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10 Commits
zoo_countr
...
daynight_t
| Author | SHA1 | Date | |
|---|---|---|---|
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d8496f4cc7 | ||
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84538679f3 | ||
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b868584b78 | ||
| d668804038 | |||
| e8f2c4db84 | |||
| 72c933ba73 | |||
| 8f02afa796 | |||
| 211455f5da | |||
| ab87c7f478 | |||
| b95e8598b2 |
@@ -47,15 +47,112 @@ var next_stop_index: int = 0
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var stop_multiply: float = 1.0
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var is_restarting: bool = false
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var tween_restart: Tween
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var environment_config: EnvironmentConfig
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func _ready() -> void:
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_cache_environment_config()
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if curve != null and curve.get_baked_length() > 0:
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build_rails()
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build_train()
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_plan_stops()
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_apply_initial_train_start()
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else:
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print("WARNING: Draw Path3D for rails!")
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func _cache_environment_config() -> void:
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var parent_node: Node = get_parent()
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if parent_node != null:
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var day_night_node := parent_node.get_node_or_null("DayNight") as EnvironmentManagerRoot
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if day_night_node != null:
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environment_config = day_night_node.environment_config
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return
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var current_scene: Node = get_tree().current_scene
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if current_scene == null:
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return
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for child in current_scene.get_children():
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var environment_manager := child as EnvironmentManagerRoot
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if environment_manager != null:
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environment_config = environment_manager.environment_config
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return
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func _apply_initial_train_start() -> void:
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if train_instance == null or curve == null:
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return
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var total_length: float = curve.get_baked_length()
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if total_length <= 0.0:
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return
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#start from a random position
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if environment_config != null and environment_config.train_start_from_random_position:
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train_progress = randf() * total_length
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_update_next_stop_index_from_progress()
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elif environment_config != null and not stop_offset.is_empty():
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#start from a specific stop
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var stop_index: int = clampi(environment_config.train_start_stop_index, 0, stop_offset.size() - 1)
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train_progress = stop_offset[stop_index]
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_set_next_stop_index_from_current(stop_index)
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else:
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train_progress = wrapf(train_progress, 0.0, total_length)
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_update_next_stop_index_from_progress()
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_snap_train_to_progress()
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func _set_next_stop_index_from_current(current_stop_index: int) -> void:
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if stop_offset.is_empty():
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next_stop_index = 0
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return
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if train_speed >= 0.0:
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next_stop_index = (current_stop_index + 1) % stop_offset.size()
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else:
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next_stop_index = current_stop_index - 1
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if next_stop_index < 0:
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next_stop_index = stop_offset.size() - 1
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func _update_next_stop_index_from_progress() -> void:
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if stop_offset.is_empty():
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next_stop_index = 0
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return
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if train_speed >= 0.0:
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next_stop_index = 0
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for i in range(stop_offset.size()):
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if stop_offset[i] > train_progress + 0.001:
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next_stop_index = i
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return
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return
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next_stop_index = stop_offset.size() - 1
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for i in range(stop_offset.size() - 1, -1, -1):
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if stop_offset[i] < train_progress - 0.001:
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next_stop_index = i
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return
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func _snap_train_to_progress() -> void:
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if train_instance == null or curve == null:
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return
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var total_length: float = curve.get_baked_length()
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if total_length <= 0.0:
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return
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train_progress = wrapf(train_progress, 0.0, total_length)
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var center_position: Vector3 = to_global(curve.sample_baked(train_progress, true))
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var prog_forward: float = wrapf(train_progress + 2.0, 0.0, total_length)
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var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
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train_instance.global_position = center_position
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if center_position.distance_to(forward_position) > 0.01:
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train_instance.look_at(forward_position, Vector3.UP)
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train_instance.rotate_y(PI)
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if cameras:
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cameras.global_position = center_position
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cameras.global_basis = train_instance.global_basis
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func build_rails() -> void:
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var mat_wood = StandardMaterial3D.new()
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mat_wood.albedo_color = Color(0.35, 0.2, 0.1)
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@@ -1,9 +1,17 @@
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shader_type canvas_item;
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// Cattura tutto quello che c'è sotto questo nodo
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uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
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uniform float blur_amount : hint_range(0.0, 5.0) = 2.5;
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uniform float focus_size : hint_range(0.0, 1.0) = 0.4;
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uniform float transition_softness : hint_range(0.01, 1.0) = 0.3;
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void fragment() {
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COLOR = textureLod(screen_texture, SCREEN_UV, blur_amount);
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}
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float dist_from_center = abs(SCREEN_UV.y - 0.5);
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float mask = smoothstep(focus_size / 2.0, (focus_size / 2.0) + transition_softness, dist_from_center);
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// Applica il blur
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vec4 blurred_screen = textureLod(screen_texture, SCREEN_UV, blur_amount * mask);
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COLOR = blurred_screen;
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}
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@@ -40,9 +40,55 @@ shader_parameter/sun_color = Color(0.2841828, 0.2023238, 0.27953526, 1)
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[sub_resource type="Resource" id="Resource_r4tfj"]
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script = ExtResource("2_h6hjk")
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morning_color = Color(0.93333334, 0.78039217, 0.6039216, 1)
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afternoon_color = Color(0.9490196, 0.62352943, 0.38039216, 1)
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night_color = Color(0.18431373, 0.18431373, 0.4862745, 1)
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sun_rotation_morning = Vector3(-50, -90, 0)
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sun_rotation_afternoon = Vector3(-120, -90, 0)
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sun_rotation_night = Vector3(-130, -90, 0)
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night_light_energy = 1.0
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exposure_morning = 0.8
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exposure_afternoon = 0.7
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exposure_night = 0.7
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sky_top_morning = Color(0.11764706, 0.35686275, 0.5411765, 1)
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sky_top_afternoon = Color(0.7019608, 0.4509804, 0.2, 1)
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sky_top_night = Color(0.050980393, 0.050980393, 0.14901961, 1)
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sky_horizon_morning = Color(0.4627451, 0.6745098, 0.8627451, 1)
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sky_horizon_afternoon = Color(0.93333334, 0.6, 0.8039216, 1)
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sky_horizon_night = Color(0.14901961, 0.101960786, 0.2509804, 1)
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grad_top_morning = Color(0.7921569, 0.8784314, 0.95686275, 1)
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grad_top_afternoon = Color(0.8627451, 0.24313726, 0.5411765, 1)
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grad_top_night = Color(0.16470589, 0.16470589, 0.26666668, 1)
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grad_bot_morning = Color(0.05882353, 0.078431375, 0.21568628, 1)
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grad_bot_afternoon = Color(0.2509804, 0.019607844, 0.043137256, 1)
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grad_intensity_morning = 0.05
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grad_intensity_afternoon = 0.1
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grad_intensity_night = 0.5
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fog_color_morning = Color(0.7490196, 0.8509804, 0.9490196, 1)
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fog_color_afternoon = Color(0.9647059, 0.5882353, 0.7607843, 1)
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fog_color_night = Color(0.14901961, 0.101960786, 0.2509804, 1)
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fog_density_morning = 0.01
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fog_density_afternoon = 0.02
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glow_morning = 0.4
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glow_night = 0.6
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material_fog = SubResource("ShaderMaterial_b5atu")
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material_drops = SubResource("StandardMaterial3D_r4tfj")
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material_clouds = SubResource("ShaderMaterial_ruhh7")
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lightning_color = Color(1, 0.9843137, 0.4627451, 1)
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lightning_min = 2
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lightning_max = 4
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lightning_scale_min = 2.0
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lightning_scale_max = 5.0
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godray_max_rain = 60
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godray_spawn_radius = 100.0
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godray_spawn_offset = Vector3(20, 80, 20)
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godray_rotation_degrees = Vector3(50, 30, 0)
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godray_scale = Vector3(2, 25, 50)
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snow_amount = 2000.0
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wind_amount = 50
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cloud_speed = 0.01
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fireflies_amount = 550
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fireflies_spawn_ray = 60.0
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metadata/_custom_type_script = "uid://butda6k2tli3o"
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[sub_resource type="Gradient" id="Gradient_i3hjl"]
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@@ -85,7 +131,7 @@ gradient = SubResource("Gradient_djqkg")
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lifetime_randomness = 0.5
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emission_shape_scale = Vector3(5, 5, 5)
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emission_shape = 3
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emission_box_extents = Vector3(25, 5, 25)
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emission_box_extents = Vector3(1, 1, 1)
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direction = Vector3(0, 1, 0)
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initial_velocity_min = 6.0
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initial_velocity_max = 6.0
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@@ -99,10 +145,9 @@ point_count = 3
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_cer0u"]
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render_priority = 0
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shader = ExtResource("5_djqkg")
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shader_parameter/wave_frequency = 1.0
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shader_parameter/base_amplitude = 0.5
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shader_parameter/secondary_ratio = 0.6
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shader_parameter/time_scale_base = 3.0
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shader_parameter/time_scale = 3.065
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shader_parameter/wave_amplitude = 0.3
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shader_parameter/wave_frequency = 0.25
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[sub_resource type="TubeTrailMesh" id="TubeTrailMesh_vo82p"]
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material = SubResource("ShaderMaterial_cer0u")
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@@ -174,7 +219,9 @@ size = Vector2(0.05, 0.8)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_kavln"]
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shader = ExtResource("9_amaf0")
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shader_parameter/blur_amount = 0.6000000285
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shader_parameter/blur_amount = 0.50000002375
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shader_parameter/focus_size = 0.54400002584
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shader_parameter/transition_softness = 0.00999999977648
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[sub_resource type="QuadMesh" id="QuadMesh_sxgg7"]
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size = Vector2(2, 2)
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@@ -184,12 +231,12 @@ noise = ExtResource("11_yn8v8")
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seamless = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_oqt1s"]
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render_priority = 0
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render_priority = -1
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shader = ExtResource("10_tuauy")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_0fcg4")
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shader_parameter/cloud_scale = 0.0070000003325
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shader_parameter/cloud_speed = 0.0030000001425
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shader_parameter/direction = Vector2(0.5, 0.2)
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shader_parameter/direction = Vector2(0.1, 0.025)
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shader_parameter/sun_angle = Vector2(0.5, 0.5)
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shader_parameter/cloud_density = 0.400000019
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shader_parameter/center_sharpness = 0.138000006555
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@@ -222,9 +269,9 @@ process_material = SubResource("ParticleProcessMaterial_i3hjl")
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draw_pass_1 = SubResource("QuadMesh_b5atu")
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[node name="Particles_Wind" type="GPUParticles3D" parent="." unique_id=1238214694]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 50, 0)
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emitting = false
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amount = 100
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 50, 0)
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cast_shadow = 0
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amount = 25
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lifetime = 3.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_ruhh7")
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@@ -1,6 +1,10 @@
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class_name EnvironmentManagerRoot
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extends Node3D
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const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
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const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
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const WEATHER_PLAIN_SHADER: Material = preload("res://core/daynight/weather_plain_shader.tres")
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@export var environment_config: EnvironmentConfig
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@export_group("Camera")
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@@ -33,6 +37,9 @@ var day_time: float = 0.0
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func _ready() -> void:
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#connect shader when new node is added
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get_tree().node_added.connect(_on_tree_node_added)
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#set noise texture 2d to materials in special group
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ApplyWindNoiseToMaterials()
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#set weather overlay (snow + rain) to materials in special group
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@@ -67,10 +74,26 @@ func _ready() -> void:
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weather_controller.name = "WeatherController"
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add_child(weather_controller)
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func _on_tree_node_added(node: Node) -> void:
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if node.is_in_group("wind_node") or node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
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call_deferred("_apply_dynamic_environment_materials", node)
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func _apply_dynamic_environment_materials(node: Node) -> void:
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if not is_instance_valid(node):
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return
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if node.is_in_group("wind_node"):
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_apply_wind_noise_to_node(node, NOISE_TEXTURE)
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if node.is_in_group("weather_node"):
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_apply_weather_overlay_to_node(node, WEATHER_SHADER)
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if node.is_in_group("weather_vegetables_node"):
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_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
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func ApplyWindNoiseToMaterials():
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var noise_tex = preload("res://core/daynight/noise.tres")
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for node in get_tree().get_nodes_in_group("wind_node"):
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_apply_wind_noise_to_node(node, noise_tex)
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_apply_wind_noise_to_node(node, NOISE_TEXTURE)
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func _apply_wind_noise_to_node(node: Node, noise_tex: Texture2D) -> void:
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if node is GeometryInstance3D:
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@@ -88,25 +111,18 @@ func _apply_wind_noise_to_node(node: Node, noise_tex: Texture2D) -> void:
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_apply_wind_noise_to_node(child, noise_tex)
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func ApplyWeatherShaderToMaterials():
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var weather_shader = preload("res://core/daynight/weather_overlay.tres")
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for node in get_tree().get_nodes_in_group("weather_node"):
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if node is GeometryInstance3D:
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node.material_overlay = weather_shader
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else:
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for child in node.get_children():
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if child is GeometryInstance3D:
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child.material_overlay = weather_shader
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break
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_apply_weather_overlay_to_node(node, WEATHER_SHADER)
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var weather_plain_shader = preload("res://core/daynight/weather_plain_shader.tres")
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for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
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if node is GeometryInstance3D:
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node.material_overlay = weather_plain_shader
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else:
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for child in node.get_children():
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if child is GeometryInstance3D:
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child.material_overlay = weather_plain_shader
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break
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_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
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func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
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if node is GeometryInstance3D:
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node.material_overlay = material
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for child in node.get_children():
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_apply_weather_overlay_to_node(child, material)
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func select_day_time(normalized_time: float) -> void:
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#set show_day_time_debug = true to show debug on screen
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114
core/daynight/snow_cap.gd
Normal file
114
core/daynight/snow_cap.gd
Normal file
@@ -0,0 +1,114 @@
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## Procedural snow cap geometry for flat roofs and vehicles.
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extends Node3D
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enum PlacementMode {
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AUTO_TARGET_AABB,
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MANUAL_SURFACE,
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}
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const SNOW_CAP_SHADER: Shader = preload("res://core/daynight/snow_cap.gdshader")
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@export var placement_mode: PlacementMode = PlacementMode.AUTO_TARGET_AABB
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@export var target_path: NodePath
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@export var size_inset: Vector2 = Vector2(0.25, 1.0)
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@export var position_offset: Vector3 = Vector3(0.0, -0.08, 0.0)
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@export var max_snow_height: float = 0.2
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@export_range(1, 24) var subdivide_width: int = 6
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@export_range(1, 24) var subdivide_depth: int = 18
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@export var manual_surface_center: Vector3 = Vector3.ZERO
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@export var manual_surface_size: Vector2 = Vector2(2.0, 6.0)
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var _mesh_instance: MeshInstance3D
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func _ready() -> void:
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add_to_group("weather_overlay_ignore")
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_ensure_mesh_instance()
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_rebuild()
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func rebuild() -> void:
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_rebuild()
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func _ensure_mesh_instance() -> void:
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_mesh_instance = get_node_or_null("SnowCapMesh") as MeshInstance3D
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if _mesh_instance != null:
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return
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_mesh_instance = MeshInstance3D.new()
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_mesh_instance.name = "SnowCapMesh"
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_mesh_instance.add_to_group("weather_overlay_ignore")
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add_child(_mesh_instance)
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func _rebuild() -> void:
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var cap_width: float = 0.0
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var cap_depth: float = 0.0
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var cap_surface_center := Vector3.ZERO
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||||
|
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if placement_mode == PlacementMode.MANUAL_SURFACE:
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cap_width = manual_surface_size.x
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cap_depth = manual_surface_size.y
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cap_surface_center = manual_surface_center
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else:
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var target_mesh: MeshInstance3D = get_node_or_null(target_path) as MeshInstance3D
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||||
if target_mesh == null:
|
||||
if _mesh_instance:
|
||||
_mesh_instance.visible = false
|
||||
return
|
||||
|
||||
var target_aabb: AABB = _get_target_aabb(target_mesh)
|
||||
cap_width = max(target_aabb.size.x - size_inset.x, 0.1)
|
||||
cap_depth = max(target_aabb.size.z - size_inset.y, 0.1)
|
||||
cap_surface_center = Vector3(
|
||||
target_aabb.position.x + target_aabb.size.x * 0.5,
|
||||
target_aabb.position.y + target_aabb.size.y,
|
||||
target_aabb.position.z + target_aabb.size.z * 0.5
|
||||
)
|
||||
|
||||
var cap_center := cap_surface_center + Vector3(0.0, max_snow_height * 0.5, 0.0)
|
||||
|
||||
var box_mesh := BoxMesh.new()
|
||||
box_mesh.size = Vector3(cap_width, max_snow_height, cap_depth)
|
||||
box_mesh.subdivide_width = subdivide_width
|
||||
box_mesh.subdivide_depth = subdivide_depth
|
||||
_mesh_instance.mesh = box_mesh
|
||||
_mesh_instance.position = cap_center + position_offset
|
||||
_mesh_instance.material_override = _build_material(cap_width, cap_depth)
|
||||
_mesh_instance.visible = true
|
||||
|
||||
|
||||
func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
|
||||
var material := ShaderMaterial.new()
|
||||
material.shader = SNOW_CAP_SHADER
|
||||
material.set_shader_parameter("max_height", max_snow_height)
|
||||
material.set_shader_parameter("half_width", cap_width * 0.5)
|
||||
material.set_shader_parameter("half_depth", cap_depth * 0.5)
|
||||
return material
|
||||
|
||||
|
||||
func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
|
||||
var points: Array[Vector3] = []
|
||||
for point in _get_aabb_points(target_mesh.get_aabb()):
|
||||
points.append(target_mesh.transform * point)
|
||||
|
||||
var merged := AABB(points[0], Vector3.ZERO)
|
||||
for point in points:
|
||||
merged = merged.expand(point)
|
||||
return merged
|
||||
|
||||
|
||||
func _get_aabb_points(aabb: AABB) -> Array[Vector3]:
|
||||
var p: Vector3 = aabb.position
|
||||
var s: Vector3 = aabb.size
|
||||
return [
|
||||
p,
|
||||
p + Vector3(s.x, 0.0, 0.0),
|
||||
p + Vector3(0.0, s.y, 0.0),
|
||||
p + Vector3(0.0, 0.0, s.z),
|
||||
p + Vector3(s.x, s.y, 0.0),
|
||||
p + Vector3(s.x, 0.0, s.z),
|
||||
p + Vector3(0.0, s.y, s.z),
|
||||
p + s,
|
||||
]
|
||||
1
core/daynight/snow_cap.gd.uid
Normal file
1
core/daynight/snow_cap.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bxc6ketfgedxw
|
||||
114
core/daynight/snow_cap.gdshader
Normal file
114
core/daynight/snow_cap.gdshader
Normal file
@@ -0,0 +1,114 @@
|
||||
shader_type spatial;
|
||||
render_mode blend_mix, cull_back, depth_draw_opaque;
|
||||
|
||||
global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.1;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||
|
||||
uniform float max_height : hint_range(0.02, 1.0) = 0.2;
|
||||
uniform float half_width : hint_range(0.01, 20.0) = 1.0;
|
||||
uniform float half_depth : hint_range(0.01, 20.0) = 1.0;
|
||||
uniform float noise_scale : hint_range(0.05, 2.0) = 0.35;
|
||||
uniform float noise_strength : hint_range(0.0, 0.4) = 0.18;
|
||||
uniform float edge_rounding : hint_range(0.0, 0.3) = 0.12;
|
||||
uniform float side_shade : hint_range(0.2, 1.0) = 0.82;
|
||||
uniform float sparkle_strength : hint_range(0.0, 0.1) = 0.03;
|
||||
|
||||
varying float v_snow_amount;
|
||||
varying float v_noise;
|
||||
|
||||
float hash(vec2 p) {
|
||||
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
|
||||
}
|
||||
|
||||
float value_noise(vec2 p) {
|
||||
vec2 i = floor(p);
|
||||
vec2 f = fract(p);
|
||||
vec2 u = f * f * (3.0 - 2.0 * f);
|
||||
|
||||
float a = hash(i);
|
||||
float b = hash(i + vec2(1.0, 0.0));
|
||||
float c = hash(i + vec2(0.0, 1.0));
|
||||
float d = hash(i + vec2(1.0, 1.0));
|
||||
|
||||
return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);
|
||||
}
|
||||
|
||||
float fbm(vec2 p) {
|
||||
float value = 0.0;
|
||||
float amplitude = 0.5;
|
||||
float frequency = 1.0;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
value += value_noise(p * frequency) * amplitude;
|
||||
frequency *= 2.0;
|
||||
amplitude *= 0.5;
|
||||
}
|
||||
|
||||
return clamp(value, 0.0, 1.0);
|
||||
}
|
||||
|
||||
float get_snow_amount() {
|
||||
float snow_amount = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_amount = clamp(
|
||||
(TIME - global_snow_start_time) * global_snow_accumulation_speed,
|
||||
0.0,
|
||||
1.0
|
||||
);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_amount *= (1.0 - melt);
|
||||
}
|
||||
return snow_amount;
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
vec3 base_vertex = VERTEX;
|
||||
vec3 world_pos = (MODEL_MATRIX * vec4(base_vertex, 1.0)).xyz;
|
||||
float snow_amount = get_snow_amount();
|
||||
float noise_val = fbm(world_pos.xz * noise_scale);
|
||||
float thickness = max_height * snow_amount * mix(
|
||||
1.0 - noise_strength,
|
||||
1.0 + noise_strength,
|
||||
noise_val
|
||||
);
|
||||
float footprint_growth = smoothstep(0.0, 0.35, snow_amount);
|
||||
|
||||
float from_bottom = clamp((base_vertex.y + max_height * 0.5) / max_height, 0.0, 1.0);
|
||||
VERTEX.y = -max_height * 0.5 + thickness * from_bottom;
|
||||
VERTEX.x *= mix(0.92, 1.0, footprint_growth);
|
||||
VERTEX.z *= mix(0.94, 1.0, footprint_growth);
|
||||
|
||||
float edge_x = abs(base_vertex.x) / max(half_width, 0.001);
|
||||
float edge_z = abs(base_vertex.z) / max(half_depth, 0.001);
|
||||
float edge_mask = smoothstep(0.55, 1.0, max(edge_x, edge_z));
|
||||
float top_mask = smoothstep(0.6, 1.0, from_bottom) * snow_amount;
|
||||
float round_factor = edge_rounding * edge_mask * top_mask;
|
||||
VERTEX.x *= 1.0 - round_factor;
|
||||
VERTEX.z *= 1.0 - round_factor;
|
||||
|
||||
v_snow_amount = snow_amount;
|
||||
v_noise = noise_val;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
if (v_snow_amount <= 0.001) {
|
||||
ALPHA = 0.0;
|
||||
ALBEDO = global_snow_color.rgb;
|
||||
ROUGHNESS = 1.0;
|
||||
SPECULAR = 0.0;
|
||||
} else {
|
||||
float facing_up = clamp(NORMAL.y, 0.0, 1.0);
|
||||
float shade = mix(-sparkle_strength, sparkle_strength, v_noise);
|
||||
vec3 snow_albedo = clamp(global_snow_color.rgb + vec3(shade), 0.0, 1.0);
|
||||
|
||||
ALBEDO = mix(snow_albedo * side_shade, snow_albedo, facing_up);
|
||||
ROUGHNESS = mix(0.95, 0.72, facing_up);
|
||||
SPECULAR = 0.18;
|
||||
ALPHA = smoothstep(0.0, 0.28, v_snow_amount);
|
||||
}
|
||||
}
|
||||
1
core/daynight/snow_cap.gdshader.uid
Normal file
1
core/daynight/snow_cap.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c7js7ytvewmab
|
||||
@@ -49,6 +49,7 @@ var current_wind_speed: float = 0.0
|
||||
var current_wind_strength: float = 0.0
|
||||
var current_wind_fade: float = 0.0
|
||||
var max_wind_amount: int = 0
|
||||
var random_weather_restore_tween: Tween
|
||||
|
||||
func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
||||
fireflies: GPUParticles3D, rain: GPUParticles3D, ray: PackedScene,
|
||||
@@ -98,11 +99,13 @@ func _ready() -> void:
|
||||
UIEvents.toggle_snow.connect(toggle_snow)
|
||||
UIEvents.toggle_wind.connect(toggle_wind)
|
||||
UIEvents.wind_change.connect(change_wind_strength)
|
||||
UIEvents.trigger_random_weather.connect(trigger_random_weather_event)
|
||||
UIEvents.toggle_fireflies.connect(toggle_fireflies)
|
||||
UIEvents.toggle_storm.connect(toggle_storm)
|
||||
UIEvents.toggle_dust.connect(toggle_dust)
|
||||
UIEvents.toggle_blur.connect(toggle_blur)
|
||||
UIEvents.toggle_shadows.connect(toggle_shadows)
|
||||
_emit_weather_event_label()
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
|
||||
@@ -307,6 +310,7 @@ func toggle_wind(value: bool):
|
||||
particles_wind.emitting = is_windy
|
||||
|
||||
_apply_wind_state()
|
||||
_emit_weather_event_label()
|
||||
|
||||
#disable wind and set default values and materials
|
||||
func init_wind():
|
||||
@@ -410,6 +414,51 @@ func _update_wind_amount_from_strength(value: float) -> void:
|
||||
|
||||
environment_config.wind_amount = roundi(max_wind_amount * amount_ratio)
|
||||
|
||||
func trigger_random_weather_event(duration: float = 0.0) -> void:
|
||||
if random_weather_restore_tween and random_weather_restore_tween.is_valid():
|
||||
random_weather_restore_tween.kill()
|
||||
|
||||
var previous_rain: bool = is_raining
|
||||
var previous_snow: bool = is_snowing
|
||||
var previous_wind: bool = is_windy
|
||||
var previous_storm: bool = is_storm
|
||||
var random_event_index: int = randi_range(0, 3)
|
||||
match random_event_index:
|
||||
0:
|
||||
_apply_weather_event_state(false, true, false, false)
|
||||
1:
|
||||
_apply_weather_event_state(true, false, false, false)
|
||||
2:
|
||||
_apply_weather_event_state(false, false, true, false)
|
||||
_:
|
||||
_apply_weather_event_state(true, false, false, true)
|
||||
|
||||
if duration > 0.0:
|
||||
random_weather_restore_tween = create_tween()
|
||||
random_weather_restore_tween.tween_interval(duration)
|
||||
random_weather_restore_tween.tween_callback(func():
|
||||
_apply_weather_event_state(previous_rain, previous_snow, previous_wind, previous_storm)
|
||||
)
|
||||
|
||||
func _apply_weather_event_state(rain_enabled: bool, snow_enabled: bool, wind_enabled: bool, storm_enabled: bool = false) -> void:
|
||||
if is_storm and not storm_enabled:
|
||||
toggle_storm(false)
|
||||
if is_raining and not rain_enabled:
|
||||
toggle_rain(false)
|
||||
if is_snowing and not snow_enabled:
|
||||
toggle_snow(false)
|
||||
if is_windy and not wind_enabled:
|
||||
toggle_wind(false)
|
||||
|
||||
if not is_raining and rain_enabled:
|
||||
toggle_rain(true)
|
||||
if not is_snowing and snow_enabled:
|
||||
toggle_snow(true)
|
||||
if not is_windy and wind_enabled:
|
||||
toggle_wind(true)
|
||||
if not is_storm and storm_enabled:
|
||||
toggle_storm(true)
|
||||
|
||||
func _apply_cloud_config() -> void:
|
||||
var dir = environment_config.wind_direction
|
||||
var cloud_scale = environment_config.cloud_scale
|
||||
@@ -441,6 +490,7 @@ func _apply_cloud_config() -> void:
|
||||
|
||||
func toggle_storm(value: bool):
|
||||
is_storm = value
|
||||
_emit_weather_event_label()
|
||||
|
||||
#set lightning
|
||||
func init_lightning():
|
||||
@@ -554,6 +604,7 @@ func toggle_rain(value: bool):
|
||||
is_raining = value
|
||||
|
||||
if not particles_rain:
|
||||
_emit_weather_event_label()
|
||||
return
|
||||
|
||||
if is_raining and is_snowing:
|
||||
@@ -587,6 +638,7 @@ func toggle_rain(value: bool):
|
||||
trigger_after_rain())
|
||||
puddle_tween = create_tween()
|
||||
puddle_tween.tween_method(set_puddle_amount, puddle_amount, 0.0, environment_config.puddle_dry_time)
|
||||
_emit_weather_event_label()
|
||||
|
||||
func trigger_morning() -> void:
|
||||
spawn_single_godray()
|
||||
@@ -685,6 +737,23 @@ func toggle_snow(value: bool):
|
||||
snow_tween.kill()
|
||||
snow_tween = create_tween()
|
||||
snow_tween.tween_method(init_snow_amount, actual_snow_amount, target_snow_amount, environment_config.snow_transaction_time)
|
||||
_emit_weather_event_label()
|
||||
|
||||
func _emit_weather_event_label() -> void:
|
||||
var weather_label := "Weather: Clear"
|
||||
if is_storm:
|
||||
weather_label = "Weather: Storm"
|
||||
else:
|
||||
var active_events: Array[String] = []
|
||||
if is_snowing:
|
||||
active_events.append("Snow")
|
||||
if is_raining:
|
||||
active_events.append("Rain")
|
||||
if is_windy:
|
||||
active_events.append("Wind")
|
||||
if not active_events.is_empty():
|
||||
weather_label = "Weather: %s" % " + ".join(active_events)
|
||||
UIEvents.weather_event_changed.emit(weather_label)
|
||||
|
||||
#disable snow and set default values and shader
|
||||
func init_snow(value: float = 0.0):
|
||||
@@ -699,6 +768,13 @@ func init_snow(value: float = 0.0):
|
||||
RenderingServer.global_shader_parameter_set("global_snow_color", environment_config.snow_color)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_accumulation_speed", environment_config.snow_accumulation_speed)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_max_accumulation", environment_config.snow_max_accumulation)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_enabled", 1.0 if environment_config.show_snow_accumulation_volume else 0.0)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_height", environment_config.snow_cap_height)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_start", environment_config.snow_cap_flatness_start)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_end", environment_config.snow_cap_flatness_end)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_noise_scale", environment_config.snow_cap_noise_scale)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_cap_noise_strength", environment_config.snow_cap_noise_strength)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_start_time", -1.0)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
|
||||
|
||||
|
||||
@@ -8,6 +8,13 @@ global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_threshold = 0.5;
|
||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||
global uniform float global_snow_max_accumulation = 0.72;
|
||||
global uniform float global_snow_cap_enabled = 1.0;
|
||||
global uniform float global_snow_cap_height = 0.06;
|
||||
global uniform float global_snow_cap_flatness_start = 0.72;
|
||||
global uniform float global_snow_cap_flatness_end = 0.96;
|
||||
global uniform float global_snow_cap_noise_scale = 0.22;
|
||||
global uniform float global_snow_cap_noise_strength = 0.18;
|
||||
uniform float snow_noise_scale : hint_range(0.01, 1.0) = 0.15;
|
||||
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.2;
|
||||
uniform float snow_roughness_variation : hint_range(0.0, 0.3) = 0.15;
|
||||
@@ -29,6 +36,52 @@ uniform float puddle_threshold : hint_range(0.0, 0.8) = 0.45;
|
||||
|
||||
uniform sampler2D noise_texture : filter_linear_mipmap, repeat_enable;
|
||||
|
||||
varying float v_snow_amount;
|
||||
varying float v_snow_cap_mask;
|
||||
|
||||
float hash(vec2 p) {
|
||||
return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
|
||||
}
|
||||
|
||||
float value_noise(vec2 p) {
|
||||
vec2 i = floor(p);
|
||||
vec2 f = fract(p);
|
||||
vec2 u = f * f * (3.0 - 2.0 * f);
|
||||
|
||||
float a = hash(i);
|
||||
float b = hash(i + vec2(1.0, 0.0));
|
||||
float c = hash(i + vec2(0.0, 1.0));
|
||||
float d = hash(i + vec2(1.0, 1.0));
|
||||
|
||||
return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);
|
||||
}
|
||||
|
||||
float fbm(vec2 p) {
|
||||
float value = 0.0;
|
||||
float amplitude = 0.5;
|
||||
float frequency = 1.0;
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
value += value_noise(p * frequency) * amplitude;
|
||||
frequency *= 2.0;
|
||||
amplitude *= 0.5;
|
||||
}
|
||||
|
||||
return clamp(value, 0.0, 1.0);
|
||||
}
|
||||
|
||||
float get_snow_amount() {
|
||||
float snow_amount = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_amount *= (1.0 - melt);
|
||||
}
|
||||
return snow_amount * global_snow_max_accumulation;
|
||||
}
|
||||
|
||||
float ripple_ring(vec2 uv, float time_offset) {
|
||||
float d = length(uv);
|
||||
float ring = sin(d * 30.0 - TIME * ripple_speed + time_offset) * 0.5 + 0.5;
|
||||
@@ -36,6 +89,27 @@ float ripple_ring(vec2 uv, float time_offset) {
|
||||
return ring * fade;
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
float snow_amount = get_snow_amount();
|
||||
vec3 world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
vec3 world_normal = normalize((MODEL_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
||||
float snow_cap_enabled = step(0.5, global_snow_cap_enabled);
|
||||
|
||||
float flat_surface = smoothstep(
|
||||
max(global_snow_threshold, global_snow_cap_flatness_start),
|
||||
global_snow_cap_flatness_end,
|
||||
world_normal.y
|
||||
);
|
||||
float accumulation_growth = smoothstep(0.08, 0.65, snow_amount);
|
||||
float cap_noise = fbm(world_pos.xz * global_snow_cap_noise_scale + vec2(11.3, 4.7));
|
||||
float cap_variation = mix(1.0 - global_snow_cap_noise_strength, 1.0 + global_snow_cap_noise_strength, cap_noise);
|
||||
|
||||
v_snow_amount = snow_amount;
|
||||
v_snow_cap_mask = flat_surface * accumulation_growth * cap_variation * snow_cap_enabled;
|
||||
|
||||
VERTEX += NORMAL * (global_snow_cap_height * snow_amount * v_snow_cap_mask);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
vec3 world_normal = normalize((INV_VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
||||
@@ -43,25 +117,22 @@ void fragment() {
|
||||
float noise_val = texture(noise_texture, world_pos.xz * snow_noise_scale).r;
|
||||
|
||||
//Snow
|
||||
float snow_amount = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_amount *= (1.0 - melt);
|
||||
}
|
||||
float snow_amount = v_snow_amount;
|
||||
|
||||
float snow_edge = smoothstep(
|
||||
global_snow_threshold - snow_edge_softness,
|
||||
global_snow_threshold + snow_edge_softness,
|
||||
facing_up + (noise_val - 0.5) * 0.4
|
||||
);
|
||||
float snow_coverage = smoothstep(0.0, 0.6, noise_val + snow_amount - 0.4);
|
||||
float snow_factor = snow_edge * snow_coverage * snow_amount;
|
||||
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_amount;
|
||||
float snow_coverage = smoothstep(0.0, 0.6, noise_val + snow_amount - 0.4 + flat_accumulation * 0.25);
|
||||
float snow_factor = max(snow_edge * snow_coverage * snow_amount, flat_accumulation);
|
||||
float snow_opacity = smoothstep(0.04, 0.28, snow_factor);
|
||||
snow_opacity = max(snow_opacity, flat_accumulation * 0.9);
|
||||
|
||||
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
|
||||
vec3 snow_albedo = clamp(global_snow_color.rgb + vec3(shade), 0.0, 1.0);
|
||||
snow_albedo = mix(snow_albedo, vec3(1.0), 0.18 + snow_opacity * 0.12);
|
||||
float snow_rough = mix(0.15 - snow_roughness_variation, 0.15 + snow_roughness_variation, noise_val);
|
||||
|
||||
//Rain
|
||||
@@ -173,7 +244,7 @@ void fragment() {
|
||||
ALBEDO = snow_albedo;
|
||||
ROUGHNESS = snow_rough;
|
||||
METALLIC = 0.0;
|
||||
ALPHA = snow_factor;
|
||||
ALPHA = snow_opacity;
|
||||
} else {
|
||||
ALBEDO = rain_albedo;
|
||||
ROUGHNESS = rain_rough;
|
||||
|
||||
@@ -5,17 +5,3 @@
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_weather")
|
||||
shader_parameter/snow_noise_scale = 0.15
|
||||
shader_parameter/snow_edge_softness = 0.2
|
||||
shader_parameter/snow_roughness_variation = 0.15
|
||||
shader_parameter/snow_color_variation = 0.05
|
||||
shader_parameter/ripple_scale = 1.5
|
||||
shader_parameter/ripple_speed = 2.0
|
||||
shader_parameter/ripple_layers = 3.0
|
||||
shader_parameter/streak_scale = 2.0
|
||||
shader_parameter/streak_speed = 0.8
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
shader_parameter/wet_roughness = 0.05
|
||||
shader_parameter/rain_normal_strength = 0.4
|
||||
shader_parameter/puddle_noise_scale = 0.08
|
||||
shader_parameter/puddle_threshold = 0.45
|
||||
|
||||
@@ -7,16 +7,13 @@ global uniform float global_snow_accumulation_speed;
|
||||
global uniform float global_snow_melt_time;
|
||||
global uniform float global_snow_melt_speed;
|
||||
global uniform vec4 global_snow_color;
|
||||
|
||||
// Rain globals
|
||||
global uniform float global_rain_intensity;
|
||||
global uniform float global_rain_puddle_amount;
|
||||
|
||||
// Snow parameters
|
||||
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15;
|
||||
uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05;
|
||||
|
||||
|
||||
// Rain wetness parameters
|
||||
global uniform float global_rain_intensity;
|
||||
global uniform float global_rain_puddle_amount;
|
||||
uniform float ripple_scale : hint_range(0.1, 5.0) = 1.5;
|
||||
uniform float ripple_speed : hint_range(0.5, 5.0) = 2.0;
|
||||
uniform float ripple_layers : hint_range(1.0, 4.0) = 3.0;
|
||||
|
||||
@@ -1,31 +1,26 @@
|
||||
shader_type spatial;
|
||||
render_mode unshaded;
|
||||
|
||||
global uniform float global_wind_speed = 1.0; //0.0 = calm, 1.0 = normal, 2.0+ = strong
|
||||
global uniform vec2 global_wind_direction = vec2(1.0, 0.0);
|
||||
|
||||
uniform float wave_frequency = 1.0;
|
||||
uniform float base_amplitude = 0.5;
|
||||
uniform float secondary_ratio = 0.6;
|
||||
uniform float time_scale_base = 3.0;
|
||||
// --- PARAMETRI ---
|
||||
uniform float time_scale = 3.0;
|
||||
uniform float wave_amplitude = 0.5; // Quanto curva a destra/sinistra
|
||||
uniform float wave_frequency = 1.0; // Ogni quanto fa la curva
|
||||
|
||||
void vertex() {
|
||||
float random_seed_offset = INSTANCE_CUSTOM.x * 100.0;
|
||||
float scaled_time = (TIME + random_seed_offset) * (time_scale_base * global_wind_speed);
|
||||
float amplitude = base_amplitude * global_wind_speed;
|
||||
|
||||
vec2 wind_dir = normalize(global_wind_direction);
|
||||
vec2 wind_perp = vec2(-wind_dir.y, wind_dir.x); //90° perpendicular
|
||||
|
||||
float primary_sway = sin(VERTEX.y * wave_frequency + scaled_time) * amplitude;
|
||||
float secondary_sway = sin(VERTEX.y * wave_frequency * 1.3 + scaled_time * 0.7 + 1.57)
|
||||
* (amplitude * secondary_ratio);
|
||||
|
||||
VERTEX.x += primary_sway * wind_dir.x + secondary_sway * wind_perp.x;
|
||||
VERTEX.z += primary_sway * wind_dir.y + secondary_sway * wind_perp.y;
|
||||
// Creiamo un offset unico per ogni particella in modo che non si muovano tutte uguali
|
||||
float random_seed_offset = INSTANCE_CUSTOM.x * 100.0;
|
||||
float scaled_time = (TIME + random_seed_offset) * time_scale;
|
||||
|
||||
// Applichiamo SOLO la curva morbida all'asse X (o Z, a seconda di come orienti la scena)
|
||||
// Usiamo VERTEX.y per far sì che la curva si propaghi lungo tutta la lunghezza della scia
|
||||
VERTEX.x += sin(VERTEX.y * wave_frequency + scaled_time) * wave_amplitude;
|
||||
|
||||
// Niente più "VERTEX.y += t;", quindi niente più teletrasporti!
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// Il colore e l'alpha (per lo spawn dolce e la morte lenta)
|
||||
// vengono comandati dalla Color Ramp del GPUParticles3D!
|
||||
ALBEDO = COLOR.rgb;
|
||||
ALPHA = COLOR.a;
|
||||
}
|
||||
@@ -133,15 +133,27 @@ extends Resource
|
||||
@export var godray_spawn_height: float = 5.0 #Y world position where god rays spawn
|
||||
@export var godray_scale: Vector3 = Vector3(2.0, 6.0, 2.0) #Scale of the god ray mesh
|
||||
|
||||
#Train start settings
|
||||
@export_group("Train Start")
|
||||
@export var train_start_from_random_position: bool = false #When enabled the train starts from a random offset on the rail curve instead of a stop
|
||||
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
|
||||
|
||||
#Snow settings
|
||||
@export_group("Snow")
|
||||
@export var snow_amount: float = 0.0 #Initial snow coverage amount (0.0 = none, 1.0 = full)
|
||||
@export var snow_transaction_time: float = 10.0 #Seconds for snow shader to fully transition in/out
|
||||
@export var snow_fade_time: float = 5.0 #Seconds for snow particles to fade in/out
|
||||
@export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces
|
||||
@export var snow_accumulation_speed: float = 0.02 #Accumulation speed: 0.1 -> 10s, 0.05 -> 20s, 0.02 -> 50s, 0.2 -> 5s
|
||||
@export var snow_accumulation_speed: float = 0.014 #Accumulation speed: 0.1 -> 10s, 0.05 -> 20s, 0.02 -> 50s, 0.012 -> ~83s
|
||||
@export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away
|
||||
@export var show_snow_accumulation_volume: bool = true #Enables vertex snow buildup; when false snow only changes surface color
|
||||
@export var snow_max_accumulation: float = 0.25 #Maximum accumulated snow factor applied to coverage and thickness
|
||||
@export var snow_color: Color = Color(0.9, 0.95, 1.0) #Albedo color of snow on surfaces
|
||||
@export var snow_cap_height: float = 0.03 #Maximum snow thickness extruded on flat surfaces
|
||||
@export var snow_cap_flatness_start: float = 0.85 #Surface normal Y where cap buildup starts
|
||||
@export var snow_cap_flatness_end: float = 0.96 #Surface normal Y where cap buildup reaches full effect
|
||||
@export var snow_cap_noise_scale: float = 0.22 #Noise scale used to vary the snow cap silhouette
|
||||
@export var snow_cap_noise_strength: float = 0.12 #How much the cap noise changes the accumulated thickness
|
||||
@export var snow_mode_color: Color = Color(0.556, 0.62, 0.683, 1.0) #Sky/light darkening color during snow
|
||||
|
||||
#Wind settings
|
||||
@@ -152,7 +164,7 @@ extends Resource
|
||||
@export var wind_direction: Vector2 = Vector2(0.5, 0.4) #Global wind direction (XZ)
|
||||
@export var wind_speed: float = 0.2 #Global wind animation speed
|
||||
@export var wind_scale: float = 0.025 #Global wind noise scale
|
||||
@export var wind_strength: float = 0.6 #Global wind displacement strength
|
||||
@export var wind_strength: float = 0.3 #Global wind displacement strength
|
||||
@export var cloud_scale: float = 0.5 #Cloud noise scale in sky shader
|
||||
@export var cloud_speed: float = 0.05 #Cloud movement speed in sky shader
|
||||
@export_range(0.01, 1.0) var cloud_scale_envshadows_rate: float = 0.01 #Cloud scale multiplier for environment shadows
|
||||
|
||||
@@ -10,6 +10,10 @@ signal toggle_wind(value: bool)
|
||||
@warning_ignore("unused_signal")
|
||||
signal wind_change(value: float)
|
||||
@warning_ignore("unused_signal")
|
||||
signal trigger_random_weather(duration: float)
|
||||
@warning_ignore("unused_signal")
|
||||
signal weather_event_changed(description: String)
|
||||
@warning_ignore("unused_signal")
|
||||
signal toggle_fireflies(value: bool)
|
||||
@warning_ignore("unused_signal")
|
||||
signal toggle_storm(value: bool)
|
||||
|
||||
@@ -349,6 +349,30 @@ theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||
button_pressed = true
|
||||
text = "Shadows"
|
||||
|
||||
[node name="RandomWeather" type="Button" parent="Control" unique_id=1047710802]
|
||||
layout_mode = 0
|
||||
offset_left = 12.0
|
||||
offset_top = 289.0
|
||||
offset_right = 157.0
|
||||
offset_bottom = 320.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||
text = "Random Weather (10\")"
|
||||
|
||||
[node name="WeatherEventLabel" type="Label" parent="Control" unique_id=641424797]
|
||||
layout_mode = 0
|
||||
offset_left = 1656.0
|
||||
offset_top = 11.0
|
||||
offset_right = 1908.0
|
||||
offset_bottom = 34.0
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||
text = "Weather: Clear"
|
||||
|
||||
[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
|
||||
[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
|
||||
[connection signal="toggled" from="Control/Wind" to="Control" method="_on_wind_toggled"]
|
||||
@@ -361,3 +385,4 @@ text = "Shadows"
|
||||
[connection signal="toggled" from="Control/Blur" to="Control" method="_on_blur_toggled"]
|
||||
[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]
|
||||
[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
|
||||
[connection signal="pressed" from="Control/RandomWeather" to="Control" method="_on_random_weather_pressed"]
|
||||
|
||||
413
docs/museums/biome_generator/museum_map.tscn
Normal file
413
docs/museums/biome_generator/museum_map.tscn
Normal file
File diff suppressed because one or more lines are too long
@@ -1,6 +1,7 @@
|
||||
extends Control
|
||||
|
||||
@onready var day_night: EnvironmentManagerRoot = $"../DayNight"
|
||||
@onready var weather_event_label: Label = $WeatherEventLabel
|
||||
@onready var day_time_label: Label = $DayTimeLabel
|
||||
@onready var day_time_slider: HSlider = $DayTimeSlider
|
||||
@onready var wind_slider: HSlider = $WindSlider
|
||||
@@ -9,9 +10,11 @@ extends Control
|
||||
func _ready() -> void:
|
||||
UIEvents.day_time_changed.connect(_on_day_time_changed)
|
||||
UIEvents.day_time_option_changed.connect(_on_day_time_option_changed)
|
||||
UIEvents.weather_event_changed.connect(_on_weather_event_changed)
|
||||
if day_night != null and day_night.environment_config != null and wind_slider != null:
|
||||
wind_slider.set_value_no_signal(day_night.environment_config.wind_strength)
|
||||
_sync_day_time_ui()
|
||||
_on_weather_event_changed("Weather: Clear")
|
||||
|
||||
func _on_rain_toggled(toggled_on: bool) -> void:
|
||||
UIEvents.toggle_rain.emit(toggled_on)
|
||||
@@ -25,10 +28,13 @@ func _on_wind_toggled(toggled_on: bool) -> void:
|
||||
func _on_wind_slider_value_changed(value: float) -> void:
|
||||
UIEvents.wind_change.emit(value)
|
||||
|
||||
func _on_random_weather_pressed() -> void:
|
||||
UIEvents.trigger_random_weather.emit(10.0)
|
||||
|
||||
func _on_fireflies_toggled(toggled_on: bool) -> void:
|
||||
UIEvents.toggle_fireflies.emit(toggled_on)
|
||||
|
||||
func _on_storm_toggled(toggled_on: bool) -> void:
|
||||
func _on_storm_toggled(toggled_on: bool) -> void:
|
||||
UIEvents.toggle_storm.emit(toggled_on)
|
||||
|
||||
func _on_day_time_slider_value_changed(value: float) -> void:
|
||||
@@ -45,6 +51,10 @@ func _on_day_time_changed(value: float, time_string: String) -> void:
|
||||
label_text = "Time %s | nt %.3f | dt %.3f" % [time_string, value, day_night.day_time]
|
||||
day_time_label.text = label_text
|
||||
|
||||
func _on_weather_event_changed(description: String) -> void:
|
||||
if weather_event_label:
|
||||
weather_event_label.text = description
|
||||
|
||||
func _on_fog_overlay_toggled(toggled_on: bool) -> void:
|
||||
UIEvents.toggle_fog_overlay.emit(toggled_on)
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
57
docs/zoos/zoo_countryside.tscn
Normal file
57
docs/zoos/zoo_countryside.tscn
Normal file
@@ -0,0 +1,57 @@
|
||||
[gd_scene format=3 uid="uid://b7rhqxsyv87r1"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cjv1e8pc6gde1" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_01.tscn" id="1_eexnc"]
|
||||
[ext_resource type="PackedScene" uid="uid://dqoai3665vb0a" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_02.tscn" id="2_jh6kr"]
|
||||
[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="3_pftht"]
|
||||
[ext_resource type="PackedScene" uid="uid://brpp7fe5noq8v" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_01.tscn" id="4_jexg3"]
|
||||
[ext_resource type="PackedScene" uid="uid://qmt8bkiksgj3" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_02.tscn" id="5_hieqo"]
|
||||
[ext_resource type="PackedScene" uid="uid://d1tfkhuktwthn" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_03.tscn" id="6_re3ik"]
|
||||
[ext_resource type="PackedScene" uid="uid://c73yk6858dmwn" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_4_01.tscn" id="7_v47u4"]
|
||||
[ext_resource type="PackedScene" uid="uid://b8blm6bwintf7" path="res://tgcc/chunk/countryside/scene/chunk_country_empty_01.tscn" id="8_bag0j"]
|
||||
[ext_resource type="PackedScene" uid="uid://b002wu5ltuqi4" path="res://tgcc/chunk/countryside/scene/chunk_country_end_01.tscn" id="9_1vyrv"]
|
||||
[ext_resource type="PackedScene" uid="uid://dtfmvcbninrcu" path="res://tgcc/chunk/countryside/scene/chunk_country_end_02.tscn" id="10_sdnjr"]
|
||||
[ext_resource type="PackedScene" uid="uid://h6xj43vo84uf" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_01.tscn" id="11_arwwt"]
|
||||
[ext_resource type="PackedScene" uid="uid://cu2chsjh8wuvp" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_02.tscn" id="12_l62i2"]
|
||||
[ext_resource type="PackedScene" uid="uid://pxmcy0lhne5d" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_03.tscn" id="13_f3g5s"]
|
||||
|
||||
[node name="ZooCountryside" type="Node3D" unique_id=1742985179]
|
||||
|
||||
[node name="country" type="Node3D" parent="." unique_id=672430814]
|
||||
|
||||
[node name="chunk_country_corner_01" parent="country" unique_id=200417581 instance=ExtResource("1_eexnc")]
|
||||
|
||||
[node name="chunk_country_corner_02" parent="country" unique_id=85657005 instance=ExtResource("2_jh6kr")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 22.5)
|
||||
|
||||
[node name="chunk_country_corner_03" parent="country" unique_id=1046737870 instance=ExtResource("3_pftht")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 45)
|
||||
|
||||
[node name="chunk_country_cross3_01" parent="country" unique_id=319840865 instance=ExtResource("4_jexg3")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22.5, 0, 0)
|
||||
|
||||
[node name="chunk_country_cross3_02" parent="country" unique_id=1492245999 instance=ExtResource("5_hieqo")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22.5, 0, 22.5)
|
||||
|
||||
[node name="chunk_country_cross3_03" parent="country" unique_id=643218732 instance=ExtResource("6_re3ik")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22.5, 0, 45)
|
||||
|
||||
[node name="chunk_country_cross4_01" parent="country" unique_id=680431911 instance=ExtResource("7_v47u4")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -45, 0, 0)
|
||||
|
||||
[node name="chunk_country_empty_01" parent="country" unique_id=385761952 instance=ExtResource("8_bag0j")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -67.5, 0, 0)
|
||||
|
||||
[node name="chunk_country_end_01" parent="country" unique_id=913263516 instance=ExtResource("9_1vyrv")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 0)
|
||||
|
||||
[node name="chunk_country_end_02" parent="country" unique_id=1712924087 instance=ExtResource("10_sdnjr")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 22.5)
|
||||
|
||||
[node name="chunk_country_straight_01" parent="country" unique_id=926368352 instance=ExtResource("11_arwwt")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -113, 0, 0)
|
||||
|
||||
[node name="chunk_country_straight_02" parent="country" unique_id=1847746456 instance=ExtResource("12_l62i2")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -113, 0, 22.5)
|
||||
|
||||
[node name="chunk_country_straight_03" parent="country" unique_id=626808879 instance=ExtResource("13_f3g5s")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -113, 0, 45)
|
||||
36
docs/zoos/zoo_railway.tscn
Normal file
36
docs/zoos/zoo_railway.tscn
Normal file
@@ -0,0 +1,36 @@
|
||||
[gd_scene format=3 uid="uid://bvjiqu363c15p"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cl2ast2tk7ifw" path="res://tgcc/chunk/railway/scene/chunk_railway_curve.tscn" id="14_ttcft"]
|
||||
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="15_oi62p"]
|
||||
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/scene/chunk_railway_station_hero.tscn" id="16_birpm"]
|
||||
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="17_esgqd"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqxpqhla2kogq" path="res://tgcc/chunk/railway/scene/chunk_railway_straight.tscn" id="18_5ivsh"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3ub6rj0tlt6q" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn" id="19_yd4l5"]
|
||||
[ext_resource type="PackedScene" uid="uid://f53hfrjaxkwa" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_bridge.tscn" id="20_h1ucl"]
|
||||
|
||||
[node name="ZooCountryside" type="Node3D" unique_id=1742985179]
|
||||
|
||||
[node name="country" type="Node3D" parent="." unique_id=672430814]
|
||||
|
||||
[node name="railway" type="Node3D" parent="." unique_id=1626602327]
|
||||
|
||||
[node name="chunk_railway_curve" parent="railway" unique_id=238887300 instance=ExtResource("14_ttcft")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14, 0, -20)
|
||||
|
||||
[node name="chunk_railway_station_doubleside" parent="railway" unique_id=1591869611 instance=ExtResource("15_oi62p")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 46)
|
||||
|
||||
[node name="chunk_railway_station_hero" parent="railway" unique_id=1050909298 instance=ExtResource("16_birpm")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29, 0, 25)
|
||||
|
||||
[node name="chunk_railway_station_oneside" parent="railway" unique_id=310632835 instance=ExtResource("17_esgqd")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0, 24)
|
||||
|
||||
[node name="chunk_railway_straight" parent="railway" unique_id=1509029322 instance=ExtResource("18_5ivsh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29, 0, 0)
|
||||
|
||||
[node name="chunk_railway_straight_2" parent="railway" unique_id=476549215 instance=ExtResource("19_yd4l5")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29, 0, -23)
|
||||
|
||||
[node name="chunk_railway_straight_bridge" parent="railway" unique_id=1049036234 instance=ExtResource("20_h1ucl")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29, 0, -46)
|
||||
@@ -13,6 +13,7 @@ config_version=5
|
||||
config/name="tgcc"
|
||||
run/main_scene="uid://cae0mnf353dy3"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
run/max_fps=60
|
||||
config/icon="uid://bfar1kk3pgq8f"
|
||||
|
||||
[autoload]
|
||||
@@ -112,3 +113,31 @@ global_wind_fade={
|
||||
"type": "float",
|
||||
"value": 1.2
|
||||
}
|
||||
global_snow_cap_height={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
global_snow_cap_flatness_start={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
global_snow_cap_flatness_end={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
global_snow_cap_noise_scale={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
global_snow_cap_noise_strength={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
global_snow_max_accumulation={
|
||||
"type": "float",
|
||||
"value": 0.0
|
||||
}
|
||||
global_snow_cap_enabled={
|
||||
"type": "bool",
|
||||
"value": false
|
||||
}
|
||||
|
||||
@@ -103,7 +103,7 @@ surface_material_override/1 = ExtResource("4_yg4ko")
|
||||
[node name="MSH_Staccioanta_1_007" parent="." index="8" unique_id=166305032]
|
||||
surface_material_override/0 = ExtResource("6_k52wx")
|
||||
|
||||
[node name="PaliLuci_003" parent="." index="9" unique_id=718749193]
|
||||
[node name="PaliLuci_003" parent="." index="9" unique_id=718749193 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("7_yg4ko")
|
||||
surface_material_override/1 = ExtResource("7_yg4ko")
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ visible = false
|
||||
[node name="FlowerG_003" parent="." index="5" unique_id=65871813 groups=["weather_node", "wind_node"]]
|
||||
visible = false
|
||||
|
||||
[node name="Grass_008" parent="." index="6" unique_id=1853173495 groups=["weather_vegetables_node", "wind_node"]]
|
||||
[node name="Grass_008" parent="." index="6" unique_id=1853173495]
|
||||
surface_material_override/0 = ExtResource("2_cltnj")
|
||||
|
||||
[node name="House_M_3" parent="." index="7" unique_id=155596536 groups=["weather_node"]]
|
||||
@@ -111,7 +111,7 @@ surface_material_override/0 = ExtResource("8_hmdr4")
|
||||
surface_material_override/0 = ExtResource("3_aj7xj")
|
||||
surface_material_override/1 = ExtResource("3_aj7xj")
|
||||
|
||||
[node name="Panchina_002" parent="." index="11" unique_id=876085859]
|
||||
[node name="Panchina_002" parent="." index="11" unique_id=876085859 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("8_hmdr4")
|
||||
|
||||
[node name="Strada_006" parent="." index="12" unique_id=76888486 groups=["weather_node"]]
|
||||
|
||||
@@ -154,7 +154,7 @@ south = true
|
||||
[node name="Argini_005" parent="." index="0" unique_id=255857931]
|
||||
surface_material_override/0 = ExtResource("2_t65ww")
|
||||
|
||||
[node name="Bags" parent="." index="1" unique_id=2117673123 groups=["weather_node"]]
|
||||
[node name="Bags" parent="." index="1" unique_id=2117673123]
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_q2s76")
|
||||
|
||||
[node name="Cart" parent="." index="2" unique_id=884973125]
|
||||
@@ -191,14 +191,14 @@ surface_material_override/0 = ExtResource("5_sy58u")
|
||||
surface_material_override/1 = ExtResource("5_sy58u")
|
||||
surface_material_override/2 = ExtResource("6_eev23")
|
||||
|
||||
[node name="Statue" parent="." index="11" unique_id=1814801509 groups=["weather_node"]]
|
||||
[node name="Statue" parent="." index="11" unique_id=1814801509]
|
||||
surface_material_override/0 = ExtResource("5_sy58u")
|
||||
surface_material_override/1 = ExtResource("7_q2s76")
|
||||
|
||||
[node name="Water_006" parent="." index="12" unique_id=1352334701]
|
||||
surface_material_override/0 = ExtResource("10_r4bww")
|
||||
|
||||
[node name="WoodPile" parent="." index="13" unique_id=1088104699 groups=["weather_node"]]
|
||||
[node name="WoodPile" parent="." index="13" unique_id=1088104699]
|
||||
surface_material_override/0 = ExtResource("11_iulsg")
|
||||
surface_material_override/1 = ExtResource("12_ytk0o")
|
||||
surface_material_override/2 = SubResource("ShaderMaterial_ytk0o")
|
||||
|
||||
24
tgcc/chunk/material/sign.tres
Normal file
24
tgcc/chunk/material/sign.tres
Normal file
@@ -0,0 +1,24 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://xrxl0d5h6f6s"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_rl1n5"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_rl1n5")
|
||||
shader_parameter/albedo_color = Color(0.74859685, 0.72101974, 0.57504904, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(3, 3)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 1.5
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
24
tgcc/chunk/material/trainalert.tres
Normal file
24
tgcc/chunk/material/trainalert.tres
Normal file
@@ -0,0 +1,24 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://chppialx3cyph"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_vresk"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_vresk")
|
||||
shader_parameter/albedo_color = Color(0.48413807, 0.37183177, 0.06357419, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
24
tgcc/chunk/material/vase.tres
Normal file
24
tgcc/chunk/material/vase.tres
Normal file
@@ -0,0 +1,24 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://c8fkccysike5l"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_ndadq"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_ndadq")
|
||||
shader_parameter/albedo_color = Color(0.49797475, 0.22462493, 0.1484783, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
@@ -2,13 +2,13 @@
|
||||
|
||||
[ext_resource type="Shader" uid="uid://8l8glwvvs7fb" path="res://core/daynight/grass_leaves.gdshader" id="1_yw70r"]
|
||||
[ext_resource type="Texture2D" uid="uid://bm0roy74xo3ce" path="res://tgcc/chunk/prop/flower/bush_alpha.png" id="2_rv6bf"]
|
||||
[ext_resource type="Texture2D" path="res://tgcc/chunk/prop/flower/bush_colornoise.tres" id="3_t3pfi"]
|
||||
[ext_resource type="Texture2D" uid="uid://bkuv31yvqmqr2" path="res://tgcc/chunk/prop/flower/bush_colornoise.tres" id="3_t3pfi"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_yw70r")
|
||||
shader_parameter/billboard_enabled = true
|
||||
shader_parameter/wind_enabled = false
|
||||
shader_parameter/wind_enabled = true
|
||||
shader_parameter/base_color = Color(0.2509804, 0.44705883, 0.20392157, 1)
|
||||
shader_parameter/alpha_texture = ExtResource("2_rv6bf")
|
||||
shader_parameter/leaves_scale = 0.65
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_28e45")
|
||||
shader_parameter/billboard_enabled = true
|
||||
shader_parameter/wind_enabled = false
|
||||
shader_parameter/wind_enabled = true
|
||||
shader_parameter/base_color = Color(0, 0.42745098, 0.9843137, 1)
|
||||
shader_parameter/alpha_texture = ExtResource("2_4kf4f")
|
||||
shader_parameter/leaves_scale = 0.365
|
||||
|
||||
@@ -16,7 +16,7 @@ seamless = true
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_a5yde")
|
||||
shader_parameter/billboard_enabled = true
|
||||
shader_parameter/wind_enabled = false
|
||||
shader_parameter/wind_enabled = true
|
||||
shader_parameter/base_color = Color(0.3882353, 0.52156866, 0.20784314, 1)
|
||||
shader_parameter/alpha_texture = ExtResource("2_4hc02")
|
||||
shader_parameter/leaves_scale = 0.65
|
||||
@@ -24,13 +24,13 @@ shader_parameter/rotation_degrees = 180.0
|
||||
shader_parameter/texture_offset = Vector2(0, 0)
|
||||
shader_parameter/opacity = 1.0
|
||||
shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_4hc02")
|
||||
shader_parameter/variance_scale = 0.15
|
||||
shader_parameter/variance_scale = 0.06
|
||||
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
|
||||
shader_parameter/variance_intensity = 0.750000035625
|
||||
shader_parameter/variance_intensity = 0.350000016625
|
||||
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
||||
shader_parameter/height_min = 0.0
|
||||
shader_parameter/height_max = 5.0
|
||||
shader_parameter/shadow_intensity = 0.70000003325
|
||||
shader_parameter/shadow_intensity = 0.6000000285
|
||||
shader_parameter/highlight_intensity = 0.10000000475
|
||||
shader_parameter/light_steps = 8.600000361
|
||||
shader_parameter/random_mix = 0.0150000007125
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_0cuwq")
|
||||
shader_parameter/billboard_enabled = true
|
||||
shader_parameter/wind_enabled = false
|
||||
shader_parameter/wind_enabled = true
|
||||
shader_parameter/base_color = Color(0.103467666, 0.34917185, 0.14285779, 1)
|
||||
shader_parameter/alpha_texture = ExtResource("2_ldsj3")
|
||||
shader_parameter/leaves_scale = 0.92
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_vpd27")
|
||||
shader_parameter/billboard_enabled = true
|
||||
shader_parameter/wind_enabled = false
|
||||
shader_parameter/wind_enabled = true
|
||||
shader_parameter/base_color = Color(0.14700681, 0.45590013, 0.22758594, 1)
|
||||
shader_parameter/alpha_texture = ExtResource("2_wl0p2")
|
||||
shader_parameter/leaves_scale = 0.46
|
||||
@@ -21,3 +21,4 @@ shader_parameter/highlight_intensity = 0.0
|
||||
shader_parameter/light_steps = 10.0
|
||||
shader_parameter/random_mix = 0.010000000475
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
|
||||
24
tgcc/chunk/prop/tree/leaves_tree_small.tres
Normal file
24
tgcc/chunk/prop/tree/leaves_tree_small.tres
Normal file
@@ -0,0 +1,24 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://bamlo2a2cen7j"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_1pbmj"]
|
||||
[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://tgcc/chunk/prop/tree/leaf1_alpha.png" id="2_iw3ik"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_1pbmj")
|
||||
shader_parameter/billboard_enabled = true
|
||||
shader_parameter/wind_enabled = true
|
||||
shader_parameter/base_color = Color(0.9549616, 0.54784274, 0.71385026, 1)
|
||||
shader_parameter/alpha_texture = ExtResource("2_iw3ik")
|
||||
shader_parameter/leaves_scale = 0.5
|
||||
shader_parameter/rotation_degrees = 180.0
|
||||
shader_parameter/texture_offset = Vector2(0, 0)
|
||||
shader_parameter/opacity = 1.0
|
||||
shader_parameter/height_min = 3.1
|
||||
shader_parameter/height_max = 5.43
|
||||
shader_parameter/shadow_intensity = 0.800000038
|
||||
shader_parameter/highlight_intensity = 0.0
|
||||
shader_parameter/light_steps = 10.0
|
||||
shader_parameter/random_mix = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.0
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1,3 +1,205 @@
|
||||
[gd_scene format=3 uid="uid://cm1ts0kkpbret"]
|
||||
[gd_scene format=3 uid="uid://1c1ion0qnho4"]
|
||||
|
||||
[node name="Map1" type="Node3D" unique_id=636684781]
|
||||
[ext_resource type="PackedScene" uid="uid://cl2ast2tk7ifw" path="res://tgcc/chunk/railway/scene/chunk_railway_curve.tscn" id="1_p62h3"]
|
||||
[ext_resource type="PackedScene" uid="uid://bqxpqhla2kogq" path="res://tgcc/chunk/railway/scene/chunk_railway_straight.tscn" id="2_e76ix"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3ub6rj0tlt6q" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn" id="3_wf82y"]
|
||||
[ext_resource type="PackedScene" uid="uid://f53hfrjaxkwa" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_bridge.tscn" id="4_l8ggx"]
|
||||
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="5_bn4ba"]
|
||||
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="6_t5p8i"]
|
||||
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/scene/chunk_railway_station_hero.tscn" id="7_8nm7p"]
|
||||
[ext_resource type="Script" uid="uid://dboerd4a6dwj7" path="res://core/biome_generator/rails.gd" id="8_w775f"]
|
||||
[ext_resource type="PackedScene" uid="uid://dvk3bytqn3m5s" path="res://tgcc/train/main_train.tscn" id="9_haiv3"]
|
||||
|
||||
[sub_resource type="Curve3D" id="Curve3D_rfork"]
|
||||
closed = true
|
||||
bake_interval = 150.82
|
||||
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||||
"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
}
|
||||
point_count = 93
|
||||
|
||||
[node name="MainMap" type="Node3D" unique_id=1895741703]
|
||||
|
||||
[node name="Chunk_Rettilineo_1" parent="." unique_id=1071973766 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -20, 0, 0)
|
||||
|
||||
[node name="Chunk_Rettilineo_7" parent="." unique_id=1975081224 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -180, 0, -60)
|
||||
|
||||
[node name="Chunk_Rettilineo_8" parent="." unique_id=1509029322 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -180, 0, -80)
|
||||
|
||||
[node name="Chunk_Rettilineo_9" parent="." unique_id=943097880 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -180, 0, -100)
|
||||
|
||||
[node name="Chunk_Rettilineo_23" parent="." unique_id=822048833 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 0, 80)
|
||||
|
||||
[node name="Chunk_Rettilineo_10" parent="." unique_id=1524384646 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -280, 0, -220)
|
||||
|
||||
[node name="Chunk_Rettilineo_12" parent="." unique_id=353270627 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -280, 0, -260)
|
||||
|
||||
[node name="Chunk_Rettilineo_2" parent="." unique_id=1793918166 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -40, 0, 0)
|
||||
|
||||
[node name="Chunk_Rettilineo_3" parent="." unique_id=543135047 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -120, 0, 0)
|
||||
|
||||
[node name="Chunk_Rettilineo_13" parent="." unique_id=961447101 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -340, 0, -320)
|
||||
|
||||
[node name="Chunk_Rettilineo_15" parent="." unique_id=1577793966 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -560, 0, -60)
|
||||
|
||||
[node name="Chunk_Rettilineo_41" parent="." unique_id=419871232 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -460, 0, 60)
|
||||
|
||||
[node name="Chunk_Rettilineo_42" parent="." unique_id=655667034 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -460, 0, 80)
|
||||
|
||||
[node name="Chunk_Rettilineo_18" parent="." unique_id=1807861125 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -560, 0, -120)
|
||||
|
||||
[node name="Chunk_Rettilineo_19" parent="." unique_id=393889196 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -560, 0, -140)
|
||||
|
||||
[node name="Chunk_Rettilineo_20" parent="." unique_id=2020455059 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -380, 0, -320)
|
||||
|
||||
[node name="Chunk_Rettilineo_22" parent="." unique_id=1449864588 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -500, 0, -200)
|
||||
|
||||
[node name="Chunk_Rettilineo_25" parent="." unique_id=333148847 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -20, 0, 140)
|
||||
|
||||
[node name="Chunk_Rettilineo_26" parent="." unique_id=252365188 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -40, 0, 140)
|
||||
|
||||
[node name="Chunk_Rettilineo_27" parent="." unique_id=1581441361 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -60, 0, 140)
|
||||
|
||||
[node name="Chunk_Rettilineo_28" parent="." unique_id=1771140547 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -80, 0, 140)
|
||||
|
||||
[node name="Chunk_Rettilineo_29" parent="." unique_id=54905051 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -100, 0, 140)
|
||||
|
||||
[node name="Chunk_Rettilineo_30" parent="." unique_id=703827150 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -120, 0, 140)
|
||||
|
||||
[node name="Chunk_Rettilineo_31" parent="." unique_id=900124592 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -140, 0, 140)
|
||||
|
||||
[node name="Chunk_Rettilineo_32" parent="." unique_id=1947969458 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -160, 0, 140)
|
||||
|
||||
[node name="Chunk_Rettilineo_34" parent="." unique_id=80065513 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -200, 0, 140)
|
||||
|
||||
[node name="Chunk_Rettilineo_35" parent="." unique_id=334693195 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -220, 0, 140)
|
||||
|
||||
[node name="Chunk_Rettilineo_36" parent="." unique_id=2090559410 instance=ExtResource("2_e76ix")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -240, 0, 140)
|
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|
||||
[node name="Chunk_Rettilineo_37" parent="." unique_id=1722039130 instance=ExtResource("2_e76ix")]
|
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -260, 0, 140)
|
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|
||||
[node name="Chunk_Rettilineo_38" parent="." unique_id=1907313452 instance=ExtResource("2_e76ix")]
|
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -280, 0, 140)
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|
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[node name="Chunk_Rettilineo_39" parent="." unique_id=1432572710 instance=ExtResource("2_e76ix")]
|
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -300, 0, 140)
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|
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[node name="Chunk_Rettilineo_43" parent="." unique_id=618705912 instance=ExtResource("2_e76ix")]
|
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -400, 0, 140)
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|
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[node name="Chunk_Rettilineo_44" parent="." unique_id=1635344020 instance=ExtResource("2_e76ix")]
|
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -380, 0, 140)
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|
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[node name="Chunk_Rettilineo_45" parent="." unique_id=1080549903 instance=ExtResource("2_e76ix")]
|
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -360, 0, 140)
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|
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[node name="Chunk_Rettilineo_46" parent="." unique_id=1463785184 instance=ExtResource("2_e76ix")]
|
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -340, 0, 140)
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|
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[node name="Chunk_Curva_1" parent="." unique_id=217311849 instance=ExtResource("1_p62h3")]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -160, 0, -20)
|
||||
|
||||
[node name="Chunk_Curva_2" parent="." unique_id=1726282883 instance=ExtResource("1_p62h3")]
|
||||
transform = Transform3D(1.1924881e-08, 0, 1, 0, 1, 0, -1, 0, 1.1924881e-08, -200, 0, -140)
|
||||
|
||||
[node name="Chunk_Curva_4" parent="." unique_id=1502775253 instance=ExtResource("1_p62h3")]
|
||||
transform = Transform3D(1.1924881e-08, 0, 1, 0, 1, 0, -1, 0, 1.1924881e-08, -300, 0, -300)
|
||||
|
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[node name="Chunk_Curva_5" parent="." unique_id=1702985674 instance=ExtResource("1_p62h3")]
|
||||
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -420, 0, -300)
|
||||
|
||||
[node name="Chunk_Curva_7" parent="." unique_id=900475946 instance=ExtResource("1_p62h3")]
|
||||
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -540, 0, -180)
|
||||
|
||||
[node name="Chunk_Curva_8" parent="." unique_id=1373490401 instance=ExtResource("1_p62h3")]
|
||||
transform = Transform3D(1.3113416e-07, 0, -1, 0, 1, 0, 1, 0, 1.3113416e-07, -540, 0, -20)
|
||||
|
||||
[node name="Chunk_Curva_9" parent="." unique_id=416011584 instance=ExtResource("1_p62h3")]
|
||||
transform = Transform3D(-4.371138e-08, 0, 1, 0, 1, 0, -1, 0, -4.371138e-08, -480, 0, 20)
|
||||
|
||||
[node name="Chunk_Curva_12" parent="." unique_id=1152394557 instance=ExtResource("1_p62h3")]
|
||||
transform = Transform3D(-4.3711395e-08, 0, -1, 0, 1, 0, 1, 0, -4.3711395e-08, -440, 0, 120)
|
||||
|
||||
[node name="Chunk_Curva_10" parent="." unique_id=1111805374 instance=ExtResource("1_p62h3")]
|
||||
transform = Transform3D(-4.371138e-08, 0, 1, 0, 1, 0, -1, 0, -4.371138e-08, 20, 0, 20)
|
||||
|
||||
[node name="Chunk_Curva_11" parent="." unique_id=621280730 instance=ExtResource("1_p62h3")]
|
||||
transform = Transform3D(1, 0, -7.1054274e-15, 0, 1, 0, 7.1054274e-15, 0, 1, 20, 0, 120)
|
||||
|
||||
[node name="Chunk_Curva_6" parent="." unique_id=1027826232 instance=ExtResource("1_p62h3")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -460, 0, -220)
|
||||
|
||||
[node name="Chunk_Curva_3" parent="." unique_id=37751000 instance=ExtResource("1_p62h3")]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -260, 0, -180)
|
||||
|
||||
[node name="Chunk_Rettilineo_F3" parent="." unique_id=1719977594 instance=ExtResource("3_wf82y")]
|
||||
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -280, 0, -240)
|
||||
|
||||
[node name="Chunk_Rettilineo_Ponte" parent="." unique_id=1180892866 instance=ExtResource("4_l8ggx")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -320, 0, 140)
|
||||
|
||||
[node name="Chunk_Rettilineo_Ponte2" parent="." unique_id=1304906338 instance=ExtResource("4_l8ggx")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 0, 60)
|
||||
|
||||
[node name="Chunk_Rettilineo_Ponte4" parent="." unique_id=503627087 instance=ExtResource("4_l8ggx")]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -100, 0, 0)
|
||||
|
||||
[node name="Chunk_Rettilineo_Ponte3" parent="." unique_id=1295432069 instance=ExtResource("4_l8ggx")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -440, 0, -260)
|
||||
|
||||
[node name="Blockout_Stazione2" parent="." unique_id=987402604 instance=ExtResource("5_bn4ba")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -360, 0, -320)
|
||||
|
||||
[node name="Blockout_Stazione4" parent="." unique_id=401626378 instance=ExtResource("6_t5p8i")]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -180, 0, 140)
|
||||
|
||||
[node name="Blockout_Stazione3Hero" parent="." unique_id=149959015 instance=ExtResource("7_8nm7p")]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -60, 0, 0)
|
||||
|
||||
[node name="Blockout_Stazione3Hero2" parent="." unique_id=1050909298 instance=ExtResource("7_8nm7p")]
|
||||
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -560, 0, -80)
|
||||
|
||||
[node name="Path3D" type="Path3D" parent="." unique_id=1199296875]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -10, 2, -0.10099983)
|
||||
curve = SubResource("Curve3D_rfork")
|
||||
script = ExtResource("8_w775f")
|
||||
train_model = ExtResource("9_haiv3")
|
||||
|
||||
[node name="Marker3D" type="Marker3D" parent="Path3D" unique_id=1654492319]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -79.7581, -1.6046681, 162.65833)
|
||||
|
||||
[node name="Marker3D2" type="Marker3D" parent="Path3D" unique_id=1991094419]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.8526325, 0, 109.44846)
|
||||
|
||||
[node name="Marker3D3" type="Marker3D" parent="Path3D" unique_id=1964527552]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 154.80806, 0, 230.03177)
|
||||
|
||||
Reference in New Issue
Block a user