crow_animals_collection.png
Normal file
|
After Width: | Height: | Size: 31 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dl04xh8e35xyd"
|
||||||
|
path="res://.godot/imported/crow_animals_collection.png-cd7072ef0af4cfee990eec435d747a1c.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/crow_animals_collection.png"
|
||||||
|
dest_files=["res://.godot/imported/crow_animals_collection.png-cd7072ef0af4cfee990eec435d747a1c.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/dog_animals_collection.png
Normal file
|
After Width: | Height: | Size: 39 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cusgi1mpq5rn"
|
||||||
|
path="res://.godot/imported/dog_animals_collection.png-b0b1d6c6c8ed28af23d70283d3b3912f.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/dog_animals_collection.png"
|
||||||
|
dest_files=["res://.godot/imported/dog_animals_collection.png-b0b1d6c6c8ed28af23d70283d3b3912f.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/photocollections_text.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://xgx0211eo8hi"
|
||||||
|
path="res://.godot/imported/photocollections_text.png-18b484a99826a86757d94c7f7ac0d623.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/photocollections_text.png"
|
||||||
|
dest_files=["res://.godot/imported/photocollections_text.png-18b484a99826a86757d94c7f7ac0d623.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/pigeon_animals_collection.png
Normal file
|
After Width: | Height: | Size: 27 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://calno16l7x4wq"
|
||||||
|
path="res://.godot/imported/pigeon_animals_collection.png-52f80e29309a3ed5398593ffd7e99b56.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/pigeon_animals_collection.png"
|
||||||
|
dest_files=["res://.godot/imported/pigeon_animals_collection.png-52f80e29309a3ed5398593ffd7e99b56.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/squirrel_animals_collection.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://d2li830dm14ur"
|
||||||
|
path="res://.godot/imported/squirrel_animals_collection.png-152708bcabe8d8b888e37978dcfade41.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/squirrel_animals_collection.png"
|
||||||
|
dest_files=["res://.godot/imported/squirrel_animals_collection.png-152708bcabe8d8b888e37978dcfade41.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_2/turtle_animals_collection.png
Normal file
|
After Width: | Height: | Size: 34 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://ck36h88n5tebw"
|
||||||
|
path="res://.godot/imported/turtle_animals_collection.png-f3ae331b1891b5e9d1bf43f5aabc57b3.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_2/turtle_animals_collection.png"
|
||||||
|
dest_files=["res://.godot/imported/turtle_animals_collection.png-f3ae331b1891b5e9d1bf43f5aabc57b3.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_3/aliasing_button.png
Normal file
|
After Width: | Height: | Size: 39 KiB |
40
core/game_menu/assets/page_3/aliasing_button.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://c0s17sglugylc"
|
||||||
|
path="res://.godot/imported/aliasing_button.png-a39719a2937a6047be3c14c83afcf5aa.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_3/aliasing_button.png"
|
||||||
|
dest_files=["res://.godot/imported/aliasing_button.png-a39719a2937a6047be3c14c83afcf5aa.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_3/barretta.png
Normal file
|
After Width: | Height: | Size: 263 B |
40
core/game_menu/assets/page_3/barretta.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://c6kgm3fq8521h"
|
||||||
|
path="res://.godot/imported/barretta.png-8452363754c4e67034403e1217daa04a.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_3/barretta.png"
|
||||||
|
dest_files=["res://.godot/imported/barretta.png-8452363754c4e67034403e1217daa04a.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_3/bg_timbri.png
Normal file
|
After Width: | Height: | Size: 738 KiB |
40
core/game_menu/assets/page_3/bg_timbri.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://fpnhk1ygcrmu"
|
||||||
|
path="res://.godot/imported/bg_timbri.png-1aedde1b98fb4a6e8379f2b9abe711fb.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_3/bg_timbri.png"
|
||||||
|
dest_files=["res://.godot/imported/bg_timbri.png-1aedde1b98fb4a6e8379f2b9abe711fb.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_3/button (1).png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
40
core/game_menu/assets/page_3/button (1).png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://f6434r8qr1wu"
|
||||||
|
path="res://.godot/imported/button (1).png-45c7746e3094b4f06b4476b2eac0de6f.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_3/button (1).png"
|
||||||
|
dest_files=["res://.godot/imported/button (1).png-45c7746e3094b4f06b4476b2eac0de6f.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
core/game_menu/assets/page_3/button (2).png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
40
core/game_menu/assets/page_3/button (2).png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bfrekg3j72evy"
|
||||||
|
path="res://.godot/imported/button (2).png-86c1ff83768903d13ebe9e33921c6f2f.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://core/game_menu/assets/page_3/button (2).png"
|
||||||
|
dest_files=["res://.godot/imported/button (2).png-86c1ff83768903d13ebe9e33921c6f2f.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||