151 lines
4.2 KiB
GDScript
151 lines
4.2 KiB
GDScript
extends Node3D
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@export_group("Camera")
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@export var camera_iso : Camera3D
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@export var pivot : Node3D
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@export var camera_front : Camera3D
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@export var camera_side1 : Camera3D
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@export var camera_side2 : Camera3D
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@export var camera_top : Camera3D
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@export_group("Camera Movememnt")
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@export var move_speed : float = 20.0
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@export var rotation_speed : float = 0.2
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@export_group("Cinematic Mode")
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@export var change_camera_time : float = 10.0
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@export_group("Isometric Zoom")
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@export var normal_size : float = 35.0
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@export var zoom_size : float = 60.0
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@export var zoom_time : float = 1.2
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var is_zoomed : bool = false
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var zoom_tween : Tween
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var is_moving_enabled : bool = true
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var is_cinematic_mode : bool = false
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var cinematic_timer : float = 0.0
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var cinematic_index : int = 0
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var array_camera : Array[Camera3D] = []
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var initial_pivot_transformation : Transform3D
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func _ready():
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if pivot:
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initial_pivot_transformation = pivot.transform
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if camera_iso: array_camera.append(camera_iso)
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if camera_front: array_camera.append(camera_front)
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if camera_side1: array_camera.append(camera_side1)
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if camera_side2: array_camera.append(camera_side2)
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if camera_top: array_camera.append(camera_top)
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if camera_iso:
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camera_iso.make_current()
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func _input(event):
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if event is InputEventKey and event.pressed and not event.echo:
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#R-> Reset isometric camera
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if event.keycode == KEY_R and is_moving_enabled and pivot:
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pivot.transform = initial_pivot_transformation
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print("Isometric camera resetted!")
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return
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#C-> Toggle cinematic mode
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if event.keycode == KEY_C:
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is_cinematic_mode = !is_cinematic_mode
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if is_cinematic_mode:
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cinematic_timer = 0.0
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for i in range(array_camera.size()):
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if array_camera[i].current:
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cinematic_index = i
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break
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print("Cinematic Mode: enabled")
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else:
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print("Cinematic Mode: disabled")
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return
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#Z-> soft zoom
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if event.keycode == KEY_Z and camera_iso:
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is_zoomed = !is_zoomed
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var target_size = zoom_size if is_zoomed else normal_size
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if zoom_tween and zoom_tween.is_valid():
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zoom_tween.kill()
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zoom_tween = create_tween()
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zoom_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
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zoom_tween.tween_property(camera_iso, "size", target_size, zoom_time)
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return
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#manual controls (1-5)
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var manual_action = false
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if event.keycode == KEY_1 and camera_iso:
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camera_iso.make_current()
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is_moving_enabled = true
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manual_action = true
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elif event.keycode == KEY_2 and camera_front:
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camera_front.make_current()
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is_moving_enabled = false
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manual_action = true
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elif event.keycode == KEY_3 and camera_side1:
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camera_side1.make_current()
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is_moving_enabled = false
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manual_action = true
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elif event.keycode == KEY_4 and camera_side2:
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camera_side2.make_current()
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is_moving_enabled = false
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manual_action = true
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elif event.keycode == KEY_5 and camera_top:
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camera_top.make_current()
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is_moving_enabled = false
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manual_action = true
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if manual_action and is_cinematic_mode:
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is_cinematic_mode = false
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print("Cinematic Mode: Disabled")
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if is_moving_enabled and pivot:
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if event is InputEventMouseMotion and Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
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pivot.rotate_y(deg_to_rad(-event.relative.x * rotation_speed))
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func _process(delta):
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if is_cinematic_mode and array_camera.size() > 0:
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cinematic_timer += delta
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if cinematic_timer >= change_camera_time:
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cinematic_timer = 0.0
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cinematic_index = (cinematic_index + 1) % array_camera.size()
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var next_cam = array_camera[cinematic_index]
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next_cam.make_current()
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is_moving_enabled = (next_cam == camera_iso)
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if not is_moving_enabled or pivot == null:
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return
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var input_dir = Vector3.ZERO
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if Input.is_key_pressed(KEY_W): input_dir.z -= 1
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if Input.is_key_pressed(KEY_S): input_dir.z += 1
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if Input.is_key_pressed(KEY_A): input_dir.x -= 1
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if Input.is_key_pressed(KEY_D): input_dir.x += 1
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if input_dir != Vector3.ZERO:
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input_dir = input_dir.normalized()
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var forward = pivot.transform.basis.z
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var right = pivot.transform.basis.x
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forward.y = 0
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right.y = 0
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forward = forward.normalized()
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right = right.normalized()
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var motion = (forward * input_dir.z + right * input_dir.x)
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pivot.position += motion * move_speed * delta
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