127 lines
3.6 KiB
GDScript
127 lines
3.6 KiB
GDScript
extends Node3D
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signal camera_changed(camera: Camera3D)
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@export_group("Camera")
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@export var camera_iso : Camera3D
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@export var pivot : Node3D
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@export var camera_front : Camera3D
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@export var camera_side1 : Camera3D
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@export var camera_side2 : Camera3D
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@export var camera_top : Camera3D
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@export_group("Camera Movememnt")
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@export var move_speed : float = 20.0
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@export var rotation_speed : float = 0.2
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@export_group("Cinematic Mode")
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@export var change_camera_time : float = 10.0
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@export_group("Isometric Zoom")
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@export var normal_size : float = 35.0
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@export var zoom_size : float = 60.0
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@export var zoom_time : float = 1.2
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var is_zoomed : bool = false
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var zoom_tween : Tween
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var is_moving_enabled : bool = true
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var is_cinematic_mode : bool = false
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var cinematic_timer : float = 0.0
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var cinematic_index : int = 0
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var array_camera : Array[Camera3D] = []
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var initial_pivot_transformation : Transform3D
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func _ready():
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if pivot:
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initial_pivot_transformation = pivot.transform
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if camera_iso: array_camera.append(camera_iso)
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if camera_front: array_camera.append(camera_front)
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if camera_side1: array_camera.append(camera_side1)
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if camera_side2: array_camera.append(camera_side2)
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if camera_top: array_camera.append(camera_top)
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if camera_iso:
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set_camera(camera_iso)
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func sync_zoom(new_size: float, new_fov: float) -> void:
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if camera_iso:
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camera_iso.size = new_size
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camera_iso.fov = new_fov
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if abs(new_size - zoom_size) < abs(new_size - normal_size):
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is_zoomed = true
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else:
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is_zoomed = false
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func set_camera(camera: Camera3D):
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camera.make_current()
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emit_signal("camera_changed", camera)
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func _process(delta: float) -> void:
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if camera_iso == null or get_viewport().get_camera_3d() != camera_iso:
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return
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if Input.is_action_just_pressed("photo_zoom_in"):
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if is_zoomed == false:
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return
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is_zoomed = false
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var target_size = normal_size
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if zoom_tween and zoom_tween.is_valid():
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zoom_tween.kill()
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zoom_tween = create_tween()
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zoom_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
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zoom_tween.tween_property(camera_iso, "size", target_size, zoom_time)
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zoom_tween.parallel().tween_property(camera_iso, "fov", target_size, zoom_time)
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elif Input.is_action_just_pressed("photo_zoom_out"):
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if is_zoomed == true:
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return
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is_zoomed = true
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var target_size = zoom_size
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if zoom_tween and zoom_tween.is_valid():
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zoom_tween.kill()
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zoom_tween = create_tween()
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zoom_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
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zoom_tween.tween_property(camera_iso, "size", target_size, zoom_time)
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zoom_tween.parallel().tween_property(camera_iso, "fov", target_size, zoom_time)
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#func _process_movement(delta):
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#if is_cinematic_mode and array_camera.size() > 0:
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#cinematic_timer += delta
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#if cinematic_timer >= change_camera_time:
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#cinematic_timer = 0.0
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#cinematic_index = (cinematic_index + 1) % array_camera.size()
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#var next_cam = array_camera[cinematic_index]
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#set_camera(next_cam)
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#is_moving_enabled = (next_cam == camera_iso)
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#
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#if not is_moving_enabled or pivot == null:
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#return
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#
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#var input_dir = Vector3.ZERO
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#if Input.is_key_pressed(KEY_W): input_dir.z -= 1
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#if Input.is_key_pressed(KEY_S): input_dir.z += 1
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#if Input.is_key_pressed(KEY_A): input_dir.x -= 1
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#if Input.is_key_pressed(KEY_D): input_dir.x += 1
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#
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#if input_dir != Vector3.ZERO:
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#input_dir = input_dir.normalized()
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#
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#var forward = pivot.transform.basis.z
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#var right = pivot.transform.basis.x
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#forward.y = 0
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#right.y = 0
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#
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#forward = forward.normalized()
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#right = right.normalized()
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#
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#var motion = (forward * input_dir.z + right * input_dir.x)
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#pivot.position += motion * move_speed * delta
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