5 Commits

Author SHA1 Message Date
Matteo Sonaglioni
be320d3881 Merge branch 'main' into polish2 2026-05-11 15:29:31 +02:00
Matteo Sonaglioni
4e9a5bc24d add river chunk 2026-05-07 22:10:36 +02:00
Matteo Sonaglioni
1d03bb0156 chunk zen garden 2026-05-07 19:14:21 +02:00
Matteo Sonaglioni
36ce503aca river curve chunk 2 2026-05-07 02:45:51 +02:00
d22479bae4 Merge pull request 'main' (#13) from main into polish2
Reviewed-on: #13
2026-05-06 20:30:18 +00:00
32 changed files with 116 additions and 1180 deletions

View File

@@ -4,20 +4,9 @@ const CHUNK_TYPE_BIOME: int = 0
const CHUNK_TYPE_STRAIGHT_TRACK: int = 1
const CHUNK_TYPE_CURVED_TRACK: int = 2
const CHUNK_GENERATION_FRAME_BUDGET_USEC: int = 2000 #2 ms/frame to generate chunks
const CHUNK_CLEANUP_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per cleanup
const LAMPPOST_WIRE_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per i fili dei lampioni
#(about 4 ms o work for frame)
#Se compaiono chunk troppo lentamente davanti al treno:
#aumentare generazione a 3000 o 4000
#Se ci sono micro-scatti:
#abbassare generazione a 1000 o 1500
#Se i fili appaiono in ritardo:
#aumentare wire a 1500 o 2000
#Se il cleanup causa scatti:
#abbassare cleanup a 500
const MAX_CHUNK_UNIQUENESS: int = 5
const CHUNK_GENERATION_STEPS_PER_FRAME: int = 2
const CHUNK_CLEANUP_STEPS_PER_FRAME: int = 4
const LAMPPOST_WIRE_STEPS_PER_FRAME: int = 1
const RAILWAY_SCENE_DIRECTORY: String = "res://tgcc/chunk/railway/scene"
const RIVER_SIDE_ORDER: Array[String] = ["north", "est", "south", "west"]
const RIVER_DIRECTIONS: Dictionary = {
@@ -34,36 +23,33 @@ const RIVER_NEIGHBOUR_OFFSETS: Dictionary = {
}
@export_group("Rails")
@export var rail_path: Path3D #rail path
@export var rail_path: Path3D
@export_group("Biomes")
@export var biome_list: Array[Biome] #list of scenes for the biome
@export var biome_list: Array[Biome]
@export_group("Grid and Area")
@export var chunk_size: float = 20.0 #size of a cell; default 20 (global position is defined dividing x and z for this value)
@export var eye_line: int = 3 #cells to be considerated around the train (e.g. 3 => a square of cells from -3 to 3 around train cell)
@export var district_scale: float = 0.05 #noise value to distribuite biome; low values create large area, high values create biome with more variants
@export var chunk_size: float = 20.0
@export var eye_line: int = 3
@export var district_scale: float = 0.05
@export_group("Lamppost")
@export var lamppost_wire_material: ShaderMaterial
@export_range(0.01, 1.0) var wire_thickness: float = 0.05
@export var lamppost_dist_factor: int = 10 #max distance of connections
@export var lamppost_dist_factor: int = 10
var board: Dictionary = {}
var last_pos_train: Vector2i = Vector2i(999999, 999999)
var noise_generator: FastNoiseLite
var altitude_generator: FastNoiseLite
var wire_connections: Dictionary = {}
var chunk_candidate_cache: Dictionary = {} #node cache (metadata)
var prop_candidate_cache: Dictionary = {}
var chunk_candidate_cache: Dictionary = {}
var pending_generation_cells: Array[Vector2i] = []
var pending_cleanup_cells: Array[Vector2i] = []
var pending_wire_cells: Array[Vector2i] = []
var pending_generation_cursor: int = 0
var pending_cleanup_cursor: int = 0
var pending_wire_cursor: int = 0
var pending_wire_lookup: Dictionary = {}
var rail_chunk_catalogue: Dictionary = {} #rails chunk list
var pending_radar_update: bool = false
var rail_chunk_catalogue: Dictionary = {}
var manual_biome: Biome = null
@@ -72,8 +58,7 @@ func _ready() -> void:
#connect events
UIEvents.update_rail_chunks.connect(_update_rail_chunks)
#noise generator for biome and altitute
noise_generator = FastNoiseLite.new()
noise_generator.noise_type = FastNoiseLite.TYPE_PERLIN
noise_generator.seed = randi()
@@ -84,10 +69,8 @@ func _ready() -> void:
altitude_generator.seed = randi()
altitude_generator.frequency = district_scale * 0.5
#fill cache with available chunk
_warm_chunk_candidate_cache()
_warm_rail_chunk_catalogue()
#set unique pieces
_update_set_pieces()
func _update_set_pieces() -> void:
@@ -102,7 +85,7 @@ func _update_set_pieces() -> void:
var local_biome = ""
if manual_biome != null:
local_biome = manual_biome.name
local_biome = manual_biome.nome
else:
var grid_x = roundi(sp.global_position.x / chunk_size)
var grid_z = roundi(sp.global_position.z / chunk_size)
@@ -128,7 +111,7 @@ func _destroy_and_regenrate_world() -> void:
#Destroy all models
for pos in board.keys():
var cella = board[pos]
if not _is_persistent_obstacle(cella):
if cella["type"] != "obstacle":
if cella.has("node") and is_instance_valid(cella["node"]):
cella["node"].queue_free()
@@ -142,13 +125,16 @@ func _destroy_and_regenrate_world() -> void:
var train_pos = rail_path.train_instance.global_position
var current_pos = Vector2i(roundi(train_pos.x / chunk_size), roundi(train_pos.z / chunk_size))
_refresh_world(current_pos)
pending_radar_update = true
func _process(_delta: float) -> void:
#based on time budgets the queues are evaluated by frame and not all together
_drain_cleanup_queue()
_drain_generation_queue()
_drain_wire_queue()
if pending_radar_update:
pending_radar_update = false
func _physics_process(_delta: float) -> void:
if rail_path == null or rail_path.train_instance == null: return
@@ -160,6 +146,7 @@ func _physics_process(_delta: float) -> void:
if current_pos != last_pos_train:
last_pos_train = current_pos
_refresh_world(current_pos)
pending_radar_update = true
func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
if root == null: return
@@ -170,15 +157,6 @@ func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
for child in root.get_children():
collect_all_chunkinfo(child, list)
func collect_all_propinfo(root: Node, list: Array[Node]) -> void:
if root == null: return
if "available_props" in root:
list.append(root)
for child in root.get_children():
collect_all_propinfo(child, list)
func _warm_chunk_candidate_cache() -> void:
var unique_scenes: Dictionary = {}
@@ -261,7 +239,6 @@ func _get_chunk_scene_metadata(scene: PackedScene) -> Dictionary:
"info_path": info_path,
"rotations": rotations,
"has_lamppost": "have_lamppost" in info_node and info_node.have_lamppost,
"uniqueness": _get_chunk_uniqueness_from_info(info_node),
}
preview_chunk.queue_free()
chunk_candidate_cache[key] = metadata
@@ -295,10 +272,8 @@ func _clear_pending_world_work() -> void:
pending_generation_cells.clear()
pending_cleanup_cells.clear()
pending_wire_cells.clear()
pending_generation_cursor = 0
pending_cleanup_cursor = 0
pending_wire_cursor = 0
pending_wire_lookup.clear()
pending_radar_update = false
func _collect_replaceable_rail_chunks(root: Node, result: Array[Node3D]) -> void:
if root == null:
@@ -365,8 +340,6 @@ func _replace_rail_chunk_instance(chunk_root: Node3D) -> bool:
chunk_root.queue_free()
return true
#rebuild the scene catalogue from res://tgcc/chunk/railway/scene,
#than serach on the current scene which chunks can be changed and for each one chose a new scene (the same kind)
func _refresh_rail_chunks() -> void:
print("update rail chunks")
_warm_rail_chunk_catalogue()
@@ -394,12 +367,8 @@ func _refresh_world(center: Vector2i) -> void:
_rebuild_generation_queue(center)
_rebuild_cleanup_queue(center)
#check cells around the train by rings:
#first the center, then borders with distance = 1, the distance = 2 and so to eye_line.
#Use maxi(abs(x), abs(z)) to know the border of the ring. Cells closest to the train have more priority
func _rebuild_generation_queue(center: Vector2i) -> void:
pending_generation_cells.clear()
pending_generation_cursor = 0
for radius in range(eye_line + 1):
for x in range(-radius, radius + 1):
@@ -412,17 +381,13 @@ func _rebuild_generation_queue(center: Vector2i) -> void:
continue
pending_generation_cells.append(grid_pos)
#For each cells add to cleanup queue the cells too far
#Use eye_line plus a margin value to hide chunks not instantly when go out of the eye line
#Persistent obstacle cells are not deleted (rails or set_pieces)
func _rebuild_cleanup_queue(center: Vector2i) -> void:
pending_cleanup_cells.clear()
pending_cleanup_cursor = 0
var safe_margin = 2
for grid_pos in board.keys():
var cell = board[grid_pos]
if _is_persistent_obstacle(cell):
if cell["type"] == "obstacle":
continue
var dist_x = abs(grid_pos.x - center.x)
@@ -430,16 +395,10 @@ func _rebuild_cleanup_queue(center: Vector2i) -> void:
if dist_x > eye_line + safe_margin or dist_z > eye_line + safe_margin:
pending_cleanup_cells.append(grid_pos)
#Check if a queue can continue to work based on time budget setted
func _queue_has_frame_budget(start_usec: int, budget_usec: int, processed: int) -> bool:
return processed == 0 or Time.get_ticks_usec() - start_usec < budget_usec
func _drain_generation_queue() -> void:
var processed: int = 0
var start_usec: int = Time.get_ticks_usec()
while pending_generation_cursor < pending_generation_cells.size() and _queue_has_frame_budget(start_usec, CHUNK_GENERATION_FRAME_BUDGET_USEC, processed):
var grid_pos: Vector2i = pending_generation_cells[pending_generation_cursor]
pending_generation_cursor += 1
var processed = 0
while processed < CHUNK_GENERATION_STEPS_PER_FRAME and not pending_generation_cells.is_empty():
var grid_pos = pending_generation_cells.pop_front()
if board.has(grid_pos):
continue
@@ -448,21 +407,15 @@ func _drain_generation_queue() -> void:
_add_compatible_biome(grid_pos)
processed += 1
if pending_generation_cursor >= pending_generation_cells.size():
pending_generation_cells.clear()
pending_generation_cursor = 0
func _drain_cleanup_queue() -> void:
var processed: int = 0
var start_usec: int = Time.get_ticks_usec()
while pending_cleanup_cursor < pending_cleanup_cells.size() and _queue_has_frame_budget(start_usec, CHUNK_CLEANUP_FRAME_BUDGET_USEC, processed):
var grid_pos: Vector2i = pending_cleanup_cells[pending_cleanup_cursor]
pending_cleanup_cursor += 1
var processed = 0
while processed < CHUNK_CLEANUP_STEPS_PER_FRAME and not pending_cleanup_cells.is_empty():
var grid_pos = pending_cleanup_cells.pop_front()
if not board.has(grid_pos):
continue
var cell = board[grid_pos]
if _is_persistent_obstacle(cell):
if cell["type"] == "obstacle":
continue
if cell.has("node") and is_instance_valid(cell["node"]):
@@ -470,10 +423,6 @@ func _drain_cleanup_queue() -> void:
board.erase(grid_pos)
processed += 1
if pending_cleanup_cursor >= pending_cleanup_cells.size():
pending_cleanup_cells.clear()
pending_cleanup_cursor = 0
func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
if pending_wire_lookup.has(grid_pos):
return
@@ -481,11 +430,9 @@ func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
pending_wire_cells.append(grid_pos)
func _drain_wire_queue() -> void:
var processed: int = 0
var start_usec: int = Time.get_ticks_usec()
while pending_wire_cursor < pending_wire_cells.size() and _queue_has_frame_budget(start_usec, LAMPPOST_WIRE_FRAME_BUDGET_USEC, processed):
var grid_pos: Vector2i = pending_wire_cells[pending_wire_cursor]
pending_wire_cursor += 1
var processed = 0
while processed < LAMPPOST_WIRE_STEPS_PER_FRAME and not pending_wire_cells.is_empty():
var grid_pos = pending_wire_cells.pop_front()
pending_wire_lookup.erase(grid_pos)
if not board.has(grid_pos):
@@ -496,10 +443,6 @@ func _drain_wire_queue() -> void:
_connect_lamppost_wires(grid_pos)
processed += 1
if pending_wire_cursor >= pending_wire_cells.size():
pending_wire_cells.clear()
pending_wire_cursor = 0
func _generate_pieces_around_train(center: Vector2i) -> void:
for x in range(-eye_line, eye_line + 1):
for z in range(-eye_line, eye_line + 1):
@@ -510,8 +453,6 @@ func _generate_pieces_around_train(center: Vector2i) -> void:
if not ce_obstacle:
_add_compatible_biome(grid_pos)
#Decice which catalogue of chunks use for a cell. If manual_biome is set use always it
#Otherwise read noise_generator.get_noise_2d to give an index for biome_list
func _choose_catalogue_by_cell(grid_pos: Vector2i) -> Array[PackedScene]:
if manual_biome != null:
return manual_biome.available_chunks
@@ -529,143 +470,6 @@ func _get_procedural_biome_name(value: float) -> String:
var index = clamp(int(normalized_value * biome_list.size()), 0, biome_list.size() - 1)
return biome_list[index].name
func _get_chunk_uniqueness_from_info(info_node: Node) -> int:
if info_node != null and "uniqueness" in info_node:
return clampi(info_node.uniqueness, 0, MAX_CHUNK_UNIQUENESS)
return 0
func _get_prop_uniqueness_from_info(info_node: Node) -> int:
if info_node != null and "uniqueness" in info_node:
return clampi(info_node.uniqueness, 0, MAX_CHUNK_UNIQUENESS)
return -1
func _is_persistent_obstacle(cell: Dictionary) -> bool:
return cell.get("type", "") == "obstacle" and cell.get("persistent", true)
func _has_nearby_unique_chunk(grid_pos: Vector2i, uniqueness: int) -> bool:
if uniqueness <= 0:
return false
for nearby_pos in board.keys():
var nearby_uniqueness = int(board[nearby_pos].get("uniqueness", 0))
if nearby_uniqueness <= 0:
continue
var min_distance = maxi(uniqueness, nearby_uniqueness)
var dist_x = abs(nearby_pos.x - grid_pos.x)
var dist_z = abs(nearby_pos.y - grid_pos.y)
if dist_x <= min_distance and dist_z <= min_distance:
return true
return false
func _get_uniqueness_pick_weight(uniqueness: int) -> float:
return 1.0 / pow(float(uniqueness + 1), 2.0)
func _pick_weighted_candidate(candidates: Array) -> Dictionary:
var total_weight = 0.0
for candidate in candidates:
total_weight += candidate.weight
if total_weight <= 0.0:
return candidates.pick_random()
var target_weight = randf() * total_weight
var current_weight = 0.0
for candidate in candidates:
current_weight += candidate.weight
if current_weight >= target_weight:
return candidate
return candidates.back()
func _pick_backup_scene(zone_catalogue: Array[PackedScene], grid_pos: Vector2i) -> PackedScene:
for scene in zone_catalogue:
var metadata = _get_chunk_scene_metadata(scene)
var uniqueness = int(metadata.get("uniqueness", 0))
if not _has_nearby_unique_chunk(grid_pos, uniqueness):
return scene
return zone_catalogue[0]
func _get_prop_scene_cache_key(scene: PackedScene) -> String:
if scene == null:
return ""
if scene.resource_path != "":
return scene.resource_path
return "prop_scene_%s" % scene.get_instance_id()
func _get_prop_scene_uniqueness(scene: PackedScene) -> int:
if scene == null:
return -1
var key = _get_prop_scene_cache_key(scene)
if prop_candidate_cache.has(key):
return prop_candidate_cache[key]
var preview_prop = scene.instantiate()
var uniqueness = _get_prop_uniqueness_from_info(preview_prop)
if uniqueness == -1:
var prop_info_list: Array[Node] = []
collect_all_propinfo(preview_prop, prop_info_list)
if not prop_info_list.is_empty():
uniqueness = _get_prop_uniqueness_from_info(prop_info_list[0])
preview_prop.queue_free()
prop_candidate_cache[key] = uniqueness
return uniqueness
func _get_marker_prop_uniqueness(marker: Node) -> int:
var uniqueness = _get_prop_uniqueness_from_info(marker)
if uniqueness == -1:
return 0
return uniqueness
func _pick_weighted_prop_scene(marker: Node) -> PackedScene:
var candidates = []
var fallback_uniqueness = _get_marker_prop_uniqueness(marker)
for prop_scene in marker.available_props:
if prop_scene == null:
continue
var uniqueness = _get_prop_scene_uniqueness(prop_scene)
if uniqueness == -1:
uniqueness = fallback_uniqueness
candidates.append({
"scene": prop_scene,
"weight": _get_uniqueness_pick_weight(uniqueness),
"uniqueness": uniqueness
})
if candidates.is_empty():
return null
return _pick_weighted_candidate(candidates).scene
func _spawn_props_for_chunk(root: Node) -> void:
var prop_markers: Array[Node] = []
collect_all_propinfo(root, prop_markers)
for marker in prop_markers:
_spawn_prop_for_marker(marker)
func _spawn_prop_for_marker(marker: Node) -> void:
if marker.available_props.is_empty():
return
var prop_scene = _pick_weighted_prop_scene(marker)
if prop_scene == null:
return
var prop_instance = prop_scene.instantiate()
var prop_node = prop_instance as Node3D
if prop_node == null:
prop_instance.queue_free()
return
marker.add_child(prop_node)
prop_node.transform = Transform3D.IDENTITY
#Using a vertical raycast from the top to the bottom at the center of the cell
#If there is a collision search for a new chunk node
func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
if board.has(grid_pos): return true
@@ -713,7 +517,6 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
var river_exit_found = {"north": false, "est": false, "south": false, "west": false}
var height_found = {"north": 0, "est": 0, "south": 0, "west": 0}
var have_lamppost = false
var uniqueness = 0
#Get node info
if right_info_node != null:
@@ -727,8 +530,6 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
if "have_lamppost" in right_info_node:
have_lamppost = right_info_node.have_lamppost
uniqueness = _get_chunk_uniqueness_from_info(right_info_node)
#Add piece to the grid
board[grid_pos] = {
"type": "obstacle",
@@ -737,9 +538,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
"heights": height_found,
"node": root_chunk,
"info": right_info_node,
"have_lamppost": have_lamppost,
"uniqueness": uniqueness,
"persistent": true
"have_lamppost": have_lamppost
}
if have_lamppost:
@@ -748,11 +547,6 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
return true
return false
#For the cell to fill check the contrains for the four neighbors:
#If the neighbor at north have and exit on south then new chunk should have exit to north (the same for east and ovest)
#Contrains: 1 -> connection is mandatory; 0 -> no connection; -1 -> no contrain because there is no neighbor or it already exits
#When generator know the contrains take all chunks and try all different rotations
#A candidate is valid only if all contrains are correct
func _add_compatible_biome(grid_pos: Vector2i) -> void:
var req_conn_north = _needed_connection(grid_pos + Vector2i(0, -1), "south")
var req_conn_est = _needed_connection(grid_pos + Vector2i(1, 0), "west")
@@ -785,9 +579,6 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
var u_conn = data["connections"]
var u_river_conn = data["river_connections"]
var u_height = data["heights"]
var uniqueness = int(metadata.get("uniqueness", 0))
if _has_nearby_unique_chunk(grid_pos, uniqueness):
continue
var match_conn_n = (req_conn_north == -1) or ((req_conn_north == 1) == u_conn["north"])
var match_conn_e = (req_conn_est == -1) or ((req_conn_est == 1) == u_conn["est"])
@@ -816,14 +607,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
if req_height_south == -1 and u_height["south"] == height_target: score += 1
if req_height_west == -1 and u_height["west"] == height_target: score += 1
valid_candidates.append({
"scene": scene,
"rotation": rot,
"data": data,
"score": score,
"weight": _get_uniqueness_pick_weight(uniqueness),
"uniqueness": uniqueness
})
valid_candidates.append({"scene": scene, "rotation": rot, "data": data, "score": score})
if valid_candidates.size() > 0:
var max_score = -1
@@ -834,12 +618,11 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
for c in valid_candidates:
if c.score == max_score: best_candidate.append(c)
var choise = _pick_weighted_candidate(best_candidate)
var choise = best_candidate.pick_random()
var new_chunk = choise.scene.instantiate()
new_chunk.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
new_chunk.rotation.y = choise.rotation * (-PI / 2.0)
add_child(new_chunk)
_spawn_props_for_chunk(new_chunk)
var info_new = _get_cached_chunk_info(new_chunk, choise.scene)
@@ -851,29 +634,25 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
_apply_river_flow_direction(new_chunk, river_flow_direction)
board[grid_pos] = {
"type": "biome",
"type": "bioma",
"exit": choise.data["connections"],
"river_exit": choise.data["river_connections"],
"river_flow_direction": river_flow_direction,
"heights": choise.data["heights"],
"node": new_chunk,
"info": info_new,
"have_lamppost": have_lamppost,
"uniqueness": choise.uniqueness
"have_lamppost": have_lamppost
}
if have_lamppost:
_queue_lamppost_wire_connection(grid_pos)
else:
var backup_scene = _pick_backup_scene(zone_catalogue, grid_pos)
var backup = backup_scene.instantiate()
var backup = zone_catalogue[0].instantiate()
backup.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
add_child(backup)
_spawn_props_for_chunk(backup)
var info_backup = _get_cached_chunk_info(backup, backup_scene)
var backup_uniqueness = _get_chunk_uniqueness_from_info(info_backup)
var info_backup = _get_cached_chunk_info(backup, zone_catalogue[0])
var safe_heights = {
"north": req_height_north if req_height_north != -1 else height_target,
@@ -889,12 +668,9 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
"heights": safe_heights,
"node": backup,
"info": info_backup,
"have_lamppost": false,
"uniqueness": backup_uniqueness
"have_lamppost": false
}
#Check if a neighbors have a river direction: if yes try to continue it,
#otherwise create a direction based on connections
func _calculate_river_flow_direction(grid_pos: Vector2i, river_connections: Dictionary) -> Vector2:
var connected_sides: Array[String] = []
for side in RIVER_SIDE_ORDER:
@@ -1080,6 +856,37 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
p_sx_your_best = closest_sx[i_t]
p_dx_your_best = closest_dx[i_t]
if best_closest_to_root == null:
for x in range(-ray_research, ray_research + 1):
for z in range(-ray_research, ray_research + 1):
if x == 0 and z == 0: continue
var closest_pos = new_board_pos + Vector2i(x, z)
if board.has(closest_pos) and board[closest_pos].get("have_lamppost", false):
var closest_root = board[closest_pos]["node"]
var closest_info = board[closest_pos]["info"]
if not is_instance_valid(closest_root) or closest_root == new_root or closest_info == null: continue
if closest_info is Node3D: closest_info.force_update_transform()
var closest_sx = _get_lampposts(closest_info, "sx")
var closest_dx = _get_lampposts(closest_info, "dx")
if closest_sx.is_empty() or closest_dx.is_empty(): continue
for i_m in range(new_sx.size()):
for i_t in range(closest_sx.size()):
var c_mio = (new_sx[i_m].global_position + new_dx[i_m].global_position) / 2.0
var c_tuo = (closest_sx[i_t].global_position + closest_dx[i_t].global_position) / 2.0
var dist = c_mio.distance_to(c_tuo)
if dist < best_distance:
best_distance = dist
best_closest_to_root = closest_root
p_sx_my_best = new_sx[i_m]
p_dx_my_best = new_dx[i_m]
p_sx_your_best = closest_sx[i_t]
p_dx_your_best = closest_dx[i_t]
var max_dist = chunk_size * lamppost_dist_factor
if best_closest_to_root != null and best_distance < max_dist:
@@ -1098,7 +905,7 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
if not wire_connections.has(closest_id): wire_connections[closest_id] = 0
wire_connections[closest_id] += 1
#draw lamppost wires
#draw lamppost
func _draw_parable(p1: Vector3, p2: Vector3, parent: Node3D) -> void:
var segments = 15
var lowering = 1.5

View File

@@ -5,7 +5,6 @@ class_name ChunkInfo
@export_group("Set Piece Rules (Unique pieces)")
@export var exclusive_biome: String = "" # Es: "Forest"
@export_range(0, 5, 1) var uniqueness: int = 0 #0=common; 5=unique
@export_group("Base exit")
@export var north: bool = false

View File

@@ -1,5 +0,0 @@
extends Marker3D
class_name PropInfo
@export var available_props: Array[PackedScene]
@export_range(0, 5, 1) var uniqueness: int = 0 #0=common; 5=unique

View File

@@ -1 +0,0 @@
uid://dg6ngy4pmtsyc

View File

@@ -67,12 +67,12 @@ grad_intensity_morning = 0.05
grad_intensity_afternoon = 0.1
grad_intensity_night = 0.5
fog_color_morning = Color(0.7490196, 0.8509804, 0.9490196, 1)
fog_color_afternoon = Color(0.9823975, 0.8034449, 0.8778439, 1)
fog_color_night = Color(0.38409987, 0.28720453, 0.5907528, 1)
fog_color_afternoon = Color(0.9647059, 0.5882353, 0.7607843, 1)
fog_color_night = Color(0.14901961, 0.101960786, 0.2509804, 1)
fog_density_morning = 0.01
fog_density_afternoon = 0.02
glow_morning = 0.4
glow_night = 0.8
glow_night = 0.6
material_fog = SubResource("ShaderMaterial_b5atu")
material_drops = SubResource("StandardMaterial3D_r4tfj")
material_clouds = SubResource("ShaderMaterial_ruhh7")

View File

@@ -4,10 +4,8 @@
[ext_resource type="Script" uid="uid://dg2h4kbqe8j3m" path="res://core/biome_generator/chunk_info.gd" id="2_4d433"]
[ext_resource type="Material" uid="uid://blqelpjvdv23j" path="res://tgcc/chunk/material/grassflat_chunk.tres" id="2_ewqv4"]
[ext_resource type="Material" uid="uid://4xhpd6lust7w" path="res://tgcc/chunk/material/path_chunk.tres" id="3_4d433"]
[ext_resource type="Script" uid="uid://dg6ngy4pmtsyc" path="res://core/biome_generator/prop_info.gd" id="3_ckjyx"]
[ext_resource type="Material" uid="uid://ce0bdk3mx2xao" path="res://tgcc/chunk/material/water_chunk.tres" id="4_r06ll"]
[ext_resource type="Material" uid="uid://fnjxocmx16b7" path="res://tgcc/chunk/prop/grass/grass_chunk.tres" id="5_sddh0"]
[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://tgcc/chunk/prop/tree/tree_01.tscn" id="5_y2fk3"]
[ext_resource type="Material" uid="uid://jygb1hcokks5" path="res://tgcc/chunk/prop/grass/grass_bank.tres" id="6_ckjyx"]
[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="7_y2fk3"]
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="8_vtfy7"]
@@ -54,27 +52,22 @@ have_lamppost = true
connection_left = [NodePath("PaloLuce/sx")]
connection_right = [NodePath("PaloLuce/dx")]
[node name="Prop1" type="Marker3D" parent="." index="0" unique_id=1846012620]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 2.1078086, 4.588761, 4.5396976)
script = ExtResource("3_ckjyx")
available_props = Array[PackedScene]([ExtResource("10_r06ll"), ExtResource("5_y2fk3")])
[node name="Argini_001" parent="." index="1" unique_id=1474838784]
[node name="Argini_001" parent="." index="0" unique_id=439223507]
surface_material_override/0 = ExtResource("2_ewqv4")
[node name="Chunk_005" parent="." index="2" unique_id=844192036]
[node name="Chunk_005" parent="." index="1" unique_id=1955568282]
surface_material_override/0 = ExtResource("2_ewqv4")
[node name="Chunk_036" parent="." index="3" unique_id=1584066508 groups=["weather_node"]]
[node name="Chunk_036" parent="." index="2" unique_id=1808067169 groups=["weather_node"]]
surface_material_override/0 = ExtResource("3_4d433")
[node name="Chunk_037" parent="." index="4" unique_id=1100757609 groups=["weather_node"]]
[node name="Chunk_037" parent="." index="3" unique_id=1338393481 groups=["weather_node"]]
surface_material_override/0 = ExtResource("3_4d433")
[node name="Water_003" parent="." index="5" unique_id=1047599796]
[node name="Water_003" parent="." index="4" unique_id=1175879696]
surface_material_override/0 = ExtResource("4_r06ll")
[node name="grass" type="Node3D" parent="." index="6" unique_id=924191951 groups=["weather_vegetables_node", "wind_node"]]
[node name="grass" type="Node3D" parent="." index="5" unique_id=924191951 groups=["weather_vegetables_node", "wind_node"]]
[node name="grass_plane" type="MeshInstance3D" parent="grass" index="0" unique_id=1701437548]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0)
@@ -105,7 +98,7 @@ material_override = ExtResource("8_vtfy7")
cast_shadow = 0
multimesh = SubResource("MultiMesh_sddh0")
[node name="rice" type="Node3D" parent="." index="7" unique_id=318026795 groups=["weather_vegetables_node", "wind_node"]]
[node name="rice" type="Node3D" parent="." index="6" unique_id=318026795 groups=["weather_vegetables_node", "wind_node"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -86.08408, 0, 0)
[node name="rice_plane61" type="MeshInstance3D" parent="rice" index="0" unique_id=1796062490]
@@ -918,7 +911,7 @@ cast_shadow = 0
mesh = SubResource("PlaneMesh_oviqx")
surface_material_override/0 = ExtResource("7_y2fk3")
[node name="PaloLuce" parent="." index="8" unique_id=1607500596 instance=ExtResource("10_r06ll")]
[node name="PaloLuce" parent="." index="7" unique_id=1607500596 instance=ExtResource("10_r06ll")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4629593, 0, -1.4456635)
[editable path="PaloLuce"]

View File

@@ -20,7 +20,6 @@
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="19_s7klq"]
[ext_resource type="PackedScene" uid="uid://bgb4pfflokl5s" path="res://tgcc/chunk/prop/pylon/pylon.tscn" id="20_fqrww"]
[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://tgcc/chunk/prop/tree/leaf1_alpha.png" id="20_q66oc"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="21_s7klq"]
[sub_resource type="PlaneMesh" id="PlaneMesh_fqrww"]
size = Vector2(0.5, 0.5)
@@ -74,7 +73,6 @@ shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.0
shader_parameter/wetness_darkening = 0.25
shader_parameter/snow_visibility = 1.0
[sub_resource type="Gradient" id="Gradient_5yfr5"]
offsets = PackedFloat32Array(1, 1)
@@ -505,10 +503,7 @@ omni_range = 10.0
omni_attenuation = 2.0
[node name="PaloLuce" parent="." index="23" unique_id=1607500596 instance=ExtResource("20_fqrww")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.9962759, 0, -1.8516524)
[node name="VendingMachine_1" parent="." index="24" unique_id=1157270784 instance=ExtResource("21_s7klq")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0.91498923, 0, -0.5683732)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.92608833, 0, -0.97701275)
[editable path="TreeTest3"]
[editable path="TreeTest4"]

View File

@@ -12,8 +12,6 @@
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="9_52lxu"]
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="11_s0twx"]
[ext_resource type="PackedScene" uid="uid://dluogg3j2kcgs" path="res://tgcc/chunk/prop/Tori/tori.tscn" id="12_on7te"]
[ext_resource type="PackedScene" uid="uid://be1px5nxfr4hs" path="res://tgcc/chunk/prop/scarecrow/scarecrow.tscn" id="13_fspb5"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="14_uik3j"]
[sub_resource type="PlaneMesh" id="PlaneMesh_piek1"]
size = Vector2(0.5, 0.5)
@@ -51,48 +49,6 @@ size = Vector2(1, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_x3b0m"]
size = Vector2(1, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_52lxu"]
render_priority = 0
shader = ExtResource("14_uik3j")
shader_parameter/albedo_color = Color(0.043069452, 0.26020306, 0.56825805, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 1.5
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fspb5"]
render_priority = 0
shader = ExtResource("14_uik3j")
shader_parameter/albedo_color = Color(0.38076818, 0.0014618272, 0.61723346, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 1.5
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="chunk_country_cross3_01" unique_id=319840865 instance=ExtResource("1_d5ypx")]
script = ExtResource("2_wjrum")
north = true
@@ -944,21 +900,3 @@ transform = Transform3D(-4.371139e-08, 0.013473534, -0.9999092, 0, 0.9999092, 0.
[node name="Tori" parent="." index="8" unique_id=426190097 instance=ExtResource("12_on7te")]
transform = Transform3D(-2.6226832e-08, 0, -0.59999996, 0, 0.59999996, 0, 0.59999996, 0, -2.6226832e-08, 8.541672, 0, 0)
[node name="scarecrow" parent="." index="9" unique_id=1320042610 instance=ExtResource("13_fspb5")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -6.283793, 0, -0.20404291)
[node name="scarecrow2" parent="." index="10" unique_id=1524877194 instance=ExtResource("13_fspb5")]
transform = Transform3D(-0.9989745, 0, 0.04527591, 0, 1, 0, -0.04527591, 0, -0.9989745, 5.994306, 0, -6.070919)
[node name="shirt" parent="scarecrow2" index="2" unique_id=1648916125]
surface_material_override/0 = SubResource("ShaderMaterial_52lxu")
[node name="scarecrow3" parent="." index="11" unique_id=1017203169 instance=ExtResource("13_fspb5")]
transform = Transform3D(-0.055246323, 0, 0.99847275, 0, 1, 0, -0.99847275, 0, -0.055246323, 5.994306, 0, 5.935006)
[node name="shirt" parent="scarecrow3" index="2" unique_id=1648916125]
surface_material_override/0 = SubResource("ShaderMaterial_fspb5")
[editable path="scarecrow2"]
[editable path="scarecrow3"]

View File

@@ -17,7 +17,6 @@
[ext_resource type="Material" uid="uid://baot4vy3fqrdw" path="res://tgcc/chunk/prop/flower/bush.tres" id="10_uvq4s"]
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="11_w75rp"]
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="17_rr5ye"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="18_18gw6"]
[sub_resource type="PlaneMesh" id="PlaneMesh_kiycf"]
size = Vector2(0.5, 0.5)
@@ -775,6 +774,3 @@ transform = Transform3D(0.99893546, 0.04613013, 0, -0.046085197, 0.9979625, 0.04
[node name="Bambù59" parent="Bambu" index="29" unique_id=510984514 instance=ExtResource("17_rr5ye")]
transform = Transform3D(0.99893546, 0.04613013, 0, -0.046085197, 0.9979625, 0.044125047, 0.002035494, -0.044078074, 0.999026, 5.1329484, 4.7683716e-07, 4.9982896)
[node name="VendingMachine_1" parent="." index="18" unique_id=1157270784 instance=ExtResource("18_18gw6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.6109447, 0, 1.013597)

View File

@@ -22,8 +22,6 @@
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="20_nekti"]
[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://tgcc/chunk/prop/tree/tree_01.tscn" id="21_jphge"]
[ext_resource type="PackedScene" uid="uid://dluogg3j2kcgs" path="res://tgcc/chunk/prop/Tori/tori.tscn" id="22_jphge"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="23_aj7x1"]
[ext_resource type="PackedScene" uid="uid://l3inky72a783" path="res://tgcc/chunk/prop/well/stone/well_stone.tscn" id="24_ufr67"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_en6je"]
render_priority = 0
@@ -83,7 +81,6 @@ shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.0
shader_parameter/wetness_darkening = 0.25
shader_parameter/snow_visibility = 1.0
[sub_resource type="MultiMesh" id="MultiMesh_eqqqg"]
transform_format = 1
@@ -137,28 +134,6 @@ shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.0
shader_parameter/wetness_darkening = 0.25
shader_parameter/snow_visibility = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ufr67"]
render_priority = 0
shader = ExtResource("6_badpr")
shader_parameter/albedo_color = Color(0.14418072, 0.1760445, 0.47109693, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="chunk_country_cross3_03" unique_id=643218732 instance=ExtResource("1_udhcw")]
script = ExtResource("2_cu4ct")
@@ -177,12 +152,6 @@ surface_material_override/0 = ExtResource("5_dwl4p")
[node name="Cortile_003" parent="." index="2" unique_id=1183773984 groups=["weather_node"]]
surface_material_override/0 = ExtResource("5_dwl4p")
[node name="Cube_041" parent="." index="3" unique_id=2123223496]
visible = false
[node name="Cube_042" parent="." index="4" unique_id=1973044231]
visible = false
[node name="Cylinder_007" parent="." index="5" unique_id=1954949661]
surface_material_override/0 = SubResource("ShaderMaterial_en6je")
@@ -541,31 +510,5 @@ material_override = SubResource("ShaderMaterial_aj7x1")
[node name="Tori" parent="." index="22" unique_id=426190097 instance=ExtResource("22_jphge")]
transform = Transform3D(4.5298744e-08, 0, -0.6, 0, 0.6, 0, 0.6, 0, 4.5298744e-08, 8.327267, 0, 0)
[node name="VendingMachine_1" parent="." index="23" unique_id=595764774 instance=ExtResource("23_aj7x1")]
transform = Transform3D(0.785, 0, 0, 0, 0.785, 0, 0, 0, 0.785, -2.9157195, 0, 4.0503273)
[node name="Cartello" parent="VendingMachine_1" index="0" unique_id=83833849]
visible = false
[node name="CartelloUp" parent="VendingMachine_1" index="1" unique_id=237539239]
visible = false
[node name="VendingMachine_2" parent="." index="24" unique_id=200256890 instance=ExtResource("23_aj7x1")]
transform = Transform3D(0.785, 0, 0, 0, 0.785, 0, 0, 0, 0.785, -2.9157195, 0, 2.9496164)
[node name="Cartello" parent="VendingMachine_2" index="0" unique_id=83833849]
visible = false
[node name="CartelloUp" parent="VendingMachine_2" index="1" unique_id=237539239]
visible = false
[node name="Vending machine" parent="VendingMachine_2" index="2" unique_id=989971963]
surface_material_override/1 = SubResource("ShaderMaterial_ufr67")
[node name="well_stone" parent="." index="25" unique_id=2044144917 instance=ExtResource("24_ufr67")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -7.960206, 0, -7.837294)
[editable path="TreeTest5"]
[editable path="TreeTest6"]
[editable path="VendingMachine_1"]
[editable path="VendingMachine_2"]

View File

@@ -14,7 +14,6 @@
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="11_an7hd"]
[ext_resource type="Material" uid="uid://baot4vy3fqrdw" path="res://tgcc/chunk/prop/flower/bush.tres" id="12_k6uxv"]
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="13_24u1s"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="15_an7hd"]
[sub_resource type="PlaneMesh" id="PlaneMesh_8pfxb"]
size = Vector2(0.5, 0.5)
@@ -71,54 +70,54 @@ est = true
south = true
west = true
[node name="Cavi_003" parent="." index="0" unique_id=1683040552]
[node name="Cavi_003" parent="." index="0" unique_id=1536880121]
surface_material_override/0 = ExtResource("2_k6fna")
surface_material_override/1 = ExtResource("2_k6fna")
[node name="Chunk_008" parent="." index="1" unique_id=978229734]
[node name="Chunk_008" parent="." index="1" unique_id=2026223215]
surface_material_override/0 = ExtResource("3_0aavg")
[node name="Chunk_015" parent="." index="2" unique_id=916064359 groups=["weather_node"]]
[node name="Chunk_015" parent="." index="2" unique_id=983339955 groups=["weather_node"]]
surface_material_override/0 = ExtResource("4_642yp")
[node name="Flower_016" parent="." index="3" unique_id=1070776780]
[node name="Flower_016" parent="." index="3" unique_id=2061052125]
visible = false
[node name="FlowerG_015" parent="." index="4" unique_id=824525481]
[node name="FlowerG_015" parent="." index="4" unique_id=1164829892]
visible = false
[node name="House_C_1_004" parent="." index="5" unique_id=518805396 groups=["weather_node"]]
[node name="House_C_1_004" parent="." index="5" unique_id=1513162211 groups=["weather_node"]]
[node name="House_C_1_004|Cube_023|Dupli|" parent="House_C_1_004" index="0" unique_id=2033854223]
[node name="House_C_1_004|Cube_023|Dupli|" parent="House_C_1_004" index="0" unique_id=2055325984]
surface_material_override/0 = ExtResource("5_wbwk3")
surface_material_override/1 = ExtResource("6_b82gs")
[node name="House_C_1_005" parent="." index="6" unique_id=68402630 groups=["weather_node"]]
[node name="House_C_1_005" parent="." index="6" unique_id=1325920285 groups=["weather_node"]]
[node name="House_C_1_005|Cube_023|Dupli|" parent="House_C_1_005" index="0" unique_id=1370013707]
[node name="House_C_1_005|Cube_023|Dupli|" parent="House_C_1_005" index="0" unique_id=803929754]
surface_material_override/0 = ExtResource("5_wbwk3")
surface_material_override/1 = ExtResource("6_b82gs")
[node name="House_C_1_006" parent="." index="7" unique_id=1206949995 groups=["weather_node"]]
[node name="House_C_1_006" parent="." index="7" unique_id=2001122787 groups=["weather_node"]]
[node name="House_C_1_006|Cube_023|Dupli|" parent="House_C_1_006" index="0" unique_id=2100645541]
[node name="House_C_1_006|Cube_023|Dupli|" parent="House_C_1_006" index="0" unique_id=1405616088]
surface_material_override/0 = ExtResource("5_wbwk3")
surface_material_override/1 = ExtResource("6_b82gs")
[node name="House_C_1_007" parent="." index="8" unique_id=746675923 groups=["weather_node"]]
[node name="House_C_1_007" parent="." index="8" unique_id=464621197 groups=["weather_node"]]
[node name="House_C_1_007|Cube_023|Dupli|" parent="House_C_1_007" index="0" unique_id=869496471]
[node name="House_C_1_007|Cube_023|Dupli|" parent="House_C_1_007" index="0" unique_id=1780113381]
surface_material_override/0 = ExtResource("5_wbwk3")
surface_material_override/1 = ExtResource("6_b82gs")
[node name="Lanterne_004" parent="." index="9" unique_id=1013830129]
[node name="Lanterne_004" parent="." index="9" unique_id=993819881]
surface_material_override/0 = ExtResource("6_b82gs")
surface_material_override/1 = ExtResource("5_wbwk3")
[node name="MSH_Staccioanta_1_017" parent="." index="10" unique_id=1757093874 groups=["weather_node"]]
[node name="MSH_Staccioanta_1_017" parent="." index="10" unique_id=845283196 groups=["weather_node"]]
surface_material_override/0 = ExtResource("7_be1u8")
[node name="PaliLuci_001" parent="." index="11" unique_id=239883314]
[node name="PaliLuci_001" parent="." index="11" unique_id=1390758113]
surface_material_override/0 = ExtResource("8_vvemo")
surface_material_override/1 = ExtResource("8_vvemo")
@@ -476,9 +475,3 @@ shadow_enabled = true
shadow_opacity = 0.96
omni_range = 10.0
omni_attenuation = 2.0
[node name="VendingMachine_1" parent="." index="16" unique_id=1157270784 instance=ExtResource("15_an7hd")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.384242, 0, 2.281938)
[node name="VendingMachine_2" parent="." index="17" unique_id=2140135902 instance=ExtResource("15_an7hd")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.384242, 0, 3.6253488)

View File

@@ -18,8 +18,6 @@
[ext_resource type="Material" uid="uid://baot4vy3fqrdw" path="res://tgcc/chunk/prop/flower/bush.tres" id="15_eoxu8"]
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="16_ubhkt"]
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="18_0ehik"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="19_j41gr"]
[ext_resource type="PackedScene" uid="uid://cff8d3fy3cd6b" path="res://tgcc/chunk/prop/well/wood/well_wood.tscn" id="20_eoxu8"]
[sub_resource type="PlaneMesh" id="PlaneMesh_7tu84"]
size = Vector2(0.5, 0.5)
@@ -750,12 +748,3 @@ transform = Transform3D(0.99579215, 0.09164066, 0, -0.09164066, 0.99579215, 0, 0
[node name="Bambù50" parent="Bambu" index="16" unique_id=1800416036 instance=ExtResource("18_0ehik")]
transform = Transform3D(0.99390334, 0.110254735, 0, -0.110254735, 0.99390334, 0, 0, 0, 1, -38.629272, 0.32301903, 5.7615194)
[node name="VendingMachine_1" parent="." index="21" unique_id=1157270784 instance=ExtResource("19_j41gr")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.6880364, 0, -1.0264239)
[node name="VendingMachine_2" parent="." index="22" unique_id=100646015 instance=ExtResource("19_j41gr")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.6880364, 0, 0.12624216)
[node name="well_wood" parent="." index="23" unique_id=2128929413 instance=ExtResource("20_eoxu8")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -3.5676882, 0, -3.665926)

View File

@@ -14,7 +14,6 @@
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="11_7l6eg"]
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="13_i5qpy"]
[ext_resource type="PackedScene" uid="uid://bgb4pfflokl5s" path="res://tgcc/chunk/prop/pylon/pylon.tscn" id="14_15guu"]
[ext_resource type="PackedScene" uid="uid://l3inky72a783" path="res://tgcc/chunk/prop/well/stone/well_stone.tscn" id="15_qv1gu"]
[sub_resource type="PlaneMesh" id="PlaneMesh_xdgj3"]
size = Vector2(0.5, 0.5)
@@ -786,7 +785,4 @@ transform = Transform3D(0.99390334, 0.110254735, 0, -0.110254735, 0.99390334, 0,
[node name="PaloLuce" parent="." index="11" unique_id=1607500596 instance=ExtResource("14_15guu")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5209084, 0, -0.26294994)
[node name="well_stone" parent="." index="12" unique_id=2044144917 instance=ExtResource("15_qv1gu")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.16394329, 0.10199118, -7.7422237)
[editable path="PaloLuce"]

View File

@@ -17,8 +17,6 @@
[ext_resource type="Material" uid="uid://baot4vy3fqrdw" path="res://tgcc/chunk/prop/flower/bush.tres" id="15_eoqtk"]
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="16_d4do4"]
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="17_lb2j0"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="18_x237o"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="19_cl3bn"]
[sub_resource type="PlaneMesh" id="PlaneMesh_g6h4y"]
size = Vector2(0.5, 0.5)
@@ -62,48 +60,6 @@ gradient = SubResource("Gradient_n2ly8")
fill = 2
fill_from = Vector2(0.5, 0.5)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cl3bn"]
render_priority = 0
shader = ExtResource("19_cl3bn")
shader_parameter/albedo_color = Color(0.023529412, 0.23529412, 0.36078432, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_eoqtk"]
render_priority = 0
shader = ExtResource("19_cl3bn")
shader_parameter/albedo_color = Color(0.024344679, 0.23358715, 0.3590951, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="chunk_country_straight_01" unique_id=926368352 instance=ExtResource("1_37ch6")]
script = ExtResource("2_n2ly8")
north = true
@@ -567,24 +523,3 @@ transform = Transform3D(0.99579215, 0.09164066, 0, -0.09164066, 0.99579215, 0, 0
[node name="Bambù14" parent="Bambu" index="32" unique_id=136590564 instance=ExtResource("17_lb2j0")]
transform = Transform3D(0.99390334, 0.110254735, 0, -0.110254735, 0.99390334, 0, 0, 0, 1, -7.7769127, 0.32301903, 5.6648054)
[node name="VendingMachine_1" parent="." index="20" unique_id=1157270784 instance=ExtResource("18_x237o")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.4071379, -4.7683716e-07, 7.076941)
[node name="CartelloUp" parent="VendingMachine_1" index="1" unique_id=237539239]
visible = false
[node name="VendingMachine_2" parent="." index="21" unique_id=1783997867 instance=ExtResource("18_x237o")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.4071379, -4.7683716e-07, 8.278086)
[node name="Cartello" parent="VendingMachine_2" index="0" unique_id=83833849]
visible = false
[node name="CartelloUp" parent="VendingMachine_2" index="1" unique_id=237539239]
surface_material_override/1 = SubResource("ShaderMaterial_cl3bn")
[node name="Vending machine" parent="VendingMachine_2" index="2" unique_id=989971963]
surface_material_override/1 = SubResource("ShaderMaterial_eoqtk")
[editable path="VendingMachine_1"]
[editable path="VendingMachine_2"]

View File

@@ -21,8 +21,6 @@
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="18_ujo6s"]
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="20_rrmel"]
[ext_resource type="PackedScene" uid="uid://bgb4pfflokl5s" path="res://tgcc/chunk/prop/pylon/pylon.tscn" id="21_527eb"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="22_tsii7"]
[ext_resource type="PackedScene" uid="uid://cff8d3fy3cd6b" path="res://tgcc/chunk/prop/well/wood/well_wood.tscn" id="23_5fhuo"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q2s76"]
render_priority = 0
@@ -167,54 +165,54 @@ have_lamppost = true
connection_left = [NodePath("PaloLuce/sx")]
connection_right = [NodePath("PaloLuce/dx")]
[node name="Argini_005" parent="." index="0" unique_id=1699913806]
[node name="Argini_005" parent="." index="0" unique_id=255857931]
surface_material_override/0 = ExtResource("2_t65ww")
[node name="Bags" parent="." index="1" unique_id=885374680]
[node name="Bags" parent="." index="1" unique_id=2117673123]
surface_material_override/0 = SubResource("ShaderMaterial_q2s76")
[node name="Cart" parent="." index="2" unique_id=1431553734 groups=["weather_node"]]
[node name="Cart" parent="." index="2" unique_id=884973125 groups=["weather_node"]]
surface_material_override/0 = ExtResource("11_iulsg")
surface_material_override/1 = SubResource("ShaderMaterial_mqw0y")
surface_material_override/2 = SubResource("ShaderMaterial_dxwao")
[node name="Chunk_045" parent="." index="3" unique_id=905054485 groups=["weather_node"]]
[node name="Chunk_045" parent="." index="3" unique_id=121750865 groups=["weather_node"]]
surface_material_override/0 = ExtResource("4_eev23")
[node name="Cortile" parent="." index="4" unique_id=1916980077 groups=["weather_node"]]
[node name="Cortile" parent="." index="4" unique_id=91819151 groups=["weather_node"]]
surface_material_override/0 = ExtResource("4_eev23")
[node name="Flower_002" parent="." index="5" unique_id=879662150 groups=["weather_vegetables_node", "wind_node"]]
[node name="Flower_002" parent="." index="5" unique_id=833640333 groups=["weather_vegetables_node", "wind_node"]]
visible = false
[node name="FlowerG_001" parent="." index="6" unique_id=506605481 groups=["weather_vegetables_node", "wind_node"]]
[node name="FlowerG_001" parent="." index="6" unique_id=1651138709 groups=["weather_vegetables_node", "wind_node"]]
visible = false
[node name="Grass_006" parent="." index="7" unique_id=921275290 groups=["weather_vegetables_node", "wind_node"]]
[node name="Grass_006" parent="." index="7" unique_id=2081004392 groups=["weather_vegetables_node", "wind_node"]]
surface_material_override/0 = ExtResource("2_t65ww")
[node name="House_L_2" parent="." index="8" unique_id=1330804574 groups=["weather_node"]]
[node name="House_L_2" parent="." index="8" unique_id=1993375668 groups=["weather_node"]]
[node name="House_L_2|Cube_349|Dupli|" parent="House_L_2" index="0" unique_id=1823344237]
[node name="House_L_2|Cube_349|Dupli|" parent="House_L_2" index="0" unique_id=18124515]
surface_material_override/0 = ExtResource("5_0oa1i")
surface_material_override/1 = ExtResource("7_q2s76")
[node name="MSH_Staccioanta_1_003" parent="." index="9" unique_id=1980961732]
[node name="MSH_Staccioanta_1_003" parent="." index="9" unique_id=568627289]
surface_material_override/0 = ExtResource("7_apgpv")
[node name="Rocks_001" parent="." index="10" unique_id=375547626 groups=["weather_node"]]
[node name="Rocks_001" parent="." index="10" unique_id=2004921299 groups=["weather_node"]]
surface_material_override/0 = ExtResource("5_sy58u")
surface_material_override/1 = ExtResource("5_sy58u")
surface_material_override/2 = ExtResource("6_eev23")
[node name="Statue" parent="." index="11" unique_id=1169373891]
[node name="Statue" parent="." index="11" unique_id=1814801509]
surface_material_override/0 = ExtResource("5_sy58u")
surface_material_override/1 = ExtResource("7_q2s76")
[node name="Water_006" parent="." index="12" unique_id=2064105008]
[node name="Water_006" parent="." index="12" unique_id=1352334701]
surface_material_override/0 = ExtResource("10_r4bww")
[node name="WoodPile" parent="." index="13" unique_id=1512653267]
[node name="WoodPile" parent="." index="13" unique_id=1088104699]
surface_material_override/0 = ExtResource("11_iulsg")
surface_material_override/1 = ExtResource("12_ytk0o")
surface_material_override/2 = SubResource("ShaderMaterial_ytk0o")
@@ -770,10 +768,4 @@ transform = Transform3D(-0.42840073, -0.10062032, -0.8979694, 0.015782116, 0.992
[node name="PaloLuce" parent="." index="20" unique_id=1607500596 instance=ExtResource("21_527eb")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.3137894, 0, 1.503645)
[node name="VendingMachine_1" parent="." index="21" unique_id=1157270784 instance=ExtResource("22_tsii7")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.674514, 0, 1.5681319)
[node name="well_wood" parent="." index="22" unique_id=2128929413 instance=ExtResource("23_5fhuo")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 5.7742014, 0, 1.0249029)
[editable path="PaloLuce"]

View File

@@ -11,7 +11,6 @@
[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="8_mds5d"]
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="9_5s0jh"]
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="11_7lasv"]
[ext_resource type="PackedScene" uid="uid://l3inky72a783" path="res://tgcc/chunk/prop/well/stone/well_stone.tscn" id="12_kkc6w"]
[sub_resource type="PlaneMesh" id="PlaneMesh_uf7g8"]
size = Vector2(1, 1)
@@ -863,6 +862,3 @@ transform = Transform3D(-0.99722904, 0.034301233, -0.06601266, 0.034376215, 0.99
[node name="Bambù20" parent="rice" index="135" unique_id=790042848 instance=ExtResource("11_7lasv")]
transform = Transform3D(-0.92917824, 0.06943477, 0.363052, 0.08790589, 0.9955283, 0.0345845, -0.3590272, 0.06404955, -0.9311271, -1.6899307, 0, 3.5738397)
[node name="well_stone" parent="." index="7" unique_id=2044144917 instance=ExtResource("12_kkc6w")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8937311, 0.033810854, 0.12671113)

View File

@@ -1,16 +0,0 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://lt21ti7jo8yj"]
[ext_resource type="Shader" uid="uid://dw42rl0af5h1m" path="res://tgcc/chunk/material/script/glass.gdshader" id="1_yqmqd"]
[resource]
render_priority = 0
shader = ExtResource("1_yqmqd")
shader_parameter/colore_vetro = Color(0.4, 0.7, 0.9, 0.4)
shader_parameter/colore_bordo = Color(1, 1, 1, 0.8)
shader_parameter/spessore_bordo = 2.5
shader_parameter/dimensione_riflesso = 0.05
shader_parameter/intensita_riflesso = 2.0
shader_parameter/usa_strisce = true
shader_parameter/colore_strisce = Color(1, 1, 1, 0.3)
shader_parameter/densita_strisce = 6.0
shader_parameter/spessore_strisce = 0.2

View File

@@ -1,65 +0,0 @@
shader_type spatial;
// cull_disabled permette di vedere il vetro da entrambi i lati (utile se è un singolo piano)
// depth_draw_opaque evita bug visivi di sovrapposizione tra oggetti trasparenti
render_mode blend_mix, depth_draw_opaque, cull_disabled, shadows_disabled;
uniform vec4 colore_vetro : source_color = vec4(0.4, 0.7, 0.9, 0.4);
// --- EFFETTO BORDO (FRESNEL) ---
uniform vec4 colore_bordo : source_color = vec4(1.0, 1.0, 1.0, 0.8);
uniform float spessore_bordo : hint_range(0.0, 10.0) = 2.5;
// --- RIFLESSO DEL SOLE (SPECULAR) ---
uniform float dimensione_riflesso : hint_range(0.0, 1.0) = 0.05;
uniform float intensita_riflesso : hint_range(0.0, 5.0) = 2.0;
// --- STRISCE DIAGONALI (Opzionali, in stile Anime) ---
uniform bool usa_strisce = true;
uniform vec4 colore_strisce : source_color = vec4(1.0, 1.0, 1.0, 0.3);
uniform float densita_strisce : hint_range(0.0, 20.0) = 6.0;
uniform float spessore_strisce : hint_range(0.0, 1.0) = 0.2;
void fragment() {
// 1. Calcoliamo il Fresnel (l'angolo di visuale rispetto alla normale del vetro)
float fresnel = 1.0 - clamp(dot(NORMAL, VIEW), 0.0, 1.0);
// Applichiamo una curva "a gradino" (smoothstep) per renderlo in stile Toon (netto)
float toon_fresnel = smoothstep(0.4, 0.45, pow(fresnel, spessore_bordo));
// 2. Calcoliamo le strisce diagonali
float strisce = 0.0;
if (usa_strisce) {
// Crea linee diagonali basate sulle coordinate UV
float pattern = fract((UV.x + UV.y) * densita_strisce);
strisce = step(1.0 - spessore_strisce, pattern);
}
// 3. Mescoliamo i colori
vec3 colore_finale = mix(colore_vetro.rgb, colore_strisce.rgb, strisce * colore_strisce.a);
colore_finale = mix(colore_finale, colore_bordo.rgb, toon_fresnel);
// 4. L'opacità aumenta sui bordi e sulle strisce
float alpha_finale = colore_vetro.a;
alpha_finale = max(alpha_finale, strisce * colore_strisce.a);
alpha_finale = max(alpha_finale, toon_fresnel * colore_bordo.a);
ALBEDO = colore_finale;
ALPHA = clamp(alpha_finale, 0.0, 1.0);
}
void light() {
// --- RIFLESSO TAGLIENTE DEL SOLE ---
// Calcoliamo dove la luce colpisce il vetro rispetto alla telecamera
vec3 half_vector = normalize(VIEW + LIGHT);
float spec_dot = max(dot(NORMAL, half_vector), 0.0);
// Taglio netto per renderlo stile Toon (invece di una sfumatura realistica)
float spec_toon = smoothstep(1.0 - dimensione_riflesso - 0.01, 1.0 - dimensione_riflesso, spec_dot);
// Luce Diffusa standard (piatta, ideale per il toon)
float diff_dot = max(dot(NORMAL, LIGHT), 0.0);
DIFFUSE_LIGHT += LIGHT_COLOR * ALBEDO * diff_dot * ATTENUATION;
// Aggiungiamo il riflesso speculare, moltiplicato per il colore della luce (così al tramonto è arancione!)
SPECULAR_LIGHT += LIGHT_COLOR * spec_toon * intensita_riflesso * ATTENUATION;
}

View File

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View File

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View File

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[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

View File

@@ -1,31 +0,0 @@
[gd_scene format=3 uid="uid://cff8d3fy3cd6b"]
[ext_resource type="PackedScene" uid="uid://blysm4v0rxraq" path="res://tgcc/chunk/prop/well/wood/well_wood.fbx" id="1_rwkjn"]
[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://tgcc/chunk/prop/house/house.tres" id="2_tc4nn"]
[ext_resource type="Material" uid="uid://duqt8txtre3qm" path="res://tgcc/chunk/material/wood2.tres" id="3_rspl4"]
[ext_resource type="Material" uid="uid://o31kp0jm07q3" path="res://tgcc/chunk/material/rocks.tres" id="4_sxgf5"]
[ext_resource type="Material" uid="uid://buxlrrpn7rdgs" path="res://tgcc/chunk/material/wood.tres" id="5_q6vdp"]
[ext_resource type="Material" uid="uid://ce0bdk3mx2xao" path="res://tgcc/chunk/material/water_chunk.tres" id="6_y0k2u"]
[node name="well_wood" unique_id=2128929413 instance=ExtResource("1_rwkjn")]
[node name="Teto" parent="." index="0" unique_id=1422009365]
surface_material_override/0 = ExtResource("2_tc4nn")
[node name="corda_001" parent="." index="1" unique_id=891098903]
surface_material_override/0 = ExtResource("3_rspl4")
[node name="rock" parent="." index="2" unique_id=1146223009]
surface_material_override/0 = ExtResource("4_sxgf5")
[node name="trave_001" parent="." index="3" unique_id=1426615637]
surface_material_override/0 = ExtResource("5_q6vdp")
[node name="water_001" parent="." index="4" unique_id=1298571451]
surface_material_override/0 = ExtResource("6_y0k2u")
[node name="wood_002" parent="." index="5" unique_id=338477787]
surface_material_override/0 = ExtResource("3_rspl4")
[node name="wood2" parent="." index="6" unique_id=1057942169]
surface_material_override/0 = ExtResource("5_q6vdp")