@tool extends Control class_name GameMenuTab signal on_tab_selected(index: int) @export var index: int = 0 @export var image: Texture: set(value): image = value if is_inside_tree() and has_node("%Texture"): $%Texture.texture_normal = image var is_selected: bool = false func _ready(): if image != null and has_node("%Texture"): $%Texture.texture_normal = image func _on_texture_pressed() -> void: on_tab_selected.emit(index) func select(): is_selected = true func deselect(): is_selected = false