18 Commits

Author SHA1 Message Date
28338982bf Merge branch 'main' into ai 2026-05-27 21:26:48 +02:00
05b01f70cc create main_scene 2026-05-26 09:34:08 +02:00
b059a2ef1d put constant for generation as parameters 2026-05-25 23:12:57 +02:00
5fc3d600bc disable collision for ai and remove old test mesh 2026-05-25 21:52:15 +02:00
3f5e6309fa fix state and make animations loop, refactoring animals ai 2026-05-24 18:37:59 +02:00
36dd5631ea fix anim 2026-05-24 18:05:30 +02:00
9e5946ddab refactoring ai and add new animations 2026-05-24 17:39:04 +02:00
d823cf4554 fix asset errors 2026-05-24 17:19:37 +02:00
0c237430ea ai refactoring 2026-05-22 00:06:23 +02:00
b22f219a5e Merge branch 'main' into ai 2026-05-21 23:27:58 +02:00
8f00ee24e8 add animals 2026-05-21 22:59:25 +02:00
Matteo Sonaglioni
e061eb7275 prop 2026-05-21 22:58:38 +02:00
64a9efcbc3 Merge pull request 'generate entities on biome' (#21) from spawn_entity into main
Reviewed-on: #21
2026-05-19 07:48:40 +00:00
ee8d6458ed generate entities on biome 2026-05-19 09:47:42 +02:00
1adc0ef5b7 add human fbx and idle/walking animation 2026-05-18 23:23:55 +02:00
fcab02469a add main menu and scene manager 2026-05-18 19:17:21 +00:00
0e56a84a95 add game menu 2026-05-15 20:33:21 +00:00
22877bffbe Merge pull request 'biome generation optimization' (#18) from generation_optimization into main
Reviewed-on: #18
2026-05-14 10:30:22 +00:00
391 changed files with 41158 additions and 703 deletions

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@@ -2,6 +2,7 @@ extends CharacterBody3D
class_name AIBase class_name AIBase
@export_group("Settings")
@export var speed: float = 4.0 @export var speed: float = 4.0
var _enable_state_machine: bool = true var _enable_state_machine: bool = true
@export var enable_state_machine: bool: @export var enable_state_machine: bool:
@@ -10,13 +11,19 @@ var _enable_state_machine: bool = true
toggle_enable_state_machine() toggle_enable_state_machine()
get: get:
return _enable_state_machine return _enable_state_machine
@export var anim_player: AnimationPlayer
@export_group("Entities")
enum EntityType { HUMANOID, ANIMAL }
@export var entity_type: EntityType = EntityType.HUMANOID
@export var entity_name: String = ""
@export var allowed_biomes: Array[String] = []
@export_range(0.0, 100.0, 0.1) var spawn_uniqueness: float = 1.0
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape @onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D @onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
@onready var state_machine: StateMachine = $%StateMachine @onready var state_machine: StateMachine = $%StateMachine
func _ready() -> void: func _ready() -> void:
randomize() randomize()
toggle_enable_state_machine() toggle_enable_state_machine()
@@ -41,6 +48,11 @@ func _physics_process(delta: float) -> void:
velocity.x = direction.x * speed velocity.x = direction.x * speed
velocity.z = direction.z * speed velocity.z = direction.z * speed
if velocity.length_squared() > 0.1:
var look_dir = Vector3(velocity.x, 0, velocity.z)
var target_transform = global_transform.looking_at(global_position - look_dir, Vector3.UP)
global_transform = global_transform.interpolate_with(target_transform, delta * 10.0)
move_and_slide() move_and_slide()
func navigate_to_random_point() -> void: func navigate_to_random_point() -> void:

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@@ -2,40 +2,20 @@
[ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"] [ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"]
[ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"] [ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"]
[ext_resource type="Script" uid="uid://nga8qx56iwgu" path="res://core/ai/agents/base/idle_state.gd" id="3_26faq"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/agents/base/patrol_state.gd" id="4_lim44"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_mh3lg"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mh3lg"]
[sub_resource type="SphereShape3D" id="SphereShape3D_lim44"] [sub_resource type="SphereShape3D" id="SphereShape3D_lim44"]
radius = 20.0 radius = 20.0
[node name="AiBase" type="CharacterBody3D" unique_id=1228675528] [node name="AiBase" type="CharacterBody3D" unique_id=1228675528]
script = ExtResource("1_4d1nn") script = ExtResource("1_4d1nn")
entity_name = "Humanoid"
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=214482161]
mesh = SubResource("CapsuleMesh_mh3lg")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=92811823]
shape = SubResource("CapsuleShape3D_mh3lg")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449] [node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449]
unique_name_in_owner = true unique_name_in_owner = true
[node name="StateMachine" type="Node" parent="." unique_id=1286404264 node_paths=PackedStringArray("initial_state")] [node name="StateMachine" type="Node" parent="." unique_id=1286404264]
unique_name_in_owner = true unique_name_in_owner = true
script = ExtResource("2_q1hg3") script = ExtResource("2_q1hg3")
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" unique_id=763668255]
script = ExtResource("3_26faq")
state_id = &"idle"
[node name="PatrolState" type="Node" parent="StateMachine" unique_id=2054606629]
script = ExtResource("4_lim44")
state_id = &"patrol"
[node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938] [node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938]
unique_name_in_owner = true unique_name_in_owner = true

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@@ -1,26 +0,0 @@
extends State
const PATROL_STATE_ID: StringName = &"patrol"
@export var wait_time: float = 3.0
var runtime_timer: Timer
func enter() -> void:
runtime_timer = Timer.new()
runtime_timer.name = "IdleTimer"
add_child(runtime_timer)
runtime_timer.one_shot = true
runtime_timer.timeout.connect(_on_timer_timeout)
runtime_timer.start(wait_time)
func exit() -> void:
if runtime_timer:
if runtime_timer.is_connected("timeout", _on_timer_timeout):
runtime_timer.timeout.disconnect(_on_timer_timeout)
runtime_timer.queue_free()
runtime_timer = null
func _on_timer_timeout() -> void:
transitioned.emit(self, PATROL_STATE_ID)

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@@ -1 +0,0 @@
uid://nga8qx56iwgu

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@@ -0,0 +1,40 @@
[gd_scene format=3 uid="uid://dd8wn62anbts8"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_p2hpa"]
[ext_resource type="PackedScene" uid="uid://bjp8wbrtfl4v2" path="res://core/ai/agents/cow/cow_mannequin.tscn" id="2_6gadt"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_vlvvc"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_su7en"]
[sub_resource type="BoxShape3D" id="BoxShape3D_6gadt"]
size = Vector3(1, 1.4033203, 2.201294)
[node name="AiCow" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_p2hpa")]
anim_player = NodePath("CowMannequin/AnimationPlayer")
[node name="MeshInstance3D" parent="." index="0" unique_id=214482161]
visible = false
[node name="CollisionShape3D" parent="." index="1" unique_id=92811823]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.20166016, 0.24859619)
shape = SubResource("BoxShape3D_6gadt")
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=2033863310]
script = ExtResource("2_vlvvc")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=2076820654]
script = ExtResource("3_su7en")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="CowMannequin" parent="." index="5" unique_id=1390675137 instance=ExtResource("2_6gadt")]
transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, -0.9, 0)
[editable path="CowMannequin"]

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core/ai/agents/cow/cow.fbx Normal file

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@@ -0,0 +1,81 @@
[gd_scene format=3 uid="uid://bjp8wbrtfl4v2"]
[ext_resource type="PackedScene" uid="uid://b7d57tyxi41r1" path="res://core/ai/agents/cow/cow.fbx" id="1_60f5q"]
[ext_resource type="Animation" uid="uid://bsuoywknbbnm0" path="res://core/ai/agents/cow/idle.res" id="2_5ukcj"]
[ext_resource type="Animation" uid="uid://ckmybsnuf4stp" path="res://core/ai/agents/cow/walking.res" id="3_0mu5m"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_lowte"]
_data = {
&"idle": ExtResource("2_5ukcj"),
&"walking": ExtResource("3_0mu5m")
}
[node name="CowMannequin" unique_id=786985233 instance=ExtResource("1_60f5q")]
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(792301245) index="0" unique_id=1950086664]
bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/1/scale = Vector3(1, 1, 1)
bones/4/rotation = Quaternion(0.0015316998, -0.0015319793, 0.70710516, 0.70710516)
bones/5/position = Vector3(1.3183898e-16, 0.006025583, -6.675722e-10)
bones/5/rotation = Quaternion(0.703962, -0.69745475, -0.08083715, 0.10705068)
bones/5/scale = Vector3(1, 0.99999976, 1)
bones/6/position = Vector3(-1.403955e-10, 0.009248152, 3.7406075e-11)
bones/6/rotation = Quaternion(0.18324056, -0.018661192, 0.0034790868, 0.98288476)
bones/6/scale = Vector3(1, 1, 1)
bones/8/scale = Vector3(0.99999994, 0.99999994, 1)
bones/9/position = Vector3(-3.8163916e-17, 0.0046958304, 1.907358e-10)
bones/9/rotation = Quaternion(0.6754388, -0.68119305, 0.18401879, -0.21423234)
bones/9/scale = Vector3(1, 0.99999994, 1.0000001)
bones/10/position = Vector3(7.2902e-10, 0.011755081, -3.0995417e-10)
bones/10/rotation = Quaternion(-0.35146433, 0.018116632, 0.0068026204, 0.9360013)
bones/10/scale = Vector3(0.9999999, 1, 1.0000001)
bones/12/rotation = Quaternion(0.707105, 0.70710486, 0.0016303749, -0.0016306548)
bones/12/scale = Vector3(1, 1, 1)
bones/13/position = Vector3(-1.5265567e-16, 0.0060255853, 6.6757205e-10)
bones/13/rotation = Quaternion(-0.057434652, -0.13032891, 0.70625645, 0.69348216)
bones/13/scale = Vector3(0.99999994, 1, 0.9999999)
bones/14/position = Vector3(-4.5945833e-10, 0.009248151, -5.7053273e-09)
bones/14/rotation = Quaternion(0.18302466, 0.051401887, -0.0095829815, 0.9817169)
bones/14/scale = Vector3(1, 1.0000001, 0.99999994)
bones/16/rotation = Quaternion(0.7071062, 0.7071063, 0.0008663558, -0.0008670737)
bones/16/scale = Vector3(1, 1, 1)
bones/17/position = Vector3(1.7347235e-17, 0.0046958304, -1.9073432e-10)
bones/17/rotation = Quaternion(0.1907959, 0.2076444, 0.67355627, 0.6832297)
bones/17/scale = Vector3(1, 1, 1.0000001)
bones/18/position = Vector3(1.834215e-10, 0.011755081, -1.7500804e-09)
bones/18/rotation = Quaternion(-0.35151497, -0.0088962475, -0.003340601, 0.93613404)
bones/18/scale = Vector3(1, 1.0000001, 0.99999994)
bones/20/rotation = Quaternion(0.60080343, -0.03016121, 0.03526711, 0.7980488)
bones/21/position = Vector3(0.00011168665, 0.0039693406, -0.013754063)
bones/21/rotation = Quaternion(0.98885596, 3.1474094e-08, 2.23642e-07, -0.14887528)
bones/21/scale = Vector3(1, 1.0000001, 1.0000001)
bones/22/position = Vector3(-2.5714557e-11, 0.00836347, -9.433328e-09)
bones/22/rotation = Quaternion(-0.6231534, 9.0575064e-08, -7.589477e-08, 0.78209966)
bones/22/scale = Vector3(1, 0.9999999, 0.99999994)
bones/23/position = Vector3(-2.1545942e-12, 0.0072733457, -2.594807e-09)
bones/23/rotation = Quaternion(-1.8223004e-08, 0.98608583, -0.16623694, 2.7314604e-07)
bones/23/scale = Vector3(1, 0.9999997, 0.9999997)
bones/24/position = Vector3(3.3663968e-13, 0.006993335, -2.8376712e-09)
bones/24/rotation = Quaternion(-0.048028953, 2.6759114e-08, 4.5447155e-08, 0.998846)
bones/24/scale = Vector3(1, 0.99999994, 1.0000001)
bones/26/rotation = Quaternion(0.0054439656, 0.86556005, 0.50029516, -0.021930087)
bones/26/scale = Vector3(1, 1.0000002, 1)
bones/27/position = Vector3(1.8971762e-10, 0.013189232, -5.7312505e-10)
bones/27/rotation = Quaternion(0.15129425, -0.018451845, -0.013046658, 0.9882304)
bones/27/scale = Vector3(0.99999994, 0.99999994, 1.0000001)
bones/28/position = Vector3(-2.1601461e-10, 0.013573305, 4.8459786e-10)
bones/28/rotation = Quaternion(-0.6245376, -0.19781438, 0.16660775, 0.7369289)
bones/28/scale = Vector3(1, 0.9999999, 1.0000001)
bones/30/rotation = Quaternion(3.5765906e-06, 0.67050743, 0.7419029, 3.2289404e-06)
bones/31/position = Vector3(-1.2499713e-14, 0.01925819, -1.2902629e-09)
bones/31/rotation = Quaternion(0.086390205, 0.0012038474, -0.013495129, 0.99616927)
bones/31/scale = Vector3(0.9999999, 0.99999994, 1)
bones/33/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/33/scale = Vector3(1, 1, 1)
bones/35/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/35/scale = Vector3(1, 1, 1)
bones/37/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/37/scale = Vector3(1, 1, 1)
[node name="AnimationPlayer" parent="." index="1" unique_id=1401028430]
libraries/custom = SubResource("AnimationLibrary_lowte")

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core/ai/agents/cow/idle.res Normal file

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@@ -0,0 +1,79 @@
[gd_scene format=3 uid="uid://cayakdk7gmlyg"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_e5v3h"]
[ext_resource type="PackedScene" uid="uid://dqhueybnlrrqx" path="res://core/ai/agents/horse/horse_mannequin.tscn" id="2_4t6jw"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_or6xs"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_n63jb"]
[ext_resource type="Animation" uid="uid://doyi6etqvy4n2" path="res://core/ai/agents/horse/idle.res" id="3_qe4rt"]
[ext_resource type="Animation" uid="uid://hotr7r3fd1sq" path="res://core/ai/agents/horse/walking.res" id="4_q8m0v"]
[sub_resource type="BoxShape3D" id="BoxShape3D_4t6jw"]
size = Vector3(1, 1.4991455, 1.7949219)
[sub_resource type="AnimationLibrary" id="AnimationLibrary_or6xs"]
_data = {
&"idle": ExtResource("3_qe4rt"),
&"walking": ExtResource("4_q8m0v")
}
[node name="AiHorse" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_e5v3h")]
anim_player = NodePath("HorseMannequin/AnimationPlayer")
[node name="MeshInstance3D" parent="." index="0" unique_id=214482161]
visible = false
[node name="CollisionShape3D" parent="." index="1" unique_id=92811823]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2074585, 0.14794922)
shape = SubResource("BoxShape3D_4t6jw")
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=734754793]
script = ExtResource("2_or6xs")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1748382252]
script = ExtResource("3_n63jb")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="HorseMannequin" parent="." index="5" unique_id=1289880358 instance=ExtResource("2_4t6jw")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Skeleton3D" parent="HorseMannequin/Armature" parent_id_path=PackedInt32Array(1289880358, 245823720) index="0" unique_id=494955820]
bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/4/rotation = Quaternion(0.0012952884, -0.0012955684, 0.7071056, 0.7071057)
bones/5/rotation = Quaternion(0.70685357, -0.70227593, -0.04508998, 0.07164877)
bones/6/rotation = Quaternion(0.13314606, -0.018813655, 0.0025279524, 0.9909147)
bones/8/rotation = Quaternion(0.00078355736, -0.00078427553, 0.70710635, 0.70710635)
bones/9/rotation = Quaternion(0.6711558, -0.6744515, 0.20213859, -0.23195927)
bones/10/rotation = Quaternion(-0.3574636, 0.018072592, 0.006918765, 0.9337266)
bones/12/rotation = Quaternion(0.7071054, 0.7071055, 0.0013743625, -0.0013746425)
bones/13/rotation = Quaternion(-0.02159133, -0.09508795, 0.70796114, 0.69948786)
bones/14/rotation = Quaternion(0.13298893, 0.051821847, -0.0069631753, 0.9897374)
bones/16/rotation = Quaternion(0.7071064, 0.70710653, 0.00066260004, -0.00066331815)
bones/17/rotation = Quaternion(0.20885532, 0.22542001, 0.6690968, 0.6766645)
bones/18/rotation = Quaternion(-0.3575147, -0.008874607, -0.003397635, 0.9338592)
bones/20/rotation = Quaternion(0.6010642, -0.021428203, 0.02848876, 0.79840535)
bones/21/rotation = Quaternion(0.99267024, 2.482745e-08, 2.2239277e-07, -0.12085533)
bones/22/rotation = Quaternion(-0.6165577, 9.507701e-08, -7.2693986e-08, 0.7873097)
bones/23/rotation = Quaternion(-1.5614631e-08, 0.9891947, -0.14660779, 2.7153942e-07)
bones/24/rotation = Quaternion(0.03904001, 3.5621138e-08, 1.47960275e-08, 0.99923766)
bones/26/rotation = Quaternion(0.008421451, 0.95973384, 0.27944198, -0.027427308)
bones/27/rotation = Quaternion(-0.08868468, -0.022488868, -0.01781765, 0.9956465)
bones/28/rotation = Quaternion(-0.62453747, -0.1978144, 0.1666077, 0.736929)
bones/30/rotation = Quaternion(3.4527793e-06, 0.6944211, 0.71956885, 3.3297817e-06)
bones/31/rotation = Quaternion(0.053752482, 0.0007617086, -0.013526975, 0.9984624)
bones/33/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/35/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/37/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
[node name="AnimationPlayer" parent="HorseMannequin" index="1" unique_id=272680130]
libraries/custom = SubResource("AnimationLibrary_or6xs")
[editable path="HorseMannequin"]

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@@ -0,0 +1,5 @@
[gd_scene format=3 uid="uid://dqhueybnlrrqx"]
[ext_resource type="PackedScene" uid="uid://be1ql8okme4n7" path="res://core/ai/agents/horse/horse.fbx" id="1_fbqil"]
[node name="HorseMannequin" unique_id=1289880358 instance=ExtResource("1_fbqil")]

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@@ -0,0 +1,10 @@
[gd_scene format=3 uid="uid://bdqeshcwwnyc4"]
[ext_resource type="PackedScene" uid="uid://mvh2v6v72stt" path="res://core/ai/agents/human/ai_human.tscn" id="1_awhwq"]
[node name="AiCitizen" unique_id=1228675528 instance=ExtResource("1_awhwq")]
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@@ -0,0 +1,53 @@
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autoplay = &"custom/sit"
[editable path="HumanMannequin"]

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[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=42226979]
script = ExtResource("2_awhwq")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1357892786]
script = ExtResource("3_8d0tj")
state_id = &"patrol"
next_state_id = &"idle"
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exit_on_action_finished = true
[editable path="HumanMannequin"]

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@@ -0,0 +1,26 @@
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script = ExtResource("3_2oda6")
state_id = &"patrol"
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animation_name = "custom/walking"
exit_on_action_finished = true
[node name="GatherState" type="Node" parent="StateMachine" index="1" unique_id=48091671]
script = ExtResource("4_2oda6")
state_id = &"gather"
next_state_id = &"patrol"
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exit_on_animation_finished = true
[editable path="HumanMannequin"]

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visible = false
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[gd_scene format=3 uid="uid://legcajdd0jsy"]
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@@ -0,0 +1,86 @@
[gd_scene format=3 uid="uid://c2hg6hu2y5srb"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_j8spt"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_acc6o"]
[ext_resource type="PackedScene" uid="uid://b0xb7kl4rjd66" path="res://core/ai/agents/pig/pig_mannequin.tscn" id="2_qmc2e"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_3n8ak"]
[ext_resource type="Animation" uid="uid://c4ingpw0co8v2" path="res://core/ai/agents/pig/idle.res" id="3_lvpc5"]
[ext_resource type="Animation" uid="uid://0563r715lmw1" path="res://core/ai/agents/pig/walking.res" id="4_3f3hl"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lvpc5"]
size = Vector3(1, 1.4848633, 1.960083)
[sub_resource type="AnimationLibrary" id="AnimationLibrary_lvpc5"]
_data = {
&"idle": ExtResource("3_lvpc5"),
&"walking": ExtResource("4_3f3hl")
}
[node name="AiPig" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_j8spt")]
anim_player = NodePath("PigMannequin/AnimationPlayer")
[node name="MeshInstance3D" parent="." index="0" unique_id=214482161]
visible = false
[node name="CollisionShape3D" parent="." index="1" unique_id=92811823]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.24243164, 0.10699463)
shape = SubResource("BoxShape3D_lvpc5")
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=403305255]
script = ExtResource("2_acc6o")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1237150984]
script = ExtResource("3_3n8ak")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="PigMannequin" parent="." index="5" unique_id=926755470 instance=ExtResource("2_qmc2e")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Skeleton3D" parent="PigMannequin/Armature" parent_id_path=PackedInt32Array(926755470, 695496535) index="0" unique_id=725647261]
bones/1/rotation = Quaternion(0.7071068, -7.052583e-07, -7.052583e-07, 0.7071067)
bones/3/position = Vector3(5.37765e-05, 0.017809996, -0.007695386)
bones/3/rotation = Quaternion(-0.027121998, 0, 0, 0.99963224)
bones/4/position = Vector3(-0.004269575, -0.0009057691, 0.018837402)
bones/4/rotation = Quaternion(-0.20850496, 0.20850474, 0.675667, 0.6756669)
bones/5/rotation = Quaternion(0.70767504, -0.7007484, -0.04928623, 0.07562217)
bones/6/rotation = Quaternion(0.5074964, -0.016355418, 0.009635334, 0.86144483)
bones/8/position = Vector3(-0.004269574, 0.0008725248, -0.02819033)
bones/8/rotation = Quaternion(-0.021000031, 0.020999499, 0.7067949, 0.7067949)
bones/9/rotation = Quaternion(0.6762797, -0.7030302, 0.13760945, -0.17163305)
bones/10/rotation = Quaternion(-0.76131815, 0.012544005, 0.014735432, 0.64808965)
bones/12/position = Vector3(0.0036532492, -0.0009057691, 0.018837402)
bones/12/rotation = Quaternion(0.67572093, 0.6757209, -0.20832984, 0.20832963)
bones/13/rotation = Quaternion(-0.025831472, -0.099082425, 0.70891863, 0.6978179)
bones/14/rotation = Quaternion(0.50689334, 0.045050938, -0.026540417, 0.8604216)
bones/16/position = Vector3(0.0036521717, 0.0008013838, -0.028183708)
bones/16/rotation = Quaternion(0.7068031, 0.7068031, -0.020723455, 0.020722982)
bones/17/rotation = Quaternion(0.1443776, 0.16487122, 0.6747477, 0.7047611)
bones/18/rotation = Quaternion(-0.7649948, -0.0061196624, -0.0072699804, 0.64396644)
bones/20/position = Vector3(-0.00042349403, 0.0063493187, -0.030968314)
bones/20/rotation = Quaternion(0.60138106, 0.012805484, 0.0019118772, 0.79885745)
bones/22/position = Vector3(-0.0002038494, 0.0041766805, 0.0044565103)
bones/22/rotation = Quaternion(0.0076635648, 0.7548352, 0.6556045, -0.018651871)
bones/23/rotation = Quaternion(0.065689825, -0.010677165, -0.019551655, 0.99759144)
bones/24/rotation = Quaternion(-0.24106143, -0.2388839, 0.03569213, 0.9399734)
bones/26/position = Vector3(-0.00032282702, 0.010153349, -0.021613695)
bones/26/rotation = Quaternion(3.6196245e-06, 0.6452338, 0.7639852, 3.2175833e-06)
bones/27/rotation = Quaternion(0.0455184, 0.00040800165, -0.025042463, 0.99864954)
bones/29/position = Vector3(-0.01117923, 0.0010000349, -0.03163386)
bones/29/rotation = Quaternion(0.7071068, -6.178108e-07, -6.178107e-07, 0.7071067)
bones/31/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)
bones/33/position = Vector3(0.010670463, 0.0010000349, -0.03166372)
bones/33/rotation = Quaternion(0.70755845, -7.1388774e-07, -1.0355643e-06, 0.7066547)
[node name="AnimationPlayer" parent="PigMannequin" index="1" unique_id=904091745]
libraries/custom = SubResource("AnimationLibrary_lvpc5")
[editable path="PigMannequin"]

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core/ai/agents/pig/idle.res Normal file

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@@ -0,0 +1,5 @@
[gd_scene format=3 uid="uid://b0xb7kl4rjd66"]
[ext_resource type="PackedScene" uid="uid://bi5f24frndw7j" path="res://core/ai/agents/pig/pig.fbx" id="1_ptg6h"]
[node name="PigMannequin" unique_id=926755470 instance=ExtResource("1_ptg6h")]

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@@ -0,0 +1,58 @@
[gd_scene format=3 uid="uid://2md4l83fy8kr"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_0bu1i"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_iapui"]
[ext_resource type="PackedScene" uid="uid://c16j3umhplew4" path="res://core/ai/agents/pug/pug_mannequin.tscn" id="2_n0mit"]
[ext_resource type="Animation" uid="uid://c8hy2tftqb7su" path="res://core/ai/agents/pug/idle.res" id="3_hv1px"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_xc1yq"]
[ext_resource type="Animation" uid="uid://bqrhidcnublea" path="res://core/ai/agents/pug/walking.res" id="4_cjq2y"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_iapui"]
_data = {
&"idle": ExtResource("3_hv1px"),
&"walking": ExtResource("4_cjq2y")
}
[node name="AiPug" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_0bu1i")]
anim_player = NodePath("PugMannequin/AnimationPlayer")
[node name="MeshInstance3D" parent="." index="0" unique_id=214482161]
visible = false
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=1079848975]
script = ExtResource("2_iapui")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1573670396]
script = ExtResource("3_xc1yq")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="PugMannequin" parent="." index="5" unique_id=1732134047 instance=ExtResource("2_n0mit")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Skeleton3D" parent="PugMannequin/Armature" parent_id_path=PackedInt32Array(1732134047, 199608791) index="0" unique_id=33809722]
bones/8/position = Vector3(-0.0054483665, 0.008346455, -0.020266803)
bones/8/rotation = Quaternion(-0.007561639, 0.007561228, 0.70706636, 0.70706636)
bones/9/rotation = Quaternion(0.6665347, -0.6790185, 0.20055033, -0.23333457)
bones/10/rotation = Quaternion(-0.37439552, 0.017943675, 0.007246467, 0.92706716)
bones/14/rotation = Quaternion(0.13296904, 0.051822018, -0.0069621373, 0.9897401)
bones/16/position = Vector3(0.0048320387, 0.008252437, -0.02027757)
bones/16/rotation = Quaternion(0.7070978, 0.7070978, -0.0035577225, 0.0035573125)
bones/17/rotation = Quaternion(0.20727697, 0.22687204, 0.66435784, 0.68131787)
bones/18/rotation = Quaternion(-0.38250104, -0.0087800585, -0.0036350952, 0.9239062)
bones/20/rotation = Quaternion(0.6013276, -0.007656022, 0.017799761, 0.79876757)
bones/24/rotation = Quaternion(-0.45064288, -0.22904137, 0.090387635, 0.858074)
bones/27/rotation = Quaternion(0.05229574, 5.703821e-05, -0.025155801, 0.99831474)
[node name="AnimationPlayer" parent="PugMannequin" index="1" unique_id=1653203922]
libraries/custom = SubResource("AnimationLibrary_iapui")
[editable path="PugMannequin"]

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core/ai/agents/pug/idle.res Normal file

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core/ai/agents/pug/pug.fbx Normal file

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@@ -0,0 +1,29 @@
[gd_scene format=3 uid="uid://c16j3umhplew4"]
[ext_resource type="PackedScene" uid="uid://buqmw5lbfom07" path="res://core/ai/agents/pug/pug.fbx" id="1_3c2yk"]
[node name="PugMannequin" unique_id=1732134047 instance=ExtResource("1_3c2yk")]
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(251322627) index="0" unique_id=1067550931]
bones/1/rotation = Quaternion(0.7071068, -8.7384586e-07, -8.7384575e-07, 0.7071067)
bones/3/position = Vector3(5.37765e-05, 0.023020823, -0.0001735416)
bones/4/rotation = Quaternion(0.0013124894, -0.0013127187, 0.7071056, 0.7071056)
bones/5/rotation = Quaternion(0.7071125, -0.70201516, -0.045116592, 0.07163183)
bones/6/rotation = Quaternion(0.13312602, -0.018813718, 0.0025276097, 0.9909174)
bones/8/rotation = Quaternion(0.0006567046, -0.0006571151, 0.7071065, 0.7071065)
bones/9/rotation = Quaternion(0.66675293, -0.67880416, 0.20062506, -0.23327015)
bones/10/rotation = Quaternion(-0.35678986, 0.01807761, 0.006905738, 0.9339843)
bones/12/rotation = Quaternion(0.70710534, 0.70710546, 0.0014091316, -0.0014093613)
bones/13/rotation = Quaternion(-0.021626502, -0.09508007, 0.7082199, 0.6992257)
bones/14/rotation = Quaternion(0.13296904, 0.051822014, -0.0069621364, 0.98974)
bones/16/rotation = Quaternion(0.7071066, 0.7071067, 0.00044525132, -0.00044566192)
bones/17/rotation = Quaternion(0.20738536, 0.2267729, 0.6646832, 0.6810004)
bones/18/rotation = Quaternion(-0.35684106, -0.008877046, -0.003391197, 0.93411684)
bones/20/rotation = Quaternion(0.6013276, -0.007656024, 0.017799761, 0.79876757)
bones/22/rotation = Quaternion(0.0076703057, 0.9327372, 0.3595561, -0.025732514)
bones/23/rotation = Quaternion(-0.089636706, -0.019697238, -0.01825219, 0.99561244)
bones/24/rotation = Quaternion(-0.44343108, -0.23039742, 0.11800072, 0.85811526)
bones/26/rotation = Quaternion(5.170388e-06, 0.6954638, 0.7185612, 5.0026606e-06)
bones/27/rotation = Quaternion(0.052304644, 0.00074447604, -0.01352817, 0.99853927)
bones/29/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/31/rotation = Quaternion(0.7071068, -1.2110207e-06, -1.2110205e-06, 0.7071067)

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@@ -0,0 +1,54 @@
[gd_scene format=3 uid="uid://bs1bdtm7jdtgb"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_smbiq"]
[ext_resource type="PackedScene" uid="uid://58u6viv3qd63" path="res://core/ai/agents/sheep/sheep_mannequin.tscn" id="2_hnenk"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_vlyix"]
[ext_resource type="Animation" uid="uid://bjvoxmyf4vdy8" path="res://core/ai/agents/sheep/idle.res" id="3_i3d22"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_uqv5v"]
[ext_resource type="Animation" uid="uid://8r05h8e7nmic" path="res://core/ai/agents/sheep/walking.res" id="4_hxh1r"]
[sub_resource type="BoxShape3D" id="BoxShape3D_hnenk"]
size = Vector3(1, 1.4770508, 1.3725281)
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vlyix"]
_data = {
&"idle": ExtResource("3_i3d22"),
&"walking": ExtResource("4_hxh1r")
}
[node name="AiSheep" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_smbiq")]
anim_player = NodePath("SheepMannequin/AnimationPlayer")
[node name="MeshInstance3D" parent="." index="0" unique_id=214482161]
visible = false
[node name="CollisionShape3D" parent="." index="1" unique_id=92811823]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.23852539, 0.11299133)
shape = SubResource("BoxShape3D_hnenk")
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=190711451]
script = ExtResource("2_vlyix")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=431976868]
script = ExtResource("3_uqv5v")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="SheepMannequin" parent="." index="5" unique_id=1153770042 instance=ExtResource("2_hnenk")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Armature" parent="SheepMannequin" index="0" unique_id=62421163]
transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
[node name="AnimationPlayer" parent="SheepMannequin" index="1" unique_id=676833932]
libraries/custom = SubResource("AnimationLibrary_vlyix")
[editable path="SheepMannequin"]

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@@ -0,0 +1,29 @@
[gd_scene format=3 uid="uid://58u6viv3qd63"]
[ext_resource type="PackedScene" uid="uid://oog8biov508a" path="res://core/ai/agents/sheep/sheep.fbx" id="1_pnkxh"]
[node name="SheepMannequin" unique_id=1153770042 instance=ExtResource("1_pnkxh")]
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(1644576745) index="0" unique_id=811031257]
bones/1/rotation = Quaternion(0.7071068, -7.052583e-07, -7.052583e-07, 0.7071067)
bones/4/rotation = Quaternion(0.0017592248, -0.0017595046, 0.7071046, 0.7071046)
bones/5/rotation = Quaternion(0.706397, -0.7005701, -0.057003256, 0.08339989)
bones/6/rotation = Quaternion(0.17354831, -0.018694565, 0.003295098, 0.98464245)
bones/8/rotation = Quaternion(0.0011415672, -0.0011422854, 0.7071059, 0.7071059)
bones/9/rotation = Quaternion(0.66940695, -0.67618734, 0.20153745, -0.23248184)
bones/10/rotation = Quaternion(-0.38440856, 0.017864142, 0.0074402345, 0.92296034)
bones/12/rotation = Quaternion(0.70710427, 0.7071044, 0.001866237, -0.0018665171)
bones/13/rotation = Quaternion(-0.033540055, -0.106803544, 0.7078988, 0.6973861)
bones/14/rotation = Quaternion(0.17334078, 0.051493812, -0.009075931, 0.9834729)
bones/16/rotation = Quaternion(0.70710605, 0.7071062, 0.0009843343, -0.0009850523)
bones/17/rotation = Quaternion(0.2082713, 0.22595985, 0.6673435, 0.67839366)
bones/18/rotation = Quaternion(-0.384463, -0.008772296, -0.0036537221, 0.92309153)
bones/20/rotation = Quaternion(0.6012591, 0.022893472, -0.005923484, 0.7987042)
bones/22/rotation = Quaternion(0.006586622, 0.9146406, 0.40345904, -0.02469813)
bones/23/rotation = Quaternion(0.07927493, -0.021147288, -0.014362239, 0.996525)
bones/24/rotation = Quaternion(-0.6495659, -0.19198355, 0.17329836, 0.71496445)
bones/26/rotation = Quaternion(3.4527793e-06, 0.6944211, 0.71956885, 3.3297817e-06)
bones/27/rotation = Quaternion(0.0651835, 0.0008379451, -0.017830681, 0.9977136)
bones/29/rotation = Quaternion(0.7071068, -7.052583e-07, -7.052583e-07, 0.7071067)
bones/31/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)
bones/33/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)

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@@ -1,12 +1,10 @@
extends State extends State
const IDLE_STATE_ID: StringName = &"idle"
@onready var agent: AIBase = owner
func enter() -> void: func enter() -> void:
super.enter()
run_animation()
agent.navigate_to_random_point() agent.navigate_to_random_point()
func physics_update(_delta) -> void: func physics_update(_delta) -> void:
if agent.nav_agent.is_navigation_finished(): if agent.nav_agent.is_navigation_finished():
transitioned.emit(self, IDLE_STATE_ID) transitioned.emit(self, next_state_id)

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@@ -0,0 +1,6 @@
extends State
func enter() -> void:
super.enter()
run_animation()

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@@ -0,0 +1 @@
uid://d3hy70ec8vqo5

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@@ -3,18 +3,61 @@ extends Node
class_name State class_name State
@export var state_id: StringName = &"" @export var state_id: StringName = &""
@export var next_state_id: StringName
@export var animation_name: String
@export var exit_on_action_finished: bool
@export var exit_on_animation_finished: bool
@export var min_wait_time: float = 3.0
@export var max_wait_time: float = 10
var runtime_timer: Timer
@onready var agent: AIBase = owner
@warning_ignore("unused_signal")
signal transitioned(state: State, new_state_id: StringName) signal transitioned(state: State, new_state_id: StringName)
func enter() -> void: func _ready() -> void:
if min_wait_time > 0 and !exit_on_action_finished:
runtime_timer = Timer.new()
runtime_timer.name = "IdleTimer"
runtime_timer.one_shot = true
add_child(runtime_timer)
runtime_timer.timeout.connect(_on_timer_timeout)
func enter() -> void:
if exit_on_animation_finished:
if not agent.anim_player.animation_finished.is_connected(_on_animation_finished):
agent.anim_player.animation_finished.connect(_on_animation_finished)
elif min_wait_time > 0 and !exit_on_action_finished:
var wait_time:= randf_range(min_wait_time, max_wait_time)
runtime_timer.start(wait_time)
func exit() -> void:
if exit_on_animation_finished and agent.anim_player.animation_finished.is_connected(_on_animation_finished):
agent.anim_player.animation_finished.disconnect(_on_animation_finished)
if runtime_timer and not runtime_timer.is_stopped():
runtime_timer.stop()
func update(_delta: float) -> void:
pass pass
func exit() -> void: func physics_update(_delta: float) -> void:
pass pass
func update(_delta) -> void: func run_animation() -> void:
pass if agent.anim_player and agent.anim_player.has_animation(animation_name):
agent.anim_player.play(animation_name)
func physics_update(_delta) -> void: func _on_animation_finished(anim_name: StringName) -> void:
pass if animation_name == anim_name:
if exit_on_action_finished:
return
elif min_wait_time > 0:
var wait_time := randf_range(min_wait_time, max_wait_time)
runtime_timer.start(wait_time)
else:
transitioned.emit(self, next_state_id)
func _on_timer_timeout() -> void:
transitioned.emit(self, next_state_id)

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@@ -1,14 +0,0 @@
[gd_scene format=3 uid="uid://cescrovsjlwke"]
[ext_resource type="Script" uid="uid://bnh1y560h55vc" path="res://core/audio/settings/audio_option.gd" id="1_orafl"]
[node name="AudioOption" type="VBoxContainer" unique_id=1509773712]
custom_minimum_size = Vector2(300, 0)
script = ExtResource("1_orafl")
[node name="Label" type="Label" parent="." unique_id=781845786]
layout_mode = 2
text = "Master Volume"
[node name="HSlider" type="HSlider" parent="." unique_id=1286896253]
layout_mode = 2

View File

@@ -1,74 +0,0 @@
[gd_scene format=3 uid="uid://caqf471x0kttc"]
[ext_resource type="Script" uid="uid://cvr25q1blyxg" path="res://core/audio/settings/settings_menu.gd" id="1_4lekq"]
[ext_resource type="PackedScene" uid="uid://cescrovsjlwke" path="res://core/audio/settings/audio_option.tscn" id="1_hwcco"]
[node name="SettingsMenu" type="Control" unique_id=1639777294]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_4lekq")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=315821242]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -79.5
offset_top = -110.0
offset_right = 79.5
offset_bottom = 110.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=648635784]
layout_mode = 2
size_flags_vertical = 0
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="AudioOptionsContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=824023653]
unique_name_in_owner = true
layout_mode = 2
theme_override_constants/separation = 12
[node name="MasterVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1509773712 instance=ExtResource("1_hwcco")]
layout_mode = 2
[node name="HSeparator" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1053430754]
layout_mode = 2
[node name="MusicVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=690924616 instance=ExtResource("1_hwcco")]
layout_mode = 2
bus_name = &"Music"
label_text = "Music Volume"
[node name="HSeparator2" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=453716295]
layout_mode = 2
[node name="SFXVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=2096291127 instance=ExtResource("1_hwcco")]
layout_mode = 2
bus_name = &"SFX"
label_text = "SFX Volume"
[node name="HSeparator3" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=498553283]
layout_mode = 2
[node name="ResetToDefault_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=720420423]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 0
text = "Reset To Default"
[node name="Close_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1137906684]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 0
text = "Close"

View File

@@ -1,24 +1,16 @@
extends Node3D extends Node3D
#constants about biome, pieces and entity spawn
const CHUNK_TYPE_BIOME: int = 0 const CHUNK_TYPE_BIOME: int = 0
const CHUNK_TYPE_STRAIGHT_TRACK: int = 1 const CHUNK_TYPE_STRAIGHT_TRACK: int = 1
const CHUNK_TYPE_CURVED_TRACK: int = 2 const CHUNK_TYPE_CURVED_TRACK: int = 2
const ENTITY_TYPE_HUMANOID: int = 0
const CHUNK_GENERATION_FRAME_BUDGET_USEC: int = 2000 #2 ms/frame to generate chunks const ENTITY_TYPE_ANIMAL: int = 1
const CHUNK_CLEANUP_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per cleanup const ENTITY_SPAWN_ANY: int = 0
const LAMPPOST_WIRE_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per i fili dei lampioni const ENTITY_SPAWN_HUMANOID_ONLY: int = 1
#(about 4 ms o work for frame) const ENTITY_SPAWN_ANIMAL_ONLY: int = 2
#Se compaiono chunk troppo lentamente davanti al treno:
#aumentare generazione a 3000 o 4000
#Se ci sono micro-scatti:
#abbassare generazione a 1000 o 1500
#Se i fili appaiono in ritardo:
#aumentare wire a 1500 o 2000
#Se il cleanup causa scatti:
#abbassare cleanup a 500
const MAX_CHUNK_UNIQUENESS: int = 5 const MAX_CHUNK_UNIQUENESS: int = 5
const RAILWAY_SCENE_DIRECTORY: String = "res://tgcc/chunk/railway/scene"
const RIVER_SIDE_ORDER: Array[String] = ["north", "est", "south", "west"] const RIVER_SIDE_ORDER: Array[String] = ["north", "est", "south", "west"]
const RIVER_DIRECTIONS: Dictionary = { const RIVER_DIRECTIONS: Dictionary = {
"north": Vector2(0.0, -1.0), "north": Vector2(0.0, -1.0),
@@ -33,12 +25,32 @@ const RIVER_NEIGHBOUR_OFFSETS: Dictionary = {
"west": Vector2i(-1, 0), "west": Vector2i(-1, 0),
} }
@export_group("Generation")
@export var chunk_generation_frame_budget_usec: int = 1500 #2 ms/frame to generate chunks
@export var chunk_cleanup_frame_budget_usec: int = 1000 #1 ms/frame per cleanup
@export var lampost_wire_frame_budget_usec: int = 1000 #1 ms/frame per i fili dei lampioni
#(about 4 ms of work for frame)
#Se compaiono chunk troppo lentamente davanti al treno:
#aumentare generazione a 3000 o 4000
#Se ci sono micro-scatti:
#abbassare generazione a 1000 o 1500
#Se i fili appaiono in ritardo:
#aumentare wire a 1500 o 2000
#Se il cleanup causa scatti:
#abbassare cleanup a 500
@export_group("Rails") @export_group("Rails")
@export var rail_path: Path3D #rail path @export var rail_path: Path3D #rail path
@export var railway_pool: Resource
@export_group("Biomes") @export_group("Biomes")
@export var biome_list: Array[Biome] #list of scenes for the biome @export var biome_list: Array[Biome] #list of scenes for the biome
@export_group("Entities")
@export var entity_pool: Resource
@export_range(0.0, 1.0, 0.01) var entity_spawn_probability: float = 0.6
@export_range(0, 20, 1) var max_entities_per_chunk: int = 3
@export_group("Grid and Area") @export_group("Grid and Area")
@export var chunk_size: float = 20.0 #size of a cell; default 20 (global position is defined dividing x and z for this value) @export var chunk_size: float = 20.0 #size of a cell; default 20 (global position is defined dividing x and z for this value)
@export var eye_line: int = 3 #cells to be considerated around the train (e.g. 3 => a square of cells from -3 to 3 around train cell) @export var eye_line: int = 3 #cells to be considerated around the train (e.g. 3 => a square of cells from -3 to 3 around train cell)
@@ -56,6 +68,7 @@ var altitude_generator: FastNoiseLite
var wire_connections: Dictionary = {} var wire_connections: Dictionary = {}
var chunk_candidate_cache: Dictionary = {} #node cache (metadata) var chunk_candidate_cache: Dictionary = {} #node cache (metadata)
var prop_candidate_cache: Dictionary = {} var prop_candidate_cache: Dictionary = {}
var entity_candidate_cache: Dictionary = {}
var pending_generation_cells: Array[Vector2i] = [] var pending_generation_cells: Array[Vector2i] = []
var pending_cleanup_cells: Array[Vector2i] = [] var pending_cleanup_cells: Array[Vector2i] = []
var pending_wire_cells: Array[Vector2i] = [] var pending_wire_cells: Array[Vector2i] = []
@@ -86,6 +99,7 @@ func _ready() -> void:
#fill cache with available chunk #fill cache with available chunk
_warm_chunk_candidate_cache() _warm_chunk_candidate_cache()
_warm_entity_candidate_cache()
_warm_rail_chunk_catalogue() _warm_rail_chunk_catalogue()
#set unique pieces #set unique pieces
_update_set_pieces() _update_set_pieces()
@@ -120,6 +134,7 @@ func _update_set_pieces() -> void:
func _destroy_and_regenrate_world() -> void: func _destroy_and_regenrate_world() -> void:
_warm_chunk_candidate_cache() _warm_chunk_candidate_cache()
_warm_entity_candidate_cache()
_clear_pending_world_work() _clear_pending_world_work()
#Turn off old temples #Turn off old temples
@@ -179,6 +194,24 @@ func collect_all_propinfo(root: Node, list: Array[Node]) -> void:
for child in root.get_children(): for child in root.get_children():
collect_all_propinfo(child, list) collect_all_propinfo(child, list)
func collect_all_entityinfo(root: Node, list: Array[Node]) -> void:
if root == null: return
if "entity_type" in root:
list.append(root)
for child in root.get_children():
collect_all_entityinfo(child, list)
func collect_all_entity_spawn_points(root: Node, list: Array[Node]) -> void:
if root == null: return
if "allowed_type" in root or root.is_in_group("entity_spawn_point"):
list.append(root)
for child in root.get_children():
collect_all_entity_spawn_points(child, list)
func _warm_chunk_candidate_cache() -> void: func _warm_chunk_candidate_cache() -> void:
var unique_scenes: Dictionary = {} var unique_scenes: Dictionary = {}
@@ -199,27 +232,30 @@ func _warm_chunk_candidate_cache() -> void:
for scene in unique_scenes.values(): for scene in unique_scenes.values():
_get_chunk_scene_metadata(scene) _get_chunk_scene_metadata(scene)
func _warm_rail_chunk_catalogue() -> void: func _warm_entity_candidate_cache() -> void:
rail_chunk_catalogue.clear() entity_candidate_cache.clear()
if entity_pool == null or not "available_entities" in entity_pool:
var directory := DirAccess.open(RAILWAY_SCENE_DIRECTORY)
if directory == null:
return return
directory.list_dir_begin() for scene in entity_pool.available_entities:
var file_name := directory.get_next() if scene == null:
while file_name != "": continue
if not directory.current_is_dir() and file_name.ends_with(".tscn"): _get_entity_scene_metadata(scene)
var scene_path := "%s/%s" % [RAILWAY_SCENE_DIRECTORY, file_name]
var scene := load(scene_path) as PackedScene func _warm_rail_chunk_catalogue() -> void:
if scene != null: rail_chunk_catalogue.clear()
var chunk_type = _get_chunk_type_from_scene(scene) if railway_pool == null or not "available_railways" in railway_pool:
if chunk_type == CHUNK_TYPE_STRAIGHT_TRACK or chunk_type == CHUNK_TYPE_CURVED_TRACK: return
if not rail_chunk_catalogue.has(chunk_type):
rail_chunk_catalogue[chunk_type] = [] for scene in railway_pool.available_railways:
rail_chunk_catalogue[chunk_type].append(scene) if scene == null:
file_name = directory.get_next() continue
directory.list_dir_end()
var chunk_type = _get_chunk_type_from_scene(scene)
if chunk_type == CHUNK_TYPE_STRAIGHT_TRACK or chunk_type == CHUNK_TYPE_CURVED_TRACK:
if not rail_chunk_catalogue.has(chunk_type):
rail_chunk_catalogue[chunk_type] = []
rail_chunk_catalogue[chunk_type].append(scene)
func _get_chunk_scene_cache_key(scene: PackedScene) -> String: func _get_chunk_scene_cache_key(scene: PackedScene) -> String:
if scene == null: if scene == null:
@@ -306,7 +342,7 @@ func _collect_replaceable_rail_chunks(root: Node, result: Array[Node3D]) -> void
if root is Node3D: if root is Node3D:
var node_3d := root as Node3D var node_3d := root as Node3D
if node_3d.scene_file_path.begins_with(RAILWAY_SCENE_DIRECTORY): if _is_railway_scene_registered(node_3d.scene_file_path):
var info_list: Array[Node] = [] var info_list: Array[Node] = []
collect_all_chunkinfo(node_3d, info_list) collect_all_chunkinfo(node_3d, info_list)
var info_node = info_list[0] if info_list.size() > 0 else null var info_node = info_list[0] if info_list.size() > 0 else null
@@ -319,6 +355,17 @@ func _collect_replaceable_rail_chunks(root: Node, result: Array[Node3D]) -> void
for child in root.get_children(): for child in root.get_children():
_collect_replaceable_rail_chunks(child, result) _collect_replaceable_rail_chunks(child, result)
func _is_railway_scene_registered(scene_path: String) -> bool:
if scene_path == "":
return false
for candidates in rail_chunk_catalogue.values():
for candidate in candidates:
var scene := candidate as PackedScene
if scene != null and scene.resource_path == scene_path:
return true
return false
func _pick_replacement_rail_scene(chunk_type: int, current_scene_path: String) -> PackedScene: func _pick_replacement_rail_scene(chunk_type: int, current_scene_path: String) -> PackedScene:
var candidates: Array = rail_chunk_catalogue.get(chunk_type, []) var candidates: Array = rail_chunk_catalogue.get(chunk_type, [])
if candidates.is_empty(): if candidates.is_empty():
@@ -365,7 +412,7 @@ func _replace_rail_chunk_instance(chunk_root: Node3D) -> bool:
chunk_root.queue_free() chunk_root.queue_free()
return true return true
#rebuild the scene catalogue from res://tgcc/chunk/railway/scene, #rebuild the scene catalogue from railway_pool,
#than serach on the current scene which chunks can be changed and for each one chose a new scene (the same kind) #than serach on the current scene which chunks can be changed and for each one chose a new scene (the same kind)
func _refresh_rail_chunks() -> void: func _refresh_rail_chunks() -> void:
print("update rail chunks") print("update rail chunks")
@@ -437,7 +484,7 @@ func _queue_has_frame_budget(start_usec: int, budget_usec: int, processed: int)
func _drain_generation_queue() -> void: func _drain_generation_queue() -> void:
var processed: int = 0 var processed: int = 0
var start_usec: int = Time.get_ticks_usec() var start_usec: int = Time.get_ticks_usec()
while pending_generation_cursor < pending_generation_cells.size() and _queue_has_frame_budget(start_usec, CHUNK_GENERATION_FRAME_BUDGET_USEC, processed): while pending_generation_cursor < pending_generation_cells.size() and _queue_has_frame_budget(start_usec, chunk_generation_frame_budget_usec, processed):
var grid_pos: Vector2i = pending_generation_cells[pending_generation_cursor] var grid_pos: Vector2i = pending_generation_cells[pending_generation_cursor]
pending_generation_cursor += 1 pending_generation_cursor += 1
if board.has(grid_pos): if board.has(grid_pos):
@@ -455,7 +502,7 @@ func _drain_generation_queue() -> void:
func _drain_cleanup_queue() -> void: func _drain_cleanup_queue() -> void:
var processed: int = 0 var processed: int = 0
var start_usec: int = Time.get_ticks_usec() var start_usec: int = Time.get_ticks_usec()
while pending_cleanup_cursor < pending_cleanup_cells.size() and _queue_has_frame_budget(start_usec, CHUNK_CLEANUP_FRAME_BUDGET_USEC, processed): while pending_cleanup_cursor < pending_cleanup_cells.size() and _queue_has_frame_budget(start_usec, chunk_cleanup_frame_budget_usec, processed):
var grid_pos: Vector2i = pending_cleanup_cells[pending_cleanup_cursor] var grid_pos: Vector2i = pending_cleanup_cells[pending_cleanup_cursor]
pending_cleanup_cursor += 1 pending_cleanup_cursor += 1
if not board.has(grid_pos): if not board.has(grid_pos):
@@ -483,7 +530,7 @@ func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
func _drain_wire_queue() -> void: func _drain_wire_queue() -> void:
var processed: int = 0 var processed: int = 0
var start_usec: int = Time.get_ticks_usec() var start_usec: int = Time.get_ticks_usec()
while pending_wire_cursor < pending_wire_cells.size() and _queue_has_frame_budget(start_usec, LAMPPOST_WIRE_FRAME_BUDGET_USEC, processed): while pending_wire_cursor < pending_wire_cells.size() and _queue_has_frame_budget(start_usec, lampost_wire_frame_budget_usec, processed):
var grid_pos: Vector2i = pending_wire_cells[pending_wire_cursor] var grid_pos: Vector2i = pending_wire_cells[pending_wire_cursor]
pending_wire_cursor += 1 pending_wire_cursor += 1
pending_wire_lookup.erase(grid_pos) pending_wire_lookup.erase(grid_pos)
@@ -521,6 +568,13 @@ func _choose_catalogue_by_cell(grid_pos: Vector2i) -> Array[PackedScene]:
var indice = clamp(int(normalized_value * biome_list.size()), 0, biome_list.size() - 1) var indice = clamp(int(normalized_value * biome_list.size()), 0, biome_list.size() - 1)
return biome_list[indice].available_chunks return biome_list[indice].available_chunks
func _choose_biome_name_by_cell(grid_pos: Vector2i) -> String:
if manual_biome != null:
return manual_biome.name
var value = noise_generator.get_noise_2d(grid_pos.x, grid_pos.y)
return _get_procedural_biome_name(value)
func _get_procedural_biome_name(value: float) -> String: func _get_procedural_biome_name(value: float) -> String:
if manual_biome != null: if manual_biome != null:
return manual_biome.name return manual_biome.name
@@ -592,6 +646,41 @@ func _get_prop_scene_cache_key(scene: PackedScene) -> String:
return scene.resource_path return scene.resource_path
return "prop_scene_%s" % scene.get_instance_id() return "prop_scene_%s" % scene.get_instance_id()
func _get_entity_scene_cache_key(scene: PackedScene) -> String:
if scene == null:
return ""
if scene.resource_path != "":
return scene.resource_path
return "entity_scene_%s" % scene.get_instance_id()
func _get_entity_scene_metadata(scene: PackedScene) -> Dictionary:
if scene == null:
return {}
var key = _get_entity_scene_cache_key(scene)
if entity_candidate_cache.has(key):
return entity_candidate_cache[key]
var preview_entity = scene.instantiate()
var entity_info_list: Array[Node] = []
collect_all_entityinfo(preview_entity, entity_info_list)
var info_node = entity_info_list[0] if entity_info_list.size() > 0 else null
if info_node == null:
preview_entity.queue_free()
entity_candidate_cache[key] = {}
return {}
var metadata = {
"type": info_node.entity_type,
"name": info_node.entity_name if "entity_name" in info_node else "",
"allowed_biomes": info_node.allowed_biomes.duplicate() if "allowed_biomes" in info_node else [],
"weight": maxf(info_node.spawn_uniqueness if "spawn_uniqueness" in info_node else 1.0, 0.0001)
}
preview_entity.queue_free()
entity_candidate_cache[key] = metadata
return metadata
func _get_prop_scene_uniqueness(scene: PackedScene) -> int: func _get_prop_scene_uniqueness(scene: PackedScene) -> int:
if scene == null: if scene == null:
return -1 return -1
@@ -664,6 +753,90 @@ func _spawn_prop_for_marker(marker: Node) -> void:
marker.add_child(prop_node) marker.add_child(prop_node)
prop_node.transform = Transform3D.IDENTITY prop_node.transform = Transform3D.IDENTITY
func _spawn_entities_for_chunk(root: Node, biome_name: String) -> void:
if entity_pool == null or not "available_entities" in entity_pool:
return
if entity_pool.available_entities.is_empty():
return
if entity_spawn_probability <= 0.0 or max_entities_per_chunk <= 0:
return
if entity_candidate_cache.is_empty():
_warm_entity_candidate_cache()
var spawn_points: Array[Node] = []
collect_all_entity_spawn_points(root, spawn_points)
if spawn_points.is_empty():
return
spawn_points.shuffle()
var spawned_count: int = 0
for spawn_point in spawn_points:
if spawned_count >= max_entities_per_chunk:
break
var point_node = spawn_point as Node3D
if point_node == null:
continue
var spawn_chance = entity_spawn_probability
if "spawn_chance" in spawn_point:
spawn_chance *= spawn_point.spawn_chance
if randf() > spawn_chance:
continue
var entity_scene = _pick_compatible_entity(biome_name, _get_spawn_point_type_filter(spawn_point))
if entity_scene == null:
continue
var entity_instance = entity_scene.instantiate()
var entity_node = entity_instance as Node3D
if entity_node == null:
entity_instance.queue_free()
continue
root.add_child(entity_node)
entity_node.global_transform = point_node.global_transform
if "random_y_rotation" in spawn_point and spawn_point.random_y_rotation:
entity_node.rotate_y(randf() * TAU)
spawned_count += 1
func _get_spawn_point_type_filter(spawn_point: Node) -> int:
if "allowed_type" in spawn_point:
match spawn_point.allowed_type:
ENTITY_SPAWN_HUMANOID_ONLY:
return ENTITY_TYPE_HUMANOID
ENTITY_SPAWN_ANIMAL_ONLY:
return ENTITY_TYPE_ANIMAL
return -1
func _pick_compatible_entity(biome_name: String, type_filter: int) -> PackedScene:
if entity_pool == null or not "available_entities" in entity_pool:
return null
var candidates = []
for entity_scene in entity_pool.available_entities:
if entity_scene == null:
continue
var metadata = _get_entity_scene_metadata(entity_scene)
if metadata.is_empty():
continue
if type_filter != -1 and int(metadata["type"]) != type_filter:
continue
var allowed_biomes: Array = metadata.get("allowed_biomes", [])
if not allowed_biomes.is_empty() and not allowed_biomes.has(biome_name):
continue
candidates.append({
"scene": entity_scene,
"weight": float(metadata.get("weight", 1.0))
})
if candidates.is_empty():
return null
return _pick_weighted_candidate(candidates).scene
#Using a vertical raycast from the top to the bottom at the center of the cell #Using a vertical raycast from the top to the bottom at the center of the cell
#If there is a collision search for a new chunk node #If there is a collision search for a new chunk node
func _register_cell_with_ray(grid_pos: Vector2i) -> bool: func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
@@ -772,6 +945,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
var height_target = clamp(roundi((height_noise + 1.0) / 2.0), 0, 1) var height_target = clamp(roundi((height_noise + 1.0) / 2.0), 0, 1)
var zone_catalogue = _choose_catalogue_by_cell(grid_pos) var zone_catalogue = _choose_catalogue_by_cell(grid_pos)
var biome_name = _choose_biome_name_by_cell(grid_pos)
var valid_candidates = [] var valid_candidates = []
for scene in zone_catalogue: for scene in zone_catalogue:
@@ -840,6 +1014,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
new_chunk.rotation.y = choise.rotation * (-PI / 2.0) new_chunk.rotation.y = choise.rotation * (-PI / 2.0)
add_child(new_chunk) add_child(new_chunk)
_spawn_props_for_chunk(new_chunk) _spawn_props_for_chunk(new_chunk)
_spawn_entities_for_chunk(new_chunk, biome_name)
var info_new = _get_cached_chunk_info(new_chunk, choise.scene) var info_new = _get_cached_chunk_info(new_chunk, choise.scene)
@@ -871,6 +1046,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
backup.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size) backup.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
add_child(backup) add_child(backup)
_spawn_props_for_chunk(backup) _spawn_props_for_chunk(backup)
_spawn_entities_for_chunk(backup, biome_name)
var info_backup = _get_cached_chunk_info(backup, backup_scene) var info_backup = _get_cached_chunk_info(backup, backup_scene)
var backup_uniqueness = _get_chunk_uniqueness_from_info(info_backup) var backup_uniqueness = _get_chunk_uniqueness_from_info(info_backup)

View File

@@ -2,7 +2,9 @@
[ext_resource type="Script" uid="uid://ct2k25kslaxe5" path="res://core/biome_generator/biome_generator.gd" id="1_c7ilo"] [ext_resource type="Script" uid="uid://ct2k25kslaxe5" path="res://core/biome_generator/biome_generator.gd" id="1_c7ilo"]
[ext_resource type="Material" uid="uid://b8p1sjxisi522" path="res://core/biome_generator/wires.tres" id="2_w42pm"] [ext_resource type="Material" uid="uid://b8p1sjxisi522" path="res://core/biome_generator/wires.tres" id="2_w42pm"]
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@tool
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signal on_pressed
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detect_3d/compress_to=1

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