6 Commits

Author SHA1 Message Date
Matteo Sonaglioni
02311f2ac5 revamp rails - add new tree 2026-05-21 16:48:03 +02:00
Matteo Sonaglioni
4408e0d933 prop: vase - bike - car - tractor - motorbike - housevendingmachine 2026-05-19 17:21:12 +02:00
Matteo Sonaglioni
7331b71877 prop: tenda - windhousedecoration 2026-05-18 23:29:40 +02:00
Matteo Sonaglioni
4bd878d2a8 prop: clima - shrine - post box 2026-05-15 02:51:26 +02:00
Matteo Sonaglioni
c2a6b991dd prop: sign - lantern -scarecrow 2026-05-13 18:54:54 +02:00
c5232d1082 main 2026-05-13 15:50:44 +00:00
136 changed files with 4608 additions and 410 deletions

View File

@@ -4,18 +4,9 @@ const CHUNK_TYPE_BIOME: int = 0
const CHUNK_TYPE_STRAIGHT_TRACK: int = 1 const CHUNK_TYPE_STRAIGHT_TRACK: int = 1
const CHUNK_TYPE_CURVED_TRACK: int = 2 const CHUNK_TYPE_CURVED_TRACK: int = 2
const CHUNK_GENERATION_FRAME_BUDGET_USEC: int = 2000 #2 ms/frame to generate chunks const CHUNK_GENERATION_STEPS_PER_FRAME: int = 2
const CHUNK_CLEANUP_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per cleanup const CHUNK_CLEANUP_STEPS_PER_FRAME: int = 4
const LAMPPOST_WIRE_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per i fili dei lampioni const LAMPPOST_WIRE_STEPS_PER_FRAME: int = 1
#(about 4 ms o work for frame)
#Se compaiono chunk troppo lentamente davanti al treno:
#aumentare generazione a 3000 o 4000
#Se ci sono micro-scatti:
#abbassare generazione a 1000 o 1500
#Se i fili appaiono in ritardo:
#aumentare wire a 1500 o 2000
#Se il cleanup causa scatti:
#abbassare cleanup a 500
const MAX_CHUNK_UNIQUENESS: int = 5 const MAX_CHUNK_UNIQUENESS: int = 5
const RAILWAY_SCENE_DIRECTORY: String = "res://tgcc/chunk/railway/scene" const RAILWAY_SCENE_DIRECTORY: String = "res://tgcc/chunk/railway/scene"
@@ -55,13 +46,9 @@ var noise_generator: FastNoiseLite
var altitude_generator: FastNoiseLite var altitude_generator: FastNoiseLite
var wire_connections: Dictionary = {} var wire_connections: Dictionary = {}
var chunk_candidate_cache: Dictionary = {} #node cache (metadata) var chunk_candidate_cache: Dictionary = {} #node cache (metadata)
var prop_candidate_cache: Dictionary = {}
var pending_generation_cells: Array[Vector2i] = [] var pending_generation_cells: Array[Vector2i] = []
var pending_cleanup_cells: Array[Vector2i] = [] var pending_cleanup_cells: Array[Vector2i] = []
var pending_wire_cells: Array[Vector2i] = [] var pending_wire_cells: Array[Vector2i] = []
var pending_generation_cursor: int = 0
var pending_cleanup_cursor: int = 0
var pending_wire_cursor: int = 0
var pending_wire_lookup: Dictionary = {} var pending_wire_lookup: Dictionary = {}
var rail_chunk_catalogue: Dictionary = {} #rails chunk list var rail_chunk_catalogue: Dictionary = {} #rails chunk list
@@ -102,7 +89,7 @@ func _update_set_pieces() -> void:
var local_biome = "" var local_biome = ""
if manual_biome != null: if manual_biome != null:
local_biome = manual_biome.name local_biome = manual_biome.nome
else: else:
var grid_x = roundi(sp.global_position.x / chunk_size) var grid_x = roundi(sp.global_position.x / chunk_size)
var grid_z = roundi(sp.global_position.z / chunk_size) var grid_z = roundi(sp.global_position.z / chunk_size)
@@ -128,7 +115,7 @@ func _destroy_and_regenrate_world() -> void:
#Destroy all models #Destroy all models
for pos in board.keys(): for pos in board.keys():
var cella = board[pos] var cella = board[pos]
if not _is_persistent_obstacle(cella): if cella["type"] != "obstacle":
if cella.has("node") and is_instance_valid(cella["node"]): if cella.has("node") and is_instance_valid(cella["node"]):
cella["node"].queue_free() cella["node"].queue_free()
@@ -144,7 +131,7 @@ func _destroy_and_regenrate_world() -> void:
_refresh_world(current_pos) _refresh_world(current_pos)
func _process(_delta: float) -> void: func _process(_delta: float) -> void:
#based on time budgets the queues are evaluated by frame and not all together #based on constant values the queue are evalutated by frame and not all together
_drain_cleanup_queue() _drain_cleanup_queue()
_drain_generation_queue() _drain_generation_queue()
_drain_wire_queue() _drain_wire_queue()
@@ -295,9 +282,6 @@ func _clear_pending_world_work() -> void:
pending_generation_cells.clear() pending_generation_cells.clear()
pending_cleanup_cells.clear() pending_cleanup_cells.clear()
pending_wire_cells.clear() pending_wire_cells.clear()
pending_generation_cursor = 0
pending_cleanup_cursor = 0
pending_wire_cursor = 0
pending_wire_lookup.clear() pending_wire_lookup.clear()
func _collect_replaceable_rail_chunks(root: Node, result: Array[Node3D]) -> void: func _collect_replaceable_rail_chunks(root: Node, result: Array[Node3D]) -> void:
@@ -365,8 +349,6 @@ func _replace_rail_chunk_instance(chunk_root: Node3D) -> bool:
chunk_root.queue_free() chunk_root.queue_free()
return true return true
#rebuild the scene catalogue from res://tgcc/chunk/railway/scene,
#than serach on the current scene which chunks can be changed and for each one chose a new scene (the same kind)
func _refresh_rail_chunks() -> void: func _refresh_rail_chunks() -> void:
print("update rail chunks") print("update rail chunks")
_warm_rail_chunk_catalogue() _warm_rail_chunk_catalogue()
@@ -394,12 +376,8 @@ func _refresh_world(center: Vector2i) -> void:
_rebuild_generation_queue(center) _rebuild_generation_queue(center)
_rebuild_cleanup_queue(center) _rebuild_cleanup_queue(center)
#check cells around the train by rings:
#first the center, then borders with distance = 1, the distance = 2 and so to eye_line.
#Use maxi(abs(x), abs(z)) to know the border of the ring. Cells closest to the train have more priority
func _rebuild_generation_queue(center: Vector2i) -> void: func _rebuild_generation_queue(center: Vector2i) -> void:
pending_generation_cells.clear() pending_generation_cells.clear()
pending_generation_cursor = 0
for radius in range(eye_line + 1): for radius in range(eye_line + 1):
for x in range(-radius, radius + 1): for x in range(-radius, radius + 1):
@@ -412,17 +390,13 @@ func _rebuild_generation_queue(center: Vector2i) -> void:
continue continue
pending_generation_cells.append(grid_pos) pending_generation_cells.append(grid_pos)
#For each cells add to cleanup queue the cells too far
#Use eye_line plus a margin value to hide chunks not instantly when go out of the eye line
#Persistent obstacle cells are not deleted (rails or set_pieces)
func _rebuild_cleanup_queue(center: Vector2i) -> void: func _rebuild_cleanup_queue(center: Vector2i) -> void:
pending_cleanup_cells.clear() pending_cleanup_cells.clear()
pending_cleanup_cursor = 0
var safe_margin = 2 var safe_margin = 2
for grid_pos in board.keys(): for grid_pos in board.keys():
var cell = board[grid_pos] var cell = board[grid_pos]
if _is_persistent_obstacle(cell): if cell["type"] == "obstacle":
continue continue
var dist_x = abs(grid_pos.x - center.x) var dist_x = abs(grid_pos.x - center.x)
@@ -430,16 +404,10 @@ func _rebuild_cleanup_queue(center: Vector2i) -> void:
if dist_x > eye_line + safe_margin or dist_z > eye_line + safe_margin: if dist_x > eye_line + safe_margin or dist_z > eye_line + safe_margin:
pending_cleanup_cells.append(grid_pos) pending_cleanup_cells.append(grid_pos)
#Check if a queue can continue to work based on time budget setted
func _queue_has_frame_budget(start_usec: int, budget_usec: int, processed: int) -> bool:
return processed == 0 or Time.get_ticks_usec() - start_usec < budget_usec
func _drain_generation_queue() -> void: func _drain_generation_queue() -> void:
var processed: int = 0 var processed = 0
var start_usec: int = Time.get_ticks_usec() while processed < CHUNK_GENERATION_STEPS_PER_FRAME and not pending_generation_cells.is_empty():
while pending_generation_cursor < pending_generation_cells.size() and _queue_has_frame_budget(start_usec, CHUNK_GENERATION_FRAME_BUDGET_USEC, processed): var grid_pos = pending_generation_cells.pop_front()
var grid_pos: Vector2i = pending_generation_cells[pending_generation_cursor]
pending_generation_cursor += 1
if board.has(grid_pos): if board.has(grid_pos):
continue continue
@@ -448,21 +416,15 @@ func _drain_generation_queue() -> void:
_add_compatible_biome(grid_pos) _add_compatible_biome(grid_pos)
processed += 1 processed += 1
if pending_generation_cursor >= pending_generation_cells.size():
pending_generation_cells.clear()
pending_generation_cursor = 0
func _drain_cleanup_queue() -> void: func _drain_cleanup_queue() -> void:
var processed: int = 0 var processed = 0
var start_usec: int = Time.get_ticks_usec() while processed < CHUNK_CLEANUP_STEPS_PER_FRAME and not pending_cleanup_cells.is_empty():
while pending_cleanup_cursor < pending_cleanup_cells.size() and _queue_has_frame_budget(start_usec, CHUNK_CLEANUP_FRAME_BUDGET_USEC, processed): var grid_pos = pending_cleanup_cells.pop_front()
var grid_pos: Vector2i = pending_cleanup_cells[pending_cleanup_cursor]
pending_cleanup_cursor += 1
if not board.has(grid_pos): if not board.has(grid_pos):
continue continue
var cell = board[grid_pos] var cell = board[grid_pos]
if _is_persistent_obstacle(cell): if cell["type"] == "obstacle":
continue continue
if cell.has("node") and is_instance_valid(cell["node"]): if cell.has("node") and is_instance_valid(cell["node"]):
@@ -470,10 +432,6 @@ func _drain_cleanup_queue() -> void:
board.erase(grid_pos) board.erase(grid_pos)
processed += 1 processed += 1
if pending_cleanup_cursor >= pending_cleanup_cells.size():
pending_cleanup_cells.clear()
pending_cleanup_cursor = 0
func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void: func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
if pending_wire_lookup.has(grid_pos): if pending_wire_lookup.has(grid_pos):
return return
@@ -481,11 +439,9 @@ func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
pending_wire_cells.append(grid_pos) pending_wire_cells.append(grid_pos)
func _drain_wire_queue() -> void: func _drain_wire_queue() -> void:
var processed: int = 0 var processed = 0
var start_usec: int = Time.get_ticks_usec() while processed < LAMPPOST_WIRE_STEPS_PER_FRAME and not pending_wire_cells.is_empty():
while pending_wire_cursor < pending_wire_cells.size() and _queue_has_frame_budget(start_usec, LAMPPOST_WIRE_FRAME_BUDGET_USEC, processed): var grid_pos = pending_wire_cells.pop_front()
var grid_pos: Vector2i = pending_wire_cells[pending_wire_cursor]
pending_wire_cursor += 1
pending_wire_lookup.erase(grid_pos) pending_wire_lookup.erase(grid_pos)
if not board.has(grid_pos): if not board.has(grid_pos):
@@ -496,10 +452,6 @@ func _drain_wire_queue() -> void:
_connect_lamppost_wires(grid_pos) _connect_lamppost_wires(grid_pos)
processed += 1 processed += 1
if pending_wire_cursor >= pending_wire_cells.size():
pending_wire_cells.clear()
pending_wire_cursor = 0
func _generate_pieces_around_train(center: Vector2i) -> void: func _generate_pieces_around_train(center: Vector2i) -> void:
for x in range(-eye_line, eye_line + 1): for x in range(-eye_line, eye_line + 1):
for z in range(-eye_line, eye_line + 1): for z in range(-eye_line, eye_line + 1):
@@ -510,8 +462,6 @@ func _generate_pieces_around_train(center: Vector2i) -> void:
if not ce_obstacle: if not ce_obstacle:
_add_compatible_biome(grid_pos) _add_compatible_biome(grid_pos)
#Decice which catalogue of chunks use for a cell. If manual_biome is set use always it
#Otherwise read noise_generator.get_noise_2d to give an index for biome_list
func _choose_catalogue_by_cell(grid_pos: Vector2i) -> Array[PackedScene]: func _choose_catalogue_by_cell(grid_pos: Vector2i) -> Array[PackedScene]:
if manual_biome != null: if manual_biome != null:
return manual_biome.available_chunks return manual_biome.available_chunks
@@ -534,14 +484,6 @@ func _get_chunk_uniqueness_from_info(info_node: Node) -> int:
return clampi(info_node.uniqueness, 0, MAX_CHUNK_UNIQUENESS) return clampi(info_node.uniqueness, 0, MAX_CHUNK_UNIQUENESS)
return 0 return 0
func _get_prop_uniqueness_from_info(info_node: Node) -> int:
if info_node != null and "uniqueness" in info_node:
return clampi(info_node.uniqueness, 0, MAX_CHUNK_UNIQUENESS)
return -1
func _is_persistent_obstacle(cell: Dictionary) -> bool:
return cell.get("type", "") == "obstacle" and cell.get("persistent", true)
func _has_nearby_unique_chunk(grid_pos: Vector2i, uniqueness: int) -> bool: func _has_nearby_unique_chunk(grid_pos: Vector2i, uniqueness: int) -> bool:
if uniqueness <= 0: if uniqueness <= 0:
return false return false
@@ -585,61 +527,6 @@ func _pick_backup_scene(zone_catalogue: Array[PackedScene], grid_pos: Vector2i)
return scene return scene
return zone_catalogue[0] return zone_catalogue[0]
func _get_prop_scene_cache_key(scene: PackedScene) -> String:
if scene == null:
return ""
if scene.resource_path != "":
return scene.resource_path
return "prop_scene_%s" % scene.get_instance_id()
func _get_prop_scene_uniqueness(scene: PackedScene) -> int:
if scene == null:
return -1
var key = _get_prop_scene_cache_key(scene)
if prop_candidate_cache.has(key):
return prop_candidate_cache[key]
var preview_prop = scene.instantiate()
var uniqueness = _get_prop_uniqueness_from_info(preview_prop)
if uniqueness == -1:
var prop_info_list: Array[Node] = []
collect_all_propinfo(preview_prop, prop_info_list)
if not prop_info_list.is_empty():
uniqueness = _get_prop_uniqueness_from_info(prop_info_list[0])
preview_prop.queue_free()
prop_candidate_cache[key] = uniqueness
return uniqueness
func _get_marker_prop_uniqueness(marker: Node) -> int:
var uniqueness = _get_prop_uniqueness_from_info(marker)
if uniqueness == -1:
return 0
return uniqueness
func _pick_weighted_prop_scene(marker: Node) -> PackedScene:
var candidates = []
var fallback_uniqueness = _get_marker_prop_uniqueness(marker)
for prop_scene in marker.available_props:
if prop_scene == null:
continue
var uniqueness = _get_prop_scene_uniqueness(prop_scene)
if uniqueness == -1:
uniqueness = fallback_uniqueness
candidates.append({
"scene": prop_scene,
"weight": _get_uniqueness_pick_weight(uniqueness),
"uniqueness": uniqueness
})
if candidates.is_empty():
return null
return _pick_weighted_candidate(candidates).scene
func _spawn_props_for_chunk(root: Node) -> void: func _spawn_props_for_chunk(root: Node) -> void:
var prop_markers: Array[Node] = [] var prop_markers: Array[Node] = []
collect_all_propinfo(root, prop_markers) collect_all_propinfo(root, prop_markers)
@@ -651,7 +538,7 @@ func _spawn_prop_for_marker(marker: Node) -> void:
if marker.available_props.is_empty(): if marker.available_props.is_empty():
return return
var prop_scene = _pick_weighted_prop_scene(marker) var prop_scene = marker.available_props.pick_random()
if prop_scene == null: if prop_scene == null:
return return
@@ -664,8 +551,6 @@ func _spawn_prop_for_marker(marker: Node) -> void:
marker.add_child(prop_node) marker.add_child(prop_node)
prop_node.transform = Transform3D.IDENTITY prop_node.transform = Transform3D.IDENTITY
#Using a vertical raycast from the top to the bottom at the center of the cell
#If there is a collision search for a new chunk node
func _register_cell_with_ray(grid_pos: Vector2i) -> bool: func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
if board.has(grid_pos): return true if board.has(grid_pos): return true
@@ -738,8 +623,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
"node": root_chunk, "node": root_chunk,
"info": right_info_node, "info": right_info_node,
"have_lamppost": have_lamppost, "have_lamppost": have_lamppost,
"uniqueness": uniqueness, "uniqueness": uniqueness
"persistent": true
} }
if have_lamppost: if have_lamppost:
@@ -748,11 +632,6 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
return true return true
return false return false
#For the cell to fill check the contrains for the four neighbors:
#If the neighbor at north have and exit on south then new chunk should have exit to north (the same for east and ovest)
#Contrains: 1 -> connection is mandatory; 0 -> no connection; -1 -> no contrain because there is no neighbor or it already exits
#When generator know the contrains take all chunks and try all different rotations
#A candidate is valid only if all contrains are correct
func _add_compatible_biome(grid_pos: Vector2i) -> void: func _add_compatible_biome(grid_pos: Vector2i) -> void:
var req_conn_north = _needed_connection(grid_pos + Vector2i(0, -1), "south") var req_conn_north = _needed_connection(grid_pos + Vector2i(0, -1), "south")
var req_conn_est = _needed_connection(grid_pos + Vector2i(1, 0), "west") var req_conn_est = _needed_connection(grid_pos + Vector2i(1, 0), "west")
@@ -851,7 +730,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
_apply_river_flow_direction(new_chunk, river_flow_direction) _apply_river_flow_direction(new_chunk, river_flow_direction)
board[grid_pos] = { board[grid_pos] = {
"type": "biome", "type": "bioma",
"exit": choise.data["connections"], "exit": choise.data["connections"],
"river_exit": choise.data["river_connections"], "river_exit": choise.data["river_connections"],
"river_flow_direction": river_flow_direction, "river_flow_direction": river_flow_direction,
@@ -893,8 +772,6 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
"uniqueness": backup_uniqueness "uniqueness": backup_uniqueness
} }
#Check if a neighbors have a river direction: if yes try to continue it,
#otherwise create a direction based on connections
func _calculate_river_flow_direction(grid_pos: Vector2i, river_connections: Dictionary) -> Vector2: func _calculate_river_flow_direction(grid_pos: Vector2i, river_connections: Dictionary) -> Vector2:
var connected_sides: Array[String] = [] var connected_sides: Array[String] = []
for side in RIVER_SIDE_ORDER: for side in RIVER_SIDE_ORDER:
@@ -1080,6 +957,37 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
p_sx_your_best = closest_sx[i_t] p_sx_your_best = closest_sx[i_t]
p_dx_your_best = closest_dx[i_t] p_dx_your_best = closest_dx[i_t]
if best_closest_to_root == null:
for x in range(-ray_research, ray_research + 1):
for z in range(-ray_research, ray_research + 1):
if x == 0 and z == 0: continue
var closest_pos = new_board_pos + Vector2i(x, z)
if board.has(closest_pos) and board[closest_pos].get("have_lamppost", false):
var closest_root = board[closest_pos]["node"]
var closest_info = board[closest_pos]["info"]
if not is_instance_valid(closest_root) or closest_root == new_root or closest_info == null: continue
if closest_info is Node3D: closest_info.force_update_transform()
var closest_sx = _get_lampposts(closest_info, "sx")
var closest_dx = _get_lampposts(closest_info, "dx")
if closest_sx.is_empty() or closest_dx.is_empty(): continue
for i_m in range(new_sx.size()):
for i_t in range(closest_sx.size()):
var c_mio = (new_sx[i_m].global_position + new_dx[i_m].global_position) / 2.0
var c_tuo = (closest_sx[i_t].global_position + closest_dx[i_t].global_position) / 2.0
var dist = c_mio.distance_to(c_tuo)
if dist < best_distance:
best_distance = dist
best_closest_to_root = closest_root
p_sx_my_best = new_sx[i_m]
p_dx_my_best = new_dx[i_m]
p_sx_your_best = closest_sx[i_t]
p_dx_your_best = closest_dx[i_t]
var max_dist = chunk_size * lamppost_dist_factor var max_dist = chunk_size * lamppost_dist_factor
if best_closest_to_root != null and best_distance < max_dist: if best_closest_to_root != null and best_distance < max_dist:
@@ -1098,7 +1006,7 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
if not wire_connections.has(closest_id): wire_connections[closest_id] = 0 if not wire_connections.has(closest_id): wire_connections[closest_id] = 0
wire_connections[closest_id] += 1 wire_connections[closest_id] += 1
#draw lamppost wires #draw lamppost
func _draw_parable(p1: Vector3, p2: Vector3, parent: Node3D) -> void: func _draw_parable(p1: Vector3, p2: Vector3, parent: Node3D) -> void:
var segments = 15 var segments = 15
var lowering = 1.5 var lowering = 1.5

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@@ -2,4 +2,3 @@ extends Marker3D
class_name PropInfo class_name PropInfo
@export var available_props: Array[PackedScene] @export var available_props: Array[PackedScene]
@export_range(0, 5, 1) var uniqueness: int = 0 #0=common; 5=unique

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@@ -1,156 +1,8 @@
[gd_scene format=3 uid="uid://0kgjaqijaqku"] [gd_scene format=3 uid="uid://0kgjaqijaqku"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="2_0y2rr"] [ext_resource type="PackedScene" uid="uid://dtee3qewqnqpm" path="res://tgcc/train/rail.tscn" id="2_u53q0"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_m6haf"]
render_priority = 0
shader = ExtResource("2_0y2rr")
shader_parameter/albedo_color = Color(0.08235294, 0.105882354, 0.10980392, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_duyun"]
[sub_resource type="BoxMesh" id="BoxMesh_w0ibq"]
size = Vector3(0.2, 0.2, 2)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fttrp"]
render_priority = 0
shader = ExtResource("2_0y2rr")
shader_parameter/albedo_color = Color(0.08061289, 0.10506997, 0.11154168, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hb1ej"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pp4r2"]
render_priority = 0
shader = ExtResource("2_0y2rr")
shader_parameter/albedo_color = Color(0.2584173, 0.19781098, 0.10103748, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pur2n"]
[sub_resource type="BoxMesh" id="BoxMesh_ysg1u"]
size = Vector3(2.5, 0.15, 0.5)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_x2uev"]
render_priority = 0
shader = ExtResource("2_0y2rr")
shader_parameter/albedo_color = Color(0.25882354, 0.19607843, 0.101960786, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qv8m2"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5u2u8"]
render_priority = 0
shader = ExtResource("2_0y2rr")
shader_parameter/albedo_color = Color(0.22494644, 0.08867701, 0.01631488, 1)
shader_parameter/use_texture = false
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="BoxMesh" id="BoxMesh_m6haf"]
size = Vector3(3.705, 0.2, 1.92)
[node name="rails" type="Node3D" unique_id=1464572050 groups=["weather_node", "wind_node"]] [node name="rails" type="Node3D" unique_id=1464572050 groups=["weather_node", "wind_node"]]
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1040579890] [node name="rail" parent="." unique_id=651719760 instance=ExtResource("2_u53q0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7, 0.214, 0) transform = Transform3D(1.53, 0, 0, 0, 1.53, 0, 0, 0, 1.53, 0, 0, 0)
material_override = SubResource("ShaderMaterial_m6haf")
material_overlay = SubResource("ShaderMaterial_duyun")
mesh = SubResource("BoxMesh_w0ibq")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="." unique_id=1870708237]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, 0.214, 0)
material_override = SubResource("ShaderMaterial_fttrp")
material_overlay = SubResource("ShaderMaterial_hb1ej")
mesh = SubResource("BoxMesh_w0ibq")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="." unique_id=170245195]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0.5)
material_override = SubResource("ShaderMaterial_pp4r2")
material_overlay = SubResource("ShaderMaterial_pur2n")
mesh = SubResource("BoxMesh_ysg1u")
[node name="MeshInstance3D4" type="MeshInstance3D" parent="." unique_id=1389288735]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, -0.5)
material_override = SubResource("ShaderMaterial_x2uev")
material_overlay = SubResource("ShaderMaterial_qv8m2")
mesh = SubResource("BoxMesh_ysg1u")
[node name="MeshInstance3D5" type="MeshInstance3D" parent="." unique_id=1376217081]
visible = false
material_override = SubResource("ShaderMaterial_5u2u8")
mesh = SubResource("BoxMesh_m6haf")

View File

@@ -6,9 +6,12 @@
[ext_resource type="Material" uid="uid://4xhpd6lust7w" path="res://tgcc/chunk/material/path_chunk.tres" id="3_4d433"] [ext_resource type="Material" uid="uid://4xhpd6lust7w" path="res://tgcc/chunk/material/path_chunk.tres" id="3_4d433"]
[ext_resource type="Script" uid="uid://dg6ngy4pmtsyc" path="res://core/biome_generator/prop_info.gd" id="3_ckjyx"] [ext_resource type="Script" uid="uid://dg6ngy4pmtsyc" path="res://core/biome_generator/prop_info.gd" id="3_ckjyx"]
[ext_resource type="Material" uid="uid://ce0bdk3mx2xao" path="res://tgcc/chunk/material/water_chunk.tres" id="4_r06ll"] [ext_resource type="Material" uid="uid://ce0bdk3mx2xao" path="res://tgcc/chunk/material/water_chunk.tres" id="4_r06ll"]
[ext_resource type="PackedScene" uid="uid://be1px5nxfr4hs" path="res://tgcc/chunk/prop/scarecrow/scarecrow.tscn" id="4_vtfy7"]
[ext_resource type="PackedScene" uid="uid://chhdorj82bkus" path="res://tgcc/chunk/prop/scarecrow/scarecrow2.tscn" id="5_mm7rq"]
[ext_resource type="Material" uid="uid://fnjxocmx16b7" path="res://tgcc/chunk/prop/grass/grass_chunk.tres" id="5_sddh0"] [ext_resource type="Material" uid="uid://fnjxocmx16b7" path="res://tgcc/chunk/prop/grass/grass_chunk.tres" id="5_sddh0"]
[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://tgcc/chunk/prop/tree/tree_01.tscn" id="5_y2fk3"] [ext_resource type="PackedScene" uid="uid://dn2b3f3nr6btn" path="res://tgcc/chunk/prop/scarecrow/scarecrow3.tscn" id="6_bpm3x"]
[ext_resource type="Material" uid="uid://jygb1hcokks5" path="res://tgcc/chunk/prop/grass/grass_bank.tres" id="6_ckjyx"] [ext_resource type="Material" uid="uid://jygb1hcokks5" path="res://tgcc/chunk/prop/grass/grass_bank.tres" id="6_ckjyx"]
[ext_resource type="PackedScene" uid="uid://cn2n7ehlt6hya" path="res://tgcc/chunk/prop/empty.tscn" id="7_mm7rq"]
[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="7_y2fk3"] [ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="7_y2fk3"]
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="8_vtfy7"] [ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="8_vtfy7"]
[ext_resource type="PackedScene" uid="uid://bgb4pfflokl5s" path="res://tgcc/chunk/prop/pylon/pylon.tscn" id="10_r06ll"] [ext_resource type="PackedScene" uid="uid://bgb4pfflokl5s" path="res://tgcc/chunk/prop/pylon/pylon.tscn" id="10_r06ll"]
@@ -55,26 +58,31 @@ connection_left = [NodePath("PaloLuce/sx")]
connection_right = [NodePath("PaloLuce/dx")] connection_right = [NodePath("PaloLuce/dx")]
[node name="Prop1" type="Marker3D" parent="." index="0" unique_id=1846012620] [node name="Prop1" type="Marker3D" parent="." index="0" unique_id=1846012620]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 2.1078086, 4.588761, 4.5396976) transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 5.7180157, 0.35683155, -5.504174)
script = ExtResource("3_ckjyx") script = ExtResource("3_ckjyx")
available_props = Array[PackedScene]([ExtResource("10_r06ll"), ExtResource("5_y2fk3")]) available_props = Array[PackedScene]([ExtResource("4_vtfy7"), ExtResource("5_mm7rq"), ExtResource("6_bpm3x"), ExtResource("7_mm7rq")])
[node name="Argini_001" parent="." index="1" unique_id=1474838784] [node name="Prop2" type="Marker3D" parent="." index="1" unique_id=210098136]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -5.9134417, 0.35683155, 5.9683104)
script = ExtResource("3_ckjyx")
available_props = Array[PackedScene]([ExtResource("4_vtfy7"), ExtResource("5_mm7rq"), ExtResource("6_bpm3x"), ExtResource("7_mm7rq")])
[node name="Argini_001" parent="." index="2" unique_id=439223507]
surface_material_override/0 = ExtResource("2_ewqv4") surface_material_override/0 = ExtResource("2_ewqv4")
[node name="Chunk_005" parent="." index="2" unique_id=844192036] [node name="Chunk_005" parent="." index="3" unique_id=1955568282]
surface_material_override/0 = ExtResource("2_ewqv4") surface_material_override/0 = ExtResource("2_ewqv4")
[node name="Chunk_036" parent="." index="3" unique_id=1584066508 groups=["weather_node"]] [node name="Chunk_036" parent="." index="4" unique_id=1808067169 groups=["weather_node"]]
surface_material_override/0 = ExtResource("3_4d433") surface_material_override/0 = ExtResource("3_4d433")
[node name="Chunk_037" parent="." index="4" unique_id=1100757609 groups=["weather_node"]] [node name="Chunk_037" parent="." index="5" unique_id=1338393481 groups=["weather_node"]]
surface_material_override/0 = ExtResource("3_4d433") surface_material_override/0 = ExtResource("3_4d433")
[node name="Water_003" parent="." index="5" unique_id=1047599796] [node name="Water_003" parent="." index="6" unique_id=1175879696]
surface_material_override/0 = ExtResource("4_r06ll") surface_material_override/0 = ExtResource("4_r06ll")
[node name="grass" type="Node3D" parent="." index="6" unique_id=924191951 groups=["weather_vegetables_node", "wind_node"]] [node name="grass" type="Node3D" parent="." index="7" unique_id=924191951 groups=["weather_vegetables_node", "wind_node"]]
[node name="grass_plane" type="MeshInstance3D" parent="grass" index="0" unique_id=1701437548] [node name="grass_plane" type="MeshInstance3D" parent="grass" index="0" unique_id=1701437548]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0) transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0)
@@ -105,7 +113,7 @@ material_override = ExtResource("8_vtfy7")
cast_shadow = 0 cast_shadow = 0
multimesh = SubResource("MultiMesh_sddh0") multimesh = SubResource("MultiMesh_sddh0")
[node name="rice" type="Node3D" parent="." index="7" unique_id=318026795 groups=["weather_vegetables_node", "wind_node"]] [node name="rice" type="Node3D" parent="." index="8" unique_id=318026795 groups=["weather_vegetables_node", "wind_node"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -86.08408, 0, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -86.08408, 0, 0)
[node name="rice_plane61" type="MeshInstance3D" parent="rice" index="0" unique_id=1796062490] [node name="rice_plane61" type="MeshInstance3D" parent="rice" index="0" unique_id=1796062490]
@@ -918,7 +926,7 @@ cast_shadow = 0
mesh = SubResource("PlaneMesh_oviqx") mesh = SubResource("PlaneMesh_oviqx")
surface_material_override/0 = ExtResource("7_y2fk3") surface_material_override/0 = ExtResource("7_y2fk3")
[node name="PaloLuce" parent="." index="8" unique_id=1607500596 instance=ExtResource("10_r06ll")] [node name="PaloLuce" parent="." index="9" unique_id=1607500596 instance=ExtResource("10_r06ll")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4629593, 0, -1.4456635) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4629593, 0, -1.4456635)
[editable path="PaloLuce"] [editable path="PaloLuce"]

View File

@@ -10,6 +10,11 @@
[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="7_sun4k"] [ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="7_sun4k"]
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="8_xu1ds"] [ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="8_xu1ds"]
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="10_x1bjv"] [ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="10_x1bjv"]
[ext_resource type="Script" uid="uid://dg6ngy4pmtsyc" path="res://core/biome_generator/prop_info.gd" id="11_wt3n1"]
[ext_resource type="PackedScene" uid="uid://be1px5nxfr4hs" path="res://tgcc/chunk/prop/scarecrow/scarecrow.tscn" id="12_wjqm7"]
[ext_resource type="PackedScene" uid="uid://chhdorj82bkus" path="res://tgcc/chunk/prop/scarecrow/scarecrow2.tscn" id="13_newgk"]
[ext_resource type="PackedScene" uid="uid://dn2b3f3nr6btn" path="res://tgcc/chunk/prop/scarecrow/scarecrow3.tscn" id="14_lgi3t"]
[ext_resource type="PackedScene" uid="uid://cn2n7ehlt6hya" path="res://tgcc/chunk/prop/empty.tscn" id="15_8pj4d"]
[sub_resource type="PlaneMesh" id="PlaneMesh_wt3n1"] [sub_resource type="PlaneMesh" id="PlaneMesh_wt3n1"]
size = Vector2(0.5, 0.5) size = Vector2(0.5, 0.5)
@@ -955,3 +960,13 @@ transform = Transform3D(-0.99579215, -0.09164066, -8.742278e-08, -0.09164066, 0.
[node name="Bambù99" parent="Bambu" index="102" unique_id=1720440871 instance=ExtResource("10_x1bjv")] [node name="Bambù99" parent="Bambu" index="102" unique_id=1720440871 instance=ExtResource("10_x1bjv")]
transform = Transform3D(-0.99390334, -0.110254735, -8.742278e-08, -0.110254735, 0.99390334, 0, 8.688979e-08, 9.638775e-09, -1, -35.707153, 0.16506004, -4.648711) transform = Transform3D(-0.99390334, -0.110254735, -8.742278e-08, -0.110254735, 0.99390334, 0, 8.688979e-08, 9.638775e-09, -1, -35.707153, 0.16506004, -4.648711)
[node name="Prop1" type="Marker3D" parent="." index="7" unique_id=308396303]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -5.899247, 0.35683155, 5.9334393)
script = ExtResource("11_wt3n1")
available_props = Array[PackedScene]([ExtResource("12_wjqm7"), ExtResource("13_newgk"), ExtResource("14_lgi3t"), ExtResource("15_8pj4d")])
[node name="Prop2" type="Marker3D" parent="." index="8" unique_id=1683081972]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -0.00079250336, 0.35683155, -5.8335304)
script = ExtResource("11_wt3n1")
available_props = Array[PackedScene]([ExtResource("12_wjqm7"), ExtResource("13_newgk"), ExtResource("14_lgi3t"), ExtResource("15_8pj4d")])

View File

@@ -16,7 +16,7 @@
[ext_resource type="Material" uid="uid://4xhpd6lust7w" path="res://tgcc/chunk/material/path_chunk.tres" id="11_5yfr5"] [ext_resource type="Material" uid="uid://4xhpd6lust7w" path="res://tgcc/chunk/material/path_chunk.tres" id="11_5yfr5"]
[ext_resource type="Material" uid="uid://baot4vy3fqrdw" path="res://tgcc/chunk/prop/flower/bush.tres" id="11_sjr85"] [ext_resource type="Material" uid="uid://baot4vy3fqrdw" path="res://tgcc/chunk/prop/flower/bush.tres" id="11_sjr85"]
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="12_5yfr5"] [ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="12_5yfr5"]
[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://tgcc/chunk/prop/tree/tree_01.tscn" id="18_fqrww"] [ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://tgcc/chunk/prop/tree/tree_01/tree_01.tscn" id="18_fqrww"]
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="19_s7klq"] [ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="19_s7klq"]
[ext_resource type="PackedScene" uid="uid://bgb4pfflokl5s" path="res://tgcc/chunk/prop/pylon/pylon.tscn" id="20_fqrww"] [ext_resource type="PackedScene" uid="uid://bgb4pfflokl5s" path="res://tgcc/chunk/prop/pylon/pylon.tscn" id="20_fqrww"]
[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://tgcc/chunk/prop/tree/leaf1_alpha.png" id="20_q66oc"] [ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://tgcc/chunk/prop/tree/leaf1_alpha.png" id="20_q66oc"]

View File

@@ -12,8 +12,15 @@
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="9_52lxu"] [ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="9_52lxu"]
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="11_s0twx"] [ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="11_s0twx"]
[ext_resource type="PackedScene" uid="uid://dluogg3j2kcgs" path="res://tgcc/chunk/prop/Tori/tori.tscn" id="12_on7te"] [ext_resource type="PackedScene" uid="uid://dluogg3j2kcgs" path="res://tgcc/chunk/prop/Tori/tori.tscn" id="12_on7te"]
[ext_resource type="Script" uid="uid://dg6ngy4pmtsyc" path="res://core/biome_generator/prop_info.gd" id="13_3qh3w"]
[ext_resource type="PackedScene" uid="uid://be1px5nxfr4hs" path="res://tgcc/chunk/prop/scarecrow/scarecrow.tscn" id="13_fspb5"] [ext_resource type="PackedScene" uid="uid://be1px5nxfr4hs" path="res://tgcc/chunk/prop/scarecrow/scarecrow.tscn" id="13_fspb5"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="14_uik3j"] [ext_resource type="PackedScene" uid="uid://chhdorj82bkus" path="res://tgcc/chunk/prop/scarecrow/scarecrow2.tscn" id="15_yg7g5"]
[ext_resource type="PackedScene" uid="uid://dn2b3f3nr6btn" path="res://tgcc/chunk/prop/scarecrow/scarecrow3.tscn" id="16_x3b0m"]
[ext_resource type="PackedScene" uid="uid://cn2n7ehlt6hya" path="res://tgcc/chunk/prop/empty.tscn" id="17_fo87f"]
[ext_resource type="PackedScene" uid="uid://dho6nfkjoyqls" path="res://tgcc/chunk/prop/sign/scene/sign_2.tscn" id="18_aebao"]
[ext_resource type="PackedScene" uid="uid://blev8k57qnb6v" path="res://tgcc/chunk/prop/sign/scene/sign_1.tscn" id="19_13g36"]
[ext_resource type="PackedScene" uid="uid://swbs2s3libd3" path="res://tgcc/chunk/prop/sign/scene/sign_3.tscn" id="20_le1e5"]
[ext_resource type="PackedScene" uid="uid://b5fhktgyjcxhn" path="res://tgcc/chunk/prop/sign/scene/sign_4.tscn" id="21_f427r"]
[sub_resource type="PlaneMesh" id="PlaneMesh_piek1"] [sub_resource type="PlaneMesh" id="PlaneMesh_piek1"]
size = Vector2(0.5, 0.5) size = Vector2(0.5, 0.5)
@@ -51,48 +58,6 @@ size = Vector2(1, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_x3b0m"] [sub_resource type="PlaneMesh" id="PlaneMesh_x3b0m"]
size = Vector2(1, 1) size = Vector2(1, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_52lxu"]
render_priority = 0
shader = ExtResource("14_uik3j")
shader_parameter/albedo_color = Color(0.043069452, 0.26020306, 0.56825805, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 1.5
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fspb5"]
render_priority = 0
shader = ExtResource("14_uik3j")
shader_parameter/albedo_color = Color(0.38076818, 0.0014618272, 0.61723346, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 1.5
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="chunk_country_cross3_01" unique_id=319840865 instance=ExtResource("1_d5ypx")] [node name="chunk_country_cross3_01" unique_id=319840865 instance=ExtResource("1_d5ypx")]
script = ExtResource("2_wjrum") script = ExtResource("2_wjrum")
north = true north = true
@@ -945,20 +910,27 @@ transform = Transform3D(-4.371139e-08, 0.013473534, -0.9999092, 0, 0.9999092, 0.
[node name="Tori" parent="." index="8" unique_id=426190097 instance=ExtResource("12_on7te")] [node name="Tori" parent="." index="8" unique_id=426190097 instance=ExtResource("12_on7te")]
transform = Transform3D(-2.6226832e-08, 0, -0.59999996, 0, 0.59999996, 0, 0.59999996, 0, -2.6226832e-08, 8.541672, 0, 0) transform = Transform3D(-2.6226832e-08, 0, -0.59999996, 0, 0.59999996, 0, 0.59999996, 0, -2.6226832e-08, 8.541672, 0, 0)
[node name="scarecrow" parent="." index="9" unique_id=1320042610 instance=ExtResource("13_fspb5")] [node name="Prop2" type="Marker3D" parent="." index="9" unique_id=778261734]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -6.283793, 0, -0.20404291) transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -6.009877, 0.35683155, 0.043001175)
script = ExtResource("13_3qh3w")
available_props = Array[PackedScene]([ExtResource("13_fspb5"), ExtResource("15_yg7g5"), ExtResource("16_x3b0m"), ExtResource("17_fo87f")])
[node name="scarecrow2" parent="." index="10" unique_id=1524877194 instance=ExtResource("13_fspb5")] [node name="Prop3" type="Marker3D" parent="." index="10" unique_id=820130140]
transform = Transform3D(-0.9989745, 0, 0.04527591, 0, 1, 0, -0.04527591, 0, -0.9989745, 5.994306, 0, -6.070919) transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 5.9794493, 0.7136631, -5.921642)
script = ExtResource("13_3qh3w")
available_props = Array[PackedScene]([ExtResource("13_fspb5"), ExtResource("15_yg7g5"), ExtResource("16_x3b0m"), ExtResource("17_fo87f")])
[node name="shirt" parent="scarecrow2" index="2" unique_id=1648916125] [node name="Prop4" type="Marker3D" parent="." index="11" unique_id=632231780]
surface_material_override/0 = SubResource("ShaderMaterial_52lxu") transform = Transform3D(1.3113416e-07, 0, 1, 0, 1, 0, -1, 0, 1.3113416e-07, 5.927927, 1.0704947, 6.158152)
script = ExtResource("13_3qh3w")
available_props = Array[PackedScene]([ExtResource("13_fspb5"), ExtResource("15_yg7g5"), ExtResource("16_x3b0m"), ExtResource("17_fo87f")])
[node name="scarecrow3" parent="." index="11" unique_id=1017203169 instance=ExtResource("13_fspb5")] [node name="Prop6" type="Marker3D" parent="." index="12" unique_id=871422935]
transform = Transform3D(-0.055246323, 0, 0.99847275, 0, 1, 0, -0.99847275, 0, -0.055246323, 5.994306, 0, 5.935006) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1217992, 0.042618692, 9.309157)
script = ExtResource("13_3qh3w")
available_props = Array[PackedScene]([ExtResource("17_fo87f"), ExtResource("19_13g36"), ExtResource("18_aebao"), ExtResource("21_f427r"), ExtResource("20_le1e5")])
[node name="shirt" parent="scarecrow3" index="2" unique_id=1648916125] [node name="Prop7" type="Marker3D" parent="." index="13" unique_id=1199373586]
surface_material_override/0 = SubResource("ShaderMaterial_fspb5") transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 1.663, 0, -1.181)
script = ExtResource("13_3qh3w")
[editable path="scarecrow2"] available_props = Array[PackedScene]([ExtResource("17_fo87f"), ExtResource("19_13g36"), ExtResource("18_aebao"), ExtResource("21_f427r"), ExtResource("20_le1e5")])
[editable path="scarecrow3"]

View File

@@ -18,6 +18,16 @@
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="11_w75rp"] [ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="11_w75rp"]
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="17_rr5ye"] [ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="17_rr5ye"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="18_18gw6"] [ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="18_18gw6"]
[ext_resource type="Script" uid="uid://dg6ngy4pmtsyc" path="res://core/biome_generator/prop_info.gd" id="19_mw0dk"]
[ext_resource type="PackedScene" uid="uid://cn2n7ehlt6hya" path="res://tgcc/chunk/prop/empty.tscn" id="20_qayvj"]
[ext_resource type="PackedScene" uid="uid://blev8k57qnb6v" path="res://tgcc/chunk/prop/sign/scene/sign_1.tscn" id="21_6iw0h"]
[ext_resource type="PackedScene" uid="uid://dho6nfkjoyqls" path="res://tgcc/chunk/prop/sign/scene/sign_2.tscn" id="22_e3wev"]
[ext_resource type="PackedScene" uid="uid://b5fhktgyjcxhn" path="res://tgcc/chunk/prop/sign/scene/sign_4.tscn" id="23_xydfo"]
[ext_resource type="PackedScene" uid="uid://swbs2s3libd3" path="res://tgcc/chunk/prop/sign/scene/sign_3.tscn" id="24_1bb53"]
[ext_resource type="PackedScene" uid="uid://be1px5nxfr4hs" path="res://tgcc/chunk/prop/scarecrow/scarecrow.tscn" id="25_e3wev"]
[ext_resource type="PackedScene" uid="uid://chhdorj82bkus" path="res://tgcc/chunk/prop/scarecrow/scarecrow2.tscn" id="26_xydfo"]
[ext_resource type="PackedScene" uid="uid://dn2b3f3nr6btn" path="res://tgcc/chunk/prop/scarecrow/scarecrow3.tscn" id="27_1bb53"]
[ext_resource type="PackedScene" uid="uid://co2r77xcdktu1" path="res://tgcc/chunk/prop/windhousedecoration/wind_decoration.tscn" id="28_xydfo"]
[sub_resource type="PlaneMesh" id="PlaneMesh_kiycf"] [sub_resource type="PlaneMesh" id="PlaneMesh_kiycf"]
size = Vector2(0.5, 0.5) size = Vector2(0.5, 0.5)
@@ -778,3 +788,19 @@ transform = Transform3D(0.99893546, 0.04613013, 0, -0.046085197, 0.9979625, 0.04
[node name="VendingMachine_1" parent="." index="18" unique_id=1157270784 instance=ExtResource("18_18gw6")] [node name="VendingMachine_1" parent="." index="18" unique_id=1157270784 instance=ExtResource("18_18gw6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.6109447, 0, 1.013597) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.6109447, 0, 1.013597)
[node name="Prop7" type="Marker3D" parent="." index="19" unique_id=228771879]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 1.7960589, 0.042618692, -0.8912107)
script = ExtResource("19_mw0dk")
available_props = Array[PackedScene]([ExtResource("20_qayvj"), ExtResource("21_6iw0h"), ExtResource("22_e3wev"), ExtResource("23_xydfo"), ExtResource("24_1bb53")])
[node name="Prop2" type="Marker3D" parent="." index="20" unique_id=1453317700]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -6.009877, 0.35683155, 0.043001175)
script = ExtResource("19_mw0dk")
available_props = Array[PackedScene]([ExtResource("25_e3wev"), ExtResource("26_xydfo"), ExtResource("27_1bb53"), ExtResource("20_qayvj")])
[node name="WindDecoration" parent="." index="21" unique_id=2146740679 instance=ExtResource("28_xydfo")]
transform = Transform3D(1.9905398, 0.19395185, 0.011580614, -0.19368553, 1.9901968, -0.04003887, -0.015406657, 0.03872799, 1.9995658, 4.4318647, 2.1423423, -3.9336014)
[node name="WindDecoration2" parent="." index="22" unique_id=1273410990 instance=ExtResource("28_xydfo")]
transform = Transform3D(1.999275, -0.053754073, 0.003284915, 0.05310862, 1.9881506, 0.21080151, -0.008931173, -0.21063784, 1.9888572, 4.7311583, 2.1197329, -3.9115348)

View File

@@ -20,10 +20,17 @@
[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="15_eqqqg"] [ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="15_eqqqg"]
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="16_gwwx4"] [ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="16_gwwx4"]
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="20_nekti"] [ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="20_nekti"]
[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://tgcc/chunk/prop/tree/tree_01.tscn" id="21_jphge"] [ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://tgcc/chunk/prop/tree/tree_01/tree_01.tscn" id="21_jphge"]
[ext_resource type="PackedScene" uid="uid://dluogg3j2kcgs" path="res://tgcc/chunk/prop/Tori/tori.tscn" id="22_jphge"] [ext_resource type="PackedScene" uid="uid://dluogg3j2kcgs" path="res://tgcc/chunk/prop/Tori/tori.tscn" id="22_jphge"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="23_aj7x1"] [ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="23_aj7x1"]
[ext_resource type="PackedScene" uid="uid://l3inky72a783" path="res://tgcc/chunk/prop/well/stone/well_stone.tscn" id="24_ufr67"] [ext_resource type="PackedScene" uid="uid://l3inky72a783" path="res://tgcc/chunk/prop/well/stone/well_stone.tscn" id="24_ufr67"]
[ext_resource type="Script" uid="uid://dg6ngy4pmtsyc" path="res://core/biome_generator/prop_info.gd" id="25_8sefc"]
[ext_resource type="PackedScene" uid="uid://cn2n7ehlt6hya" path="res://tgcc/chunk/prop/empty.tscn" id="26_dvfkd"]
[ext_resource type="PackedScene" uid="uid://blev8k57qnb6v" path="res://tgcc/chunk/prop/sign/scene/sign_1.tscn" id="27_ap8sf"]
[ext_resource type="PackedScene" uid="uid://dho6nfkjoyqls" path="res://tgcc/chunk/prop/sign/scene/sign_2.tscn" id="28_mtqws"]
[ext_resource type="PackedScene" uid="uid://b5fhktgyjcxhn" path="res://tgcc/chunk/prop/sign/scene/sign_4.tscn" id="29_kujqa"]
[ext_resource type="PackedScene" uid="uid://swbs2s3libd3" path="res://tgcc/chunk/prop/sign/scene/sign_3.tscn" id="30_jwe44"]
[ext_resource type="PackedScene" uid="uid://e08y0isvh5xs" path="res://tgcc/chunk/prop/tenda noren/tenda1.tscn" id="31_dvfkd"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_en6je"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_en6je"]
render_priority = 0 render_priority = 0
@@ -547,24 +554,29 @@ transform = Transform3D(0.785, 0, 0, 0, 0.785, 0, 0, 0, 0.785, -2.9157195, 0, 4.
[node name="Cartello" parent="VendingMachine_1" index="0" unique_id=83833849] [node name="Cartello" parent="VendingMachine_1" index="0" unique_id=83833849]
visible = false visible = false
[node name="CartelloUp" parent="VendingMachine_1" index="1" unique_id=237539239]
visible = false
[node name="VendingMachine_2" parent="." index="24" unique_id=200256890 instance=ExtResource("23_aj7x1")] [node name="VendingMachine_2" parent="." index="24" unique_id=200256890 instance=ExtResource("23_aj7x1")]
transform = Transform3D(0.785, 0, 0, 0, 0.785, 0, 0, 0, 0.785, -2.9157195, 0, 2.9496164) transform = Transform3D(0.785, 0, 0, 0, 0.785, 0, 0, 0, 0.785, -2.9157195, 0, 2.9496164)
[node name="Cartello" parent="VendingMachine_2" index="0" unique_id=83833849] [node name="Cartello" parent="VendingMachine_2" index="0" unique_id=83833849]
visible = false visible = false
[node name="CartelloUp" parent="VendingMachine_2" index="1" unique_id=237539239]
visible = false
[node name="Vending machine" parent="VendingMachine_2" index="2" unique_id=989971963] [node name="Vending machine" parent="VendingMachine_2" index="2" unique_id=989971963]
surface_material_override/1 = SubResource("ShaderMaterial_ufr67") surface_material_override/1 = SubResource("ShaderMaterial_ufr67")
[node name="well_stone" parent="." index="25" unique_id=2044144917 instance=ExtResource("24_ufr67")] [node name="well_stone" parent="." index="25" unique_id=2044144917 instance=ExtResource("24_ufr67")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -7.960206, 0, -7.837294) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -7.960206, 0, -7.837294)
[node name="Prop7" type="Marker3D" parent="." index="26" unique_id=1712576644]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 1.7960589, 0.042618692, -0.8912107)
script = ExtResource("25_8sefc")
available_props = Array[PackedScene]([ExtResource("26_dvfkd"), ExtResource("27_ap8sf"), ExtResource("28_mtqws"), ExtResource("29_kujqa"), ExtResource("30_jwe44")])
[node name="Tenda" parent="." index="27" unique_id=1345812366 instance=ExtResource("31_dvfkd")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -3.3930097, 0.71891594, -1.0331697)
[node name="Tenda2" parent="." index="28" unique_id=1021665362 instance=ExtResource("31_dvfkd")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -3.3930097, 0.71891594, -3.0399761)
[editable path="TreeTest5"] [editable path="TreeTest5"]
[editable path="TreeTest6"] [editable path="TreeTest6"]
[editable path="VendingMachine_1"] [editable path="VendingMachine_1"]

View File

@@ -15,6 +15,12 @@
[ext_resource type="Material" uid="uid://baot4vy3fqrdw" path="res://tgcc/chunk/prop/flower/bush.tres" id="12_k6uxv"] [ext_resource type="Material" uid="uid://baot4vy3fqrdw" path="res://tgcc/chunk/prop/flower/bush.tres" id="12_k6uxv"]
[ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="13_24u1s"] [ext_resource type="Material" uid="uid://f5uoreickew7" path="res://tgcc/chunk/prop/flower/flower.tres" id="13_24u1s"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="15_an7hd"] [ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="15_an7hd"]
[ext_resource type="Script" uid="uid://dg6ngy4pmtsyc" path="res://core/biome_generator/prop_info.gd" id="16_8x1q3"]
[ext_resource type="PackedScene" uid="uid://cn2n7ehlt6hya" path="res://tgcc/chunk/prop/empty.tscn" id="17_jc462"]
[ext_resource type="PackedScene" uid="uid://blev8k57qnb6v" path="res://tgcc/chunk/prop/sign/scene/sign_1.tscn" id="18_e8hed"]
[ext_resource type="PackedScene" uid="uid://dho6nfkjoyqls" path="res://tgcc/chunk/prop/sign/scene/sign_2.tscn" id="19_3vlla"]
[ext_resource type="PackedScene" uid="uid://b5fhktgyjcxhn" path="res://tgcc/chunk/prop/sign/scene/sign_4.tscn" id="20_qj7ai"]
[ext_resource type="PackedScene" uid="uid://swbs2s3libd3" path="res://tgcc/chunk/prop/sign/scene/sign_3.tscn" id="21_jjc32"]
[sub_resource type="PlaneMesh" id="PlaneMesh_8pfxb"] [sub_resource type="PlaneMesh" id="PlaneMesh_8pfxb"]
size = Vector2(0.5, 0.5) size = Vector2(0.5, 0.5)
@@ -478,7 +484,17 @@ omni_range = 10.0
omni_attenuation = 2.0 omni_attenuation = 2.0
[node name="VendingMachine_1" parent="." index="16" unique_id=1157270784 instance=ExtResource("15_an7hd")] [node name="VendingMachine_1" parent="." index="16" unique_id=1157270784 instance=ExtResource("15_an7hd")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.384242, 0, 2.281938) transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.384242, 0, 5.3458323)
[node name="VendingMachine_2" parent="." index="17" unique_id=2140135902 instance=ExtResource("15_an7hd")] [node name="VendingMachine_2" parent="." index="17" unique_id=2140135902 instance=ExtResource("15_an7hd")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.384242, 0, 3.6253488) transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.384242, 0, 6.6892433)
[node name="Prop7" type="Marker3D" parent="." index="18" unique_id=704248250]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.0779345, 0.042618692, 1.6671067)
script = ExtResource("16_8x1q3")
available_props = Array[PackedScene]([ExtResource("17_jc462"), ExtResource("18_e8hed"), ExtResource("19_3vlla"), ExtResource("20_qj7ai"), ExtResource("21_jjc32")])
[node name="Prop8" type="Marker3D" parent="." index="19" unique_id=572971113]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -1.4561574, 0.042618692, -1.8439876)
script = ExtResource("16_8x1q3")
available_props = Array[PackedScene]([ExtResource("17_jc462"), ExtResource("18_e8hed"), ExtResource("19_3vlla"), ExtResource("20_qj7ai"), ExtResource("21_jjc32")])

View File

@@ -20,6 +20,7 @@
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="18_0ehik"] [ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="18_0ehik"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="19_j41gr"] [ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="19_j41gr"]
[ext_resource type="PackedScene" uid="uid://cff8d3fy3cd6b" path="res://tgcc/chunk/prop/well/wood/well_wood.tscn" id="20_eoxu8"] [ext_resource type="PackedScene" uid="uid://cff8d3fy3cd6b" path="res://tgcc/chunk/prop/well/wood/well_wood.tscn" id="20_eoxu8"]
[ext_resource type="PackedScene" uid="uid://e08y0isvh5xs" path="res://tgcc/chunk/prop/tenda noren/tenda1.tscn" id="21_ubhkt"]
[sub_resource type="PlaneMesh" id="PlaneMesh_7tu84"] [sub_resource type="PlaneMesh" id="PlaneMesh_7tu84"]
size = Vector2(0.5, 0.5) size = Vector2(0.5, 0.5)
@@ -759,3 +760,9 @@ transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.68
[node name="well_wood" parent="." index="23" unique_id=2128929413 instance=ExtResource("20_eoxu8")] [node name="well_wood" parent="." index="23" unique_id=2128929413 instance=ExtResource("20_eoxu8")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -3.5676882, 0, -3.665926) transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -3.5676882, 0, -3.665926)
[node name="Tenda" parent="." index="24" unique_id=1345812366 instance=ExtResource("21_ubhkt")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.7619095, 1.1459794, 8.959272)
[node name="Tenda2" parent="." index="25" unique_id=319841493 instance=ExtResource("21_ubhkt")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.7519994, 1.1459794, 8.959272)

View File

@@ -19,6 +19,7 @@
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="17_lb2j0"] [ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="17_lb2j0"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="18_x237o"] [ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="18_x237o"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="19_cl3bn"] [ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="19_cl3bn"]
[ext_resource type="PackedScene" uid="uid://e08y0isvh5xs" path="res://tgcc/chunk/prop/tenda noren/tenda1.tscn" id="20_eoqtk"]
[sub_resource type="PlaneMesh" id="PlaneMesh_g6h4y"] [sub_resource type="PlaneMesh" id="PlaneMesh_g6h4y"]
size = Vector2(0.5, 0.5) size = Vector2(0.5, 0.5)
@@ -571,9 +572,6 @@ transform = Transform3D(0.99390334, 0.110254735, 0, -0.110254735, 0.99390334, 0,
[node name="VendingMachine_1" parent="." index="20" unique_id=1157270784 instance=ExtResource("18_x237o")] [node name="VendingMachine_1" parent="." index="20" unique_id=1157270784 instance=ExtResource("18_x237o")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.4071379, -4.7683716e-07, 7.076941) transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.4071379, -4.7683716e-07, 7.076941)
[node name="CartelloUp" parent="VendingMachine_1" index="1" unique_id=237539239]
visible = false
[node name="VendingMachine_2" parent="." index="21" unique_id=1783997867 instance=ExtResource("18_x237o")] [node name="VendingMachine_2" parent="." index="21" unique_id=1783997867 instance=ExtResource("18_x237o")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.4071379, -4.7683716e-07, 8.278086) transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.4071379, -4.7683716e-07, 8.278086)
@@ -586,5 +584,8 @@ surface_material_override/1 = SubResource("ShaderMaterial_cl3bn")
[node name="Vending machine" parent="VendingMachine_2" index="2" unique_id=989971963] [node name="Vending machine" parent="VendingMachine_2" index="2" unique_id=989971963]
surface_material_override/1 = SubResource("ShaderMaterial_eoqtk") surface_material_override/1 = SubResource("ShaderMaterial_eoqtk")
[node name="Tenda" parent="." index="22" unique_id=1345812366 instance=ExtResource("20_eoqtk")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.6964254, 1.0923817, -4.089067)
[editable path="VendingMachine_1"] [editable path="VendingMachine_1"]
[editable path="VendingMachine_2"] [editable path="VendingMachine_2"]

View File

@@ -23,6 +23,12 @@
[ext_resource type="PackedScene" uid="uid://bgb4pfflokl5s" path="res://tgcc/chunk/prop/pylon/pylon.tscn" id="21_527eb"] [ext_resource type="PackedScene" uid="uid://bgb4pfflokl5s" path="res://tgcc/chunk/prop/pylon/pylon.tscn" id="21_527eb"]
[ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="22_tsii7"] [ext_resource type="PackedScene" uid="uid://5ap10ax3lnr7" path="res://tgcc/chunk/prop/vending machine/vending_machine_1.tscn" id="22_tsii7"]
[ext_resource type="PackedScene" uid="uid://cff8d3fy3cd6b" path="res://tgcc/chunk/prop/well/wood/well_wood.tscn" id="23_5fhuo"] [ext_resource type="PackedScene" uid="uid://cff8d3fy3cd6b" path="res://tgcc/chunk/prop/well/wood/well_wood.tscn" id="23_5fhuo"]
[ext_resource type="Script" uid="uid://dg6ngy4pmtsyc" path="res://core/biome_generator/prop_info.gd" id="24_vmqe2"]
[ext_resource type="PackedScene" uid="uid://be1px5nxfr4hs" path="res://tgcc/chunk/prop/scarecrow/scarecrow.tscn" id="25_g8i5r"]
[ext_resource type="PackedScene" uid="uid://chhdorj82bkus" path="res://tgcc/chunk/prop/scarecrow/scarecrow2.tscn" id="26_tmdaq"]
[ext_resource type="PackedScene" uid="uid://dn2b3f3nr6btn" path="res://tgcc/chunk/prop/scarecrow/scarecrow3.tscn" id="27_w64vi"]
[ext_resource type="PackedScene" uid="uid://cn2n7ehlt6hya" path="res://tgcc/chunk/prop/empty.tscn" id="28_1wvnd"]
[ext_resource type="PackedScene" uid="uid://e08y0isvh5xs" path="res://tgcc/chunk/prop/tenda noren/tenda1.tscn" id="29_g8i5r"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q2s76"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_q2s76"]
render_priority = 0 render_priority = 0
@@ -776,4 +782,17 @@ transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.67
[node name="well_wood" parent="." index="22" unique_id=2128929413 instance=ExtResource("23_5fhuo")] [node name="well_wood" parent="." index="22" unique_id=2128929413 instance=ExtResource("23_5fhuo")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 5.7742014, 0, 1.0249029) transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 5.7742014, 0, 1.0249029)
[node name="Prop2" type="Marker3D" parent="." index="23" unique_id=1220014029]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 5.8930645, 0.35683155, -5.7293277)
script = ExtResource("24_vmqe2")
available_props = Array[PackedScene]([ExtResource("25_g8i5r"), ExtResource("26_tmdaq"), ExtResource("27_w64vi"), ExtResource("28_1wvnd")])
[node name="Prop2" type="Marker3D" parent="Prop2" index="0" unique_id=1596157579]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 11.625584, 0.35683155, 0.003191471)
script = ExtResource("24_vmqe2")
available_props = Array[PackedScene]([ExtResource("25_g8i5r"), ExtResource("26_tmdaq"), ExtResource("27_w64vi"), ExtResource("28_1wvnd")])
[node name="Tenda" parent="." index="24" unique_id=1345812366 instance=ExtResource("29_g8i5r")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.8348045, 1.0869424, -1.5693097)
[editable path="PaloLuce"] [editable path="PaloLuce"]

View File

@@ -11,7 +11,13 @@
[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="8_mds5d"] [ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="8_mds5d"]
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="9_5s0jh"] [ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="9_5s0jh"]
[ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="11_7lasv"] [ext_resource type="PackedScene" uid="uid://c7hdw2g6sbygr" path="res://tgcc/chunk/prop/tree/bambù/bambù.tscn" id="11_7lasv"]
[ext_resource type="Script" uid="uid://dg6ngy4pmtsyc" path="res://core/biome_generator/prop_info.gd" id="12_keqgb"]
[ext_resource type="PackedScene" uid="uid://l3inky72a783" path="res://tgcc/chunk/prop/well/stone/well_stone.tscn" id="12_kkc6w"] [ext_resource type="PackedScene" uid="uid://l3inky72a783" path="res://tgcc/chunk/prop/well/stone/well_stone.tscn" id="12_kkc6w"]
[ext_resource type="PackedScene" uid="uid://cn2n7ehlt6hya" path="res://tgcc/chunk/prop/empty.tscn" id="13_45od3"]
[ext_resource type="PackedScene" uid="uid://cff8d3fy3cd6b" path="res://tgcc/chunk/prop/well/wood/well_wood.tscn" id="15_2hsar"]
[ext_resource type="PackedScene" uid="uid://be1px5nxfr4hs" path="res://tgcc/chunk/prop/scarecrow/scarecrow.tscn" id="16_gable"]
[ext_resource type="PackedScene" uid="uid://chhdorj82bkus" path="res://tgcc/chunk/prop/scarecrow/scarecrow2.tscn" id="17_a0gn5"]
[ext_resource type="PackedScene" uid="uid://dn2b3f3nr6btn" path="res://tgcc/chunk/prop/scarecrow/scarecrow3.tscn" id="18_e3c12"]
[sub_resource type="PlaneMesh" id="PlaneMesh_uf7g8"] [sub_resource type="PlaneMesh" id="PlaneMesh_uf7g8"]
size = Vector2(1, 1) size = Vector2(1, 1)
@@ -864,5 +870,17 @@ transform = Transform3D(-0.99722904, 0.034301233, -0.06601266, 0.034376215, 0.99
[node name="Bambù20" parent="rice" index="135" unique_id=790042848 instance=ExtResource("11_7lasv")] [node name="Bambù20" parent="rice" index="135" unique_id=790042848 instance=ExtResource("11_7lasv")]
transform = Transform3D(-0.92917824, 0.06943477, 0.363052, 0.08790589, 0.9955283, 0.0345845, -0.3590272, 0.06404955, -0.9311271, -1.6899307, 0, 3.5738397) transform = Transform3D(-0.92917824, 0.06943477, 0.363052, 0.08790589, 0.9955283, 0.0345845, -0.3590272, 0.06404955, -0.9311271, -1.6899307, 0, 3.5738397)
[node name="well_stone" parent="." index="7" unique_id=2044144917 instance=ExtResource("12_kkc6w")] [node name="Prop1" type="Marker3D" parent="." index="7" unique_id=362853951]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8937311, 0.033810854, 0.12671113) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8943415, 0.35683155, 0.043001175)
script = ExtResource("12_keqgb")
available_props = Array[PackedScene]([ExtResource("13_45od3"), ExtResource("12_kkc6w"), ExtResource("15_2hsar")])
[node name="Prop2" type="Marker3D" parent="." index="8" unique_id=1556303512]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -6.009877, 0.35683155, 0.043001175)
script = ExtResource("12_keqgb")
available_props = Array[PackedScene]([ExtResource("16_gable"), ExtResource("17_a0gn5"), ExtResource("18_e3c12"), ExtResource("13_45od3")])
[node name="Prop3" type="Marker3D" parent="." index="9" unique_id=1117362414]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 6.1461954, 0.35683155, 0.043001175)
script = ExtResource("12_keqgb")
available_props = Array[PackedScene]([ExtResource("16_gable"), ExtResource("17_a0gn5"), ExtResource("18_e3c12"), ExtResource("13_45od3")])

View File

@@ -16,7 +16,7 @@ shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0 shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6 shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true shader_parameter/use_ghibli_glint = false
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0 shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0 shader_parameter/glint_sharpness = 32.0

Binary file not shown.

View File

@@ -0,0 +1,44 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cg7uflsb2i6ne"
path="res://.godot/imported/Climax1.fbx-9b9155ea182f3dd72c214967d792819b.scn"
[deps]
source_file="res://tgcc/chunk/prop/climax/Climax1.fbx"
dest_files=["res://.godot/imported/Climax1.fbx-9b9155ea182f3dd72c214967d792819b.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

Binary file not shown.

View File

@@ -0,0 +1,44 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cwp628nomm6ha"
path="res://.godot/imported/Climax2.fbx-40270dfb4e624e6a5571edeecf83a72c.scn"
[deps]
source_file="res://tgcc/chunk/prop/climax/Climax2.fbx"
dest_files=["res://.godot/imported/Climax2.fbx-40270dfb4e624e6a5571edeecf83a72c.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

View File

@@ -0,0 +1,101 @@
[gd_scene format=3 uid="uid://cqsp8pai6vw22"]
[ext_resource type="PackedScene" uid="uid://cg7uflsb2i6ne" path="res://tgcc/chunk/prop/climax/Climax1.fbx" id="1_nwuw7"]
[ext_resource type="Material" uid="uid://d4vsl672lwv7" path="res://tgcc/chunk/material/rocks2.tres" id="2_4fwq4"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="2_nhw2c"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_iswk2"]
render_priority = 0
shader = ExtResource("2_nhw2c")
shader_parameter/albedo_color = Color(0.27450982, 0.07450981, 0.0627451, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4fwq4"]
render_priority = 0
shader = ExtResource("2_nhw2c")
shader_parameter/albedo_color = Color(0.16078432, 0.16078432, 0.14509805, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mkhd8"]
render_priority = 0
shader = ExtResource("2_nhw2c")
shader_parameter/albedo_color = Color(0.07058824, 0.07058824, 0.05882353, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_omht8"]
render_priority = 0
shader = ExtResource("2_nhw2c")
shader_parameter/albedo_color = Color(0.22560775, 0.11085694, 0.011946052, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 1.5
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="Climax1" unique_id=550260579 instance=ExtResource("1_nwuw7")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0, 0, 0)
[node name="Climax1" parent="." index="0" unique_id=767839486]
surface_material_override/0 = ExtResource("2_4fwq4")
surface_material_override/1 = SubResource("ShaderMaterial_iswk2")
surface_material_override/2 = SubResource("ShaderMaterial_4fwq4")
surface_material_override/3 = SubResource("ShaderMaterial_mkhd8")
[node name="Wood" parent="." index="1" unique_id=733616168]
surface_material_override/0 = SubResource("ShaderMaterial_omht8")

View File

@@ -0,0 +1,81 @@
[gd_scene format=3 uid="uid://bklpig8fmtajl"]
[ext_resource type="PackedScene" uid="uid://cwp628nomm6ha" path="res://tgcc/chunk/prop/climax/Climax2.fbx" id="1_ne5e5"]
[ext_resource type="Material" uid="uid://cn20mp8ep3yxu" path="res://tgcc/chunk/material/wires.tres" id="2_1wkfs"]
[ext_resource type="Material" uid="uid://o31kp0jm07q3" path="res://tgcc/chunk/material/rocks.tres" id="2_k5n4y"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="4_mg6bi"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pmph7"]
render_priority = 0
shader = ExtResource("4_mg6bi")
shader_parameter/albedo_color = Color(0.2730324, 0.07571889, 0.061361544, 1)
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shader_type spatial;
// cull_disabled permette di vedere la tenda da entrambi i lati
render_mode diffuse_toon, specular_disabled, ambient_light_disabled, cull_disabled, depth_draw_opaque;
group_uniforms Albedo_Settings;
uniform vec4 albedo_color : source_color = vec4(1.0);
uniform sampler2D albedo_texture : source_color, filter_nearest;
uniform bool use_texture = true;
uniform vec2 uv_scale = vec2(1.0, 1.0);
uniform float palette_shift_y : hint_range(0.0, 1.0) = 0.0;
uniform float alpha_scissor_threshold : hint_range(0.0, 1.0) = 0.5;
group_uniforms Kanji_Decal_Settings;
uniform sampler2D kanji_texture : source_color, filter_nearest;
uniform bool use_kanji = true;
uniform vec4 kanji_color : source_color = vec4(1.0); // Cambia il colore del Kanji qui
uniform vec2 kanji_scale = vec2(1.0, 1.0);
uniform vec2 kanji_offset = vec2(0.0, 0.0);
group_uniforms Height_Gradient;
global uniform vec4 global_gradient_color_top;
global uniform vec4 global_gradient_color_bot;
global uniform float global_gradient_intensity;
uniform float gradient_start_y = 0.0;
uniform float gradient_end_y = 10.0;
group_uniforms Toon_Lighting;
uniform float light_steps : hint_range(1.0, 10.0, 1.0) = 3.0;
uniform float step_softness : hint_range(0.01, 1.0) = 0.1;
uniform vec4 shadow_color : source_color = vec4(0.4, 0.4, 0.6, 1.0);
uniform float shadow_offset : hint_range(-1.0, 1.0) = 0.0;
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
group_uniforms Ghibli_Directional_Glint;
uniform bool use_ghibli_glint = true;
uniform vec4 glint_color : source_color = vec4(1.0, 0.95, 0.85, 1.0);
uniform float glint_intensity : hint_range(0.0, 10.0) = 1.0;
uniform float glint_sharpness : hint_range(1.0, 128.0) = 32.0;
group_uniforms Emission_Settings;
uniform vec4 emission_color : source_color = vec4(0.0, 0.0, 0.0, 1.0);
uniform float emission_energy : hint_range(0.0, 16.0) = 0.0;
group_uniforms Wind_Settings;
uniform float wind_speed = 2.0;
uniform float wind_strength = 0.15;
uniform float wind_frequency = 3.0;
varying float world_y;
void vertex() {
// Calcolo per il gradiente d'altezza
world_y = (MODEL_MATRIX * vec4(VERTEX, 1.0)).y;
// Maschera vento: tiene ferma la parte alta (UV.y = 0) e muove la bassa
float mask = pow(UV.y, 1.5);
// Onda del vento con asincronia basata sulla posizione nel mondo
float wave = sin(TIME * wind_speed + VERTEX.x * wind_frequency + NODE_POSITION_WORLD.x);
VERTEX.z += wave * wind_strength * mask;
VERTEX.y += abs(wave) * (wind_strength * 0.4) * mask;
}
void fragment() {
// UV base per il tessuto
vec2 final_uv = (UV * uv_scale) + vec2(0.0, palette_shift_y);
vec4 tex = texture(albedo_texture, final_uv);
vec3 base_color = albedo_color.rgb;
if (use_texture) base_color *= tex.rgb;
// LOGICA KANJI
if (use_kanji) {
// Calcolo coordinate per centrare e scalare il kanji
vec2 kanji_uv = (UV - vec2(0.5) - kanji_offset) / kanji_scale + vec2(0.5);
if (kanji_uv.x >= 0.0 && kanji_uv.x <= 1.0 && kanji_uv.y >= 0.0 && kanji_uv.y <= 1.0) {
vec4 kanji_tex = texture(kanji_texture, kanji_uv);
// Applichiamo il colore scelto e l'alpha del PNG
vec3 kanji_final_rgb = kanji_tex.rgb * kanji_color.rgb;
base_color = mix(base_color, kanji_final_rgb, kanji_tex.a * kanji_color.a);
}
}
// Applicazione Gradiente Mondiale
float grad_factor = smoothstep(gradient_start_y, gradient_end_y, world_y);
vec3 current_gradient_color = mix(global_gradient_color_bot.rgb, global_gradient_color_top.rgb, grad_factor);
base_color = mix(base_color, current_gradient_color, global_gradient_intensity);
ALBEDO = base_color;
EMISSION = emission_color.rgb * emission_energy;
// Gestione Trasparenza Stoffa
if (use_texture) {
ALPHA = tex.a * albedo_color.a;
ALPHA_SCISSOR_THRESHOLD = alpha_scissor_threshold;
}
}
void light() {
float shadow_factor = mix(1.0 - cast_shadow_strength, 1.0, ATTENUATION);
float cutoff_mask = smoothstep(0.0, 0.1, ATTENUATION);
float n_dot_l = dot(NORMAL, LIGHT);
// Effetto Dither per ombre morbide ma stilizzate
float dither = fract(sin(dot(FRAGCOORD.xy, vec2(12.9898, 78.233))) * 43758.5453);
float intensity = (clamp(n_dot_l, 0.0, 1.0) * shadow_factor) + (dither - 0.5) * 0.02;
float raw_step = (intensity + shadow_offset) * light_steps;
float lower_step = floor(raw_step);
float fract_step = fract(raw_step);
float soft_lerp = smoothstep(0.5 - step_softness, 0.5 + step_softness, fract_step);
float stepped_intensity = (lower_step + soft_lerp) / light_steps;
vec3 light_color_final = mix(shadow_color.rgb, vec3(1.1), clamp(stepped_intensity, 0.0, 1.0));
DIFFUSE_LIGHT += (light_color_final * LIGHT_COLOR) * cutoff_mask;
// Glint direzionale stile Ghibli
if (use_ghibli_glint) {
float glint_raw = pow(max(0.0, n_dot_l), glint_sharpness);
float glint_mask = smoothstep(0.5 - step_softness*0.5, 0.5 + step_softness*0.5, glint_raw);
glint_mask *= smoothstep(0.0, 0.1, n_dot_l);
vec3 extra_sun_glint = glint_mask * glint_color.rgb * LIGHT_COLOR * glint_intensity * ATTENUATION;
DIFFUSE_LIGHT += extra_sun_glint;
}
}

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[ext_resource type="Shader" uid="uid://dy4ole5evc7n2" path="res://tgcc/chunk/prop/tenda noren/tenda.gdshader" id="1_8cm6p"]
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shader = ExtResource("1_8cm6p")
shader_parameter/albedo_color = Color(0.16862746, 0.28627452, 0.4392157, 1)
shader_parameter/use_texture = false
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/alpha_scissor_threshold = 0.5
shader_parameter/kanji_texture = ExtResource("2_phvpu")
shader_parameter/use_kanji = true
shader_parameter/kanji_color = Color(1, 1, 1, 1)
shader_parameter/kanji_scale = Vector2(1, 0.5)
shader_parameter/kanji_offset = Vector2(0.5, -0.15)
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
shader_parameter/wind_speed = 0.5
shader_parameter/wind_strength = 0.001
shader_parameter/wind_frequency = 0.0

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[ext_resource type="PackedScene" uid="uid://b2y4b430kc0pa" path="res://tgcc/chunk/prop/tree/plant_01/plant_02.fbx" id="1_0km6n"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="2_73ofc"]
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shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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