fix some errors
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@@ -50,12 +50,11 @@ vec3 hash3(float seed) {
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return fract((p.xxy + p.yzz) * p.zyx);
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}
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void sky() {
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float sky_v = clamp(EYEDIR.y, 0.0, 1.0);
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vec3 final_sky = mix(sky_horizon_color, sky_top_color, sky_v);
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if (night_intensity > 0.05) {
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if (night_intensity > 0.8) {
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//Fixed Start
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vec3 star_pos = EYEDIR * star_density;
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@@ -90,10 +89,9 @@ void sky() {
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vec3 flight_axis = tangent * c - bitangent * s;
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vec3 side_axis = tangent * s + bitangent * c;
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if (flight_axis.y > 0.0) {
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flight_axis = -flight_axis;
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side_axis = -side_axis;
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}
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flight_axis.y *= 0.15;
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flight_axis = normalize(flight_axis);
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side_axis = normalize(cross(flight_axis, center));
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float proj_x = dot(EYEDIR, side_axis);
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float proj_y = dot(EYEDIR, flight_axis);
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