22 Commits

Author SHA1 Message Date
2358dc8b53 add prewarm chunk generation 2026-07-08 11:22:21 +02:00
185b1b4744 add distance_menu_world and fix rail generation 2026-07-08 10:59:00 +02:00
e86da0c2bc update snow management 2026-07-08 10:14:29 +02:00
5341fdd3f5 polish 10 2026-07-07 19:22:05 +00:00
Matteo Sonaglioni
d58c31ac65 fix path 2026-07-07 21:21:21 +02:00
m.cirafisi
48ba1761e0 Merge branch 'main' into polish10 2026-07-07 21:18:23 +02:00
Matteo Sonaglioni
0ce2cc6b04 fix path 2026-07-07 19:02:41 +02:00
8ff14f3455 show snow on grass 2026-07-07 18:00:12 +02:00
6da7021a58 manage stats and achievements 2026-07-07 10:03:12 +02:00
b87be91521 fix comprenetration train-wagons 2026-07-07 09:42:23 +02:00
Matteo Sonaglioni
9f3acbccf9 Merge branch 'main' into polish10 2026-07-06 22:49:28 +02:00
4aaf8e3fd3 fix save game 2026-07-03 21:13:10 +02:00
dc76181cc0 set main manu play event 2026-07-03 11:25:17 +02:00
0f7bb6308a start train after horn 2026-07-02 23:33:07 +02:00
a944492dbd fix snow for grass 2026-07-02 23:18:16 +02:00
15f38c096b tooltips and ui 2026-07-02 20:57:06 +00:00
c296531214 fix day nigh cycle 2026-07-01 16:55:01 +00:00
bdca270dca stop only if station is available on chunk 2026-07-01 17:59:50 +02:00
d47bc26583 fix snow for grass 2026-07-01 17:26:59 +02:00
Matteo Sonaglioni
cc7f819628 polish godrays 2026-07-01 14:39:17 +02:00
802a7ef7c1 fix main menu test 2026-06-30 23:57:07 +02:00
3e2739cf02 generate new main menu screen 2026-06-30 23:46:15 +02:00
121 changed files with 3000 additions and 762 deletions

View File

@@ -87,6 +87,8 @@ const RIVER_NEIGHBOUR_OFFSETS: Dictionary = {
@export_range(1, 6, 1) var lamppost_search_radius_cells: int = 3
##max allowed distance between lamppost pairs
@export var lamppost_max_wire_distance: float = 35.0
##minimum horizontal distance between generated wires and the railway centerline
@export var lamppost_rail_clearance_distance: float = 4.0
##if true wire connections blocked by colliders are discarded
@export var lamppost_obstacle_check_enabled: bool = true
@@ -210,6 +212,17 @@ func _physics_process(_delta: float) -> void:
last_pos_train = current_pos
_refresh_world(current_pos)
func generate_initial_world_now() -> void:
if rail_path == null or rail_path.train_instance == null:
return
var train_pos = rail_path.train_instance.global_position
var current_pos = Vector2i(roundi(train_pos.x / chunk_size), roundi(train_pos.z / chunk_size))
last_pos_train = current_pos
_rebuild_generation_queue(current_pos)
_drain_generation_queue_now()
_drain_wire_queue_now()
func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
if root == null: return
@@ -533,6 +546,20 @@ func _drain_generation_queue() -> void:
pending_generation_cells.clear()
pending_generation_cursor = 0
func _drain_generation_queue_now() -> void:
while pending_generation_cursor < pending_generation_cells.size():
var grid_pos: Vector2i = pending_generation_cells[pending_generation_cursor]
pending_generation_cursor += 1
if board.has(grid_pos):
continue
var is_obstacle = _register_cell_with_ray(grid_pos)
if not is_obstacle:
_add_compatible_biome(grid_pos)
pending_generation_cells.clear()
pending_generation_cursor = 0
func _drain_cleanup_queue() -> void:
var processed: int = 0
var start_usec: int = Time.get_ticks_usec()
@@ -593,6 +620,22 @@ func _drain_wire_queue() -> void:
pending_wire_cells.clear()
pending_wire_cursor = 0
func _drain_wire_queue_now() -> void:
while pending_wire_cursor < pending_wire_cells.size():
var grid_pos: Vector2i = pending_wire_cells[pending_wire_cursor]
pending_wire_cursor += 1
pending_wire_lookup.erase(grid_pos)
if not board.has(grid_pos):
continue
if not board[grid_pos].get("have_lamppost", false):
continue
_connect_lamppost_wires(grid_pos)
pending_wire_cells.clear()
pending_wire_cursor = 0
func _generate_pieces_around_train(center: Vector2i) -> void:
for x in range(-eye_line, eye_line + 1):
for z in range(-eye_line, eye_line + 1):
@@ -1423,6 +1466,25 @@ func _get_wire_sample_point(p1: Vector3, p2: Vector3, t: float) -> Vector3:
point.y -= gravity
return point
func _is_wire_too_close_to_rail(p1: Vector3, p2: Vector3) -> bool:
if rail_path == null or rail_path.curve == null:
return false
if lamppost_rail_clearance_distance <= 0.0:
return false
var clearance_sq: float = lamppost_rail_clearance_distance * lamppost_rail_clearance_distance
var samples: int = 10
for i in range(samples + 1):
var t: float = float(i) / float(samples)
var wire_point: Vector3 = _get_wire_sample_point(p1, p2, t)
var rail_local_point: Vector3 = rail_path.to_local(wire_point)
var closest_rail_point: Vector3 = rail_path.to_global(rail_path.curve.get_closest_point(rail_local_point))
var horizontal_delta := Vector2(wire_point.x - closest_rail_point.x, wire_point.z - closest_rail_point.z)
if horizontal_delta.length_squared() < clearance_sq:
return true
return false
func _collect_wire_excluded_rids(root: Node, excluded_rids: Array[RID]) -> void:
if root == null:
return
@@ -1441,6 +1503,9 @@ func _get_wire_excluded_rids(excluded_roots: Array) -> Array[RID]:
return excluded_rids
func _is_wire_path_blocked(p1: Vector3, p2: Vector3, excluded_roots: Array = []) -> bool:
if _is_wire_too_close_to_rail(p1, p2):
return true
if not lamppost_obstacle_check_enabled:
return false

View File

@@ -1,7 +1,16 @@
extends Path3D
const STEAM_DISTANCE_STAT: String = "stat_distance_km"
const DISTANCE_KM_PER_UNIT: float = 0.01
const STATION_STOP_GROUP: StringName = &"railway_station"
const TRACK_ZERO_SPACING_FIX_DISTANCE: float = 45.0
const TRACK_ZERO_SPACING_BLEND_DISTANCE: float = 18.0
const TRACK_ZERO_SPACING_SEARCH_EXTRA: float = 35.0
const TRACK_ZERO_SPACING_SEARCH_STEP: float = 0.5
const TRACK_ZERO_SPACING_TARGET_RATIO: float = 0.97
const TRACK_ZERO_SPACING_MIN_DISTANCE: float = 1.0
enum TrainStartMode { RANDOM_POSITION, SPECIFIED_STATION, SPECIFIED_POSITION }
enum TrainFacingDirection { KEEP_PATH_DIRECTION, LOCOMOTIVE_LEFT, LOCOMOTIVE_RIGHT }
@export_group("Train")
##train speed
@@ -31,11 +40,24 @@ const DISTANCE_KM_PER_UNIT: float = 0.01
##swing of the train during the ran
@export_range(0.0, 1.0) var basic_swing: float = 0.1
@export_group("Train Start")
@export_enum("random_position", "specified_station", "specified_position") var train_start_mode: int = TrainStartMode.RANDOM_POSITION
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1
@export var train_start_position: float = 0.0
@export var train_start_delay_seconds: float = 0.0
@export var train_start_after_delay: bool = true
@export var train_start_acceleration_seconds: float = 4.0
@export_enum("keep_path_direction", "locomotive_left", "locomotive_right") var train_facing_direction: int = TrainFacingDirection.KEEP_PATH_DIRECTION
@export_group("Rails Bulding")
##if true builds visible rail pieces along the Path3D
@export var build_track_visuals: bool = true
##distance between sleepers of the rails
@export var sleepers_distance: float = 1.0
##nodel for the sleeper of the rail
@export var sleepers_model: PackedScene
##if true add procedural rail bars even when sleepers_model is assigned
@export var add_procedural_rails_to_sleepers_model: bool = false
@export_group("Manual Controls")
##max speed
@@ -48,6 +70,10 @@ const DISTANCE_KM_PER_UNIT: float = 0.01
@export_group("Train Stops")
##if true the train stop the ran on stops
@export var enable_stops: bool = true
##if true the train only stops on markers with a generated station nearby
@export var require_station_for_stop: bool = true
##max horizontal distance between a stop marker and a station chunk
@export var station_stop_detection_radius: float = 35.0
##time of stop
@export var stop_time: float = 4.0
##distance when the train start to brake
@@ -79,19 +105,21 @@ var next_stop_index: int = 0
var stop_multiply: float = 1.0
var is_restarting: bool = false
var tween_restart: Tween
var environment_config: EnvironmentConfig
var wagon_instances: Array[Node3D] = []
var wagon_progress_offsets: Array[float] = []
var _pending_steam_distance_km: float = 0.0
var _initial_is_inmotion: bool = true
var _is_photo_mode_active: bool = false
var _train_direction_sign: float = 1.0
func _ready() -> void:
randomize()
GameState.on_enable_photo_mode_request.connect(func(): _is_photo_mode_active = true)
GameState.on_disable_photo_mode_request.connect(func(): _is_photo_mode_active = false)
_cache_environment_config()
_initial_is_inmotion = is_inmotion
if curve != null and curve.get_baked_length() > 0:
if build_track_visuals:
build_rails()
build_train()
_plan_stops()
@@ -100,24 +128,6 @@ func _ready() -> void:
else:
print("WARNING: Draw Path3D for rails!")
func _cache_environment_config() -> void:
var parent_node: Node = get_parent()
if parent_node != null:
var day_night_node := parent_node.get_node_or_null("DayNight") as EnvironmentManagerRoot
if day_night_node != null:
environment_config = day_night_node.environment_config
return
var current_scene: Node = get_tree().current_scene
if current_scene == null:
return
for child in current_scene.get_children():
var environment_manager := child as EnvironmentManagerRoot
if environment_manager != null:
environment_config = environment_manager.environment_config
return
func _apply_initial_train_start() -> void:
if train_instance == null or curve == null:
return
@@ -126,35 +136,65 @@ func _apply_initial_train_start() -> void:
if total_length <= 0.0:
return
#start from a random position
if environment_config != null and environment_config.train_start_from_random_position:
match train_start_mode:
TrainStartMode.RANDOM_POSITION:
train_progress = randf() * total_length
_update_next_stop_index_from_progress()
elif environment_config != null and not stop_offset.is_empty():
#start from a specific stop
var stop_index: int = clampi(environment_config.train_start_stop_index, 0, stop_offset.size() - 1)
train_progress = stop_offset[stop_index]
_set_next_stop_index_from_current(stop_index)
else:
TrainStartMode.SPECIFIED_STATION:
if stop_offset.is_empty():
train_progress = wrapf(train_progress, 0.0, total_length)
_update_next_stop_index_from_progress()
else:
var stop_index: int = clampi(train_start_stop_index, 0, stop_offset.size() - 1)
train_progress = stop_offset[stop_index]
_set_next_stop_index_from_current(stop_index)
TrainStartMode.SPECIFIED_POSITION:
train_progress = wrapf(train_start_position, 0.0, total_length)
_update_next_stop_index_from_progress()
_apply_train_facing_direction(total_length)
_update_next_stop_index_from_progress()
_snap_train_to_progress()
func _apply_train_facing_direction(total_length: float) -> void:
_train_direction_sign = 1.0
if train_facing_direction == TrainFacingDirection.KEEP_PATH_DIRECTION or curve == null:
return
if total_length <= 0.0:
return
var center_progress: float = wrapf(train_progress, 0.0, total_length)
var center_position: Vector3 = to_global(curve.sample_baked(center_progress, true))
var forward_progress: float = wrapf(center_progress + 2.0, 0.0, total_length)
var forward_position: Vector3 = to_global(curve.sample_baked(forward_progress, true))
var forward_direction: Vector3 = forward_position - center_position
if forward_direction.length_squared() <= 0.0001 or is_zero_approx(forward_direction.x):
return
var desired_x_sign: float = -1.0 if train_facing_direction == TrainFacingDirection.LOCOMOTIVE_LEFT else 1.0
if forward_direction.x * desired_x_sign < 0.0:
_train_direction_sign = -1.0
if not is_zero_approx(train_speed):
train_speed = absf(train_speed) * _train_direction_sign
func _apply_train_start_delay() -> void:
if not _initial_is_inmotion:
return
var start_delay_seconds: float = 0.0
if environment_config != null:
start_delay_seconds = maxf(environment_config.train_start_delay_seconds, 0.0)
var should_start_after_delay: bool = train_start_after_delay
var start_delay_seconds: float = maxf(train_start_delay_seconds, 0.0)
if start_delay_seconds <= 0.0:
if not should_start_after_delay:
is_inmotion = false
return
is_inmotion = false
await get_tree().create_timer(start_delay_seconds).timeout
if not is_inside_tree():
return
if not should_start_after_delay:
return
is_inmotion = _initial_is_inmotion
@@ -199,13 +239,9 @@ func _snap_train_to_progress() -> void:
train_progress = wrapf(train_progress, 0.0, total_length)
var center_position: Vector3 = to_global(curve.sample_baked(train_progress, true))
var prog_forward: float = wrapf(train_progress + 2.0, 0.0, total_length)
var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
train_instance.global_position = center_position
if center_position.distance_to(forward_position) > 0.01:
train_instance.look_at(forward_position, Vector3.UP)
train_instance.rotate_y(PI)
_orient_vehicle_to_track(train_instance, train_progress, total_length)
if cameras:
cameras.global_position = center_position
@@ -227,6 +263,7 @@ func build_rails() -> void:
var total_length = curve.get_baked_length()
var piece_number = int(total_length / sleepers_distance)
var should_add_procedural_rails: bool = sleepers_model == null or add_procedural_rails_to_sleepers_model
for i in range(piece_number):
var distance = i * sleepers_distance
@@ -258,6 +295,7 @@ func build_rails() -> void:
sleeper.material_override = mat_wood
rail_piece.add_child(sleeper)
if should_add_procedural_rails:
var rail_sx = MeshInstance3D.new()
rail_sx.mesh = mesh_rail
rail_sx.material_override = mat_iron
@@ -271,6 +309,9 @@ func build_rails() -> void:
rail_piece.add_child(rail_dx)
func _plan_stops() -> void:
stop_offset.clear()
stops_position.clear()
var current_stops = []
for child in get_children():
if child is Marker3D:
@@ -284,10 +325,63 @@ func _plan_stops() -> void:
stop_offset.append(data["offset"])
stops_position.append(data["position"])
func _advance_next_stop_index(go_forward: bool) -> void:
if stop_offset.is_empty():
next_stop_index = 0
return
if go_forward:
next_stop_index += 1
if next_stop_index >= stop_offset.size():
next_stop_index = 0
else:
next_stop_index -= 1
if next_stop_index < 0:
next_stop_index = stop_offset.size() - 1
func _find_next_valid_stop(go_forward: bool) -> bool:
if stop_offset.is_empty():
return false
for i in range(stop_offset.size()):
if _is_stop_valid(next_stop_index):
return true
_advance_next_stop_index(go_forward)
return false
func _is_stop_valid(stop_index: int) -> bool:
if not require_station_for_stop:
return true
if stop_index < 0 or stop_index >= stops_position.size():
return false
return _has_station_near_position(stops_position[stop_index])
func _has_station_near_position(stop_position: Vector3) -> bool:
var radius_sq := station_stop_detection_radius * station_stop_detection_radius
for station in get_tree().get_nodes_in_group(STATION_STOP_GROUP):
var station_node := station as Node3D
if station_node == null or not is_instance_valid(station_node):
continue
var delta := station_node.global_position - stop_position
var horizontal_dist_sq := delta.x * delta.x + delta.z * delta.z
if horizontal_dist_sq <= radius_sq:
return true
return false
func _input(event: InputEvent) -> void:
if _is_photo_mode_active: return
if EnvironmentManagerRoot.is_keyboard_input_blocked(get_tree()):
return
if event is InputEventKey and event.pressed and not event.echo:
if event.keycode == KEY_T:
_goto_next_stop()
if event.is_action_pressed("train_horn"):
UIEvents.toot_toot.emit(true)
#elif event.keycode == KEY_F:
#_test_manual_fireworks()
@@ -313,6 +407,9 @@ func _test_manual_fireworks() -> void:
func _goto_next_stop() -> void:
if stop_offset.size() == 0 or stop_ongoing or is_restarting:
return
if not _find_next_valid_stop(train_speed >= 0.0):
return
var target_offset = stop_offset[next_stop_index]
train_progress = target_offset
_execute_stop(train_speed >= 0)
@@ -322,12 +419,13 @@ func _physics_process(delta: float) -> void:
train_move(delta)
func input_controls_management(delta: float) -> void:
if not is_inmotion: return
if Input.is_action_pressed("ui_up"):
if EnvironmentManagerRoot.is_keyboard_input_blocked(get_tree()): return
if not is_inmotion or _is_photo_mode_active: return
if Input.is_action_pressed("train_speed_up"):
train_speed += manual_acceleration * delta
elif Input.is_action_pressed("ui_down"):
elif Input.is_action_pressed("train_speed_down"):
train_speed -= manual_acceleration * delta
elif Input.is_action_pressed("ui_text_backspace"):
elif Input.is_action_pressed("train_stop"):
train_speed = 0
train_speed = clamp(train_speed, speed_min, speed_max)
@@ -338,8 +436,11 @@ func train_move(delta: float) -> void:
if not stop_ongoing:
var last_progress = train_progress
var has_valid_stop := false
if enable_stops and stop_offset.size() > 0 and not is_restarting:
has_valid_stop = _find_next_valid_stop(train_speed >= 0.0)
if has_valid_stop:
var target_offset = stop_offset[next_stop_index]
var dist = target_offset - train_progress
dist = wrapf(dist + total_length / 2.0, 0.0, total_length) - total_length / 2.0
@@ -349,12 +450,17 @@ func train_move(delta: float) -> void:
stop_multiply = max(smoothstep(0.0, 1.0, t), 0.05)
else:
stop_multiply = 1.0
else:
stop_multiply = 1.0
var current_speed = train_speed * stop_multiply
train_progress += current_speed * delta
var next_progress: float = train_progress + current_speed * delta
var wrapped_forward: bool = current_speed > 0.0 and next_progress >= total_length
var wrapped_back: bool = current_speed < 0.0 and next_progress < 0.0
train_progress = wrapf(next_progress, 0.0, total_length)
_track_steam_distance(abs(current_speed) * delta)
if enable_stops and stop_offset.size() > 0:
if enable_stops and stop_offset.size() > 0 and has_valid_stop:
var target_offset = stop_offset[next_stop_index]
var exceeded_forward = (current_speed > 0 and last_progress < target_offset and train_progress >= target_offset)
var exceeded_back = (current_speed < 0 and last_progress > target_offset and train_progress <= target_offset)
@@ -363,11 +469,9 @@ func train_move(delta: float) -> void:
train_progress = target_offset
_execute_stop(current_speed > 0)
if train_progress > total_length:
train_progress -= total_length
if wrapped_forward:
if stop_offset.size() > 0: next_stop_index = 0
elif train_progress < 0:
train_progress += total_length
elif wrapped_back:
if stop_offset.size() > 0: next_stop_index = stop_offset.size() - 1
var center_position = to_global(curve.sample_baked(train_progress, true))
@@ -378,8 +482,7 @@ func train_move(delta: float) -> void:
if center_position.distance_to(forward_position) > 0.01:
train_instance.global_position = center_position
train_instance.look_at(forward_position, Vector3.UP)
train_instance.rotate_y(PI)
_orient_vehicle_to_track(train_instance, train_progress, total_length)
if cameras:
cameras.global_position = center_position
@@ -417,43 +520,21 @@ func _track_steam_distance(distance_units: float) -> void:
# Always track the global distance in our save file (for UI and persistency)
GameState.save_data.total_distance_km += distance_units * DISTANCE_KM_PER_UNIT
# Steam specific logic
if not SteamManager.is_on_steam:
return
_pending_steam_distance_km += distance_units * DISTANCE_KM_PER_UNIT
var whole_km: int = int(floor(_pending_steam_distance_km))
if whole_km <= 0:
return
_pending_steam_distance_km -= float(whole_km)
var total_distance_km: int = StatsManager.get_int(STEAM_DISTANCE_STAT) + whole_km
StatsManager.set_int(STEAM_DISTANCE_STAT, total_distance_km)
_check_distance_achievements(total_distance_km)
StatsManager.store()
#Check achievements
func _check_distance_achievements(total_distance_km: int) -> void:
if total_distance_km >= 100:
AchievementManager.unlock("ACH_DISTANCE_100")
if total_distance_km >= 200:
AchievementManager.unlock("ACH_DISTANCE_200")
StatsManager.add_distance_km(distance_units * DISTANCE_KM_PER_UNIT)
func _execute_stop(go_forward: bool = true) -> void:
if not _find_next_valid_stop(go_forward):
stop_multiply = 1.0
return
stop_ongoing = true
stop_multiply = 0.0
var current_stop_index = next_stop_index
StatsManager.add_int("stat_stop_number", 1)
StatsManager.store()
if go_forward:
next_stop_index += 1
if next_stop_index >= stop_offset.size():
next_stop_index = 0
else:
next_stop_index -= 1
if next_stop_index < 0:
next_stop_index = stop_offset.size() - 1
_advance_next_stop_index(go_forward)
if fireworks_scene != null:
var marker_position = stops_position[current_stop_index]
@@ -593,6 +674,10 @@ func _snap_wagons_to_progress(total_length: float = 0.0) -> void:
if total_length <= 0.0:
return
var previous_progress: float = wrapf(train_progress, 0.0, total_length)
var previous_position: Vector3 = to_global(curve.sample_baked(previous_progress, true))
var previous_wagon_offset: float = 0.0
for i in range(wagon_instances.size()):
var wagon: Node3D = wagon_instances[i]
if not is_instance_valid(wagon):
@@ -602,17 +687,101 @@ func _snap_wagons_to_progress(total_length: float = 0.0) -> void:
if i < wagon_progress_offsets.size():
wagon_offset = wagon_progress_offsets[i]
var wagon_progress: float = train_progress - wagon_offset
var wagon_progress: float = train_progress - wagon_offset * _train_direction_sign
var segment_spacing: float = maxf(wagon_offset - previous_wagon_offset, 0.1)
var vehicle_progress: float = wrapf(wagon_progress, 0.0, total_length)
var center_position: Vector3 = to_global(curve.sample_baked(vehicle_progress, true))
var prog_forward: float = wrapf(vehicle_progress + 2.0, 0.0, total_length)
var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
var zero_spacing_fix_weight: float = _get_zero_spacing_fix_weight(previous_progress, vehicle_progress, total_length)
if zero_spacing_fix_weight > 0.0:
var target_distance: float = _get_zero_spacing_target_distance(segment_spacing)
var corrected_progress: float = _find_zero_spacing_progress(previous_progress, previous_position, segment_spacing, target_distance, total_length)
vehicle_progress = _lerp_progress_on_track(vehicle_progress, corrected_progress, zero_spacing_fix_weight, total_length)
center_position = to_global(curve.sample_baked(vehicle_progress, true))
wagon.global_position = center_position
if center_position.distance_to(forward_position) > 0.01:
wagon.look_at(forward_position, Vector3.UP)
wagon.rotate_y(PI)
_orient_vehicle_to_track(wagon, vehicle_progress, total_length)
previous_progress = vehicle_progress
previous_position = center_position
previous_wagon_offset = wagon_offset
func _orient_vehicle_to_track(vehicle: Node3D, progress: float, total_length: float) -> void:
if vehicle == null or curve == null or total_length <= 0.0:
return
var center_progress: float = wrapf(progress, 0.0, total_length)
var center_position: Vector3 = to_global(curve.sample_baked(center_progress, true))
var forward_progress: float = wrapf(center_progress + 2.0 * _train_direction_sign, 0.0, total_length)
var forward_position: Vector3 = to_global(curve.sample_baked(forward_progress, true))
if center_position.distance_to(forward_position) <= 0.01:
return
vehicle.look_at(forward_position, Vector3.UP)
vehicle.rotate_y(PI)
func _get_zero_spacing_fix_weight(previous_progress: float, vehicle_progress: float, total_length: float) -> float:
var distance_to_zero: float = minf(
_get_progress_distance_to_zero(previous_progress, total_length),
_get_progress_distance_to_zero(vehicle_progress, total_length)
)
var full_fix_distance: float = maxf(TRACK_ZERO_SPACING_FIX_DISTANCE - TRACK_ZERO_SPACING_BLEND_DISTANCE, 0.0)
return 1.0 - smoothstep(full_fix_distance, TRACK_ZERO_SPACING_FIX_DISTANCE, distance_to_zero)
func _get_progress_distance_to_zero(progress: float, total_length: float) -> float:
var wrapped_progress: float = wrapf(progress, 0.0, total_length)
return minf(wrapped_progress, total_length - wrapped_progress)
func _get_zero_spacing_target_distance(segment_spacing: float) -> float:
return minf(maxf(segment_spacing * TRACK_ZERO_SPACING_TARGET_RATIO, TRACK_ZERO_SPACING_MIN_DISTANCE), segment_spacing)
func _find_zero_spacing_progress(previous_progress: float, previous_position: Vector3, segment_spacing: float, minimum_distance: float, total_length: float) -> float:
var start_distance: float = minf(minimum_distance, segment_spacing)
var best_progress: float = wrapf(previous_progress - start_distance * _train_direction_sign, 0.0, total_length)
var search_limit: float = minf(maxf(segment_spacing, minimum_distance) + TRACK_ZERO_SPACING_SEARCH_EXTRA, total_length)
var search_distance: float = start_distance
var previous_search_distance: float = start_distance
while search_distance <= search_limit:
var candidate_progress: float = wrapf(previous_progress - search_distance * _train_direction_sign, 0.0, total_length)
var candidate_position: Vector3 = to_global(curve.sample_baked(candidate_progress, true))
best_progress = candidate_progress
if previous_position.distance_to(candidate_position) >= minimum_distance:
if is_equal_approx(search_distance, start_distance):
return candidate_progress
return _refine_zero_spacing_progress(
previous_progress,
previous_position,
previous_search_distance,
search_distance,
minimum_distance,
total_length
)
previous_search_distance = search_distance
search_distance += TRACK_ZERO_SPACING_SEARCH_STEP
return best_progress
func _refine_zero_spacing_progress(previous_progress: float, previous_position: Vector3, min_search_distance: float, max_search_distance: float, minimum_distance: float, total_length: float) -> float:
var low_distance: float = min_search_distance
var high_distance: float = max_search_distance
for i in range(8):
var mid_distance: float = (low_distance + high_distance) * 0.5
var mid_progress: float = wrapf(previous_progress - mid_distance, 0.0, total_length)
var mid_position: Vector3 = to_global(curve.sample_baked(mid_progress, true))
if previous_position.distance_to(mid_position) >= minimum_distance:
high_distance = mid_distance
else:
low_distance = mid_distance
return wrapf(previous_progress - high_distance, 0.0, total_length)
func _lerp_progress_on_track(from_progress: float, to_progress: float, weight: float, total_length: float) -> float:
var wrapped_delta: float = wrapf(to_progress - from_progress + total_length * 0.5, 0.0, total_length) - total_length * 0.5
return wrapf(from_progress + wrapped_delta * clampf(weight, 0.0, 1.0), 0.0, total_length)
func _get_vehicle_length(vehicle: Node3D) -> float:
var bounds: AABB = _get_node_local_bounds(vehicle, vehicle)

View File

@@ -24,8 +24,6 @@ signal camera_changed(camera: Camera3D)
var is_zoomed : bool = false
var zoom_tween : Tween
var is_moving_enabled : bool = true
var is_cinematic_mode : bool = false
var cinematic_timer : float = 0.0
var cinematic_index : int = 0
@@ -34,6 +32,8 @@ var array_camera : Array[Camera3D] = []
var initial_pivot_transformation : Transform3D
func _ready():
UIEvents.change_camera_request.connect(on_change_camera_request)
if pivot:
initial_pivot_transformation = pivot.transform
@@ -46,83 +46,32 @@ func _ready():
if camera_iso:
set_camera(camera_iso)
func sync_zoom(new_size: float, new_fov: float, photo_is_zoomed: bool = false) -> void:
if camera_iso:
if zoom_tween and zoom_tween.is_valid():
zoom_tween.kill()
camera_iso.size = new_size
camera_iso.fov = new_fov
is_zoomed = photo_is_zoomed
var target_size = zoom_size if is_zoomed else normal_size
if not is_equal_approx(camera_iso.size, target_size):
zoom_tween = create_tween()
zoom_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
zoom_tween.tween_property(camera_iso, "size", target_size, zoom_time)
zoom_tween.parallel().tween_property(camera_iso, "fov", target_size, zoom_time)
func set_camera(camera: Camera3D):
camera.make_current()
emit_signal("camera_changed", camera)
func _input(event):
if event is InputEventKey and event.pressed and not event.echo:
func _process(delta: float) -> void:
var current_cam = get_viewport().get_camera_3d()
var is_photo_mode = current_cam != null and not current_cam in array_camera
#R-> Reset isometric camera
if event.keycode == KEY_R and is_moving_enabled and pivot:
pivot.transform = initial_pivot_transformation
print("Isometric camera resetted!")
return
#C-> Toggle cinematic mode
if event.keycode == KEY_C:
is_cinematic_mode = !is_cinematic_mode
if is_cinematic_mode:
cinematic_timer = 0.0
for i in range(array_camera.size()):
if array_camera[i].current:
cinematic_index = i
break
print("Cinematic Mode: enabled")
else:
print("Cinematic Mode: disabled")
return
#Z-> soft zoom
if event.keycode == KEY_Z and camera_iso:
is_zoomed = !is_zoomed
var target_size = zoom_size if is_zoomed else normal_size
if zoom_tween and zoom_tween.is_valid():
zoom_tween.kill()
zoom_tween = create_tween()
zoom_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
zoom_tween.tween_property(camera_iso, "size", target_size, zoom_time)
return
#manual controls (1-5)
var manual_action = false
if event.keycode == KEY_1 and camera_iso:
set_camera(camera_iso)
is_moving_enabled = true
manual_action = true
elif event.keycode == KEY_2 and camera_front:
set_camera(camera_front)
is_moving_enabled = false
manual_action = true
elif event.keycode == KEY_3 and camera_side1:
set_camera(camera_side1)
is_moving_enabled = false
manual_action = true
elif event.keycode == KEY_4 and camera_side2:
set_camera(camera_side2)
is_moving_enabled = false
manual_action = true
elif event.keycode == KEY_5 and camera_top:
set_camera(camera_top)
is_moving_enabled = false
manual_action = true
if manual_action and is_cinematic_mode:
is_cinematic_mode = false
print("Cinematic Mode: Disabled")
if is_moving_enabled and pivot:
if event is InputEventMouseMotion and Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
pivot.rotate_y(deg_to_rad(-event.relative.x * rotation_speed))
func _process(delta):
if not is_photo_mode:
if is_cinematic_mode and array_camera.size() > 0:
cinematic_timer += delta
if cinematic_timer >= change_camera_time:
@@ -130,27 +79,57 @@ func _process(delta):
cinematic_index = (cinematic_index + 1) % array_camera.size()
var next_cam = array_camera[cinematic_index]
set_camera(next_cam)
is_moving_enabled = (next_cam == camera_iso)
if not is_moving_enabled or pivot == null:
if camera_iso == null or current_cam != camera_iso:
return
var input_dir = Vector3.ZERO
if Input.is_key_pressed(KEY_W): input_dir.z -= 1
if Input.is_key_pressed(KEY_S): input_dir.z += 1
if Input.is_key_pressed(KEY_A): input_dir.x -= 1
if Input.is_key_pressed(KEY_D): input_dir.x += 1
if Input.is_action_just_pressed("zoom_in"):
if is_zoomed == false:
return
is_zoomed = false
var target_size = normal_size
if input_dir != Vector3.ZERO:
input_dir = input_dir.normalized()
if zoom_tween and zoom_tween.is_valid():
zoom_tween.kill()
var forward = pivot.transform.basis.z
var right = pivot.transform.basis.x
forward.y = 0
right.y = 0
zoom_tween = create_tween()
zoom_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
zoom_tween.tween_property(camera_iso, "size", target_size, zoom_time)
zoom_tween.parallel().tween_property(camera_iso, "fov", target_size, zoom_time)
forward = forward.normalized()
right = right.normalized()
elif Input.is_action_just_pressed("zoom_out"):
if is_zoomed == true:
return
is_zoomed = true
var target_size = zoom_size
var motion = (forward * input_dir.z + right * input_dir.x)
pivot.position += motion * move_speed * delta
if zoom_tween and zoom_tween.is_valid():
zoom_tween.kill()
zoom_tween = create_tween()
zoom_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
zoom_tween.tween_property(camera_iso, "size", target_size, zoom_time)
zoom_tween.parallel().tween_property(camera_iso, "fov", target_size, zoom_time)
func on_change_camera_request(camera_index: int) -> void:
var next_cam = array_camera[camera_index]
set_camera(next_cam)
func _unhandled_input(event: InputEvent) -> void:
var current_cam = get_viewport().get_camera_3d()
var is_photo_mode = current_cam != null and not current_cam in array_camera
if is_photo_mode:
return
if event is InputEventKey and event.pressed and not event.echo:
match event.keycode:
KEY_1:
if array_camera.size() > 0: set_camera(array_camera[0])
KEY_2:
if array_camera.size() > 1: set_camera(array_camera[1])
KEY_3:
if array_camera.size() > 2: set_camera(array_camera[2])
KEY_4:
if array_camera.size() > 3: set_camera(array_camera[3])
KEY_5:
if array_camera.size() > 4: set_camera(array_camera[4])

View File

@@ -30,6 +30,7 @@ func _ready() -> void:
UIEvents.toggle_pause_daytime.connect(_on_toggle_pause_daytime)
UIEvents.time_option_item_changed.connect(_time_option_changed)
paused = environment_config.start_day_time_paused
current_time = environment_config.start_time
update_time(current_time)
@@ -90,11 +91,30 @@ func _time_option_changed(index: int) -> void:
_time_tween = create_tween()
# Always move forward in time for a natural transition
if target_time < current_time:
target_time += 1.0
var start_time = current_time
_time_tween.tween_method(set_time, current_time, target_time, time_transition_duration)
# Gestione logica lineare: Notte(0.0) - Mattina(0.25) - Giorno(0.45) - Tramonto(0.8) - Notte(1.0)
# Per evitare di attraversare fasi intermedie opposte, forziamo il percorso su questo segmento.
if index == TIME_OPTION_NIGHT:
# Da Mattina a Notte -> andiamo a 0.0. Dal Giorno in poi -> andiamo a 1.0.
if start_time < environment_config.day:
target_time = 0.0
else:
target_time = 1.0
else:
# Se partiamo da Notte (valori vicini a 0.0 o 1.0)
if start_time < 0.1 or start_time > 0.9:
if index == TIME_OPTION_SUNRISE:
# Per andare a Mattina, partiamo dal lato 0.0
if start_time > 0.9:
start_time -= 1.0
else:
# Per andare a Giorno o Tramonto, partiamo dal lato 1.0
if start_time < 0.1:
start_time += 1.0
_time_tween.tween_method(set_time, start_time, target_time, time_transition_duration)
func _on_set_day_time(value: float) -> void:
set_time(value)

View File

@@ -4,9 +4,26 @@ extends Node3D
const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 32 #how many update of the environment (apply materials) will be done per frame
const FORCE_WEATHER_MATERIAL_PATH_PARTS: PackedStringArray = [
"/chunk/material/field.tres",
"/chunk/material/grassflat_chunk.tres",
"/chunk/material/path_chunk.tres",
"/chunk/material/railway_chunk.tres",
"/chunk/material/terrain.tres",
"/chunk/prop/house/house.tres",
"/chunk/prop/house/house_emissiv.tres",
]
@export var environment_config: EnvironmentConfig
@export_group("Input")
@export var block_keyboard_input: bool = false:
set(value):
if block_keyboard_input == value:
return
block_keyboard_input = value
_apply_keyboard_input_block()
@export_group("Camera")
@export var camera: Camera3D
@export var camera_pivot: Node3D
@@ -40,8 +57,24 @@ var day_tween: Tween
var day_time: float = 0.0
var pending_environment_nodes: Dictionary = {}
var weather_shader_no_noise: Material
var _blocked_keyboard_events_by_action: Dictionary = {}
static func is_keyboard_input_blocked(tree: SceneTree) -> bool:
if tree == null:
return false
for node in tree.get_nodes_in_group("keyboard_input_blocker"):
var environment_manager := node as EnvironmentManagerRoot
if environment_manager != null and environment_manager.block_keyboard_input:
return true
return false
func _enter_tree() -> void:
add_to_group("keyboard_input_blocker")
func _ready() -> void:
_apply_keyboard_input_block()
#connect shader when new node is added
get_tree().node_added.connect(_on_tree_node_added)
@@ -87,13 +120,63 @@ func _ready() -> void:
func _process(_delta: float) -> void:
_process_pending_environment_nodes()
func _input(event: InputEvent) -> void:
if block_keyboard_input and event is InputEventKey:
get_viewport().set_input_as_handled()
func _exit_tree() -> void:
_restore_keyboard_action_events()
remove_from_group("keyboard_input_blocker")
func flush_pending_environment_nodes() -> void:
_process_pending_environment_nodes(-1)
func _apply_keyboard_input_block() -> void:
if block_keyboard_input:
_remove_keyboard_action_events()
else:
_restore_keyboard_action_events()
func _remove_keyboard_action_events() -> void:
if not _blocked_keyboard_events_by_action.is_empty():
return
for action in InputMap.get_actions():
var keyboard_events: Array[InputEvent] = []
for event in InputMap.action_get_events(action):
if event is InputEventKey:
keyboard_events.append(event)
if keyboard_events.is_empty():
continue
_blocked_keyboard_events_by_action[action] = keyboard_events
Input.action_release(action)
for keyboard_event in keyboard_events:
InputMap.action_erase_event(action, keyboard_event)
func _restore_keyboard_action_events() -> void:
for action in _blocked_keyboard_events_by_action.keys():
if not InputMap.has_action(action):
continue
for keyboard_event in _blocked_keyboard_events_by_action[action]:
InputMap.action_add_event(action, keyboard_event)
_blocked_keyboard_events_by_action.clear()
func _on_tree_node_added(node: Node) -> void:
if node.is_in_group("wind_node") or node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
if _should_queue_dynamic_environment_node(node):
_queue_dynamic_environment_node(node)
func _should_queue_dynamic_environment_node(node: Node) -> bool:
if node.is_in_group("wind_node"):
return true
if node.is_in_group("weather_vegetables_node"):
return true
return node is Node3D
func _queue_dynamic_environment_node(node: Node) -> void:
if not is_instance_valid(node):
return
@@ -139,7 +222,7 @@ func _apply_dynamic_environment_materials(node: Node) -> void:
if node.is_in_group("wind_node"):
_apply_wind_noise_to_node(node, NOISE_TEXTURE)
if node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
if node is Node3D:
_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
if _should_ignore_weather_overlay(node):
@@ -165,11 +248,9 @@ func _apply_wind_noise_to_node(node: Node, noise_tex: Texture2D) -> void:
_apply_wind_noise_to_node(child, noise_tex)
func ApplyWeatherShaderToMaterials():
for node in get_tree().get_nodes_in_group("weather_node"):
_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
var current_scene := get_tree().current_scene
if current_scene != null:
_apply_weather_overlay_to_node(current_scene, _get_weather_overlay_material(current_scene))
func _get_weather_overlay_material(node: Node) -> Material:
if not node.is_in_group("weather_overlay_no_noise"):
@@ -189,13 +270,21 @@ func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
return
if node is GeometryInstance3D:
if _should_clear_weather_overlay(node) or _geometry_uses_alpha_texture(node):
if _geometry_should_never_receive_weather_overlay(node):
node.material_overlay = null
elif _should_clear_weather_overlay(node) and not _geometry_forces_weather_overlay(node):
node.material_overlay = null
elif _geometry_uses_alpha_texture(node) or _geometry_should_skip_weather_overlay(node):
node.material_overlay = null
else:
node.material_overlay = material
var child_material := _get_weather_overlay_material(node)
if child_material == WEATHER_SHADER and material == weather_shader_no_noise:
child_material = material
for child in node.get_children():
_apply_weather_overlay_to_node(child, material)
_apply_weather_overlay_to_node(child, child_material)
func _clear_weather_overlay_from_node(node: Node) -> void:
if node is GeometryInstance3D:
@@ -223,11 +312,99 @@ func _geometry_uses_alpha_texture(node: GeometryInstance3D) -> bool:
return false
func _geometry_should_never_receive_weather_overlay(node: GeometryInstance3D) -> bool:
if node is GPUParticles3D:
return true
var node_name := String(node.name).to_lower()
return node_name.contains("cloud") or node_name.contains("fog") or node_name.contains("godray")
func _geometry_should_skip_weather_overlay(node: GeometryInstance3D) -> bool:
if _geometry_forces_weather_overlay(node):
return false
if _node_name_indicates_water(node):
return true
var has_material: bool = false
var all_materials_ignored: bool = true
var material_override := node.material_override
if material_override != null:
has_material = true
all_materials_ignored = all_materials_ignored and _material_ignores_weather_overlay(material_override)
if node is MeshInstance3D:
for surface_index in node.get_surface_override_material_count():
var surface_material: Material = node.get_surface_override_material(surface_index)
if surface_material == null:
continue
has_material = true
all_materials_ignored = all_materials_ignored and _material_ignores_weather_overlay(surface_material)
if node.mesh:
for surface_index in node.mesh.get_surface_count():
var mesh_material: Material = node.mesh.surface_get_material(surface_index)
if mesh_material == null:
continue
has_material = true
all_materials_ignored = all_materials_ignored and _material_ignores_weather_overlay(mesh_material)
return has_material and all_materials_ignored
func _geometry_forces_weather_overlay(node: GeometryInstance3D) -> bool:
if _material_forces_weather_overlay(node.material_override):
return true
if node is MeshInstance3D:
for surface_index in node.get_surface_override_material_count():
if _material_forces_weather_overlay(node.get_surface_override_material(surface_index)):
return true
if node.mesh:
for surface_index in node.mesh.get_surface_count():
if _material_forces_weather_overlay(node.mesh.surface_get_material(surface_index)):
return true
return false
func _material_forces_weather_overlay(material: Material) -> bool:
if material == null:
return false
var resource_path := material.resource_path.to_lower()
for path_part in FORCE_WEATHER_MATERIAL_PATH_PARTS:
if resource_path.contains(path_part):
return true
return false
func _node_name_indicates_water(node: Node) -> bool:
var node_name := String(node.name).to_lower()
return node_name.begins_with("water") or node_name.contains("/water")
func _material_ignores_weather_overlay(material: Material) -> bool:
if material == null:
return false
var resource_path := material.resource_path.to_lower()
if resource_path.contains("/water") or resource_path.contains("water_"):
return true
if resource_path.contains("/cloud/") or resource_path.contains("cloud"):
return true
var base_material := material as BaseMaterial3D
if base_material != null:
return base_material.transparency != BaseMaterial3D.TRANSPARENCY_DISABLED or base_material.albedo_color.a < 0.99
return false
func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
if material == null or material.shader == null:
return false
return material.shader.code.find("alpha_texture") != -1
var shader_code := material.shader.code
return shader_code.find("alpha_texture") != -1 or shader_code.find("ALPHA") != -1 or shader_code.find("opacity") != -1
func _should_ignore_weather_overlay(node: Node) -> bool:
return node.is_in_group("weather_overlay_ignore")
@@ -251,7 +428,7 @@ func select_day_time(normalized_time: float) -> void:
if normalized_time < environment_config.sunrise:
#Sunrise: night → morning
day_time = 3.0 - (normalized_time / environment_config.sunrise) * 2.0 # 3.0 → 1.0
day_time = 3.0 + (normalized_time / environment_config.sunrise) * 1.0 # 3.0 → 4.0
elif normalized_time < environment_config.day:
#Morning: morning → afternoon
var t: float = (normalized_time - environment_config.sunrise) / (environment_config.day - environment_config.sunrise)

View File

@@ -13,7 +13,10 @@ global uniform float global_snow_accumulation_speed = 0.005;
global uniform float global_snow_melt_time = -1.0;
global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_amount = 0.0;
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
global uniform float global_rain_intensity;
const float GRASS_FULL_SNOW_START = 0.58;
const float GRASS_FULL_SNOW_END = 0.86;
// --- PARAMETRI ESTETICI ---
uniform bool billboard_enabled = true;
@@ -133,19 +136,22 @@ void fragment() {
// Applichiamo la variazione al colore finale dell'erba
vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
float snow_amount = smoothstep(0.0, 1.0, get_snow_progress());
float snow_amount = pow(get_snow_progress(), 0.55);
float top_mask = 1.0 - shifted_uv.y;
float snow_start = 1.0 - clamp(snow_coverage, 0.05, 1.0);
float snow_mask = smoothstep(snow_start, 1.0, top_mask) * snow_amount * snow_visibility;
snow_mask *= step(0.01, snow_amount);
snow_mask = clamp(snow_mask, 0.0, 1.0);
float full_snow_mask = smoothstep(GRASS_FULL_SNOW_START, GRASS_FULL_SNOW_END, snow_amount) * step(0.01, snow_visibility);
float final_snow_mask = max(snow_mask, full_snow_mask);
vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
vec3 shaded_snow = mix(dark_snow, snow_color.rgb, v_shade_factor);
vec3 snow_base_color = max(snow_color.rgb, global_snow_color.rgb);
float snow_light = mix(0.82, 1.0, max(v_shade_factor, 0.35));
vec3 shaded_snow = clamp(snow_base_color * snow_light, 0.0, 1.0);
// Mescoliamo il colore variato con la neve
vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask);
vec3 final_albedo = mix(varied_grass_color, shaded_snow, final_snow_mask);
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);
float final_roughness = mix(0.02, 0.005, rain_int);

View File

@@ -13,6 +13,9 @@ global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_amount = 0.0;
global uniform vec4 global_snow_color;
global uniform float global_rain_intensity;
const float LEAVES_FULL_SNOW_START = 0.96;
const float LEAVES_FULL_SNOW_END = 1.0;
const float LEAVES_TOP_SNOW_COVERAGE = 0.75;
uniform sampler2D wind_noise : filter_linear_mipmap;
uniform bool billboard_enabled = true;
@@ -108,12 +111,14 @@ void fragment() {
float snow_amount = pow(get_snow_progress(), 0.55);
float top_mask = 1.0 - shifted_uv.y;
float snow_mask = smoothstep(1.0 - snow_amount * 1.35, 1.08 - snow_amount * 1.35, top_mask) * snow_visibility;
float snow_mask = smoothstep(1.0 - snow_amount * LEAVES_TOP_SNOW_COVERAGE, 1.08 - snow_amount * LEAVES_TOP_SNOW_COVERAGE, top_mask) * snow_visibility;
snow_mask *= step(0.01, snow_amount);
float full_snow_mask = smoothstep(LEAVES_FULL_SNOW_START, LEAVES_FULL_SNOW_END, snow_amount) * clamp(snow_visibility, 0.0, 1.0);
float final_snow_mask = max(snow_mask, full_snow_mask);
vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
float snow_light = mix(0.82, 1.0, max(v_shade_factor, 0.35));
vec3 shaded_snow = clamp(global_snow_color.rgb * snow_light, 0.0, 1.0);
vec3 final_albedo = mix(v_final_color, shaded_snow, final_snow_mask);
// Rain wetness: darken and make shinier
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);

View File

@@ -170,7 +170,7 @@ func _process(delta: float) -> void:
base_grad_intensity = lerp(environment_config.grad_intensity_morning, environment_config.grad_intensity_afternoon, t)
base_water_color = environment_config.water_color_morning.lerp(environment_config.water_color_afternoon, t)
base_rotation_sun = environment_config.sun_rotation_morning.lerp(environment_config.sun_rotation_afternoon, t)
else:
elif day_time <= 3.0:
var t = day_time - 2.0
base_tint = environment_config.afternoon_color.lerp(environment_config.night_color, t)
base_sky_top = environment_config.sky_top_afternoon.lerp(environment_config.sky_top_night, t)
@@ -184,6 +184,20 @@ func _process(delta: float) -> void:
base_grad_intensity = lerp(environment_config.grad_intensity_afternoon, environment_config.grad_intensity_night, t)
base_water_color = environment_config.water_color_afternoon.lerp(environment_config.water_color_night, t)
base_rotation_sun = environment_config.sun_rotation_afternoon.lerp(environment_config.sun_rotation_night, t)
else:
var t = day_time - 3.0
base_tint = environment_config.night_color.lerp(environment_config.morning_color, t)
base_sky_top = environment_config.sky_top_night.lerp(environment_config.sky_top_morning, t)
base_sky_horizon = environment_config.sky_horizon_night.lerp(environment_config.sky_horizon_morning, t)
base_fog_color = environment_config.fog_color_night.lerp(environment_config.fog_color_morning, t)
base_fog_density = lerp(environment_config.fog_density_night, environment_config.fog_density_morning, t)
base_bloom = lerp(environment_config.glow_night, environment_config.glow_morning, t)
base_exposure = lerp(environment_config.exposure_night, environment_config.exposure_morning, t)
base_grad_top = environment_config.grad_top_night.lerp(environment_config.grad_top_morning, t)
base_grad_bot = environment_config.grad_bot_night.lerp(environment_config.grad_bot_morning, t)
base_grad_intensity = lerp(environment_config.grad_intensity_night, environment_config.grad_intensity_morning, t)
base_water_color = environment_config.water_color_night.lerp(environment_config.water_color_morning, t)
base_rotation_sun = environment_config.sun_rotation_night.lerp(environment_config.sun_rotation_morning, t)
var weather_color = environment_config.rain_mode_color
if is_storm:
@@ -312,26 +326,30 @@ func create_sound_players():
func _get_rain_day_color() -> Color:
if day_time <= 2.0:
return environment_config.rain_morning_color.lerp(environment_config.rain_afternoon_color, day_time - 1.0)
elif day_time <= 3.0:
return environment_config.rain_afternoon_color.lerp(environment_config.rain_night_color, day_time - 2.0)
return environment_config.rain_night_color.lerp(environment_config.rain_morning_color, day_time - 3.0)
func _get_storm_day_color() -> Color:
if day_time <= 2.0:
return environment_config.storm_morning_color.lerp(environment_config.storm_afternoon_color, day_time - 1.0)
elif day_time <= 3.0:
return environment_config.storm_afternoon_color.lerp(environment_config.storm_night_color, day_time - 2.0)
return environment_config.storm_night_color.lerp(environment_config.storm_morning_color, day_time - 3.0)
func _get_rain_day_exposure() -> float:
if day_time <= 2.0:
return lerp(environment_config.rain_exposure_morning, environment_config.rain_exposure_afternoon, day_time - 1.0)
elif day_time <= 3.0:
return lerp(environment_config.rain_exposure_afternoon, environment_config.rain_exposure_night, day_time - 2.0)
return lerp(environment_config.rain_exposure_night, environment_config.rain_exposure_morning, day_time - 3.0)
func _get_storm_day_exposure() -> float:
if day_time <= 2.0:
return lerp(environment_config.storm_exposure_morning, environment_config.storm_exposure_afternoon, day_time - 1.0)
elif day_time <= 3.0:
return lerp(environment_config.storm_exposure_afternoon, environment_config.storm_exposure_night, day_time - 2.0)
return lerp(environment_config.storm_exposure_night, environment_config.storm_exposure_morning, day_time - 3.0)
#region camera
func _set_camera(curr_camera: Camera3D):

View File

@@ -17,6 +17,8 @@ global uniform float global_snow_cap_flatness_end = 0.96;
global uniform float global_snow_cap_noise_scale = 0.22;
global uniform float global_snow_cap_noise_strength = 0.18;
const float SNOW_VISUAL_RESPONSE = 0.55;
const float FULL_SNOW_VISUAL_START = 0.58;
const float FULL_SNOW_VISUAL_END = 0.86;
uniform bool snow_noise_enabled = true;
uniform float snow_noise_scale : hint_range(0.01, 1.0) = 0.15;
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.2;
@@ -152,10 +154,12 @@ void fragment() {
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_accumulation;
float snow_noise_mask = get_snow_noise_mask(world_pos, snow_progress);
float snow_variation = mix(0.75, 1.15, noise_val);
float snow_coverage = clamp(mix(snow_progress * 0.35, snow_progress * snow_variation, snow_noise_mask) + flat_accumulation * 0.15, 0.0, 1.0);
float snow_coverage = clamp(mix(snow_progress * 0.55, snow_progress * snow_variation, snow_noise_mask) + flat_accumulation * 0.2, 0.0, 1.0);
float snow_factor = max(snow_edge * snow_coverage, flat_accumulation);
float snow_opacity = clamp(snow_factor, 0.0, 1.0);
snow_opacity = max(snow_opacity, flat_accumulation * mix(0.45, 0.9, snow_noise_mask));
float full_snow_opacity = snow_edge * smoothstep(FULL_SNOW_VISUAL_START, FULL_SNOW_VISUAL_END, snow_progress);
snow_opacity = max(snow_opacity, full_snow_opacity);
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
vec3 snow_albedo = clamp(global_snow_color.rgb + vec3(shade), 0.0, 1.0);

View File

@@ -4,6 +4,7 @@ extends Resource
@export_group("Day")
@export var start_time: float = 0.0 #start time of the day
@export var day_duration: float = 300.0 #Duration of a full day cycle in seconds
@export var start_day_time_paused: bool = false #Start with day time paused, without advancing the day cycle
@export var sunrise: float = 0.25 #day_time 1.0→2.0 (night colors → morning colors)
@export var day: float = 0.45 #day_time 2.0→2.0 (stays morning/afternoon)
@export var sunset: float = 0.80 #day_time 2.0→3.0 (afternoon colors → night colors)
@@ -154,13 +155,6 @@ extends Resource
@export var godray_spawn_height: float = 5.0 #Y world position where god rays spawn
@export var godray_scale: Vector3 = Vector3(2.0, 6.0, 2.0) #Scale of the god ray mesh
#Train start settings
@export_group("Train Start")
@export var train_start_from_random_position: bool = true #When enabled the train starts from a random offset on the rail curve instead of a stop
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
@export var train_start_delay_seconds: float = 3.0 #Seconds the train waits before starting at game launch
@export var train_start_acceleration_seconds: float = 4.0 #Seconds used to progressively reach normal train speed after launch
#Snow settings
@export_group("Snow")
@export var snow_amount: float = 0.0 #Initial snow coverage amount (0.0 = none, 1.0 = full)

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@@ -0,0 +1,36 @@
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importer="font_data_dynamic"
type="FontFile"
uid="uid://d2vn50t5k7xbk"
path="res://.godot/imported/LTMakeup-Regular.otf-3aec1bac2ab646ee8d91792b37ffa3b8.fontdata"
[deps]
source_file="res://core/font/LTMakeup-Regular.otf"
dest_files=["res://.godot/imported/LTMakeup-Regular.otf-3aec1bac2ab646ee8d91792b37ffa3b8.fontdata"]
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modulate_color_glyphs=false
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keep_rounding_remainders=true
oversampling=0.0
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fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

View File

@@ -0,0 +1,6 @@
[gd_resource type="Theme" format=3 uid="uid://cwqdjc6t31a8i"]
[ext_resource type="FontFile" uid="uid://d2vn50t5k7xbk" path="res://core/font/LTMakeup-Regular.otf" id="1_itbcg"]
[resource]
default_font = ExtResource("1_itbcg")

View File

@@ -1,5 +1,7 @@
extends Control
signal settings_requested
const TRAIN_WHISTLE_STREAM: AudioStream = preload("res://tgcc/train/sounds/train_whistle2.mp3")
@onready var play_button: Button = $%PlayButton
@@ -18,6 +20,7 @@ func _ready() -> void:
save_button.pressed.connect(_on_save_button_pressed)
quit_button.pressed.connect(_on_quit_button_pressed)
resume_button.pressed.connect(func(): UIEvents.resume_game_requested.emit())
settings_button.pressed.connect(func(): settings_requested.emit())
func _on_play_button_pressed() -> void:
_play_train_horn()

View File

@@ -40,6 +40,7 @@ func _on_color_selected(selected_color_picker: TrainColorPicker, material_index:
for i in range(color_pickers.size()):
if color_pickers[i] == selected_color_picker:
_set_selected_color(i, material_index)
AchievementManager.unlock("ACH_CHANGE_TRAIN_COLOR")
break
func _apply_train_color(color: Color, material_index: int, color_index: int = 0) -> void:

View File

@@ -42,16 +42,6 @@ func apply_video_settings() -> void:
get_viewport().msaa_3d = msaa_mode
get_viewport().msaa_2d = Viewport.MSAA_DISABLED
func apply_train_colors() -> void:
if not save_data.train_color_1.is_empty():
var mat1: ShaderMaterial = load("res://tgcc/train/Color1_train.tres")
if mat1:
mat1.set_shader_parameter("albedo_color", Color(save_data.train_color_1))
if not save_data.train_color_2.is_empty():
var mat2: ShaderMaterial = load("res://tgcc/train/Color2_train.tres")
if mat2:
mat2.set_shader_parameter("albedo_color", Color(save_data.train_color_2))
match save_data.window_mode_index:
0:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)
@@ -78,6 +68,16 @@ func apply_train_colors() -> void:
)
DisplayServer.window_set_position(screen_center - window_half_size)
func apply_train_colors() -> void:
if not save_data.train_color_1.is_empty():
var mat1: ShaderMaterial = load("res://tgcc/train/Color1_train.tres")
if mat1:
mat1.set_shader_parameter("albedo_color", Color(save_data.train_color_1))
if not save_data.train_color_2.is_empty():
var mat2: ShaderMaterial = load("res://tgcc/train/Color2_train.tres")
if mat2:
mat2.set_shader_parameter("albedo_color", Color(save_data.train_color_2))
#encrypted file + binary serialization (standard)
func load_game() -> void:
if not FileAccess.file_exists(SAVE_PATH):

View File

@@ -4,7 +4,7 @@ extends Control
@onready var option_menu: Control = $%OptionMenu
func _ready() -> void:
option_menu.settings_button.pressed.connect(_on_settings_button_pressed)
option_menu.settings_requested.connect(_on_settings_button_pressed)
func _on_settings_button_pressed() -> void:

47
core/main_menu/sign.gd Normal file
View File

@@ -0,0 +1,47 @@
extends Node3D
@export var sub_viewport: SubViewport
@onready var quad_cartello = $%QuadSign
@onready var coll_shape = $%CollisionShape3D
func _ready() -> void:
sub_viewport.transparent_bg = true
var mat = StandardMaterial3D.new()
mat.albedo_texture = sub_viewport.get_texture()
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
#fix color
sub_viewport.use_hdr_2d = false
mat.albedo_texture_force_srgb = true
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.albedo_color = Color(0.85, 0.85, 0.85, 1.0)
quad_cartello.material_override = mat
coll_shape.shape.size = Vector3(2.0, 2.0, 2.0)
coll_shape.position.z = 0.0
func _on_area_3d_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event is InputEventMouse:
var local_cam = quad_cartello.to_local(camera.global_position)
var local_hit = quad_cartello.to_local(event_position)
var ray_dir = (local_hit - local_cam).normalized()
if abs(ray_dir.z) < 0.0001: return
var t = -local_cam.z / ray_dir.z
var exact_pos = local_cam + ray_dir * t
var uv_x = exact_pos.x + 0.5
var uv_y = 0.5 - exact_pos.y
if uv_x < 0 or uv_x > 1 or uv_y < 0 or uv_y > 1:
return
var viewport_pos = Vector2(uv_x * sub_viewport.size.x, uv_y * sub_viewport.size.y)
var ev2d = event.duplicate()
ev2d.position = viewport_pos
ev2d.global_position = viewport_pos
sub_viewport.push_input(ev2d)

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path="res://.godot/imported/audio_player_background.png-1675fa2e75631748d14a166a21ea483f.ctex"
metadata={
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[deps]
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dest_files=["res://.godot/imported/audio_player_background.png-1675fa2e75631748d14a166a21ea483f.ctex"]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
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compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
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process/channel_remap/alpha=3
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process/channel_remap/blue=2
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View File

@@ -1,53 +1,91 @@
extends Control
@export var radio: Radio
@export var scroll_speed: float = 60.0
@export var wheel_speed: float = -2.0
@onready var track_label: Label = $%TrackLabel
@onready var prev_track_icon_button: Button = $%PrevTrackIconButton
@onready var play_pause_icon_button: Button = $%PlayPauseIconButton
@onready var next_track_icon_button: Button = $%NextTrackIconButton
@onready var increase_volume_icon_button: Button = $%IncreaseVolumeIconButton
@onready var decrease_volume_icon_button: Button = $%DecreaseVolumeIconButton
@onready var prev_track_button: Button = $%PrevTrackButton
@onready var play_track_button: Button = $%PlayTrackButton
@onready var pause_track_button: Button = $%PauseTrackButton
@onready var next_track_button: Button = $%NextTrackButton
@onready var increase_volume_button: Button = $%IncreaseVolumeButton
@onready var decrease_volume_button: Button = $%DecreaseVolumeButton
@onready var left_wheel: TextureRect = $%LeftWheel
@onready var right_wheel: TextureRect = $%RightWheel
@onready var background: TextureRect = $%Background
func _ready() -> void:
prev_track_icon_button.pressed.connect(_on_prev_track_icon_button_pressed)
play_pause_icon_button.pressed.connect(_on_play_pause_icon_button_pressed)
next_track_icon_button.pressed.connect(_on_next_track_icon_button_pressed)
increase_volume_icon_button.pressed.connect(_on_increase_volume_icon_button_pressed)
decrease_volume_icon_button.pressed.connect(_on_decrease_volume_icon_button_pressed)
prev_track_button.pressed.connect(_on_prev_track_button_pressed)
play_track_button.pressed.connect(_on_play_track_button_pressed)
pause_track_button.pressed.connect(_on_pause_track_button_pressed)
next_track_button.pressed.connect(_on_next_track_button_pressed)
increase_volume_button.pressed.connect(_on_increase_volume_button_pressed)
decrease_volume_button.pressed.connect(_on_decrease_volume_button_pressed)
if radio:
radio.track_changed.connect(_on_radio_track_changed)
if radio.stream and radio.stream.resource_path:
track_label.text = radio.stream.resource_path.get_file().get_basename().capitalize()
play_pause_icon_button.image = play_pause_icon_button.images[1]
else:
track_label.text = "Unknown Track"
func _process(delta: float) -> void:
if radio and radio.playing and not radio.stream_paused:
if left_wheel:
left_wheel.rotation += wheel_speed * delta
if right_wheel:
right_wheel.rotation += wheel_speed * delta
if track_label and track_label.get_parent_control():
track_label.position.x += scroll_speed * delta
var text_width = track_label.get_minimum_size().x
var text_left_edge = track_label.position.x + (track_label.size.x - text_width) / 2.0
if text_left_edge > track_label.get_parent_control().size.x:
track_label.position.x = -(track_label.size.x + text_width) / 2.0
func _on_radio_track_changed(track_name: String) -> void:
track_label.text = track_name
play_pause_icon_button.image = play_pause_icon_button.images[1]
func _on_prev_track_icon_button_pressed() -> void:
func _play_button_tween() -> void:
TweenFX.stop_all(background)
background.scale = Vector2.ONE
background.rotation = 0.0
background.modulate.a = 1.0
TweenFX.press_rotate(background)
func _on_prev_track_button_pressed() -> void:
if radio:
radio.prev_track()
_play_button_tween()
func _on_play_pause_icon_button_pressed() -> void:
func _on_play_track_button_pressed() -> void:
if radio:
if !radio.stream:
radio.next_track()
else:
radio.unpause()
_play_button_tween()
func _on_pause_track_button_pressed() -> void:
if radio:
if radio.stream:
radio.toggle_pause()
else:
radio.next_track()
var play_pause_index = 0 if radio.stream_paused else 1
play_pause_icon_button.image = play_pause_icon_button.images[play_pause_index]
radio.pause()
_play_button_tween()
func _on_next_track_icon_button_pressed() -> void:
func _on_next_track_button_pressed() -> void:
if radio:
radio.next_track()
_play_button_tween()
func _on_increase_volume_icon_button_pressed() -> void:
func _on_increase_volume_button_pressed() -> void:
var current_vol = AudioManager.get_audio_bus_volume("Music", 1.0)
AudioManager.set_audio_bus_volume("Music", current_vol + 0.1)
_play_button_tween()
func _on_decrease_volume_icon_button_pressed() -> void:
func _on_decrease_volume_button_pressed() -> void:
var current_vol = AudioManager.get_audio_bus_volume("Music", 1.0)
AudioManager.set_audio_bus_volume("Music", current_vol - 0.1)
_play_button_tween()

View File

@@ -1,132 +1,174 @@
[gd_scene format=3 uid="uid://dg4f3v0ukpmay"]
[ext_resource type="Script" uid="uid://c4kekqicrv4m8" path="res://core/main_scene_ui/audio_player.gd" id="1_i2mrl"]
[ext_resource type="PackedScene" uid="uid://2tqofxxxnvhv" path="res://core/main_scene_ui/icon_button.tscn" id="1_ucnyb"]
[ext_resource type="Theme" uid="uid://bg8megpn77mod" path="res://core/font/main_theme.tres" id="2_0koyu"]
[ext_resource type="Texture2D" uid="uid://cqx45c744325t" path="res://core/main_scene_ui/assets/button_audio_previous.png" id="3_netjv"]
[ext_resource type="Texture2D" uid="uid://bdnevc7ewu5qe" path="res://core/main_scene_ui/assets/button_audio_play.png" id="4_urwwp"]
[ext_resource type="Texture2D" uid="uid://d2ft1kea45hec" path="res://core/main_scene_ui/assets/button_audio_next.png" id="5_0koyu"]
[ext_resource type="Texture2D" uid="uid://vx7wa6afj4ri" path="res://core/main_scene_ui/assets/button_audio_pause.png" id="5_urwwp"]
[ext_resource type="Texture2D" uid="uid://b0mir57askv7j" path="res://core/main_scene_ui/assets/button_audio_on.png" id="6_xv7rp"]
[ext_resource type="Texture2D" uid="uid://dbxhxvvg4s8ru" path="res://core/main_scene_ui/assets/button_audio_off.png" id="7_7ib2x"]
[ext_resource type="Texture2D" uid="uid://dlp62v48tori0" path="res://core/main_scene_ui/assets/audio_player_background.png" id="3_e87kc"]
[ext_resource type="Texture2D" uid="uid://s8pp2i6bjkps" path="res://core/main_scene_ui/assets/audio_player_wheel.png" id="4_n5r1o"]
[ext_resource type="Texture2D" uid="uid://bgrmy57xhg2gj" path="res://core/main_scene_ui/assets/audio_player_empty.png" id="10_xv7rp"]
[node name="AudioPlayer" type="Control" unique_id=425192018]
custom_minimum_size = Vector2(241, 179)
layout_mode = 3
anchor_right = 0.15208334
anchor_bottom = 0.10925926
anchor_right = 0.12552084
anchor_bottom = 0.16574074
offset_right = -241.00002
offset_bottom = -179.0
pivot_offset_ratio = Vector2(0.5, 0.5)
mouse_filter = 2
script = ExtResource("1_i2mrl")
scroll_speed = 30.0
metadata/_edit_use_anchors_ = true
[node name="HBoxContainer" type="HBoxContainer" parent="." unique_id=1300382168]
[node name="TextureRect" type="TextureRect" parent="." unique_id=1764222864]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
pivot_offset_ratio = Vector2(0.5, 0.5)
mouse_filter = 2
texture = ExtResource("10_xv7rp")
metadata/_edit_use_anchors_ = true
[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer" unique_id=1923985665]
layout_mode = 2
metadata/_edit_use_anchors_ = true
[node name="TrackLabel" type="Label" parent="HBoxContainer/VBoxContainer" unique_id=1430240022]
[node name="Background" type="TextureRect" parent="." unique_id=1772744681]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
pivot_offset_ratio = Vector2(0.5, 0.5)
mouse_filter = 2
texture = ExtResource("3_e87kc")
stretch_mode = 2
metadata/_edit_use_anchors_ = true
[node name="LeftWheel" type="TextureRect" parent="Background" unique_id=1719200441]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -51.5
offset_top = -47.5
offset_right = -20.5
offset_bottom = -16.5
grow_horizontal = 2
grow_vertical = 2
pivot_offset_ratio = Vector2(0.5, 0.5)
texture = ExtResource("4_n5r1o")
stretch_mode = 2
[node name="RightWheel" type="TextureRect" parent="Background" unique_id=960520776]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = 18.5
offset_top = -47.5
offset_right = 49.5
offset_bottom = -16.5
grow_horizontal = 2
grow_vertical = 2
pivot_offset_ratio = Vector2(0.5, 0.5)
texture = ExtResource("4_n5r1o")
stretch_mode = 2
[node name="DisplayContainer" type="Control" parent="." unique_id=1280352652]
clip_contents = true
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -85.5
offset_top = -84.0
offset_right = 83.5
offset_bottom = -52.0
grow_horizontal = 2
grow_vertical = 0
[node name="TrackLabel" type="Label" parent="DisplayContainer" unique_id=441671750]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_0koyu")
theme_override_font_sizes/font_size = 24
theme_override_font_sizes/font_size = 12
text = "Uknown Track"
horizontal_alignment = 1
vertical_alignment = 1
[node name="IconButtonsRow" type="HBoxContainer" parent="HBoxContainer/VBoxContainer" unique_id=1734127019]
[node name="MarginContainer" type="MarginContainer" parent="." unique_id=1829043318]
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -40.0
offset_bottom = -8.0
grow_horizontal = 2
grow_vertical = 0
mouse_filter = 2
theme_override_constants/margin_left = 24
theme_override_constants/margin_right = 24
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer" unique_id=1300382168]
layout_mode = 2
size_flags_horizontal = 0
mouse_filter = 2
theme_override_constants/separation = 0
alignment = 1
[node name="PrevTrackIconButton" parent="HBoxContainer/VBoxContainer/IconButtonsRow" unique_id=1750448019 instance=ExtResource("1_ucnyb")]
[node name="PrevTrackButton" type="Button" parent="MarginContainer/HBoxContainer" unique_id=1132927190]
unique_name_in_owner = true
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
image = ExtResource("3_netjv")
size_flags_horizontal = 4
flat = true
[node name="Texture" parent="HBoxContainer/VBoxContainer/IconButtonsRow/PrevTrackIconButton" index="0" unique_id=1071359322]
anchors_preset = -1
offset_left = 116.66667
offset_top = 131.3789
offset_right = -116.666664
offset_bottom = -131.3789
texture = ExtResource("3_netjv")
metadata/_edit_use_anchors_ = true
[node name="PlayPauseIconButton" parent="HBoxContainer/VBoxContainer/IconButtonsRow" unique_id=1533336956 instance=ExtResource("1_ucnyb")]
[node name="PlayTrackButton" type="Button" parent="MarginContainer/HBoxContainer" unique_id=445406105]
unique_name_in_owner = true
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
image = ExtResource("4_urwwp")
images = Array[Texture]([ExtResource("4_urwwp"), ExtResource("5_urwwp")])
size_flags_horizontal = 5
flat = true
[node name="Texture" parent="HBoxContainer/VBoxContainer/IconButtonsRow/PlayPauseIconButton" index="0" unique_id=1071359322]
anchors_preset = -1
offset_left = 116.66667
offset_top = 131.3789
offset_right = -116.666664
offset_bottom = -131.3789
texture = ExtResource("4_urwwp")
metadata/_edit_use_anchors_ = true
[node name="NextTrackIconButton" parent="HBoxContainer/VBoxContainer/IconButtonsRow" unique_id=2108379455 instance=ExtResource("1_ucnyb")]
[node name="NextTrackButton" type="Button" parent="MarginContainer/HBoxContainer" unique_id=1836743157]
unique_name_in_owner = true
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
image = ExtResource("5_0koyu")
size_flags_horizontal = 5
flat = true
[node name="Texture" parent="HBoxContainer/VBoxContainer/IconButtonsRow/NextTrackIconButton" index="0" unique_id=1071359322]
anchors_preset = -1
offset_left = 116.66667
offset_top = 131.3789
offset_right = -116.666664
offset_bottom = -131.3789
texture = ExtResource("5_0koyu")
metadata/_edit_use_anchors_ = true
[node name="VBoxContainer2" type="VBoxContainer" parent="HBoxContainer" unique_id=1843266535]
layout_mode = 2
size_flags_vertical = 4
[node name="IncreaseVolumeIconButton" parent="HBoxContainer/VBoxContainer2" unique_id=1788399963 instance=ExtResource("1_ucnyb")]
[node name="PauseTrackButton" type="Button" parent="MarginContainer/HBoxContainer" unique_id=1151045878]
unique_name_in_owner = true
custom_minimum_size = Vector2(40, 40)
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 3
image = ExtResource("6_xv7rp")
size_flags_horizontal = 5
flat = true
[node name="Texture" parent="HBoxContainer/VBoxContainer2/IncreaseVolumeIconButton" index="0" unique_id=1071359322]
custom_minimum_size = Vector2(40, 40)
offset_left = 106.66667
offset_top = 107.01433
offset_right = -106.666664
offset_bottom = -107.014336
texture = ExtResource("6_xv7rp")
metadata/_edit_use_anchors_ = true
[node name="DecreaseVolumeIconButton" parent="HBoxContainer/VBoxContainer2" unique_id=399629327 instance=ExtResource("1_ucnyb")]
[node name="IncreaseVolumeButton" type="Button" parent="MarginContainer/HBoxContainer" unique_id=809451843]
unique_name_in_owner = true
custom_minimum_size = Vector2(40, 40)
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 3
image = ExtResource("7_7ib2x")
size_flags_horizontal = 5
flat = true
[node name="Texture" parent="HBoxContainer/VBoxContainer2/DecreaseVolumeIconButton" index="0" unique_id=1071359322]
custom_minimum_size = Vector2(40, 40)
offset_left = 106.66667
offset_top = 107.01433
offset_right = -106.666664
offset_bottom = -107.014336
texture = ExtResource("7_7ib2x")
metadata/_edit_use_anchors_ = true
[editable path="HBoxContainer/VBoxContainer/IconButtonsRow/PrevTrackIconButton"]
[editable path="HBoxContainer/VBoxContainer/IconButtonsRow/PlayPauseIconButton"]
[editable path="HBoxContainer/VBoxContainer/IconButtonsRow/NextTrackIconButton"]
[editable path="HBoxContainer/VBoxContainer2/IncreaseVolumeIconButton"]
[editable path="HBoxContainer/VBoxContainer2/DecreaseVolumeIconButton"]
[node name="DecreaseVolumeButton" type="Button" parent="MarginContainer/HBoxContainer" unique_id=1399480885]
unique_name_in_owner = true
custom_minimum_size = Vector2(32, 0)
layout_mode = 2
size_flags_horizontal = 5
flat = true

View File

@@ -12,6 +12,9 @@ class_name IconButton
@export var images: Array[Texture]
@export var apply_texture_on_selection: bool = true
@export var enable_tooltip: bool = false
@export var tooltip_scene: PackedScene
@export var tooltip_image: Texture
func _ready():
if image != null and has_node("%Texture"):
@@ -36,3 +39,15 @@ func _on_pressed() -> void:
rotation = 0.0
modulate.a = 1.0
TweenFX.press_rotate(self)
func _make_custom_tooltip(for_text: String) -> Object:
if !enable_tooltip:
return null
var tooltip = tooltip_scene.instantiate()
tooltip.text = for_text
if tooltip_image != null:
tooltip.image = tooltip_image
return tooltip

View File

@@ -2,6 +2,8 @@
[ext_resource type="Script" uid="uid://bpbgecvan0a5k" path="res://core/main_scene_ui/icon_button.gd" id="1_r8gxt"]
[ext_resource type="Texture2D" uid="uid://bkos5j6dwqcxw" path="res://core/main_scene_ui/assets/button_chrono_night.png" id="3_6q6an"]
[ext_resource type="PackedScene" uid="uid://blh7egp5ge16m" path="res://core/tooltips/tooltip.tscn" id="3_60w2f"]
[ext_resource type="Texture2D" uid="uid://cbk8ufxb7wdgx" path="res://core/tooltips/assets/tooltip_DX.png" id="4_60w2f"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_r8gxt"]
@@ -44,6 +46,8 @@ theme_override_styles/disabled_mirrored = SubResource("StyleBoxEmpty_4beq1")
theme_override_styles/focus = SubResource("StyleBoxEmpty_cxhgx")
script = ExtResource("1_r8gxt")
image = ExtResource("3_6q6an")
tooltip_scene = ExtResource("3_60w2f")
tooltip_image = ExtResource("4_60w2f")
metadata/_edit_use_anchors_ = true
[node name="Texture" type="TextureRect" parent="." unique_id=1071359322]

View File

@@ -10,18 +10,21 @@ extends Control
@onready var collectible_icon_button: Button = $%CollectibleIconButton
@onready var weather_row: HBoxContainer = $%WeatherRow
@onready var time_of_day_row: HBoxContainer = $%TimeOfDayRow
@onready var cameras_row: HBoxContainer = $%CamerasRow
@onready var photo_mode_texture_panel: Panel = $%PhotoModeTexturePanel
@onready var photo_mode_texture_mask: TextureRect = $%PhotoModeTextureMask
@onready var photo_mode_black_screen: ColorRect = $%PhotoModeBlackScreen
@onready var audio_player: Control = $%AudioPlayer
@onready var time_label: Label = $%TimeLabel
@onready var dist_label: Label = $%DistLabel
@onready var tooltips: HBoxContainer = $%Tooltips
var _cycle = false
var _rain = false
var _snow = false
var _storm = false
var _wind = false
var _ui_hidden = false
var _photo_mode_mat_tween: Tween
var _photo_mode_alpha_tween: Tween
var _photo_mode_fold_tween: Tween
@@ -53,6 +56,7 @@ func _process(_delta: float) -> void:
dist_label.text = "Distance Traveled: %d km" % int(GameState.save_data.total_distance_km)
func _on_hide_ui_button_pressed() -> void:
UIEvents.on_hide_ui_requested.emit()
hide_ui()
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
await get_tree().create_timer(0.3).timeout
@@ -64,6 +68,20 @@ func _input(event: InputEvent) -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
show_ui()
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("toggle_options"):
if photo_mode_texture_panel.visible or _ui_hidden:
return
if game_menu_panel.visible:
_on_resume_button_pressed()
else:
_open_game_menu_on_page(2)
elif event.is_action_pressed("hide_ui"):
if photo_mode_texture_panel.visible:
return
if not game_menu_panel.visible:
_on_hide_ui_button_pressed()
func _on_photo_icon_button_pressed() -> void:
GameState.on_enable_photo_mode_request.emit()
@@ -95,6 +113,7 @@ func _on_time_of_day_row_on_option_changed(data: String) -> void:
pass
func _on_weather_row_on_option_changed(data: String) -> void:
var weather_changed: bool = true
match data:
"Snow":
_snow = !_snow
@@ -111,9 +130,10 @@ func _on_weather_row_on_option_changed(data: String) -> void:
"Random":
pick_random_weather()
_:
pass
weather_changed = false
AchievementManager.is_unlocked("ACH_CHANGE_METEO")
if weather_changed:
AchievementManager.unlock("ACH_CHANGE_METEO")
func pick_random_weather() -> void:
var valid_buttons = []
@@ -196,7 +216,6 @@ func _on_photo_taken_finished() -> void:
func _on_choo_choo_button_pressed() -> void:
UIEvents.toot_toot.emit(true)
AchievementManager.is_unlocked("ACH_CHANGE_TRAIN_COLOR")
func _set_buttons_mouse_filter(ignore: bool) -> void:
var filter = Control.MOUSE_FILTER_IGNORE if ignore else Control.MOUSE_FILTER_STOP
@@ -205,20 +224,41 @@ func _set_buttons_mouse_filter(ignore: bool) -> void:
buttons.append_array(weather_row.options_icon_buttons)
if time_of_day_row and "options_icon_buttons" in time_of_day_row:
buttons.append_array(time_of_day_row.options_icon_buttons)
if cameras_row and "options_icon_buttons" in cameras_row:
buttons.append_array(cameras_row.options_icon_buttons)
for btn in buttons:
if btn is Control:
btn.mouse_filter = filter
func hide_ui() -> void:
_ui_hidden = true
_set_buttons_mouse_filter(true)
var hud_elements = [hide_ui_button, weather_row, time_of_day_row, customize_train_button, collectible_icon_button, menu_icon_button, photo_icon_button, audio_player, choo_choo_button, time_label, dist_label]
var hud_elements = [hide_ui_button, weather_row, time_of_day_row, cameras_row, customize_train_button, collectible_icon_button, menu_icon_button, photo_icon_button, audio_player, choo_choo_button, time_label, dist_label]
for element in hud_elements:
element.visible = false
element.visible = true
TweenFX.fade_out(element, 0.25)
func show_ui() -> void:
_ui_hidden = false
_set_buttons_mouse_filter(false)
var hud_elements = [hide_ui_button, weather_row, time_of_day_row, customize_train_button, collectible_icon_button, menu_icon_button, photo_icon_button, audio_player, choo_choo_button, time_label, dist_label]
var hud_elements = [hide_ui_button, weather_row, time_of_day_row, cameras_row, customize_train_button, collectible_icon_button, menu_icon_button, photo_icon_button, audio_player, choo_choo_button, time_label, dist_label, tooltips]
for element in hud_elements:
element.show()
TweenFX.fade_in(element, 0.25)
func _on_cameras_row_on_option_changed(data: String) -> void:
match data:
"1":
UIEvents.change_camera_request.emit(0)
"2":
UIEvents.change_camera_request.emit(1)
"3":
UIEvents.change_camera_request.emit(2)
"4":
UIEvents.change_camera_request.emit(3)
"5":
UIEvents.change_camera_request.emit(4)
_:
pass

View File

@@ -27,10 +27,26 @@
[ext_resource type="Texture2D" uid="uid://tex06svipyg4" path="res://core/main_scene_ui/assets/button_random.png" id="14_gcgq4"]
[ext_resource type="Texture2D" uid="uid://1n3paucfsovj" path="res://core/main_scene_ui/assets/button_photomode.png" id="15_th1nj"]
[ext_resource type="Texture2D" uid="uid://qq84r14df2ix" path="res://core/main_scene_ui/assets/button_visibility_on.png" id="19_dyo0w"]
[ext_resource type="Texture2D" uid="uid://dijxloxgmn3ws" path="res://core/tooltips/assets/tooltip_ESC.png" id="19_mlhrv"]
[ext_resource type="Texture2D" uid="uid://c31yut8p24t8g" path="res://core/main_scene_ui/assets/button_customize.png" id="19_vywaj"]
[ext_resource type="Texture2D" uid="uid://b03si5ir3ypp7" path="res://core/main_scene_ui/assets/button_collection03.png" id="19_yggu7"]
[ext_resource type="Texture2D" uid="uid://c8io1gdqo45kw" path="res://core/tooltips/assets/tooltip_H.png" id="21_7mx2q"]
[ext_resource type="Texture2D" uid="uid://clmbvd7ilhra2" path="res://core/main_scene_ui/assets/button_choochoo_on.png" id="22_x1iix"]
[ext_resource type="Texture2D" uid="uid://oc0aqajt2yxr" path="res://core/tooltips/assets/tooltip_p.png" id="25_1n7cf"]
[ext_resource type="PackedScene" uid="uid://dx66qveii1lml" path="res://core/tooltips/tooltips.tscn" id="25_kh0c7"]
[ext_resource type="Texture2D" uid="uid://1hbcebf3mf1l" path="res://core/tooltips/assets/tooltip_Q.png" id="27_binfm"]
[ext_resource type="Texture2D" uid="uid://dsytn6pedo8i" path="res://core/tooltips/assets/camera_none.png" id="28_mukbp"]
[ext_resource type="Texture2D" uid="uid://cavfu38w67kv1" path="res://core/tooltips/assets/camera_1.png" id="29_ej62u"]
[ext_resource type="FontFile" uid="uid://bclja5no1qteh" path="res://core/font/Kestila.ttf" id="29_jn6vt"]
[ext_resource type="Texture2D" uid="uid://c4nsxmoh3itat" path="res://core/tooltips/assets/camera_2.png" id="30_b6lng"]
[ext_resource type="Texture2D" uid="uid://d12w3tr36spe8" path="res://core/tooltips/assets/tooltip_1.png" id="30_jpo3t"]
[ext_resource type="Texture2D" uid="uid://bbsohagx2646w" path="res://core/tooltips/assets/camera_3.png" id="31_xe82o"]
[ext_resource type="Texture2D" uid="uid://bi2tblkgtqnf6" path="res://core/tooltips/assets/tooltip_2.png" id="32_4h51y"]
[ext_resource type="Texture2D" uid="uid://dry1k7w03167e" path="res://core/tooltips/assets/camera_4.png" id="32_nqdet"]
[ext_resource type="Texture2D" uid="uid://1fsufkfkyti" path="res://core/tooltips/assets/camera_5.png" id="33_l4tct"]
[ext_resource type="Texture2D" uid="uid://d160748lbh8j5" path="res://core/tooltips/assets/tooltip_3.png" id="34_o8vr4"]
[ext_resource type="Texture2D" uid="uid://b4hb1i0p6fg1b" path="res://core/tooltips/assets/tooltip_4.png" id="36_yts6a"]
[ext_resource type="Texture2D" uid="uid://dtq561kbf31gw" path="res://core/tooltips/assets/tooltip_5.png" id="38_vv0oj"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hole"]
shader = ExtResource("10_shader")
@@ -153,12 +169,18 @@ theme_override_constants/separation = 8
[node name="MenuIconButton" parent="TopButtons" unique_id=707872474 instance=ExtResource("3_t1xop")]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "option"
image = ExtResource("10_6016m")
enable_tooltip = true
tooltip_image = ExtResource("19_mlhrv")
[node name="HideUIButton" parent="TopButtons" unique_id=1621140689 instance=ExtResource("3_t1xop")]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "hide UI"
image = ExtResource("19_dyo0w")
enable_tooltip = true
tooltip_image = ExtResource("21_7mx2q")
[node name="MiddleButtons" type="VBoxContainer" parent="." unique_id=542153805]
layout_mode = 1
@@ -168,9 +190,9 @@ anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_left = -100.0
offset_top = -124.0
offset_top = -172.0
offset_right = -20.0
offset_bottom = 124.0
offset_bottom = 172.0
grow_horizontal = 0
grow_vertical = 2
theme_override_constants/separation = 8
@@ -188,12 +210,18 @@ image = ExtResource("19_yggu7")
[node name="PhotoIconButton" parent="MiddleButtons" unique_id=1863476241 instance=ExtResource("3_t1xop")]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "photo mode"
image = ExtResource("15_th1nj")
enable_tooltip = true
tooltip_image = ExtResource("25_1n7cf")
[node name="ChooChooButton" parent="MiddleButtons" unique_id=774819903 instance=ExtResource("3_t1xop")]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "horn"
image = ExtResource("22_x1iix")
enable_tooltip = true
tooltip_image = ExtResource("27_binfm")
[node name="InfoLabels" type="VBoxContainer" parent="." unique_id=234435566]
custom_minimum_size = Vector2(400, 0)
@@ -203,6 +231,57 @@ offset_top = 20.0
offset_right = 420.0
offset_bottom = 220.0
[node name="CamerasRow" parent="InfoLabels" unique_id=1233961141 instance=ExtResource("2_4cc8f")]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 1
[node name="IconButton" parent="InfoLabels/CamerasRow" index="0" unique_id=1750448019]
image = ExtResource("28_mukbp")
apply_texture_on_selection = false
[node name="IconButton2" parent="InfoLabels/CamerasRow" index="1" unique_id=638856991]
data = "1"
image = ExtResource("29_ej62u")
enable_tooltip = true
tooltip_image = ExtResource("30_jpo3t")
[node name="IconButton3" parent="InfoLabels/CamerasRow" index="2" unique_id=1662483962]
data = "2"
image = ExtResource("30_b6lng")
enable_tooltip = true
tooltip_image = ExtResource("32_4h51y")
[node name="IconButton4" parent="InfoLabels/CamerasRow" index="3" unique_id=1375190490]
data = "3"
image = ExtResource("31_xe82o")
enable_tooltip = true
tooltip_image = ExtResource("34_o8vr4")
[node name="IconButton5" parent="InfoLabels/CamerasRow" index="4" unique_id=315412403]
data = "4"
image = ExtResource("32_nqdet")
enable_tooltip = true
tooltip_image = ExtResource("36_yts6a")
[node name="ShowContainerTween" parent="InfoLabels/CamerasRow" index="5" unique_id=160227524 node_paths=PackedStringArray("targets")]
targets = [NodePath("../IconButton2"), NodePath("../IconButton3"), NodePath("../IconButton4"), NodePath("../IconButton5"), NodePath("../IconButton6")]
tween_types = Array[String](["impact_land", "fade_in"])
[node name="HideContainerTween" parent="InfoLabels/CamerasRow" index="6" unique_id=1169748375 node_paths=PackedStringArray("targets")]
targets = [NodePath("../IconButton6"), NodePath("../IconButton5"), NodePath("../IconButton4"), NodePath("../IconButton3"), NodePath("../IconButton2")]
tween_types = Array[String](["impact_land", "fade_out"])
[node name="IconButton6" parent="InfoLabels/CamerasRow" unique_id=1017773972 instance=ExtResource("3_t1xop")]
visible = false
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 3
data = "5"
image = ExtResource("33_l4tct")
enable_tooltip = true
tooltip_image = ExtResource("38_vv0oj")
[node name="TimeLabel" type="Label" parent="InfoLabels" unique_id=18932607]
unique_name_in_owner = true
layout_mode = 2
@@ -213,17 +292,29 @@ unique_name_in_owner = true
layout_mode = 2
theme_override_fonts/font = ExtResource("29_jn6vt")
[node name="Tooltips" parent="." unique_id=1388346317 instance=ExtResource("25_kh0c7")]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_right = 0.5
offset_left = -297.5
offset_top = -68.0
offset_right = 297.5
offset_bottom = -20.0
[node name="AudioPlayer" parent="." unique_id=425192018 node_paths=PackedStringArray("radio") instance=ExtResource("7_lapqe")]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 0.99814814
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 0.99814814
offset_left = -166.0
offset_top = -74.0
offset_right = -166.0
offset_bottom = -74.0
anchor_bottom = 1.0
offset_left = -261.0
offset_top = -199.0
offset_right = -20.0
offset_bottom = -20.0
grow_horizontal = 0
grow_vertical = 0
radio = NodePath("../Radio")
@@ -300,8 +391,10 @@ playlist = Array[AudioStream]([ExtResource("6_kd244")])
[connection signal="on_option_changed" from="Rows/TimeOfDayRow" to="." method="_on_time_of_day_row_on_option_changed"]
[connection signal="on_option_changed" from="Rows/WeatherRow" to="." method="_on_weather_row_on_option_changed"]
[connection signal="on_option_changed" from="InfoLabels/CamerasRow" to="." method="_on_cameras_row_on_option_changed"]
[editable path="Rows/TimeOfDayRow"]
[editable path="Rows/WeatherRow"]
[editable path="InfoLabels/CamerasRow"]
[editable path="GameMenuPanel/GameMenu"]
[editable path="GameMenuPanel/GameMenu/Pages/Page3"]

View File

@@ -2,6 +2,7 @@ extends Node
signal on_collectible_unlocked(collectible_id: StringName)
signal on_photo_saved(filePath: String)
@warning_ignore("unused_signal")
signal on_photo_preview_ready(image: Image)
@export var collectibles_library: CollectibleLibrary

View File

@@ -49,18 +49,47 @@ func enable_photo_mode() -> void:
current_pan = Vector2.ZERO
if camera:
if previous_camera:
camera.size = previous_camera.size
camera.fov = previous_camera.fov
if rotation_target and "is_zoomed" in rotation_target:
is_zoomed = rotation_target.is_zoomed
if "zoom_tween" in rotation_target and rotation_target.zoom_tween and rotation_target.zoom_tween.is_valid():
rotation_target.zoom_tween.kill()
else:
if abs(camera.size - zoom_size) < abs(camera.size - normal_size):
is_zoomed = true
else:
is_zoomed = false
var target_size = zoom_size if is_zoomed else normal_size
if not is_equal_approx(camera.size, target_size):
zoom_tween = create_tween()
zoom_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
zoom_tween.tween_property(camera, "size", target_size, zoom_time)
zoom_tween.parallel().tween_property(camera, "fov", target_size, zoom_time)
camera.make_current()
func disable_photo_mode() -> void:
is_active = false
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if previous_camera:
previous_camera.size = camera.size
previous_camera.fov = camera.fov
if rotation_target and rotation_target.has_method("sync_zoom"):
rotation_target.sync_zoom(camera.size, camera.fov, is_zoomed)
previous_camera.make_current()
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and not event.echo:
if event.keycode == KEY_Z and camera:
is_zoomed = !is_zoomed
if event is InputEventMouseButton and event.pressed:
if event.button_index == MOUSE_BUTTON_WHEEL_UP and camera:
if is_zoomed == false:
return
is_zoomed = false
var target_size = zoom_size if is_zoomed else normal_size
if zoom_tween and zoom_tween.is_valid():
@@ -71,6 +100,34 @@ func _input(event: InputEvent) -> void:
zoom_tween.tween_property(camera, "size", target_size, zoom_time)
zoom_tween.parallel().tween_property(camera, "fov", target_size, zoom_time)
elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN and camera:
if is_zoomed == true:
return
is_zoomed = true
var target_size = zoom_size if is_zoomed else normal_size
if zoom_tween and zoom_tween.is_valid():
zoom_tween.kill()
zoom_tween = create_tween()
zoom_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
zoom_tween.tween_property(camera, "size", target_size, zoom_time)
zoom_tween.parallel().tween_property(camera, "fov", target_size, zoom_time)
if is_active:
if event.is_action_pressed("exit_photo_mode") and not is_making_photo:
GameState.on_disable_photo_mode_request.emit()
elif event.is_action_pressed("take_photo"):
if not is_making_photo:
is_making_photo = true
GameState.on_photo_taken_prepare.emit()
await RenderingServer.frame_post_draw
captured_image = get_viewport().get_texture().get_image()
GameState.on_photo_taken_started.emit()
if event.is_action_pressed("toggle_photo_mode"):
if get_tree().paused:
return
@@ -83,18 +140,6 @@ func _input(event: InputEvent) -> void:
if event is InputEventMouseMotion and is_active:
total_yaw -= event.relative.x * rotation_speed
if event.is_action_pressed("take_photo"):
if !is_active or is_making_photo:
return
is_making_photo = true
GameState.on_photo_taken_prepare.emit()
await RenderingServer.frame_post_draw
captured_image = get_viewport().get_texture().get_image()
GameState.on_photo_taken_started.emit()
func _process(delta: float) -> void:
if not is_active:
return

View File

@@ -35,6 +35,12 @@ func prev_track():
func toggle_pause():
stream_paused = !stream_paused
func pause():
stream_paused = true
func unpause():
stream_paused = false
func stop_radio():
stop()
stream_paused = false

View File

@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="SceneConfig" format=3 uid="uid://dr612tmciq8pg"]
[ext_resource type="PackedScene" uid="uid://btcpge7cj2041" path="res://core/main_menu/main_menu.tscn" id="1_72aup"]
[ext_resource type="PackedScene" uid="uid://cgkqj51u6p8dn" path="res://tgcc/main menu/main_menu_test.tscn" id="1_ayiwx"]
[ext_resource type="Script" uid="uid://bbgyhmb8a17i7" path="res://core/scene_manager/scene_config.gd" id="1_km45g"]
[ext_resource type="PackedScene" uid="uid://vjf4bdxd8saj" path="res://tgcc/main_scene.tscn" id="2_prsyo"]
[ext_resource type="PackedScene" uid="uid://ri5kxx4mipo" path="res://core/splash_screen/splash_screen.tscn" id="3_aasbo"]
@@ -8,7 +8,7 @@
[resource]
script = ExtResource("1_km45g")
scenes = Dictionary[int, PackedScene]({
0: ExtResource("1_72aup"),
0: ExtResource("1_ayiwx"),
1: ExtResource("2_prsyo"),
2: ExtResource("3_aasbo")
})

View File

@@ -148,8 +148,8 @@ func change_scene_with_standard_fade(scene_enum: SceneConfig.SceneName, show_loa
color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
await cover(fade_in_duration)
get_tree().change_scene_to_packed(target_scene)
await cover(3.0)
if show_loading_label:
_setup_logo_safety()

View File

@@ -26,4 +26,4 @@ func _ready() -> void:
# Aspetta lo schermo nero prima di caricare il menu principale
await get_tree().create_timer(black_screen_delay).timeout
get_tree().change_scene_to_packed(main_menu_scene)
SceneManager.change_scene_with_standard_fade(SceneConfig.SceneName.MAIN_MENU, true)

View File

@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://ckj2pcoxi5j3" path="res://core/splash_screen/splash_screen.gd" id="1_elsnp"]
[ext_resource type="Texture2D" uid="uid://dp3qxncy8u184" path="res://core/splash_screen/jmp_logo.png" id="1_jkpgl"]
[ext_resource type="PackedScene" uid="uid://btcpge7cj2041" path="res://core/main_menu/main_menu.tscn" id="2_qmlqp"]
[ext_resource type="PackedScene" uid="uid://cgkqj51u6p8dn" path="res://tgcc/main menu/main_menu_test.tscn" id="2_qmlqp"]
[node name="Control" type="Control" unique_id=163470013]
layout_mode = 3
@@ -13,7 +13,11 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_elsnp")
main_menu_scene = ExtResource("2_qmlqp")
initial_delay = null
logo_fade_in_time = null
logo_display_time = 1.25
logo_fade_out_time = null
black_screen_delay = null
[node name="ColorRect" type="ColorRect" parent="." unique_id=1599828641]
layout_mode = 1

View File

@@ -6,6 +6,11 @@ extends Node
const KNOWN := [
"ACH_CHANGE_METEO",
"ACH_CHANGE_TRAIN_COLOR",
"ACH_DISTANCE_100",
"ACH_DISTANCE_200",
"ACH_10_PHOTOS",
"ACH_10_TOOTTOOT",
"ACH_DISTANCE_1000"
]
#how it works:

View File

@@ -13,6 +13,13 @@ const KNOWN := [
"stat_photo_number",
"stat_toottoot_number",
]
const TIME_PLAYED_STAT: String = "stat_time_played"
const DISTANCE_KM_STAT: String = "stat_distance_km"
const STATS_STORE_INTERVAL_SECONDS: int = 60
var _pending_time_played_seconds: float = 0.0
var _pending_distance_km: float = 0.0
var _stats_store_timer: float = 0.0
#how it works:
#func _on_match_finished(score: int) -> void:
@@ -25,10 +32,20 @@ const KNOWN := [
func _ready() -> void:
if not SteamManager.is_on_steam:
set_process(false)
return
Steam.user_stats_stored.connect(_on_stats_stored)
func _process(delta: float) -> void:
_pending_time_played_seconds += delta
_stats_store_timer += delta
if _stats_store_timer >= STATS_STORE_INTERVAL_SECONDS:
_flush_periodic_stats(false)
func _exit_tree() -> void:
_flush_periodic_stats(true)
func get_int(stat: String) -> int:
if not SteamManager.is_on_steam:
return 0
@@ -62,6 +79,14 @@ func add_int(stat: String, amount: int = 1) -> void:
return
set_int(stat, get_int(stat) + amount)
func add_distance_km(distance_km: float) -> void:
if not SteamManager.is_on_steam:
return
if distance_km <= 0.0:
return
_pending_distance_km += distance_km
func update_avg_rate(stat: String, count_this_session: float, session_length: float) -> void:
if not SteamManager.is_on_steam:
return
@@ -74,6 +99,32 @@ func store() -> void:
if not Steam.storeStats():
push_error("storeStats failed; data saved locally")
#periodic stats incrementation; store data every 60 secs
func _flush_periodic_stats(force_store: bool) -> void:
if not SteamManager.is_on_steam:
_pending_time_played_seconds = 0.0
_pending_distance_km = 0.0
_stats_store_timer = 0.0
return
var has_changes: bool = false
var whole_seconds: int = int(floor(_pending_time_played_seconds))
if whole_seconds > 0:
_pending_time_played_seconds -= float(whole_seconds)
add_int(TIME_PLAYED_STAT, whole_seconds)
has_changes = true
var whole_km: int = int(floor(_pending_distance_km))
if whole_km > 0:
_pending_distance_km -= float(whole_km)
add_int(DISTANCE_KM_STAT, whole_km)
has_changes = true
_stats_store_timer = 0.0
if has_changes and (force_store or whole_seconds > 0 or whole_km > 0):
store()
#Development only: reset stats
func reset_all(include_achievements: bool = false) -> void:
if not SteamManager.is_on_steam:

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compress/hdr_compression=1
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mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
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21
core/tooltips/tooltip.gd Normal file
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@tool
extends HBoxContainer
@export var image: Texture:
set(value):
image = value
if is_inside_tree() and has_node("%Texture"):
$%Texture.texture = image
@export var text: String:
set(value):
text = value
if is_inside_tree() and has_node("%Label"):
$%Label.text = text
func _ready():
if image != null and has_node("%Texture"):
$%Texture.texture = image
if is_inside_tree() and has_node("%Label"):
$%Label.text = text

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[gd_scene format=3 uid="uid://blh7egp5ge16m"]
[ext_resource type="Theme" uid="uid://cwqdjc6t31a8i" path="res://core/font/tooltip_theme.tres" id="1_cumfd"]
[ext_resource type="Script" uid="uid://dp1j2sd8ciohv" path="res://core/tooltips/tooltip.gd" id="1_eq2yf"]
[ext_resource type="Texture2D" uid="uid://denpwcxau18ci" path="res://core/tooltips/assets/tooltip_SX.png" id="2_eq2yf"]
[node name="Tooltip" type="HBoxContainer" unique_id=1513886073]
anchors_preset = -1
anchor_right = 0.1140625
anchor_bottom = 0.037037037
size_flags_vertical = 4
alignment = 1
script = ExtResource("1_eq2yf")
image = ExtResource("2_eq2yf")
text = "tooltip"
metadata/_edit_use_anchors_ = true
[node name="MarginContainer" type="MarginContainer" parent="." unique_id=1680323892]
layout_mode = 2
theme_override_constants/margin_top = 8
[node name="Label" type="Label" parent="MarginContainer" unique_id=1224956226]
unique_name_in_owner = true
layout_mode = 2
theme = ExtResource("1_cumfd")
theme_override_font_sizes/font_size = 32
text = "tooltip"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Texture" type="TextureRect" parent="." unique_id=32912840]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("2_eq2yf")
expand_mode = 2
stretch_mode = 5

34
core/tooltips/tooltips.gd Normal file
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extends HBoxContainer
@onready var game_mode_tooltips = [$%Tooltip1, $%Tooltip2, $%Tooltip5]
@onready var photo_mode_tooltips = [$%Tooltip3, $%Tooltip4, $%Tooltip5]
func _ready() -> void:
GameState.on_enable_photo_mode_request.connect(update_tooltips_visibility.bind(true))
GameState.on_disable_photo_mode_request.connect(update_tooltips_visibility.bind(false))
GameState.on_photo_taken_prepare.connect(hide_self.bind(true))
GameState.on_photo_taken_started.connect(show_self.bind(true))
UIEvents.on_hide_ui_requested.connect(hide_self.bind(false))
update_tooltips_visibility(false)
func update_tooltips_visibility(photo_mode_is_enabled) -> void:
if photo_mode_is_enabled:
for tooltip in game_mode_tooltips:
tooltip.hide()
for tooltip in photo_mode_tooltips:
tooltip.show()
else:
for tooltip in photo_mode_tooltips:
tooltip.hide()
for tooltip in game_mode_tooltips:
tooltip.show()
func hide_self(instant: bool) -> void:
var duration = 0.01 if instant else 0.25
TweenFX.fade_out(self, duration)
func show_self(instant: bool) -> void:
show()
var duration = 0.01 if instant else 0.25
TweenFX.fade_in(self, duration)

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uid://bmvbgfmjwxdf

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