Shader Water - Risaie - New House

This commit is contained in:
Matteo Sonaglioni
2026-03-21 21:45:52 +01:00
parent a208fb84bd
commit 3d7af76005
87 changed files with 2356 additions and 1612 deletions

24
Materials/Argini.tres Normal file
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@@ -0,0 +1,24 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://cs7owfgg600jg"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_smvye"]
[resource]
render_priority = 0
shader = ExtResource("1_smvye")
shader_parameter/albedo_color = Color(0.2509804, 0.34901962, 0.14901961, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

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@@ -13,7 +13,7 @@ noise = SubResource("FastNoiseLite_xa3jw")
seamless = true
[resource]
render_priority = 0
render_priority = 2
shader = ExtResource("1_pbkwa")
shader_parameter/noise_texture = SubResource("NoiseTexture2D_eyx0r")
shader_parameter/ray_color = Color(0.99999994, 0.782454, 0.2698755, 1)

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@@ -0,0 +1,37 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://m1qmskp2o6dj"]
[ext_resource type="Shader" uid="uid://cjratw2ndyu8x" path="res://Shaders/grass_leaves.gdshader" id="1_ou76s"]
[ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_7476f"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
noise_type = 3
seed = 1
metadata/_preview_in_3d_space_ = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0rbw3"]
noise = SubResource("FastNoiseLite_xa3jw")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_ou76s")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.3882353, 0.52156866, 0.20784314, 1)
shader_parameter/alpha_texture = ExtResource("2_7476f")
shader_parameter/leaves_scale = 0.65
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_0rbw3")
shader_parameter/variance_scale = 0.1
shader_parameter/variance_color = Color(0.096379556, 0.18108648, 0.05403053, 1)
shader_parameter/variance_intensity = 0.90000004275
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.610000028975
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 2.1490000545775
shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.6

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@@ -5,5 +5,5 @@
[resource]
albedo_color = Color(0.9811998, 0.8347986, 0.569528, 1)
albedo_texture = ExtResource("1_lr0wl")
uv1_scale = Vector3(2.165, 2.325, 1)
uv1_offset = Vector3(-0.555, 0, 0)
uv1_scale = Vector3(18.25, 11.59, 1)
uv1_offset = Vector3(-1.435, 0, 0)

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@@ -8,7 +8,7 @@ noise = ExtResource("2_n0ip8")
seamless = true
[resource]
render_priority = 0
render_priority = -1
shader = ExtResource("1_23efu")
shader_parameter/noise_texture = SubResource("NoiseTexture2D_5lko7")
shader_parameter/cloud_scale = 0.0070000003325

19
Materials/Water_Toon.tres Normal file
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@@ -0,0 +1,19 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://br5ipee2wxkcn"]
[ext_resource type="Shader" uid="uid://bn0wbufougy6d" path="res://Shaders/waterRisaie.gdshader" id="1_hul6x"]
[resource]
render_priority = 1
shader = ExtResource("1_hul6x")
shader_parameter/deep_water_color = Color(0.22383842, 0.51606375, 0.43509763, 1)
shader_parameter/shallow_water_color = Color(0.27134022, 0.43638897, 0.337778, 1)
shader_parameter/beer_law_factor = 5.0
shader_parameter/reflection_strength = 0.6
shader_parameter/reflection_offset = 0.01100002427250002
shader_parameter/reflection_stretch = 0.05600005015999998
shader_parameter/max_reflection_distance = 3.0000001392401203
shader_parameter/ripple_color = Color(1, 1, 1, 1)
shader_parameter/ripple_density = 0.050000002375
shader_parameter/ripple_scale = 2.00000007125
shader_parameter/ripple_speed = 0.60000002524012
shader_parameter/ripple_thickness = 0.02800000133

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@@ -1,6 +1,6 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://c2rg73saqofnw"]
[ext_resource type="Shader" uid="uid://ch7g8q4utqci8" path="res://Scenes/Wind.gdshader" id="1_b53de"]
[ext_resource type="Shader" uid="uid://ch7g8q4utqci8" path="res://Shaders/Wind.gdshader" id="1_b53de"]
[resource]
render_priority = 0