Shader Water - Risaie - New House

This commit is contained in:
Matteo Sonaglioni
2026-03-21 21:45:52 +01:00
parent a208fb84bd
commit 3d7af76005
87 changed files with 2356 additions and 1612 deletions

View File

@@ -6,12 +6,13 @@
[ext_resource type="Material" uid="uid://c0hckftuuyag0" path="res://Materials/Snow.tres" id="3_l1dl0"]
[ext_resource type="Material" uid="uid://cknq8qhom7ral" path="res://Materials/ShadowPostProcess.tres" id="4_00nhk"]
[ext_resource type="Texture2D" uid="uid://v4gyjc8j7ygj" path="res://Assets/Textures/Lightingl.png" id="4_gffi5"]
[ext_resource type="Material" uid="uid://br5ipee2wxkcn" path="res://Materials/Water_Toon.tres" id="5_16mw0"]
[ext_resource type="Shader" uid="uid://l6rkqonic7dj" path="res://Shaders/Sky.gdshader" id="5_bedag"]
[ext_resource type="PackedScene" uid="uid://bvynwhkogurml" path="res://Godrays_Scene.tscn" id="5_gwrkm"]
[ext_resource type="PackedScene" uid="uid://bvynwhkogurml" path="res://Scenes/Godrays_Scene.tscn" id="5_gwrkm"]
[ext_resource type="Material" uid="uid://codq5gx71rj4o" path="res://Materials/Polvere atmosferica.tres" id="5_u10x4"]
[ext_resource type="FastNoiseLite" uid="uid://c0mtwrkptjcuw" path="res://Assets/Textures/Noise_Clouds.tres" id="6_00nhk"]
[ext_resource type="Texture2D" uid="uid://dxahudyvihk8b" path="res://Assets/Textures/Stars.png" id="6_jawsd"]
[ext_resource type="Script" uid="uid://brcimd12tx3dm" path="res://Scripts/edge_detection_compositor.gd" id="7_4xv0h"]
[ext_resource type="Texture2D" uid="uid://bpswbjh4jj1ou" path="res://Assets/Textures/noise.tres" id="7_6k3cw"]
[ext_resource type="Texture2D" uid="uid://dey5onb6mwp3f" path="res://Assets/Textures/leaf_particle.png" id="7_vufuq"]
[ext_resource type="Script" uid="uid://c5xr1w2tvcxl1" path="res://Scripts/generatore_bioma.gd" id="8_7j5hj"]
[ext_resource type="Script" uid="uid://b8x6nf7u6iopv" path="res://Scripts/CameraMove.gd" id="8_17jdd"]
@@ -20,13 +21,12 @@
[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://Materials/House.tres" id="9_bedag"]
[ext_resource type="Script" uid="uid://cagpbu4pg5s1y" path="res://Scripts/Binari.gd" id="9_isbua"]
[ext_resource type="PackedScene" uid="uid://dvk3bytqn3m5s" path="res://Scenes/Test/Main_Train.tscn" id="10_ur7m6"]
[ext_resource type="PackedScene" uid="uid://botm0dqtr5whb" path="res://Scenes/Chunk_Scene/Chunk/Campagna/chunk_c_e_1.tscn" id="11_00nhk"]
[ext_resource type="PackedScene" uid="uid://bbrsmc2vxdcwq" path="res://Scenes/Test/fuoco_d'artificio_root.tscn" id="11_gwrkm"]
[ext_resource type="Script" uid="uid://c02bewqxt2epg" path="res://Scripts/DatiBioma.gd" id="11_vpybn"]
[ext_resource type="PackedScene" uid="uid://qyml1s00773u" path="res://Scenes/Test/Rotaie_Blockout.tscn" id="12_nonqo"]
[ext_resource type="PackedScene" uid="uid://botm0dqtr5whb" path="res://Scenes/Chunk_Scene/Chunk/Campagna/chunk_c_e_1.tscn" id="13_6k3cw"]
[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="13_kwbnj"]
[ext_resource type="Texture2D" uid="uid://bsabg0b27m7uw" path="res://Assets/Textures/Fuji.png" id="14_7j5hj"]
[ext_resource type="PackedScene" uid="uid://cpebna545ihfh" path="res://Scenes/Chunk_Scene/Chunk/Foresta/Chunk_F_L_2.tscn" id="15_4udcq"]
[ext_resource type="Texture2D" uid="uid://m06lpixnkjdd" path="res://Assets/Textures/Fuji_1.png" id="15_u10x4"]
[ext_resource type="Texture2D" uid="uid://bl08clorvfthf" path="res://Assets/Textures/Fuji_2.png" id="16_l1dl0"]
[ext_resource type="PackedScene" uid="uid://bi12g5nj421jv" path="res://Scenes/Chunk_Scene/Chunk/Foresta/chunk_F_e_1.tscn" id="16_vpybn"]
@@ -55,16 +55,12 @@
[ext_resource type="Shader" uid="uid://bl1dwh2k06yy5" path="res://Shaders/Blur.gdshader" id="46_nonqo"]
[ext_resource type="Shader" uid="uid://bttmyh64kihyr" path="res://Shaders/Nebbia2D.gdshader" id="47_7j5hj"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_10fbe"]
noise = ExtResource("6_00nhk")
seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h0pi8"]
shader = ExtResource("5_bedag")
shader_parameter/sky_top_color = Color(0, 0, 0, 1)
shader_parameter/sky_horizon_color = Color(0, 0, 0, 1)
shader_parameter/night_intensity = 0.0
shader_parameter/cloud_noise = SubResource("NoiseTexture2D_10fbe")
shader_parameter/cloud_noise = ExtResource("7_6k3cw")
shader_parameter/sun_color = Color(1, 1, 1, 1)
shader_parameter/cloud_center_color = Color(1, 1, 1, 1)
shader_parameter/cloud_edge_color = Color(0.8, 0.85, 0.9, 1)
@@ -129,13 +125,13 @@ size = Vector2(2, 2)
[sub_resource type="Resource" id="Resource_5lko7"]
script = ExtResource("11_vpybn")
nome_bioma = "Campagna"
chunk_disponibili = Array[PackedScene]([ExtResource("11_00nhk"), ExtResource("35_n33lw")])
chunk_disponibili = Array[PackedScene]([ExtResource("35_n33lw"), ExtResource("13_6k3cw")])
metadata/_custom_type_script = "uid://c02bewqxt2epg"
[sub_resource type="Resource" id="Resource_j2rq4"]
script = ExtResource("11_vpybn")
nome_bioma = "Foresta"
chunk_disponibili = Array[PackedScene]([ExtResource("16_vpybn"), ExtResource("15_4udcq")])
chunk_disponibili = Array[PackedScene]([ExtResource("16_vpybn")])
metadata/_custom_type_script = "uid://c02bewqxt2epg"
[sub_resource type="Curve" id="Curve_o35ae"]
@@ -503,27 +499,6 @@ shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_uen4s"]
render_priority = 0
shader = ExtResource("22_tbvi6")
shader_parameter/albedo_color = Color(1, 1, 1, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = -1.0
shader_parameter/gradient_end_y = 1.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xjipq"]
[sub_resource type="ArrayMesh" id="ArrayMesh_10fbe"]
@@ -557,6 +532,27 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_10fbe")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_uen4s"]
render_priority = 0
shader = ExtResource("22_tbvi6")
shader_parameter/albedo_color = Color(1, 1, 1, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = -1.0
shader_parameter/gradient_end_y = 1.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k5wjs"]
[sub_resource type="ArrayMesh" id="ArrayMesh_lppeq"]
@@ -800,7 +796,7 @@ intensita_grad_mattina = 0.1
intensita_grad_pomeriggio = 0.1
intensita_grad_notte = 0.5
colore_nebbia_pomeriggio = Color(0.9627952, 0.5901167, 0.75933033, 1)
densita_nebbia_mattina = 0.02
densita_nebbia_mattina = 0.01
densita_nebbia_pomeriggio = 0.02
bloom_mattina = 0.4
bloom_notte = 0.6
@@ -809,6 +805,7 @@ materiale_nebbia = ExtResource("2_4xv0h")
materiale_pioggia_gocce = ExtResource("3_4wepm")
materiale_nuvole = ExtResource("4_00nhk")
nodo_polvere = NodePath("SubViewportContainer/SubViewport/ScreenEffect/PolvereAtmosferica")
materiale_acqua = ExtResource("5_16mw0")
colore_mood_pioggia = Color(0.9777618, 0.9831695, 0.9889775, 1)
colore_fulmine = Color(0.99999946, 0.9857114, 0.46342158, 1)
fulmini_min = 2
@@ -6089,7 +6086,6 @@ transform = Transform3D(-0.091394685, 0.6009481, 0.79404557, 0.30759186, -0.7413
[node name="rock2" parent="SubViewportContainer/SubViewport/World/Blockout_1/Mare/rock25" index="0" unique_id=2134750116]
transform = Transform3D(19.001682, -16.88522, -15.446378, 11.473515, 24.400627, -12.559183, 19.800499, 2.06493, 22.100714, 44.06765, 139.87646, 144.5476)
material_override = SubResource("ShaderMaterial_gb871")
surface_material_override/0 = SubResource("ShaderMaterial_uen4s")
[node name="rock35" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/World/Blockout_1/Mare/rock25" unique_id=1112194960]
transform = Transform3D(19.001682, -16.88522, -15.446378, 11.473516, 24.400627, -12.559183, 19.800499, 2.06493, 22.100714, -260.37573, 27.08397, 161.35495)