12 Commits

198 changed files with 8022 additions and 4580 deletions

View File

@@ -6,17 +6,17 @@ class_name ChunkInfo
@export_group("Set Piece Rules (Unique pieces)")
@export var exclusive_biome: String = "" # Es: "Forest"
@export_group("Base exit (no roation)")
@export_group("Base exit")
@export var north: bool = false
@export var est: bool = false
@export var south: bool = false
@export var west: bool = false
@export_group("Margin heights (level 0, 1, 2)")
@export var height_north: int = 0
@export var height_est: int = 0
@export var height_south: int = 0
@export var height_west: int = 0
@export_range(0, 2, 1) var height_north: int = 0
@export_range(0, 2, 1) var height_est: int = 0
@export_range(0, 2, 1) var height_south: int = 0
@export_range(0, 2, 1) var height_west: int = 0
@export_group("Lamppost")
@export var have_lamppost: bool = false

View File

@@ -7,7 +7,7 @@ extends Path3D
@export var axes_distance: float = 3.0
@export var rail_distance: float = 1.2
@export var cameras: Node3D
@export_range(0.0, 1.0) var basic_swing: float = 0.5
@export_range(0.0, 1.0) var basic_swing: float = 0.1
@export_group("Rails Bulding")
@export var sleepers_distance: float = 1.0
@@ -37,6 +37,8 @@ var fireworks_colors: Array[Color] = [
var train_instance: Node3D
var train_progress: float = 0.0
var swing_time: float = 0.0
var curve_roll: float = 0.0
var curve_pitch: float = 0.0
var stop_offset: Array[float] = []
var stops_position: Array[Vector3] = []
@@ -52,7 +54,7 @@ func _ready() -> void:
build_train()
_plan_stops()
else:
print("WARNING: Draw your Path3D!")
print("WARNING: Draw Path3D for rails!")
func build_rails() -> void:
var mat_wood = StandardMaterial3D.new()
@@ -112,16 +114,16 @@ func build_rails() -> void:
rail_piece.add_child(rail_dx)
func _plan_stops() -> void:
var currnet_stops = []
var current_stops = []
for child in get_children():
if child is Marker3D:
var offset = curve.get_closest_offset(child.position)
currnet_stops.append({
current_stops.append({
"offset": offset,
"position": child.global_position
})
currnet_stops.sort_custom(func(a, b): return a["offset"] < b["offset"])
for data in currnet_stops:
current_stops.sort_custom(func(a, b): return a["offset"] < b["offset"])
for data in current_stops:
stop_offset.append(data["offset"])
stops_position.append(data["position"])
@@ -130,9 +132,9 @@ func _input(event: InputEvent) -> void:
if event.keycode == KEY_T:
_goto_next_stop()
elif event.keycode == KEY_F:
_test_manual_fires()
_test_manual_fireworks()
func _test_manual_fires() -> void:
func _test_manual_fireworks() -> void:
if fireworks_scene == null or train_instance == null: return
var firework_number = randi_range(5, 8)
@@ -146,8 +148,8 @@ func _test_manual_fires() -> void:
if fire_root.has_method("set_color"):
fire_root.set_color(fireworks_colors.pick_random())
if fire_root.has_method("turnon"):
fire_root.turnon()
if fire_root.has_method("turn_on"):
fire_root.turn_on()
await get_tree().create_timer(randf_range(0.2, 0.6)).timeout
@@ -211,25 +213,42 @@ func train_move(delta: float) -> void:
if stop_offset.size() > 0: next_stop_index = stop_offset.size() - 1
var center_position = to_global(curve.sample_baked(train_progress, true))
var prog_back = wrapf(train_progress - 2.0, 0.0, total_length)
var back_position = to_global(curve.sample_baked(prog_back, true))
var prog_forward = wrapf(train_progress + 2.0, 0.0, total_length)
var forward_position = to_global(curve.sample_baked(prog_forward, true))
if center_position.distance_to(forward_position) > 0.01:
train_instance.global_position = center_position
train_instance.look_at(forward_position, Vector3.UP)
train_instance.rotate_y(PI)
if cameras:
cameras.global_position = center_position
cameras.global_basis = train_instance.global_basis
if cameras:
cameras.global_position = center_position
cameras.global_basis = train_instance.global_basis
var real_speed = abs(train_speed * stop_multiply)
var speed_factor = clamp(real_speed / max(speed_max, 0.001), 0.0, 1.0)
var dir_prev = (center_position - back_position).normalized()
var dir_next = (forward_position - center_position).normalized()
var signed_curve = dir_prev.cross(dir_next).y
var curve_amount = clamp(abs(signed_curve) * 8.0, 0.0, 1.0)
curve_roll = lerp(curve_roll, (-signed_curve * 0.08) * speed_factor, delta * 4.0)
curve_pitch = lerp(curve_pitch, curve_amount * 0.012 * speed_factor, delta * 4.0)
if not stop_ongoing:
var real_speed = abs(train_speed * stop_multiply)
swing_time += delta * real_speed * 2.0
swing_time += delta * real_speed * (2.0 + curve_amount)
var amplitude_z = 0.006 * basic_swing
var amplitude_x = 0.004 * basic_swing
var curve_sway = sin(swing_time * 1.35) * 0.01 * curve_amount * speed_factor
train_instance.rotation.z += sin(swing_time) * amplitude_z
train_instance.rotation.x += cos(swing_time * 0.8) * amplitude_x
train_instance.rotation.z += curve_roll + curve_sway
train_instance.rotation.x += curve_pitch
else:
train_instance.rotation.z += curve_roll
train_instance.rotation.x += curve_pitch
func _execute_stop(go_forward: bool = true) -> void:
stop_ongoing = true
@@ -260,8 +279,8 @@ func _execute_stop(go_forward: bool = true) -> void:
if fire_root.has_method("set_color"):
fire_root.set_color(fireworks_colors.pick_random())
if fire_root.has_method("turnon"):
fire_root.turnon()
if fire_root.has_method("turn_on"):
fire_root.turn_on()
await get_tree().create_timer(randf_range(0.3, 0.8)).timeout

View File

@@ -1,16 +1,21 @@
class_name DayNightController
extends Node
const TIME_OPTION_SUNRISE: int = 0
const TIME_OPTION_DAY: int = 1
const TIME_OPTION_SUNSET: int = 2
const TIME_OPTION_NIGHT: int = 3
var environment_config: EnvironmentConfig
#Multiply for debug
@export var time_scale: float = 1.0
@export var paused: bool = false
signal time_changed(time: float)
var current_time: float = 0.0
var _current_time_option_index: int = -1
func _init(environmentconfig: EnvironmentConfig) -> void:
environment_config = environmentconfig
@@ -19,6 +24,7 @@ func _ready() -> void:
#connect events
UIEvents.set_day_time.connect(_on_set_day_time)
UIEvents.toggle_pause_daytime.connect(_on_toggle_pause_daytime)
UIEvents.time_option_item_changed.connect(_time_option_changed)
current_time = environment_config.start_time
update_time(current_time)
@@ -44,9 +50,34 @@ func set_time(t: float) -> void:
update_time(current_time)
func update_time(currtime: float) -> void:
var time_option_index: int = get_time_option_index(currtime)
if time_option_index != _current_time_option_index:
_current_time_option_index = time_option_index
UIEvents.day_time_option_changed.emit(time_option_index)
emit_signal("time_changed", currtime)
UIEvents.day_time_changed.emit(currtime, get_time_string())
func get_time_option_index(currtime: float) -> int:
if currtime >= environment_config.night or currtime < environment_config.sunrise:
return TIME_OPTION_NIGHT
if currtime < environment_config.day:
return TIME_OPTION_SUNRISE
if currtime < environment_config.sunset:
return TIME_OPTION_DAY
return TIME_OPTION_SUNSET
func _time_option_changed(index: int) -> void:
match index:
TIME_OPTION_SUNRISE:
set_time(environment_config.sunrise)
TIME_OPTION_DAY:
set_time(environment_config.day)
TIME_OPTION_SUNSET:
set_time(environment_config.sunset)
TIME_OPTION_NIGHT:
set_time(environment_config.night)
func _on_set_day_time(value: float) -> void:
set_time(value)

View File

@@ -89,7 +89,6 @@ func _apply_wind_noise_to_node(node: Node, noise_tex: Texture2D) -> void:
func ApplyWeatherShaderToMaterials():
var weather_shader = preload("res://core/daynight/weather_overlay.tres")
for node in get_tree().get_nodes_in_group("weather_node"):
if node is GeometryInstance3D:
node.material_overlay = weather_shader
@@ -97,6 +96,17 @@ func ApplyWeatherShaderToMaterials():
for child in node.get_children():
if child is GeometryInstance3D:
child.material_overlay = weather_shader
break
var weather_plain_shader = preload("res://core/daynight/weather_plain_shader.tres")
for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
if node is GeometryInstance3D:
node.material_overlay = weather_plain_shader
else:
for child in node.get_children():
if child is GeometryInstance3D:
child.material_overlay = weather_plain_shader
break
func select_day_time(normalized_time: float) -> void:
#set show_day_time_debug = true to show debug on screen

View File

@@ -8,7 +8,10 @@ global uniform float global_wind_speed;
global uniform float global_wind_strength;
global uniform vec2 global_wind_direction;
//global uniform sampler2D global_wind_noise : filter_linear_mipmap;
global uniform float global_snow_amount;
global uniform float global_snow_start_time;
global uniform float global_snow_accumulation_speed;
global uniform float global_snow_melt_time;
global uniform float global_snow_melt_speed;
// --- PARAMETRI ESTETICI ---
uniform bool billboard_enabled = true;
@@ -109,10 +112,19 @@ void fragment() {
float noise_sample = texture(color_variance_noise, v_world_pos.xz * variance_scale).r;
// Applichiamo la variazione al colore finale dell'erba
vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
float snow_amount = 0.0;
if (global_snow_start_time >= 0.0) {
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
}
if (global_snow_melt_time >= 0.0) {
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
snow_amount *= (1.0 - melt);
}
float top_mask = 1.0 - shifted_uv.y;
float snow_mask = smoothstep(1.0 - global_snow_amount, 1.2 - global_snow_amount, top_mask);
snow_mask *= step(0.01, global_snow_amount);
float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
snow_mask *= step(0.01, snow_amount);
vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
vec3 shaded_snow = mix(dark_snow, snow_color.rgb, v_shade_factor);
@@ -131,4 +143,4 @@ void light() {
float shadow_factor = mix(1.0 - cast_shadow_strength, 1.0, ATTENUATION);
float cutoff_mask = smoothstep(0.0, 0.05, ATTENUATION);
DIFFUSE_LIGHT += (shadow_factor * LIGHT_COLOR) * cutoff_mask;
}
}

View File

@@ -6,11 +6,12 @@ global uniform vec2 global_wind_direction;
global uniform float global_wind_scale;
global uniform float global_wind_strength;
global uniform float global_wind_fade;
/*
global uniform float global_snow_start_time;
global uniform float global_snow_accumulation_speed;
global uniform float global_snow_melt_time;
global uniform float global_snow_melt_speed;
global uniform vec4 global_snow_color;
global uniform vec4 global_snow_color;*/
global uniform float global_rain_intensity;
uniform sampler2D wind_noise : filter_linear_mipmap;
@@ -87,24 +88,25 @@ void fragment() {
vec2 shifted_uv = UV + texture_offset;
vec4 tex = texture(alpha_texture, shifted_uv);
// Snow accumulation
float snow_amount = 0.0;
if (global_snow_start_time >= 0.0) {
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
}
if (global_snow_melt_time >= 0.0) {
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
snow_amount *= (1.0 - melt);
}
float top_mask = 1.0 - shifted_uv.y;
float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
snow_mask *= step(0.01, snow_amount);
vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
//// Snow accumulation
//float snow_amount = 0.0;
//if (global_snow_start_time >= 0.0) {
//snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
//}
//if (global_snow_melt_time >= 0.0) {
//float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
//snow_amount *= (1.0 - melt);
//}
//
//float top_mask = 1.0 - shifted_uv.y;
//float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
//snow_mask *= step(0.01, snow_amount);
//vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
//vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
//vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
vec3 final_albedo = v_final_color;
// Rain wetness: darken and make shinier
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);

View File

@@ -1,22 +1,21 @@
shader_type spatial;
render_mode blend_mix, depth_draw_always;
// --- PARAMETRI COLORI ACQUA ---
global uniform float global_rain_intensity;
//Water color
uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0);
uniform vec4 shallow_water_color : source_color = vec4(0.0, 0.4, 0.7, 1.0);
// Impostato a 5.0 come piace a te per un'acqua super profonda!
uniform float beer_law_factor : hint_range(0.0, 10.0) = 5.0;
// ---> PARAMETRI FAKE REFLECTION (SPECCHIATA) <---
group_uniforms Fake_Reflection_Proximity;
uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
uniform float reflection_strength : hint_range(0.0, 1.0) = 0.6;
uniform float reflection_offset : hint_range(-0.5, 0.5) = 0.05; // Offset base
// LA MAGIA DELLO SPECCHIO: Valori positivi (es. 0.1 o 0.2) capovolgeranno l'immagine
uniform float reflection_stretch : hint_range(-1.0, 1.0) = 0.1;
uniform float max_reflection_distance : hint_range(0.1, 10.0) = 1.5;
// ---> PARAMETRI RIPPLES <---
//Ripples parameters
group_uniforms Ripple_Settings;
uniform vec4 ripple_color : source_color = vec4(1.0, 1.0, 1.0, 0.7);
uniform float ripple_density : hint_range(0.0, 1.0) = 0.05;
@@ -30,13 +29,11 @@ varying vec2 world_pos_xz;
varying vec2 local_uv;
void vertex() {
// Salviamo la posizione XZ e la UV locale per l'effetto specchio
world_pos_xz = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xz;
local_uv = UV;
}
void fragment() {
// --- 1. LOGICA PROFONDITÀ (Beer's Law) ---
float depth = texture(depth_texture, SCREEN_UV).r;
vec3 ndc = vec3(SCREEN_UV * 2.0 - 1.0, depth);
vec4 view = INV_PROJECTION_MATRIX * vec4(ndc, 1.0);
@@ -46,8 +43,8 @@ void fragment() {
float water_depth_gradient = exp(-depth_difference * beer_law_factor);
vec4 base_water = mix(deep_water_color, shallow_water_color, water_depth_gradient);
float rain_intensity = clamp(global_rain_intensity, 0.0, 1.0);
// --- 2. LOGICA RIPPLES CASUALI ---
vec2 pos = world_pos_xz * ripple_scale;
vec2 cell = floor(pos);
vec2 local_pos = fract(pos) - 0.5;
@@ -62,19 +59,15 @@ void fragment() {
- smoothstep(local_time, local_time + ripple_thickness, dist);
ring *= (1.0 - local_time);
}
ring *= rain_intensity;
// --- 3. FAKE REFLECTION SPECCHIATA E A CORTO RAGGIO ---
vec2 ref_uv = SCREEN_UV;
// Il trucco per "capovolgere" il riflesso usando l'UV del piano dell'acqua
ref_uv.y -= reflection_offset + (local_uv.y * reflection_stretch);
// Distorciamo il riflesso dove ci sono i ripples
ref_uv += ring * 0.01;
vec3 screen_ref = textureLod(screen_texture, ref_uv, 0.0).rgb;
// Maschera di distanza (limita il riflesso solo alle cose vicine)
float ref_depth_raw = texture(depth_texture, ref_uv).r;
vec3 ref_ndc = vec3(ref_uv * 2.0 - 1.0, ref_depth_raw);
vec4 ref_view = INV_PROJECTION_MATRIX * vec4(ref_ndc, 1.0);
@@ -86,16 +79,14 @@ void fragment() {
float is_sky = step(ref_depth_raw, 0.00001); // Protezione anti-cielo
reflection_mask *= (1.0 - is_sky);
// --- 4. MIX FINALE ---
vec3 final_rgb = mix(base_water.rgb, screen_ref, reflection_strength * reflection_mask);
final_rgb = mix(final_rgb, ripple_color.rgb, ring * ripple_color.a);
ALBEDO = final_rgb;
// Alpha base dell'acqua + opacità dei ripples per farli sempre risaltare
ALPHA = mix(0.98, 0.4, water_depth_gradient);
ALPHA = clamp(ALPHA + (ring * ripple_color.a), 0.0, 1.0);
ROUGHNESS = 1.0;
SPECULAR = 0.0;
}
}

View File

@@ -48,6 +48,7 @@ var thereare_fireflies: bool = false
var current_wind_speed: float = 0.0
var current_wind_strength: float = 0.0
var current_wind_fade: float = 0.0
var max_wind_amount: int = 0
func _init(wind: GPUParticles3D, snow: GPUParticles3D,
fireflies: GPUParticles3D, rain: GPUParticles3D, ray: PackedScene,
@@ -65,6 +66,7 @@ func _init(wind: GPUParticles3D, snow: GPUParticles3D,
environment_shadows = envshadows
environment = theenvironment
environment_config = environmentconfig
max_wind_amount = environment_config.wind_amount if environment_config != null else 0
camera = thecamera
camera_pivot = thecamerapivot
thunder_sounds = thundersounds
@@ -308,6 +310,7 @@ func toggle_wind(value: bool):
#disable wind and set default values and materials
func init_wind():
_update_wind_amount_from_strength(environment_config.wind_strength)
if particles_wind:
particles_wind.visible = true
particles_wind.emitting = false
@@ -388,8 +391,24 @@ func change_wind_strength(value: float) -> void:
return
environment_config.wind_strength = value
_update_wind_amount_from_strength(value)
if is_windy or current_wind_fade > 0.0:
_set_current_wind_strength(value)
if particles_wind:
particles_wind.amount = environment_config.wind_amount
func _update_wind_amount_from_strength(value: float) -> void:
if environment_config == null:
return
if max_wind_amount <= 0:
max_wind_amount = max(environment_config.wind_amount, 1)
var normalized_strength: float = clamp(value, 0.0, 1.0)
var amount_ratio: float = normalized_strength
if normalized_strength > 0.0 and normalized_strength < 0.3:
amount_ratio = lerp(0.08, 0.25, normalized_strength / 0.3)
environment_config.wind_amount = roundi(max_wind_amount * amount_ratio)
func _apply_cloud_config() -> void:
var dir = environment_config.wind_direction

View File

@@ -5,3 +5,17 @@
[resource]
render_priority = 0
shader = ExtResource("1_weather")
shader_parameter/snow_noise_scale = 0.15
shader_parameter/snow_edge_softness = 0.2
shader_parameter/snow_roughness_variation = 0.15
shader_parameter/snow_color_variation = 0.05
shader_parameter/ripple_scale = 1.5
shader_parameter/ripple_speed = 2.0
shader_parameter/ripple_layers = 3.0
shader_parameter/streak_scale = 2.0
shader_parameter/streak_speed = 0.8
shader_parameter/wetness_darkening = 0.25
shader_parameter/wet_roughness = 0.05
shader_parameter/rain_normal_strength = 0.4
shader_parameter/puddle_noise_scale = 0.08
shader_parameter/puddle_threshold = 0.45

View File

@@ -100,7 +100,7 @@ extends Resource
#Rain weather settings
@export_group("Rain")
@export var rain_mode_color: Color = Color(0.5, 0.6, 0.7, 1.0) #Sky/light darkening color during rain
@export var rain_mode_color: Color = Color(0.85, 0.89, 0.93, 1.0) #Sky/light darkening color during rain
@export var rain_fade_time: float = 5.0 #Seconds for rain particles to fade in/out
@export var rain_audio_volume_db: float = -10.0 #Target rain loop volume in decibels
@export var puddle_form_time: float = 15.0 #Seconds for puddles to fully form
@@ -109,7 +109,7 @@ extends Resource
#Storm settings (applied on top of rain when storm is active)
@export_group("Storm")
@export var storm_rain_intensity_multiplier: float = 1.5 #Rain intensity target during storm (1.0 = normal rain)
@export var storm_mode_color: Color = Color(0.476, 0.531, 0.639, 1.0) #Additional sky darkening color during storm
@export var storm_mode_color: Color = Color(0.78, 0.83, 0.89, 1.0) #Additional sky darkening color during storm
#Lightning and thunder configuration
@export_group("Lightning and Thunders")

View File

@@ -19,7 +19,7 @@ func set_particles_node_color(node: GPUParticles3D, new_color: Color) -> void:
unique_mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mesh.material = unique_mat
func turnon() -> void:
func turn_on() -> void:
if rocket:
rocket.emitting = true

View File

@@ -29,3 +29,7 @@ signal toggle_shadows(value: bool)
signal toggle_pause_daytime(value: bool)
@warning_ignore("unused_signal")
signal day_time_changed(value: float, time_string: String)
@warning_ignore("unused_signal")
signal time_option_item_changed(index: int)
@warning_ignore("unused_signal")
signal day_time_option_changed(index: int)

View File

@@ -7,15 +7,14 @@
[ext_resource type="PackedScene" uid="uid://ujv2f1l4d2ps" path="res://core/biome_generator/biome_generator.tscn" id="4_yrmqs"]
[ext_resource type="Script" uid="uid://wv6kcqkibium" path="res://core/biome_generator/biome.gd" id="5_2wjys"]
[ext_resource type="PackedScene" uid="uid://cv5xmnow451kl" path="res://core/camera.tscn" id="5_8tojn"]
[ext_resource type="PackedScene" uid="uid://botm0dqtr5whb" path="res://docs/museums/daynight/scenes/chunk_c_e_1/chunk_c_e_1.tscn" id="6_21usy"]
[ext_resource type="Script" uid="uid://dboerd4a6dwj7" path="res://docs/museums/biome_generator/rails.gd" id="6_pypsn"]
[ext_resource type="PackedScene" uid="uid://dvk3bytqn3m5s" path="res://docs/museums/biome_generator/main_train.tscn" id="6_wjpfq"]
[ext_resource type="PackedScene" uid="uid://givg3dyrxsk5" path="res://docs/museums/daynight/scenes/chunk_c_f_1/chunk_c_f_1.tscn" id="7_qe84w"]
[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="6_21usy"]
[ext_resource type="Script" uid="uid://dboerd4a6dwj7" path="res://core/biome_generator/rails.gd" id="6_pypsn"]
[ext_resource type="PackedScene" uid="uid://dvk3bytqn3m5s" path="res://tgcc/train/main_train.tscn" id="6_wjpfq"]
[ext_resource type="PackedScene" uid="uid://brpp7fe5noq8v" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_01.tscn" id="7_qe84w"]
[ext_resource type="PackedScene" uid="uid://0kgjaqijaqku" path="res://docs/museums/biome_generator/rails.tscn" id="8_mb5yv"]
[ext_resource type="PackedScene" uid="uid://bi12g5nj421jv" path="res://docs/museums/daynight/scenes/chunk_f_e_1/chunk_f_e_1.tscn" id="8_qe84w"]
[ext_resource type="PackedScene" uid="uid://dn1btv0e0ses7" path="res://core/fireworks.tscn" id="8_xtogr"]
[ext_resource type="PackedScene" uid="uid://cpebna545ihfh" path="res://docs/museums/daynight/scenes/chunk_f_l_2/chunk_f_l_2.tscn" id="9_3qrd0"]
[ext_resource type="PackedScene" uid="uid://xebpudhewwwj" path="res://docs/museums/daynight/scenes/chunk_c_l_2/chunk_c_l_2.tscn" id="9_sw7bt"]
[ext_resource type="PackedScene" uid="uid://cu2chsjh8wuvp" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_02.tscn" id="9_sw7bt"]
[ext_resource type="PackedScene" uid="uid://c73yk6858dmwn" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_4_01.tscn" id="10_c7mkj"]
[ext_resource type="PackedScene" uid="uid://cmuvmmp7xam4o" path="res://core/daynight/environment_management.tscn" id="16_c7mkj"]
[ext_resource type="AudioStream" uid="uid://dvabvoqyya0g5" path="res://core/daynight/sounds/thunder_3.mp3" id="17_sw7bt"]
[ext_resource type="AudioStream" uid="uid://creenugno7hm" path="res://core/daynight/sounds/thunder_4.mp3" id="18_2l6dd"]
@@ -102,13 +101,7 @@ compositor_effects = Array[CompositorEffect]([SubResource("CompositorEffect_q52t
[sub_resource type="Resource" id="Resource_3qrd0"]
script = ExtResource("5_2wjys")
name = "countryside"
available_chunks = Array[PackedScene]([ExtResource("6_21usy"), ExtResource("7_qe84w"), ExtResource("9_sw7bt")])
metadata/_custom_type_script = "uid://wv6kcqkibium"
[sub_resource type="Resource" id="Resource_2qks6"]
script = ExtResource("5_2wjys")
name = "Forest"
available_chunks = Array[PackedScene]([ExtResource("8_qe84w"), ExtResource("9_3qrd0")])
available_chunks = Array[PackedScene]([ExtResource("6_21usy"), ExtResource("7_qe84w"), ExtResource("9_sw7bt"), ExtResource("10_c7mkj")])
metadata/_custom_type_script = "uid://wv6kcqkibium"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pypsn"]
@@ -140,9 +133,10 @@ compositor = SubResource("Compositor_mb5yv")
[node name="biome_generator" parent="." unique_id=1861369341 node_paths=PackedStringArray("rail_path") instance=ExtResource("4_yrmqs")]
rail_path = NodePath("../rails")
biome_list = Array[ExtResource("5_2wjys")]([SubResource("Resource_3qrd0"), SubResource("Resource_2qks6")])
biome_list = Array[ExtResource("5_2wjys")]([SubResource("Resource_3qrd0")])
[node name="Terrain" type="MeshInstance3D" parent="." unique_id=219178561]
visible = false
material_override = SubResource("StandardMaterial3D_pypsn")
mesh = SubResource("BoxMesh_xtogr")
@@ -185,10 +179,10 @@ script = ExtResource("23_27ile")
[node name="Snow" type="CheckButton" parent="Control" unique_id=454394427]
layout_mode = 0
offset_left = 21.0
offset_top = 13.0
offset_right = 109.0
offset_bottom = 44.0
offset_left = 8.0
offset_top = 173.0
offset_right = 98.0
offset_bottom = 204.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
@@ -199,10 +193,10 @@ text = "Snow"
[node name="Rain" type="CheckButton" parent="Control" unique_id=837805524]
layout_mode = 0
offset_left = 21.0
offset_top = 41.0
offset_right = 109.0
offset_bottom = 72.0
offset_left = 8.0
offset_top = 201.0
offset_right = 96.0
offset_bottom = 232.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
@@ -213,10 +207,10 @@ text = "Rain"
[node name="Wind" type="CheckButton" parent="Control" unique_id=1013004982]
layout_mode = 0
offset_left = 21.0
offset_top = 91.0
offset_right = 109.0
offset_bottom = 122.0
offset_left = 8.0
offset_top = 231.0
offset_right = 96.0
offset_bottom = 262.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
@@ -227,19 +221,19 @@ text = "Wind"
[node name="WindSlider" type="HSlider" parent="Control" unique_id=28050098]
layout_mode = 0
offset_left = 26.0
offset_top = 124.0
offset_right = 205.0
offset_bottom = 140.0
offset_left = 103.0
offset_top = 238.0
offset_right = 187.0
offset_bottom = 254.0
max_value = 1.0
step = 0.01
[node name="Fireflies" type="CheckButton" parent="Control" unique_id=1046228444]
layout_mode = 0
offset_left = 21.0
offset_top = 169.0
offset_right = 130.0
offset_bottom = 200.0
offset_left = 8.0
offset_top = 259.0
offset_right = 117.0
offset_bottom = 290.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
@@ -250,10 +244,10 @@ text = "Fireflies"
[node name="Storm" type="CheckButton" parent="Control" unique_id=1792625744]
layout_mode = 0
offset_left = 21.0
offset_top = 66.0
offset_right = 117.0
offset_bottom = 97.0
offset_left = 98.0
offset_top = 201.0
offset_right = 194.0
offset_bottom = 232.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
@@ -264,73 +258,88 @@ text = "Storm"
[node name="DayTimeLabel" type="Label" parent="Control" unique_id=1124935856]
layout_mode = 0
offset_left = 26.0
offset_top = 150.0
offset_right = 360.0
offset_bottom = 173.0
offset_left = 13.0
offset_top = 15.0
offset_right = 347.0
offset_bottom = 38.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
text = "Time 00:00"
[node name="DayTimeSlider" type="HSlider" parent="Control" unique_id=1865778345]
layout_mode = 0
offset_left = 26.0
offset_top = 228.0
offset_right = 205.0
offset_bottom = 244.0
offset_left = 13.0
offset_top = 40.0
offset_right = 138.0
offset_bottom = 56.0
max_value = 1.0
step = 0.01
[node name="DayTimeOptions" type="OptionButton" parent="Control" unique_id=928646468]
layout_mode = 0
offset_left = 13.0
offset_top = 59.0
offset_right = 124.0
offset_bottom = 90.0
selected = 1
item_count = 4
popup/item_0/text = "Sunrise"
popup/item_0/id = 1
popup/item_1/text = "Day"
popup/item_1/id = 2
popup/item_2/text = "Sunset"
popup/item_2/id = 3
popup/item_3/text = "Night"
popup/item_3/id = 4
[node name="Dust" type="CheckButton" parent="Control" unique_id=760281365]
layout_mode = 0
offset_left = 21.0
offset_top = 304.0
offset_right = 150.0
offset_bottom = 335.0
offset_left = 8.0
offset_top = 91.0
offset_right = 137.0
offset_bottom = 122.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
button_pressed = true
text = "Dust"
[node name="Blur" type="CheckButton" parent="Control" unique_id=1083708100]
layout_mode = 0
offset_left = 21.0
offset_top = 332.0
offset_right = 150.0
offset_bottom = 363.0
offset_left = 8.0
offset_top = 118.0
offset_right = 137.0
offset_bottom = 149.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
button_pressed = true
text = "Blur"
[node name="Pause" type="CheckButton" parent="Control" unique_id=1587043871]
layout_mode = 0
offset_left = 21.0
offset_top = 243.0
offset_right = 158.0
offset_bottom = 274.0
offset_left = 143.0
offset_top = 31.0
offset_right = 238.0
offset_bottom = 62.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
text = "Pause Time"
text = "Pause"
[node name="Shadows" type="CheckButton" parent="Control" unique_id=283354318]
layout_mode = 0
offset_left = 21.0
offset_top = 356.0
offset_right = 150.0
offset_bottom = 387.0
offset_left = 8.0
offset_top = 145.0
offset_right = 137.0
offset_bottom = 176.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
@@ -340,21 +349,6 @@ theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
button_pressed = true
text = "Shadows"
[node name="Guide" type="Label" parent="Control" unique_id=2121474959]
layout_mode = 0
offset_left = 26.0
offset_top = 401.0
offset_right = 339.0
offset_bottom = 606.0
text = "R-> Reset isometric camera
C-> Toggle cinematic mode
Z-> soft zoom
Manual controls (1-5)
T -> go to next stop
F -> fireworks
BACKSPACE -> stop train
ARROW UP/DOWN -> change train speed"
[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
[connection signal="toggled" from="Control/Wind" to="Control" method="_on_wind_toggled"]
@@ -362,6 +356,7 @@ ARROW UP/DOWN -> change train speed"
[connection signal="toggled" from="Control/Fireflies" to="Control" method="_on_fireflies_toggled"]
[connection signal="toggled" from="Control/Storm" to="Control" method="_on_storm_toggled"]
[connection signal="value_changed" from="Control/DayTimeSlider" to="Control" method="_on_day_time_slider_value_changed"]
[connection signal="item_selected" from="Control/DayTimeOptions" to="Control" method="_on_option_button_item_selected"]
[connection signal="toggled" from="Control/Dust" to="Control" method="_on_dust_toggled"]
[connection signal="toggled" from="Control/Blur" to="Control" method="_on_blur_toggled"]
[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]

View File

@@ -1,13 +1,14 @@
extends Control
@onready var day_night: EnvironmentManagerRoot = get_node_or_null("../DayNight") as EnvironmentManagerRoot
@onready var day_night: EnvironmentManagerRoot = $"../DayNight"
@onready var day_time_label: Label = $DayTimeLabel
@onready var day_time_slider: HSlider = $DayTimeSlider
@onready var wind_slider: HSlider = get_node_or_null("WindSlider") as HSlider
@onready var wind_slider: HSlider = $WindSlider
@onready var day_time_option: OptionButton = $DayTimeOptions
func _ready() -> void:
UIEvents.day_time_changed.connect(_on_day_time_changed)
UIEvents.day_time_option_changed.connect(_on_day_time_option_changed)
if day_night != null and day_night.environment_config != null and wind_slider != null:
wind_slider.set_value_no_signal(day_night.environment_config.wind_strength)
_sync_day_time_ui()
@@ -74,3 +75,14 @@ func _sync_day_time_ui() -> void:
day_night_controller.current_time,
day_night_controller.get_time_string()
)
_on_day_time_option_changed(
day_night_controller.get_time_option_index(day_night_controller.current_time)
)
func _on_day_time_option_changed(index: int) -> void:
if day_time_option == null:
return
day_time_option.select(index)
func _on_option_button_item_selected(index: int) -> void:
UIEvents.time_option_item_changed.emit(index)

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -1,25 +0,0 @@
[gd_scene format=3 uid="uid://botm0dqtr5whb"]
[ext_resource type="PackedScene" uid="uid://drh4ak2aslebu" path="res://docs/museums/daynight/scenes/chunk_c_e_1/chunk_c_e_1.fbx" id="1_hycya"]
[ext_resource type="Script" uid="uid://dg2h4kbqe8j3m" path="res://core/biome_generator/chunk_info.gd" id="2_0urj0"]
[ext_resource type="Material" path="res://docs/museums/daynight/scenes/chunk_c_e_1/grass_chunk.tres" id="2_oixxl"]
[ext_resource type="PackedScene" uid="uid://jj15telqu3rp" path="res://docs/museums/daynight/scenes/grass_test/grass_test.tscn" id="4_l3pac"]
[ext_resource type="PackedScene" uid="uid://qrvty6mbmr2m" path="res://docs/museums/daynight/scenes/chunk_c_e_1/test_orto_big.tscn" id="5_h1xfy"]
[node name="Chunk_C_E_1" unique_id=1874739368 groups=["weather_vegetables_node", "wind_node"] instance=ExtResource("1_hycya")]
script = ExtResource("2_0urj0")
[node name="Chunk_026" parent="." index="0" unique_id=1723380962]
material_override = ExtResource("2_oixxl")
[node name="Grass" parent="." index="1" unique_id=838519336 instance=ExtResource("4_l3pac")]
transform = Transform3D(1.5, 0, 0, 0, 1, 0, 0, 0, 1.5, 0, 0.071342185, 0)
[node name="Test_Orto_Big" parent="." index="2" unique_id=381322647 instance=ExtResource("5_h1xfy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.264472, 0, 6.0643373)
[node name="Test_Orto_Big3" parent="." index="3" unique_id=1302450866 instance=ExtResource("5_h1xfy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.65525997, 0.264472, 0, -0.0770607)
[node name="Test_Orto_Big2" parent="." index="4" unique_id=309995461 instance=ExtResource("5_h1xfy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.264472, 0, -6.083904)

View File

@@ -1,41 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c0lstspvtbxxw"
path.s3tc="res://.godot/imported/grass_round.png-7ab5c804b97ebf1669fa79244396d578.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_c_e_1/grass_round.png"
dest_files=["res://.godot/imported/grass_round.png-7ab5c804b97ebf1669fa79244396d578.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

File diff suppressed because one or more lines are too long

View File

@@ -1,189 +0,0 @@
[gd_scene format=4 uid="uid://givg3dyrxsk5"]
[ext_resource type="PackedScene" uid="uid://drh4ak2aslebu" path="res://docs/museums/daynight/scenes/chunk_c_e_1/chunk_c_e_1.fbx" id="1_jpp2r"]
[ext_resource type="Script" uid="uid://dg2h4kbqe8j3m" path="res://core/biome_generator/chunk_info.gd" id="2_02kkq"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="3_wr3vc"]
[ext_resource type="PackedScene" uid="uid://cahsl77384kf1" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_muraglione.tscn" id="4_lunjj"]
[ext_resource type="PackedScene" uid="uid://cl8c5n0nw30u" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.fbx" id="5_tf2ul"]
[ext_resource type="PackedScene" uid="uid://dsh55bqjfrqfp" path="res://docs/museums/daynight/scenes/chunk_c_f_1/chunk_c_f_1.fbx" id="6_4h5ax"]
[ext_resource type="Shader" uid="uid://btf3qpe7kwqig" path="res://core/snow.gdshader" id="7_wr3vc"]
[ext_resource type="Material" path="res://docs/museums/daynight/scenes/chunk_c_f_1/sentiero.tres" id="7_y2p7p"]
[ext_resource type="PackedScene" uid="uid://dyolu5m0lgqm2" path="res://docs/museums/daynight/scenes/chunk_c_f_1/tori_gate.tscn" id="9_ji5rd"]
[ext_resource type="PackedScene" uid="uid://jj15telqu3rp" path="res://docs/museums/daynight/scenes/grass_test/grass_test.tscn" id="9_s470o"]
[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://docs/museums/daynight/scenes/grain_test/tree_v1.tscn" id="10_ji5rd"]
[ext_resource type="PackedScene" uid="uid://b6f7gaoatj420" path="res://docs/museums/daynight/scenes/chunk_f_l_2/column_blockout.tscn" id="11_4n1py"]
[ext_resource type="PackedScene" uid="uid://bfvtlpkcnbgke" path="res://docs/museums/daynight/scenes/chunk_c_e_1/bordi_sentiero_rettilineo.tscn" id="12_rrcoc"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sqcol"]
render_priority = 0
shader = ExtResource("3_wr3vc")
shader_parameter/albedo_color = Color(0.16470589, 0.50980395, 0.21960784, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cvr4e"]
render_priority = 0
shader = ExtResource("7_wr3vc")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0uwhb"]
resource_name = "Material"
vertex_color_use_as_albedo = true
albedo_color = Color(0.9063318, 0.9063318, 0.9063318, 1)
emission_enabled = true
[sub_resource type="ArrayMesh" id="ArrayMesh_v3qhc"]
_surfaces = [{
"aabb": AABB(-0.1, -0.015, -0.00043503524, 0.085, 0.03, 0.0008700705),
"format": 34359742465,
"index_count": 36,
"index_data": PackedByteArray("AAABAAIAAwABAAAAAgAEAAAAAQADAAUABQACAAEABgAEAAIAAgAFAAYABwAAAAQAAAAHAAMABAAGAAcABQADAAcABwAGAAUA"),
"name": "Material",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 8,
"vertex_data": PackedByteArray("j8J1vI3CdbxxFeS5j8J1vI/CdTxxFeS5zczMvY3CdTxxFeS5j8J1vI/CdTxxFeQ5zczMvY/CdbxxFeS5zczMvY3CdTxxFeQ5zczMvY/CdbxxFeQ5j8J1vI3CdbxxFeQ5")
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_db63l"]
resource_name = "Cube_041"
_surfaces = [{
"aabb": AABB(-0.1, -0.015, -0.00043503524, 0.085, 0.03, 0.0008700705),
"attribute_data": PackedByteArray("EI5NP1hyCb/sx0k+7m8Lv+zHST7jt8U/EI5NPxi5xD/sx0k+7m8Lvzo2PD4K+Ri/OjY8PoV8zD/sx0k+47fFPxCOTT9Ycgm/cvJQP/r6FL86Njw+CvkYv+zHST7ubwu/mhRSP298zD+aFFI/3vgYv5atNz4K+Ri/lq03PoV8zD/sx0k+47fFPzo2PD6FfMw/cvJQP2l9yj8Qjk0/GLnEPxCOTT8YucQ/cvJQP2l9yj9y8lA/+voUvxCOTT9Ycgm/"),
"format": 34359742487,
"index_count": 36,
"index_data": PackedByteArray("AAABAAIAAgADAAAABAAFAAYABgAHAAQACAAJAAoACgALAAgADAANAA4ADgAPAAwAEAARABIAEgATABAAFAAVABYAFgAXABQA"),
"material": SubResource("StandardMaterial3D_0uwhb"),
"name": "Material",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 24,
"vertex_data": PackedByteArray("j8J1vI3CdbxxFeS5j8J1vI/CdTxxFeS5zczMvY3CdTxxFeS5zczMvY/CdbxxFeS5j8J1vI/CdTxxFeS5j8J1vI/CdTxxFeQ5zczMvY3CdTxxFeQ5zczMvY3CdTxxFeS5j8J1vI3CdbxxFeS5j8J1vI3CdbxxFeQ5j8J1vI/CdTxxFeQ5j8J1vI/CdTxxFeS5zczMvY3CdTxxFeQ5j8J1vI/CdTxxFeQ5j8J1vI3CdbxxFeQ5zczMvY/CdbxxFeQ5zczMvY3CdTxxFeS5zczMvY3CdTxxFeQ5zczMvY/CdbxxFeQ5zczMvY/CdbxxFeS5zczMvY/CdbxxFeS5zczMvY/CdbxxFeQ5j8J1vI3CdbxxFeQ5j8J1vI3CdbxxFeS5/////8KAnn//////VYFUf/////86f5x//////6d+U3//f/////+9LP9//////+ks/3///wAAm1L/f///AABuUv///3//f15/////f/9/XH////9//3+4f////3//f7l//3//f/9/AAD/f/9//38AAP9//3//fwAA/3//f/9/AAAAAP9//391fwAA/3//f3R/AAD/f/9/rH8AAP9//3+tf/9/AABx1f8//38AAM7V/z//fwAAXSn/P/9/AAD+KP8/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_v3qhc")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8kcs0"]
render_priority = 0
shader = ExtResource("7_wr3vc")
[sub_resource type="ArrayMesh" id="ArrayMesh_7ona5"]
_surfaces = [{
"aabb": AABB(-0.015000002, -0.1, -0.00043503524, 0.030000005, 0.115, 0.0008700705),
"format": 34359742465,
"index_count": 36,
"index_data": PackedByteArray("AAABAAIAAwABAAAAAgAEAAAAAQADAAUABQACAAEABgAEAAIAAgAFAAYABwAAAAQAAAAHAAMABAAGAAcABQADAAcABwAGAAUA"),
"name": "Material",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 8,
"vertex_data": PackedByteArray("isJ1PI/CdTxxFeS5ksJ1vI/CdTxxFeS5isJ1vM3MzL1xFeS5ksJ1vI/CdTxxFeQ5ksJ1PM3MzL1xFeS5isJ1vM3MzL1xFeQ5ksJ1PM3MzL1xFeQ5isJ1PI/CdTxxFeQ5")
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_vall4"]
resource_name = "Cube_042"
_surfaces = [{
"aabb": AABB(-0.015000002, -0.1, -0.00043503524, 0.030000005, 0.115, 0.0008700705),
"attribute_data": PackedByteArray("EI5NP1hyCb/sx0k+7m8Lv+zHST7jt8U/EI5NPxi5xD/sx0k+7m8Lvzo2PD4K+Ri/OjY8PoV8zD/sx0k+47fFPxCOTT9Ycgm/cvJQP/r6FL86Njw+CvkYv+zHST7ubwu/mhRSP298zD+aFFI/3vgYv5atNz4K+Ri/lq03PoV8zD/sx0k+47fFPzo2PD6FfMw/cvJQP2l9yj8Qjk0/GLnEPxCOTT8YucQ/cvJQP2l9yj9y8lA/+voUvxCOTT9Ycgm/"),
"format": 34359742487,
"index_count": 36,
"index_data": PackedByteArray("AAABAAIAAgADAAAABAAFAAYABgAHAAQACAAJAAoACgALAAgADAANAA4ADgAPAAwAEAARABIAEgATABAAFAAVABYAFgAXABQA"),
"material": SubResource("StandardMaterial3D_0uwhb"),
"name": "Material",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 24,
"vertex_data": PackedByteArray("isJ1PI/CdTxxFeS5ksJ1vI/CdTxxFeS5isJ1vM3MzL1xFeS5ksJ1PM3MzL1xFeS5ksJ1vI/CdTxxFeS5ksJ1vI/CdTxxFeQ5isJ1vM3MzL1xFeQ5isJ1vM3MzL1xFeS5isJ1PI/CdTxxFeS5isJ1PI/CdTxxFeQ5ksJ1vI/CdTxxFeQ5ksJ1vI/CdTxxFeS5isJ1vM3MzL1xFeQ5ksJ1vI/CdTxxFeQ5isJ1PI/CdTxxFeQ5ksJ1PM3MzL1xFeQ5isJ1vM3MzL1xFeS5isJ1vM3MzL1xFeQ5ksJ1PM3MzL1xFeQ5ksJ1PM3MzL1xFeS5ksJ1PM3MzL1xFeS5ksJ1PM3MzL1xFeQ5isJ1PI/CdTxxFeQ5isJ1PI/CdTxxFeS5/////8b+Yz//////Mv4ZP//////D/p1A/////y7+50AAAP9/LmEAAAAA/39nYQAAAAD/f66d/n8AAP9/dZ3+f/9///+8/v8//3///7n+/z//f///cP//P/9///9z//8//3//fwAA/z//f/9/AAD/P/9//38AAP8//3//fwAA/z//fwAA6/7/P/9/AADp/v8//38AAFn//z//fwAAW///P////3//fy0R////f/9/DhH///9//39Yb////3//f3dv")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_7ona5")
[sub_resource type="BoxShape3D" id="BoxShape3D_lunjj"]
size = Vector3(20, 10, 20)
[node name="Chunk_C_E_1" unique_id=1874739368 groups=["weather_node"] instance=ExtResource("1_jpp2r")]
script = ExtResource("2_02kkq")
north = true
est = true
west = true
[node name="Chunk_026" parent="." index="0" unique_id=1723380962]
material_override = SubResource("ShaderMaterial_sqcol")
[node name="House_Muraglione" parent="." index="1" unique_id=1060427946 instance=ExtResource("4_lunjj")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, -0.891696)
visible = false
[node name="House_XL_4" parent="." index="2" unique_id=1350238174 instance=ExtResource("5_tf2ul")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
visible = false
[node name="Chunk_C_L_1" parent="." index="3" unique_id=47126446 instance=ExtResource("6_4h5ax")]
[node name="Chunk_039" type="MeshInstance3D" parent="Chunk_C_L_1" index="1" unique_id=311921996]
transform = Transform3D(100, 0, 0, 0, -1.1920929e-05, 99.99999, 0, -99.99999, -1.1920929e-05, 11.507141, 0, 0)
material_override = ExtResource("7_y2p7p")
material_overlay = SubResource("ShaderMaterial_cvr4e")
mesh = SubResource("ArrayMesh_db63l")
[node name="Chunk_038" type="MeshInstance3D" parent="Chunk_C_L_1" index="2" unique_id=300529289]
transform = Transform3D(100, 0, 0, 0, -1.1920929e-05, 99.99999, 0, -99.99999, -1.1920929e-05, 0, 0, -8.492352)
material_override = ExtResource("7_y2p7p")
material_overlay = SubResource("ShaderMaterial_8kcs0")
mesh = SubResource("ArrayMesh_vall4")
[node name="StaticBody3D" type="StaticBody3D" parent="." index="4" unique_id=1294838844]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0" unique_id=415467932]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
shape = SubResource("BoxShape3D_lunjj")
[node name="Tori1" parent="." index="5" unique_id=1219093134 instance=ExtResource("9_ji5rd")]
transform = Transform3D(0.635, 0, 0, 0, 0.635, 0, 0, 0, 0.635, 0, 0, 6.3459473)
[node name="Grass" parent="." index="6" unique_id=838519336 instance=ExtResource("9_s470o")]
transform = Transform3D(0.625, 0, 0, 0, 0.625, 0, 0, 0, 0.625, -5.715452, 0.2, 5.6062393)
[node name="Grass2" parent="." index="7" unique_id=897276709 instance=ExtResource("9_s470o")]
transform = Transform3D(0.625, 0, 0, 0, 0.625, 0, 0, 0, 0.625, 5.533434, 0.2, 5.6062393)
[node name="Grass3" parent="." index="8" unique_id=1329989165 instance=ExtResource("9_s470o")]
transform = Transform3D(0.625, 0, 0, 0, 0.625, 0, 0, 0, 0.625, 5.533434, 0.2, -5.8610706)
[node name="Grass4" parent="." index="9" unique_id=1694283661 instance=ExtResource("9_s470o")]
transform = Transform3D(0.625, 0, 0, 0, 0.625, 0, 0, 0, 0.625, -5.7882576, 0.2, -5.8610706)
[node name="TreeTest5" parent="." index="10" unique_id=833565521 instance=ExtResource("10_ji5rd")]
transform = Transform3D(1.7, 0, 0, 0, 1.7, 0, 0, 0, 1.7, -7.5582066, -0.050994873, -9.087841)
[node name="TreeTest6" parent="." index="11" unique_id=722001 instance=ExtResource("10_ji5rd")]
transform = Transform3D(2.0272298e-08, 0, -1.7, 0, 1.7, 0, 1.7, 0, 2.0272298e-08, 7.8656454, -0.050994873, -9.087841)
[node name="ArtTest3" parent="." index="12" unique_id=143340255 instance=ExtResource("11_4n1py")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 9.069)
[node name="ArtTest4" parent="." index="13" unique_id=193459863 instance=ExtResource("11_4n1py")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 9.069)
[node name="Test_BordiSentiero" parent="." index="14" unique_id=1395614268 instance=ExtResource("12_rrcoc")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.15, 0.2, 5.699)
[node name="Test_BordiSentiero2" parent="." index="15" unique_id=514399948 instance=ExtResource("12_rrcoc")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 1.15, 0.2, 5.699)
[editable path="Chunk_C_L_1"]

View File

@@ -1,30 +0,0 @@
[gd_scene format=3 uid="uid://birttctl11th8"]
[ext_resource type="PackedScene" uid="uid://dveqtrbekuj5b" path="res://docs/museums/daynight/scenes/chunk_c_f_1/chunk_c_l_1.fbx" id="1_xwass"]
[ext_resource type="Script" uid="uid://dg2h4kbqe8j3m" path="res://core/biome_generator/chunk_info.gd" id="2_ib4lo"]
[ext_resource type="Material" path="res://docs/museums/daynight/scenes/chunk_c_f_1/grass_chunk.tres" id="3_3x6ti"]
[ext_resource type="Material" path="res://docs/museums/daynight/scenes/chunk_c_f_1/sentiero.tres" id="4_kwc5e"]
[ext_resource type="Material" path="res://docs/museums/daynight/scenes/chunk_c_f_1/grass_blockout.tres" id="5_ag87g"]
[node name="Chunk_C_L_1" unique_id=47126446 instance=ExtResource("1_xwass")]
script = ExtResource("2_ib4lo")
sud = true
ovest = true
[node name="Chunk_005" parent="." index="0" unique_id=1667835125]
material_override = ExtResource("3_3x6ti")
[node name="Chunk_036" parent="." index="1" unique_id=248347357]
material_override = ExtResource("4_kwc5e")
[node name="Chunk_037" parent="." index="2" unique_id=1414101746]
material_override = ExtResource("4_kwc5e")
[node name="Cube_030" parent="." index="3" unique_id=807948711]
material_override = ExtResource("5_ag87g")
[node name="Cube_031" parent="." index="4" unique_id=1667337241]
material_override = ExtResource("5_ag87g")
[node name="Cube_034" parent="." index="5" unique_id=934323945]
material_override = ExtResource("5_ag87g")

View File

@@ -1,17 +0,0 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://cd34mgvhj1d0r"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_f84ys"]
[resource]
render_priority = 0
shader = ExtResource("1_f84ys")
shader_parameter/albedo_color = Color(0.46056616, 0.3895911, 0.06605037, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

View File

@@ -1,44 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dllpmxm6ttwg"
path="res://.godot/imported/house_Muraglione.fbx-497d65ec53657e0986a27591d4598ea2.scn"
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_c_f_1/house_Muraglione.fbx"
dest_files=["res://.godot/imported/house_Muraglione.fbx-497d65ec53657e0986a27591d4598ea2.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

View File

@@ -1,12 +0,0 @@
[gd_scene format=3 uid="uid://cahsl77384kf1"]
[ext_resource type="PackedScene" uid="uid://dllpmxm6ttwg" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_Muraglione.fbx" id="1_m4ocs"]
[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house.tres" id="2_7l0dg"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdf8l"]
[node name="House_Muraglione" unique_id=1060427946 groups=["weather_node"] instance=ExtResource("1_m4ocs")]
[node name="House_Muraglione" parent="." index="0" unique_id=517623360]
material_overlay = SubResource("ShaderMaterial_bdf8l")
surface_material_override/0 = ExtResource("2_7l0dg")

View File

@@ -1,46 +0,0 @@
[gd_scene format=3 uid="uid://dte4p23pp14pv"]
[ext_resource type="PackedScene" uid="uid://cl8c5n0nw30u" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.fbx" id="1_r3art"]
[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house.tres" id="2_mswf7"]
[ext_resource type="Shader" uid="uid://dh3j2jp6defuk" path="res://core/daynight/weather_overlay.gdshader" id="2_wanxj"]
[ext_resource type="Material" uid="uid://dbmyfi5t0yfy" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_emissiv.tres" id="3_n3fsy"]
[sub_resource type="Gradient" id="Gradient_n4qy2"]
offsets = PackedFloat32Array(0.9980237, 1)
colors = PackedColorArray(0, 0, 0, 0.5882353, 0, 0, 0, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_wanxj"]
gradient = SubResource("Gradient_n4qy2")
fill = 2
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.9017094, 0.12820514)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fprka"]
render_priority = 0
shader = ExtResource("2_wanxj")
shader_parameter/snow_noise_scale = 0.15
shader_parameter/snow_edge_softness = 0.2
shader_parameter/snow_roughness_variation = 0.15
shader_parameter/snow_color_variation = 0.05
shader_parameter/ripple_scale = 1.5
shader_parameter/ripple_speed = 2.0
shader_parameter/ripple_layers = 3.0
shader_parameter/streak_scale = 2.0
shader_parameter/streak_speed = 0.8
shader_parameter/wetness_darkening = 0.25
shader_parameter/wet_roughness = 0.05
shader_parameter/rain_normal_strength = 0.4
shader_parameter/puddle_noise_scale = 0.08
shader_parameter/puddle_threshold = 0.45
[node name="House_XL_4" unique_id=1350238174 groups=["weather_node"] instance=ExtResource("1_r3art")]
[node name="Shadow" type="Decal" parent="." index="0" unique_id=705347391]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.15501308)
size = Vector3(9, 0.5, 9)
texture_albedo = SubResource("GradientTexture2D_wanxj")
[node name="House_XL_4" parent="." index="1" unique_id=1851861956]
material_overlay = SubResource("ShaderMaterial_fprka")
surface_material_override/0 = ExtResource("2_mswf7")
surface_material_override/1 = ExtResource("3_n3fsy")

View File

@@ -1,9 +0,0 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://couj6glsrm6h3"]
[ext_resource type="Texture2D" uid="uid://m5it4ge0pgtm" path="res://docs/museums/daynight/scenes/chunk_f_l_2/texture_sentiero.png" id="1_lr0wl"]
[resource]
albedo_color = Color(0.9811998, 0.8347986, 0.569528, 1)
albedo_texture = ExtResource("1_lr0wl")
uv1_scale = Vector3(2.165, 2.325, 1)
uv1_offset = Vector3(-0.555, 0, 0)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 133 KiB

View File

@@ -1,37 +0,0 @@
[gd_scene format=3 uid="uid://dyolu5m0lgqm2"]
[ext_resource type="PackedScene" uid="uid://2q81acvx3jua" path="res://docs/museums/daynight/scenes/chunk_c_f_1/tori_gate.fbx" id="1_6kg7a"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="2_1ibku"]
[ext_resource type="Shader" uid="uid://btf3qpe7kwqig" path="res://core/snow.gdshader" id="2_ttfuh"]
[ext_resource type="Texture2D" uid="uid://bt2j7x0gr6ndo" path="res://docs/museums/daynight/scenes/chunk_f_l_2/palette_train.png" id="3_6126s"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yswvv"]
render_priority = 0
shader = ExtResource("2_ttfuh")
shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3mqnu"]
render_priority = 0
shader = ExtResource("2_1ibku")
shader_parameter/albedo_color = Color(1, 1, 1, 1)
shader_parameter/albedo_texture = ExtResource("3_6126s")
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_color = Color(0.1, 0.1, 0.2, 1)
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 5.0
shader_parameter/gradient_intensity = 0.800000038
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="Tori1" unique_id=1219093134 instance=ExtResource("1_6kg7a")]
[node name="Sphere_001" parent="." index="0" unique_id=2137140690]
material_overlay = SubResource("ShaderMaterial_yswvv")
surface_material_override/0 = SubResource("ShaderMaterial_3mqnu")

File diff suppressed because one or more lines are too long

View File

@@ -1,7 +0,0 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://c4f4kkaosra1q"]
[ext_resource type="Shader" uid="uid://8l8glwvvs7fb" path="res://core/daynight/grass_leaves.gdshader" id="1_b31b8"]
[resource]
render_priority = 0
shader = ExtResource("1_b31b8")

View File

@@ -1,7 +0,0 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://jygb1hcokks5"]
[ext_resource type="Shader" uid="uid://8l8glwvvs7fb" path="res://core/daynight/grass_leaves.gdshader" id="1_ou76s"]
[resource]
render_priority = 0
shader = ExtResource("1_ou76s")

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.2 KiB

View File

@@ -1,41 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://171egmud4ota"
path.s3tc="res://.godot/imported/grass_round.png-d82881dc87cc979f1549d2f0459fe0f8.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_c_l_2/grass_round.png"
dest_files=["res://.godot/imported/grass_round.png-d82881dc87cc979f1549d2f0459fe0f8.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -1,33 +0,0 @@
[gd_scene format=3 uid="uid://d18n7qknm8wpy"]
[ext_resource type="PackedScene" uid="uid://dqpvvakfo1x4q" path="res://docs/museums/daynight/scenes/chunk_c_l_2/house_c_2.fbx" id="1_sex0v"]
[ext_resource type="Shader" uid="uid://btf3qpe7kwqig" path="res://core/snow.gdshader" id="2_hrpm1"]
[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house.tres" id="3_njk5y"]
[ext_resource type="Material" uid="uid://dbmyfi5t0yfy" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_emissiv.tres" id="4_wxydh"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_14x62"]
render_priority = 0
shader = ExtResource("2_hrpm1")
shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
[sub_resource type="Gradient" id="Gradient_n4qy2"]
offsets = PackedFloat32Array(0.9980237, 1)
colors = PackedColorArray(0, 0, 0, 0.5882353, 0, 0, 0, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_sex0v"]
gradient = SubResource("Gradient_n4qy2")
fill = 2
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.9017094, 0.12820514)
[node name="House_C_2" unique_id=2048054000 instance=ExtResource("1_sex0v")]
[node name="Cube_390" parent="." index="0" unique_id=856222663]
material_overlay = SubResource("ShaderMaterial_14x62")
surface_material_override/0 = ExtResource("3_njk5y")
surface_material_override/1 = ExtResource("4_wxydh")
[node name="Shadow" type="Decal" parent="." index="1" unique_id=1602288970]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.059038162, 0.11803889, 0)
size = Vector3(8.5, 0.5, 13.5)
texture_albedo = SubResource("GradientTexture2D_sex0v")

View File

@@ -1,41 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cjd56jcb8n670"
path.s3tc="res://.godot/imported/leaf_test.png-580c212bf92831dc4cf0ba70460573c4.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_c_l_2/leaf_test.png"
dest_files=["res://.godot/imported/leaf_test.png-580c212bf92831dc4cf0ba70460573c4.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

View File

@@ -1,9 +0,0 @@
[gd_scene format=3 uid="uid://cnk16oeotexu1"]
[ext_resource type="PackedScene" uid="uid://ct864lh4dpikw" path="res://docs/museums/daynight/scenes/chunk_c_l_2/rock2.glb" id="1_d6mi0"]
[ext_resource type="Material" uid="uid://bu8wmlp0ffark" path="res://docs/museums/biome_generator/train3.tres" id="2_nhdef"]
[node name="rock22" unique_id=544527618 instance=ExtResource("1_d6mi0")]
[node name="rock2" parent="." index="0" unique_id=2134750116]
material_override = ExtResource("2_nhdef")

View File

@@ -1,42 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://ct864lh4dpikw"
path="res://.godot/imported/rock2.glb-9d49361b2eac2105c587f37c5425e81e.scn"
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_c_l_2/rock2.glb"
dest_files=["res://.godot/imported/rock2.glb-9d49361b2eac2105c587f37c5425e81e.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1

View File

@@ -1,23 +0,0 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://768v64kvq6ho"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_maih5"]
[resource]
render_priority = 0
shader = ExtResource("1_maih5")
shader_parameter/albedo_color = Color(0.42462158, 0.28316185, 0.14912051, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/specular_size = 60.0
shader_parameter/specular_softness = 0.01
shader_parameter/specular_intensity_multiplier = 0.5
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

View File

@@ -1,44 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bavwumq7gdfe7"
path="res://.godot/imported/sk_mannequin.fbx-f9551e14ca823ed7a0d7a5cae0ed792f.scn"
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_c_l_2/sk_mannequin.fbx"
dest_files=["res://.godot/imported/sk_mannequin.fbx-f9551e14ca823ed7a0d7a5cae0ed792f.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

View File

@@ -1,44 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://h5r7ua0kkfqb"
path="res://.godot/imported/chunk_c_e_1.fbx-31fc56e764f398efbd0733dddc04c528.scn"
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_f_e_1/chunk_c_e_1.fbx"
dest_files=["res://.godot/imported/chunk_c_e_1.fbx-31fc56e764f398efbd0733dddc04c528.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

View File

@@ -1,48 +0,0 @@
[gd_scene format=3 uid="uid://bi12g5nj421jv"]
[ext_resource type="PackedScene" uid="uid://h5r7ua0kkfqb" path="res://docs/museums/daynight/scenes/chunk_f_e_1/chunk_c_e_1.fbx" id="1_anwxh"]
[ext_resource type="Script" uid="uid://dg2h4kbqe8j3m" path="res://core/biome_generator/chunk_info.gd" id="2_scq5d"]
[ext_resource type="PackedScene" uid="uid://jj15telqu3rp" path="res://docs/museums/daynight/scenes/grass_test/grass_test.tscn" id="4_pynx0"]
[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://docs/museums/daynight/scenes/grain_test/tree_v1.tscn" id="5_vyg4h"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pynx0"]
albedo_color = Color(0.3882353, 0.52156866, 0.20784314, 1)
[node name="Chunk_C_E_1" unique_id=1874739368 groups=["weather_node"] instance=ExtResource("1_anwxh")]
script = ExtResource("2_scq5d")
[node name="Chunk_026" parent="." index="0" unique_id=1048980551]
material_override = SubResource("StandardMaterial3D_pynx0")
[node name="TreeTest3" parent="." index="1" unique_id=838519336 instance=ExtResource("5_vyg4h")]
transform = Transform3D(-1.6420741, 0, 0.43999258, 0, 1.7000003, 0, -0.43999258, 0, -1.6420741, -6, 0, 7)
[node name="TreeTest7" parent="." index="2" unique_id=294124018 instance=ExtResource("5_vyg4h")]
transform = Transform3D(-0.8500001, 0, 1.4722435, 0, 1.9107201, 0, -1.4722435, 0, -0.8500001, -1, 0, 6)
[node name="TreeTest8" parent="." index="3" unique_id=1347052071 instance=ExtResource("5_vyg4h")]
transform = Transform3D(-0.8500001, 0, 1.4722435, 0, 1.7000005, 0, -1.4722435, 0, -0.8500001, 0, 0, 0)
[node name="TreeTest9" parent="." index="4" unique_id=809650464 instance=ExtResource("5_vyg4h")]
transform = Transform3D(-1.7000006, 0, -5.9604645e-08, 0, 1.5217258, 0, 5.9604645e-08, 0, -1.7000006, -6, 0, 0)
[node name="TreeTest10" parent="." index="5" unique_id=874463260 instance=ExtResource("5_vyg4h")]
transform = Transform3D(-0.8500001, 0, 1.4722435, 0, 1.8421628, 0, -1.4722435, 0, -0.8500001, -8, 0, -4)
[node name="TreeTest11" parent="." index="6" unique_id=1251577795 instance=ExtResource("5_vyg4h")]
transform = Transform3D(0.43999267, 0, 1.6420743, 0, 1.5772889, 0, -1.6420743, 0, 0.43999267, -5, 0, -6)
[node name="TreeTest12" parent="." index="7" unique_id=1738211323 instance=ExtResource("5_vyg4h")]
transform = Transform3D(1.6420745, 0, 0.4399924, 0, 2.0050228, 0, -0.4399924, 0, 1.6420745, 0, 0, -8)
[node name="TreeTest4" parent="." index="8" unique_id=2002110381 instance=ExtResource("5_vyg4h")]
transform = Transform3D(1.2020817, 0, 1.2020817, 0, 1.4763381, 0, -1.2020817, 0, 1.2020817, 5, 0, -8)
[node name="TreeTest6" parent="." index="9" unique_id=904012304 instance=ExtResource("5_vyg4h")]
transform = Transform3D(-1.2020816, 0, 1.2020816, 0, 2.069493, 0, -1.2020816, 0, -1.2020816, 7, 0, 0)
[node name="TreeTest5" parent="." index="10" unique_id=286631858 instance=ExtResource("5_vyg4h")]
transform = Transform3D(1.2020817, 0, -1.2020817, 0, 1.6411026, 0, 1.2020817, 0, 1.2020817, 7, 0, 4)
[node name="Grass" parent="." index="11" unique_id=329885752 instance=ExtResource("4_pynx0")]
transform = Transform3D(1.5, 0, 0, 0, 1, 0, 0, 0, 1.5, 0, 0.2, 0)

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -1,44 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bwfw07dhn5hwa"
path="res://.godot/imported/borderpath.fbx-230ca6d3b71824fc98f419939c638ce3.scn"
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_f_l_2/borderpath.fbx"
dest_files=["res://.godot/imported/borderpath.fbx-230ca6d3b71824fc98f419939c638ce3.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

View File

@@ -1,44 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://rxo4x8lqnpds"
path="res://.godot/imported/chunk_c_l_2.fbx-e6504c3015cca0b63cb60efd99ae351e.scn"
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_f_l_2/chunk_c_l_2.fbx"
dest_files=["res://.godot/imported/chunk_c_l_2.fbx-e6504c3015cca0b63cb60efd99ae351e.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

File diff suppressed because one or more lines are too long

View File

@@ -1,44 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://duc107s1wtp0b"
path="res://.godot/imported/column_blockout.fbx-292ffe04800976fa87bba71a681c4a88.scn"
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_f_l_2/column_blockout.fbx"
dest_files=["res://.godot/imported/column_blockout.fbx-292ffe04800976fa87bba71a681c4a88.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

View File

@@ -1,74 +0,0 @@
[gd_scene format=3 uid="uid://b6f7gaoatj420"]
[ext_resource type="PackedScene" uid="uid://duc107s1wtp0b" path="res://docs/museums/daynight/scenes/chunk_f_l_2/column_blockout.fbx" id="1_iaqs2"]
[ext_resource type="Material" path="res://docs/museums/daynight/scenes/chunk_f_l_2/palette_cel.tres" id="2_hqihs"]
[ext_resource type="Texture2D" uid="uid://bt2j7x0gr6ndo" path="res://docs/museums/daynight/scenes/chunk_f_l_2/palette_train.png" id="3_jfj3v"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dg33q"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lrklx"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bwl3q"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_n0srh"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0mbrm"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6tlqt"]
specular_mode = 1
disable_ambient_light = true
disable_fog = true
disable_specular_occlusion = true
albedo_texture = ExtResource("3_jfj3v")
emission_enabled = true
emission_energy_multiplier = 8.0
emission_texture = ExtResource("3_jfj3v")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7dodf"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_63xe0"]
[node name="ArtTest3" unique_id=143340255 groups=["weather_node", "wind_node"] instance=ExtResource("1_iaqs2")]
[node name="Empty" parent="." index="0" unique_id=1251372369]
transform = Transform3D(50, 0, 0, 0, -2.1855694e-06, 50, 0, -50, -2.1855694e-06, 0, 0, 0)
[node name="Cube_004" parent="Empty" index="0" unique_id=143665017]
material_override = ExtResource("2_hqihs")
material_overlay = SubResource("ShaderMaterial_dg33q")
[node name="Cube_005" parent="Empty" index="1" unique_id=141217713]
material_override = ExtResource("2_hqihs")
material_overlay = SubResource("ShaderMaterial_lrklx")
[node name="Cube_006" parent="Empty" index="2" unique_id=2078409050]
material_override = ExtResource("2_hqihs")
material_overlay = SubResource("ShaderMaterial_bwl3q")
[node name="Cube_007" parent="Empty" index="3" unique_id=706314829]
material_override = ExtResource("2_hqihs")
material_overlay = SubResource("ShaderMaterial_n0srh")
[node name="Cube_008" parent="Empty" index="4" unique_id=1341246711]
material_override = ExtResource("2_hqihs")
material_overlay = SubResource("ShaderMaterial_0mbrm")
[node name="Cube_009" parent="Empty" index="5" unique_id=1358876075]
material_override = SubResource("StandardMaterial3D_6tlqt")
[node name="OmniLight3D" type="OmniLight3D" parent="Empty/Cube_009" index="0" unique_id=1295876317]
transform = Transform3D(0.02, 0, 0, 0, 0.02, -5.551115e-17, 0, 5.551115e-17, 0.02, 0, -1.8613413e-09, 0.02244059)
light_color = Color(0.8666949, 0.43160796, 0.0022084315, 1)
light_specular = 0.0
distance_fade_begin = 0.0
omni_range = 15.0
omni_attenuation = 2.621
omni_shadow_mode = 0
[node name="Cube_011" parent="Empty" index="6" unique_id=1669669268]
material_override = ExtResource("2_hqihs")
material_overlay = SubResource("ShaderMaterial_7dodf")
[node name="tetto 2" parent="Empty" index="7" unique_id=1674600040]
material_override = ExtResource("2_hqihs")
material_overlay = SubResource("ShaderMaterial_63xe0")

View File

@@ -1,31 +0,0 @@
[gd_scene format=3 uid="uid://mj15bepbgy02"]
[ext_resource type="PackedScene" uid="uid://d25nuo0iyscu0" path="res://docs/museums/daynight/scenes/chunk_f_l_2/housetest_4.fbx" id="1_03u1s"]
[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house.tres" id="2_n4qy2"]
[ext_resource type="Shader" uid="uid://btf3qpe7kwqig" path="res://core/snow.gdshader" id="3_n4qy2"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0x3ja"]
render_priority = 0
shader = ExtResource("3_n4qy2")
shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
[sub_resource type="Gradient" id="Gradient_n4qy2"]
offsets = PackedFloat32Array(0.9980237, 1)
colors = PackedColorArray(0, 0, 0, 0.5882353, 0, 0, 0, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_0x3ja"]
gradient = SubResource("Gradient_n4qy2")
fill = 2
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.9017094, 0.12820514)
[node name="HouseTest_4" unique_id=462882013 instance=ExtResource("1_03u1s")]
[node name="Cube_008" parent="." index="0" unique_id=2087805025]
material_override = ExtResource("2_n4qy2")
material_overlay = SubResource("ShaderMaterial_0x3ja")
[node name="Shadow" type="Decal" parent="." index="1" unique_id=30846848]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.059038162, 0, 0)
size = Vector3(9, 0.5, 9)
texture_albedo = SubResource("GradientTexture2D_0x3ja")

View File

@@ -1,44 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://d25nuo0iyscu0"
path="res://.godot/imported/housetest_4.fbx-23d43f0f665bfe6ba3569f6aca99ab7a.scn"
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_f_l_2/housetest_4.fbx"
dest_files=["res://.godot/imported/housetest_4.fbx-23d43f0f665bfe6ba3569f6aca99ab7a.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

Binary file not shown.

Before

Width:  |  Height:  |  Size: 185 KiB

View File

@@ -1,41 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bygihc62pho6a"
path.s3tc="res://.godot/imported/leaf_test.png-31bf3b97663f194dd5e3af26288e2cf2.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_f_l_2/leaf_test.png"
dest_files=["res://.godot/imported/leaf_test.png-31bf3b97663f194dd5e3af26288e2cf2.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -1,19 +0,0 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://da8erd0d83kog"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_bjiey"]
[ext_resource type="Texture2D" uid="uid://bt2j7x0gr6ndo" path="res://docs/museums/daynight/scenes/chunk_f_l_2/palette_train.png" id="2_e8nia"]
[resource]
render_priority = 0
shader = ExtResource("1_bjiey")
shader_parameter/albedo_color = Color(1, 1, 1, 1)
shader_parameter/albedo_texture = ExtResource("2_e8nia")
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/light_direction = Vector3(0.5, 1, 0.5)
shader_parameter/light_steps = 4.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/emission_color = Color(1, 1, 1, 1)
shader_parameter/emission_energy = 0.0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

View File

@@ -1,41 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bt2j7x0gr6ndo"
path.s3tc="res://.godot/imported/palette_train.png-cd3116eb3f79c169cc5b38ef39e56b4d.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_f_l_2/palette_train.png"
dest_files=["res://.godot/imported/palette_train.png-cd3116eb3f79c169cc5b38ef39e56b4d.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -1,9 +0,0 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://couj6glsrm6h3"]
[ext_resource type="Texture2D" uid="uid://m5it4ge0pgtm" path="res://docs/museums/daynight/scenes/chunk_f_l_2/texture_sentiero.png" id="1_lr0wl"]
[resource]
albedo_color = Color(0.9811998, 0.8347986, 0.569528, 1)
albedo_texture = ExtResource("1_lr0wl")
uv1_scale = Vector3(2.165, 2.325, 1)
uv1_offset = Vector3(-0.555, 0, 0)

View File

@@ -1,44 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dtg6opak36yf8"
path="res://.godot/imported/sk_mannequin.fbx-3819102142fe791f18bae592ce6f6980.scn"
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_f_l_2/sk_mannequin.fbx"
dest_files=["res://.godot/imported/sk_mannequin.fbx-3819102142fe791f18bae592ce6f6980.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

Binary file not shown.

Before

Width:  |  Height:  |  Size: 852 KiB

View File

@@ -1,41 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://m5it4ge0pgtm"
path.s3tc="res://.godot/imported/texture_sentiero.png-0fd05273a2bc4f18c093a716b3a96088.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://docs/museums/daynight/scenes/chunk_f_l_2/texture_sentiero.png"
dest_files=["res://.godot/imported/texture_sentiero.png-0fd05273a2bc4f18c093a716b3a96088.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -1,23 +0,0 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://2p8yqqg44ci3"]
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_etun4"]
[ext_resource type="Texture2D" uid="uid://c0lkmyonx88hc" path="res://docs/museums/daynight/scenes/grain_test/grass_thin.png" id="2_grain"]
[resource]
render_priority = 0
shader = ExtResource("1_etun4")
shader_parameter/billboard_enabled = false
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.85, 0.75, 0.25, 1)
shader_parameter/alpha_texture = ExtResource("2_grain")
shader_parameter/leaves_scale = 1.0
shader_parameter/rotation_degrees = 0.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.5
shader_parameter/highlight_intensity = 0.3
shader_parameter/light_steps = 4.0
shader_parameter/random_mix = 0.3
shader_parameter/cast_shadow_strength = 0.6

File diff suppressed because one or more lines are too long

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

View File

@@ -1,41 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c0lkmyonx88hc"
path.s3tc="res://.godot/imported/grass_thin.png-bbc8bfd78fe08207b1371627bbac389f.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://docs/museums/daynight/scenes/grain_test/grass_thin.png"
dest_files=["res://.godot/imported/grass_thin.png-bbc8bfd78fe08207b1371627bbac389f.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 185 KiB

View File

@@ -1,23 +0,0 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://cudoptcrtgl7u"]
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_528a5"]
[ext_resource type="Texture2D" uid="uid://ckm50mv8ejlki" path="res://docs/museums/daynight/scenes/grass_test/grass_round.png" id="2_4d6mx"]
[resource]
render_priority = 0
shader = ExtResource("1_528a5")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.3882353, 0.52156866, 0.20784314, 1)
shader_parameter/alpha_texture = ExtResource("2_4d6mx")
shader_parameter/leaves_scale = 0.5
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.5
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.010000000475
shader_parameter/cast_shadow_strength = 0.6

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.2 KiB

File diff suppressed because one or more lines are too long

View File

@@ -1,44 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://c2j2jey3l0hv4"
path="res://.godot/imported/chunck_m_n-o-e-s1.fbx-1abfd3fcd2802eb7c1673b4797c15cd5.scn"
[deps]
source_file="res://docs/museums/daynight/scenes/mountain_test/chunck_m_n-o-e-s1.fbx"
dest_files=["res://.godot/imported/chunck_m_n-o-e-s1.fbx-1abfd3fcd2802eb7c1673b4797c15cd5.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

View File

@@ -1,167 +0,0 @@
[gd_scene format=4 uid="uid://dpstb26gs581l"]
[ext_resource type="PackedScene" uid="uid://c2j2jey3l0hv4" path="res://docs/museums/daynight/scenes/mountain_test/chunck_m_n-o-e-s1.fbx" id="1_anh2f"]
[ext_resource type="Script" uid="uid://dg2h4kbqe8j3m" path="res://core/biome_generator/chunk_info.gd" id="2_2wsw6"]
[ext_resource type="Material" path="res://docs/museums/daynight/scenes/mountain_test/treno3.tres" id="3_grv42"]
[ext_resource type="Material" path="res://docs/museums/daynight/scenes/mountain_test/trainchunk.tres" id="4_0s706"]
[ext_resource type="Material" path="res://docs/museums/daynight/scenes/mountain_test/treno1.tres" id="5_e6288"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="6_grv42"]
[ext_resource type="Texture2D" uid="uid://cwfjkujogfhm7" path="res://docs/museums/daynight/scenes/mountain_test/rock_color.png" id="7_0s706"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_e6288"]
render_priority = 0
shader = ExtResource("6_grv42")
shader_parameter/albedo_color = Color(0.80049086, 0.80049074, 0.80049074, 1)
shader_parameter/albedo_texture = ExtResource("7_0s706")
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = -5.62
shader_parameter/gradient_end_y = 10.505
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_80fwj"]
[sub_resource type="ArrayMesh" id="ArrayMesh_xjipq"]
_surfaces = [{
"aabb": AABB(-0.8691641, -1.0336405, -0.8410101, 1.7731525, 2.0458593, 1.8830655),
"format": 34896613377,
"index_count": 852,
"index_data": PackedByteArray("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"),
"lods": [0.04496627, PackedByteArray("NgAEADcABAA2AAIAAAACADYAAAA2AAMAAAADAAEAAAABAAIANgAIAAMACAA2ADcABQADAAgABQABAAMABQAIADgABQA4ADkAOQA4AAgABQAGAAEABQA5AAYABgA6AAEABgA7ADoABgAJADsAOgA7AAkABgA5AAkAAQA6ADUAAQA1AAIACQAHADoAMwACADUAOQA8AAkAMwA9AAIAPgAzADUAMwA+AD0ACQA/AAcACQA8AD8AOgAHAEAANQA6AEAAPgA1ADEAPQA+ADEANQBAAEEANQA0ADEANQBBADQAMQA0AEIAMQBCACoAPQAxACoANABDAEIAQQAyADQANAAyAEMAQQBAAEQAQQBEADIAQABFAEQAQAAHAEUAMgBEAB4AQwAyAB4ARABFAEYAHgBEAEYABwBHAEUABwA/AEcARgBFAEgARQBHAEgAHgBGAEkASQBGAEgAQwAeACQAJAAeAEkASgBDACQASgBCAEMAKgBCAEoAIwBKACQAJABJACIAIwAkACIAIgBJAEsASQBIAEsATAAjACIAJgBKACMAKgBKACYAJgAjAE0ATQAjAEwAKgAmACkATgAmAE0ATgApACYATAAiAE8AIgBLAE8ATwBLAFAASABQAEsAIQBMAE8AIQBPAFAASABRAFAAUABRACEASAAdAFEASAAQAB0ASABHABAAUQAdABoAHQAQABoARwAPABAARwA/AA8APAAPAD8ADwBSABAAUgAaABAAPAAOAA8ADwAOAFIACwAOADwAOQALADwAUgAOAFMAOQAKAAsAOQAIAAoACwBUAA4AVABTAA4ACwAKAA0ACwANAFQACAAMAAoADAANAAoACABVAAwAVAANABMAUwBUABMACAA3AFUAUgBTAFYAUwATAFYAUgBWABoAVwATAA0ADABXAA0ADABVABEADAARAFcANwASAFUAEgARAFUAVwAUABMAVwARABQAEwAUABYAVgATABYAEQBYABQAFgAUAFgAEgBZABEAEQBZAFgAVgAWAFoAGgBWAFoAFgAVAFoAGgBaAFsAWwBaABUAFgBcABUAFgBYAFwAFQBcAFsAXABYAF0AWQBdAFgAWwBcAF4AXABdAF4AGgBbAF8AUQAaAF8AIQBRAF8AXwBbABkAWwBeABkAIQBfABwAXwAZABwAIAAhABwAGQBeABcAHAAZABsAGQAXABsAHAAbAB8AIAAcAB8AGwAgAB8AGwAYACAAFwAYABsAYAAhACAAGABgACAAYABMACEATQBMAGAAYQBNAGAAGABhAGAAYQBOAE0AYgAYABcAXgBiABcAGAAlAGEAJQBOAGEAYgAlABgAXgBdAGIAJQAnAE4AYwBiAF0AWQBjAF0AYgBkACUAZAAnACUAZQBiAGMAZQBkAGIAZgBjAFkAZgBlAGMAWQBnAGYAEgBnAFkANwBnABIANwAuAGcALgBmAGcABAAuADcAZgBoAGUAaABkAGUALgBoAGYAaAAoAGQAZAAoACcALgAtAGgALQAoAGgABAAvAC4ABAACAC8ALgBpAC0ALgAvAGkAAgA9AC8AaQAvAD0AKAArACcALQArACgAJwArAE4ATgArACkALQAsACsAaQAsAC0ALAApACsAPQAsAGkALAAqACkAPQAqADAALAAwACoAPQAwACwA"), 0.20663747, PackedByteArray("AAABAAIAAAADAAEAAAAEAAMAAAACAAQABQABAAMABQAGAAEABgAHAAEABQADAAgABAAIAAMABgAFAAkABwAGAAkABQAIAAoABQALAAkABQAKAAsACAAMAAoACAAEAAwACwAKAA0ADAANAAoACwAOAAkACwANAA4ACQAPAAcACQAOAA8ABwAPABAADwAOABAADAARAA0ABAASAAwAEgARAAwADgANABMADQARABQADQAUABMAFQAOABMAEAAOABUAEwAUABYAFQATABYAFgAUABUAEQAXABQAFQAUABcAEQAYABcAEgAYABEAGQAVABcAEAAVABoAGgAVABkAGQAXABsAFwAYABsAGgAZABwAHAAZABsAHQAQABoAHQAaABwAHgAQAB0AHgAHABAAHAAbAB8AGwAgAB8AIAAcAB8AGwAYACAAIQAdABwAIAAhABwAIgAdACEAIgAeAB0AIwAhACAAIwAiACEAGAAjACAAJAAeACIAIwAkACIAGAAlACMAEgAlABgAJgAkACMAJQAnACMAJwAmACMAJQAoACcAKAAlABIAJwApACYAKgAkACYAKgAmACkAJwArACkAKAArACcALAApACsALAAqACkALQArACgALQAsACsAEgAuACgALgAtACgABAAuABIALgAvAC0ABAAvAC4ALwAsAC0ABAACAC8ALAAwACoAMQAwACwAMQAsAC8AMQAqADAAAgAxAC8AKgAyACQAMQAyACoAMgAeACQAMwAxAAIAMQA0ADIAMwACADUAMQAzADUANQA0ADEANQAyADQANQAeADIAAQA1AAIABwAeADUAAQAHADUA")],
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 144,
"vertex_data": PackedByteArray("KkI8K97OAADbZ+YogNcAALw9dBT2iAAAGj2FNIDRAAAAAD9KE44AAMFNP0Zc3wAA22CsPrvjAAC607dyic0AAEk2rml7vgAA0IbMasD6AABzUYeUStMAAEdj6pTz6gAA+0EohEW4AAAMUUS7yNIAAHaF878A9gAAirBVsIvbAACEvGrBxcMAAP8ZEsdSlgAAlggvlqmIAACWXuHlmcgAAKks8OkonAAAIIL//2mNAACqZrf6QqcAAN1sZd6lEwAAimNuv/4CAAC5j0P9rEAAAGa1ut4slgAAmImY6tcXAAASwajh3jQAAPjDI8uKlgAA///pM3FqAADAtH7eziQAAEa/ecQdIAAAodcuxuc0AACV7p5s0z0AAOnKvmwSLQAAXe5YStBDAAC4V0yYAAAAAIqyzkZdJgAA730ZVEATAABlOGtt5QUAANmET0OIFwAAVZWaLEgmAACMZqdToCQAAGVfR0tSOwAAZjxrVP84AAA7BRZB4WkAAFYwkh/2cgAAiXDRKldMAAB9hRcIGmwAAFXrUiApagAAzosAAIKEAABF0CESKnEAADSWUwRamQAAFRsSSMStAADYAf9rEpEAAKVKN2V82QAAvVlJctbmAAAhl2hBKs0AAO58zUt06gAAhIOWlP//AADPY8oVBmgAAOOKewRVcgAASLoKmSjdAABTvAFJcbIAAH+7VhEqiwAA6saFJr4+AACU28Mn81AAAJTwm0nAlQAAQOPEaOy3AAD36wReE6MAADvPrpNdyAAA+NI+nsmUAADs87xqIlwAAGfEuTxoLwAAJeNWlrRrAADrygySeScAADKz8GyuKQAAa3afaCwaAACa7CiVUDwAADHi/K4hQQAAMNSJwbFpAAAYpRHLj9AAAMCCENqD3wAASXBVyGbnAACfKY6IaaAAAFOGJuuuyAAA9TwHxBS8AADHMF7eCmcAAGEWubZDcAAACofI+k+hAADnkLz/z2IAAHRn5vLLZgAARUdZ4ClCAAABW3bn7jMAAC2+buNMagAAncX7mMMkAAALk8OUeBcAALtF5L0FIAAAijRQxLg7AABESIyQtgMAAAsnAph2PgAA8CBUp81UAAAVFD2YHmUAAEgZl1qoOgAA5zZrNbRZAAB/Hqtd/qwAAPslQHhZpwAA/yNVNECiAABYHi0vMIUAAEUJLm3/aAAAWB+GLdRyAAAYZwML5Y4AAO0duYxhTQAAuWgFLVXaAAAEgnAWorgAAIqoklpN1AAA7ayiLqasAAD5uAJ0reEAAM5Op3+k1QAAWW/x1H7eAADxr9TVZ7MAAExG/+EyuAAADduJhR+xAAAR3KtVzq0AAMHKJzyboQAACODaKqCGAACP3I6KAJUAAF+Spi+6IwAAD3pFBsONAACien8JVXIAANNQHjIaVQAANdblo3x6AACk3K2vKF4AACiP6cPlDAAAjE5e0PwoAACaTadYYigAAF0jzmQRKQAAyxNsUr5IAADgE2K9GY8AAB8fLsPPZAAAYXhD+UFzAADIfpH/45gAAIyOhf+9awAA")
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_sf63q"]
resource_name = "rock2_Cube_001"
_surfaces = [{
"aabb": AABB(-0.8691641, -1.0336405, -0.8410101, 1.7731525, 2.0458593, 1.8830655),
"format": 34896613383,
"index_count": 852,
"index_data": PackedByteArray("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"),
"lods": [0.04496627, PackedByteArray("jwAFAJAABgCPAJAAjwAGAAcACAAHAAYACAAGAJEAkgCRAAYABgCQAJMAkAAKAJMABgCTAAkAkgAGAAsABgAMAAsAkgALAA0ACgAQAJQADwCUABAADwAQAJUADwCVAA4ADwAOAAsADQALAA4AlgAQABEAlgARABIAlgASAA4AlwAOABIADQAOAJcADQCXABMADQATAJgAmQANAJgAmQCYABQAFgCZABQAFgAUAJoAFQCZABYAFQCbAJkAAAABAAIAAQADAAIABAACAAMAFwAYABkAGgAZABgAFwAbABgAHACcAB4AHAAfAJwAHQCcAB8AHQAfACAAHQAgACEAIgAjACQAnQCeACIAngCdACYAnQAiAJ8AnwAiACcAnwAnAKAAJwAlAKAAoQApACoAogApAKEAogAuACkAoQAoAKIAKwAoAKEAKwChACoAKwAqAKMAKgAtAKMAogAyAC4AogAsADIAMwAuADIAMwAyADQAMwA0ADUAKgAvAC0ALQAvADAAKgAxAC8ApAClACwAOAClAKQAOACkADYANgCkADcApgCnAKgAqACnAKkAqACpAKoAOwCoAKoAOwCqAD0AOQCoADsAOQCrAKgAqACrAKYArACrADkArABAAKsAQACmAKsAQQBAAKwAQACtAKYApgCtAK4ApgCuAKcArQCvAK4ArQA/AK8ArgCwAKcArgCvALAApwCwAKkAsACvAD4AsQCpALAAsAA+ADoAsQCwADwAsAA6ADwAsgCzALQAsgC1ALMARQC1ALIARQBDALUARQCyAEIAQgCyALYAtgCyALQAtgC0AEYARgC0AEQARgBEAEcASgC3ALgAuABLAEwAuAC5AEsASwC5AEkAuAC3ALkAtwC6ALkAuQC6ALsAtwBIALoASgC8ALcAvABIALcATQC8AEoATwBIALwATgC8AE0AvAC9AE8ATgC9ALwAvgBSAL8AUAC+AL8AvgBRAFIAUAC/AFMAUwC/AMAAwAC/AFIAwABSAFQAUgDBAFQAUgBVAMEAwQBVAMIAwQDCAMMAwQBXAFQAwQDDAFcAVwDDAMQAWgBUAFcAVwDEAMUAxQDEAFYAVwDFAMYAxgDFAFgAxgBYAFkAxwBaAFcAxwBXAMgAXADHAMgAXADIAFsAyQDHAFwAygBaAMcAygDHAMkAygBfAFoAygDLAF8AYADLAMwAzADLAMoAzQDMAMoAXgDOAM0AXgDNAM8AzwDNAMoAzwDKANAAygDJANAAXQDPANAA0QDQAMkAXQDQANEAYQDSAGMAYQBkANIAZADTANIAZABiANMA1ABmANUA1ABoAGYAaQBlANQAaQDUANYA1gDUANUAagBpANYAagDWANcA1gDVANcAagDXAGsA1QDYANcA1QBnANgAZgBnANUAZgDZAGcAZwDZAGwAZwBsAG0A2gBnAG0A2gBtANsAbgDaANsAbgDbANwA3QDaAG4A3QBuAG8AcABuAHEAcABxAHIAcwBmAHQAcwDeAGYAcwDfAN4A3gDfAOAA3gDgAHUA4AB3AHUA4AB2AHcAeADhAHoAeAB5AOEAewB8AH0AewB+AHwAfwCAAIEAfwCCAIAAgwCCAH8AhACFAOIA4gCFAIYA4wCIAIQA4wCEAIcA5ACLAIkA5ACKAIsAjACNAI4AjADlAI0A"), 0.20663747, PackedByteArray("AAABAAIAAQADAAIABAACAAMABQAGAAcACAAHAAYABgAFAAkABQAKAAkACAAGAAsABgAMAAsACAALAA0ADQALAA4ADwAOAAsACgAQAA8ADwAQAA4ADgAQABEADgARABIAEwAOABIADQAOABMADQATABQAFQANABQAFgAVABQAFwAYABkAGgAZABgAFwAbABgAHAAdAB4AHAAfAB0AHQAfACAAHQAgACEAIgAjACQAJQAmACIAJQAiACcAKAApACoAKwAoACoALAApACgAKwAqAC0ALAAuACkAKgAvAC0ALQAvADAAKgAxAC8ALAAyAC4AMwAuADIAMwAyADQAMwA0ADUANgAsADcAOAAsADYAOQA6ADsAOwA6ADwAOwA8AD0AOQA+ADoAPwA+ADkAOQBAAD8AQQBAADkAQgBDAEQARQBDAEIARgBCAEQARgBEAEcASABJAEoASgBJAEsASgBLAEwATQBIAEoATgBIAE0ASABOAE8AUABRAFIAUABSAFMAUwBSAFQAUgBVAFQAVABVAFYAVABWAFcAVwBWAFgAVwBYAFkAWgBUAFcAWgBXAFsAXABaAFsAXQBaAFwAXQBeAFoAXgBfAFoAXgBgAF8AYQBiAGMAYQBkAGIAZQBmAGcAZQBoAGYAaQBlAGcAagBpAGcAagBnAGsAZgBsAGcAZwBsAG0AZwBtAG4AZwBuAG8AcABuAHEAcABxAHIAcwBmAHQAcwB1AGYAcwB2AHUAdgB3AHUAeAB5AHoAewB8AH0AewB+AHwAfwCAAIEAfwCCAIAAgwCCAH8AhACFAIYAhwCIAIQAiQCKAIsAjACNAI4A")],
"material": SubResource("StandardMaterial3D_80fwj"),
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 310,
"vertex_data": PackedByteArray("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")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_xjipq")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_am2a4"]
render_priority = 0
shader = ExtResource("6_grv42")
shader_parameter/albedo_color = Color(1, 1, 1, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="Chunck_M_N-O-E-S1" unique_id=515911998 groups=["weather_node"] instance=ExtResource("1_anh2f")]
script = ExtResource("2_2wsw6")
height_north = 1
height_est = 1
height_south = 1
height_west = 1
[node name="Chunk_059" parent="." index="0" unique_id=1796113506]
surface_material_override/0 = ExtResource("3_grv42")
[node name="Orto_Big_003" parent="." index="1" unique_id=1388275167]
visible = false
material_override = ExtResource("4_0s706")
[node name="Orto_Big_004" parent="." index="2" unique_id=1889714249]
visible = false
material_override = ExtResource("4_0s706")
[node name="Orto_Big_006" parent="." index="4" unique_id=1022684461]
visible = false
material_override = ExtResource("5_e6288")
[node name="Orto_Big_007" parent="." index="5" unique_id=1859700060]
visible = false
material_override = ExtResource("4_0s706")
[node name="Orto_Big_008" parent="." index="6" unique_id=92425089]
visible = false
[node name="Orto_Big_009" parent="." index="7" unique_id=874796098]
visible = false
material_override = ExtResource("5_e6288")
[node name="Orto_Big_010" parent="." index="8" unique_id=1528640742]
visible = false
material_override = ExtResource("4_0s706")
[node name="Orto_Big_011" parent="." index="9" unique_id=578430188]
visible = false
[node name="rock17" type="MeshInstance3D" parent="." index="10" unique_id=1326861948]
transform = Transform3D(8.425, 0, 0, 0, 28.28, 0, 0, 0, 8.425, 0, 3.0042515, -0.34401035)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")
[node name="rock18" type="MeshInstance3D" parent="." index="11" unique_id=321722626]
transform = Transform3D(2.7808597, 1.4774096, 3.845124, -4.0206614, -0.035087757, 2.9212925, 0.8955459, -4.7452006, 1.1755714, 4.6011515, 3.0042515, 4.2182083)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")
[node name="rock19" type="MeshInstance3D" parent="." index="12" unique_id=1217722920]
transform = Transform3D(2.7808597, 1.4774096, 3.845124, -4.0206614, -0.035087757, 2.9212925, 0.8955459, -4.7452006, 1.1755714, 4.9510026, 3.0042515, -1.9219375)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")
[node name="rock20" type="MeshInstance3D" parent="." index="13" unique_id=1505508041]
transform = Transform3D(2.7808597, 1.4774096, 3.845124, -4.0206614, -0.035087757, 2.9212925, 0.8955459, -4.7452006, 1.1755714, 1.9908776, 3.0042515, -4.2711177)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")
[node name="rock21" type="MeshInstance3D" parent="." index="14" unique_id=369205689]
transform = Transform3D(2.7808597, 1.4774096, 3.845124, -4.0206614, -0.035087757, 2.9212925, 0.8955459, -4.7452006, 1.1755714, -4.7941666, 3.0042515, -4.4119973)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")
[node name="rock22" type="MeshInstance3D" parent="." index="15" unique_id=406332215]
transform = Transform3D(2.7808597, 1.4774096, 3.845124, -4.0206614, -0.035087757, 2.9212925, 0.8955459, -4.7452006, 1.1755714, -4.748951, 3.0042515, 1.0487113)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")
[node name="rock23" type="MeshInstance3D" parent="." index="16" unique_id=1395308700]
transform = Transform3D(2.7808597, 1.4774096, 3.845124, -4.0206614, -0.035087757, 2.9212925, 0.8955459, -4.7452006, 1.1755714, -4.718422, 3.0042515, 4.200246)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

@@ -1,41 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cwfjkujogfhm7"
path.s3tc="res://.godot/imported/rock_color.png-429338834323b73eb96ccc49093ebaf5.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://docs/museums/daynight/scenes/mountain_test/rock_color.png"
dest_files=["res://.godot/imported/rock_color.png-429338834323b73eb96ccc49093ebaf5.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -1,4 +0,0 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://d1xcve6aswe3d"]
[resource]
albedo_color = Color(0.4964038, 0.3703512, 0.09901195, 1)

View File

@@ -1,23 +0,0 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://df1ghvw3d61x8"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_i3cgb"]
[resource]
render_priority = 0
shader = ExtResource("1_i3cgb")
shader_parameter/albedo_color = Color(0.16250518, 0.23871198, 0.21290374, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/specular_size = 60.0
shader_parameter/specular_softness = 0.01
shader_parameter/specular_intensity_multiplier = 0.5
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

View File

@@ -1,23 +0,0 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://bu8wmlp0ffark"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_gtyqp"]
[resource]
render_priority = 0
shader = ExtResource("1_gtyqp")
shader_parameter/albedo_color = Color(0.40934297, 0.38911393, 0.34586716, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 5.0
shader_parameter/light_steps = 5.0
shader_parameter/step_softness = 0.00999999977648
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/specular_size = 60.0
shader_parameter/specular_softness = 0.01
shader_parameter/specular_intensity_multiplier = 0.5
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

File diff suppressed because one or more lines are too long

View File

@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="tgcc"
run/main_scene="uid://bjkhawylawqof"
run/main_scene="uid://cae0mnf353dy3"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="uid://bfar1kk3pgq8f"

Some files were not shown because too many files have changed in this diff Show More