improve lighting - grass shader
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@@ -1,8 +1,17 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://cabv225thcqi3"]
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[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="1_b31b8"]
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[ext_resource type="Shader" uid="uid://cjratw2ndyu8x" path="res://Shaders/grass_leaves.gdshader" id="1_b31b8"]
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[ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_b31b8"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
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noise_type = 3
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seed = 1
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metadata/_preview_in_3d_space_ = true
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0rbw3"]
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noise = SubResource("FastNoiseLite_xa3jw")
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seamless = true
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[resource]
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render_priority = 0
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shader = ExtResource("1_b31b8")
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@@ -14,11 +23,15 @@ shader_parameter/leaves_scale = 0.65
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shader_parameter/rotation_degrees = 180.0
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/opacity = 1.0
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shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_0rbw3")
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shader_parameter/variance_scale = 0.05
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shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
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shader_parameter/variance_intensity = 0.4
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shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
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shader_parameter/height_min = 0.0
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shader_parameter/height_max = 5.0
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shader_parameter/shadow_intensity = 0.6000000285
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shader_parameter/highlight_intensity = 0.10000000475
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shader_parameter/light_steps = 10.0
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shader_parameter/light_steps = 8.582000360144999
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shader_parameter/random_mix = 0.0150000007125
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shader_parameter/cast_shadow_strength = 0.6
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@@ -18,8 +18,9 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 20.000000475
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shader_parameter/specular_softness = 0.10000000149012
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shader_parameter/specular_intensity_multiplier = 1.0000000475
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 3.0000001425
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shader_parameter/glint_sharpness = 7.000000285
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -16,8 +16,9 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -2,27 +2,25 @@
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[ext_resource type="Shader" uid="uid://cglb64vpwpgpu" path="res://Shaders/Water2.gdshader" id="1_7u5yi"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_80fwj"]
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noise_type = 2
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frequency = 0.0073
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fractal_type = 0
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_7u5yi"]
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frequency = 0.0006
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_xjipq"]
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noise = SubResource("FastNoiseLite_80fwj")
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_1eskk"]
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noise = SubResource("FastNoiseLite_7u5yi")
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seamless = true
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[resource]
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render_priority = 0
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shader = ExtResource("1_7u5yi")
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shader_parameter/deep_water_color = Color(3.272891e-06, 0.45801657, 0.7807932, 1)
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shader_parameter/deep_water_color = Color(0.14384246, 0.38601622, 1, 1)
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shader_parameter/shallow_water_color = Color(1.6171933e-05, 0.4858659, 0.8463654, 1)
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shader_parameter/beer_law_factor = 5.0
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shader_parameter/beer_law_factor = 0.170000008075
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shader_parameter/shore_foam_color = Color(1, 1, 1, 1)
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shader_parameter/crest_foam_color = Color(0.5127949, 0.7491377, 1, 1)
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shader_parameter/shore_foam_distance = 2.15600010241
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shader_parameter/crest_foam_color = Color(0.9, 0.95, 1, 1)
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shader_parameter/shore_foam_distance = 3.0000001425
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shader_parameter/wave_rotation = 3.154000149815
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shader_parameter/wave_height = 0.50000002375
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shader_parameter/wave_frequency = 5.0
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shader_parameter/wave_height = 0.5
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shader_parameter/wave_frequency = 5.485
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shader_parameter/wave_speed = 2.0
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shader_parameter/wave_distortion = 0.400000019
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_xjipq")
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shader_parameter/wave_distortion = 1.226000058235
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_1eskk")
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