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tgcc-artest/Materials/Water.tres
2026-03-18 15:23:50 +01:00

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[gd_resource type="ShaderMaterial" format=3 uid="uid://0eenjgyf3eod"]
[ext_resource type="Shader" uid="uid://cglb64vpwpgpu" path="res://Shaders/Water2.gdshader" id="1_7u5yi"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_7u5yi"]
frequency = 0.0006
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_1eskk"]
noise = SubResource("FastNoiseLite_7u5yi")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_7u5yi")
shader_parameter/deep_water_color = Color(0.14384246, 0.38601622, 1, 1)
shader_parameter/shallow_water_color = Color(1.6171933e-05, 0.4858659, 0.8463654, 1)
shader_parameter/beer_law_factor = 0.170000008075
shader_parameter/shore_foam_color = Color(1, 1, 1, 1)
shader_parameter/crest_foam_color = Color(0.9, 0.95, 1, 1)
shader_parameter/shore_foam_distance = 3.0000001425
shader_parameter/wave_rotation = 3.154000149815
shader_parameter/wave_height = 0.5
shader_parameter/wave_frequency = 5.485
shader_parameter/wave_speed = 2.0
shader_parameter/wave_distortion = 1.226000058235
shader_parameter/noise_texture = SubResource("NoiseTexture2D_1eskk")