polish godrays

This commit is contained in:
Matteo Sonaglioni
2026-07-01 14:39:17 +02:00
parent 7be800398d
commit cc7f819628
4 changed files with 6 additions and 20 deletions

View File

@@ -154,8 +154,6 @@ buffer = PackedFloat32Array(0.09478149, -0.4699982, -0.8787032, -19.27537, -0.99
[node name="chunk_railway_station_hero" unique_id=1726311377 node_paths=PackedStringArray("connection_left", "connection_right") groups=["weather_node"] instance=ExtResource("1_c8ljj")]
script = ExtResource("9_5ow1i")
chunk_type = 1
est = true
west = true
have_lamppost = true
connection_left = [NodePath("PaloLuce3/sx"), NodePath("PaloLuce2/sx"), NodePath("PaloLuce/sx")]
connection_right = [NodePath("PaloLuce/dx"), NodePath("PaloLuce2/dx"), NodePath("PaloLuce3/dx")]

View File

@@ -207,7 +207,7 @@ compositor = SubResource("Compositor_mb5yv")
rail_path = NodePath("../rail")
biome_list = Array[ExtResource("6_jfe74")]([SubResource("Resource_3qrd0")])
entity_pool = ExtResource("34_a2cst")
entity_spawn_probability = 1.0
entity_spawn_probability = 0.4
max_entities_per_chunk = 5
eye_line = 4
@@ -255,18 +255,6 @@ cameras = NodePath("../cameras")
sleepers_model = ExtResource("46_lbmv2")
fireworks_scene = ExtResource("47_q7p65")
[node name="Marker3D" type="Marker3D" parent="rail" unique_id=1460318018]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.7581053, -1.6046681, 59.658325)
[node name="Marker3D2" type="Marker3D" parent="rail" unique_id=131965864]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 127.14737, 0, 169.44846)
[node name="Marker3D3" type="Marker3D" parent="rail" unique_id=492991547]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -91.191925, 0, 539.03174)
[node name="Marker3D4" type="Marker3D" parent="rail" unique_id=1550097358]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -312.19193, 0, 349.03174)
[node name="Control" type="Control" parent="." unique_id=630650980]
visible = false
layout_mode = 3

View File

@@ -64,9 +64,9 @@ grad_intensity_night = 0.5
fog_color_morning = Color(0.7490196, 0.8509804, 0.9490196, 1)
fog_color_afternoon = Color(0.9823975, 0.8034449, 0.8778439, 1)
fog_color_night = Color(0.18375358, 0.16627002, 0.3588226, 1)
fog_density_morning = 0.01
fog_density_afternoon = 0.01
fog_density_night = 0.03
fog_density_morning = 0.02
fog_density_afternoon = 0.02
fog_density_night = 0.02
glow_morning = 0.4
glow_night = 0.8
enable_fog = true
@@ -78,8 +78,8 @@ lightning_min = 2
lightning_max = 4
lightning_scale_min = 2.0
lightning_scale_max = 5.0
godray_max_rain = 30
godray_spawn_radius = 100.0
godray_max_rain = 15
godray_spawn_radius = 200.0
godray_spawn_offset = Vector3(20, 80, 20)
godray_rotation_degrees = Vector3(50, 30, 0)
godray_scale = Vector3(2, 25, 50)