Files
tgcc-artest/Scenes/Test/Rotaie_Blockout.tscn
Matteo Sonaglioni 8faf4e91b5 Ponte - Pali
2026-03-30 20:22:00 +02:00

355 lines
18 KiB
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[gd_scene format=3 uid="uid://qyml1s00773u"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_ysg1u"]
[ext_resource type="Shader" uid="uid://do0tct77dfhef" path="res://Shaders/snow.gdshader" id="2_0y2rr"]
[ext_resource type="PackedScene" uid="uid://chtkmym4f8l5n" path="res://Scenes/Chunk_Rotaie/Prop/sotto_rotaia.tscn" id="3_duyun"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_m6haf"]
render_priority = 0
shader = ExtResource("1_ysg1u")
shader_parameter/albedo_color = Color(0.08235294, 0.105882354, 0.10980392, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_duyun"]
render_priority = 0
shader = ExtResource("2_0y2rr")
shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_w0ibq"]
size = Vector3(0.2, 0.2, 2)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fttrp"]
render_priority = 0
shader = ExtResource("1_ysg1u")
shader_parameter/albedo_color = Color(0.08061289, 0.10506997, 0.11154168, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hb1ej"]
render_priority = 0
shader = ExtResource("2_0y2rr")
shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_32tn1"]
render_priority = 0
shader = ExtResource("1_ysg1u")
shader_parameter/albedo_color = Color(0.2593505, 0.31085664, 0.31944266, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
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render_priority = 0
shader = ExtResource("1_ysg1u")
shader_parameter/albedo_color = Color(0.05786048, 0.07707336, 0.08002914, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
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render_priority = 0
shader = ExtResource("1_ysg1u")
shader_parameter/albedo_color = Color(0.2584173, 0.19781098, 0.10103748, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pur2n"]
render_priority = 0
shader = ExtResource("2_0y2rr")
shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_x2uev"]
render_priority = 0
shader = ExtResource("1_ysg1u")
shader_parameter/albedo_color = Color(0.25882354, 0.19607843, 0.101960786, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
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render_priority = 0
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shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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material_overlay = SubResource("ShaderMaterial_hb1ej")
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