add env shadows; add clouds and wind parameters for sky and envshadwows
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@@ -17,3 +17,18 @@ func _on_storm_toggled(toggled_on: bool) -> void:
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func _on_day_time_slider_value_changed(value: float) -> void:
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UIEvents.set_day_time.emit(value)
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func _on_fog_overlay_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_fog_overlay.emit(toggled_on)
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func _on_dust_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_dust.emit(toggled_on)
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func _on_blur_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_blur.emit(toggled_on)
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func _on_pause_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_pause_daytime.emit(toggled_on)
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func _on_shadows_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_shadows.emit(toggled_on)
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