Shader Water - Risaie - New House

This commit is contained in:
Matteo Sonaglioni
2026-03-21 21:45:52 +01:00
parent a208fb84bd
commit 3d7af76005
87 changed files with 2356 additions and 1612 deletions

View File

@@ -0,0 +1,18 @@
[gd_scene format=3 uid="uid://b763gpdwtsvcx"]
[ext_resource type="PackedScene" uid="uid://cqmo40jjmjgnu" path="res://Assets/Meshes/House/House_C_1.fbx" id="1_44kb2"]
[ext_resource type="Shader" uid="uid://do0tct77dfhef" path="res://Shaders/snow.gdshader" id="2_e8hdj"]
[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://Materials/House.tres" id="3_17pds"]
[ext_resource type="Material" uid="uid://dbmyfi5t0yfy" path="res://Materials/House_Emissiv.tres" id="4_fb30b"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h1s1p"]
render_priority = 0
shader = ExtResource("2_e8hdj")
shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
[node name="House_C_1" unique_id=377881388 instance=ExtResource("1_44kb2")]
[node name="Cube_330" parent="." index="0" unique_id=1850477868]
material_overlay = SubResource("ShaderMaterial_h1s1p")
surface_material_override/0 = ExtResource("3_17pds")
surface_material_override/1 = ExtResource("4_fb30b")