Files
tgcc/core/game_menu/game_menu_tab.gd

29 lines
521 B
GDScript

@tool
extends Control
class_name GameMenuTab
signal on_tab_selected(index: int)
@export var index: int = 0
@export var image: Texture:
set(value):
image = value
if is_inside_tree() and has_node("%Texture"):
$%Texture.texture_normal = image
var is_selected: bool = false
func _ready():
if image != null and has_node("%Texture"):
$%Texture.texture_normal = image
func _on_texture_pressed() -> void:
on_tab_selected.emit(index)
func select():
is_selected = true
func deselect():
is_selected = false