Files
tgcc/core/camera_move.gd

157 lines
4.3 KiB
GDScript

extends Node3D
signal camera_changed(camera: Camera3D)
@export_group("Camera")
@export var camera_iso : Camera3D
@export var pivot : Node3D
@export var camera_front : Camera3D
@export var camera_side1 : Camera3D
@export var camera_side2 : Camera3D
@export var camera_top : Camera3D
@export_group("Camera Movememnt")
@export var move_speed : float = 20.0
@export var rotation_speed : float = 0.2
@export_group("Cinematic Mode")
@export var change_camera_time : float = 10.0
@export_group("Isometric Zoom")
@export var normal_size : float = 35.0
@export var zoom_size : float = 60.0
@export var zoom_time : float = 1.2
var is_zoomed : bool = false
var zoom_tween : Tween
var is_moving_enabled : bool = true
var is_cinematic_mode : bool = false
var cinematic_timer : float = 0.0
var cinematic_index : int = 0
var array_camera : Array[Camera3D] = []
var initial_pivot_transformation : Transform3D
func _ready():
if pivot:
initial_pivot_transformation = pivot.transform
if camera_iso: array_camera.append(camera_iso)
if camera_front: array_camera.append(camera_front)
if camera_side1: array_camera.append(camera_side1)
if camera_side2: array_camera.append(camera_side2)
if camera_top: array_camera.append(camera_top)
if camera_iso:
set_camera(camera_iso)
func set_camera(camera: Camera3D):
camera.make_current()
emit_signal("camera_changed", camera)
func _input(event):
if event is InputEventKey and event.pressed and not event.echo:
#R-> Reset isometric camera
if event.keycode == KEY_R and is_moving_enabled and pivot:
pivot.transform = initial_pivot_transformation
print("Isometric camera resetted!")
return
#C-> Toggle cinematic mode
if event.keycode == KEY_C:
is_cinematic_mode = !is_cinematic_mode
if is_cinematic_mode:
cinematic_timer = 0.0
for i in range(array_camera.size()):
if array_camera[i].current:
cinematic_index = i
break
print("Cinematic Mode: enabled")
else:
print("Cinematic Mode: disabled")
return
#Z-> soft zoom
if event.keycode == KEY_Z and camera_iso:
is_zoomed = !is_zoomed
var target_size = zoom_size if is_zoomed else normal_size
if zoom_tween and zoom_tween.is_valid():
zoom_tween.kill()
zoom_tween = create_tween()
zoom_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
zoom_tween.tween_property(camera_iso, "size", target_size, zoom_time)
return
#manual controls (1-5)
var manual_action = false
if event.keycode == KEY_1 and camera_iso:
set_camera(camera_iso)
is_moving_enabled = true
manual_action = true
elif event.keycode == KEY_2 and camera_front:
set_camera(camera_front)
is_moving_enabled = false
manual_action = true
elif event.keycode == KEY_3 and camera_side1:
set_camera(camera_side1)
is_moving_enabled = false
manual_action = true
elif event.keycode == KEY_4 and camera_side2:
set_camera(camera_side2)
is_moving_enabled = false
manual_action = true
elif event.keycode == KEY_5 and camera_top:
set_camera(camera_top)
is_moving_enabled = false
manual_action = true
if manual_action and is_cinematic_mode:
is_cinematic_mode = false
print("Cinematic Mode: Disabled")
if is_moving_enabled and pivot:
if event is InputEventMouseMotion and Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
pivot.rotate_y(deg_to_rad(-event.relative.x * rotation_speed))
func _process(delta):
if is_cinematic_mode and array_camera.size() > 0:
cinematic_timer += delta
if cinematic_timer >= change_camera_time:
cinematic_timer = 0.0
cinematic_index = (cinematic_index + 1) % array_camera.size()
var next_cam = array_camera[cinematic_index]
set_camera(next_cam)
is_moving_enabled = (next_cam == camera_iso)
if not is_moving_enabled or pivot == null:
return
var input_dir = Vector3.ZERO
if Input.is_key_pressed(KEY_W): input_dir.z -= 1
if Input.is_key_pressed(KEY_S): input_dir.z += 1
if Input.is_key_pressed(KEY_A): input_dir.x -= 1
if Input.is_key_pressed(KEY_D): input_dir.x += 1
if input_dir != Vector3.ZERO:
input_dir = input_dir.normalized()
var forward = pivot.transform.basis.z
var right = pivot.transform.basis.x
forward.y = 0
right.y = 0
forward = forward.normalized()
right = right.normalized()
var motion = (forward * input_dir.z + right * input_dir.x)
pivot.position += motion * move_speed * delta