19 lines
565 B
Plaintext
19 lines
565 B
Plaintext
shader_type spatial;
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render_mode blend_mix, depth_draw_opaque;
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global uniform float global_snow_amount;
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uniform vec4 snow_color : source_color = vec4(0.95, 0.98, 1.0, 1.0);
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void fragment() {
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vec3 world_normal = (INV_VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz;
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float up_dot = dot(world_normal, vec3(0.0, 1.0, 0.0));
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float snow_mask = smoothstep(1.0 - global_snow_amount, 1.1 - global_snow_amount, up_dot);
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snow_mask *= step(0.01, global_snow_amount);
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ALBEDO = snow_color.rgb;
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ALPHA = snow_mask;
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ROUGHNESS = 0.3;
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SPECULAR = 0.5;
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} |