extends Node3D signal camera_changed(camera: Camera3D) @export_group("Camera") @export var camera_iso : Camera3D @export var pivot : Node3D @export var camera_front : Camera3D @export var camera_side1 : Camera3D @export var camera_side2 : Camera3D @export var camera_top : Camera3D @export_group("Camera Movememnt") @export var move_speed : float = 20.0 @export var rotation_speed : float = 0.2 @export_group("Cinematic Mode") @export var change_camera_time : float = 10.0 @export_group("Isometric Zoom") @export var normal_size : float = 35.0 @export var zoom_size : float = 60.0 @export var zoom_time : float = 1.2 var is_zoomed : bool = false var zoom_tween : Tween var is_moving_enabled : bool = true var is_cinematic_mode : bool = false var cinematic_timer : float = 0.0 var cinematic_index : int = 0 var array_camera : Array[Camera3D] = [] var initial_pivot_transformation : Transform3D func _ready(): if pivot: initial_pivot_transformation = pivot.transform if camera_iso: array_camera.append(camera_iso) if camera_front: array_camera.append(camera_front) if camera_side1: array_camera.append(camera_side1) if camera_side2: array_camera.append(camera_side2) if camera_top: array_camera.append(camera_top) if camera_iso: set_camera(camera_iso) func sync_zoom(new_size: float, new_fov: float) -> void: if camera_iso: camera_iso.size = new_size camera_iso.fov = new_fov if abs(new_size - zoom_size) < abs(new_size - normal_size): is_zoomed = true else: is_zoomed = false func set_camera(camera: Camera3D): camera.make_current() emit_signal("camera_changed", camera) func _process(delta: float) -> void: if camera_iso == null or get_viewport().get_camera_3d() != camera_iso: return if Input.is_action_just_pressed("photo_zoom_in"): if is_zoomed == false: return is_zoomed = false var target_size = normal_size if zoom_tween and zoom_tween.is_valid(): zoom_tween.kill() zoom_tween = create_tween() zoom_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT) zoom_tween.tween_property(camera_iso, "size", target_size, zoom_time) zoom_tween.parallel().tween_property(camera_iso, "fov", target_size, zoom_time) elif Input.is_action_just_pressed("photo_zoom_out"): if is_zoomed == true: return is_zoomed = true var target_size = zoom_size if zoom_tween and zoom_tween.is_valid(): zoom_tween.kill() zoom_tween = create_tween() zoom_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT) zoom_tween.tween_property(camera_iso, "size", target_size, zoom_time) zoom_tween.parallel().tween_property(camera_iso, "fov", target_size, zoom_time) #func _process_movement(delta): #if is_cinematic_mode and array_camera.size() > 0: #cinematic_timer += delta #if cinematic_timer >= change_camera_time: #cinematic_timer = 0.0 #cinematic_index = (cinematic_index + 1) % array_camera.size() #var next_cam = array_camera[cinematic_index] #set_camera(next_cam) #is_moving_enabled = (next_cam == camera_iso) # #if not is_moving_enabled or pivot == null: #return # #var input_dir = Vector3.ZERO #if Input.is_key_pressed(KEY_W): input_dir.z -= 1 #if Input.is_key_pressed(KEY_S): input_dir.z += 1 #if Input.is_key_pressed(KEY_A): input_dir.x -= 1 #if Input.is_key_pressed(KEY_D): input_dir.x += 1 # #if input_dir != Vector3.ZERO: #input_dir = input_dir.normalized() # #var forward = pivot.transform.basis.z #var right = pivot.transform.basis.x #forward.y = 0 #right.y = 0 # #forward = forward.normalized() #right = right.normalized() # #var motion = (forward * input_dir.z + right * input_dir.x) #pivot.position += motion * move_speed * delta