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9 Commits

Author SHA1 Message Date
Matteo Sonaglioni
a9731f42a7 new chunk 2026-04-18 14:24:19 +02:00
Matteo Sonaglioni
91c6150097 Herotrainstation 2026-04-14 10:16:58 +02:00
Matteo Sonaglioni
d069eadaf2 hero train station 2026-04-09 17:53:23 +02:00
Matteo Sonaglioni
555228a64f Trainstation1 2026-04-03 23:32:15 +02:00
Matteo Sonaglioni
8faf4e91b5 Ponte - Pali 2026-03-30 20:22:00 +02:00
Matteo Sonaglioni
1f56b8c5d8 Water Shader 2026-03-22 19:09:31 +01:00
Matteo Sonaglioni
3d7af76005 Shader Water - Risaie - New House 2026-03-21 21:45:52 +01:00
Matteo Sonaglioni
a208fb84bd Test new roof 2026-03-18 20:23:07 +01:00
Matteo Sonaglioni
d86a9bfb10 improve lighting - grass shader 2026-03-18 15:23:50 +01:00
189 changed files with 13942 additions and 2015 deletions

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process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@@ -3,6 +3,7 @@
[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
noise_type = 3 noise_type = 3
seed = 1 seed = 1
frequency = 0.0158
metadata/_preview_in_3d_space_ = true metadata/_preview_in_3d_space_ = true
[resource] [resource]

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ur25wd8uhl6x"
path.s3tc="res://.godot/imported/rocks2.jpg-8f3e60f1b67408a2b58a22f59f5480dd.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://Assets/Textures/rocks2.jpg"
dest_files=["res://.godot/imported/rocks2.jpg-8f3e60f1b67408a2b58a22f59f5480dd.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cbre67ry28op2"
path.s3tc="res://.godot/imported/rocks2.png-2ef9ffb76c33199b11f1cf93bb2726e9.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://Assets/Textures/rocks2.png"
dest_files=["res://.godot/imported/rocks2.png-2ef9ffb76c33199b11f1cf93bb2726e9.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

24
Materials/Argini.tres Normal file
View File

@@ -0,0 +1,24 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://cs7owfgg600jg"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_smvye"]
[resource]
render_priority = 0
shader = ExtResource("1_smvye")
shader_parameter/albedo_color = Color(0.2509804, 0.34901962, 0.14901961, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

24
Materials/Colonine.tres Normal file
View File

@@ -0,0 +1,24 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://bo116s36xwnfm"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_1o1e1"]
[resource]
render_priority = 0
shader = ExtResource("1_1o1e1")
shader_parameter/albedo_color = Color(0.32544088, 0.3254409, 0.32544088, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

View File

@@ -0,0 +1,24 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://bvegnw62j8h1k"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_c5jm3"]
[resource]
render_priority = 0
shader = ExtResource("1_c5jm3")
shader_parameter/albedo_color = Color(0.12591085, 0.12591085, 0.12591082, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

37
Materials/FlowerF.tres Normal file
View File

@@ -0,0 +1,37 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://c4sw6s6vcu431"]
[ext_resource type="Shader" uid="uid://cjratw2ndyu8x" path="res://Shaders/grass_leaves.gdshader" id="1_hutir"]
[ext_resource type="Texture2D" uid="uid://3cj462y71s5w" path="res://Assets/Textures/leaf_alpha.png" id="2_kxwmg"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
noise_type = 3
seed = 1
metadata/_preview_in_3d_space_ = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0rbw3"]
noise = SubResource("FastNoiseLite_xa3jw")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_hutir")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = false
shader_parameter/base_color = Color(0, 0.42567098, 0.98564714, 1)
shader_parameter/alpha_texture = ExtResource("2_kxwmg")
shader_parameter/leaves_scale = 0.17
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_0rbw3")
shader_parameter/variance_scale = 2.0
shader_parameter/variance_color = Color(0.49298257, 0.16776106, 0.99999994, 1)
shader_parameter/variance_intensity = 0.4
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 2.38
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.5
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.6

37
Materials/FlowerG.tres Normal file
View File

@@ -0,0 +1,37 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://bkxx7d081e34d"]
[ext_resource type="Shader" uid="uid://cjratw2ndyu8x" path="res://Shaders/grass_leaves.gdshader" id="1_7mpru"]
[ext_resource type="Texture2D" uid="uid://3cj462y71s5w" path="res://Assets/Textures/leaf_alpha.png" id="2_v60kc"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
noise_type = 3
seed = 1
metadata/_preview_in_3d_space_ = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0rbw3"]
noise = SubResource("FastNoiseLite_xa3jw")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_7mpru")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = false
shader_parameter/base_color = Color(0.24909627, 0.446742, 0.20247898, 1)
shader_parameter/alpha_texture = ExtResource("2_v60kc")
shader_parameter/leaves_scale = 0.35
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_0rbw3")
shader_parameter/variance_scale = 0.1
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
shader_parameter/variance_intensity = 0.4
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 0.0
shader_parameter/height_max = 10.0
shader_parameter/shadow_intensity = 1.0
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 8.582000360144999
shader_parameter/random_mix = 0.0150000007125
shader_parameter/cast_shadow_strength = 0.6

View File

@@ -9,7 +9,7 @@ noise = SubResource("FastNoiseLite_oqwsk")
seamless = true seamless = true
[resource] [resource]
render_priority = 0 render_priority = 2
shader = ExtResource("1_340tl") shader = ExtResource("1_340tl")
shader_parameter/fog_noise = SubResource("NoiseTexture2D_8vrnd") shader_parameter/fog_noise = SubResource("NoiseTexture2D_8vrnd")
shader_parameter/use_red_as_alpha = true shader_parameter/use_red_as_alpha = true

View File

@@ -13,7 +13,7 @@ noise = SubResource("FastNoiseLite_xa3jw")
seamless = true seamless = true
[resource] [resource]
render_priority = 0 render_priority = 2
shader = ExtResource("1_pbkwa") shader = ExtResource("1_pbkwa")
shader_parameter/noise_texture = SubResource("NoiseTexture2D_eyx0r") shader_parameter/noise_texture = SubResource("NoiseTexture2D_eyx0r")
shader_parameter/ray_color = Color(0.99999994, 0.782454, 0.2698755, 1) shader_parameter/ray_color = Color(0.99999994, 0.782454, 0.2698755, 1)

View File

@@ -1,8 +1,17 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://cabv225thcqi3"] [gd_resource type="ShaderMaterial" format=3 uid="uid://cabv225thcqi3"]
[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="1_b31b8"] [ext_resource type="Shader" uid="uid://cjratw2ndyu8x" path="res://Shaders/grass_leaves.gdshader" id="1_b31b8"]
[ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_b31b8"] [ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_b31b8"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
noise_type = 3
seed = 1
metadata/_preview_in_3d_space_ = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0rbw3"]
noise = SubResource("FastNoiseLite_xa3jw")
seamless = true
[resource] [resource]
render_priority = 0 render_priority = 0
shader = ExtResource("1_b31b8") shader = ExtResource("1_b31b8")
@@ -10,15 +19,19 @@ shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.3882353, 0.52156866, 0.20784314, 1) shader_parameter/base_color = Color(0.3882353, 0.52156866, 0.20784314, 1)
shader_parameter/alpha_texture = ExtResource("2_b31b8") shader_parameter/alpha_texture = ExtResource("2_b31b8")
shader_parameter/leaves_scale = 0.65 shader_parameter/leaves_scale = 0.765
shader_parameter/rotation_degrees = 180.0 shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0 shader_parameter/opacity = 1.0
shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_0rbw3")
shader_parameter/variance_scale = 0.05
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
shader_parameter/variance_intensity = 0.4
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1) shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 0.0 shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0 shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.6000000285 shader_parameter/shadow_intensity = 0.6000000285
shader_parameter/highlight_intensity = 0.10000000475 shader_parameter/highlight_intensity = 0.10000000475
shader_parameter/light_steps = 10.0 shader_parameter/light_steps = 8.582000360144999
shader_parameter/random_mix = 0.0150000007125 shader_parameter/random_mix = 0.0150000007125
shader_parameter/cast_shadow_strength = 0.6 shader_parameter/cast_shadow_strength = 0.6

24
Materials/Grass5.tres Normal file
View File

@@ -0,0 +1,24 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://dsrv87k50yvqd"]
[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="1_ewe6r"]
[ext_resource type="Texture2D" uid="uid://cnlnnkjsnccmx" path="res://Assets/Textures/Leaf_Test2.png" id="2_ewe6r"]
[resource]
render_priority = 0
shader = ExtResource("1_ewe6r")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = false
shader_parameter/base_color = Color(0.103467666, 0.34917185, 0.14285779, 1)
shader_parameter/alpha_texture = ExtResource("2_ewe6r")
shader_parameter/leaves_scale = 1.0
shader_parameter/rotation_degrees = 0.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.70000003325
shader_parameter/highlight_intensity = 0.02000000095
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.138000006555
shader_parameter/cast_shadow_strength = 0.6

View File

@@ -0,0 +1,37 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://m1qmskp2o6dj"]
[ext_resource type="Shader" uid="uid://cjratw2ndyu8x" path="res://Shaders/grass_leaves.gdshader" id="1_ou76s"]
[ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_7476f"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
noise_type = 3
seed = 1
metadata/_preview_in_3d_space_ = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0rbw3"]
noise = SubResource("FastNoiseLite_xa3jw")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_ou76s")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.3882353, 0.52156866, 0.20784314, 1)
shader_parameter/alpha_texture = ExtResource("2_7476f")
shader_parameter/leaves_scale = 0.65
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_0rbw3")
shader_parameter/variance_scale = 0.1
shader_parameter/variance_color = Color(0.096379556, 0.18108648, 0.05403053, 1)
shader_parameter/variance_intensity = 0.90000004275
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.610000028975
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 2.1490000545775
shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.6

View File

@@ -5,7 +5,7 @@
[resource] [resource]
render_priority = 0 render_priority = 0
shader = ExtResource("1_8emj4") shader = ExtResource("1_8emj4")
shader_parameter/albedo_color = Color(0.22173214, 0.30581495, 0.10733434, 1) shader_parameter/albedo_color = Color(0.27946612, 0.3904863, 0.19377232, 1)
shader_parameter/use_texture = true shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0 shader_parameter/palette_shift_y = 0.0
@@ -16,8 +16,9 @@ shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0 shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6 shader_parameter/cast_shadow_strength = 0.6
shader_parameter/specular_size = 60.0 shader_parameter/use_ghibli_glint = true
shader_parameter/specular_softness = 0.01 shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/specular_intensity_multiplier = 0.5 shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0 shader_parameter/emission_energy = 0.0

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