Shader Water - Risaie - New House
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@@ -1,11 +1,26 @@
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[gd_scene format=3 uid="uid://diasltph728oh"]
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[gd_scene format=3 uid="uid://mj15bepbgy02"]
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[ext_resource type="PackedScene" uid="uid://dmntpihvwgp7w" path="res://Assets/Meshes/House/House_M_1.fbx" id="1_heroq"]
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[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://Materials/House.tres" id="2_ecfrr"]
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[ext_resource type="Material" uid="uid://dbmyfi5t0yfy" path="res://Materials/House_Emissiv.tres" id="3_ialoc"]
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[ext_resource type="PackedScene" uid="uid://bihrb0alp60a4" path="res://Assets/Meshes/House/House_M_1.fbx" id="1_kn6xl"]
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[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://Materials/House.tres" id="2_duvf3"]
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[ext_resource type="Material" uid="uid://dbmyfi5t0yfy" path="res://Materials/House_Emissiv.tres" id="3_dyuxu"]
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[node name="House_M_1" unique_id=1949129757 instance=ExtResource("1_heroq")]
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[sub_resource type="Gradient" id="Gradient_n4qy2"]
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offsets = PackedFloat32Array(0.9980237, 1)
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colors = PackedColorArray(0, 0, 0, 0.5882353, 0, 0, 0, 0)
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[node name="House_M_1" parent="." index="0" unique_id=1194412875]
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surface_material_override/0 = ExtResource("2_ecfrr")
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surface_material_override/1 = ExtResource("3_ialoc")
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_0x3ja"]
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gradient = SubResource("Gradient_n4qy2")
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fill = 2
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(0.9017094, 0.12820514)
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[node name="HouseTest_4" unique_id=1800412522 instance=ExtResource("1_kn6xl")]
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[node name="Cube_451" parent="." index="0" unique_id=1159728623]
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surface_material_override/0 = ExtResource("2_duvf3")
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surface_material_override/1 = ExtResource("3_dyuxu")
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[node name="Shadow" type="Decal" parent="." index="1" unique_id=30846848]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.059038162, 0, 0)
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size = Vector3(11, 0.5, 11)
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texture_albedo = SubResource("GradientTexture2D_0x3ja")
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