6 Commits

Author SHA1 Message Date
f63c9fa141 update audio player 2026-07-02 22:49:26 +02:00
498115107e update audio player 2026-07-02 22:29:22 +02:00
922c771185 add tooltips and fix stuff 2026-07-02 21:19:56 +02:00
3512145a66 fix new main menu 2026-07-01 22:29:55 +02:00
c22fffdfc1 fix input and delete dead code 2026-07-01 19:40:53 +02:00
238dd4a124 bind new inputs 2026-07-01 19:09:56 +02:00
76 changed files with 249 additions and 1325 deletions

View File

@@ -87,8 +87,6 @@ const RIVER_NEIGHBOUR_OFFSETS: Dictionary = {
@export_range(1, 6, 1) var lamppost_search_radius_cells: int = 3
##max allowed distance between lamppost pairs
@export var lamppost_max_wire_distance: float = 35.0
##minimum horizontal distance between generated wires and the railway centerline
@export var lamppost_rail_clearance_distance: float = 4.0
##if true wire connections blocked by colliders are discarded
@export var lamppost_obstacle_check_enabled: bool = true
@@ -1425,25 +1423,6 @@ func _get_wire_sample_point(p1: Vector3, p2: Vector3, t: float) -> Vector3:
point.y -= gravity
return point
func _is_wire_too_close_to_rail(p1: Vector3, p2: Vector3) -> bool:
if rail_path == null or rail_path.curve == null:
return false
if lamppost_rail_clearance_distance <= 0.0:
return false
var clearance_sq: float = lamppost_rail_clearance_distance * lamppost_rail_clearance_distance
var samples: int = 10
for i in range(samples + 1):
var t: float = float(i) / float(samples)
var wire_point: Vector3 = _get_wire_sample_point(p1, p2, t)
var rail_local_point: Vector3 = rail_path.to_local(wire_point)
var closest_rail_point: Vector3 = rail_path.to_global(rail_path.curve.get_closest_point(rail_local_point))
var horizontal_delta := Vector2(wire_point.x - closest_rail_point.x, wire_point.z - closest_rail_point.z)
if horizontal_delta.length_squared() < clearance_sq:
return true
return false
func _collect_wire_excluded_rids(root: Node, excluded_rids: Array[RID]) -> void:
if root == null:
return
@@ -1462,9 +1441,6 @@ func _get_wire_excluded_rids(excluded_roots: Array) -> Array[RID]:
return excluded_rids
func _is_wire_path_blocked(p1: Vector3, p2: Vector3, excluded_roots: Array = []) -> bool:
if _is_wire_too_close_to_rail(p1, p2):
return true
if not lamppost_obstacle_check_enabled:
return false

View File

@@ -1,16 +1,7 @@
extends Path3D
const STEAM_DISTANCE_STAT: String = "stat_distance_km"
const DISTANCE_KM_PER_UNIT: float = 0.01
const STATION_STOP_GROUP: StringName = &"railway_station"
const TRACK_ZERO_SPACING_FIX_DISTANCE: float = 45.0
const TRACK_ZERO_SPACING_BLEND_DISTANCE: float = 18.0
const TRACK_ZERO_SPACING_SEARCH_EXTRA: float = 35.0
const TRACK_ZERO_SPACING_SEARCH_STEP: float = 0.5
const TRACK_ZERO_SPACING_TARGET_RATIO: float = 0.97
const TRACK_ZERO_SPACING_MIN_DISTANCE: float = 1.0
enum TrainStartMode { RANDOM_POSITION, SPECIFIED_STATION, SPECIFIED_POSITION }
enum TrainFacingDirection { KEEP_PATH_DIRECTION, LOCOMOTIVE_LEFT, LOCOMOTIVE_RIGHT }
@export_group("Train")
##train speed
@@ -40,15 +31,6 @@ enum TrainFacingDirection { KEEP_PATH_DIRECTION, LOCOMOTIVE_LEFT, LOCOMOTIVE_RIG
##swing of the train during the ran
@export_range(0.0, 1.0) var basic_swing: float = 0.1
@export_group("Train Start")
@export_enum("random_position", "specified_station", "specified_position") var train_start_mode: int = TrainStartMode.RANDOM_POSITION
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1
@export var train_start_position: float = 0.0
@export var train_start_delay_seconds: float = 0.0
@export var train_start_after_delay: bool = true
@export var train_start_acceleration_seconds: float = 4.0
@export_enum("keep_path_direction", "locomotive_left", "locomotive_right") var train_facing_direction: int = TrainFacingDirection.KEEP_PATH_DIRECTION
@export_group("Rails Bulding")
##distance between sleepers of the rails
@export var sleepers_distance: float = 1.0
@@ -66,10 +48,6 @@ enum TrainFacingDirection { KEEP_PATH_DIRECTION, LOCOMOTIVE_LEFT, LOCOMOTIVE_RIG
@export_group("Train Stops")
##if true the train stop the ran on stops
@export var enable_stops: bool = true
##if true the train only stops on markers with a generated station nearby
@export var require_station_for_stop: bool = true
##max horizontal distance between a stop marker and a station chunk
@export var station_stop_detection_radius: float = 35.0
##time of stop
@export var stop_time: float = 4.0
##distance when the train start to brake
@@ -101,17 +79,19 @@ var next_stop_index: int = 0
var stop_multiply: float = 1.0
var is_restarting: bool = false
var tween_restart: Tween
var environment_config: EnvironmentConfig
var wagon_instances: Array[Node3D] = []
var wagon_progress_offsets: Array[float] = []
var _pending_steam_distance_km: float = 0.0
var _initial_is_inmotion: bool = true
var _is_photo_mode_active: bool = false
var _train_direction_sign: float = 1.0
func _ready() -> void:
randomize()
GameState.on_enable_photo_mode_request.connect(func(): _is_photo_mode_active = true)
GameState.on_disable_photo_mode_request.connect(func(): _is_photo_mode_active = false)
_cache_environment_config()
_initial_is_inmotion = is_inmotion
if curve != null and curve.get_baked_length() > 0:
@@ -123,6 +103,24 @@ func _ready() -> void:
else:
print("WARNING: Draw Path3D for rails!")
func _cache_environment_config() -> void:
var parent_node: Node = get_parent()
if parent_node != null:
var day_night_node := parent_node.get_node_or_null("DayNight") as EnvironmentManagerRoot
if day_night_node != null:
environment_config = day_night_node.environment_config
return
var current_scene: Node = get_tree().current_scene
if current_scene == null:
return
for child in current_scene.get_children():
var environment_manager := child as EnvironmentManagerRoot
if environment_manager != null:
environment_config = environment_manager.environment_config
return
func _apply_initial_train_start() -> void:
if train_instance == null or curve == null:
return
@@ -131,65 +129,35 @@ func _apply_initial_train_start() -> void:
if total_length <= 0.0:
return
match train_start_mode:
TrainStartMode.RANDOM_POSITION:
train_progress = randf() * total_length
_update_next_stop_index_from_progress()
TrainStartMode.SPECIFIED_STATION:
if stop_offset.is_empty():
train_progress = wrapf(train_progress, 0.0, total_length)
_update_next_stop_index_from_progress()
else:
var stop_index: int = clampi(train_start_stop_index, 0, stop_offset.size() - 1)
train_progress = stop_offset[stop_index]
_set_next_stop_index_from_current(stop_index)
TrainStartMode.SPECIFIED_POSITION:
train_progress = wrapf(train_start_position, 0.0, total_length)
_update_next_stop_index_from_progress()
#start from a random position
if environment_config != null and environment_config.train_start_from_random_position:
train_progress = randf() * total_length
_update_next_stop_index_from_progress()
elif environment_config != null and not stop_offset.is_empty():
#start from a specific stop
var stop_index: int = clampi(environment_config.train_start_stop_index, 0, stop_offset.size() - 1)
train_progress = stop_offset[stop_index]
_set_next_stop_index_from_current(stop_index)
else:
train_progress = wrapf(train_progress, 0.0, total_length)
_update_next_stop_index_from_progress()
_apply_train_facing_direction(total_length)
_update_next_stop_index_from_progress()
_snap_train_to_progress()
func _apply_train_facing_direction(total_length: float) -> void:
_train_direction_sign = 1.0
if train_facing_direction == TrainFacingDirection.KEEP_PATH_DIRECTION or curve == null:
return
if total_length <= 0.0:
return
var center_progress: float = wrapf(train_progress, 0.0, total_length)
var center_position: Vector3 = to_global(curve.sample_baked(center_progress, true))
var forward_progress: float = wrapf(center_progress + 2.0, 0.0, total_length)
var forward_position: Vector3 = to_global(curve.sample_baked(forward_progress, true))
var forward_direction: Vector3 = forward_position - center_position
if forward_direction.length_squared() <= 0.0001 or is_zero_approx(forward_direction.x):
return
var desired_x_sign: float = -1.0 if train_facing_direction == TrainFacingDirection.LOCOMOTIVE_LEFT else 1.0
if forward_direction.x * desired_x_sign < 0.0:
_train_direction_sign = -1.0
if not is_zero_approx(train_speed):
train_speed = absf(train_speed) * _train_direction_sign
func _apply_train_start_delay() -> void:
if not _initial_is_inmotion:
return
var should_start_after_delay: bool = train_start_after_delay
var start_delay_seconds: float = maxf(train_start_delay_seconds, 0.0)
var start_delay_seconds: float = 0.0
if environment_config != null:
start_delay_seconds = maxf(environment_config.train_start_delay_seconds, 0.0)
if start_delay_seconds <= 0.0:
if not should_start_after_delay:
is_inmotion = false
return
is_inmotion = false
await get_tree().create_timer(start_delay_seconds).timeout
if not is_inside_tree():
return
if not should_start_after_delay:
return
is_inmotion = _initial_is_inmotion
@@ -234,9 +202,13 @@ func _snap_train_to_progress() -> void:
train_progress = wrapf(train_progress, 0.0, total_length)
var center_position: Vector3 = to_global(curve.sample_baked(train_progress, true))
var prog_forward: float = wrapf(train_progress + 2.0, 0.0, total_length)
var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
train_instance.global_position = center_position
_orient_vehicle_to_track(train_instance, train_progress, total_length)
if center_position.distance_to(forward_position) > 0.01:
train_instance.look_at(forward_position, Vector3.UP)
train_instance.rotate_y(PI)
if cameras:
cameras.global_position = center_position
@@ -302,9 +274,6 @@ func build_rails() -> void:
rail_piece.add_child(rail_dx)
func _plan_stops() -> void:
stop_offset.clear()
stops_position.clear()
var current_stops = []
for child in get_children():
if child is Marker3D:
@@ -318,58 +287,8 @@ func _plan_stops() -> void:
stop_offset.append(data["offset"])
stops_position.append(data["position"])
func _advance_next_stop_index(go_forward: bool) -> void:
if stop_offset.is_empty():
next_stop_index = 0
return
if go_forward:
next_stop_index += 1
if next_stop_index >= stop_offset.size():
next_stop_index = 0
else:
next_stop_index -= 1
if next_stop_index < 0:
next_stop_index = stop_offset.size() - 1
func _find_next_valid_stop(go_forward: bool) -> bool:
if stop_offset.is_empty():
return false
for i in range(stop_offset.size()):
if _is_stop_valid(next_stop_index):
return true
_advance_next_stop_index(go_forward)
return false
func _is_stop_valid(stop_index: int) -> bool:
if not require_station_for_stop:
return true
if stop_index < 0 or stop_index >= stops_position.size():
return false
return _has_station_near_position(stops_position[stop_index])
func _has_station_near_position(stop_position: Vector3) -> bool:
var radius_sq := station_stop_detection_radius * station_stop_detection_radius
for station in get_tree().get_nodes_in_group(STATION_STOP_GROUP):
var station_node := station as Node3D
if station_node == null or not is_instance_valid(station_node):
continue
var delta := station_node.global_position - stop_position
var horizontal_dist_sq := delta.x * delta.x + delta.z * delta.z
if horizontal_dist_sq <= radius_sq:
return true
return false
func _input(event: InputEvent) -> void:
if _is_photo_mode_active: return
if EnvironmentManagerRoot.is_keyboard_input_blocked(get_tree()):
return
if event is InputEventKey and event.pressed and not event.echo:
if event.keycode == KEY_T:
_goto_next_stop()
@@ -400,9 +319,6 @@ func _test_manual_fireworks() -> void:
func _goto_next_stop() -> void:
if stop_offset.size() == 0 or stop_ongoing or is_restarting:
return
if not _find_next_valid_stop(train_speed >= 0.0):
return
var target_offset = stop_offset[next_stop_index]
train_progress = target_offset
_execute_stop(train_speed >= 0)
@@ -412,7 +328,6 @@ func _physics_process(delta: float) -> void:
train_move(delta)
func input_controls_management(delta: float) -> void:
if EnvironmentManagerRoot.is_keyboard_input_blocked(get_tree()): return
if not is_inmotion or _is_photo_mode_active: return
if Input.is_action_pressed("train_speed_up"):
train_speed += manual_acceleration * delta
@@ -429,31 +344,23 @@ func train_move(delta: float) -> void:
if not stop_ongoing:
var last_progress = train_progress
var has_valid_stop := false
if enable_stops and stop_offset.size() > 0 and not is_restarting:
has_valid_stop = _find_next_valid_stop(train_speed >= 0.0)
if has_valid_stop:
var target_offset = stop_offset[next_stop_index]
var dist = target_offset - train_progress
dist = wrapf(dist + total_length / 2.0, 0.0, total_length) - total_length / 2.0
if abs(dist) < brake_distance and sign(dist) == sign(train_speed):
var t = abs(dist) / brake_distance
stop_multiply = max(smoothstep(0.0, 1.0, t), 0.05)
else:
stop_multiply = 1.0
var target_offset = stop_offset[next_stop_index]
var dist = target_offset - train_progress
dist = wrapf(dist + total_length / 2.0, 0.0, total_length) - total_length / 2.0
if abs(dist) < brake_distance and sign(dist) == sign(train_speed):
var t = abs(dist) / brake_distance
stop_multiply = max(smoothstep(0.0, 1.0, t), 0.05)
else:
stop_multiply = 1.0
var current_speed = train_speed * stop_multiply
var next_progress: float = train_progress + current_speed * delta
var wrapped_forward: bool = current_speed > 0.0 and next_progress >= total_length
var wrapped_back: bool = current_speed < 0.0 and next_progress < 0.0
train_progress = wrapf(next_progress, 0.0, total_length)
train_progress += current_speed * delta
_track_steam_distance(abs(current_speed) * delta)
if enable_stops and stop_offset.size() > 0 and has_valid_stop:
if enable_stops and stop_offset.size() > 0:
var target_offset = stop_offset[next_stop_index]
var exceeded_forward = (current_speed > 0 and last_progress < target_offset and train_progress >= target_offset)
var exceeded_back = (current_speed < 0 and last_progress > target_offset and train_progress <= target_offset)
@@ -462,9 +369,11 @@ func train_move(delta: float) -> void:
train_progress = target_offset
_execute_stop(current_speed > 0)
if wrapped_forward:
if train_progress > total_length:
train_progress -= total_length
if stop_offset.size() > 0: next_stop_index = 0
elif wrapped_back:
elif train_progress < 0:
train_progress += total_length
if stop_offset.size() > 0: next_stop_index = stop_offset.size() - 1
var center_position = to_global(curve.sample_baked(train_progress, true))
@@ -475,7 +384,8 @@ func train_move(delta: float) -> void:
if center_position.distance_to(forward_position) > 0.01:
train_instance.global_position = center_position
_orient_vehicle_to_track(train_instance, train_progress, total_length)
train_instance.look_at(forward_position, Vector3.UP)
train_instance.rotate_y(PI)
if cameras:
cameras.global_position = center_position
@@ -513,22 +423,44 @@ func _track_steam_distance(distance_units: float) -> void:
# Always track the global distance in our save file (for UI and persistency)
GameState.save_data.total_distance_km += distance_units * DISTANCE_KM_PER_UNIT
StatsManager.add_distance_km(distance_units * DISTANCE_KM_PER_UNIT)
func _execute_stop(go_forward: bool = true) -> void:
if not _find_next_valid_stop(go_forward):
stop_multiply = 1.0
# Steam specific logic
if not SteamManager.is_on_steam:
return
stop_ongoing = true
stop_multiply = 0.0
_pending_steam_distance_km += distance_units * DISTANCE_KM_PER_UNIT
var whole_km: int = int(floor(_pending_steam_distance_km))
if whole_km <= 0:
return
var current_stop_index = next_stop_index
StatsManager.add_int("stat_stop_number", 1)
_pending_steam_distance_km -= float(whole_km)
var total_distance_km: int = StatsManager.get_int(STEAM_DISTANCE_STAT) + whole_km
StatsManager.set_int(STEAM_DISTANCE_STAT, total_distance_km)
_check_distance_achievements(total_distance_km)
StatsManager.store()
_advance_next_stop_index(go_forward)
#Check achievements
func _check_distance_achievements(total_distance_km: int) -> void:
if total_distance_km >= 100:
AchievementManager.unlock("ACH_DISTANCE_100")
if total_distance_km >= 200:
AchievementManager.unlock("ACH_DISTANCE_200")
func _execute_stop(go_forward: bool = true) -> void:
stop_ongoing = true
stop_multiply = 0.0
var current_stop_index = next_stop_index
if go_forward:
next_stop_index += 1
if next_stop_index >= stop_offset.size():
next_stop_index = 0
else:
next_stop_index -= 1
if next_stop_index < 0:
next_stop_index = stop_offset.size() - 1
if fireworks_scene != null:
var marker_position = stops_position[current_stop_index]
var firework_number = randi_range(5, 8)
@@ -667,10 +599,6 @@ func _snap_wagons_to_progress(total_length: float = 0.0) -> void:
if total_length <= 0.0:
return
var previous_progress: float = wrapf(train_progress, 0.0, total_length)
var previous_position: Vector3 = to_global(curve.sample_baked(previous_progress, true))
var previous_wagon_offset: float = 0.0
for i in range(wagon_instances.size()):
var wagon: Node3D = wagon_instances[i]
if not is_instance_valid(wagon):
@@ -680,101 +608,17 @@ func _snap_wagons_to_progress(total_length: float = 0.0) -> void:
if i < wagon_progress_offsets.size():
wagon_offset = wagon_progress_offsets[i]
var wagon_progress: float = train_progress - wagon_offset * _train_direction_sign
var segment_spacing: float = maxf(wagon_offset - previous_wagon_offset, 0.1)
var wagon_progress: float = train_progress - wagon_offset
var vehicle_progress: float = wrapf(wagon_progress, 0.0, total_length)
var center_position: Vector3 = to_global(curve.sample_baked(vehicle_progress, true))
var zero_spacing_fix_weight: float = _get_zero_spacing_fix_weight(previous_progress, vehicle_progress, total_length)
if zero_spacing_fix_weight > 0.0:
var target_distance: float = _get_zero_spacing_target_distance(segment_spacing)
var corrected_progress: float = _find_zero_spacing_progress(previous_progress, previous_position, segment_spacing, target_distance, total_length)
vehicle_progress = _lerp_progress_on_track(vehicle_progress, corrected_progress, zero_spacing_fix_weight, total_length)
center_position = to_global(curve.sample_baked(vehicle_progress, true))
var prog_forward: float = wrapf(vehicle_progress + 2.0, 0.0, total_length)
var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
wagon.global_position = center_position
_orient_vehicle_to_track(wagon, vehicle_progress, total_length)
previous_progress = vehicle_progress
previous_position = center_position
previous_wagon_offset = wagon_offset
func _orient_vehicle_to_track(vehicle: Node3D, progress: float, total_length: float) -> void:
if vehicle == null or curve == null or total_length <= 0.0:
return
var center_progress: float = wrapf(progress, 0.0, total_length)
var center_position: Vector3 = to_global(curve.sample_baked(center_progress, true))
var forward_progress: float = wrapf(center_progress + 2.0 * _train_direction_sign, 0.0, total_length)
var forward_position: Vector3 = to_global(curve.sample_baked(forward_progress, true))
if center_position.distance_to(forward_position) <= 0.01:
return
vehicle.look_at(forward_position, Vector3.UP)
vehicle.rotate_y(PI)
func _get_zero_spacing_fix_weight(previous_progress: float, vehicle_progress: float, total_length: float) -> float:
var distance_to_zero: float = minf(
_get_progress_distance_to_zero(previous_progress, total_length),
_get_progress_distance_to_zero(vehicle_progress, total_length)
)
var full_fix_distance: float = maxf(TRACK_ZERO_SPACING_FIX_DISTANCE - TRACK_ZERO_SPACING_BLEND_DISTANCE, 0.0)
return 1.0 - smoothstep(full_fix_distance, TRACK_ZERO_SPACING_FIX_DISTANCE, distance_to_zero)
func _get_progress_distance_to_zero(progress: float, total_length: float) -> float:
var wrapped_progress: float = wrapf(progress, 0.0, total_length)
return minf(wrapped_progress, total_length - wrapped_progress)
func _get_zero_spacing_target_distance(segment_spacing: float) -> float:
return minf(maxf(segment_spacing * TRACK_ZERO_SPACING_TARGET_RATIO, TRACK_ZERO_SPACING_MIN_DISTANCE), segment_spacing)
func _find_zero_spacing_progress(previous_progress: float, previous_position: Vector3, segment_spacing: float, minimum_distance: float, total_length: float) -> float:
var start_distance: float = minf(minimum_distance, segment_spacing)
var best_progress: float = wrapf(previous_progress - start_distance * _train_direction_sign, 0.0, total_length)
var search_limit: float = minf(maxf(segment_spacing, minimum_distance) + TRACK_ZERO_SPACING_SEARCH_EXTRA, total_length)
var search_distance: float = start_distance
var previous_search_distance: float = start_distance
while search_distance <= search_limit:
var candidate_progress: float = wrapf(previous_progress - search_distance * _train_direction_sign, 0.0, total_length)
var candidate_position: Vector3 = to_global(curve.sample_baked(candidate_progress, true))
best_progress = candidate_progress
if previous_position.distance_to(candidate_position) >= minimum_distance:
if is_equal_approx(search_distance, start_distance):
return candidate_progress
return _refine_zero_spacing_progress(
previous_progress,
previous_position,
previous_search_distance,
search_distance,
minimum_distance,
total_length
)
previous_search_distance = search_distance
search_distance += TRACK_ZERO_SPACING_SEARCH_STEP
return best_progress
func _refine_zero_spacing_progress(previous_progress: float, previous_position: Vector3, min_search_distance: float, max_search_distance: float, minimum_distance: float, total_length: float) -> float:
var low_distance: float = min_search_distance
var high_distance: float = max_search_distance
for i in range(8):
var mid_distance: float = (low_distance + high_distance) * 0.5
var mid_progress: float = wrapf(previous_progress - mid_distance, 0.0, total_length)
var mid_position: Vector3 = to_global(curve.sample_baked(mid_progress, true))
if previous_position.distance_to(mid_position) >= minimum_distance:
high_distance = mid_distance
else:
low_distance = mid_distance
return wrapf(previous_progress - high_distance, 0.0, total_length)
func _lerp_progress_on_track(from_progress: float, to_progress: float, weight: float, total_length: float) -> float:
var wrapped_delta: float = wrapf(to_progress - from_progress + total_length * 0.5, 0.0, total_length) - total_length * 0.5
return wrapf(from_progress + wrapped_delta * clampf(weight, 0.0, 1.0), 0.0, total_length)
if center_position.distance_to(forward_position) > 0.01:
wagon.look_at(forward_position, Vector3.UP)
wagon.rotate_y(PI)
func _get_vehicle_length(vehicle: Node3D) -> float:
var bounds: AABB = _get_node_local_bounds(vehicle, vehicle)

View File

@@ -115,21 +115,21 @@ func on_change_camera_request(camera_index: int) -> void:
var next_cam = array_camera[camera_index]
set_camera(next_cam)
#func _unhandled_input(event: InputEvent) -> void:
#var current_cam = get_viewport().get_camera_3d()
#var is_photo_mode = current_cam != null and not current_cam in array_camera
#if is_photo_mode:
#return
#
#if event is InputEventKey and event.pressed and not event.echo:
#match event.keycode:
#KEY_1:
#if array_camera.size() > 0: set_camera(array_camera[0])
#KEY_2:
#if array_camera.size() > 1: set_camera(array_camera[1])
#KEY_3:
#if array_camera.size() > 2: set_camera(array_camera[2])
#KEY_4:
#if array_camera.size() > 3: set_camera(array_camera[3])
#KEY_5:
#if array_camera.size() > 4: set_camera(array_camera[4])
func _unhandled_input(event: InputEvent) -> void:
var current_cam = get_viewport().get_camera_3d()
var is_photo_mode = current_cam != null and not current_cam in array_camera
if is_photo_mode:
return
if event is InputEventKey and event.pressed and not event.echo:
match event.keycode:
KEY_1:
if array_camera.size() > 0: set_camera(array_camera[0])
KEY_2:
if array_camera.size() > 1: set_camera(array_camera[1])
KEY_3:
if array_camera.size() > 2: set_camera(array_camera[2])
KEY_4:
if array_camera.size() > 3: set_camera(array_camera[3])
KEY_5:
if array_camera.size() > 4: set_camera(array_camera[4])

View File

@@ -30,7 +30,6 @@ func _ready() -> void:
UIEvents.toggle_pause_daytime.connect(_on_toggle_pause_daytime)
UIEvents.time_option_item_changed.connect(_time_option_changed)
paused = environment_config.start_day_time_paused
current_time = environment_config.start_time
update_time(current_time)
@@ -91,30 +90,11 @@ func _time_option_changed(index: int) -> void:
_time_tween = create_tween()
var start_time = current_time
# Gestione logica lineare: Notte(0.0) - Mattina(0.25) - Giorno(0.45) - Tramonto(0.8) - Notte(1.0)
# Per evitare di attraversare fasi intermedie opposte, forziamo il percorso su questo segmento.
if index == TIME_OPTION_NIGHT:
# Da Mattina a Notte -> andiamo a 0.0. Dal Giorno in poi -> andiamo a 1.0.
if start_time < environment_config.day:
target_time = 0.0
else:
target_time = 1.0
else:
# Se partiamo da Notte (valori vicini a 0.0 o 1.0)
if start_time < 0.1 or start_time > 0.9:
if index == TIME_OPTION_SUNRISE:
# Per andare a Mattina, partiamo dal lato 0.0
if start_time > 0.9:
start_time -= 1.0
else:
# Per andare a Giorno o Tramonto, partiamo dal lato 1.0
if start_time < 0.1:
start_time += 1.0
_time_tween.tween_method(set_time, start_time, target_time, time_transition_duration)
# Always move forward in time for a natural transition
if target_time < current_time:
target_time += 1.0
_time_tween.tween_method(set_time, current_time, target_time, time_transition_duration)
func _on_set_day_time(value: float) -> void:
set_time(value)

View File

@@ -7,14 +7,6 @@ const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 32 #how many update of the en
@export var environment_config: EnvironmentConfig
@export_group("Input")
@export var block_keyboard_input: bool = false:
set(value):
if block_keyboard_input == value:
return
block_keyboard_input = value
_apply_keyboard_input_block()
@export_group("Camera")
@export var camera: Camera3D
@export var camera_pivot: Node3D
@@ -48,24 +40,8 @@ var day_tween: Tween
var day_time: float = 0.0
var pending_environment_nodes: Dictionary = {}
var weather_shader_no_noise: Material
var _blocked_keyboard_events_by_action: Dictionary = {}
static func is_keyboard_input_blocked(tree: SceneTree) -> bool:
if tree == null:
return false
for node in tree.get_nodes_in_group("keyboard_input_blocker"):
var environment_manager := node as EnvironmentManagerRoot
if environment_manager != null and environment_manager.block_keyboard_input:
return true
return false
func _enter_tree() -> void:
add_to_group("keyboard_input_blocker")
func _ready() -> void:
_apply_keyboard_input_block()
#connect shader when new node is added
get_tree().node_added.connect(_on_tree_node_added)
@@ -111,51 +87,9 @@ func _ready() -> void:
func _process(_delta: float) -> void:
_process_pending_environment_nodes()
func _input(event: InputEvent) -> void:
if block_keyboard_input and event is InputEventKey:
get_viewport().set_input_as_handled()
func _exit_tree() -> void:
_restore_keyboard_action_events()
remove_from_group("keyboard_input_blocker")
func flush_pending_environment_nodes() -> void:
_process_pending_environment_nodes(-1)
func _apply_keyboard_input_block() -> void:
if block_keyboard_input:
_remove_keyboard_action_events()
else:
_restore_keyboard_action_events()
func _remove_keyboard_action_events() -> void:
if not _blocked_keyboard_events_by_action.is_empty():
return
for action in InputMap.get_actions():
var keyboard_events: Array[InputEvent] = []
for event in InputMap.action_get_events(action):
if event is InputEventKey:
keyboard_events.append(event)
if keyboard_events.is_empty():
continue
_blocked_keyboard_events_by_action[action] = keyboard_events
Input.action_release(action)
for keyboard_event in keyboard_events:
InputMap.action_erase_event(action, keyboard_event)
func _restore_keyboard_action_events() -> void:
for action in _blocked_keyboard_events_by_action.keys():
if not InputMap.has_action(action):
continue
for keyboard_event in _blocked_keyboard_events_by_action[action]:
InputMap.action_add_event(action, keyboard_event)
_blocked_keyboard_events_by_action.clear()
func _on_tree_node_added(node: Node) -> void:
if node.is_in_group("wind_node") or node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
_queue_dynamic_environment_node(node)
@@ -316,19 +250,8 @@ func select_day_time(normalized_time: float) -> void:
#24:00 1.0000 3.0
if normalized_time < environment_config.sunrise:
#Sunrise: stay night → night to alba(afternoon) → alba to morning
var part = environment_config.sunrise / 3.0
if normalized_time < part:
# Stay Night
day_time = 3.0
elif normalized_time < part * 2.0:
# Night to Alba (Afternoon)
var t = (normalized_time - part) / part
day_time = 3.0 - (t * 1.0) # 3.0 → 2.0
else:
# Alba (Afternoon) to Morning
var t = (normalized_time - part * 2.0) / part
day_time = 2.0 - (t * 1.0) # 2.0 → 1.0
#Sunrise: night → morning
day_time = 3.0 - (normalized_time / environment_config.sunrise) * 2.0 # 3.0 → 1.0
elif normalized_time < environment_config.day:
#Morning: morning → afternoon
var t: float = (normalized_time - environment_config.sunrise) / (environment_config.day - environment_config.sunrise)
@@ -353,17 +276,10 @@ func _update_clouds_lighting(normalized_time: float) -> void:
return
if normalized_time < environment_config.sunrise:
var part = environment_config.sunrise / 3.0
if normalized_time < part * 2.0:
# NOTTE / PRE-ALBA (Colori scuri, nessun rim light solare)
cloud_material.set_shader_parameter("cloud_color", Color("1a1c2e"))
cloud_material.set_shader_parameter("shadow_color", Color("0d0e17"))
cloud_material.set_shader_parameter("rim_color", Color("000000"))
else:
# ALBA (uguale al tramonto)
cloud_material.set_shader_parameter("cloud_color", Color("fdf3e7"))
cloud_material.set_shader_parameter("shadow_color", Color("5c537a"))
cloud_material.set_shader_parameter("rim_color", Color("ff9e64"))
# NOTTE / PRE-ALBA (Colori scuri, nessun rim light solare)
cloud_material.set_shader_parameter("cloud_color", Color("1a1c2e"))
cloud_material.set_shader_parameter("shadow_color", Color("0d0e17"))
cloud_material.set_shader_parameter("rim_color", Color("000000"))
elif normalized_time < environment_config.day:
# MATTINA / ALBA (Colori che iniziano a scaldarsi)

View File

@@ -13,10 +13,7 @@ global uniform float global_snow_accumulation_speed = 0.005;
global uniform float global_snow_melt_time = -1.0;
global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_amount = 0.0;
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
global uniform float global_rain_intensity;
const float GRASS_FULL_SNOW_START = 0.58;
const float GRASS_FULL_SNOW_END = 0.86;
// --- PARAMETRI ESTETICI ---
uniform bool billboard_enabled = true;
@@ -136,22 +133,19 @@ void fragment() {
// Applichiamo la variazione al colore finale dell'erba
vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
float snow_amount = pow(get_snow_progress(), 0.55);
float snow_amount = smoothstep(0.0, 1.0, get_snow_progress());
float top_mask = 1.0 - shifted_uv.y;
float snow_start = 1.0 - clamp(snow_coverage, 0.05, 1.0);
float snow_mask = smoothstep(snow_start, 1.0, top_mask) * snow_amount * snow_visibility;
snow_mask *= step(0.01, snow_amount);
snow_mask = clamp(snow_mask, 0.0, 1.0);
float full_snow_mask = smoothstep(GRASS_FULL_SNOW_START, GRASS_FULL_SNOW_END, snow_amount) * step(0.01, snow_visibility);
float final_snow_mask = max(snow_mask, full_snow_mask);
vec3 snow_base_color = max(snow_color.rgb, global_snow_color.rgb);
float snow_light = mix(0.82, 1.0, max(v_shade_factor, 0.35));
vec3 shaded_snow = clamp(snow_base_color * snow_light, 0.0, 1.0);
vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
vec3 shaded_snow = mix(dark_snow, snow_color.rgb, v_shade_factor);
// Mescoliamo il colore variato con la neve
vec3 final_albedo = mix(varied_grass_color, shaded_snow, final_snow_mask);
vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask);
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);
float final_roughness = mix(0.02, 0.005, rain_int);

View File

@@ -13,8 +13,6 @@ global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_amount = 0.0;
global uniform vec4 global_snow_color;
global uniform float global_rain_intensity;
const float LEAVES_FULL_SNOW_START = 0.58;
const float LEAVES_FULL_SNOW_END = 0.86;
uniform sampler2D wind_noise : filter_linear_mipmap;
uniform bool billboard_enabled = true;
@@ -112,12 +110,10 @@ void fragment() {
float top_mask = 1.0 - shifted_uv.y;
float snow_mask = smoothstep(1.0 - snow_amount * 1.35, 1.08 - snow_amount * 1.35, top_mask) * snow_visibility;
snow_mask *= step(0.01, snow_amount);
float full_snow_mask = smoothstep(LEAVES_FULL_SNOW_START, LEAVES_FULL_SNOW_END, snow_amount) * clamp(snow_visibility, 0.0, 1.0);
float final_snow_mask = max(snow_mask, full_snow_mask);
float snow_light = mix(0.82, 1.0, max(v_shade_factor, 0.35));
vec3 shaded_snow = clamp(global_snow_color.rgb * snow_light, 0.0, 1.0);
vec3 final_albedo = mix(v_final_color, shaded_snow, final_snow_mask);
vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
// Rain wetness: darken and make shinier
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);

View File

@@ -170,7 +170,7 @@ func _process(delta: float) -> void:
base_grad_intensity = lerp(environment_config.grad_intensity_morning, environment_config.grad_intensity_afternoon, t)
base_water_color = environment_config.water_color_morning.lerp(environment_config.water_color_afternoon, t)
base_rotation_sun = environment_config.sun_rotation_morning.lerp(environment_config.sun_rotation_afternoon, t)
elif day_time <= 3.0:
else:
var t = day_time - 2.0
base_tint = environment_config.afternoon_color.lerp(environment_config.night_color, t)
base_sky_top = environment_config.sky_top_afternoon.lerp(environment_config.sky_top_night, t)
@@ -184,20 +184,6 @@ func _process(delta: float) -> void:
base_grad_intensity = lerp(environment_config.grad_intensity_afternoon, environment_config.grad_intensity_night, t)
base_water_color = environment_config.water_color_afternoon.lerp(environment_config.water_color_night, t)
base_rotation_sun = environment_config.sun_rotation_afternoon.lerp(environment_config.sun_rotation_night, t)
else:
var t = day_time - 3.0
base_tint = environment_config.night_color.lerp(environment_config.morning_color, t)
base_sky_top = environment_config.sky_top_night.lerp(environment_config.sky_top_morning, t)
base_sky_horizon = environment_config.sky_horizon_night.lerp(environment_config.sky_horizon_morning, t)
base_fog_color = environment_config.fog_color_night.lerp(environment_config.fog_color_morning, t)
base_fog_density = lerp(environment_config.fog_density_night, environment_config.fog_density_morning, t)
base_bloom = lerp(environment_config.glow_night, environment_config.glow_morning, t)
base_exposure = lerp(environment_config.exposure_night, environment_config.exposure_morning, t)
base_grad_top = environment_config.grad_top_night.lerp(environment_config.grad_top_morning, t)
base_grad_bot = environment_config.grad_bot_night.lerp(environment_config.grad_bot_morning, t)
base_grad_intensity = lerp(environment_config.grad_intensity_night, environment_config.grad_intensity_morning, t)
base_water_color = environment_config.water_color_night.lerp(environment_config.water_color_morning, t)
base_rotation_sun = environment_config.sun_rotation_night.lerp(environment_config.sun_rotation_morning, t)
var weather_color = environment_config.rain_mode_color
if is_storm:
@@ -326,30 +312,26 @@ func create_sound_players():
func _get_rain_day_color() -> Color:
if day_time <= 2.0:
return environment_config.rain_morning_color.lerp(environment_config.rain_afternoon_color, day_time - 1.0)
elif day_time <= 3.0:
return environment_config.rain_afternoon_color.lerp(environment_config.rain_night_color, day_time - 2.0)
return environment_config.rain_night_color.lerp(environment_config.rain_morning_color, day_time - 3.0)
return environment_config.rain_afternoon_color.lerp(environment_config.rain_night_color, day_time - 2.0)
func _get_storm_day_color() -> Color:
if day_time <= 2.0:
return environment_config.storm_morning_color.lerp(environment_config.storm_afternoon_color, day_time - 1.0)
elif day_time <= 3.0:
return environment_config.storm_afternoon_color.lerp(environment_config.storm_night_color, day_time - 2.0)
return environment_config.storm_night_color.lerp(environment_config.storm_morning_color, day_time - 3.0)
return environment_config.storm_afternoon_color.lerp(environment_config.storm_night_color, day_time - 2.0)
func _get_rain_day_exposure() -> float:
if day_time <= 2.0:
return lerp(environment_config.rain_exposure_morning, environment_config.rain_exposure_afternoon, day_time - 1.0)
elif day_time <= 3.0:
return lerp(environment_config.rain_exposure_afternoon, environment_config.rain_exposure_night, day_time - 2.0)
return lerp(environment_config.rain_exposure_night, environment_config.rain_exposure_morning, day_time - 3.0)
return lerp(environment_config.rain_exposure_afternoon, environment_config.rain_exposure_night, day_time - 2.0)
func _get_storm_day_exposure() -> float:
if day_time <= 2.0:
return lerp(environment_config.storm_exposure_morning, environment_config.storm_exposure_afternoon, day_time - 1.0)
elif day_time <= 3.0:
return lerp(environment_config.storm_exposure_afternoon, environment_config.storm_exposure_night, day_time - 2.0)
return lerp(environment_config.storm_exposure_night, environment_config.storm_exposure_morning, day_time - 3.0)
return lerp(environment_config.storm_exposure_afternoon, environment_config.storm_exposure_night, day_time - 2.0)
#region camera
func _set_camera(curr_camera: Camera3D):

View File

@@ -17,8 +17,6 @@ global uniform float global_snow_cap_flatness_end = 0.96;
global uniform float global_snow_cap_noise_scale = 0.22;
global uniform float global_snow_cap_noise_strength = 0.18;
const float SNOW_VISUAL_RESPONSE = 0.55;
const float FULL_SNOW_VISUAL_START = 0.82;
const float FULL_SNOW_VISUAL_END = 0.98;
uniform bool snow_noise_enabled = true;
uniform float snow_noise_scale : hint_range(0.01, 1.0) = 0.15;
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.2;
@@ -158,8 +156,6 @@ void fragment() {
float snow_factor = max(snow_edge * snow_coverage, flat_accumulation);
float snow_opacity = clamp(snow_factor, 0.0, 1.0);
snow_opacity = max(snow_opacity, flat_accumulation * mix(0.45, 0.9, snow_noise_mask));
float full_snow_opacity = snow_edge * smoothstep(FULL_SNOW_VISUAL_START, FULL_SNOW_VISUAL_END, snow_progress);
snow_opacity = max(snow_opacity, full_snow_opacity);
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
vec3 snow_albedo = clamp(global_snow_color.rgb + vec3(shade), 0.0, 1.0);

View File

@@ -4,7 +4,6 @@ extends Resource
@export_group("Day")
@export var start_time: float = 0.0 #start time of the day
@export var day_duration: float = 300.0 #Duration of a full day cycle in seconds
@export var start_day_time_paused: bool = false #Start with day time paused, without advancing the day cycle
@export var sunrise: float = 0.25 #day_time 1.0→2.0 (night colors → morning colors)
@export var day: float = 0.45 #day_time 2.0→2.0 (stays morning/afternoon)
@export var sunset: float = 0.80 #day_time 2.0→3.0 (afternoon colors → night colors)
@@ -155,6 +154,13 @@ extends Resource
@export var godray_spawn_height: float = 5.0 #Y world position where god rays spawn
@export var godray_scale: Vector3 = Vector3(2.0, 6.0, 2.0) #Scale of the god ray mesh
#Train start settings
@export_group("Train Start")
@export var train_start_from_random_position: bool = true #When enabled the train starts from a random offset on the rail curve instead of a stop
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
@export var train_start_delay_seconds: float = 3.0 #Seconds the train waits before starting at game launch
@export var train_start_acceleration_seconds: float = 4.0 #Seconds used to progressively reach normal train speed after launch
#Snow settings
@export_group("Snow")
@export var snow_amount: float = 0.0 #Initial snow coverage amount (0.0 = none, 1.0 = full)

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@@ -1,36 +0,0 @@
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importer="font_data_dynamic"
type="FontFile"
uid="uid://d08lffa62cwe4"
path="res://.godot/imported/DePixelSchmal.ttf-8ac33b7cef810a277bf67f13d849d16b.fontdata"
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dest_files=["res://.godot/imported/DePixelSchmal.ttf-8ac33b7cef810a277bf67f13d849d16b.fontdata"]
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disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
modulate_color_glyphs=false
hinting=1
subpixel_positioning=4
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

View File

@@ -1,6 +0,0 @@
[gd_resource type="Theme" format=3 uid="uid://dib2yjsuiyhl"]
[ext_resource type="FontFile" uid="uid://d08lffa62cwe4" path="res://core/font/DePixelSchmal.ttf" id="1_svhk7"]
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default_font = ExtResource("1_svhk7")

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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
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process/channel_remap/alpha=3
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
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View File

@@ -2,23 +2,21 @@
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[ext_resource type="Texture2D" uid="uid://dirbxw8ii87nv" path="res://core/game_menu/assets/page_3/main_volume_button.png" id="2_vudub"]
[ext_resource type="Texture2D" uid="uid://dxms3ts0qh2t5" path="res://core/game_menu/assets/page_3/button_3_texture.png" id="3_f3y2u"]
[ext_resource type="Texture2D" uid="uid://bfy6ju4p5uu2t" path="res://core/game_menu/assets/page_3/button_2_texture.png" id="4_tj25j"]
[ext_resource type="Texture2D" uid="uid://od0hlvkpilqt" path="res://core/game_menu/assets/page_3/button_1_texture.png" id="5_4fmty"]
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[ext_resource type="Texture2D" uid="uid://s33pbfshxhb5" path="res://core/game_menu/assets/page_3/button_-1.png" id="3_vf41c"]
[ext_resource type="Texture2D" uid="uid://c6kgm3fq8521h" path="res://core/game_menu/assets/page_3/barretta.png" id="4_hduhm"]
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content_margin_left = 0.0
content_margin_right = 0.0
content_margin_bottom = 0.0
texture = ExtResource("6_aax0b")
texture = ExtResource("4_hduhm")
texture_margin_top = 23.0
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texture = ExtResource("6_aax0b")
texture = ExtResource("4_hduhm")
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_4fmty"]
texture = ExtResource("6_aax0b")
texture = ExtResource("4_hduhm")
[node name="AudioOption" type="VBoxContainer" unique_id=1509773712]
custom_minimum_size = Vector2(280, 117)
@@ -42,9 +40,9 @@ stretch_mode = 5
[node name="HSlider" type="HSlider" parent="." unique_id=1286896253]
process_mode = 3
layout_mode = 2
theme_override_icons/grabber = ExtResource("3_f3y2u")
theme_override_icons/grabber_highlight = ExtResource("4_tj25j")
theme_override_icons/grabber_disabled = ExtResource("5_4fmty")
theme_override_icons/grabber = ExtResource("3_vf41c")
theme_override_icons/grabber_highlight = ExtResource("3_vf41c")
theme_override_icons/grabber_disabled = ExtResource("3_vf41c")
theme_override_styles/slider = SubResource("StyleBoxTexture_f3y2u")
theme_override_styles/grabber_area = SubResource("StyleBoxTexture_tj25j")
theme_override_styles/grabber_area_highlight = SubResource("StyleBoxTexture_4fmty")

View File

@@ -16,32 +16,11 @@ func _ready():
$%TextureRect.show()
else:
$%TextureRect.hide()
TweenFX.breathe(self, 1)
func _on_pressed() -> void:
if locked:
return
TweenFX.stop_all(self)
scale = Vector2.ONE
rotation = 0.0
modulate.a = 1.0
TweenFX.press_rotate(self)
func _on_mouse_entered() -> void:
if locked:
return
TweenFX.stop_all(self)
scale = Vector2.ONE
rotation = 0.0
modulate.a = 1.0
TweenFX.breathe(self, 1)
func _on_mouse_exited() -> void:
if locked:
return
TweenFX.stop_all(self)
scale = Vector2.ONE
rotation = 0.0
modulate.a = 1.0

View File

@@ -80,6 +80,4 @@ mouse_filter = 2
texture = ExtResource("3_jqji0")
expand_mode = 1
[connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"]
[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]
[connection signal="pressed" from="." to="." method="_on_pressed"]

View File

@@ -6,28 +6,19 @@ func _ready() -> void:
GameState.on_game_resumed.connect(_on_game_resumed)
func show_page() -> void:
var tweens: Array[ContainerTween] = []
for child in find_children("*", "", true, false):
if child is ContainerTween:
tweens.append(child)
var tweens = find_children("*", "ContainerTween", true, false)
for tween in tweens:
tween.start_tween()
show()
func hide_page() -> void:
var tweens: Array[ContainerTween] = []
for child in find_children("*", "", true, false):
if child is ContainerTween:
tweens.append(child)
var tweens = find_children("*", "ContainerTween", true, false)
for tween in tweens:
tween.stop_tween()
hide()
func _on_game_resumed() -> void:
var tweens: Array[ContainerTween] = []
for child in find_children("*", "", true, false):
if child is ContainerTween:
tweens.append(child)
var tweens = find_children("*", "ContainerTween", true, false)
for tween in tweens:
tween.stop_tween()

View File

@@ -33,10 +33,7 @@ flip_h = true
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
offset_left = 2.0
offset_top = 13.0
offset_right = 762.0
offset_bottom = 13.0
offset_right = 760.0
grow_vertical = 2
mouse_filter = 2
texture = ExtResource("3_sfb5f")

View File

@@ -1,13 +0,0 @@
extends "res://core/game_menu/page_interactive.gd"
@onready var coming_soon_texture = $%ComingSoonTexture
func on_page_opened() -> void:
var anim = coming_soon_texture.texture
anim.current_frame = 0
anim.pause = false
func on_page_closed() -> void:
var anim = coming_soon_texture.texture as AnimatedTexture
anim.pause = true
anim.current_frame = 0

View File

@@ -1 +0,0 @@
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View File

@@ -1,10 +1,9 @@
[gd_scene format=3 uid="uid://clno1ahv2byng"]
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[ext_resource type="Script" uid="uid://0yyr318wl7co" path="res://core/game_menu/page_interactive.gd" id="1_script"]
[ext_resource type="Texture2D" uid="uid://xfl3ks4dbfaw" path="res://core/game_menu/assets/page_2/achievements_text.png" id="3_4uwhd"]
[ext_resource type="Texture2D" uid="uid://drwe2xcnp8vs1" path="res://core/game_menu/assets/page_2/2_dx.png" id="3_msl27"]
[ext_resource type="PackedScene" uid="uid://bvw086glfpcba" path="res://core/game_menu/collectible_gallery.tscn" id="5_w0bcg"]
[ext_resource type="Texture2D" uid="uid://nw420tkucw5p" path="res://core/game_menu/assets/page_2/pg_3_vertical_cs.png" id="7_71v1w"]
[ext_resource type="Texture2D" uid="uid://bx6gsh5uchkge" path="res://core/game_menu/assets/lock.png" id="8_48jk0"]
[ext_resource type="Texture2D" uid="uid://vg5y4qgc26ko" path="res://core/game_menu/assets/page_3/coming_soon_01.png" id="8_71v1w"]
[ext_resource type="Texture2D" uid="uid://bmatlcouch6jm" path="res://core/game_menu/assets/page_3/coming_soon_02.png" id="9_g7kul"]
@@ -15,7 +14,6 @@
[sub_resource type="AnimatedTexture" id="AnimatedTexture_0x02d"]
frames = 5
one_shot = true
frame_0/texture = ExtResource("8_71v1w")
frame_0/duration = 0.15
frame_1/texture = ExtResource("9_g7kul")
@@ -37,7 +35,7 @@ offset_bottom = -506.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("1_71v1w")
script = ExtResource("1_script")
[node name="PageBackground" type="TextureRect" parent="." unique_id=1387851649]
layout_mode = 1
@@ -58,10 +56,7 @@ anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -149.695
offset_top = 22.855
offset_right = 610.3054
offset_bottom = 22.85498
offset_left = -760.0
grow_horizontal = 0
grow_vertical = 2
mouse_filter = 2
@@ -70,9 +65,9 @@ stretch_mode = 2
[node name="AchievementsText" type="TextureRect" parent="." unique_id=766898810]
layout_mode = 0
offset_left = 184.0
offset_left = 261.0
offset_top = 34.5
offset_right = 579.0
offset_right = 656.0
offset_bottom = 105.5
mouse_filter = 2
texture = ExtResource("3_4uwhd")
@@ -87,7 +82,6 @@ offset_right = 767.0
offset_bottom = 539.5
[node name="LockTexture" type="TextureRect" parent="." unique_id=535700029]
visible = false
layout_mode = 0
offset_left = 342.0
offset_top = 153.5
@@ -98,25 +92,12 @@ texture = ExtResource("8_48jk0")
expand_mode = 1
stretch_mode = 5
[node name="LockTexture2" type="TextureRect" parent="." unique_id=997767159]
[node name="TextureRect" type="TextureRect" parent="." unique_id=1942592146]
layout_mode = 0
offset_left = 129.0
offset_top = 122.0
offset_right = 643.0
offset_bottom = 482.7
mouse_filter = 2
texture = ExtResource("7_71v1w")
expand_mode = 1
stretch_mode = 5
[node name="ComingSoonTexture" type="TextureRect" parent="." unique_id=1942592146]
unique_name_in_owner = true
layout_mode = 0
offset_left = 387.99997
offset_top = 224.00002
offset_right = 708.0
offset_bottom = 567.0
rotation = -0.05235988
offset_left = 596.0
offset_top = 86.0
offset_right = 743.0
offset_bottom = 233.0
texture = SubResource("AnimatedTexture_0x02d")
expand_mode = 1
stretch_mode = 5

View File

@@ -32,21 +32,17 @@ flip_h = true
layout_mode = 1
anchors_preset = 9
anchor_bottom = 1.0
offset_left = 5.3050003
offset_top = 78.795
offset_right = 765.305
offset_bottom = 78.79498
offset_right = 760.0
grow_vertical = 2
mouse_filter = 2
texture = ExtResource("3_jdqrf")
stretch_mode = 2
[node name="SettingsMenu" parent="." unique_id=1402645746 instance=ExtResource("2_settings")]
layout_mode = 1
anchor_left = 0.034210525
anchor_top = 0.034843206
anchor_right = 0.034210525
anchor_bottom = 0.034843206
layout_mode = 0
anchors_preset = 0
anchor_right = 0.0
anchor_bottom = 0.0
offset_left = 68.0
offset_top = 24.5
offset_right = 692.0

View File

@@ -36,10 +36,7 @@ anchors_preset = 11
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -235.0
offset_top = 398.0
offset_right = 525.0
offset_bottom = 398.0
offset_left = -760.0
grow_horizontal = 0
grow_vertical = 2
mouse_filter = 2
@@ -53,10 +50,10 @@ anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -193.5
offset_top = -217.0
offset_right = 236.5
offset_bottom = 207.0
offset_left = -181.5
offset_top = -212.0
offset_right = 248.5
offset_bottom = 212.0
[node name="PlayButton" parent="OptionMenu/VBoxContainer" parent_id_path=PackedInt32Array(537721615, 508055524) index="0" unique_id=1990327704]
visible = false

View File

@@ -6,23 +6,9 @@ func _ready() -> void:
manage_pageflip.connect(_on_manage_pageflip)
func _on_manage_pageflip(give_control: bool) -> void:
var tweens: Array[ContainerTween] = []
for child in find_children("*", "", true, false):
if child is ContainerTween:
tweens.append(child)
var tweens = find_children("*", "ContainerTween", true, false)
for tween in tweens:
if give_control:
tween.stop_tween()
else:
tween.start_tween()
if give_control:
on_page_closed()
else:
on_page_opened()
func on_page_opened() -> void:
pass
func on_page_closed() -> void:
pass
else:
tween.stop_tween()

View File

@@ -40,7 +40,6 @@ func _on_color_selected(selected_color_picker: TrainColorPicker, material_index:
for i in range(color_pickers.size()):
if color_pickers[i] == selected_color_picker:
_set_selected_color(i, material_index)
AchievementManager.unlock("ACH_CHANGE_TRAIN_COLOR")
break
func _apply_train_color(color: Color, material_index: int, color_index: int = 0) -> void:

View File

@@ -158,8 +158,4 @@ color = Color(0.9098039, 0.6, 0.5529412, 1)
[node name="ContainerTween" parent="." unique_id=160227524 node_paths=PackedStringArray("targets") instance=ExtResource("10_i2rs1")]
unique_name_in_owner = true
targets = [NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker1"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker2"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker3"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker4"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker5"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker6")]
[node name="ContainerTween2" parent="." unique_id=97219846 node_paths=PackedStringArray("targets") instance=ExtResource("10_i2rs1")]
unique_name_in_owner = true
targets = [NodePath("../TextureRect2/MarginContainer/HBoxContainer2/ColorPicker7"), NodePath("../TextureRect2/MarginContainer/HBoxContainer2/ColorPicker8"), NodePath("../TextureRect2/MarginContainer/HBoxContainer2/ColorPicker9"), NodePath("../TextureRect2/MarginContainer/HBoxContainer2/ColorPicker10"), NodePath("../TextureRect2/MarginContainer/HBoxContainer2/ColorPicker11"), NodePath("../TextureRect2/MarginContainer/HBoxContainer2/ColorPicker12")]
targets = [null, NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker1"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker2"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker3"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker4"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker5"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker6"), null]

View File

@@ -41,7 +41,17 @@ func apply_video_settings() -> void:
var msaa_mode = Viewport.MSAA_2X if save_data.anti_aliasing else Viewport.MSAA_DISABLED
get_viewport().msaa_3d = msaa_mode
get_viewport().msaa_2d = Viewport.MSAA_DISABLED
func apply_train_colors() -> void:
if not save_data.train_color_1.is_empty():
var mat1: ShaderMaterial = load("res://tgcc/train/Color1_train.tres")
if mat1:
mat1.set_shader_parameter("albedo_color", Color(save_data.train_color_1))
if not save_data.train_color_2.is_empty():
var mat2: ShaderMaterial = load("res://tgcc/train/Color2_train.tres")
if mat2:
mat2.set_shader_parameter("albedo_color", Color(save_data.train_color_2))
match save_data.window_mode_index:
0:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
@@ -68,16 +78,6 @@ func apply_video_settings() -> void:
)
DisplayServer.window_set_position(screen_center - window_half_size)
func apply_train_colors() -> void:
if not save_data.train_color_1.is_empty():
var mat1: ShaderMaterial = load("res://tgcc/train/Color1_train.tres")
if mat1:
mat1.set_shader_parameter("albedo_color", Color(save_data.train_color_1))
if not save_data.train_color_2.is_empty():
var mat2: ShaderMaterial = load("res://tgcc/train/Color2_train.tres")
if mat2:
mat2.set_shader_parameter("albedo_color", Color(save_data.train_color_2))
#encrypted file + binary serialization (standard)
func load_game() -> void:
if not FileAccess.file_exists(SAVE_PATH):

View File

@@ -12,10 +12,10 @@ func _ready() -> void:
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
#fix color
#sub_viewport.use_hdr_2d = false
#mat.albedo_texture_force_srgb = true
#mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
#mat.albedo_color = Color(0.85, 0.85, 0.85, 1.0)
sub_viewport.use_hdr_2d = false
mat.albedo_texture_force_srgb = true
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.albedo_color = Color(0.85, 0.85, 0.85, 1.0)
quad_cartello.material_override = mat

View File

@@ -1,9 +1,9 @@
[gd_scene format=3 uid="uid://dg4f3v0ukpmay"]
[ext_resource type="Script" uid="uid://c4kekqicrv4m8" path="res://core/main_scene_ui/audio_player.gd" id="1_i2mrl"]
[ext_resource type="Theme" uid="uid://bg8megpn77mod" path="res://core/font/main_theme.tres" id="2_0koyu"]
[ext_resource type="Texture2D" uid="uid://dlp62v48tori0" path="res://core/main_scene_ui/assets/audio_player_background.png" id="3_e87kc"]
[ext_resource type="Texture2D" uid="uid://s8pp2i6bjkps" path="res://core/main_scene_ui/assets/audio_player_wheel.png" id="4_n5r1o"]
[ext_resource type="Theme" uid="uid://dib2yjsuiyhl" path="res://core/font/audio_player_theme.tres" id="5_e87kc"]
[ext_resource type="Texture2D" uid="uid://bgrmy57xhg2gj" path="res://core/main_scene_ui/assets/audio_player_empty.png" id="10_xv7rp"]
[node name="AudioPlayer" type="Control" unique_id=425192018]
@@ -104,7 +104,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("5_e87kc")
theme = ExtResource("2_0koyu")
theme_override_font_sizes/font_size = 12
text = "Uknown Track"
horizontal_alignment = 1

View File

@@ -10,7 +10,7 @@ extends Control
@onready var collectible_icon_button: Button = $%CollectibleIconButton
@onready var weather_row: HBoxContainer = $%WeatherRow
@onready var time_of_day_row: HBoxContainer = $%TimeOfDayRow
#@onready var cameras_row: HBoxContainer = $%CamerasRow
@onready var cameras_row: HBoxContainer = $%CamerasRow
@onready var photo_mode_texture_panel: Panel = $%PhotoModeTexturePanel
@onready var photo_mode_texture_mask: TextureRect = $%PhotoModeTextureMask
@onready var photo_mode_black_screen: ColorRect = $%PhotoModeBlackScreen
@@ -28,10 +28,8 @@ var _ui_hidden = false
var _photo_mode_mat_tween: Tween
var _photo_mode_alpha_tween: Tween
var _photo_mode_fold_tween: Tween
var _game_menu_base_scale: Vector2
func _ready() -> void:
_game_menu_base_scale = game_menu.scale
set_process_input(false)
GameState.on_enable_photo_mode_request.connect(_on_enable_photo_mode)
GameState.on_disable_photo_mode_request.connect(_on_disable_photo_mode)
@@ -88,34 +86,13 @@ func _on_photo_icon_button_pressed() -> void:
GameState.on_enable_photo_mode_request.emit()
func _open_game_menu_on_page(tab_index: int) -> void:
if TweenFX.is_playing(game_menu, TweenFX.Animations.FOLD_IN) or TweenFX.is_playing(game_menu, TweenFX.Animations.FOLD_OUT):
return
GameState.pause_game()
game_menu.on_tab_pressed(tab_index, true)
game_menu_panel.show()
game_menu.scale = _game_menu_base_scale
game_menu.scale = Vector2(1, 1)
TweenFX.fold_in(game_menu)
var book = BookAPI.get_current_book()
if is_instance_valid(book):
for slot in [book.get("_slot_1"), book.get("_slot_2")]:
if slot != null and slot.get_child_count() > 0:
var node = slot.get_child(-1)
if node.has_method("_on_manage_pageflip"):
node._on_manage_pageflip(false)
func _on_resume_button_pressed() -> void:
if TweenFX.is_playing(game_menu, TweenFX.Animations.FOLD_IN) or TweenFX.is_playing(game_menu, TweenFX.Animations.FOLD_OUT):
return
var book = BookAPI.get_current_book()
if is_instance_valid(book):
for slot in [book.get("_slot_1"), book.get("_slot_2")]:
if slot != null and slot.get_child_count() > 0:
var node = slot.get_child(-1)
if node.has_method("_on_manage_pageflip"):
node._on_manage_pageflip(true)
var tween = TweenFX.fold_out(game_menu)
await tween.finished
game_menu_panel.hide()
@@ -136,7 +113,6 @@ func _on_time_of_day_row_on_option_changed(data: String) -> void:
pass
func _on_weather_row_on_option_changed(data: String) -> void:
var weather_changed: bool = true
match data:
"Snow":
_snow = !_snow
@@ -153,10 +129,9 @@ func _on_weather_row_on_option_changed(data: String) -> void:
"Random":
pick_random_weather()
_:
weather_changed = false
pass
if weather_changed:
AchievementManager.unlock("ACH_CHANGE_METEO")
AchievementManager.is_unlocked("ACH_CHANGE_METEO")
func pick_random_weather() -> void:
var valid_buttons = []
@@ -239,6 +214,7 @@ func _on_photo_taken_finished() -> void:
func _on_choo_choo_button_pressed() -> void:
UIEvents.toot_toot.emit(true)
AchievementManager.is_unlocked("ACH_CHANGE_TRAIN_COLOR")
func _set_buttons_mouse_filter(ignore: bool) -> void:
var filter = Control.MOUSE_FILTER_IGNORE if ignore else Control.MOUSE_FILTER_STOP
@@ -247,34 +223,26 @@ func _set_buttons_mouse_filter(ignore: bool) -> void:
buttons.append_array(weather_row.options_icon_buttons)
if time_of_day_row and "options_icon_buttons" in time_of_day_row:
buttons.append_array(time_of_day_row.options_icon_buttons)
#if cameras_row and "options_icon_buttons" in cameras_row:
#buttons.append_array(cameras_row.options_icon_buttons)
if cameras_row and "options_icon_buttons" in cameras_row:
buttons.append_array(cameras_row.options_icon_buttons)
for btn in buttons:
if btn is Control:
btn.mouse_filter = filter
if ignore:
if btn.tooltip_text != "":
btn.set_meta("old_tooltip", btn.tooltip_text)
btn.tooltip_text = ""
else:
if btn.has_meta("old_tooltip"):
btn.tooltip_text = btn.get_meta("old_tooltip")
func hide_ui() -> void:
_ui_hidden = true
_set_buttons_mouse_filter(true)
var hud_elements = [hide_ui_button, weather_row, time_of_day_row, customize_train_button, collectible_icon_button, menu_icon_button, photo_icon_button, audio_player, choo_choo_button, time_label, dist_label]
var hud_elements = [hide_ui_button, weather_row, time_of_day_row, cameras_row, customize_train_button, collectible_icon_button, menu_icon_button, photo_icon_button, audio_player, choo_choo_button, time_label, dist_label]
for element in hud_elements:
element.visible = false
element.visible = true
TweenFX.fade_out(element, 0.25)
func show_ui() -> void:
UIEvents.on_show_ui_requested.emit()
_ui_hidden = false
_set_buttons_mouse_filter(false)
var hud_elements = [hide_ui_button, weather_row, time_of_day_row, customize_train_button, collectible_icon_button, menu_icon_button, photo_icon_button, audio_player, choo_choo_button, time_label, dist_label, tooltips]
var hud_elements = [hide_ui_button, weather_row, time_of_day_row, cameras_row, customize_train_button, collectible_icon_button, menu_icon_button, photo_icon_button, audio_player, choo_choo_button, time_label, dist_label, tooltips]
for element in hud_elements:
element.show()
TweenFX.fade_in(element, 0.25)

File diff suppressed because one or more lines are too long

View File

@@ -2,7 +2,6 @@ extends Node
signal on_collectible_unlocked(collectible_id: StringName)
signal on_photo_saved(filePath: String)
@warning_ignore("unused_signal")
signal on_photo_preview_ready(image: Image)
@export var collectibles_library: CollectibleLibrary

View File

@@ -31,15 +31,11 @@ var initial_local_basis: Basis
var is_making_photo = false
var captured_image: Image
var _ui_is_visible = true
func _ready() -> void:
GameState.on_enable_photo_mode_request.connect(enable_photo_mode)
GameState.on_disable_photo_mode_request.connect(disable_photo_mode)
GameState.on_photo_taken_making.connect(take_photo_async)
GameState.on_photo_mode_black_screen_disappeared.connect(_on_photo_mode_black_screen_disappeared)
UIEvents.on_show_ui_requested.connect(update_ui_visibility.bind(true))
UIEvents.on_hide_ui_requested.connect(update_ui_visibility.bind(false))
initial_local_pos = position
initial_local_basis = basis
@@ -135,8 +131,6 @@ func _input(event: InputEvent) -> void:
if event.is_action_pressed("toggle_photo_mode"):
if get_tree().paused:
return
if !_ui_is_visible:
return
if not is_active:
GameState.on_enable_photo_mode_request.emit()
else:
@@ -198,6 +192,3 @@ func take_photo_async() -> void:
func _on_photo_mode_black_screen_disappeared() -> void:
is_making_photo = false
func update_ui_visibility(ui_is_visible) -> void:
_ui_is_visible = ui_is_visible

View File

@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="SceneConfig" format=3 uid="uid://dr612tmciq8pg"]
[ext_resource type="PackedScene" uid="uid://cgkqj51u6p8dn" path="res://tgcc/main menu/main_menu_test.tscn" id="1_ayiwx"]
[ext_resource type="PackedScene" uid="uid://btcpge7cj2041" path="res://core/main_menu/main_menu.tscn" id="1_72aup"]
[ext_resource type="Script" uid="uid://bbgyhmb8a17i7" path="res://core/scene_manager/scene_config.gd" id="1_km45g"]
[ext_resource type="PackedScene" uid="uid://vjf4bdxd8saj" path="res://tgcc/main_scene.tscn" id="2_prsyo"]
[ext_resource type="PackedScene" uid="uid://ri5kxx4mipo" path="res://core/splash_screen/splash_screen.tscn" id="3_aasbo"]
@@ -8,7 +8,7 @@
[resource]
script = ExtResource("1_km45g")
scenes = Dictionary[int, PackedScene]({
0: ExtResource("1_ayiwx"),
0: ExtResource("1_72aup"),
1: ExtResource("2_prsyo"),
2: ExtResource("3_aasbo")
})

View File

@@ -148,8 +148,8 @@ func change_scene_with_standard_fade(scene_enum: SceneConfig.SceneName, show_loa
color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
await cover(fade_in_duration)
get_tree().change_scene_to_packed(target_scene)
await cover(3.0)
if show_loading_label:
_setup_logo_safety()

View File

@@ -26,4 +26,4 @@ func _ready() -> void:
# Aspetta lo schermo nero prima di caricare il menu principale
await get_tree().create_timer(black_screen_delay).timeout
SceneManager.change_scene_with_standard_fade(SceneConfig.SceneName.MAIN_MENU, true)
get_tree().change_scene_to_packed(main_menu_scene)

View File

@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://ckj2pcoxi5j3" path="res://core/splash_screen/splash_screen.gd" id="1_elsnp"]
[ext_resource type="Texture2D" uid="uid://dp3qxncy8u184" path="res://core/splash_screen/jmp_logo.png" id="1_jkpgl"]
[ext_resource type="PackedScene" uid="uid://cgkqj51u6p8dn" path="res://tgcc/main menu/main_menu_test.tscn" id="2_qmlqp"]
[ext_resource type="PackedScene" uid="uid://btcpge7cj2041" path="res://core/main_menu/main_menu.tscn" id="2_qmlqp"]
[node name="Control" type="Control" unique_id=163470013]
layout_mode = 3
@@ -13,11 +13,7 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_elsnp")
main_menu_scene = ExtResource("2_qmlqp")
initial_delay = null
logo_fade_in_time = null
logo_display_time = 1.25
logo_fade_out_time = null
black_screen_delay = null
[node name="ColorRect" type="ColorRect" parent="." unique_id=1599828641]
layout_mode = 1

View File

@@ -6,11 +6,6 @@ extends Node
const KNOWN := [
"ACH_CHANGE_METEO",
"ACH_CHANGE_TRAIN_COLOR",
"ACH_DISTANCE_100",
"ACH_DISTANCE_200",
"ACH_10_PHOTOS",
"ACH_10_TOOTTOOT",
"ACH_DISTANCE_1000"
]
#how it works:

View File

@@ -13,13 +13,6 @@ const KNOWN := [
"stat_photo_number",
"stat_toottoot_number",
]
const TIME_PLAYED_STAT: String = "stat_time_played"
const DISTANCE_KM_STAT: String = "stat_distance_km"
const STATS_STORE_INTERVAL_SECONDS: int = 60
var _pending_time_played_seconds: float = 0.0
var _pending_distance_km: float = 0.0
var _stats_store_timer: float = 0.0
#how it works:
#func _on_match_finished(score: int) -> void:
@@ -32,20 +25,10 @@ var _stats_store_timer: float = 0.0
func _ready() -> void:
if not SteamManager.is_on_steam:
set_process(false)
return
Steam.user_stats_stored.connect(_on_stats_stored)
func _process(delta: float) -> void:
_pending_time_played_seconds += delta
_stats_store_timer += delta
if _stats_store_timer >= STATS_STORE_INTERVAL_SECONDS:
_flush_periodic_stats(false)
func _exit_tree() -> void:
_flush_periodic_stats(true)
func get_int(stat: String) -> int:
if not SteamManager.is_on_steam:
return 0
@@ -79,14 +62,6 @@ func add_int(stat: String, amount: int = 1) -> void:
return
set_int(stat, get_int(stat) + amount)
func add_distance_km(distance_km: float) -> void:
if not SteamManager.is_on_steam:
return
if distance_km <= 0.0:
return
_pending_distance_km += distance_km
func update_avg_rate(stat: String, count_this_session: float, session_length: float) -> void:
if not SteamManager.is_on_steam:
return
@@ -99,32 +74,6 @@ func store() -> void:
if not Steam.storeStats():
push_error("storeStats failed; data saved locally")
#periodic stats incrementation; store data every 60 secs
func _flush_periodic_stats(force_store: bool) -> void:
if not SteamManager.is_on_steam:
_pending_time_played_seconds = 0.0
_pending_distance_km = 0.0
_stats_store_timer = 0.0
return
var has_changes: bool = false
var whole_seconds: int = int(floor(_pending_time_played_seconds))
if whole_seconds > 0:
_pending_time_played_seconds -= float(whole_seconds)
add_int(TIME_PLAYED_STAT, whole_seconds)
has_changes = true
var whole_km: int = int(floor(_pending_distance_km))
if whole_km > 0:
_pending_distance_km -= float(whole_km)
add_int(DISTANCE_KM_STAT, whole_km)
has_changes = true
_stats_store_timer = 0.0
if has_changes and (force_store or whole_seconds > 0 or whole_km > 0):
store()
#Development only: reset stats
func reset_all(include_achievements: bool = false) -> void:
if not SteamManager.is_on_steam:

View File

@@ -52,8 +52,6 @@ signal toot_toot(update_stats: bool)
@warning_ignore("unused_signal")
signal resume_game_requested
@warning_ignore("unused_signal")
signal on_show_ui_requested
@warning_ignore("unused_signal")
signal on_hide_ui_requested
@warning_ignore("unused_signal")
signal change_camera_request(camera_index: int)

View File

@@ -20,8 +20,8 @@ shader_parameter/variance_scale = 0.1
shader_parameter/variance_color = Color(0.09803922, 0.18039216, 0.05490196, 1)
shader_parameter/variance_intensity = 0.90000004275
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/snow_visibility = 1.6
shader_parameter/snow_coverage = 0.65
shader_parameter/snow_visibility = 1.0
shader_parameter/snow_coverage = 0.35
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.610000028975

View File

@@ -28,8 +28,8 @@ shader_parameter/variance_scale = 0.06
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
shader_parameter/variance_intensity = 0.350000016625
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/snow_visibility = 1.6
shader_parameter/snow_coverage = 0.65
shader_parameter/snow_visibility = 1.0
shader_parameter/snow_coverage = 0.35
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.6000000285

File diff suppressed because one or more lines are too long

View File

@@ -119,7 +119,7 @@ shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="chunk_railway_station_doubleside" unique_id=1591869611 groups=["railway_station", "weather_node"] instance=ExtResource("1_nkssc")]
[node name="chunk_railway_station_doubleside" unique_id=1591869611 groups=["weather_node"] instance=ExtResource("1_nkssc")]
script = ExtResource("2_i3rfy")
chunk_type = 1
est = true

View File

@@ -78,7 +78,7 @@ shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="chunk_railway_station_oneside" unique_id=310632835 node_paths=PackedStringArray("connection_left", "connection_right") groups=["railway_station", "weather_node"] instance=ExtResource("1_38ujo")]
[node name="chunk_railway_station_oneside" unique_id=310632835 node_paths=PackedStringArray("connection_left", "connection_right") groups=["weather_node"] instance=ExtResource("1_38ujo")]
script = ExtResource("2_a8mxs")
chunk_type = 1
west = true

View File

@@ -1,70 +0,0 @@
extends Node3D
@export var play_departure_speed: float = -6.0
@export var play_departure_delay_seconds: float = 1.0
@export var play_move_before_transition_seconds: float = 3.0
@export var menu_train_whistle_volume_db: float = -12.0
var _play_departure_started: bool = false
@onready var _rail_path: Node = $rail
@onready var _option_menu: Control = $MainMenuUI/SubViewport/OptionMenu
func _ready() -> void:
_stop_menu_train()
_configure_menu_train_whistle_volume()
_configure_play_transition_delay()
_connect_play_button()
func _configure_menu_train_whistle_volume() -> void:
if _rail_path == null or not "train_instance" in _rail_path:
return
var train_instance := _rail_path.get("train_instance") as Node3D
if train_instance == null:
return
if "whistle_volume_db" in train_instance:
train_instance.set("whistle_volume_db", menu_train_whistle_volume_db)
var whistle_player := train_instance.get_node_or_null("TrainWhistlePlayer") as AudioStreamPlayer3D
if whistle_player != null:
whistle_player.volume_db = menu_train_whistle_volume_db
func _configure_play_transition_delay() -> void:
if _option_menu == null or not "fade_time" in _option_menu:
return
_option_menu.set("fade_time", play_departure_delay_seconds + play_move_before_transition_seconds)
func _stop_menu_train() -> void:
if _rail_path == null:
return
_rail_path.set("is_inmotion", false)
_rail_path.set("stop_multiply", 1.0)
func _connect_play_button() -> void:
if _option_menu == null or not "play_button" in _option_menu:
return
var play_button := _option_menu.get("play_button") as Button
if play_button == null:
return
if not play_button.pressed.is_connected(_on_play_button_pressed):
play_button.pressed.connect(_on_play_button_pressed)
func _on_play_button_pressed() -> void:
if _rail_path == null or _play_departure_started:
return
_play_departure_started = true
await get_tree().create_timer(play_departure_delay_seconds).timeout
if not is_inside_tree():
return
_rail_path.set("train_speed", play_departure_speed)
_rail_path.set("stop_multiply", 1.0)
_rail_path.set("is_restarting", false)
_rail_path.set("stop_ongoing", false)
_rail_path.set("is_inmotion", true)

View File

@@ -1 +0,0 @@
uid://cna45gowlxaqj

View File

@@ -1,7 +1,6 @@
[gd_scene format=3 uid="uid://cgkqj51u6p8dn"]
[ext_resource type="PackedScene" uid="uid://cmuvmmp7xam4o" path="res://core/daynight/environment_management.tscn" id="1_2o8pc"]
[ext_resource type="Script" uid="uid://cna45gowlxaqj" path="res://tgcc/main menu/main_menu_test.gd" id="1_4j5xl"]
[ext_resource type="Resource" uid="uid://dufa43jysup7" path="res://tgcc/main menu/menu.tres" id="2_vvb5q"]
[ext_resource type="PackedScene" uid="uid://bmwmdsdyfxfc1" path="res://tgcc/map/map_1/map_menu.tscn" id="2_wbrya"]
[ext_resource type="Shader" uid="uid://cpgtj8mhjklb8" path="res://tgcc/chunk/prop/cloud/cloud3d.gdshader" id="2_wcae3"]
@@ -105,9 +104,6 @@
[ext_resource type="Shader" uid="uid://bhqtjjs3emv7f" path="res://tgcc/main menu/godraysmenu.gdshader" id="103_g1vc5"]
[ext_resource type="PackedScene" uid="uid://cp2vmysawnuql" path="res://tgcc/chunk/prop/sign/scene/signMenu.tscn" id="103_mrhmq"]
[ext_resource type="Material" uid="uid://dljvvppsdbjd1" path="res://tgcc/chunk/material/glowplane.tres" id="104_mrhmq"]
[ext_resource type="Texture2D" uid="uid://kuqxyqwqdrq0" path="res://core/game_menu/assets/page_3/play_button_2.png" id="106_5hxod"]
[ext_resource type="Texture2D" uid="uid://c010wpjb66cmb" path="res://core/game_menu/assets/page_3/settings_button_2.png" id="107_cg70g"]
[ext_resource type="Texture2D" uid="uid://diqsj3x0ftdo" path="res://core/game_menu/assets/page_3/quit_button_2.png" id="108_0hcuf"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_00nq7"]
render_priority = 0
@@ -182,10 +178,10 @@ compositor_effects = Array[CompositorEffect]([SubResource("CompositorEffect_q52t
closed = true
bake_interval = 50.0
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 3.5, 0, 0, 0, 0, 0, 0, 0, 0, 3.5, 0, 100, 0, 0, 0, 0, 0, 0, 2.961661, -0.009097099, -56.07381, 0, 0, 0, 0, 0, 0, 3.4848416, -0.013232231, -117.195526, 0, 0, 0, 0, 0, 0, 3.3488476, 0.0048189163, 176.55922, 0, 0, 0, 0, 0, 0, 1.7582202, 0.0118227005, 270.61703),
"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0)
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 3.5, 0, 0, 0, 0, 0, 0, 0, 0, 3.5, 0, 100),
"tilts": PackedFloat32Array(0, 0)
}
point_count = 6
point_count = 2
[sub_resource type="PlaneMesh" id="PlaneMesh_00nq7"]
@@ -286,12 +282,10 @@ size = Vector2(600, 300)
[node name="MainMenu" type="Node3D" unique_id=448381304]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
script = ExtResource("1_4j5xl")
[node name="EnvironmentManager" parent="." unique_id=1611939731 instance=ExtResource("1_2o8pc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.822516, 0, 1.9254212)
environment_config = ExtResource("2_vvb5q")
block_keyboard_input = true
cloud_material = SubResource("ShaderMaterial_00nq7")
[node name="Camera3D" type="Camera3D" parent="." unique_id=759297292]
@@ -319,15 +313,9 @@ curve = SubResource("Curve3D_263ax")
script = ExtResource("7_5p27e")
train_model = ExtResource("8_ljvyb")
wagon_pool = ExtResource("9_wcae3")
wagon_random_number = false
wagon_count = 4
wagon_gap = 0.6
wagon_count = 5
wagon_gap = 0.8
wagon_spacing_scale = 0.9
train_start_mode = 2
train_start_stop_index = 0
train_start_position = 540.0
train_start_after_delay = false
train_facing_direction = 2
sleepers_model = ExtResource("10_00nq7")
fireworks_scene = ExtResource("11_aylkj")
@@ -364,10 +352,9 @@ railway_pool = SubResource("Resource_jrt8d")
biome_list = Array[ExtResource("15_3blen")]([SubResource("Resource_n3osn")])
entity_pool = ExtResource("78_xg6nk")
entity_spawn_probability = 0.0
max_entities_per_chunk = 0
eye_line = 7
max_entities_per_chunk = 5
eye_line = 8
lamppost_max_wire_distance = 0.0
lamppost_rail_clearance_distance = 3.0
[node name="Fuji2" parent="." unique_id=842328745 instance=ExtResource("99_61psf")]
transform = Transform3D(0.09337742, 0, 0.9715159, 0, 0.5685182, 0, -0.3828171, 0, 0.23697394, -236.37123, -4.8100815, 216.00096)
@@ -498,21 +485,12 @@ offset_top = 6.0
offset_bottom = -6.0
theme_override_constants/separation = 64
[node name="PlayButton" parent="MainMenuUI/SubViewport/OptionMenu/VBoxContainer" index="0" unique_id=1990327704]
image = ExtResource("106_5hxod")
[node name="ResumeButton" parent="MainMenuUI/SubViewport/OptionMenu/VBoxContainer" index="1" unique_id=635721927]
visible = false
[node name="SettingsButton" parent="MainMenuUI/SubViewport/OptionMenu/VBoxContainer" index="2" unique_id=1931222561]
image = ExtResource("107_cg70g")
[node name="SaveButton" parent="MainMenuUI/SubViewport/OptionMenu/VBoxContainer" index="3" unique_id=1161034414]
visible = false
[node name="QuitButton" parent="MainMenuUI/SubViewport/OptionMenu/VBoxContainer" index="4" unique_id=1804807896]
image = ExtResource("108_0hcuf")
[connection signal="input_event" from="Sign/QuadSign/Area3D" to="Sign" method="_on_area_3d_input_event"]
[editable path="Fuji4"]

View File

@@ -34,9 +34,6 @@ shader_parameter/sun_color = Color(0.2841828, 0.2023238, 0.27953526, 1)
[resource]
script = ExtResource("3_vg0pk")
start_time = 0.5
start_day_time_paused = true
show_day_time_debug = false
morning_color = Color(0.93333334, 0.78039217, 0.6039216, 1)
afternoon_color = Color(0.9490196, 0.62352943, 0.38039216, 1)
night_color = Color(0.18431373, 0.18431373, 0.4862745, 1)

View File

@@ -190,7 +190,7 @@ data = PackedByteArray("//vQZAAOhpd2PgtGR7JsJPfgYSYSJ6387g9rgIGKF+EZgxxoAM4TYIWm
closed = true
bake_interval = 60.0
_data = {
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"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
}
point_count = 93
@@ -205,7 +205,7 @@ compositor = SubResource("Compositor_mb5yv")
rail_path = NodePath("../rail")
biome_list = Array[ExtResource("6_jfe74")]([SubResource("Resource_3qrd0")])
entity_pool = ExtResource("34_a2cst")
entity_spawn_probability = 0.4
entity_spawn_probability = 1.0
max_entities_per_chunk = 5
eye_line = 4
@@ -253,6 +253,18 @@ cameras = NodePath("../cameras")
sleepers_model = ExtResource("46_lbmv2")
fireworks_scene = ExtResource("47_q7p65")
[node name="Marker3D" type="Marker3D" parent="rail" unique_id=1460318018]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.7581053, -1.6046681, 59.658325)
[node name="Marker3D2" type="Marker3D" parent="rail" unique_id=131965864]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 127.14737, 0, 169.44846)
[node name="Marker3D3" type="Marker3D" parent="rail" unique_id=492991547]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -91.191925, 0, 539.03174)
[node name="Marker3D4" type="Marker3D" parent="rail" unique_id=1550097358]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -312.19193, 0, 349.03174)
[node name="Control" type="Control" parent="." unique_id=630650980]
visible = false
layout_mode = 3

View File

@@ -64,9 +64,9 @@ grad_intensity_night = 0.5
fog_color_morning = Color(0.7490196, 0.8509804, 0.9490196, 1)
fog_color_afternoon = Color(0.9823975, 0.8034449, 0.8778439, 1)
fog_color_night = Color(0.18375358, 0.16627002, 0.3588226, 1)
fog_density_morning = 0.02
fog_density_afternoon = 0.02
fog_density_night = 0.02
fog_density_morning = 0.01
fog_density_afternoon = 0.01
fog_density_night = 0.03
glow_morning = 0.4
glow_night = 0.8
enable_fog = true
@@ -78,8 +78,8 @@ lightning_min = 2
lightning_max = 4
lightning_scale_min = 2.0
lightning_scale_max = 5.0
godray_max_rain = 15
godray_spawn_radius = 200.0
godray_max_rain = 30
godray_spawn_radius = 100.0
godray_spawn_offset = Vector3(20, 80, 20)
godray_rotation_degrees = Vector3(50, 30, 0)
godray_scale = Vector3(2, 25, 50)