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5 Commits
generation
...
polish2
| Author | SHA1 | Date | |
|---|---|---|---|
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be320d3881 | ||
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4e9a5bc24d | ||
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1d03bb0156 | ||
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36ce503aca | ||
| d22479bae4 |
@@ -4,20 +4,9 @@ const CHUNK_TYPE_BIOME: int = 0
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const CHUNK_TYPE_STRAIGHT_TRACK: int = 1
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const CHUNK_TYPE_CURVED_TRACK: int = 2
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const CHUNK_GENERATION_FRAME_BUDGET_USEC: int = 2000 #2 ms/frame to generate chunks
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const CHUNK_CLEANUP_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per cleanup
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const LAMPPOST_WIRE_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per i fili dei lampioni
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#(about 4 ms o work for frame)
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#Se compaiono chunk troppo lentamente davanti al treno:
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#aumentare generazione a 3000 o 4000
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#Se ci sono micro-scatti:
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#abbassare generazione a 1000 o 1500
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#Se i fili appaiono in ritardo:
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#aumentare wire a 1500 o 2000
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#Se il cleanup causa scatti:
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#abbassare cleanup a 500
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const MAX_CHUNK_UNIQUENESS: int = 5
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const CHUNK_GENERATION_STEPS_PER_FRAME: int = 2
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const CHUNK_CLEANUP_STEPS_PER_FRAME: int = 4
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const LAMPPOST_WIRE_STEPS_PER_FRAME: int = 1
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const RAILWAY_SCENE_DIRECTORY: String = "res://tgcc/chunk/railway/scene"
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const RIVER_SIDE_ORDER: Array[String] = ["north", "est", "south", "west"]
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const RIVER_DIRECTIONS: Dictionary = {
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@@ -34,36 +23,33 @@ const RIVER_NEIGHBOUR_OFFSETS: Dictionary = {
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}
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@export_group("Rails")
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@export var rail_path: Path3D #rail path
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@export var rail_path: Path3D
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@export_group("Biomes")
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@export var biome_list: Array[Biome] #list of scenes for the biome
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@export var biome_list: Array[Biome]
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@export_group("Grid and Area")
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@export var chunk_size: float = 20.0 #size of a cell; default 20 (global position is defined dividing x and z for this value)
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@export var eye_line: int = 3 #cells to be considerated around the train (e.g. 3 => a square of cells from -3 to 3 around train cell)
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@export var district_scale: float = 0.05 #noise value to distribuite biome; low values create large area, high values create biome with more variants
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@export var chunk_size: float = 20.0
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@export var eye_line: int = 3
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@export var district_scale: float = 0.05
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@export_group("Lamppost")
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@export var lamppost_wire_material: ShaderMaterial
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@export_range(0.01, 1.0) var wire_thickness: float = 0.05
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@export var lamppost_dist_factor: int = 10 #max distance of connections
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@export var lamppost_dist_factor: int = 10
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var board: Dictionary = {}
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var last_pos_train: Vector2i = Vector2i(999999, 999999)
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var noise_generator: FastNoiseLite
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var altitude_generator: FastNoiseLite
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var wire_connections: Dictionary = {}
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var chunk_candidate_cache: Dictionary = {} #node cache (metadata)
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var prop_candidate_cache: Dictionary = {}
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var chunk_candidate_cache: Dictionary = {}
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var pending_generation_cells: Array[Vector2i] = []
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var pending_cleanup_cells: Array[Vector2i] = []
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var pending_wire_cells: Array[Vector2i] = []
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var pending_generation_cursor: int = 0
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var pending_cleanup_cursor: int = 0
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var pending_wire_cursor: int = 0
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var pending_wire_lookup: Dictionary = {}
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var rail_chunk_catalogue: Dictionary = {} #rails chunk list
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var pending_radar_update: bool = false
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var rail_chunk_catalogue: Dictionary = {}
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var manual_biome: Biome = null
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@@ -72,8 +58,7 @@ func _ready() -> void:
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#connect events
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UIEvents.update_rail_chunks.connect(_update_rail_chunks)
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#noise generator for biome and altitute
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noise_generator = FastNoiseLite.new()
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noise_generator.noise_type = FastNoiseLite.TYPE_PERLIN
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noise_generator.seed = randi()
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@@ -84,10 +69,8 @@ func _ready() -> void:
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altitude_generator.seed = randi()
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altitude_generator.frequency = district_scale * 0.5
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#fill cache with available chunk
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_warm_chunk_candidate_cache()
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_warm_rail_chunk_catalogue()
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#set unique pieces
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_update_set_pieces()
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func _update_set_pieces() -> void:
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@@ -102,7 +85,7 @@ func _update_set_pieces() -> void:
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var local_biome = ""
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if manual_biome != null:
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local_biome = manual_biome.name
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local_biome = manual_biome.nome
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else:
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var grid_x = roundi(sp.global_position.x / chunk_size)
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var grid_z = roundi(sp.global_position.z / chunk_size)
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@@ -128,7 +111,7 @@ func _destroy_and_regenrate_world() -> void:
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#Destroy all models
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for pos in board.keys():
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var cella = board[pos]
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if not _is_persistent_obstacle(cella):
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if cella["type"] != "obstacle":
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if cella.has("node") and is_instance_valid(cella["node"]):
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cella["node"].queue_free()
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@@ -142,13 +125,16 @@ func _destroy_and_regenrate_world() -> void:
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var train_pos = rail_path.train_instance.global_position
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var current_pos = Vector2i(roundi(train_pos.x / chunk_size), roundi(train_pos.z / chunk_size))
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_refresh_world(current_pos)
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pending_radar_update = true
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func _process(_delta: float) -> void:
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#based on time budgets the queues are evaluated by frame and not all together
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_drain_cleanup_queue()
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_drain_generation_queue()
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_drain_wire_queue()
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if pending_radar_update:
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pending_radar_update = false
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func _physics_process(_delta: float) -> void:
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if rail_path == null or rail_path.train_instance == null: return
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@@ -160,6 +146,7 @@ func _physics_process(_delta: float) -> void:
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if current_pos != last_pos_train:
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last_pos_train = current_pos
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_refresh_world(current_pos)
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pending_radar_update = true
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func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
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if root == null: return
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@@ -170,15 +157,6 @@ func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
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for child in root.get_children():
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collect_all_chunkinfo(child, list)
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func collect_all_propinfo(root: Node, list: Array[Node]) -> void:
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if root == null: return
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if "available_props" in root:
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list.append(root)
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for child in root.get_children():
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collect_all_propinfo(child, list)
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func _warm_chunk_candidate_cache() -> void:
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var unique_scenes: Dictionary = {}
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@@ -261,7 +239,6 @@ func _get_chunk_scene_metadata(scene: PackedScene) -> Dictionary:
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"info_path": info_path,
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"rotations": rotations,
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"has_lamppost": "have_lamppost" in info_node and info_node.have_lamppost,
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"uniqueness": _get_chunk_uniqueness_from_info(info_node),
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}
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preview_chunk.queue_free()
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chunk_candidate_cache[key] = metadata
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@@ -295,10 +272,8 @@ func _clear_pending_world_work() -> void:
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pending_generation_cells.clear()
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pending_cleanup_cells.clear()
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pending_wire_cells.clear()
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pending_generation_cursor = 0
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pending_cleanup_cursor = 0
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pending_wire_cursor = 0
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pending_wire_lookup.clear()
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pending_radar_update = false
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func _collect_replaceable_rail_chunks(root: Node, result: Array[Node3D]) -> void:
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if root == null:
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@@ -365,8 +340,6 @@ func _replace_rail_chunk_instance(chunk_root: Node3D) -> bool:
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chunk_root.queue_free()
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return true
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#rebuild the scene catalogue from res://tgcc/chunk/railway/scene,
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#than serach on the current scene which chunks can be changed and for each one chose a new scene (the same kind)
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func _refresh_rail_chunks() -> void:
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print("update rail chunks")
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_warm_rail_chunk_catalogue()
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@@ -394,12 +367,8 @@ func _refresh_world(center: Vector2i) -> void:
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_rebuild_generation_queue(center)
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_rebuild_cleanup_queue(center)
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#check cells around the train by rings:
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#first the center, then borders with distance = 1, the distance = 2 and so to eye_line.
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#Use maxi(abs(x), abs(z)) to know the border of the ring. Cells closest to the train have more priority
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func _rebuild_generation_queue(center: Vector2i) -> void:
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pending_generation_cells.clear()
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pending_generation_cursor = 0
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for radius in range(eye_line + 1):
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for x in range(-radius, radius + 1):
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@@ -412,17 +381,13 @@ func _rebuild_generation_queue(center: Vector2i) -> void:
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continue
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pending_generation_cells.append(grid_pos)
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#For each cells add to cleanup queue the cells too far
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#Use eye_line plus a margin value to hide chunks not instantly when go out of the eye line
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#Persistent obstacle cells are not deleted (rails or set_pieces)
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func _rebuild_cleanup_queue(center: Vector2i) -> void:
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pending_cleanup_cells.clear()
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pending_cleanup_cursor = 0
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var safe_margin = 2
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for grid_pos in board.keys():
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var cell = board[grid_pos]
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if _is_persistent_obstacle(cell):
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if cell["type"] == "obstacle":
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continue
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var dist_x = abs(grid_pos.x - center.x)
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@@ -430,16 +395,10 @@ func _rebuild_cleanup_queue(center: Vector2i) -> void:
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if dist_x > eye_line + safe_margin or dist_z > eye_line + safe_margin:
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pending_cleanup_cells.append(grid_pos)
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#Check if a queue can continue to work based on time budget setted
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func _queue_has_frame_budget(start_usec: int, budget_usec: int, processed: int) -> bool:
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return processed == 0 or Time.get_ticks_usec() - start_usec < budget_usec
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func _drain_generation_queue() -> void:
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var processed: int = 0
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var start_usec: int = Time.get_ticks_usec()
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while pending_generation_cursor < pending_generation_cells.size() and _queue_has_frame_budget(start_usec, CHUNK_GENERATION_FRAME_BUDGET_USEC, processed):
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var grid_pos: Vector2i = pending_generation_cells[pending_generation_cursor]
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pending_generation_cursor += 1
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var processed = 0
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while processed < CHUNK_GENERATION_STEPS_PER_FRAME and not pending_generation_cells.is_empty():
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var grid_pos = pending_generation_cells.pop_front()
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if board.has(grid_pos):
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continue
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@@ -448,21 +407,15 @@ func _drain_generation_queue() -> void:
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_add_compatible_biome(grid_pos)
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processed += 1
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if pending_generation_cursor >= pending_generation_cells.size():
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pending_generation_cells.clear()
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pending_generation_cursor = 0
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func _drain_cleanup_queue() -> void:
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var processed: int = 0
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var start_usec: int = Time.get_ticks_usec()
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while pending_cleanup_cursor < pending_cleanup_cells.size() and _queue_has_frame_budget(start_usec, CHUNK_CLEANUP_FRAME_BUDGET_USEC, processed):
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var grid_pos: Vector2i = pending_cleanup_cells[pending_cleanup_cursor]
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pending_cleanup_cursor += 1
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var processed = 0
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while processed < CHUNK_CLEANUP_STEPS_PER_FRAME and not pending_cleanup_cells.is_empty():
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var grid_pos = pending_cleanup_cells.pop_front()
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if not board.has(grid_pos):
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continue
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var cell = board[grid_pos]
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if _is_persistent_obstacle(cell):
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if cell["type"] == "obstacle":
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continue
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if cell.has("node") and is_instance_valid(cell["node"]):
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@@ -470,10 +423,6 @@ func _drain_cleanup_queue() -> void:
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board.erase(grid_pos)
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processed += 1
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if pending_cleanup_cursor >= pending_cleanup_cells.size():
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pending_cleanup_cells.clear()
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pending_cleanup_cursor = 0
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func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
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if pending_wire_lookup.has(grid_pos):
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return
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@@ -481,11 +430,9 @@ func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
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pending_wire_cells.append(grid_pos)
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func _drain_wire_queue() -> void:
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var processed: int = 0
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var start_usec: int = Time.get_ticks_usec()
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while pending_wire_cursor < pending_wire_cells.size() and _queue_has_frame_budget(start_usec, LAMPPOST_WIRE_FRAME_BUDGET_USEC, processed):
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var grid_pos: Vector2i = pending_wire_cells[pending_wire_cursor]
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pending_wire_cursor += 1
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var processed = 0
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while processed < LAMPPOST_WIRE_STEPS_PER_FRAME and not pending_wire_cells.is_empty():
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var grid_pos = pending_wire_cells.pop_front()
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pending_wire_lookup.erase(grid_pos)
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if not board.has(grid_pos):
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@@ -496,10 +443,6 @@ func _drain_wire_queue() -> void:
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_connect_lamppost_wires(grid_pos)
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processed += 1
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if pending_wire_cursor >= pending_wire_cells.size():
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pending_wire_cells.clear()
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pending_wire_cursor = 0
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func _generate_pieces_around_train(center: Vector2i) -> void:
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for x in range(-eye_line, eye_line + 1):
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for z in range(-eye_line, eye_line + 1):
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@@ -510,8 +453,6 @@ func _generate_pieces_around_train(center: Vector2i) -> void:
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if not ce_obstacle:
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_add_compatible_biome(grid_pos)
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#Decice which catalogue of chunks use for a cell. If manual_biome is set use always it
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#Otherwise read noise_generator.get_noise_2d to give an index for biome_list
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func _choose_catalogue_by_cell(grid_pos: Vector2i) -> Array[PackedScene]:
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if manual_biome != null:
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return manual_biome.available_chunks
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@@ -529,143 +470,6 @@ func _get_procedural_biome_name(value: float) -> String:
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var index = clamp(int(normalized_value * biome_list.size()), 0, biome_list.size() - 1)
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return biome_list[index].name
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func _get_chunk_uniqueness_from_info(info_node: Node) -> int:
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if info_node != null and "uniqueness" in info_node:
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return clampi(info_node.uniqueness, 0, MAX_CHUNK_UNIQUENESS)
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return 0
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func _get_prop_uniqueness_from_info(info_node: Node) -> int:
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if info_node != null and "uniqueness" in info_node:
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return clampi(info_node.uniqueness, 0, MAX_CHUNK_UNIQUENESS)
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return -1
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func _is_persistent_obstacle(cell: Dictionary) -> bool:
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return cell.get("type", "") == "obstacle" and cell.get("persistent", true)
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func _has_nearby_unique_chunk(grid_pos: Vector2i, uniqueness: int) -> bool:
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if uniqueness <= 0:
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return false
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for nearby_pos in board.keys():
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var nearby_uniqueness = int(board[nearby_pos].get("uniqueness", 0))
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if nearby_uniqueness <= 0:
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continue
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var min_distance = maxi(uniqueness, nearby_uniqueness)
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var dist_x = abs(nearby_pos.x - grid_pos.x)
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var dist_z = abs(nearby_pos.y - grid_pos.y)
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if dist_x <= min_distance and dist_z <= min_distance:
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return true
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return false
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func _get_uniqueness_pick_weight(uniqueness: int) -> float:
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return 1.0 / pow(float(uniqueness + 1), 2.0)
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func _pick_weighted_candidate(candidates: Array) -> Dictionary:
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var total_weight = 0.0
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for candidate in candidates:
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total_weight += candidate.weight
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if total_weight <= 0.0:
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return candidates.pick_random()
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var target_weight = randf() * total_weight
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var current_weight = 0.0
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for candidate in candidates:
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current_weight += candidate.weight
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if current_weight >= target_weight:
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return candidate
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return candidates.back()
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func _pick_backup_scene(zone_catalogue: Array[PackedScene], grid_pos: Vector2i) -> PackedScene:
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for scene in zone_catalogue:
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var metadata = _get_chunk_scene_metadata(scene)
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var uniqueness = int(metadata.get("uniqueness", 0))
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if not _has_nearby_unique_chunk(grid_pos, uniqueness):
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return scene
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return zone_catalogue[0]
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func _get_prop_scene_cache_key(scene: PackedScene) -> String:
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if scene == null:
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return ""
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if scene.resource_path != "":
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return scene.resource_path
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return "prop_scene_%s" % scene.get_instance_id()
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func _get_prop_scene_uniqueness(scene: PackedScene) -> int:
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if scene == null:
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return -1
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var key = _get_prop_scene_cache_key(scene)
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if prop_candidate_cache.has(key):
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return prop_candidate_cache[key]
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var preview_prop = scene.instantiate()
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var uniqueness = _get_prop_uniqueness_from_info(preview_prop)
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if uniqueness == -1:
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var prop_info_list: Array[Node] = []
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collect_all_propinfo(preview_prop, prop_info_list)
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if not prop_info_list.is_empty():
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uniqueness = _get_prop_uniqueness_from_info(prop_info_list[0])
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preview_prop.queue_free()
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prop_candidate_cache[key] = uniqueness
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return uniqueness
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func _get_marker_prop_uniqueness(marker: Node) -> int:
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var uniqueness = _get_prop_uniqueness_from_info(marker)
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if uniqueness == -1:
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return 0
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return uniqueness
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func _pick_weighted_prop_scene(marker: Node) -> PackedScene:
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var candidates = []
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var fallback_uniqueness = _get_marker_prop_uniqueness(marker)
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|
||||
for prop_scene in marker.available_props:
|
||||
if prop_scene == null:
|
||||
continue
|
||||
|
||||
var uniqueness = _get_prop_scene_uniqueness(prop_scene)
|
||||
if uniqueness == -1:
|
||||
uniqueness = fallback_uniqueness
|
||||
|
||||
candidates.append({
|
||||
"scene": prop_scene,
|
||||
"weight": _get_uniqueness_pick_weight(uniqueness),
|
||||
"uniqueness": uniqueness
|
||||
})
|
||||
|
||||
if candidates.is_empty():
|
||||
return null
|
||||
return _pick_weighted_candidate(candidates).scene
|
||||
|
||||
func _spawn_props_for_chunk(root: Node) -> void:
|
||||
var prop_markers: Array[Node] = []
|
||||
collect_all_propinfo(root, prop_markers)
|
||||
|
||||
for marker in prop_markers:
|
||||
_spawn_prop_for_marker(marker)
|
||||
|
||||
func _spawn_prop_for_marker(marker: Node) -> void:
|
||||
if marker.available_props.is_empty():
|
||||
return
|
||||
|
||||
var prop_scene = _pick_weighted_prop_scene(marker)
|
||||
if prop_scene == null:
|
||||
return
|
||||
|
||||
var prop_instance = prop_scene.instantiate()
|
||||
var prop_node = prop_instance as Node3D
|
||||
if prop_node == null:
|
||||
prop_instance.queue_free()
|
||||
return
|
||||
|
||||
marker.add_child(prop_node)
|
||||
prop_node.transform = Transform3D.IDENTITY
|
||||
|
||||
#Using a vertical raycast from the top to the bottom at the center of the cell
|
||||
#If there is a collision search for a new chunk node
|
||||
func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
||||
if board.has(grid_pos): return true
|
||||
|
||||
@@ -713,7 +517,6 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
||||
var river_exit_found = {"north": false, "est": false, "south": false, "west": false}
|
||||
var height_found = {"north": 0, "est": 0, "south": 0, "west": 0}
|
||||
var have_lamppost = false
|
||||
var uniqueness = 0
|
||||
|
||||
#Get node info
|
||||
if right_info_node != null:
|
||||
@@ -727,8 +530,6 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
||||
if "have_lamppost" in right_info_node:
|
||||
have_lamppost = right_info_node.have_lamppost
|
||||
|
||||
uniqueness = _get_chunk_uniqueness_from_info(right_info_node)
|
||||
|
||||
#Add piece to the grid
|
||||
board[grid_pos] = {
|
||||
"type": "obstacle",
|
||||
@@ -737,9 +538,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
||||
"heights": height_found,
|
||||
"node": root_chunk,
|
||||
"info": right_info_node,
|
||||
"have_lamppost": have_lamppost,
|
||||
"uniqueness": uniqueness,
|
||||
"persistent": true
|
||||
"have_lamppost": have_lamppost
|
||||
}
|
||||
|
||||
if have_lamppost:
|
||||
@@ -748,11 +547,6 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
||||
return true
|
||||
return false
|
||||
|
||||
#For the cell to fill check the contrains for the four neighbors:
|
||||
#If the neighbor at north have and exit on south then new chunk should have exit to north (the same for east and ovest)
|
||||
#Contrains: 1 -> connection is mandatory; 0 -> no connection; -1 -> no contrain because there is no neighbor or it already exits
|
||||
#When generator know the contrains take all chunks and try all different rotations
|
||||
#A candidate is valid only if all contrains are correct
|
||||
func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
var req_conn_north = _needed_connection(grid_pos + Vector2i(0, -1), "south")
|
||||
var req_conn_est = _needed_connection(grid_pos + Vector2i(1, 0), "west")
|
||||
@@ -785,9 +579,6 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
var u_conn = data["connections"]
|
||||
var u_river_conn = data["river_connections"]
|
||||
var u_height = data["heights"]
|
||||
var uniqueness = int(metadata.get("uniqueness", 0))
|
||||
if _has_nearby_unique_chunk(grid_pos, uniqueness):
|
||||
continue
|
||||
|
||||
var match_conn_n = (req_conn_north == -1) or ((req_conn_north == 1) == u_conn["north"])
|
||||
var match_conn_e = (req_conn_est == -1) or ((req_conn_est == 1) == u_conn["est"])
|
||||
@@ -816,14 +607,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
if req_height_south == -1 and u_height["south"] == height_target: score += 1
|
||||
if req_height_west == -1 and u_height["west"] == height_target: score += 1
|
||||
|
||||
valid_candidates.append({
|
||||
"scene": scene,
|
||||
"rotation": rot,
|
||||
"data": data,
|
||||
"score": score,
|
||||
"weight": _get_uniqueness_pick_weight(uniqueness),
|
||||
"uniqueness": uniqueness
|
||||
})
|
||||
valid_candidates.append({"scene": scene, "rotation": rot, "data": data, "score": score})
|
||||
|
||||
if valid_candidates.size() > 0:
|
||||
var max_score = -1
|
||||
@@ -834,12 +618,11 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
for c in valid_candidates:
|
||||
if c.score == max_score: best_candidate.append(c)
|
||||
|
||||
var choise = _pick_weighted_candidate(best_candidate)
|
||||
var choise = best_candidate.pick_random()
|
||||
var new_chunk = choise.scene.instantiate()
|
||||
new_chunk.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
|
||||
new_chunk.rotation.y = choise.rotation * (-PI / 2.0)
|
||||
add_child(new_chunk)
|
||||
_spawn_props_for_chunk(new_chunk)
|
||||
|
||||
var info_new = _get_cached_chunk_info(new_chunk, choise.scene)
|
||||
|
||||
@@ -851,29 +634,25 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
_apply_river_flow_direction(new_chunk, river_flow_direction)
|
||||
|
||||
board[grid_pos] = {
|
||||
"type": "biome",
|
||||
"type": "bioma",
|
||||
"exit": choise.data["connections"],
|
||||
"river_exit": choise.data["river_connections"],
|
||||
"river_flow_direction": river_flow_direction,
|
||||
"heights": choise.data["heights"],
|
||||
"node": new_chunk,
|
||||
"info": info_new,
|
||||
"have_lamppost": have_lamppost,
|
||||
"uniqueness": choise.uniqueness
|
||||
"have_lamppost": have_lamppost
|
||||
}
|
||||
|
||||
if have_lamppost:
|
||||
_queue_lamppost_wire_connection(grid_pos)
|
||||
|
||||
else:
|
||||
var backup_scene = _pick_backup_scene(zone_catalogue, grid_pos)
|
||||
var backup = backup_scene.instantiate()
|
||||
var backup = zone_catalogue[0].instantiate()
|
||||
backup.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
|
||||
add_child(backup)
|
||||
_spawn_props_for_chunk(backup)
|
||||
|
||||
var info_backup = _get_cached_chunk_info(backup, backup_scene)
|
||||
var backup_uniqueness = _get_chunk_uniqueness_from_info(info_backup)
|
||||
var info_backup = _get_cached_chunk_info(backup, zone_catalogue[0])
|
||||
|
||||
var safe_heights = {
|
||||
"north": req_height_north if req_height_north != -1 else height_target,
|
||||
@@ -889,12 +668,9 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
||||
"heights": safe_heights,
|
||||
"node": backup,
|
||||
"info": info_backup,
|
||||
"have_lamppost": false,
|
||||
"uniqueness": backup_uniqueness
|
||||
"have_lamppost": false
|
||||
}
|
||||
|
||||
#Check if a neighbors have a river direction: if yes try to continue it,
|
||||
#otherwise create a direction based on connections
|
||||
func _calculate_river_flow_direction(grid_pos: Vector2i, river_connections: Dictionary) -> Vector2:
|
||||
var connected_sides: Array[String] = []
|
||||
for side in RIVER_SIDE_ORDER:
|
||||
@@ -1080,6 +856,37 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
||||
p_sx_your_best = closest_sx[i_t]
|
||||
p_dx_your_best = closest_dx[i_t]
|
||||
|
||||
if best_closest_to_root == null:
|
||||
for x in range(-ray_research, ray_research + 1):
|
||||
for z in range(-ray_research, ray_research + 1):
|
||||
if x == 0 and z == 0: continue
|
||||
|
||||
var closest_pos = new_board_pos + Vector2i(x, z)
|
||||
if board.has(closest_pos) and board[closest_pos].get("have_lamppost", false):
|
||||
var closest_root = board[closest_pos]["node"]
|
||||
var closest_info = board[closest_pos]["info"]
|
||||
|
||||
if not is_instance_valid(closest_root) or closest_root == new_root or closest_info == null: continue
|
||||
|
||||
if closest_info is Node3D: closest_info.force_update_transform()
|
||||
var closest_sx = _get_lampposts(closest_info, "sx")
|
||||
var closest_dx = _get_lampposts(closest_info, "dx")
|
||||
if closest_sx.is_empty() or closest_dx.is_empty(): continue
|
||||
|
||||
for i_m in range(new_sx.size()):
|
||||
for i_t in range(closest_sx.size()):
|
||||
var c_mio = (new_sx[i_m].global_position + new_dx[i_m].global_position) / 2.0
|
||||
var c_tuo = (closest_sx[i_t].global_position + closest_dx[i_t].global_position) / 2.0
|
||||
var dist = c_mio.distance_to(c_tuo)
|
||||
|
||||
if dist < best_distance:
|
||||
best_distance = dist
|
||||
best_closest_to_root = closest_root
|
||||
p_sx_my_best = new_sx[i_m]
|
||||
p_dx_my_best = new_dx[i_m]
|
||||
p_sx_your_best = closest_sx[i_t]
|
||||
p_dx_your_best = closest_dx[i_t]
|
||||
|
||||
var max_dist = chunk_size * lamppost_dist_factor
|
||||
|
||||
if best_closest_to_root != null and best_distance < max_dist:
|
||||
@@ -1098,7 +905,7 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
||||
if not wire_connections.has(closest_id): wire_connections[closest_id] = 0
|
||||
wire_connections[closest_id] += 1
|
||||
|
||||
#draw lamppost wires
|
||||
#draw lamppost
|
||||
func _draw_parable(p1: Vector3, p2: Vector3, parent: Node3D) -> void:
|
||||
var segments = 15
|
||||
var lowering = 1.5
|
||||
|
||||
@@ -5,7 +5,6 @@ class_name ChunkInfo
|
||||
|
||||
@export_group("Set Piece Rules (Unique pieces)")
|
||||
@export var exclusive_biome: String = "" # Es: "Forest"
|
||||
@export_range(0, 5, 1) var uniqueness: int = 0 #0=common; 5=unique
|
||||
|
||||
@export_group("Base exit")
|
||||
@export var north: bool = false
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
extends Marker3D
|
||||
class_name PropInfo
|
||||
|
||||
@export var available_props: Array[PackedScene]
|
||||
@export_range(0, 5, 1) var uniqueness: int = 0 #0=common; 5=unique
|
||||
@@ -1 +0,0 @@
|
||||
uid://dg6ngy4pmtsyc
|
||||
@@ -67,12 +67,12 @@ grad_intensity_morning = 0.05
|
||||
grad_intensity_afternoon = 0.1
|
||||
grad_intensity_night = 0.5
|
||||
fog_color_morning = Color(0.7490196, 0.8509804, 0.9490196, 1)
|
||||
fog_color_afternoon = Color(0.9823975, 0.8034449, 0.8778439, 1)
|
||||
fog_color_night = Color(0.38409987, 0.28720453, 0.5907528, 1)
|
||||
fog_color_afternoon = Color(0.9647059, 0.5882353, 0.7607843, 1)
|
||||
fog_color_night = Color(0.14901961, 0.101960786, 0.2509804, 1)
|
||||
fog_density_morning = 0.01
|
||||
fog_density_afternoon = 0.02
|
||||
glow_morning = 0.4
|
||||
glow_night = 0.8
|
||||
glow_night = 0.6
|
||||
material_fog = SubResource("ShaderMaterial_b5atu")
|
||||
material_drops = SubResource("StandardMaterial3D_r4tfj")
|
||||
material_clouds = SubResource("ShaderMaterial_ruhh7")
|
||||
|
||||
@@ -4,10 +4,8 @@
|
||||
[ext_resource type="Script" uid="uid://dg2h4kbqe8j3m" path="res://core/biome_generator/chunk_info.gd" id="2_4d433"]
|
||||
[ext_resource type="Material" uid="uid://blqelpjvdv23j" path="res://tgcc/chunk/material/grassflat_chunk.tres" id="2_ewqv4"]
|
||||
[ext_resource type="Material" uid="uid://4xhpd6lust7w" path="res://tgcc/chunk/material/path_chunk.tres" id="3_4d433"]
|
||||
[ext_resource type="Script" uid="uid://dg6ngy4pmtsyc" path="res://core/biome_generator/prop_info.gd" id="3_ckjyx"]
|
||||
[ext_resource type="Material" uid="uid://ce0bdk3mx2xao" path="res://tgcc/chunk/material/water_chunk.tres" id="4_r06ll"]
|
||||
[ext_resource type="Material" uid="uid://fnjxocmx16b7" path="res://tgcc/chunk/prop/grass/grass_chunk.tres" id="5_sddh0"]
|
||||
[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://tgcc/chunk/prop/tree/tree_01.tscn" id="5_y2fk3"]
|
||||
[ext_resource type="Material" uid="uid://jygb1hcokks5" path="res://tgcc/chunk/prop/grass/grass_bank.tres" id="6_ckjyx"]
|
||||
[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="7_y2fk3"]
|
||||
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="8_vtfy7"]
|
||||
@@ -54,27 +52,22 @@ have_lamppost = true
|
||||
connection_left = [NodePath("PaloLuce/sx")]
|
||||
connection_right = [NodePath("PaloLuce/dx")]
|
||||
|
||||
[node name="Prop1" type="Marker3D" parent="." index="0" unique_id=1846012620]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 2.1078086, 4.588761, 4.5396976)
|
||||
script = ExtResource("3_ckjyx")
|
||||
available_props = Array[PackedScene]([ExtResource("10_r06ll"), ExtResource("5_y2fk3")])
|
||||
|
||||
[node name="Argini_001" parent="." index="1" unique_id=1474838784]
|
||||
[node name="Argini_001" parent="." index="0" unique_id=439223507]
|
||||
surface_material_override/0 = ExtResource("2_ewqv4")
|
||||
|
||||
[node name="Chunk_005" parent="." index="2" unique_id=844192036]
|
||||
[node name="Chunk_005" parent="." index="1" unique_id=1955568282]
|
||||
surface_material_override/0 = ExtResource("2_ewqv4")
|
||||
|
||||
[node name="Chunk_036" parent="." index="3" unique_id=1584066508 groups=["weather_node"]]
|
||||
[node name="Chunk_036" parent="." index="2" unique_id=1808067169 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("3_4d433")
|
||||
|
||||
[node name="Chunk_037" parent="." index="4" unique_id=1100757609 groups=["weather_node"]]
|
||||
[node name="Chunk_037" parent="." index="3" unique_id=1338393481 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("3_4d433")
|
||||
|
||||
[node name="Water_003" parent="." index="5" unique_id=1047599796]
|
||||
[node name="Water_003" parent="." index="4" unique_id=1175879696]
|
||||
surface_material_override/0 = ExtResource("4_r06ll")
|
||||
|
||||
[node name="grass" type="Node3D" parent="." index="6" unique_id=924191951 groups=["weather_vegetables_node", "wind_node"]]
|
||||
[node name="grass" type="Node3D" parent="." index="5" unique_id=924191951 groups=["weather_vegetables_node", "wind_node"]]
|
||||
|
||||
[node name="grass_plane" type="MeshInstance3D" parent="grass" index="0" unique_id=1701437548]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0)
|
||||
@@ -105,7 +98,7 @@ material_override = ExtResource("8_vtfy7")
|
||||
cast_shadow = 0
|
||||
multimesh = SubResource("MultiMesh_sddh0")
|
||||
|
||||
[node name="rice" type="Node3D" parent="." index="7" unique_id=318026795 groups=["weather_vegetables_node", "wind_node"]]
|
||||
[node name="rice" type="Node3D" parent="." index="6" unique_id=318026795 groups=["weather_vegetables_node", "wind_node"]]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -86.08408, 0, 0)
|
||||
|
||||
[node name="rice_plane61" type="MeshInstance3D" parent="rice" index="0" unique_id=1796062490]
|
||||
@@ -918,7 +911,7 @@ cast_shadow = 0
|
||||
mesh = SubResource("PlaneMesh_oviqx")
|
||||
surface_material_override/0 = ExtResource("7_y2fk3")
|
||||
|
||||
[node name="PaloLuce" parent="." index="8" unique_id=1607500596 instance=ExtResource("10_r06ll")]
|
||||
[node name="PaloLuce" parent="." index="7" unique_id=1607500596 instance=ExtResource("10_r06ll")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4629593, 0, -1.4456635)
|
||||
|
||||
[editable path="PaloLuce"]
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="19_s7klq"]
|
||||
[ext_resource type="PackedScene" uid="uid://bgb4pfflokl5s" path="res://tgcc/chunk/prop/pylon/pylon.tscn" id="20_fqrww"]
|
||||
[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://tgcc/chunk/prop/tree/leaf1_alpha.png" id="20_q66oc"]
|
||||
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="21_s7klq"]
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_fqrww"]
|
||||
size = Vector2(0.5, 0.5)
|
||||
@@ -74,7 +73,6 @@ shader_parameter/light_steps = 10.0
|
||||
shader_parameter/random_mix = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.0
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
shader_parameter/snow_visibility = 1.0
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_5yfr5"]
|
||||
offsets = PackedFloat32Array(1, 1)
|
||||
@@ -505,10 +503,7 @@ omni_range = 10.0
|
||||
omni_attenuation = 2.0
|
||||
|
||||
[node name="PaloLuce" parent="." index="23" unique_id=1607500596 instance=ExtResource("20_fqrww")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.9962759, 0, -1.8516524)
|
||||
|
||||
[node name="VendingMachine_1" parent="." index="24" unique_id=1157270784 instance=ExtResource("21_s7klq")]
|
||||
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0.91498923, 0, -0.5683732)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.92608833, 0, -0.97701275)
|
||||
|
||||
[editable path="TreeTest3"]
|
||||
[editable path="TreeTest4"]
|
||||
|
||||
@@ -12,8 +12,6 @@
|
||||
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="9_52lxu"]
|
||||
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="11_s0twx"]
|
||||
[ext_resource type="PackedScene" uid="uid://dluogg3j2kcgs" path="res://tgcc/chunk/prop/Tori/tori.tscn" id="12_on7te"]
|
||||
[ext_resource type="PackedScene" uid="uid://be1px5nxfr4hs" path="res://tgcc/chunk/prop/scarecrow/scarecrow.tscn" id="13_fspb5"]
|
||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="14_uik3j"]
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_piek1"]
|
||||
size = Vector2(0.5, 0.5)
|
||||
@@ -51,48 +49,6 @@ size = Vector2(1, 1)
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_x3b0m"]
|
||||
size = Vector2(1, 1)
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_52lxu"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("14_uik3j")
|
||||
shader_parameter/albedo_color = Color(0.043069452, 0.26020306, 0.56825805, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(3, 3)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 1.5
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fspb5"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("14_uik3j")
|
||||
shader_parameter/albedo_color = Color(0.38076818, 0.0014618272, 0.61723346, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(3, 3)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 1.5
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[node name="chunk_country_cross3_01" unique_id=319840865 instance=ExtResource("1_d5ypx")]
|
||||
script = ExtResource("2_wjrum")
|
||||
north = true
|
||||
@@ -944,21 +900,3 @@ transform = Transform3D(-4.371139e-08, 0.013473534, -0.9999092, 0, 0.9999092, 0.
|
||||
|
||||
[node name="Tori" parent="." index="8" unique_id=426190097 instance=ExtResource("12_on7te")]
|
||||
transform = Transform3D(-2.6226832e-08, 0, -0.59999996, 0, 0.59999996, 0, 0.59999996, 0, -2.6226832e-08, 8.541672, 0, 0)
|
||||
|
||||
[node name="scarecrow" parent="." index="9" unique_id=1320042610 instance=ExtResource("13_fspb5")]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -6.283793, 0, -0.20404291)
|
||||
|
||||
[node name="scarecrow2" parent="." index="10" unique_id=1524877194 instance=ExtResource("13_fspb5")]
|
||||
transform = Transform3D(-0.9989745, 0, 0.04527591, 0, 1, 0, -0.04527591, 0, -0.9989745, 5.994306, 0, -6.070919)
|
||||
|
||||
[node name="shirt" parent="scarecrow2" index="2" unique_id=1648916125]
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_52lxu")
|
||||
|
||||
[node name="scarecrow3" parent="." index="11" unique_id=1017203169 instance=ExtResource("13_fspb5")]
|
||||
transform = Transform3D(-0.055246323, 0, 0.99847275, 0, 1, 0, -0.99847275, 0, -0.055246323, 5.994306, 0, 5.935006)
|
||||
|
||||
[node name="shirt" parent="scarecrow3" index="2" unique_id=1648916125]
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_fspb5")
|
||||
|
||||
[editable path="scarecrow2"]
|
||||
[editable path="scarecrow3"]
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
[ext_resource type="Material" uid="uid://baot4vy3fqrdw" path="res://tgcc/chunk/prop/flower/bush.tres" id="10_uvq4s"]
|
||||
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="11_w75rp"]
|
||||
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="17_rr5ye"]
|
||||
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="18_18gw6"]
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_kiycf"]
|
||||
size = Vector2(0.5, 0.5)
|
||||
@@ -775,6 +774,3 @@ transform = Transform3D(0.99893546, 0.04613013, 0, -0.046085197, 0.9979625, 0.04
|
||||
|
||||
[node name="Bambù59" parent="Bambu" index="29" unique_id=510984514 instance=ExtResource("17_rr5ye")]
|
||||
transform = Transform3D(0.99893546, 0.04613013, 0, -0.046085197, 0.9979625, 0.044125047, 0.002035494, -0.044078074, 0.999026, 5.1329484, 4.7683716e-07, 4.9982896)
|
||||
|
||||
[node name="VendingMachine_1" parent="." index="18" unique_id=1157270784 instance=ExtResource("18_18gw6")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.6109447, 0, 1.013597)
|
||||
|
||||
@@ -22,8 +22,6 @@
|
||||
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="20_nekti"]
|
||||
[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://tgcc/chunk/prop/tree/tree_01.tscn" id="21_jphge"]
|
||||
[ext_resource type="PackedScene" uid="uid://dluogg3j2kcgs" path="res://tgcc/chunk/prop/Tori/tori.tscn" id="22_jphge"]
|
||||
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="23_aj7x1"]
|
||||
[ext_resource type="PackedScene" uid="uid://l3inky72a783" path="res://tgcc/chunk/prop/well/stone/well_stone.tscn" id="24_ufr67"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_en6je"]
|
||||
render_priority = 0
|
||||
@@ -83,7 +81,6 @@ shader_parameter/light_steps = 10.0
|
||||
shader_parameter/random_mix = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.0
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
shader_parameter/snow_visibility = 1.0
|
||||
|
||||
[sub_resource type="MultiMesh" id="MultiMesh_eqqqg"]
|
||||
transform_format = 1
|
||||
@@ -137,28 +134,6 @@ shader_parameter/light_steps = 10.0
|
||||
shader_parameter/random_mix = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.0
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
shader_parameter/snow_visibility = 1.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ufr67"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("6_badpr")
|
||||
shader_parameter/albedo_color = Color(0.14418072, 0.1760445, 0.47109693, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[node name="chunk_country_cross3_03" unique_id=643218732 instance=ExtResource("1_udhcw")]
|
||||
script = ExtResource("2_cu4ct")
|
||||
@@ -177,12 +152,6 @@ surface_material_override/0 = ExtResource("5_dwl4p")
|
||||
[node name="Cortile_003" parent="." index="2" unique_id=1183773984 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("5_dwl4p")
|
||||
|
||||
[node name="Cube_041" parent="." index="3" unique_id=2123223496]
|
||||
visible = false
|
||||
|
||||
[node name="Cube_042" parent="." index="4" unique_id=1973044231]
|
||||
visible = false
|
||||
|
||||
[node name="Cylinder_007" parent="." index="5" unique_id=1954949661]
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_en6je")
|
||||
|
||||
@@ -541,31 +510,5 @@ material_override = SubResource("ShaderMaterial_aj7x1")
|
||||
[node name="Tori" parent="." index="22" unique_id=426190097 instance=ExtResource("22_jphge")]
|
||||
transform = Transform3D(4.5298744e-08, 0, -0.6, 0, 0.6, 0, 0.6, 0, 4.5298744e-08, 8.327267, 0, 0)
|
||||
|
||||
[node name="VendingMachine_1" parent="." index="23" unique_id=595764774 instance=ExtResource("23_aj7x1")]
|
||||
transform = Transform3D(0.785, 0, 0, 0, 0.785, 0, 0, 0, 0.785, -2.9157195, 0, 4.0503273)
|
||||
|
||||
[node name="Cartello" parent="VendingMachine_1" index="0" unique_id=83833849]
|
||||
visible = false
|
||||
|
||||
[node name="CartelloUp" parent="VendingMachine_1" index="1" unique_id=237539239]
|
||||
visible = false
|
||||
|
||||
[node name="VendingMachine_2" parent="." index="24" unique_id=200256890 instance=ExtResource("23_aj7x1")]
|
||||
transform = Transform3D(0.785, 0, 0, 0, 0.785, 0, 0, 0, 0.785, -2.9157195, 0, 2.9496164)
|
||||
|
||||
[node name="Cartello" parent="VendingMachine_2" index="0" unique_id=83833849]
|
||||
visible = false
|
||||
|
||||
[node name="CartelloUp" parent="VendingMachine_2" index="1" unique_id=237539239]
|
||||
visible = false
|
||||
|
||||
[node name="Vending machine" parent="VendingMachine_2" index="2" unique_id=989971963]
|
||||
surface_material_override/1 = SubResource("ShaderMaterial_ufr67")
|
||||
|
||||
[node name="well_stone" parent="." index="25" unique_id=2044144917 instance=ExtResource("24_ufr67")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -7.960206, 0, -7.837294)
|
||||
|
||||
[editable path="TreeTest5"]
|
||||
[editable path="TreeTest6"]
|
||||
[editable path="VendingMachine_1"]
|
||||
[editable path="VendingMachine_2"]
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="11_an7hd"]
|
||||
[ext_resource type="Material" uid="uid://baot4vy3fqrdw" path="res://tgcc/chunk/prop/flower/bush.tres" id="12_k6uxv"]
|
||||
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="13_24u1s"]
|
||||
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="15_an7hd"]
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_8pfxb"]
|
||||
size = Vector2(0.5, 0.5)
|
||||
@@ -71,54 +70,54 @@ est = true
|
||||
south = true
|
||||
west = true
|
||||
|
||||
[node name="Cavi_003" parent="." index="0" unique_id=1683040552]
|
||||
[node name="Cavi_003" parent="." index="0" unique_id=1536880121]
|
||||
surface_material_override/0 = ExtResource("2_k6fna")
|
||||
surface_material_override/1 = ExtResource("2_k6fna")
|
||||
|
||||
[node name="Chunk_008" parent="." index="1" unique_id=978229734]
|
||||
[node name="Chunk_008" parent="." index="1" unique_id=2026223215]
|
||||
surface_material_override/0 = ExtResource("3_0aavg")
|
||||
|
||||
[node name="Chunk_015" parent="." index="2" unique_id=916064359 groups=["weather_node"]]
|
||||
[node name="Chunk_015" parent="." index="2" unique_id=983339955 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("4_642yp")
|
||||
|
||||
[node name="Flower_016" parent="." index="3" unique_id=1070776780]
|
||||
[node name="Flower_016" parent="." index="3" unique_id=2061052125]
|
||||
visible = false
|
||||
|
||||
[node name="FlowerG_015" parent="." index="4" unique_id=824525481]
|
||||
[node name="FlowerG_015" parent="." index="4" unique_id=1164829892]
|
||||
visible = false
|
||||
|
||||
[node name="House_C_1_004" parent="." index="5" unique_id=518805396 groups=["weather_node"]]
|
||||
[node name="House_C_1_004" parent="." index="5" unique_id=1513162211 groups=["weather_node"]]
|
||||
|
||||
[node name="House_C_1_004|Cube_023|Dupli|" parent="House_C_1_004" index="0" unique_id=2033854223]
|
||||
[node name="House_C_1_004|Cube_023|Dupli|" parent="House_C_1_004" index="0" unique_id=2055325984]
|
||||
surface_material_override/0 = ExtResource("5_wbwk3")
|
||||
surface_material_override/1 = ExtResource("6_b82gs")
|
||||
|
||||
[node name="House_C_1_005" parent="." index="6" unique_id=68402630 groups=["weather_node"]]
|
||||
[node name="House_C_1_005" parent="." index="6" unique_id=1325920285 groups=["weather_node"]]
|
||||
|
||||
[node name="House_C_1_005|Cube_023|Dupli|" parent="House_C_1_005" index="0" unique_id=1370013707]
|
||||
[node name="House_C_1_005|Cube_023|Dupli|" parent="House_C_1_005" index="0" unique_id=803929754]
|
||||
surface_material_override/0 = ExtResource("5_wbwk3")
|
||||
surface_material_override/1 = ExtResource("6_b82gs")
|
||||
|
||||
[node name="House_C_1_006" parent="." index="7" unique_id=1206949995 groups=["weather_node"]]
|
||||
[node name="House_C_1_006" parent="." index="7" unique_id=2001122787 groups=["weather_node"]]
|
||||
|
||||
[node name="House_C_1_006|Cube_023|Dupli|" parent="House_C_1_006" index="0" unique_id=2100645541]
|
||||
[node name="House_C_1_006|Cube_023|Dupli|" parent="House_C_1_006" index="0" unique_id=1405616088]
|
||||
surface_material_override/0 = ExtResource("5_wbwk3")
|
||||
surface_material_override/1 = ExtResource("6_b82gs")
|
||||
|
||||
[node name="House_C_1_007" parent="." index="8" unique_id=746675923 groups=["weather_node"]]
|
||||
[node name="House_C_1_007" parent="." index="8" unique_id=464621197 groups=["weather_node"]]
|
||||
|
||||
[node name="House_C_1_007|Cube_023|Dupli|" parent="House_C_1_007" index="0" unique_id=869496471]
|
||||
[node name="House_C_1_007|Cube_023|Dupli|" parent="House_C_1_007" index="0" unique_id=1780113381]
|
||||
surface_material_override/0 = ExtResource("5_wbwk3")
|
||||
surface_material_override/1 = ExtResource("6_b82gs")
|
||||
|
||||
[node name="Lanterne_004" parent="." index="9" unique_id=1013830129]
|
||||
[node name="Lanterne_004" parent="." index="9" unique_id=993819881]
|
||||
surface_material_override/0 = ExtResource("6_b82gs")
|
||||
surface_material_override/1 = ExtResource("5_wbwk3")
|
||||
|
||||
[node name="MSH_Staccioanta_1_017" parent="." index="10" unique_id=1757093874 groups=["weather_node"]]
|
||||
[node name="MSH_Staccioanta_1_017" parent="." index="10" unique_id=845283196 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("7_be1u8")
|
||||
|
||||
[node name="PaliLuci_001" parent="." index="11" unique_id=239883314]
|
||||
[node name="PaliLuci_001" parent="." index="11" unique_id=1390758113]
|
||||
surface_material_override/0 = ExtResource("8_vvemo")
|
||||
surface_material_override/1 = ExtResource("8_vvemo")
|
||||
|
||||
@@ -476,9 +475,3 @@ shadow_enabled = true
|
||||
shadow_opacity = 0.96
|
||||
omni_range = 10.0
|
||||
omni_attenuation = 2.0
|
||||
|
||||
[node name="VendingMachine_1" parent="." index="16" unique_id=1157270784 instance=ExtResource("15_an7hd")]
|
||||
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.384242, 0, 2.281938)
|
||||
|
||||
[node name="VendingMachine_2" parent="." index="17" unique_id=2140135902 instance=ExtResource("15_an7hd")]
|
||||
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.384242, 0, 3.6253488)
|
||||
|
||||
@@ -18,8 +18,6 @@
|
||||
[ext_resource type="Material" uid="uid://baot4vy3fqrdw" path="res://tgcc/chunk/prop/flower/bush.tres" id="15_eoxu8"]
|
||||
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="16_ubhkt"]
|
||||
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="18_0ehik"]
|
||||
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="19_j41gr"]
|
||||
[ext_resource type="PackedScene" uid="uid://cff8d3fy3cd6b" path="res://tgcc/chunk/prop/well/wood/well_wood.tscn" id="20_eoxu8"]
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_7tu84"]
|
||||
size = Vector2(0.5, 0.5)
|
||||
@@ -750,12 +748,3 @@ transform = Transform3D(0.99579215, 0.09164066, 0, -0.09164066, 0.99579215, 0, 0
|
||||
|
||||
[node name="Bambù50" parent="Bambu" index="16" unique_id=1800416036 instance=ExtResource("18_0ehik")]
|
||||
transform = Transform3D(0.99390334, 0.110254735, 0, -0.110254735, 0.99390334, 0, 0, 0, 1, -38.629272, 0.32301903, 5.7615194)
|
||||
|
||||
[node name="VendingMachine_1" parent="." index="21" unique_id=1157270784 instance=ExtResource("19_j41gr")]
|
||||
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.6880364, 0, -1.0264239)
|
||||
|
||||
[node name="VendingMachine_2" parent="." index="22" unique_id=100646015 instance=ExtResource("19_j41gr")]
|
||||
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.6880364, 0, 0.12624216)
|
||||
|
||||
[node name="well_wood" parent="." index="23" unique_id=2128929413 instance=ExtResource("20_eoxu8")]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -3.5676882, 0, -3.665926)
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="11_7l6eg"]
|
||||
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="13_i5qpy"]
|
||||
[ext_resource type="PackedScene" uid="uid://bgb4pfflokl5s" path="res://tgcc/chunk/prop/pylon/pylon.tscn" id="14_15guu"]
|
||||
[ext_resource type="PackedScene" uid="uid://l3inky72a783" path="res://tgcc/chunk/prop/well/stone/well_stone.tscn" id="15_qv1gu"]
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_xdgj3"]
|
||||
size = Vector2(0.5, 0.5)
|
||||
@@ -786,7 +785,4 @@ transform = Transform3D(0.99390334, 0.110254735, 0, -0.110254735, 0.99390334, 0,
|
||||
[node name="PaloLuce" parent="." index="11" unique_id=1607500596 instance=ExtResource("14_15guu")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5209084, 0, -0.26294994)
|
||||
|
||||
[node name="well_stone" parent="." index="12" unique_id=2044144917 instance=ExtResource("15_qv1gu")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.16394329, 0.10199118, -7.7422237)
|
||||
|
||||
[editable path="PaloLuce"]
|
||||
|
||||
@@ -17,8 +17,6 @@
|
||||
[ext_resource type="Material" uid="uid://baot4vy3fqrdw" path="res://tgcc/chunk/prop/flower/bush.tres" id="15_eoqtk"]
|
||||
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="16_d4do4"]
|
||||
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="17_lb2j0"]
|
||||
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="18_x237o"]
|
||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="19_cl3bn"]
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_g6h4y"]
|
||||
size = Vector2(0.5, 0.5)
|
||||
@@ -62,48 +60,6 @@ gradient = SubResource("Gradient_n2ly8")
|
||||
fill = 2
|
||||
fill_from = Vector2(0.5, 0.5)
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cl3bn"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("19_cl3bn")
|
||||
shader_parameter/albedo_color = Color(0.023529412, 0.23529412, 0.36078432, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_eoqtk"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("19_cl3bn")
|
||||
shader_parameter/albedo_color = Color(0.024344679, 0.23358715, 0.3590951, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[node name="chunk_country_straight_01" unique_id=926368352 instance=ExtResource("1_37ch6")]
|
||||
script = ExtResource("2_n2ly8")
|
||||
north = true
|
||||
@@ -567,24 +523,3 @@ transform = Transform3D(0.99579215, 0.09164066, 0, -0.09164066, 0.99579215, 0, 0
|
||||
|
||||
[node name="Bambù14" parent="Bambu" index="32" unique_id=136590564 instance=ExtResource("17_lb2j0")]
|
||||
transform = Transform3D(0.99390334, 0.110254735, 0, -0.110254735, 0.99390334, 0, 0, 0, 1, -7.7769127, 0.32301903, 5.6648054)
|
||||
|
||||
[node name="VendingMachine_1" parent="." index="20" unique_id=1157270784 instance=ExtResource("18_x237o")]
|
||||
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.4071379, -4.7683716e-07, 7.076941)
|
||||
|
||||
[node name="CartelloUp" parent="VendingMachine_1" index="1" unique_id=237539239]
|
||||
visible = false
|
||||
|
||||
[node name="VendingMachine_2" parent="." index="21" unique_id=1783997867 instance=ExtResource("18_x237o")]
|
||||
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.4071379, -4.7683716e-07, 8.278086)
|
||||
|
||||
[node name="Cartello" parent="VendingMachine_2" index="0" unique_id=83833849]
|
||||
visible = false
|
||||
|
||||
[node name="CartelloUp" parent="VendingMachine_2" index="1" unique_id=237539239]
|
||||
surface_material_override/1 = SubResource("ShaderMaterial_cl3bn")
|
||||
|
||||
[node name="Vending machine" parent="VendingMachine_2" index="2" unique_id=989971963]
|
||||
surface_material_override/1 = SubResource("ShaderMaterial_eoqtk")
|
||||
|
||||
[editable path="VendingMachine_1"]
|
||||
[editable path="VendingMachine_2"]
|
||||
|
||||
@@ -21,8 +21,6 @@
|
||||
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="18_ujo6s"]
|
||||
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="20_rrmel"]
|
||||
[ext_resource type="PackedScene" uid="uid://bgb4pfflokl5s" path="res://tgcc/chunk/prop/pylon/pylon.tscn" id="21_527eb"]
|
||||
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="22_tsii7"]
|
||||
[ext_resource type="PackedScene" uid="uid://cff8d3fy3cd6b" path="res://tgcc/chunk/prop/well/wood/well_wood.tscn" id="23_5fhuo"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q2s76"]
|
||||
render_priority = 0
|
||||
@@ -167,54 +165,54 @@ have_lamppost = true
|
||||
connection_left = [NodePath("PaloLuce/sx")]
|
||||
connection_right = [NodePath("PaloLuce/dx")]
|
||||
|
||||
[node name="Argini_005" parent="." index="0" unique_id=1699913806]
|
||||
[node name="Argini_005" parent="." index="0" unique_id=255857931]
|
||||
surface_material_override/0 = ExtResource("2_t65ww")
|
||||
|
||||
[node name="Bags" parent="." index="1" unique_id=885374680]
|
||||
[node name="Bags" parent="." index="1" unique_id=2117673123]
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_q2s76")
|
||||
|
||||
[node name="Cart" parent="." index="2" unique_id=1431553734 groups=["weather_node"]]
|
||||
[node name="Cart" parent="." index="2" unique_id=884973125 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("11_iulsg")
|
||||
surface_material_override/1 = SubResource("ShaderMaterial_mqw0y")
|
||||
surface_material_override/2 = SubResource("ShaderMaterial_dxwao")
|
||||
|
||||
[node name="Chunk_045" parent="." index="3" unique_id=905054485 groups=["weather_node"]]
|
||||
[node name="Chunk_045" parent="." index="3" unique_id=121750865 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("4_eev23")
|
||||
|
||||
[node name="Cortile" parent="." index="4" unique_id=1916980077 groups=["weather_node"]]
|
||||
[node name="Cortile" parent="." index="4" unique_id=91819151 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("4_eev23")
|
||||
|
||||
[node name="Flower_002" parent="." index="5" unique_id=879662150 groups=["weather_vegetables_node", "wind_node"]]
|
||||
[node name="Flower_002" parent="." index="5" unique_id=833640333 groups=["weather_vegetables_node", "wind_node"]]
|
||||
visible = false
|
||||
|
||||
[node name="FlowerG_001" parent="." index="6" unique_id=506605481 groups=["weather_vegetables_node", "wind_node"]]
|
||||
[node name="FlowerG_001" parent="." index="6" unique_id=1651138709 groups=["weather_vegetables_node", "wind_node"]]
|
||||
visible = false
|
||||
|
||||
[node name="Grass_006" parent="." index="7" unique_id=921275290 groups=["weather_vegetables_node", "wind_node"]]
|
||||
[node name="Grass_006" parent="." index="7" unique_id=2081004392 groups=["weather_vegetables_node", "wind_node"]]
|
||||
surface_material_override/0 = ExtResource("2_t65ww")
|
||||
|
||||
[node name="House_L_2" parent="." index="8" unique_id=1330804574 groups=["weather_node"]]
|
||||
[node name="House_L_2" parent="." index="8" unique_id=1993375668 groups=["weather_node"]]
|
||||
|
||||
[node name="House_L_2|Cube_349|Dupli|" parent="House_L_2" index="0" unique_id=1823344237]
|
||||
[node name="House_L_2|Cube_349|Dupli|" parent="House_L_2" index="0" unique_id=18124515]
|
||||
surface_material_override/0 = ExtResource("5_0oa1i")
|
||||
surface_material_override/1 = ExtResource("7_q2s76")
|
||||
|
||||
[node name="MSH_Staccioanta_1_003" parent="." index="9" unique_id=1980961732]
|
||||
[node name="MSH_Staccioanta_1_003" parent="." index="9" unique_id=568627289]
|
||||
surface_material_override/0 = ExtResource("7_apgpv")
|
||||
|
||||
[node name="Rocks_001" parent="." index="10" unique_id=375547626 groups=["weather_node"]]
|
||||
[node name="Rocks_001" parent="." index="10" unique_id=2004921299 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("5_sy58u")
|
||||
surface_material_override/1 = ExtResource("5_sy58u")
|
||||
surface_material_override/2 = ExtResource("6_eev23")
|
||||
|
||||
[node name="Statue" parent="." index="11" unique_id=1169373891]
|
||||
[node name="Statue" parent="." index="11" unique_id=1814801509]
|
||||
surface_material_override/0 = ExtResource("5_sy58u")
|
||||
surface_material_override/1 = ExtResource("7_q2s76")
|
||||
|
||||
[node name="Water_006" parent="." index="12" unique_id=2064105008]
|
||||
[node name="Water_006" parent="." index="12" unique_id=1352334701]
|
||||
surface_material_override/0 = ExtResource("10_r4bww")
|
||||
|
||||
[node name="WoodPile" parent="." index="13" unique_id=1512653267]
|
||||
[node name="WoodPile" parent="." index="13" unique_id=1088104699]
|
||||
surface_material_override/0 = ExtResource("11_iulsg")
|
||||
surface_material_override/1 = ExtResource("12_ytk0o")
|
||||
surface_material_override/2 = SubResource("ShaderMaterial_ytk0o")
|
||||
@@ -770,10 +768,4 @@ transform = Transform3D(-0.42840073, -0.10062032, -0.8979694, 0.015782116, 0.992
|
||||
[node name="PaloLuce" parent="." index="20" unique_id=1607500596 instance=ExtResource("21_527eb")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.3137894, 0, 1.503645)
|
||||
|
||||
[node name="VendingMachine_1" parent="." index="21" unique_id=1157270784 instance=ExtResource("22_tsii7")]
|
||||
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.674514, 0, 1.5681319)
|
||||
|
||||
[node name="well_wood" parent="." index="22" unique_id=2128929413 instance=ExtResource("23_5fhuo")]
|
||||
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 5.7742014, 0, 1.0249029)
|
||||
|
||||
[editable path="PaloLuce"]
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="8_mds5d"]
|
||||
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="9_5s0jh"]
|
||||
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="11_7lasv"]
|
||||
[ext_resource type="PackedScene" uid="uid://l3inky72a783" path="res://tgcc/chunk/prop/well/stone/well_stone.tscn" id="12_kkc6w"]
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_uf7g8"]
|
||||
size = Vector2(1, 1)
|
||||
@@ -863,6 +862,3 @@ transform = Transform3D(-0.99722904, 0.034301233, -0.06601266, 0.034376215, 0.99
|
||||
|
||||
[node name="Bambù20" parent="rice" index="135" unique_id=790042848 instance=ExtResource("11_7lasv")]
|
||||
transform = Transform3D(-0.92917824, 0.06943477, 0.363052, 0.08790589, 0.9955283, 0.0345845, -0.3590272, 0.06404955, -0.9311271, -1.6899307, 0, 3.5738397)
|
||||
|
||||
[node name="well_stone" parent="." index="7" unique_id=2044144917 instance=ExtResource("12_kkc6w")]
|
||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8937311, 0.033810854, 0.12671113)
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://lt21ti7jo8yj"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://dw42rl0af5h1m" path="res://tgcc/chunk/material/script/glass.gdshader" id="1_yqmqd"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_yqmqd")
|
||||
shader_parameter/colore_vetro = Color(0.4, 0.7, 0.9, 0.4)
|
||||
shader_parameter/colore_bordo = Color(1, 1, 1, 0.8)
|
||||
shader_parameter/spessore_bordo = 2.5
|
||||
shader_parameter/dimensione_riflesso = 0.05
|
||||
shader_parameter/intensita_riflesso = 2.0
|
||||
shader_parameter/usa_strisce = true
|
||||
shader_parameter/colore_strisce = Color(1, 1, 1, 0.3)
|
||||
shader_parameter/densita_strisce = 6.0
|
||||
shader_parameter/spessore_strisce = 0.2
|
||||
@@ -1,65 +0,0 @@
|
||||
shader_type spatial;
|
||||
// cull_disabled permette di vedere il vetro da entrambi i lati (utile se è un singolo piano)
|
||||
// depth_draw_opaque evita bug visivi di sovrapposizione tra oggetti trasparenti
|
||||
render_mode blend_mix, depth_draw_opaque, cull_disabled, shadows_disabled;
|
||||
|
||||
uniform vec4 colore_vetro : source_color = vec4(0.4, 0.7, 0.9, 0.4);
|
||||
|
||||
// --- EFFETTO BORDO (FRESNEL) ---
|
||||
uniform vec4 colore_bordo : source_color = vec4(1.0, 1.0, 1.0, 0.8);
|
||||
uniform float spessore_bordo : hint_range(0.0, 10.0) = 2.5;
|
||||
|
||||
// --- RIFLESSO DEL SOLE (SPECULAR) ---
|
||||
uniform float dimensione_riflesso : hint_range(0.0, 1.0) = 0.05;
|
||||
uniform float intensita_riflesso : hint_range(0.0, 5.0) = 2.0;
|
||||
|
||||
// --- STRISCE DIAGONALI (Opzionali, in stile Anime) ---
|
||||
uniform bool usa_strisce = true;
|
||||
uniform vec4 colore_strisce : source_color = vec4(1.0, 1.0, 1.0, 0.3);
|
||||
uniform float densita_strisce : hint_range(0.0, 20.0) = 6.0;
|
||||
uniform float spessore_strisce : hint_range(0.0, 1.0) = 0.2;
|
||||
|
||||
void fragment() {
|
||||
// 1. Calcoliamo il Fresnel (l'angolo di visuale rispetto alla normale del vetro)
|
||||
float fresnel = 1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0);
|
||||
|
||||
// Applichiamo una curva "a gradino" (smoothstep) per renderlo in stile Toon (netto)
|
||||
float toon_fresnel = smoothstep(0.4, 0.45, pow(fresnel, spessore_bordo));
|
||||
|
||||
// 2. Calcoliamo le strisce diagonali
|
||||
float strisce = 0.0;
|
||||
if (usa_strisce) {
|
||||
// Crea linee diagonali basate sulle coordinate UV
|
||||
float pattern = fract((UV.x + UV.y) * densita_strisce);
|
||||
strisce = step(1.0 - spessore_strisce, pattern);
|
||||
}
|
||||
|
||||
// 3. Mescoliamo i colori
|
||||
vec3 colore_finale = mix(colore_vetro.rgb, colore_strisce.rgb, strisce * colore_strisce.a);
|
||||
colore_finale = mix(colore_finale, colore_bordo.rgb, toon_fresnel);
|
||||
|
||||
// 4. L'opacità aumenta sui bordi e sulle strisce
|
||||
float alpha_finale = colore_vetro.a;
|
||||
alpha_finale = max(alpha_finale, strisce * colore_strisce.a);
|
||||
alpha_finale = max(alpha_finale, toon_fresnel * colore_bordo.a);
|
||||
|
||||
ALBEDO = colore_finale;
|
||||
ALPHA = clamp(alpha_finale, 0.0, 1.0);
|
||||
}
|
||||
|
||||
void light() {
|
||||
// --- RIFLESSO TAGLIENTE DEL SOLE ---
|
||||
// Calcoliamo dove la luce colpisce il vetro rispetto alla telecamera
|
||||
vec3 half_vector = normalize(VIEW + LIGHT);
|
||||
float spec_dot = max(dot(NORMAL, half_vector), 0.0);
|
||||
|
||||
// Taglio netto per renderlo stile Toon (invece di una sfumatura realistica)
|
||||
float spec_toon = smoothstep(1.0 - dimensione_riflesso - 0.01, 1.0 - dimensione_riflesso, spec_dot);
|
||||
|
||||
// Luce Diffusa standard (piatta, ideale per il toon)
|
||||
float diff_dot = max(dot(NORMAL, LIGHT), 0.0);
|
||||
DIFFUSE_LIGHT += LIGHT_COLOR * ALBEDO * diff_dot * ATTENUATION;
|
||||
|
||||
// Aggiungiamo il riflesso speculare, moltiplicato per il colore della luce (così al tramonto è arancione!)
|
||||
SPECULAR_LIGHT += LIGHT_COLOR * spec_toon * intensita_riflesso * ATTENUATION;
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://dw42rl0af5h1m
|
||||
@@ -5,7 +5,7 @@
|
||||
[resource]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_vresk")
|
||||
shader_parameter/albedo_color = Color(0.79855084, 0.6236654, 0.12806374, 1)
|
||||
shader_parameter/albedo_color = Color(0.48413807, 0.37183177, 0.06357419, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
|
||||
Binary file not shown.
@@ -1,44 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://dppgswi87skpw"
|
||||
path="res://.godot/imported/scarecrow.fbx-706522906b0dab9da55e3f77e5b55a3e.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tgcc/chunk/prop/scarecrow/scarecrow.fbx"
|
||||
dest_files=["res://.godot/imported/scarecrow.fbx-706522906b0dab9da55e3f77e5b55a3e.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=true
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
fbx/importer=0
|
||||
fbx/allow_geometry_helper_nodes=false
|
||||
fbx/embedded_image_handling=1
|
||||
fbx/naming_version=2
|
||||
@@ -1,22 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://be1px5nxfr4hs"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dppgswi87skpw" path="res://tgcc/chunk/prop/scarecrow/scarecrow.fbx" id="1_jfbb0"]
|
||||
[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://tgcc/chunk/prop/house/house.tres" id="2_1m0fy"]
|
||||
[ext_resource type="Material" uid="uid://buxlrrpn7rdgs" path="res://tgcc/chunk/material/wood.tres" id="3_0j66s"]
|
||||
[ext_resource type="Material" uid="uid://dbepc80w602ce" path="res://tgcc/chunk/material/wood_bridge.tres" id="4_mmqmw"]
|
||||
[ext_resource type="Material" uid="uid://duqt8txtre3qm" path="res://tgcc/chunk/material/wood2.tres" id="5_1m0fy"]
|
||||
|
||||
[node name="scarecrow" unique_id=1320042610 instance=ExtResource("1_jfbb0")]
|
||||
|
||||
[node name="hat" parent="." index="0" unique_id=169232380]
|
||||
surface_material_override/0 = ExtResource("2_1m0fy")
|
||||
surface_material_override/1 = ExtResource("3_0j66s")
|
||||
|
||||
[node name="head" parent="." index="1" unique_id=1765991055]
|
||||
surface_material_override/0 = ExtResource("2_1m0fy")
|
||||
|
||||
[node name="shirt" parent="." index="2" unique_id=1648916125]
|
||||
surface_material_override/0 = ExtResource("4_mmqmw")
|
||||
|
||||
[node name="wood" parent="." index="3" unique_id=1178426919]
|
||||
surface_material_override/0 = ExtResource("5_1m0fy")
|
||||
Binary file not shown.
@@ -1,44 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://yduitvs71cly"
|
||||
path="res://.godot/imported/VendingMachine_1.fbx-c08c372b59f683f6297706820583c67e.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tgcc/chunk/prop/vending machine/VendingMachine_1.fbx"
|
||||
dest_files=["res://.godot/imported/VendingMachine_1.fbx-c08c372b59f683f6297706820583c67e.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=true
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
fbx/importer=0
|
||||
fbx/allow_geometry_helper_nodes=false
|
||||
fbx/embedded_image_handling=1
|
||||
fbx/naming_version=2
|
||||
@@ -1,291 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://5ap10ax3lnr7"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://yduitvs71cly" path="res://tgcc/chunk/prop/vending machine/VendingMachine_1.fbx" id="1_2gy5m"]
|
||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="2_c8xsn"]
|
||||
[ext_resource type="Material" uid="uid://lt21ti7jo8yj" path="res://tgcc/chunk/material/glass.tres" id="3_8lrtl"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tugn1"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_c8xsn")
|
||||
shader_parameter/albedo_color = Color(0.1977076, 0.185074, 0.17154357, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yhxjb"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_c8xsn")
|
||||
shader_parameter/albedo_color = Color(0.2510953, 0.448713, 0.1531955, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4g07f"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_c8xsn")
|
||||
shader_parameter/albedo_color = Color(0.39680645, 0.03939905, 0.24652746, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8lrtl"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_c8xsn")
|
||||
shader_parameter/albedo_color = Color(0.21267027, 0.21762055, 0.1688171, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ivdil"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_c8xsn")
|
||||
shader_parameter/albedo_color = Color(0.43137255, 0, 0.07450981, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_38noa"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_c8xsn")
|
||||
shader_parameter/albedo_color = Color(0.79855084, 0.6236654, 0.12806374, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0.64910424, 0.4375443, 0.04963681, 1)
|
||||
shader_parameter/emission_energy = 8.5330004053175
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_44n02"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_c8xsn")
|
||||
shader_parameter/albedo_color = Color(0.3268116, 0.24098495, 0.024129823, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h38e8"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_c8xsn")
|
||||
shader_parameter/albedo_color = Color(0.43284842, 0, 0.07371623, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1dhil"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_c8xsn")
|
||||
shader_parameter/albedo_color = Color(0.7205105, 0.21226168, 0.29410756, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_e03yv"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_c8xsn")
|
||||
shader_parameter/albedo_color = Color(0.53088605, 0.18851286, 0.23113313, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qt06f"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_c8xsn")
|
||||
shader_parameter/albedo_color = Color(0.4775293, 0.8259454, 0.5505308, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(3, 3)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 1.5
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_c8xsn"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("2_c8xsn")
|
||||
shader_parameter/albedo_color = Color(0.70471025, 0.5608685, 0.1632992, 1)
|
||||
shader_parameter/use_texture = true
|
||||
shader_parameter/uv_scale = Vector2(1, 1)
|
||||
shader_parameter/palette_shift_y = 0.0
|
||||
shader_parameter/gradient_start_y = 0.0
|
||||
shader_parameter/gradient_end_y = 10.0
|
||||
shader_parameter/light_steps = 3.0
|
||||
shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 1.0
|
||||
shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0.7058824, 0.56078434, 0.16470589, 1)
|
||||
shader_parameter/emission_energy = 9.4350004481625
|
||||
|
||||
[node name="VendingMachine_1" unique_id=1157270784 instance=ExtResource("1_2gy5m")]
|
||||
|
||||
[node name="Cartello" parent="." index="0" unique_id=83833849]
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_tugn1")
|
||||
surface_material_override/1 = SubResource("ShaderMaterial_yhxjb")
|
||||
surface_material_override/2 = SubResource("ShaderMaterial_4g07f")
|
||||
|
||||
[node name="CartelloUp" parent="." index="1" unique_id=237539239]
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_8lrtl")
|
||||
surface_material_override/1 = SubResource("ShaderMaterial_ivdil")
|
||||
surface_material_override/2 = SubResource("ShaderMaterial_38noa")
|
||||
|
||||
[node name="Vending machine" parent="." index="2" unique_id=989971963]
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_44n02")
|
||||
surface_material_override/1 = SubResource("ShaderMaterial_h38e8")
|
||||
surface_material_override/2 = SubResource("ShaderMaterial_1dhil")
|
||||
surface_material_override/3 = SubResource("ShaderMaterial_e03yv")
|
||||
surface_material_override/4 = ExtResource("3_8lrtl")
|
||||
surface_material_override/5 = SubResource("ShaderMaterial_qt06f")
|
||||
surface_material_override/6 = SubResource("ShaderMaterial_c8xsn")
|
||||
|
||||
[node name="OmniLight3D24" type="OmniLight3D" parent="." index="3" unique_id=1800848684]
|
||||
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0.28955734, 1.6496534, 0)
|
||||
light_color = Color(0.9372549, 0.49411765, 0.14509805, 1)
|
||||
light_energy = 0.5
|
||||
light_indirect_energy = 0.0
|
||||
light_volumetric_fog_energy = 0.0
|
||||
light_specular = 0.0
|
||||
light_bake_mode = 1
|
||||
shadow_enabled = true
|
||||
shadow_opacity = 0.96
|
||||
omni_range = 10.0
|
||||
omni_attenuation = 2.0
|
||||
Binary file not shown.
@@ -1,44 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://b1a2fh1ltrxrv"
|
||||
path="res://.godot/imported/well_stone.fbx-ff8c04e03dfa7b6a8936f6ee7e7855cc.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tgcc/chunk/prop/well/stone/well_stone.fbx"
|
||||
dest_files=["res://.godot/imported/well_stone.fbx-ff8c04e03dfa7b6a8936f6ee7e7855cc.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=true
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
fbx/importer=0
|
||||
fbx/allow_geometry_helper_nodes=false
|
||||
fbx/embedded_image_handling=1
|
||||
fbx/naming_version=2
|
||||
@@ -1,28 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://l3inky72a783"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://b1a2fh1ltrxrv" path="res://tgcc/chunk/prop/well/stone/well_stone.fbx" id="1_u0q10"]
|
||||
[ext_resource type="Material" uid="uid://o31kp0jm07q3" path="res://tgcc/chunk/material/rocks.tres" id="2_4joiy"]
|
||||
[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://tgcc/chunk/prop/house/house.tres" id="3_y3xrt"]
|
||||
[ext_resource type="Material" uid="uid://duqt8txtre3qm" path="res://tgcc/chunk/material/wood2.tres" id="4_nqn56"]
|
||||
[ext_resource type="Material" uid="uid://buxlrrpn7rdgs" path="res://tgcc/chunk/material/wood.tres" id="5_283lv"]
|
||||
[ext_resource type="Material" uid="uid://ce0bdk3mx2xao" path="res://tgcc/chunk/material/water_chunk.tres" id="6_7c0vi"]
|
||||
|
||||
[node name="well_stone" unique_id=2044144917 instance=ExtResource("1_u0q10")]
|
||||
|
||||
[node name="Stone" parent="." index="0" unique_id=477540065]
|
||||
surface_material_override/0 = ExtResource("2_4joiy")
|
||||
|
||||
[node name="Tetto_002" parent="." index="1" unique_id=1219823041]
|
||||
surface_material_override/0 = ExtResource("3_y3xrt")
|
||||
|
||||
[node name="corda" parent="." index="2" unique_id=1898460217]
|
||||
surface_material_override/0 = ExtResource("4_nqn56")
|
||||
|
||||
[node name="trave" parent="." index="3" unique_id=1149976697]
|
||||
surface_material_override/0 = ExtResource("5_283lv")
|
||||
|
||||
[node name="water" parent="." index="4" unique_id=2138617236]
|
||||
surface_material_override/0 = ExtResource("6_7c0vi")
|
||||
|
||||
[node name="wood_001" parent="." index="5" unique_id=684860840]
|
||||
surface_material_override/0 = ExtResource("5_283lv")
|
||||
Binary file not shown.
@@ -1,44 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://blysm4v0rxraq"
|
||||
path="res://.godot/imported/well_wood.fbx-e7ece0e85ca2d7b19c1d264929dd27da.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://tgcc/chunk/prop/well/wood/well_wood.fbx"
|
||||
dest_files=["res://.godot/imported/well_wood.fbx-e7ece0e85ca2d7b19c1d264929dd27da.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=true
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
fbx/importer=0
|
||||
fbx/allow_geometry_helper_nodes=false
|
||||
fbx/embedded_image_handling=1
|
||||
fbx/naming_version=2
|
||||
@@ -1,31 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://cff8d3fy3cd6b"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://blysm4v0rxraq" path="res://tgcc/chunk/prop/well/wood/well_wood.fbx" id="1_rwkjn"]
|
||||
[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://tgcc/chunk/prop/house/house.tres" id="2_tc4nn"]
|
||||
[ext_resource type="Material" uid="uid://duqt8txtre3qm" path="res://tgcc/chunk/material/wood2.tres" id="3_rspl4"]
|
||||
[ext_resource type="Material" uid="uid://o31kp0jm07q3" path="res://tgcc/chunk/material/rocks.tres" id="4_sxgf5"]
|
||||
[ext_resource type="Material" uid="uid://buxlrrpn7rdgs" path="res://tgcc/chunk/material/wood.tres" id="5_q6vdp"]
|
||||
[ext_resource type="Material" uid="uid://ce0bdk3mx2xao" path="res://tgcc/chunk/material/water_chunk.tres" id="6_y0k2u"]
|
||||
|
||||
[node name="well_wood" unique_id=2128929413 instance=ExtResource("1_rwkjn")]
|
||||
|
||||
[node name="Teto" parent="." index="0" unique_id=1422009365]
|
||||
surface_material_override/0 = ExtResource("2_tc4nn")
|
||||
|
||||
[node name="corda_001" parent="." index="1" unique_id=891098903]
|
||||
surface_material_override/0 = ExtResource("3_rspl4")
|
||||
|
||||
[node name="rock" parent="." index="2" unique_id=1146223009]
|
||||
surface_material_override/0 = ExtResource("4_sxgf5")
|
||||
|
||||
[node name="trave_001" parent="." index="3" unique_id=1426615637]
|
||||
surface_material_override/0 = ExtResource("5_q6vdp")
|
||||
|
||||
[node name="water_001" parent="." index="4" unique_id=1298571451]
|
||||
surface_material_override/0 = ExtResource("6_y0k2u")
|
||||
|
||||
[node name="wood_002" parent="." index="5" unique_id=338477787]
|
||||
surface_material_override/0 = ExtResource("3_rspl4")
|
||||
|
||||
[node name="wood2" parent="." index="6" unique_id=1057942169]
|
||||
surface_material_override/0 = ExtResource("5_q6vdp")
|
||||
Reference in New Issue
Block a user