35 lines
1.0 KiB
GDScript
35 lines
1.0 KiB
GDScript
extends Control
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func _on_rain_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_rain.emit(toggled_on)
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func _on_snow_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_snow.emit(toggled_on)
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func _on_wind_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_wind.emit(toggled_on)
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func _on_fireflies_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_fireflies.emit(toggled_on)
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func _on_storm_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_storm.emit(toggled_on)
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func _on_day_time_slider_value_changed(value: float) -> void:
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UIEvents.set_day_time.emit(value)
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func _on_fog_overlay_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_fog_overlay.emit(toggled_on)
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func _on_dust_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_dust.emit(toggled_on)
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func _on_blur_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_blur.emit(toggled_on)
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func _on_pause_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_pause_daytime.emit(toggled_on)
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func _on_shadows_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_shadows.emit(toggled_on)
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