Compare commits
26 Commits
9ee6d08918
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fix_snow_r
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| ff93a7ab2c | |||
| 122ec189eb | |||
| 889334e7a3 |
13
.idea/.gitignore
generated
vendored
Normal file
13
.idea/.gitignore
generated
vendored
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@@ -0,0 +1,13 @@
|
|||||||
|
# Default ignored files
|
||||||
|
/shelf/
|
||||||
|
/workspace.xml
|
||||||
|
# Rider ignored files
|
||||||
|
/contentModel.xml
|
||||||
|
/modules.xml
|
||||||
|
/projectSettingsUpdater.xml
|
||||||
|
/.idea.tgcc.iml
|
||||||
|
# Editor-based HTTP Client requests
|
||||||
|
/httpRequests/
|
||||||
|
# Datasource local storage ignored files
|
||||||
|
/dataSources/
|
||||||
|
/dataSources.local.xml
|
||||||
4
.idea/encodings.xml
generated
Normal file
4
.idea/encodings.xml
generated
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@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||||
|
</project>
|
||||||
8
.idea/indexLayout.xml
generated
Normal file
8
.idea/indexLayout.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="UserContentModel">
|
||||||
|
<attachedFolders />
|
||||||
|
<explicitIncludes />
|
||||||
|
<explicitExcludes />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
6
.idea/vcs.xml
generated
Normal file
6
.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
||||||
51
core/ai/agents/base/ai_base.gd
Normal file
51
core/ai/agents/base/ai_base.gd
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
extends CharacterBody3D
|
||||||
|
|
||||||
|
class_name AIBase
|
||||||
|
|
||||||
|
@export var speed: float = 4.0
|
||||||
|
var _enable_state_machine: bool = true
|
||||||
|
@export var enable_state_machine: bool:
|
||||||
|
set(value):
|
||||||
|
_enable_state_machine = value
|
||||||
|
toggle_enable_state_machine()
|
||||||
|
get:
|
||||||
|
return _enable_state_machine
|
||||||
|
|
||||||
|
|
||||||
|
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
|
||||||
|
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
|
||||||
|
@onready var state_machine: StateMachine = $%StateMachine
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
randomize()
|
||||||
|
toggle_enable_state_machine()
|
||||||
|
|
||||||
|
func toggle_enable_state_machine() -> void:
|
||||||
|
state_machine.enable = _enable_state_machine
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
if !_enable_state_machine:
|
||||||
|
return
|
||||||
|
|
||||||
|
state_machine.physics_process(delta)
|
||||||
|
|
||||||
|
if nav_agent.is_navigation_finished():
|
||||||
|
velocity = Vector3.ZERO
|
||||||
|
move_and_slide()
|
||||||
|
return
|
||||||
|
|
||||||
|
var next_point = nav_agent.get_next_path_position()
|
||||||
|
var direction = global_position.direction_to(next_point)
|
||||||
|
|
||||||
|
velocity.x = direction.x * speed
|
||||||
|
velocity.z = direction.z * speed
|
||||||
|
|
||||||
|
move_and_slide()
|
||||||
|
|
||||||
|
func navigate_to_random_point() -> void:
|
||||||
|
var nav_map_rid = get_world_3d().get_navigation_map()
|
||||||
|
var patrol_radius = patrol_radius_shape.shape.radius
|
||||||
|
var target_point_in_space = global_position + Vector3(randf_range(-1, 1), 0, randf_range(-1, 1)).normalized() * randf_range(0, patrol_radius)
|
||||||
|
var closest_valid_point = NavigationServer3D.map_get_closest_point(nav_map_rid, target_point_in_space)
|
||||||
|
nav_agent.target_position = closest_valid_point
|
||||||
1
core/ai/agents/base/ai_base.gd.uid
Normal file
1
core/ai/agents/base/ai_base.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://b30p1yqojbbbk
|
||||||
44
core/ai/agents/base/ai_base.tscn
Normal file
44
core/ai/agents/base/ai_base.tscn
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
[gd_scene format=3 uid="uid://clx701xdwelgx"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"]
|
||||||
|
[ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"]
|
||||||
|
[ext_resource type="Script" uid="uid://nga8qx56iwgu" path="res://core/ai/agents/base/idle_state.gd" id="3_26faq"]
|
||||||
|
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/agents/base/patrol_state.gd" id="4_lim44"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleMesh" id="CapsuleMesh_mh3lg"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mh3lg"]
|
||||||
|
|
||||||
|
[sub_resource type="SphereShape3D" id="SphereShape3D_lim44"]
|
||||||
|
radius = 20.0
|
||||||
|
|
||||||
|
[node name="AiBase" type="CharacterBody3D" unique_id=1228675528]
|
||||||
|
script = ExtResource("1_4d1nn")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=214482161]
|
||||||
|
mesh = SubResource("CapsuleMesh_mh3lg")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=92811823]
|
||||||
|
shape = SubResource("CapsuleShape3D_mh3lg")
|
||||||
|
|
||||||
|
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
|
||||||
|
[node name="StateMachine" type="Node" parent="." unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
script = ExtResource("2_q1hg3")
|
||||||
|
initial_state = NodePath("IdleState")
|
||||||
|
|
||||||
|
[node name="IdleState" type="Node" parent="StateMachine" unique_id=763668255]
|
||||||
|
script = ExtResource("3_26faq")
|
||||||
|
state_id = &"idle"
|
||||||
|
|
||||||
|
[node name="PatrolState" type="Node" parent="StateMachine" unique_id=2054606629]
|
||||||
|
script = ExtResource("4_lim44")
|
||||||
|
state_id = &"patrol"
|
||||||
|
|
||||||
|
[node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
shape = SubResource("SphereShape3D_lim44")
|
||||||
|
disabled = true
|
||||||
|
debug_color = Color(1, 1, 0, 1)
|
||||||
26
core/ai/agents/base/idle_state.gd
Normal file
26
core/ai/agents/base/idle_state.gd
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
extends State
|
||||||
|
|
||||||
|
const PATROL_STATE_ID: StringName = &"patrol"
|
||||||
|
|
||||||
|
@export var wait_time: float = 3.0
|
||||||
|
|
||||||
|
var runtime_timer: Timer
|
||||||
|
|
||||||
|
func enter() -> void:
|
||||||
|
runtime_timer = Timer.new()
|
||||||
|
runtime_timer.name = "IdleTimer"
|
||||||
|
add_child(runtime_timer)
|
||||||
|
runtime_timer.one_shot = true
|
||||||
|
runtime_timer.timeout.connect(_on_timer_timeout)
|
||||||
|
runtime_timer.start(wait_time)
|
||||||
|
|
||||||
|
func exit() -> void:
|
||||||
|
if runtime_timer:
|
||||||
|
if runtime_timer.is_connected("timeout", _on_timer_timeout):
|
||||||
|
runtime_timer.timeout.disconnect(_on_timer_timeout)
|
||||||
|
|
||||||
|
runtime_timer.queue_free()
|
||||||
|
runtime_timer = null
|
||||||
|
|
||||||
|
func _on_timer_timeout() -> void:
|
||||||
|
transitioned.emit(self, PATROL_STATE_ID)
|
||||||
1
core/ai/agents/base/idle_state.gd.uid
Normal file
1
core/ai/agents/base/idle_state.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://nga8qx56iwgu
|
||||||
12
core/ai/agents/base/patrol_state.gd
Normal file
12
core/ai/agents/base/patrol_state.gd
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
extends State
|
||||||
|
|
||||||
|
const IDLE_STATE_ID: StringName = &"idle"
|
||||||
|
|
||||||
|
@onready var agent: AIBase = owner
|
||||||
|
|
||||||
|
func enter() -> void:
|
||||||
|
agent.navigate_to_random_point()
|
||||||
|
|
||||||
|
func physics_update(_delta) -> void:
|
||||||
|
if agent.nav_agent.is_navigation_finished():
|
||||||
|
transitioned.emit(self, IDLE_STATE_ID)
|
||||||
1
core/ai/agents/base/patrol_state.gd.uid
Normal file
1
core/ai/agents/base/patrol_state.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bngfthvt04ivv
|
||||||
20
core/ai/framework/state.gd
Normal file
20
core/ai/framework/state.gd
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
class_name State
|
||||||
|
|
||||||
|
@export var state_id: StringName = &""
|
||||||
|
|
||||||
|
@warning_ignore("unused_signal")
|
||||||
|
signal transitioned(state: State, new_state_id: StringName)
|
||||||
|
|
||||||
|
func enter() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func exit() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func update(_delta) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func physics_update(_delta) -> void:
|
||||||
|
pass
|
||||||
1
core/ai/framework/state.gd.uid
Normal file
1
core/ai/framework/state.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dpso7abi5ftyw
|
||||||
61
core/ai/framework/state_machine.gd
Normal file
61
core/ai/framework/state_machine.gd
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
class_name StateMachine
|
||||||
|
|
||||||
|
@export var initial_state: State
|
||||||
|
|
||||||
|
var current_state: State
|
||||||
|
var states: Dictionary[StringName, State] = {}
|
||||||
|
var is_initialized: bool = false
|
||||||
|
var _enabled: bool = true
|
||||||
|
var enable: bool:
|
||||||
|
set(value):
|
||||||
|
_enabled = value
|
||||||
|
_set_enabled(value)
|
||||||
|
get:
|
||||||
|
return _enabled
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
_initialize_states()
|
||||||
|
_set_enabled(enable)
|
||||||
|
|
||||||
|
func _initialize_states() -> void:
|
||||||
|
if is_initialized:
|
||||||
|
return
|
||||||
|
|
||||||
|
for state in get_children():
|
||||||
|
if state is State:
|
||||||
|
states[state.state_id] = state
|
||||||
|
state.transitioned.connect(_on_state_transition)
|
||||||
|
|
||||||
|
is_initialized = true
|
||||||
|
|
||||||
|
func _set_enabled(value: bool) -> void:
|
||||||
|
_enabled = value
|
||||||
|
|
||||||
|
if not _enabled:
|
||||||
|
return
|
||||||
|
|
||||||
|
_initialize_states()
|
||||||
|
|
||||||
|
if initial_state and current_state == null:
|
||||||
|
current_state = initial_state
|
||||||
|
current_state.enter()
|
||||||
|
|
||||||
|
func physics_process(delta) -> void:
|
||||||
|
if current_state and _enabled:
|
||||||
|
current_state.physics_update(delta)
|
||||||
|
|
||||||
|
func _on_state_transition(state: State, new_state_id: StringName) -> void:
|
||||||
|
if state != current_state:
|
||||||
|
return
|
||||||
|
|
||||||
|
var new_state = states.get(new_state_id)
|
||||||
|
if not new_state:
|
||||||
|
return
|
||||||
|
|
||||||
|
if current_state:
|
||||||
|
current_state.exit()
|
||||||
|
|
||||||
|
current_state = new_state
|
||||||
|
current_state.enter()
|
||||||
1
core/ai/framework/state_machine.gd.uid
Normal file
1
core/ai/framework/state_machine.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://ps3vlu2qvmop
|
||||||
31
core/audio/audio_manager.gd
Normal file
31
core/audio/audio_manager.gd
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
const MIN_VOLUME: float = 0.0
|
||||||
|
const MAX_VOLUME: float = 1.0
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
load_save_data()
|
||||||
|
|
||||||
|
func load_save_data() -> void:
|
||||||
|
for bus_name in GameState.save_data.audio_bus_volumes:
|
||||||
|
_apply_audio_bus_volume(bus_name, GameState.save_data.audio_bus_volumes[bus_name])
|
||||||
|
|
||||||
|
func set_audio_bus_volume(bus_name: StringName, linear_value: float) -> void:
|
||||||
|
var normalized_bus_name := str(bus_name)
|
||||||
|
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
|
||||||
|
|
||||||
|
GameState.save_data.audio_bus_volumes[normalized_bus_name] = clamped_value
|
||||||
|
_apply_audio_bus_volume(normalized_bus_name, clamped_value)
|
||||||
|
GameState.save_game()
|
||||||
|
|
||||||
|
func get_audio_bus_volume(bus_name: StringName, default_value: float = 1.0) -> float:
|
||||||
|
return float(GameState.save_data.audio_bus_volumes.get(str(bus_name), default_value))
|
||||||
|
|
||||||
|
func _apply_audio_bus_volume(bus_name: String, linear_value: float) -> void:
|
||||||
|
var bus_index := AudioServer.get_bus_index(bus_name)
|
||||||
|
if bus_index == -1:
|
||||||
|
return
|
||||||
|
|
||||||
|
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
|
||||||
|
AudioServer.set_bus_volume_db(bus_index, linear_to_db(clamped_value))
|
||||||
|
AudioServer.set_bus_mute(bus_index, is_zero_approx(clamped_value))
|
||||||
1
core/audio/audio_manager.gd.uid
Normal file
1
core/audio/audio_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dcttbbavtwtsg
|
||||||
56
core/audio/settings/audio_option.gd
Normal file
56
core/audio/settings/audio_option.gd
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
extends VBoxContainer
|
||||||
|
|
||||||
|
class_name AudioOption
|
||||||
|
|
||||||
|
const MIN_VOLUME: float = 0.0
|
||||||
|
const MAX_VOLUME: float = 1.0
|
||||||
|
|
||||||
|
@export var bus_name: StringName = &"Master"
|
||||||
|
@export var label_text: String = "Master Volume"
|
||||||
|
@export_range(0.0, 1.0, 0.01) var default_volume: float = 1.0
|
||||||
|
|
||||||
|
@onready var label: Label = $Label
|
||||||
|
@onready var slider: HSlider = $HSlider
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
slider.min_value = MIN_VOLUME
|
||||||
|
slider.max_value = MAX_VOLUME
|
||||||
|
slider.step = 0.01
|
||||||
|
slider.value_changed.connect(_on_slider_value_changed)
|
||||||
|
refresh()
|
||||||
|
|
||||||
|
func refresh() -> void:
|
||||||
|
label.text = label_text
|
||||||
|
|
||||||
|
if not has_bus():
|
||||||
|
slider.set_value_no_signal(default_volume)
|
||||||
|
slider.editable = false
|
||||||
|
label.text = "%s (bus missing)" % label_text
|
||||||
|
return
|
||||||
|
|
||||||
|
slider.editable = true
|
||||||
|
var saved_volume := AudioManager.get_audio_bus_volume(bus_name, default_volume)
|
||||||
|
slider.set_value_no_signal(saved_volume)
|
||||||
|
apply_current_value()
|
||||||
|
|
||||||
|
func reset_to_default() -> void:
|
||||||
|
slider.value = default_volume
|
||||||
|
|
||||||
|
func apply_current_value() -> void:
|
||||||
|
_set_bus_volume(slider.value)
|
||||||
|
|
||||||
|
func has_bus() -> bool:
|
||||||
|
return get_bus_index() != -1
|
||||||
|
|
||||||
|
func get_bus_index() -> int:
|
||||||
|
return AudioServer.get_bus_index(bus_name)
|
||||||
|
|
||||||
|
func _set_bus_volume(linear_value: float) -> void:
|
||||||
|
if not has_bus():
|
||||||
|
return
|
||||||
|
|
||||||
|
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
|
||||||
|
AudioManager.set_audio_bus_volume(bus_name, clamped_value)
|
||||||
|
|
||||||
|
func _on_slider_value_changed(value: float) -> void:
|
||||||
|
_set_bus_volume(value)
|
||||||
1
core/audio/settings/audio_option.gd.uid
Normal file
1
core/audio/settings/audio_option.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bnh1y560h55vc
|
||||||
14
core/audio/settings/audio_option.tscn
Normal file
14
core/audio/settings/audio_option.tscn
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
[gd_scene format=3 uid="uid://cescrovsjlwke"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://bnh1y560h55vc" path="res://core/audio/settings/audio_option.gd" id="1_orafl"]
|
||||||
|
|
||||||
|
[node name="AudioOption" type="VBoxContainer" unique_id=1509773712]
|
||||||
|
custom_minimum_size = Vector2(300, 0)
|
||||||
|
script = ExtResource("1_orafl")
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="." unique_id=781845786]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Master Volume"
|
||||||
|
|
||||||
|
[node name="HSlider" type="HSlider" parent="." unique_id=1286896253]
|
||||||
|
layout_mode = 2
|
||||||
36
core/audio/settings/settings_menu.gd
Normal file
36
core/audio/settings/settings_menu.gd
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
class_name SettingsMenu
|
||||||
|
|
||||||
|
@onready var audio_options_container: VBoxContainer = $%AudioOptionsContainer
|
||||||
|
@onready var reset_button: Button = $%ResetToDefault_Button
|
||||||
|
@onready var close_button: Button = $%Close_Button
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
reset_button.pressed.connect(_on_reset_to_default_button_pressed)
|
||||||
|
close_button.pressed.connect(_on_close_button_pressed)
|
||||||
|
_refresh_audio_options()
|
||||||
|
|
||||||
|
func _get_audio_options() -> Array[AudioOption]:
|
||||||
|
var audio_options: Array[AudioOption] = []
|
||||||
|
|
||||||
|
for child in audio_options_container.get_children():
|
||||||
|
if child is AudioOption:
|
||||||
|
audio_options.append(child)
|
||||||
|
|
||||||
|
return audio_options
|
||||||
|
|
||||||
|
func _refresh_audio_options() -> void:
|
||||||
|
for audio_option in _get_audio_options():
|
||||||
|
audio_option.refresh()
|
||||||
|
|
||||||
|
func _apply_current_audio_values() -> void:
|
||||||
|
for audio_option in _get_audio_options():
|
||||||
|
audio_option.apply_current_value()
|
||||||
|
|
||||||
|
func _on_reset_to_default_button_pressed() -> void:
|
||||||
|
for audio_option in _get_audio_options():
|
||||||
|
audio_option.reset_to_default()
|
||||||
|
|
||||||
|
func _on_close_button_pressed() -> void:
|
||||||
|
visible = false
|
||||||
1
core/audio/settings/settings_menu.gd.uid
Normal file
1
core/audio/settings/settings_menu.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cvr25q1blyxg
|
||||||
74
core/audio/settings/settings_menu.tscn
Normal file
74
core/audio/settings/settings_menu.tscn
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
[gd_scene format=3 uid="uid://caqf471x0kttc"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cvr25q1blyxg" path="res://core/audio/settings/settings_menu.gd" id="1_4lekq"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cescrovsjlwke" path="res://core/audio/settings/audio_option.tscn" id="1_hwcco"]
|
||||||
|
|
||||||
|
[node name="SettingsMenu" type="Control" unique_id=1639777294]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_4lekq")
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=315821242]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -79.5
|
||||||
|
offset_top = -110.0
|
||||||
|
offset_right = 79.5
|
||||||
|
offset_bottom = 110.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=648635784]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 0
|
||||||
|
theme_override_constants/margin_left = 12
|
||||||
|
theme_override_constants/margin_top = 12
|
||||||
|
theme_override_constants/margin_right = 12
|
||||||
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
|
[node name="AudioOptionsContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=824023653]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_constants/separation = 12
|
||||||
|
|
||||||
|
[node name="MasterVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1509773712 instance=ExtResource("1_hwcco")]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="HSeparator" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1053430754]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="MusicVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=690924616 instance=ExtResource("1_hwcco")]
|
||||||
|
layout_mode = 2
|
||||||
|
bus_name = &"Music"
|
||||||
|
label_text = "Music Volume"
|
||||||
|
|
||||||
|
[node name="HSeparator2" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=453716295]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="SFXVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=2096291127 instance=ExtResource("1_hwcco")]
|
||||||
|
layout_mode = 2
|
||||||
|
bus_name = &"SFX"
|
||||||
|
label_text = "SFX Volume"
|
||||||
|
|
||||||
|
[node name="HSeparator3" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=498553283]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="ResetToDefault_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=720420423]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 0
|
||||||
|
text = "Reset To Default"
|
||||||
|
|
||||||
|
[node name="Close_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1137906684]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 0
|
||||||
|
text = "Close"
|
||||||
@@ -1,5 +1,14 @@
|
|||||||
extends Node3D
|
extends Node3D
|
||||||
|
|
||||||
|
const CHUNK_TYPE_BIOME: int = 0
|
||||||
|
const CHUNK_TYPE_STRAIGHT_TRACK: int = 1
|
||||||
|
const CHUNK_TYPE_CURVED_TRACK: int = 2
|
||||||
|
|
||||||
|
const CHUNK_GENERATION_STEPS_PER_FRAME: int = 2
|
||||||
|
const CHUNK_CLEANUP_STEPS_PER_FRAME: int = 4
|
||||||
|
const LAMPPOST_WIRE_STEPS_PER_FRAME: int = 1
|
||||||
|
const RAILWAY_SCENE_DIRECTORY: String = "res://tgcc/chunk/railway/scene"
|
||||||
|
|
||||||
@export_group("Rails")
|
@export_group("Rails")
|
||||||
@export var rail_path: Path3D
|
@export var rail_path: Path3D
|
||||||
|
|
||||||
@@ -14,17 +23,28 @@ extends Node3D
|
|||||||
@export_group("Lamppost")
|
@export_group("Lamppost")
|
||||||
@export var lamppost_wire_material: ShaderMaterial
|
@export var lamppost_wire_material: ShaderMaterial
|
||||||
@export_range(0.01, 1.0) var wire_thickness: float = 0.05
|
@export_range(0.01, 1.0) var wire_thickness: float = 0.05
|
||||||
|
@export var lamppost_dist_factor: int = 10
|
||||||
|
|
||||||
var board: Dictionary = {}
|
var board: Dictionary = {}
|
||||||
var last_pos_train: Vector2i = Vector2i(999999, 999999)
|
var last_pos_train: Vector2i = Vector2i(999999, 999999)
|
||||||
var noise_generator: FastNoiseLite
|
var noise_generator: FastNoiseLite
|
||||||
var altitude_generator: FastNoiseLite
|
var altitude_generator: FastNoiseLite
|
||||||
var wire_connections: Dictionary = {}
|
var wire_connections: Dictionary = {}
|
||||||
|
var chunk_candidate_cache: Dictionary = {}
|
||||||
|
var pending_generation_cells: Array[Vector2i] = []
|
||||||
|
var pending_cleanup_cells: Array[Vector2i] = []
|
||||||
|
var pending_wire_cells: Array[Vector2i] = []
|
||||||
|
var pending_wire_lookup: Dictionary = {}
|
||||||
|
var pending_radar_update: bool = false
|
||||||
|
var rail_chunk_catalogue: Dictionary = {}
|
||||||
|
|
||||||
var manual_biome: Biome = null
|
var manual_biome: Biome = null
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
if biome_list.is_empty() or rail_path == null: return
|
if biome_list.is_empty() or rail_path == null: return
|
||||||
|
|
||||||
|
#connect events
|
||||||
|
UIEvents.update_rail_chunks.connect(_update_rail_chunks)
|
||||||
|
|
||||||
noise_generator = FastNoiseLite.new()
|
noise_generator = FastNoiseLite.new()
|
||||||
noise_generator.noise_type = FastNoiseLite.TYPE_PERLIN
|
noise_generator.noise_type = FastNoiseLite.TYPE_PERLIN
|
||||||
@@ -36,6 +56,8 @@ func _ready() -> void:
|
|||||||
altitude_generator.seed = randi()
|
altitude_generator.seed = randi()
|
||||||
altitude_generator.frequency = district_scale * 0.5
|
altitude_generator.frequency = district_scale * 0.5
|
||||||
|
|
||||||
|
_warm_chunk_candidate_cache()
|
||||||
|
_warm_rail_chunk_catalogue()
|
||||||
_update_set_pieces()
|
_update_set_pieces()
|
||||||
|
|
||||||
func _update_set_pieces() -> void:
|
func _update_set_pieces() -> void:
|
||||||
@@ -47,7 +69,7 @@ func _update_set_pieces() -> void:
|
|||||||
if not "exclusive_biome" in sp or sp.exclusive_biome == "":
|
if not "exclusive_biome" in sp or sp.exclusive_biome == "":
|
||||||
print("⚠️ Set Piece '", sp.name, "' not have exclusive biome -> always visible.")
|
print("⚠️ Set Piece '", sp.name, "' not have exclusive biome -> always visible.")
|
||||||
continue
|
continue
|
||||||
|
|
||||||
var local_biome = ""
|
var local_biome = ""
|
||||||
if manual_biome != null:
|
if manual_biome != null:
|
||||||
local_biome = manual_biome.nome
|
local_biome = manual_biome.nome
|
||||||
@@ -55,7 +77,7 @@ func _update_set_pieces() -> void:
|
|||||||
var grid_x = roundi(sp.global_position.x / chunk_size)
|
var grid_x = roundi(sp.global_position.x / chunk_size)
|
||||||
var grid_z = roundi(sp.global_position.z / chunk_size)
|
var grid_z = roundi(sp.global_position.z / chunk_size)
|
||||||
local_biome = _get_procedural_biome_name(noise_generator.get_noise_2d(grid_x, grid_z))
|
local_biome = _get_procedural_biome_name(noise_generator.get_noise_2d(grid_x, grid_z))
|
||||||
|
|
||||||
print("Analyze: '", sp.name, "' | Need: [", sp.exclusive_biome, "] | Current biome is: [", local_biome, "]")
|
print("Analyze: '", sp.name, "' | Need: [", sp.exclusive_biome, "] | Current biome is: [", local_biome, "]")
|
||||||
if local_biome == sp.exclusive_biome:
|
if local_biome == sp.exclusive_biome:
|
||||||
sp.show()
|
sp.show()
|
||||||
@@ -67,15 +89,18 @@ func _update_set_pieces() -> void:
|
|||||||
print(" ❌ Temple is an invisible ghost.")
|
print(" ❌ Temple is an invisible ghost.")
|
||||||
|
|
||||||
func _destroy_and_regenrate_world() -> void:
|
func _destroy_and_regenrate_world() -> void:
|
||||||
|
_warm_chunk_candidate_cache()
|
||||||
|
_clear_pending_world_work()
|
||||||
|
|
||||||
#Turn off old temples
|
#Turn off old temples
|
||||||
_update_set_pieces()
|
_update_set_pieces()
|
||||||
|
|
||||||
#Destroy all models
|
#Destroy all models
|
||||||
for pos in board.keys():
|
for pos in board.keys():
|
||||||
var cella = board[pos]
|
var cella = board[pos]
|
||||||
if cella["tipo"] == "bioma":
|
if cella["type"] != "obstacle":
|
||||||
if cella.has("nodo") and is_instance_valid(cella["nodo"]):
|
if cella.has("node") and is_instance_valid(cella["node"]):
|
||||||
cella["nodo"].queue_free()
|
cella["node"].queue_free()
|
||||||
|
|
||||||
#Clean board and wire connections
|
#Clean board and wire connections
|
||||||
board.clear()
|
board.clear()
|
||||||
@@ -83,9 +108,19 @@ func _destroy_and_regenrate_world() -> void:
|
|||||||
|
|
||||||
#Create train
|
#Create train
|
||||||
last_pos_train = Vector2i(999999, 999999)
|
last_pos_train = Vector2i(999999, 999999)
|
||||||
_train_radar()
|
if rail_path != null and rail_path.train_instance != null:
|
||||||
last_pos_train = Vector2i(999999, 999999)
|
var train_pos = rail_path.train_instance.global_position
|
||||||
_train_radar()
|
var current_pos = Vector2i(roundi(train_pos.x / chunk_size), roundi(train_pos.z / chunk_size))
|
||||||
|
_refresh_world(current_pos)
|
||||||
|
pending_radar_update = true
|
||||||
|
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
_drain_cleanup_queue()
|
||||||
|
_drain_generation_queue()
|
||||||
|
_drain_wire_queue()
|
||||||
|
|
||||||
|
if pending_radar_update:
|
||||||
|
pending_radar_update = false
|
||||||
|
|
||||||
func _physics_process(_delta: float) -> void:
|
func _physics_process(_delta: float) -> void:
|
||||||
if rail_path == null or rail_path.train_instance == null: return
|
if rail_path == null or rail_path.train_instance == null: return
|
||||||
@@ -97,9 +132,8 @@ func _physics_process(_delta: float) -> void:
|
|||||||
|
|
||||||
if current_pos != last_pos_train:
|
if current_pos != last_pos_train:
|
||||||
last_pos_train = current_pos
|
last_pos_train = current_pos
|
||||||
_generate_pieces_around_train(current_pos)
|
_refresh_world(current_pos)
|
||||||
_clean_far_chunks(current_pos)
|
pending_radar_update = true
|
||||||
_train_radar()
|
|
||||||
|
|
||||||
func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
|
func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
|
||||||
if root == null: return
|
if root == null: return
|
||||||
@@ -110,11 +144,297 @@ func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
|
|||||||
for child in root.get_children():
|
for child in root.get_children():
|
||||||
collect_all_chunkinfo(child, list)
|
collect_all_chunkinfo(child, list)
|
||||||
|
|
||||||
|
func _warm_chunk_candidate_cache() -> void:
|
||||||
|
var unique_scenes: Dictionary = {}
|
||||||
|
|
||||||
|
for biome in biome_list:
|
||||||
|
if biome == null:
|
||||||
|
continue
|
||||||
|
for scene in biome.available_chunks:
|
||||||
|
if scene == null:
|
||||||
|
continue
|
||||||
|
unique_scenes[_get_chunk_scene_cache_key(scene)] = scene
|
||||||
|
|
||||||
|
if manual_biome != null:
|
||||||
|
for scene in manual_biome.available_chunks:
|
||||||
|
if scene == null:
|
||||||
|
continue
|
||||||
|
unique_scenes[_get_chunk_scene_cache_key(scene)] = scene
|
||||||
|
|
||||||
|
for scene in unique_scenes.values():
|
||||||
|
_get_chunk_scene_metadata(scene)
|
||||||
|
|
||||||
|
func _warm_rail_chunk_catalogue() -> void:
|
||||||
|
rail_chunk_catalogue.clear()
|
||||||
|
|
||||||
|
var directory := DirAccess.open(RAILWAY_SCENE_DIRECTORY)
|
||||||
|
if directory == null:
|
||||||
|
return
|
||||||
|
|
||||||
|
directory.list_dir_begin()
|
||||||
|
var file_name := directory.get_next()
|
||||||
|
while file_name != "":
|
||||||
|
if not directory.current_is_dir() and file_name.ends_with(".tscn"):
|
||||||
|
var scene_path := "%s/%s" % [RAILWAY_SCENE_DIRECTORY, file_name]
|
||||||
|
var scene := load(scene_path) as PackedScene
|
||||||
|
if scene != null:
|
||||||
|
var chunk_type = _get_chunk_type_from_scene(scene)
|
||||||
|
if chunk_type == CHUNK_TYPE_STRAIGHT_TRACK or chunk_type == CHUNK_TYPE_CURVED_TRACK:
|
||||||
|
if not rail_chunk_catalogue.has(chunk_type):
|
||||||
|
rail_chunk_catalogue[chunk_type] = []
|
||||||
|
rail_chunk_catalogue[chunk_type].append(scene)
|
||||||
|
file_name = directory.get_next()
|
||||||
|
directory.list_dir_end()
|
||||||
|
|
||||||
|
func _get_chunk_scene_cache_key(scene: PackedScene) -> String:
|
||||||
|
if scene == null:
|
||||||
|
return ""
|
||||||
|
if scene.resource_path != "":
|
||||||
|
return scene.resource_path
|
||||||
|
return "scene_%s" % scene.get_instance_id()
|
||||||
|
|
||||||
|
func _get_chunk_scene_metadata(scene: PackedScene) -> Dictionary:
|
||||||
|
if scene == null:
|
||||||
|
return {}
|
||||||
|
|
||||||
|
var key = _get_chunk_scene_cache_key(scene)
|
||||||
|
if chunk_candidate_cache.has(key):
|
||||||
|
return chunk_candidate_cache[key]
|
||||||
|
|
||||||
|
var preview_chunk = scene.instantiate()
|
||||||
|
var info_list: Array[Node] = []
|
||||||
|
collect_all_chunkinfo(preview_chunk, info_list)
|
||||||
|
var info_node = info_list[0] if info_list.size() > 0 else null
|
||||||
|
|
||||||
|
if info_node == null or not info_node.has_method("get_rotated_data"):
|
||||||
|
preview_chunk.queue_free()
|
||||||
|
chunk_candidate_cache[key] = {}
|
||||||
|
return {}
|
||||||
|
|
||||||
|
var info_path: NodePath = NodePath(".")
|
||||||
|
if info_node != preview_chunk:
|
||||||
|
info_path = preview_chunk.get_path_to(info_node)
|
||||||
|
|
||||||
|
var rotations = []
|
||||||
|
for rot in range(4):
|
||||||
|
rotations.append({
|
||||||
|
"rotation": rot,
|
||||||
|
"data": info_node.get_rotated_data(rot)
|
||||||
|
})
|
||||||
|
|
||||||
|
var metadata = {
|
||||||
|
"info_path": info_path,
|
||||||
|
"rotations": rotations,
|
||||||
|
"has_lamppost": "have_lamppost" in info_node and info_node.have_lamppost,
|
||||||
|
}
|
||||||
|
preview_chunk.queue_free()
|
||||||
|
chunk_candidate_cache[key] = metadata
|
||||||
|
return metadata
|
||||||
|
|
||||||
|
func _get_cached_chunk_info(instance: Node, scene: PackedScene) -> Node:
|
||||||
|
var metadata = _get_chunk_scene_metadata(scene)
|
||||||
|
if metadata.is_empty():
|
||||||
|
return null
|
||||||
|
|
||||||
|
var info_path: NodePath = metadata["info_path"]
|
||||||
|
if String(info_path) == ".":
|
||||||
|
return instance
|
||||||
|
return instance.get_node_or_null(info_path)
|
||||||
|
|
||||||
|
func _get_chunk_type_from_scene(scene: PackedScene) -> int:
|
||||||
|
if scene == null:
|
||||||
|
return CHUNK_TYPE_BIOME
|
||||||
|
|
||||||
|
var preview_chunk = scene.instantiate()
|
||||||
|
var info_list: Array[Node] = []
|
||||||
|
collect_all_chunkinfo(preview_chunk, info_list)
|
||||||
|
var info_node = info_list[0] if info_list.size() > 0 else null
|
||||||
|
var chunk_type = CHUNK_TYPE_BIOME
|
||||||
|
if info_node != null and "chunk_type" in info_node:
|
||||||
|
chunk_type = info_node.chunk_type
|
||||||
|
preview_chunk.queue_free()
|
||||||
|
return chunk_type
|
||||||
|
|
||||||
|
func _clear_pending_world_work() -> void:
|
||||||
|
pending_generation_cells.clear()
|
||||||
|
pending_cleanup_cells.clear()
|
||||||
|
pending_wire_cells.clear()
|
||||||
|
pending_wire_lookup.clear()
|
||||||
|
pending_radar_update = false
|
||||||
|
|
||||||
|
func _collect_replaceable_rail_chunks(root: Node, result: Array[Node3D]) -> void:
|
||||||
|
if root == null:
|
||||||
|
return
|
||||||
|
|
||||||
|
if root is Node3D:
|
||||||
|
var node_3d := root as Node3D
|
||||||
|
if node_3d.scene_file_path.begins_with(RAILWAY_SCENE_DIRECTORY):
|
||||||
|
var info_list: Array[Node] = []
|
||||||
|
collect_all_chunkinfo(node_3d, info_list)
|
||||||
|
var info_node = info_list[0] if info_list.size() > 0 else null
|
||||||
|
if info_node != null and "chunk_type" in info_node:
|
||||||
|
var chunk_type = info_node.chunk_type
|
||||||
|
if chunk_type == CHUNK_TYPE_STRAIGHT_TRACK or chunk_type == CHUNK_TYPE_CURVED_TRACK:
|
||||||
|
result.append(node_3d)
|
||||||
|
return
|
||||||
|
|
||||||
|
for child in root.get_children():
|
||||||
|
_collect_replaceable_rail_chunks(child, result)
|
||||||
|
|
||||||
|
func _pick_replacement_rail_scene(chunk_type: int, current_scene_path: String) -> PackedScene:
|
||||||
|
var candidates: Array = rail_chunk_catalogue.get(chunk_type, [])
|
||||||
|
if candidates.is_empty():
|
||||||
|
return null
|
||||||
|
|
||||||
|
var alternatives: Array[PackedScene] = []
|
||||||
|
for candidate in candidates:
|
||||||
|
var scene := candidate as PackedScene
|
||||||
|
if scene != null and scene.resource_path != current_scene_path:
|
||||||
|
alternatives.append(scene)
|
||||||
|
|
||||||
|
if not alternatives.is_empty():
|
||||||
|
return alternatives.pick_random()
|
||||||
|
return candidates.pick_random() as PackedScene
|
||||||
|
|
||||||
|
func _replace_rail_chunk_instance(chunk_root: Node3D) -> bool:
|
||||||
|
if chunk_root == null or not is_instance_valid(chunk_root):
|
||||||
|
return false
|
||||||
|
|
||||||
|
var info_list: Array[Node] = []
|
||||||
|
collect_all_chunkinfo(chunk_root, info_list)
|
||||||
|
var info_node = info_list[0] if info_list.size() > 0 else null
|
||||||
|
if info_node == null or not "chunk_type" in info_node:
|
||||||
|
return false
|
||||||
|
|
||||||
|
var replacement_scene = _pick_replacement_rail_scene(info_node.chunk_type, chunk_root.scene_file_path)
|
||||||
|
if replacement_scene == null:
|
||||||
|
return false
|
||||||
|
|
||||||
|
var chunk_parent = chunk_root.get_parent()
|
||||||
|
var replacement = replacement_scene.instantiate() as Node3D
|
||||||
|
if chunk_parent == null or replacement == null:
|
||||||
|
return false
|
||||||
|
|
||||||
|
var chunk_index = chunk_root.get_index()
|
||||||
|
var chunk_name = chunk_root.name
|
||||||
|
chunk_root.name = "%s_old" % chunk_name
|
||||||
|
|
||||||
|
replacement.transform = chunk_root.transform
|
||||||
|
chunk_parent.add_child(replacement)
|
||||||
|
chunk_parent.move_child(replacement, chunk_index)
|
||||||
|
replacement.name = chunk_name
|
||||||
|
replacement.owner = chunk_root.owner
|
||||||
|
chunk_root.queue_free()
|
||||||
|
return true
|
||||||
|
|
||||||
|
func _refresh_rail_chunks() -> void:
|
||||||
|
print("update rail chunks")
|
||||||
|
_warm_rail_chunk_catalogue()
|
||||||
|
|
||||||
|
var current_scene: Node = get_tree().current_scene
|
||||||
|
if current_scene == null:
|
||||||
|
return
|
||||||
|
|
||||||
|
var replaceable_chunks: Array[Node3D] = []
|
||||||
|
_collect_replaceable_rail_chunks(current_scene, replaceable_chunks)
|
||||||
|
|
||||||
|
var replaced_count = 0
|
||||||
|
for chunk_root in replaceable_chunks:
|
||||||
|
if _replace_rail_chunk_instance(chunk_root):
|
||||||
|
replaced_count += 1
|
||||||
|
|
||||||
|
if replaced_count > 0:
|
||||||
|
await get_tree().process_frame
|
||||||
|
_destroy_and_regenrate_world()
|
||||||
|
|
||||||
|
func _update_rail_chunks() -> void:
|
||||||
|
call_deferred("_refresh_rail_chunks")
|
||||||
|
|
||||||
|
func _refresh_world(center: Vector2i) -> void:
|
||||||
|
_rebuild_generation_queue(center)
|
||||||
|
_rebuild_cleanup_queue(center)
|
||||||
|
|
||||||
|
func _rebuild_generation_queue(center: Vector2i) -> void:
|
||||||
|
pending_generation_cells.clear()
|
||||||
|
|
||||||
|
for radius in range(eye_line + 1):
|
||||||
|
for x in range(-radius, radius + 1):
|
||||||
|
for z in range(-radius, radius + 1):
|
||||||
|
if maxi(abs(x), abs(z)) != radius:
|
||||||
|
continue
|
||||||
|
|
||||||
|
var grid_pos = center + Vector2i(x, z)
|
||||||
|
if board.has(grid_pos):
|
||||||
|
continue
|
||||||
|
pending_generation_cells.append(grid_pos)
|
||||||
|
|
||||||
|
func _rebuild_cleanup_queue(center: Vector2i) -> void:
|
||||||
|
pending_cleanup_cells.clear()
|
||||||
|
var safe_margin = 2
|
||||||
|
|
||||||
|
for grid_pos in board.keys():
|
||||||
|
var cell = board[grid_pos]
|
||||||
|
if cell["type"] == "obstacle":
|
||||||
|
continue
|
||||||
|
|
||||||
|
var dist_x = abs(grid_pos.x - center.x)
|
||||||
|
var dist_z = abs(grid_pos.y - center.y)
|
||||||
|
if dist_x > eye_line + safe_margin or dist_z > eye_line + safe_margin:
|
||||||
|
pending_cleanup_cells.append(grid_pos)
|
||||||
|
|
||||||
|
func _drain_generation_queue() -> void:
|
||||||
|
var processed = 0
|
||||||
|
while processed < CHUNK_GENERATION_STEPS_PER_FRAME and not pending_generation_cells.is_empty():
|
||||||
|
var grid_pos = pending_generation_cells.pop_front()
|
||||||
|
if board.has(grid_pos):
|
||||||
|
continue
|
||||||
|
|
||||||
|
var is_obstacle = _register_cell_with_ray(grid_pos)
|
||||||
|
if not is_obstacle:
|
||||||
|
_add_compatible_biome(grid_pos)
|
||||||
|
processed += 1
|
||||||
|
|
||||||
|
func _drain_cleanup_queue() -> void:
|
||||||
|
var processed = 0
|
||||||
|
while processed < CHUNK_CLEANUP_STEPS_PER_FRAME and not pending_cleanup_cells.is_empty():
|
||||||
|
var grid_pos = pending_cleanup_cells.pop_front()
|
||||||
|
if not board.has(grid_pos):
|
||||||
|
continue
|
||||||
|
|
||||||
|
var cell = board[grid_pos]
|
||||||
|
if cell["type"] == "obstacle":
|
||||||
|
continue
|
||||||
|
|
||||||
|
if cell.has("node") and is_instance_valid(cell["node"]):
|
||||||
|
cell["node"].queue_free()
|
||||||
|
board.erase(grid_pos)
|
||||||
|
processed += 1
|
||||||
|
|
||||||
|
func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
|
||||||
|
if pending_wire_lookup.has(grid_pos):
|
||||||
|
return
|
||||||
|
pending_wire_lookup[grid_pos] = true
|
||||||
|
pending_wire_cells.append(grid_pos)
|
||||||
|
|
||||||
|
func _drain_wire_queue() -> void:
|
||||||
|
var processed = 0
|
||||||
|
while processed < LAMPPOST_WIRE_STEPS_PER_FRAME and not pending_wire_cells.is_empty():
|
||||||
|
var grid_pos = pending_wire_cells.pop_front()
|
||||||
|
pending_wire_lookup.erase(grid_pos)
|
||||||
|
|
||||||
|
if not board.has(grid_pos):
|
||||||
|
continue
|
||||||
|
if not board[grid_pos].get("have_lamppost", false):
|
||||||
|
continue
|
||||||
|
|
||||||
|
_connect_lamppost_wires(grid_pos)
|
||||||
|
processed += 1
|
||||||
|
|
||||||
func _generate_pieces_around_train(center: Vector2i) -> void:
|
func _generate_pieces_around_train(center: Vector2i) -> void:
|
||||||
for x in range(-eye_line, eye_line + 1):
|
for x in range(-eye_line, eye_line + 1):
|
||||||
for z in range(-eye_line, eye_line + 1):
|
for z in range(-eye_line, eye_line + 1):
|
||||||
var grid_pos = center + Vector2i(x, z)
|
var grid_pos = center + Vector2i(x, z)
|
||||||
|
|
||||||
if not board.has(grid_pos):
|
if not board.has(grid_pos):
|
||||||
var ce_obstacle = _register_cell_with_ray(grid_pos)
|
var ce_obstacle = _register_cell_with_ray(grid_pos)
|
||||||
if not ce_obstacle:
|
if not ce_obstacle:
|
||||||
@@ -166,7 +486,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
|||||||
if info_list.size() > 0:
|
if info_list.size() > 0:
|
||||||
var min_distance = 999999.0
|
var min_distance = 999999.0
|
||||||
var center_cell_pos = Vector3(world_pos.x, 0, world_pos.z)
|
var center_cell_pos = Vector3(world_pos.x, 0, world_pos.z)
|
||||||
|
|
||||||
for info in info_list:
|
for info in info_list:
|
||||||
if info is Node3D:
|
if info is Node3D:
|
||||||
var pos_info = Vector3(info.global_position.x, 0, info.global_position.z)
|
var pos_info = Vector3(info.global_position.x, 0, info.global_position.z)
|
||||||
@@ -181,6 +501,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
|||||||
right_info_node = info_list[0]
|
right_info_node = info_list[0]
|
||||||
|
|
||||||
var exit_found = {"north": false, "est": false, "south": false, "west": false}
|
var exit_found = {"north": false, "est": false, "south": false, "west": false}
|
||||||
|
var river_exit_found = {"north": false, "est": false, "south": false, "west": false}
|
||||||
var height_found = {"north": 0, "est": 0, "south": 0, "west": 0}
|
var height_found = {"north": 0, "est": 0, "south": 0, "west": 0}
|
||||||
var have_lamppost = false
|
var have_lamppost = false
|
||||||
|
|
||||||
@@ -190,8 +511,9 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
|||||||
var rotation_steps = roundi(rad_to_deg(right_info_node.global_rotation.y) / -90.0)
|
var rotation_steps = roundi(rad_to_deg(right_info_node.global_rotation.y) / -90.0)
|
||||||
var data = right_info_node.get_rotated_data(rotation_steps)
|
var data = right_info_node.get_rotated_data(rotation_steps)
|
||||||
exit_found = data["connections"]
|
exit_found = data["connections"]
|
||||||
|
river_exit_found = data["river_connections"]
|
||||||
height_found = data["heights"]
|
height_found = data["heights"]
|
||||||
|
|
||||||
if "have_lamppost" in right_info_node:
|
if "have_lamppost" in right_info_node:
|
||||||
have_lamppost = right_info_node.have_lamppost
|
have_lamppost = right_info_node.have_lamppost
|
||||||
|
|
||||||
@@ -199,6 +521,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
|||||||
board[grid_pos] = {
|
board[grid_pos] = {
|
||||||
"type": "obstacle",
|
"type": "obstacle",
|
||||||
"exit": exit_found,
|
"exit": exit_found,
|
||||||
|
"river_exit": river_exit_found,
|
||||||
"heights": height_found,
|
"heights": height_found,
|
||||||
"node": root_chunk,
|
"node": root_chunk,
|
||||||
"info": right_info_node,
|
"info": right_info_node,
|
||||||
@@ -206,7 +529,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
|
|||||||
}
|
}
|
||||||
|
|
||||||
if have_lamppost:
|
if have_lamppost:
|
||||||
_connect_lamppost_wires(grid_pos)
|
_queue_lamppost_wire_connection(grid_pos)
|
||||||
|
|
||||||
return true
|
return true
|
||||||
return false
|
return false
|
||||||
@@ -216,6 +539,10 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
|||||||
var req_conn_est = _needed_connection(grid_pos + Vector2i(1, 0), "west")
|
var req_conn_est = _needed_connection(grid_pos + Vector2i(1, 0), "west")
|
||||||
var req_conn_south = _needed_connection(grid_pos + Vector2i(0, 1), "north")
|
var req_conn_south = _needed_connection(grid_pos + Vector2i(0, 1), "north")
|
||||||
var req_conn_west = _needed_connection(grid_pos + Vector2i(-1, 0), "est")
|
var req_conn_west = _needed_connection(grid_pos + Vector2i(-1, 0), "est")
|
||||||
|
var req_river_north = _needed_river_connection(grid_pos + Vector2i(0, -1), "south")
|
||||||
|
var req_river_est = _needed_river_connection(grid_pos + Vector2i(1, 0), "west")
|
||||||
|
var req_river_south = _needed_river_connection(grid_pos + Vector2i(0, 1), "north")
|
||||||
|
var req_river_west = _needed_river_connection(grid_pos + Vector2i(-1, 0), "est")
|
||||||
|
|
||||||
var req_height_north = _needed_heights(grid_pos + Vector2i(0, -1), "south")
|
var req_height_north = _needed_heights(grid_pos + Vector2i(0, -1), "south")
|
||||||
var req_height_est = _needed_heights(grid_pos + Vector2i(1, 0), "west")
|
var req_height_est = _needed_heights(grid_pos + Vector2i(1, 0), "west")
|
||||||
@@ -229,43 +556,45 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
|||||||
var valid_candidates = []
|
var valid_candidates = []
|
||||||
|
|
||||||
for scene in zone_catalogue:
|
for scene in zone_catalogue:
|
||||||
var test_chunk = scene.instantiate()
|
var metadata = _get_chunk_scene_metadata(scene)
|
||||||
var test_list: Array[Node] = []
|
if metadata.is_empty():
|
||||||
collect_all_chunkinfo(test_chunk, test_list)
|
continue
|
||||||
var info_test = test_list[0] if test_list.size() > 0 else null
|
|
||||||
|
|
||||||
if info_test != null and info_test.has_method("get_rotated_data"):
|
for candidate in metadata["rotations"]:
|
||||||
for rot in range(4):
|
var rot = candidate["rotation"]
|
||||||
var data = test_chunk.get_rotated_data(rot)
|
var data = candidate["data"]
|
||||||
var u_conn = data["connections"]
|
var u_conn = data["connections"]
|
||||||
var u_height = data["heights"]
|
var u_river_conn = data["river_connections"]
|
||||||
|
var u_height = data["heights"]
|
||||||
|
|
||||||
|
var match_conn_n = (req_conn_north == -1) or ((req_conn_north == 1) == u_conn["north"])
|
||||||
|
var match_conn_e = (req_conn_est == -1) or ((req_conn_est == 1) == u_conn["est"])
|
||||||
|
var match_conn_s = (req_conn_south == -1) or ((req_conn_south == 1) == u_conn["south"])
|
||||||
|
var match_conn_o = (req_conn_west == -1) or ((req_conn_west == 1) == u_conn["west"])
|
||||||
|
var match_river_n = (req_river_north == -1) or ((req_river_north == 1) == u_river_conn["north"])
|
||||||
|
var match_river_e = (req_river_est == -1) or ((req_river_est == 1) == u_river_conn["est"])
|
||||||
|
var match_river_s = (req_river_south == -1) or ((req_river_south == 1) == u_river_conn["south"])
|
||||||
|
var match_river_o = (req_river_west == -1) or ((req_river_west == 1) == u_river_conn["west"])
|
||||||
|
|
||||||
|
var match_alt_n = (req_height_north == -1) or (req_height_north == u_height["north"])
|
||||||
|
var match_alt_e = (req_height_est == -1) or (req_height_est == u_height["est"])
|
||||||
|
var match_alt_s = (req_height_south == -1) or (req_height_south == u_height["south"])
|
||||||
|
var match_alt_o = (req_height_west == -1) or (req_height_west == u_height["west"])
|
||||||
|
|
||||||
|
var diff_n = abs(u_height["north"] - height_target) if req_height_north == -1 else 0
|
||||||
|
var diff_e = abs(u_height["est"] - height_target) if req_height_est == -1 else 0
|
||||||
|
var diff_s = abs(u_height["south"] - height_target) if req_height_south == -1 else 0
|
||||||
|
var diff_o = abs(u_height["west"] - height_target) if req_height_west == -1 else 0
|
||||||
|
var excessive_jumps = diff_n > 1 or diff_e > 1 or diff_s > 1 or diff_o > 1
|
||||||
|
|
||||||
|
if match_conn_n and match_conn_e and match_conn_s and match_conn_o and match_river_n and match_river_e and match_river_s and match_river_o and match_alt_n and match_alt_e and match_alt_s and match_alt_o and not excessive_jumps:
|
||||||
|
var score = 0
|
||||||
|
if req_height_north == -1 and u_height["north"] == height_target: score += 1
|
||||||
|
if req_height_est == -1 and u_height["est"] == height_target: score += 1
|
||||||
|
if req_height_south == -1 and u_height["south"] == height_target: score += 1
|
||||||
|
if req_height_west == -1 and u_height["west"] == height_target: score += 1
|
||||||
|
|
||||||
var match_conn_n = (req_conn_north == -1) or ((req_conn_north == 1) == u_conn["north"])
|
valid_candidates.append({"scene": scene, "rotation": rot, "data": data, "score": score})
|
||||||
var match_conn_e = (req_conn_est == -1) or ((req_conn_est == 1) == u_conn["est"])
|
|
||||||
var match_conn_s = (req_conn_south == -1) or ((req_conn_south == 1) == u_conn["south"])
|
|
||||||
var match_conn_o = (req_conn_west == -1) or ((req_conn_west == 1) == u_conn["west"])
|
|
||||||
|
|
||||||
var match_alt_n = (req_height_north == -1) or (req_height_north == u_height["north"])
|
|
||||||
var match_alt_e = (req_height_est == -1) or (req_height_est == u_height["est"])
|
|
||||||
var match_alt_s = (req_height_south == -1) or (req_height_south == u_height["south"])
|
|
||||||
var match_alt_o = (req_height_west == -1) or (req_height_west == u_height["west"])
|
|
||||||
|
|
||||||
var diff_n = abs(u_height["north"] - height_target) if req_height_north == -1 else 0
|
|
||||||
var diff_e = abs(u_height["est"] - height_target) if req_height_est == -1 else 0
|
|
||||||
var diff_s = abs(u_height["south"] - height_target) if req_height_south == -1 else 0
|
|
||||||
var diff_o = abs(u_height["west"] - height_target) if req_height_west == -1 else 0
|
|
||||||
var excessive_jumps = diff_n > 1 or diff_e > 1 or diff_s > 1 or diff_o > 1
|
|
||||||
|
|
||||||
if match_conn_n and match_conn_e and match_conn_s and match_conn_o and match_alt_n and match_alt_e and match_alt_s and match_alt_o and not excessive_jumps:
|
|
||||||
var score = 0
|
|
||||||
if req_height_north == -1 and u_height["north"] == height_target: score += 1
|
|
||||||
if req_height_est == -1 and u_height["est"] == height_target: score += 1
|
|
||||||
if req_height_south == -1 and u_height["south"] == height_target: score += 1
|
|
||||||
if req_height_west == -1 and u_height["west"] == height_target: score += 1
|
|
||||||
|
|
||||||
valid_candidates.append({"scene": scene, "rotation": rot, "data": data, "score": score})
|
|
||||||
|
|
||||||
test_chunk.queue_free()
|
|
||||||
|
|
||||||
if valid_candidates.size() > 0:
|
if valid_candidates.size() > 0:
|
||||||
var max_score = -1
|
var max_score = -1
|
||||||
@@ -278,21 +607,20 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
|||||||
|
|
||||||
var choise = best_candidate.pick_random()
|
var choise = best_candidate.pick_random()
|
||||||
var new_chunk = choise.scene.instantiate()
|
var new_chunk = choise.scene.instantiate()
|
||||||
add_child(new_chunk)
|
|
||||||
new_chunk.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
|
new_chunk.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
|
||||||
new_chunk.rotation.y = choise.rotation * (-PI / 2.0)
|
new_chunk.rotation.y = choise.rotation * (-PI / 2.0)
|
||||||
|
add_child(new_chunk)
|
||||||
|
|
||||||
var new_list: Array[Node] = []
|
var info_new = _get_cached_chunk_info(new_chunk, choise.scene)
|
||||||
collect_all_chunkinfo(new_chunk, new_list)
|
|
||||||
var info_new = new_list[0] if new_list.size() > 0 else null
|
|
||||||
|
|
||||||
var have_lamppost = false
|
var have_lamppost = false
|
||||||
if info_new != null and "have_lamppost" in new_chunk:
|
if info_new != null and "have_lamppost" in info_new:
|
||||||
have_lamppost = info_new.have_lamppost
|
have_lamppost = info_new.have_lamppost
|
||||||
|
|
||||||
board[grid_pos] = {
|
board[grid_pos] = {
|
||||||
"type": "bioma",
|
"type": "bioma",
|
||||||
"exit": choise.data["connections"],
|
"exit": choise.data["connections"],
|
||||||
|
"river_exit": choise.data["river_connections"],
|
||||||
"heights": choise.data["heights"],
|
"heights": choise.data["heights"],
|
||||||
"node": new_chunk,
|
"node": new_chunk,
|
||||||
"info": info_new,
|
"info": info_new,
|
||||||
@@ -300,16 +628,14 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
|||||||
}
|
}
|
||||||
|
|
||||||
if have_lamppost:
|
if have_lamppost:
|
||||||
_connect_lamppost_wires(grid_pos)
|
_queue_lamppost_wire_connection(grid_pos)
|
||||||
|
|
||||||
else:
|
else:
|
||||||
var backup = zone_catalogue[0].instantiate()
|
var backup = zone_catalogue[0].instantiate()
|
||||||
add_child(backup)
|
|
||||||
backup.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
|
backup.position = Vector3(grid_pos.x * chunk_size, 0, grid_pos.y * chunk_size)
|
||||||
|
add_child(backup)
|
||||||
|
|
||||||
var backup_list: Array[Node] = []
|
var info_backup = _get_cached_chunk_info(backup, zone_catalogue[0])
|
||||||
collect_all_chunkinfo(backup, backup_list)
|
|
||||||
var info_backup = backup_list[0] if backup_list.size() > 0 else null
|
|
||||||
|
|
||||||
var safe_heights = {
|
var safe_heights = {
|
||||||
"north": req_height_north if req_height_north != -1 else height_target,
|
"north": req_height_north if req_height_north != -1 else height_target,
|
||||||
@@ -320,6 +646,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
|
|||||||
board[grid_pos] = {
|
board[grid_pos] = {
|
||||||
"type": "biome",
|
"type": "biome",
|
||||||
"exit": {"north":false, "est":false, "south":false, "west":false},
|
"exit": {"north":false, "est":false, "south":false, "west":false},
|
||||||
|
"river_exit": {"north":false, "est":false, "south":false, "west":false},
|
||||||
"heights": safe_heights,
|
"heights": safe_heights,
|
||||||
"node": backup,
|
"node": backup,
|
||||||
"info": info_backup,
|
"info": info_backup,
|
||||||
@@ -333,75 +660,28 @@ func _needed_connection(near_pos: Vector2i, side_needed: String) -> int:
|
|||||||
return 1 if board[near_pos]["exit"][side_needed] else 0
|
return 1 if board[near_pos]["exit"][side_needed] else 0
|
||||||
return -1
|
return -1
|
||||||
|
|
||||||
|
func _needed_river_connection(near_pos: Vector2i, side_needed: String) -> int:
|
||||||
|
if not board.has(near_pos):
|
||||||
|
_register_cell_with_ray(near_pos)
|
||||||
|
if board.has(near_pos) and board[near_pos].has("river_exit"):
|
||||||
|
return 1 if board[near_pos]["river_exit"][side_needed] else 0
|
||||||
|
return -1
|
||||||
|
|
||||||
func _needed_heights(near_pos: Vector2i, side_needed: String) -> int:
|
func _needed_heights(near_pos: Vector2i, side_needed: String) -> int:
|
||||||
if board.has(near_pos) and board[near_pos].has("heights"):
|
if board.has(near_pos) and board[near_pos].has("heights"):
|
||||||
return board[near_pos]["heights"][side_needed]
|
return board[near_pos]["heights"][side_needed]
|
||||||
return -1
|
return -1
|
||||||
|
|
||||||
func _train_radar() -> void:
|
|
||||||
if rail_path == null or rail_path.curve == null or rail_path.train_instance == null: return
|
|
||||||
|
|
||||||
if manual_biome != null:
|
|
||||||
return
|
|
||||||
|
|
||||||
var train_pos = rail_path.train_instance.global_position
|
|
||||||
var grid_x = roundi(train_pos.x / chunk_size)
|
|
||||||
var grid_z = roundi(train_pos.z / chunk_size)
|
|
||||||
var current_biome = _get_procedural_biome_name(noise_generator.get_noise_2d(grid_x, grid_z))
|
|
||||||
|
|
||||||
var current_progress = rail_path.train_progress
|
|
||||||
var total_length = rail_path.curve.get_baked_length()
|
|
||||||
#var exchange_distance = 0.0
|
|
||||||
#var next_biome = ""
|
|
||||||
|
|
||||||
for step in range(1, 31):
|
|
||||||
var next_progress = wrapf(current_progress + (step * chunk_size), 0.0, total_length)
|
|
||||||
var next_local_pos = rail_path.curve.sample_baked(next_progress, true)
|
|
||||||
var next_global_pos = rail_path.to_global(next_local_pos)
|
|
||||||
|
|
||||||
var f_x = roundi(next_global_pos.x / chunk_size)
|
|
||||||
var f_z = roundi(next_global_pos.z / chunk_size)
|
|
||||||
var future_biome = _get_procedural_biome_name(noise_generator.get_noise_2d(f_x, f_z))
|
|
||||||
|
|
||||||
if future_biome != current_biome:
|
|
||||||
#exchange_distance = step * chunk_size
|
|
||||||
#next_biome = future_biome
|
|
||||||
break
|
|
||||||
|
|
||||||
func _clean_far_chunks(centro_attuale: Vector2i) -> void:
|
|
||||||
var cells_to_remove = []
|
|
||||||
var safe_margin = 2
|
|
||||||
|
|
||||||
for grid_pos in board.keys():
|
|
||||||
var cell = board[grid_pos]
|
|
||||||
if cell["type"] == "obstacle": continue
|
|
||||||
|
|
||||||
var dist_x = abs(grid_pos.x - centro_attuale.x)
|
|
||||||
var dist_z = abs(grid_pos.y - centro_attuale.y)
|
|
||||||
|
|
||||||
if dist_x > eye_line + safe_margin or dist_z > eye_line + safe_margin:
|
|
||||||
if cell.has("node") and is_instance_valid(cell["node"]):
|
|
||||||
cell["node"].queue_free()
|
|
||||||
cells_to_remove.append(grid_pos)
|
|
||||||
|
|
||||||
for pos in cells_to_remove:
|
|
||||||
board.erase(pos)
|
|
||||||
|
|
||||||
|
|
||||||
func _get_lampposts(info_node: Node, side: String) -> Array[Node3D]:
|
func _get_lampposts(info_node: Node, side: String) -> Array[Node3D]:
|
||||||
var lampposts: Array[Node3D] = []
|
var lampposts: Array[Node3D] = []
|
||||||
if side == "sx":
|
if side == "sx":
|
||||||
if "connection_left" in info_node and info_node.connection_left != null:
|
if "connection_left" in info_node and info_node.connection_left != null:
|
||||||
for p in info_node.connection_left:
|
for p in info_node.connection_left:
|
||||||
if is_instance_valid(p): lampposts.append(p)
|
if is_instance_valid(p): lampposts.append(p)
|
||||||
#if lampposts.is_empty() and "nodo_attacco_sx" in nodo_info and is_instance_valid(nodo_info.get("nodo_attacco_sx")):
|
|
||||||
# lampposts.append(nodo_info.get("nodo_attacco_sx"))
|
|
||||||
else:
|
else:
|
||||||
if "connection_right" in info_node and info_node.connection_right != null:
|
if "connection_right" in info_node and info_node.connection_right != null:
|
||||||
for p in info_node.connection_right:
|
for p in info_node.connection_right:
|
||||||
if is_instance_valid(p): lampposts.append(p)
|
if is_instance_valid(p): lampposts.append(p)
|
||||||
#if lampposts.is_empty() and "nodo_attacco_dx" in nodo_info and is_instance_valid(nodo_info.get("nodo_attacco_dx")):
|
|
||||||
# lampposts.append(nodo_info.get("nodo_attacco_dx"))
|
|
||||||
return lampposts
|
return lampposts
|
||||||
|
|
||||||
func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
||||||
@@ -425,7 +705,7 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
|||||||
var p_sx_your_best = null; var p_dx_your_best = null
|
var p_sx_your_best = null; var p_dx_your_best = null
|
||||||
var best_closest_to_root = null
|
var best_closest_to_root = null
|
||||||
var best_distance = 999999.0
|
var best_distance = 999999.0
|
||||||
var ray_research = 3
|
var ray_research = 6
|
||||||
|
|
||||||
for x in range(-ray_research, ray_research + 1):
|
for x in range(-ray_research, ray_research + 1):
|
||||||
for z in range(-ray_research, ray_research + 1):
|
for z in range(-ray_research, ray_research + 1):
|
||||||
@@ -471,7 +751,7 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
|||||||
if board.has(closest_pos) and board[closest_pos].get("have_lamppost", false):
|
if board.has(closest_pos) and board[closest_pos].get("have_lamppost", false):
|
||||||
var closest_root = board[closest_pos]["node"]
|
var closest_root = board[closest_pos]["node"]
|
||||||
var closest_info = board[closest_pos]["info"]
|
var closest_info = board[closest_pos]["info"]
|
||||||
|
|
||||||
if not is_instance_valid(closest_root) or closest_root == new_root or closest_info == null: continue
|
if not is_instance_valid(closest_root) or closest_root == new_root or closest_info == null: continue
|
||||||
|
|
||||||
if closest_info is Node3D: closest_info.force_update_transform()
|
if closest_info is Node3D: closest_info.force_update_transform()
|
||||||
@@ -493,7 +773,7 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
|||||||
p_sx_your_best = closest_sx[i_t]
|
p_sx_your_best = closest_sx[i_t]
|
||||||
p_dx_your_best = closest_dx[i_t]
|
p_dx_your_best = closest_dx[i_t]
|
||||||
|
|
||||||
var max_dist = chunk_size * 8.0
|
var max_dist = chunk_size * lamppost_dist_factor
|
||||||
|
|
||||||
if best_closest_to_root != null and best_distance < max_dist:
|
if best_closest_to_root != null and best_distance < max_dist:
|
||||||
var dist_streight = p_sx_my_best.global_position.distance_to(p_sx_your_best.global_position) + p_dx_my_best.global_position.distance_to(p_dx_your_best.global_position)
|
var dist_streight = p_sx_my_best.global_position.distance_to(p_sx_your_best.global_position) + p_dx_my_best.global_position.distance_to(p_dx_your_best.global_position)
|
||||||
@@ -511,6 +791,7 @@ func _connect_lamppost_wires(new_board_pos: Vector2i) -> void:
|
|||||||
if not wire_connections.has(closest_id): wire_connections[closest_id] = 0
|
if not wire_connections.has(closest_id): wire_connections[closest_id] = 0
|
||||||
wire_connections[closest_id] += 1
|
wire_connections[closest_id] += 1
|
||||||
|
|
||||||
|
#draw lamppost
|
||||||
func _draw_parable(p1: Vector3, p2: Vector3, parent: Node3D) -> void:
|
func _draw_parable(p1: Vector3, p2: Vector3, parent: Node3D) -> void:
|
||||||
var segments = 15
|
var segments = 15
|
||||||
var lowering = 1.5
|
var lowering = 1.5
|
||||||
|
|||||||
@@ -12,6 +12,12 @@ class_name ChunkInfo
|
|||||||
@export var south: bool = false
|
@export var south: bool = false
|
||||||
@export var west: bool = false
|
@export var west: bool = false
|
||||||
|
|
||||||
|
@export_group("River exit")
|
||||||
|
@export var river_north: bool = false
|
||||||
|
@export var river_est: bool = false
|
||||||
|
@export var river_south: bool = false
|
||||||
|
@export var river_west: bool = false
|
||||||
|
|
||||||
@export_group("Margin heights (level 0, 1, 2)")
|
@export_group("Margin heights (level 0, 1, 2)")
|
||||||
@export_range(0, 2, 1) var height_north: int = 0
|
@export_range(0, 2, 1) var height_north: int = 0
|
||||||
@export_range(0, 2, 1) var height_est: int = 0
|
@export_range(0, 2, 1) var height_est: int = 0
|
||||||
@@ -29,14 +35,17 @@ func _ready() -> void:
|
|||||||
|
|
||||||
func get_rotated_data(steps_90: int) -> Dictionary:
|
func get_rotated_data(steps_90: int) -> Dictionary:
|
||||||
var original_exit = [north, est, south, west]
|
var original_exit = [north, est, south, west]
|
||||||
|
var original_river_exit = [river_north, river_est, river_south, river_west]
|
||||||
var original_height = [height_north, height_est, height_south, height_west]
|
var original_height = [height_north, height_est, height_south, height_west]
|
||||||
|
|
||||||
var calculated_exit = []
|
var calculated_exit = []
|
||||||
|
var calculated_river_exit = []
|
||||||
var calculated_height = []
|
var calculated_height = []
|
||||||
|
|
||||||
for i in range(4):
|
for i in range(4):
|
||||||
var index = (i - steps_90 + 4) % 4
|
var index = (i - steps_90 + 4) % 4
|
||||||
calculated_exit.append(original_exit[index])
|
calculated_exit.append(original_exit[index])
|
||||||
|
calculated_river_exit.append(original_river_exit[index])
|
||||||
calculated_height.append(original_height[index])
|
calculated_height.append(original_height[index])
|
||||||
|
|
||||||
return {
|
return {
|
||||||
@@ -44,6 +53,10 @@ func get_rotated_data(steps_90: int) -> Dictionary:
|
|||||||
"north": calculated_exit[0], "est": calculated_exit[1],
|
"north": calculated_exit[0], "est": calculated_exit[1],
|
||||||
"south": calculated_exit[2], "west": calculated_exit[3]
|
"south": calculated_exit[2], "west": calculated_exit[3]
|
||||||
},
|
},
|
||||||
|
"river_connections": {
|
||||||
|
"north": calculated_river_exit[0], "est": calculated_river_exit[1],
|
||||||
|
"south": calculated_river_exit[2], "west": calculated_river_exit[3]
|
||||||
|
},
|
||||||
"heights": {
|
"heights": {
|
||||||
"north": calculated_height[0], "est": calculated_height[1],
|
"north": calculated_height[0], "est": calculated_height[1],
|
||||||
"south": calculated_height[2], "west": calculated_height[3]
|
"south": calculated_height[2], "west": calculated_height[3]
|
||||||
|
|||||||
@@ -80,7 +80,7 @@ lightning_min = 2
|
|||||||
lightning_max = 4
|
lightning_max = 4
|
||||||
lightning_scale_min = 2.0
|
lightning_scale_min = 2.0
|
||||||
lightning_scale_max = 5.0
|
lightning_scale_max = 5.0
|
||||||
godray_max_rain = 60
|
godray_max_rain = 30
|
||||||
godray_spawn_radius = 100.0
|
godray_spawn_radius = 100.0
|
||||||
godray_spawn_offset = Vector3(20, 80, 20)
|
godray_spawn_offset = Vector3(20, 80, 20)
|
||||||
godray_rotation_degrees = Vector3(50, 30, 0)
|
godray_rotation_degrees = Vector3(50, 30, 0)
|
||||||
@@ -90,6 +90,9 @@ wind_amount = 50
|
|||||||
cloud_speed = 0.01
|
cloud_speed = 0.01
|
||||||
fireflies_amount = 550
|
fireflies_amount = 550
|
||||||
fireflies_spawn_ray = 60.0
|
fireflies_spawn_ray = 60.0
|
||||||
|
water_color_morning = Color(0.33333334, 0.654902, 0.5294118, 1)
|
||||||
|
water_color_afternoon = Color(0.5803922, 0.5137255, 0.2901961, 1)
|
||||||
|
water_color_night = Color(0.48235294, 0.45490196, 0.69411767, 1)
|
||||||
metadata/_custom_type_script = "uid://butda6k2tli3o"
|
metadata/_custom_type_script = "uid://butda6k2tli3o"
|
||||||
|
|
||||||
[sub_resource type="Gradient" id="Gradient_i3hjl"]
|
[sub_resource type="Gradient" id="Gradient_i3hjl"]
|
||||||
@@ -265,7 +268,7 @@ shader_parameter/edge_softness_x = 0.5
|
|||||||
shader_parameter/night_intensity = 0.0
|
shader_parameter/night_intensity = 0.0
|
||||||
shader_parameter/sun_color = Color(1, 1, 1, 1)
|
shader_parameter/sun_color = Color(1, 1, 1, 1)
|
||||||
|
|
||||||
[node name="EnvironmentManager" type="Node3D" unique_id=1611939731 node_paths=PackedStringArray("particles_wind", "particles_snow", "particles_fireflies", "particles_rain", "environment_dust", "blur", "environment_shadows")]
|
[node name="EnvironmentManager" type="Node3D" unique_id=1611939731 node_paths=PackedStringArray("particles_wind", "particles_snow", "particles_fireflies", "particles_rain", "environment_dust", "blur", "environment_shadows", "fog")]
|
||||||
script = ExtResource("1_wecen")
|
script = ExtResource("1_wecen")
|
||||||
environment_config = SubResource("Resource_r4tfj")
|
environment_config = SubResource("Resource_r4tfj")
|
||||||
particles_wind = NodePath("Particles_Wind")
|
particles_wind = NodePath("Particles_Wind")
|
||||||
@@ -276,6 +279,7 @@ godray = ExtResource("5_411rw")
|
|||||||
environment_dust = NodePath("EnvironmentDust")
|
environment_dust = NodePath("EnvironmentDust")
|
||||||
blur = NodePath("Blur")
|
blur = NodePath("Blur")
|
||||||
environment_shadows = NodePath("EnvironmentCloudsShadows")
|
environment_shadows = NodePath("EnvironmentCloudsShadows")
|
||||||
|
fog = NodePath("Fog")
|
||||||
|
|
||||||
[node name="Particles_Fireflies" type="GPUParticles3D" parent="." unique_id=947538133]
|
[node name="Particles_Fireflies" type="GPUParticles3D" parent="." unique_id=947538133]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
|
||||||
@@ -340,11 +344,11 @@ surface_material_override/0 = SubResource("ShaderMaterial_oqt1s")
|
|||||||
[node name="Fog" type="Node3D" parent="." unique_id=1626352238]
|
[node name="Fog" type="Node3D" parent="." unique_id=1626352238]
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Fog" unique_id=96635311]
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="Fog" unique_id=96635311]
|
||||||
transform = Transform3D(-42.075005, 7.553328e-06, 1.7196172e-13, 0, -3.7766642e-06, 45, 3.6783138e-06, 86.4, 1.9670128e-06, -67, 14, 0)
|
transform = Transform3D(-42.075005, 7.553328e-06, 1.7196172e-13, 0, -3.7766642e-06, 45, 3.6783138e-06, 86.4, 1.9670128e-06, -41.926987, 14, 0)
|
||||||
mesh = SubResource("QuadMesh_yn8v8")
|
mesh = SubResource("QuadMesh_yn8v8")
|
||||||
surface_material_override/0 = SubResource("ShaderMaterial_sxgg7")
|
surface_material_override/0 = SubResource("ShaderMaterial_sxgg7")
|
||||||
|
|
||||||
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Fog" unique_id=10121049]
|
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Fog" unique_id=10121049]
|
||||||
transform = Transform3D(-42.075005, 7.553328e-06, 1.7196172e-13, 0, -3.7766642e-06, 45, 3.6783138e-06, 86.4, 1.9670128e-06, 67, 14, 0)
|
transform = Transform3D(-42.075005, 7.553328e-06, 1.7196172e-13, 0, -3.7766642e-06, 45, 3.6783138e-06, 86.4, 1.9670128e-06, 59.320038, 14, 0)
|
||||||
mesh = SubResource("QuadMesh_yn8v8")
|
mesh = SubResource("QuadMesh_yn8v8")
|
||||||
surface_material_override/0 = SubResource("ShaderMaterial_sxgg7")
|
surface_material_override/0 = SubResource("ShaderMaterial_sxgg7")
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ extends Node3D
|
|||||||
|
|
||||||
const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
|
const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
|
||||||
const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
|
const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
|
||||||
const WEATHER_PLAIN_SHADER: Material = preload("res://core/daynight/weather_plain_shader.tres")
|
const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 2 #how many update of the environment (apply materials) will be done per frame
|
||||||
|
|
||||||
@export var environment_config: EnvironmentConfig
|
@export var environment_config: EnvironmentConfig
|
||||||
|
|
||||||
@@ -20,6 +20,7 @@ const WEATHER_PLAIN_SHADER: Material = preload("res://core/daynight/weather_plai
|
|||||||
@export var environment_dust: ColorRect
|
@export var environment_dust: ColorRect
|
||||||
@export var blur: ColorRect
|
@export var blur: ColorRect
|
||||||
@export var environment_shadows: MeshInstance3D
|
@export var environment_shadows: MeshInstance3D
|
||||||
|
@export var fog: Node3D
|
||||||
|
|
||||||
@export_group("Sound")
|
@export_group("Sound")
|
||||||
@export var thunder_sounds: Array[AudioStream]
|
@export var thunder_sounds: Array[AudioStream]
|
||||||
@@ -34,6 +35,7 @@ var weather_controller: WeatherController
|
|||||||
|
|
||||||
var day_tween: Tween
|
var day_tween: Tween
|
||||||
var day_time: float = 0.0
|
var day_time: float = 0.0
|
||||||
|
var pending_environment_nodes: Dictionary = {}
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
|
||||||
@@ -62,6 +64,7 @@ func _ready() -> void:
|
|||||||
godray,
|
godray,
|
||||||
environment_dust,
|
environment_dust,
|
||||||
blur,
|
blur,
|
||||||
|
fog,
|
||||||
environment_shadows,
|
environment_shadows,
|
||||||
sun,
|
sun,
|
||||||
environment,
|
environment,
|
||||||
@@ -74,9 +77,50 @@ func _ready() -> void:
|
|||||||
weather_controller.name = "WeatherController"
|
weather_controller.name = "WeatherController"
|
||||||
add_child(weather_controller)
|
add_child(weather_controller)
|
||||||
|
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
_process_pending_environment_nodes()
|
||||||
|
|
||||||
func _on_tree_node_added(node: Node) -> void:
|
func _on_tree_node_added(node: Node) -> void:
|
||||||
if node.is_in_group("wind_node") or node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
|
if node.is_in_group("wind_node") or node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
|
||||||
call_deferred("_apply_dynamic_environment_materials", node)
|
_queue_dynamic_environment_node(node)
|
||||||
|
|
||||||
|
func _queue_dynamic_environment_node(node: Node) -> void:
|
||||||
|
if not is_instance_valid(node):
|
||||||
|
return
|
||||||
|
|
||||||
|
var ancestor = node.get_parent()
|
||||||
|
while ancestor != null:
|
||||||
|
if pending_environment_nodes.has(ancestor.get_instance_id()):
|
||||||
|
return
|
||||||
|
ancestor = ancestor.get_parent()
|
||||||
|
|
||||||
|
var stale_ids: Array[int] = []
|
||||||
|
for node_id in pending_environment_nodes.keys():
|
||||||
|
var pending_node = pending_environment_nodes[node_id]
|
||||||
|
if not is_instance_valid(pending_node):
|
||||||
|
stale_ids.append(node_id)
|
||||||
|
continue
|
||||||
|
if node.is_ancestor_of(pending_node):
|
||||||
|
stale_ids.append(node_id)
|
||||||
|
|
||||||
|
for node_id in stale_ids:
|
||||||
|
pending_environment_nodes.erase(node_id)
|
||||||
|
|
||||||
|
pending_environment_nodes[node.get_instance_id()] = node
|
||||||
|
|
||||||
|
func _process_pending_environment_nodes() -> void:
|
||||||
|
var processed = 0
|
||||||
|
for node_id in pending_environment_nodes.keys():
|
||||||
|
if processed >= DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME:
|
||||||
|
break
|
||||||
|
|
||||||
|
var node = pending_environment_nodes[node_id]
|
||||||
|
pending_environment_nodes.erase(node_id)
|
||||||
|
if not is_instance_valid(node):
|
||||||
|
continue
|
||||||
|
|
||||||
|
_apply_dynamic_environment_materials(node)
|
||||||
|
processed += 1
|
||||||
|
|
||||||
func _apply_dynamic_environment_materials(node: Node) -> void:
|
func _apply_dynamic_environment_materials(node: Node) -> void:
|
||||||
if not is_instance_valid(node):
|
if not is_instance_valid(node):
|
||||||
@@ -89,7 +133,7 @@ func _apply_dynamic_environment_materials(node: Node) -> void:
|
|||||||
_apply_weather_overlay_to_node(node, WEATHER_SHADER)
|
_apply_weather_overlay_to_node(node, WEATHER_SHADER)
|
||||||
|
|
||||||
if node.is_in_group("weather_vegetables_node"):
|
if node.is_in_group("weather_vegetables_node"):
|
||||||
_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
|
_clear_weather_overlay_from_node(node)
|
||||||
|
|
||||||
func ApplyWindNoiseToMaterials():
|
func ApplyWindNoiseToMaterials():
|
||||||
for node in get_tree().get_nodes_in_group("wind_node"):
|
for node in get_tree().get_nodes_in_group("wind_node"):
|
||||||
@@ -115,15 +159,54 @@ func ApplyWeatherShaderToMaterials():
|
|||||||
_apply_weather_overlay_to_node(node, WEATHER_SHADER)
|
_apply_weather_overlay_to_node(node, WEATHER_SHADER)
|
||||||
|
|
||||||
for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
|
for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
|
||||||
_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
|
_clear_weather_overlay_from_node(node)
|
||||||
|
|
||||||
func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
|
func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
|
||||||
|
if node.is_in_group("weather_vegetables_node"):
|
||||||
|
_clear_weather_overlay_from_node(node)
|
||||||
|
return
|
||||||
|
|
||||||
if node is GeometryInstance3D:
|
if node is GeometryInstance3D:
|
||||||
node.material_overlay = material
|
if _geometry_uses_alpha_texture(node):
|
||||||
|
node.material_overlay = null
|
||||||
|
else:
|
||||||
|
node.material_overlay = material
|
||||||
|
|
||||||
for child in node.get_children():
|
for child in node.get_children():
|
||||||
_apply_weather_overlay_to_node(child, material)
|
_apply_weather_overlay_to_node(child, material)
|
||||||
|
|
||||||
|
func _clear_weather_overlay_from_node(node: Node) -> void:
|
||||||
|
if node is GeometryInstance3D:
|
||||||
|
node.material_overlay = null
|
||||||
|
|
||||||
|
for child in node.get_children():
|
||||||
|
_clear_weather_overlay_from_node(child)
|
||||||
|
|
||||||
|
func _geometry_uses_alpha_texture(node: GeometryInstance3D) -> bool:
|
||||||
|
var material_override := node.material_override as ShaderMaterial
|
||||||
|
if _shader_material_uses_alpha_texture(material_override):
|
||||||
|
return true
|
||||||
|
|
||||||
|
if node is MeshInstance3D:
|
||||||
|
for surface_index in node.get_surface_override_material_count():
|
||||||
|
var surface_material := node.get_surface_override_material(surface_index) as ShaderMaterial
|
||||||
|
if _shader_material_uses_alpha_texture(surface_material):
|
||||||
|
return true
|
||||||
|
|
||||||
|
if node.mesh:
|
||||||
|
for surface_index in node.mesh.get_surface_count():
|
||||||
|
var mesh_material := node.mesh.surface_get_material(surface_index) as ShaderMaterial
|
||||||
|
if _shader_material_uses_alpha_texture(mesh_material):
|
||||||
|
return true
|
||||||
|
|
||||||
|
return false
|
||||||
|
|
||||||
|
func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
|
||||||
|
if material == null or material.shader == null:
|
||||||
|
return false
|
||||||
|
|
||||||
|
return material.shader.code.find("alpha_texture") != -1
|
||||||
|
|
||||||
func select_day_time(normalized_time: float) -> void:
|
func select_day_time(normalized_time: float) -> void:
|
||||||
#set show_day_time_debug = true to show debug on screen
|
#set show_day_time_debug = true to show debug on screen
|
||||||
#normalized_time is a value between 0 and 1; the time of the day is calculate as "normalized_time" * 1440; day_time is the step to pass from sunrise, to day, to sunset, to night
|
#normalized_time is a value between 0 and 1; the time of the day is calculate as "normalized_time" * 1440; day_time is the step to pass from sunrise, to day, to sunset, to night
|
||||||
|
|||||||
@@ -67,7 +67,6 @@ void fragment() {
|
|||||||
float is_center = step(center_sharpness, internal_n);
|
float is_center = step(center_sharpness, internal_n);
|
||||||
|
|
||||||
ALBEDO = shadow_color;
|
ALBEDO = shadow_color;
|
||||||
|
|
||||||
ALPHA = mix(opacity_edge, opacity_center, is_center) * final_fade;
|
ALPHA = mix(opacity_edge, opacity_center, is_center) * final_fade;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,10 +8,12 @@ global uniform float global_wind_speed;
|
|||||||
global uniform float global_wind_strength;
|
global uniform float global_wind_strength;
|
||||||
global uniform vec2 global_wind_direction;
|
global uniform vec2 global_wind_direction;
|
||||||
//global uniform sampler2D global_wind_noise : filter_linear_mipmap;
|
//global uniform sampler2D global_wind_noise : filter_linear_mipmap;
|
||||||
global uniform float global_snow_start_time;
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_accumulation_speed;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_melt_time;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_speed;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
|
global uniform float global_rain_intensity;
|
||||||
|
|
||||||
// --- PARAMETRI ESTETICI ---
|
// --- PARAMETRI ESTETICI ---
|
||||||
uniform bool billboard_enabled = true;
|
uniform bool billboard_enabled = true;
|
||||||
@@ -31,6 +33,7 @@ uniform vec4 variance_color : source_color = vec4(0.3, 0.5, 0.2, 1.0); // Colore
|
|||||||
uniform float variance_intensity : hint_range(0.0, 1.0) = 0.4; // Quanto si vedono le chiazze
|
uniform float variance_intensity : hint_range(0.0, 1.0) = 0.4; // Quanto si vedono le chiazze
|
||||||
|
|
||||||
uniform vec4 snow_color : source_color = vec4(0.85, 0.9, 0.95, 1.0);
|
uniform vec4 snow_color : source_color = vec4(0.85, 0.9, 0.95, 1.0);
|
||||||
|
uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
|
||||||
|
|
||||||
// --- CONTROLLO GRADIENTE E RANDOM ---
|
// --- CONTROLLO GRADIENTE E RANDOM ---
|
||||||
uniform float height_min = 0.0;
|
uniform float height_min = 0.0;
|
||||||
@@ -41,6 +44,7 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
|
|||||||
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
||||||
|
|
||||||
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
||||||
|
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
|
||||||
|
|
||||||
varying vec3 v_final_color;
|
varying vec3 v_final_color;
|
||||||
varying float v_shade_factor;
|
varying float v_shade_factor;
|
||||||
@@ -52,6 +56,21 @@ float hash(vec3 p) {
|
|||||||
return fract((p.x + p.y) * p.z);
|
return fract((p.x + p.y) * p.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
||||||
v_world_pos = instance_pos; // Salviamo la posizione dell'istanza
|
v_world_pos = instance_pos; // Salviamo la posizione dell'istanza
|
||||||
@@ -113,17 +132,10 @@ void fragment() {
|
|||||||
// Applichiamo la variazione al colore finale dell'erba
|
// Applichiamo la variazione al colore finale dell'erba
|
||||||
vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
|
vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
|
||||||
|
|
||||||
float snow_amount = 0.0;
|
float snow_amount = smoothstep(0.0, 1.0, get_snow_progress());
|
||||||
if (global_snow_start_time >= 0.0) {
|
|
||||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
if (global_snow_melt_time >= 0.0) {
|
|
||||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
|
||||||
snow_amount *= (1.0 - melt);
|
|
||||||
}
|
|
||||||
|
|
||||||
float top_mask = 1.0 - shifted_uv.y;
|
float top_mask = 1.0 - shifted_uv.y;
|
||||||
float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
|
float snow_mask = smoothstep(0.65, 1.0, top_mask) * snow_amount * snow_visibility;
|
||||||
snow_mask *= step(0.01, snow_amount);
|
snow_mask *= step(0.01, snow_amount);
|
||||||
|
|
||||||
vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
|
vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
|
||||||
@@ -131,12 +143,15 @@ void fragment() {
|
|||||||
|
|
||||||
// Mescoliamo il colore variato con la neve
|
// Mescoliamo il colore variato con la neve
|
||||||
vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask);
|
vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask);
|
||||||
|
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
|
||||||
|
final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);
|
||||||
|
float final_roughness = mix(0.02, 0.005, rain_int);
|
||||||
|
|
||||||
ALBEDO = final_albedo;
|
ALBEDO = final_albedo;
|
||||||
ALPHA = tex.r * opacity;
|
ALPHA = tex.r * opacity;
|
||||||
ALPHA_SCISSOR_THRESHOLD = 0.5;
|
ALPHA_SCISSOR_THRESHOLD = 0.5;
|
||||||
|
|
||||||
ROUGHNESS = 0.02;
|
ROUGHNESS = final_roughness;
|
||||||
}
|
}
|
||||||
|
|
||||||
void light() {
|
void light() {
|
||||||
|
|||||||
@@ -20,17 +20,14 @@ const SNOW_CAP_SHADER: Shader = preload("res://core/daynight/snow_cap.gdshader")
|
|||||||
|
|
||||||
var _mesh_instance: MeshInstance3D
|
var _mesh_instance: MeshInstance3D
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
add_to_group("weather_overlay_ignore")
|
add_to_group("weather_overlay_ignore")
|
||||||
_ensure_mesh_instance()
|
_ensure_mesh_instance()
|
||||||
_rebuild()
|
_rebuild()
|
||||||
|
|
||||||
|
|
||||||
func rebuild() -> void:
|
func rebuild() -> void:
|
||||||
_rebuild()
|
_rebuild()
|
||||||
|
|
||||||
|
|
||||||
func _ensure_mesh_instance() -> void:
|
func _ensure_mesh_instance() -> void:
|
||||||
_mesh_instance = get_node_or_null("SnowCapMesh") as MeshInstance3D
|
_mesh_instance = get_node_or_null("SnowCapMesh") as MeshInstance3D
|
||||||
if _mesh_instance != null:
|
if _mesh_instance != null:
|
||||||
@@ -41,7 +38,6 @@ func _ensure_mesh_instance() -> void:
|
|||||||
_mesh_instance.add_to_group("weather_overlay_ignore")
|
_mesh_instance.add_to_group("weather_overlay_ignore")
|
||||||
add_child(_mesh_instance)
|
add_child(_mesh_instance)
|
||||||
|
|
||||||
|
|
||||||
func _rebuild() -> void:
|
func _rebuild() -> void:
|
||||||
var cap_width: float = 0.0
|
var cap_width: float = 0.0
|
||||||
var cap_depth: float = 0.0
|
var cap_depth: float = 0.0
|
||||||
@@ -78,7 +74,6 @@ func _rebuild() -> void:
|
|||||||
_mesh_instance.material_override = _build_material(cap_width, cap_depth)
|
_mesh_instance.material_override = _build_material(cap_width, cap_depth)
|
||||||
_mesh_instance.visible = true
|
_mesh_instance.visible = true
|
||||||
|
|
||||||
|
|
||||||
func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
|
func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
|
||||||
var material := ShaderMaterial.new()
|
var material := ShaderMaterial.new()
|
||||||
material.shader = SNOW_CAP_SHADER
|
material.shader = SNOW_CAP_SHADER
|
||||||
@@ -87,7 +82,6 @@ func _build_material(cap_width: float, cap_depth: float) -> ShaderMaterial:
|
|||||||
material.set_shader_parameter("half_depth", cap_depth * 0.5)
|
material.set_shader_parameter("half_depth", cap_depth * 0.5)
|
||||||
return material
|
return material
|
||||||
|
|
||||||
|
|
||||||
func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
|
func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
|
||||||
var points: Array[Vector3] = []
|
var points: Array[Vector3] = []
|
||||||
for point in _get_aabb_points(target_mesh.get_aabb()):
|
for point in _get_aabb_points(target_mesh.get_aabb()):
|
||||||
@@ -98,7 +92,6 @@ func _get_target_aabb(target_mesh: MeshInstance3D) -> AABB:
|
|||||||
merged = merged.expand(point)
|
merged = merged.expand(point)
|
||||||
return merged
|
return merged
|
||||||
|
|
||||||
|
|
||||||
func _get_aabb_points(aabb: AABB) -> Array[Vector3]:
|
func _get_aabb_points(aabb: AABB) -> Array[Vector3]:
|
||||||
var p: Vector3 = aabb.position
|
var p: Vector3 = aabb.position
|
||||||
var s: Vector3 = aabb.size
|
var s: Vector3 = aabb.size
|
||||||
|
|||||||
@@ -2,9 +2,10 @@ shader_type spatial;
|
|||||||
render_mode blend_mix, cull_back, depth_draw_opaque;
|
render_mode blend_mix, cull_back, depth_draw_opaque;
|
||||||
|
|
||||||
global uniform float global_snow_start_time = -1.0;
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_accumulation_speed = 0.1;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_melt_time = -1.0;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_speed = 0.1;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||||
|
|
||||||
uniform float max_height : hint_range(0.02, 1.0) = 0.2;
|
uniform float max_height : hint_range(0.02, 1.0) = 0.2;
|
||||||
@@ -51,17 +52,18 @@ float fbm(vec2 p) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
float get_snow_amount() {
|
float get_snow_amount() {
|
||||||
float snow_amount = 0.0;
|
float snow_amount = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
if (global_snow_start_time >= 0.0) {
|
if (global_snow_start_time >= 0.0) {
|
||||||
snow_amount = clamp(
|
float timed_amount = clamp(
|
||||||
(TIME - global_snow_start_time) * global_snow_accumulation_speed,
|
(TIME - global_snow_start_time) * global_snow_accumulation_speed,
|
||||||
0.0,
|
0.0,
|
||||||
1.0
|
1.0
|
||||||
);
|
);
|
||||||
|
snow_amount = max(snow_amount, timed_amount);
|
||||||
}
|
}
|
||||||
if (global_snow_melt_time >= 0.0) {
|
if (global_snow_melt_time >= 0.0) {
|
||||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
snow_amount *= (1.0 - melt);
|
snow_amount = min(snow_amount, 1.0 - melt);
|
||||||
}
|
}
|
||||||
return snow_amount;
|
return snow_amount;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,12 +6,12 @@ global uniform vec2 global_wind_direction;
|
|||||||
global uniform float global_wind_scale;
|
global uniform float global_wind_scale;
|
||||||
global uniform float global_wind_strength;
|
global uniform float global_wind_strength;
|
||||||
global uniform float global_wind_fade;
|
global uniform float global_wind_fade;
|
||||||
/*
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_start_time;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_accumulation_speed;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_time;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
global uniform float global_snow_melt_speed;
|
global uniform float global_snow_amount = 0.0;
|
||||||
global uniform vec4 global_snow_color;*/
|
global uniform vec4 global_snow_color;
|
||||||
global uniform float global_rain_intensity;
|
global uniform float global_rain_intensity;
|
||||||
|
|
||||||
uniform sampler2D wind_noise : filter_linear_mipmap;
|
uniform sampler2D wind_noise : filter_linear_mipmap;
|
||||||
@@ -31,6 +31,7 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
|
|||||||
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
||||||
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
||||||
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
|
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
|
||||||
|
uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
|
||||||
|
|
||||||
varying vec3 v_final_color;
|
varying vec3 v_final_color;
|
||||||
varying float v_shade_factor;
|
varying float v_shade_factor;
|
||||||
@@ -41,6 +42,21 @@ float hash(vec3 p) {
|
|||||||
return fract((p.x + p.y) * p.z);
|
return fract((p.x + p.y) * p.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
||||||
|
|
||||||
@@ -88,24 +104,16 @@ void fragment() {
|
|||||||
vec2 shifted_uv = UV + texture_offset;
|
vec2 shifted_uv = UV + texture_offset;
|
||||||
vec4 tex = texture(alpha_texture, shifted_uv);
|
vec4 tex = texture(alpha_texture, shifted_uv);
|
||||||
|
|
||||||
//// Snow accumulation
|
// Snow accumulation
|
||||||
//float snow_amount = 0.0;
|
float snow_amount = pow(get_snow_progress(), 0.55);
|
||||||
//if (global_snow_start_time >= 0.0) {
|
|
||||||
//snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
|
||||||
//}
|
|
||||||
//if (global_snow_melt_time >= 0.0) {
|
|
||||||
//float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
|
||||||
//snow_amount *= (1.0 - melt);
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//float top_mask = 1.0 - shifted_uv.y;
|
|
||||||
//float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
|
|
||||||
//snow_mask *= step(0.01, snow_amount);
|
|
||||||
|
|
||||||
//vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
|
float top_mask = 1.0 - shifted_uv.y;
|
||||||
//vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
|
float snow_mask = smoothstep(1.0 - snow_amount * 1.35, 1.08 - snow_amount * 1.35, top_mask) * snow_visibility;
|
||||||
//vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
|
snow_mask *= step(0.01, snow_amount);
|
||||||
vec3 final_albedo = v_final_color;
|
|
||||||
|
vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
|
||||||
|
vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
|
||||||
|
vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
|
||||||
|
|
||||||
// Rain wetness: darken and make shinier
|
// Rain wetness: darken and make shinier
|
||||||
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
|
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
|
||||||
|
|||||||
@@ -2,6 +2,13 @@ shader_type spatial;
|
|||||||
render_mode blend_mix, depth_draw_always;
|
render_mode blend_mix, depth_draw_always;
|
||||||
|
|
||||||
global uniform float global_rain_intensity;
|
global uniform float global_rain_intensity;
|
||||||
|
global uniform vec4 global_water_color = vec4(0.285, 0.534, 0.487, 1.0);
|
||||||
|
global uniform float global_snow_start_time = -1.0;
|
||||||
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
|
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||||
|
|
||||||
//Water color
|
//Water color
|
||||||
uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0);
|
uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0);
|
||||||
@@ -28,6 +35,21 @@ uniform sampler2D depth_texture : hint_depth_texture, filter_linear_mipmap;
|
|||||||
varying vec2 world_pos_xz;
|
varying vec2 world_pos_xz;
|
||||||
varying vec2 local_uv;
|
varying vec2 local_uv;
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
world_pos_xz = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xz;
|
world_pos_xz = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xz;
|
||||||
local_uv = UV;
|
local_uv = UV;
|
||||||
@@ -44,12 +66,14 @@ void fragment() {
|
|||||||
float water_depth_gradient = exp(-depth_difference * beer_law_factor);
|
float water_depth_gradient = exp(-depth_difference * beer_law_factor);
|
||||||
vec4 base_water = mix(deep_water_color, shallow_water_color, water_depth_gradient);
|
vec4 base_water = mix(deep_water_color, shallow_water_color, water_depth_gradient);
|
||||||
float rain_intensity = clamp(global_rain_intensity, 0.0, 1.0);
|
float rain_intensity = clamp(global_rain_intensity, 0.0, 1.0);
|
||||||
|
base_water.rgb = mix(base_water.rgb, global_water_color.rgb, 0.7);
|
||||||
|
|
||||||
vec2 pos = world_pos_xz * ripple_scale;
|
vec2 pos = world_pos_xz * ripple_scale;
|
||||||
vec2 cell = floor(pos);
|
vec2 cell = floor(pos);
|
||||||
vec2 local_pos = fract(pos) - 0.5;
|
vec2 local_pos = fract(pos) - 0.5;
|
||||||
float random_val = fract(sin(dot(cell, vec2(12.9898, 78.233))) * 43758.5453);
|
float random_val = fract(sin(dot(cell, vec2(12.9898, 78.233))) * 43758.5453);
|
||||||
float is_active_cell = step(1.0 - ripple_density, random_val);
|
float active_ripple_density = ripple_density * rain_intensity;
|
||||||
|
float is_active_cell = step(1.0 - active_ripple_density, random_val);
|
||||||
|
|
||||||
float ring = 0.0;
|
float ring = 0.0;
|
||||||
if (is_active_cell > 0.0) {
|
if (is_active_cell > 0.0) {
|
||||||
@@ -79,8 +103,15 @@ void fragment() {
|
|||||||
float is_sky = step(ref_depth_raw, 0.00001); // Protezione anti-cielo
|
float is_sky = step(ref_depth_raw, 0.00001); // Protezione anti-cielo
|
||||||
reflection_mask *= (1.0 - is_sky);
|
reflection_mask *= (1.0 - is_sky);
|
||||||
|
|
||||||
vec3 final_rgb = mix(base_water.rgb, screen_ref, reflection_strength * reflection_mask);
|
float snow_progress = get_snow_progress();
|
||||||
|
float active_snowfall = step(0.0, global_snow_start_time) * (1.0 - step(0.0, global_snow_melt_time));
|
||||||
|
float reflection_snow_damping = max(smoothstep(0.0, 0.08, snow_progress), active_snowfall * 0.75);
|
||||||
|
float effective_reflection_strength = reflection_strength * (1.0 - reflection_snow_damping * 0.85);
|
||||||
|
|
||||||
|
vec3 final_rgb = mix(base_water.rgb, screen_ref, effective_reflection_strength * reflection_mask);
|
||||||
final_rgb = mix(final_rgb, ripple_color.rgb, ring * ripple_color.a);
|
final_rgb = mix(final_rgb, ripple_color.rgb, ring * ripple_color.a);
|
||||||
|
float water_snow_amount = smoothstep(0.15, 1.0, snow_progress) * 0.18;
|
||||||
|
final_rgb = mix(final_rgb, global_snow_color.rgb, water_snow_amount);
|
||||||
|
|
||||||
ALBEDO = final_rgb;
|
ALBEDO = final_rgb;
|
||||||
|
|
||||||
|
|||||||
212
core/daynight/water_river.gdshader
Normal file
212
core/daynight/water_river.gdshader
Normal file
@@ -0,0 +1,212 @@
|
|||||||
|
#define USE_CAUSTICS 1
|
||||||
|
#define USE_REFRACTION 1
|
||||||
|
#define USE_DISPLACEMENT 1
|
||||||
|
#define USE_STYLIZED_LIGHTING 0
|
||||||
|
#define USE_UNSHADED 0
|
||||||
|
|
||||||
|
shader_type spatial;
|
||||||
|
#if USE_UNSHADED
|
||||||
|
render_mode unshaded, depth_draw_never;
|
||||||
|
#else
|
||||||
|
render_mode depth_draw_never;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uniform sampler2D DEPTH_TEXTURE: hint_depth_texture;
|
||||||
|
|
||||||
|
group_uniforms Color;
|
||||||
|
uniform vec4 surface_color : source_color = vec4(0.2,1.0,0.8,1.0);
|
||||||
|
uniform vec4 depth_color : source_color = vec4(0.08,0.2,0.4,1.0);
|
||||||
|
uniform vec4 foam_color : source_color = vec4(1.0);
|
||||||
|
uniform float depth_size = 12.0;
|
||||||
|
|
||||||
|
group_uniforms Roughness;
|
||||||
|
uniform float surface_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
|
||||||
|
uniform float foam_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
|
||||||
|
|
||||||
|
#if USE_CAUSTICS
|
||||||
|
group_uniforms Caustics;
|
||||||
|
uniform sampler2D caustics_texture;
|
||||||
|
uniform float caustics_strength = 2.0;
|
||||||
|
uniform vec2 caustics_scale = vec2(0.5);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
group_uniforms Wave;
|
||||||
|
uniform sampler2D wave_texture;
|
||||||
|
#if !USE_UNSHADED
|
||||||
|
uniform sampler2D wave_normal_texture;
|
||||||
|
#endif
|
||||||
|
uniform float wave_softness : hint_range(0.0, 10.0, 0.1) = 3.0;
|
||||||
|
uniform vec2 wave_scale = vec2(0.2);
|
||||||
|
uniform vec2 wave_layer_scale = vec2(1.5);
|
||||||
|
uniform float wave_highlight : hint_range(0.0, 1.0, 0.05) = 0.5;
|
||||||
|
|
||||||
|
group_uniforms Wave.Motion;
|
||||||
|
uniform vec2 wave_velocity = vec2(0.02);
|
||||||
|
|
||||||
|
group_uniforms Foam;
|
||||||
|
uniform sampler2D foam_texture;
|
||||||
|
uniform float edge_foam_depth_size = 1.0;
|
||||||
|
uniform float wave_foam_amount : hint_range(0.0, 1.0, 0.01) = 0.8;
|
||||||
|
uniform float foam_start : hint_range(0.0, 1.0, 0.05) = 0.15;
|
||||||
|
uniform float foam_end : hint_range(0.0, 1.0, 0.05) = 0.3;
|
||||||
|
uniform float foam_exponent = 2.0;
|
||||||
|
|
||||||
|
#if USE_REFRACTION
|
||||||
|
group_uniforms Refraction;
|
||||||
|
uniform float refraction_amount = 0.5;
|
||||||
|
uniform float refraction_exponent = 0.5;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if USE_DISPLACEMENT
|
||||||
|
group_uniforms Displacement;
|
||||||
|
uniform float displacement_amount = 0.3;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED
|
||||||
|
group_uniforms Lighting;
|
||||||
|
uniform float diffuse_steps = 12.0;
|
||||||
|
uniform float diffuse_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
|
||||||
|
uniform float specular_steps = 12.0;
|
||||||
|
uniform float specular_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uniform sampler2D screen_texture : hint_screen_texture;
|
||||||
|
varying vec3 world_pos;
|
||||||
|
|
||||||
|
#if USE_CAUSTICS
|
||||||
|
vec3 sample_caustics(vec2 uv){
|
||||||
|
vec2 caustics_uv = uv * caustics_scale;
|
||||||
|
return vec3(
|
||||||
|
texture(caustics_texture, caustics_uv).r,
|
||||||
|
texture(caustics_texture, caustics_uv+vec2(0.02,0.02)).r,
|
||||||
|
texture(caustics_texture, caustics_uv+vec2(0.03,0.01)).r
|
||||||
|
);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
vec4 sample_world_dpos(vec2 screen_uv, mat4 inv_proj_mat, mat4 inv_view_mat){
|
||||||
|
vec4 clip_pos = vec4(screen_uv * 2.0 - 1.0, texture(DEPTH_TEXTURE, screen_uv).r, 1.0);
|
||||||
|
vec4 view_pos = inv_proj_mat * clip_pos;
|
||||||
|
view_pos /= view_pos.w;
|
||||||
|
vec4 world_dpos = inv_view_mat * view_pos;
|
||||||
|
return world_dpos;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 sample_wave(sampler2D tex, vec2 uv, vec2 velocity, float lod){
|
||||||
|
vec2 base_uv = uv * wave_scale;
|
||||||
|
vec2 wave_uv1 = (base_uv * wave_layer_scale) + (TIME * -velocity);
|
||||||
|
float wave1 = textureLod(tex, wave_uv1, lod).r;
|
||||||
|
|
||||||
|
vec2 wave_uv2 = base_uv + (TIME * velocity);
|
||||||
|
vec4 wave2 = textureLod(tex, wave_uv2 - (wave1 * 0.1), lod);
|
||||||
|
|
||||||
|
return wave2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void vertex(){
|
||||||
|
world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||||
|
|
||||||
|
#if USE_DISPLACEMENT
|
||||||
|
float wave = sample_wave(wave_texture, world_pos.xz, wave_velocity, wave_softness).r;
|
||||||
|
VERTEX.y += wave*displacement_amount;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
float wave = sample_wave(wave_texture, world_pos.xz, wave_velocity, wave_softness).r;
|
||||||
|
wave = smoothstep(0.0,1.0,wave);
|
||||||
|
|
||||||
|
vec2 screen_uv = SCREEN_UV;
|
||||||
|
|
||||||
|
// Refraction
|
||||||
|
#if USE_REFRACTION
|
||||||
|
screen_uv += ((pow(wave, refraction_exponent)*2.0 - 0.5) * 0.01 * refraction_amount);
|
||||||
|
|
||||||
|
vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
|
||||||
|
|
||||||
|
float pre_depth = pow(clamp((world_dpos.y - world_pos.y + depth_size)/depth_size, 0.0, 1.0), 4.0);
|
||||||
|
screen_uv = mix(screen_uv, SCREEN_UV, pre_depth);
|
||||||
|
if(world_dpos.y - world_pos.y > 0.0){
|
||||||
|
screen_uv = SCREEN_UV;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
|
||||||
|
|
||||||
|
vec2 surface_uv = world_dpos.xz * 0.2;
|
||||||
|
|
||||||
|
float depth = pow(clamp((world_dpos.y - world_pos.y + depth_size)/depth_size, 0.0, 1.0), 4.0);
|
||||||
|
|
||||||
|
// Caustics
|
||||||
|
#if USE_CAUSTICS
|
||||||
|
vec3 caustics1 = sample_caustics(surface_uv + (TIME * -wave_velocity));
|
||||||
|
vec3 caustics2 = sample_caustics((surface_uv + (caustics1.r*0.05)) + (TIME * (wave_velocity*0.5)));
|
||||||
|
vec3 caustics = caustics2 * (1.0 - depth);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Edge Foam
|
||||||
|
float edge_foam_depth = clamp((world_dpos.y - world_pos.y + edge_foam_depth_size)/edge_foam_depth_size, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Wave Foam
|
||||||
|
float wave_foam = wave;
|
||||||
|
float foam = max(edge_foam_depth, wave_foam * wave_foam_amount);
|
||||||
|
|
||||||
|
float foam_shape = 1.0 - texture(foam_texture, world_pos.xz* 0.5).r;
|
||||||
|
foam = clamp((foam - foam_start) / (foam_end - foam_start), 0.0, 1.0);
|
||||||
|
foam = clamp((foam - foam_shape) / (1.0 - foam_shape), 0.0, 1.0);
|
||||||
|
foam = pow(foam, foam_exponent);
|
||||||
|
|
||||||
|
vec3 flat_color = mix(depth_color, surface_color, depth).rgb;
|
||||||
|
|
||||||
|
vec4 screen = texture(screen_texture, screen_uv);
|
||||||
|
vec3 color = screen.rgb;
|
||||||
|
#if USE_CAUSTICS
|
||||||
|
color += vec3(pow(caustics * caustics_strength, vec3(2.0)));
|
||||||
|
#endif
|
||||||
|
color = mix(flat_color, color, 0.4 * depth);
|
||||||
|
color = mix(color, surface_color.rgb, wave * wave_highlight);
|
||||||
|
color = mix(color, foam_color.rgb, foam);
|
||||||
|
|
||||||
|
#if !USE_UNSHADED
|
||||||
|
vec3 wave_normal_map = sample_wave(wave_normal_texture, world_pos.xz, wave_velocity, wave_softness).rgb;
|
||||||
|
NORMAL_MAP = wave_normal_map;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
ROUGHNESS = mix(surface_roughness, foam_roughness, foam);
|
||||||
|
|
||||||
|
ALBEDO = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED
|
||||||
|
void light(){
|
||||||
|
float ndotl = dot(NORMAL, LIGHT) * ATTENUATION;
|
||||||
|
//ndotl = smoothstep(0.0,1.0-ROUGHNESS,ndotl);
|
||||||
|
float light = ndotl;
|
||||||
|
|
||||||
|
float light_mult = light * diffuse_steps;
|
||||||
|
float light_step_base = floor(light_mult);
|
||||||
|
float light_factor = light_mult - light_step_base;
|
||||||
|
|
||||||
|
light_factor = smoothstep(0.5 - diffuse_smoothness * 0.5, 0.5 + diffuse_smoothness * 0.5, light_factor);
|
||||||
|
light = (light_step_base + light_factor) / diffuse_steps;
|
||||||
|
|
||||||
|
DIFFUSE_LIGHT += (LIGHT_COLOR+ALBEDO) * light / PI;
|
||||||
|
|
||||||
|
float roughness = mix(0.01, 0.99, ROUGHNESS);
|
||||||
|
vec3 h = normalize(VIEW + LIGHT);
|
||||||
|
float ndoth = clamp(dot(NORMAL, h), 0.0, 1.0) * ATTENUATION;
|
||||||
|
float specular = clamp(pow(ndoth, 16.0/(roughness)), 0.1, 0.99);
|
||||||
|
specular = mix(pow(specular, 2.0-roughness),0.00,pow(roughness, 0.1));
|
||||||
|
|
||||||
|
float specular_mult = specular * specular_steps;
|
||||||
|
float specular_step_base = floor(specular_mult);
|
||||||
|
float specular_factor = specular_mult - specular_step_base;
|
||||||
|
|
||||||
|
specular_factor = smoothstep(0.5 - specular_smoothness * 0.5, 0.5 + specular_smoothness * 0.5, specular_factor);
|
||||||
|
specular = (specular_step_base + specular_factor) / specular_steps;
|
||||||
|
|
||||||
|
SPECULAR_LIGHT += (LIGHT_COLOR + ALBEDO) * specular;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
1
core/daynight/water_river.gdshader.uid
Normal file
1
core/daynight/water_river.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cb12c2j8rfu6a
|
||||||
@@ -14,6 +14,7 @@ var godray: PackedScene
|
|||||||
var environment_dust: ColorRect
|
var environment_dust: ColorRect
|
||||||
var blur: ColorRect
|
var blur: ColorRect
|
||||||
var environment_shadows: MeshInstance3D
|
var environment_shadows: MeshInstance3D
|
||||||
|
var fog: Node3D
|
||||||
|
|
||||||
var sun: DirectionalLight3D
|
var sun: DirectionalLight3D
|
||||||
var environment: WorldEnvironment
|
var environment: WorldEnvironment
|
||||||
@@ -33,12 +34,15 @@ var rain_tween: Tween
|
|||||||
var rain_audio_tween: Tween
|
var rain_audio_tween: Tween
|
||||||
var puddle_tween: Tween
|
var puddle_tween: Tween
|
||||||
var puddle_amount: float = 0.0
|
var puddle_amount: float = 0.0
|
||||||
|
var clouds_tween: Tween
|
||||||
|
|
||||||
var snow_tween: Tween
|
var snow_tween: Tween
|
||||||
|
var snow_weather_tween: Tween
|
||||||
var snow_particles_tween: Tween
|
var snow_particles_tween: Tween
|
||||||
var is_snowing: bool = false
|
var is_snowing: bool = false
|
||||||
var is_snow_accumulated: bool = false
|
var is_snow_accumulated: bool = false
|
||||||
var actual_snow_amount: float = 0.0
|
var actual_snow_amount: float = 0.0
|
||||||
|
var snow_weather_amount: float = 0.0
|
||||||
|
|
||||||
var is_storm: bool = false
|
var is_storm: bool = false
|
||||||
var cold_tween: Tween
|
var cold_tween: Tween
|
||||||
@@ -50,10 +54,12 @@ var current_wind_strength: float = 0.0
|
|||||||
var current_wind_fade: float = 0.0
|
var current_wind_fade: float = 0.0
|
||||||
var max_wind_amount: int = 0
|
var max_wind_amount: int = 0
|
||||||
var random_weather_restore_tween: Tween
|
var random_weather_restore_tween: Tween
|
||||||
|
var random_event_remaining: float = 0.0
|
||||||
|
var random_event_label_seconds: int = -1
|
||||||
|
|
||||||
func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
||||||
fireflies: GPUParticles3D, rain: GPUParticles3D, ray: PackedScene,
|
fireflies: GPUParticles3D, rain: GPUParticles3D, ray: PackedScene,
|
||||||
dust: ColorRect, blurr: ColorRect, envshadows: MeshInstance3D,
|
dust: ColorRect, blurr: ColorRect, thefog: Node3D, envshadows: MeshInstance3D,
|
||||||
thesun: DirectionalLight3D, theenvironment: WorldEnvironment, environmentconfig: EnvironmentConfig,
|
thesun: DirectionalLight3D, theenvironment: WorldEnvironment, environmentconfig: EnvironmentConfig,
|
||||||
thecamera: Camera3D, thecamerapivot: Node3D, thundersounds: Array[AudioStream], rainsounds: Array[AudioStream]) -> void:
|
thecamera: Camera3D, thecamerapivot: Node3D, thundersounds: Array[AudioStream], rainsounds: Array[AudioStream]) -> void:
|
||||||
particles_wind = wind
|
particles_wind = wind
|
||||||
@@ -64,6 +70,7 @@ func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
|||||||
sun = thesun
|
sun = thesun
|
||||||
environment_dust = dust
|
environment_dust = dust
|
||||||
blur = blurr
|
blur = blurr
|
||||||
|
fog = thefog
|
||||||
environment_shadows = envshadows
|
environment_shadows = envshadows
|
||||||
environment = theenvironment
|
environment = theenvironment
|
||||||
environment_config = environmentconfig
|
environment_config = environmentconfig
|
||||||
@@ -87,6 +94,7 @@ func _init(wind: GPUParticles3D, snow: GPUParticles3D,
|
|||||||
|
|
||||||
toggle_dust(environment_config.enable_dust)
|
toggle_dust(environment_config.enable_dust)
|
||||||
toggle_blur(environment_config.enable_blur)
|
toggle_blur(environment_config.enable_blur)
|
||||||
|
toggle_fog(environment_config.enable_fog)
|
||||||
|
|
||||||
#set camera pivot if available
|
#set camera pivot if available
|
||||||
if camera_pivot:
|
if camera_pivot:
|
||||||
@@ -104,10 +112,12 @@ func _ready() -> void:
|
|||||||
UIEvents.toggle_storm.connect(toggle_storm)
|
UIEvents.toggle_storm.connect(toggle_storm)
|
||||||
UIEvents.toggle_dust.connect(toggle_dust)
|
UIEvents.toggle_dust.connect(toggle_dust)
|
||||||
UIEvents.toggle_blur.connect(toggle_blur)
|
UIEvents.toggle_blur.connect(toggle_blur)
|
||||||
|
UIEvents.toggle_fog.connect(toggle_fog)
|
||||||
UIEvents.toggle_shadows.connect(toggle_shadows)
|
UIEvents.toggle_shadows.connect(toggle_shadows)
|
||||||
_emit_weather_event_label()
|
_emit_weather_event_label()
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
|
_update_random_event_label(delta)
|
||||||
|
|
||||||
_follow_camera()
|
_follow_camera()
|
||||||
|
|
||||||
@@ -125,6 +135,7 @@ func _process(delta: float) -> void:
|
|||||||
var base_grad_top: Color
|
var base_grad_top: Color
|
||||||
var base_grad_bot: Color
|
var base_grad_bot: Color
|
||||||
var base_grad_intensity: float
|
var base_grad_intensity: float
|
||||||
|
var base_water_color: Color
|
||||||
var base_rotation_sun: Vector3
|
var base_rotation_sun: Vector3
|
||||||
|
|
||||||
if is_raining:
|
if is_raining:
|
||||||
@@ -152,6 +163,7 @@ func _process(delta: float) -> void:
|
|||||||
base_grad_top = environment_config.grad_top_morning.lerp(environment_config.grad_top_afternoon, t)
|
base_grad_top = environment_config.grad_top_morning.lerp(environment_config.grad_top_afternoon, t)
|
||||||
base_grad_bot = environment_config.grad_top_morning.lerp(environment_config.grad_bot_afternoon, t)
|
base_grad_bot = environment_config.grad_top_morning.lerp(environment_config.grad_bot_afternoon, t)
|
||||||
base_grad_intensity = lerp(environment_config.grad_intensity_morning, environment_config.grad_intensity_afternoon, t)
|
base_grad_intensity = lerp(environment_config.grad_intensity_morning, environment_config.grad_intensity_afternoon, t)
|
||||||
|
base_water_color = environment_config.water_color_morning.lerp(environment_config.water_color_afternoon, t)
|
||||||
base_rotation_sun = environment_config.sun_rotation_morning.lerp(environment_config.sun_rotation_afternoon, t)
|
base_rotation_sun = environment_config.sun_rotation_morning.lerp(environment_config.sun_rotation_afternoon, t)
|
||||||
else:
|
else:
|
||||||
var t = day_time - 2.0
|
var t = day_time - 2.0
|
||||||
@@ -165,6 +177,7 @@ func _process(delta: float) -> void:
|
|||||||
base_grad_top = environment_config.grad_top_afternoon.lerp(environment_config.grad_top_night, t)
|
base_grad_top = environment_config.grad_top_afternoon.lerp(environment_config.grad_top_night, t)
|
||||||
base_grad_bot = environment_config.grad_bot_afternoon.lerp(environment_config.grad_bot_night, t)
|
base_grad_bot = environment_config.grad_bot_afternoon.lerp(environment_config.grad_bot_night, t)
|
||||||
base_grad_intensity = lerp(environment_config.grad_intensity_afternoon, environment_config.grad_intensity_night, t)
|
base_grad_intensity = lerp(environment_config.grad_intensity_afternoon, environment_config.grad_intensity_night, t)
|
||||||
|
base_water_color = environment_config.water_color_afternoon.lerp(environment_config.water_color_night, t)
|
||||||
base_rotation_sun = environment_config.sun_rotation_afternoon.lerp(environment_config.sun_rotation_night, t)
|
base_rotation_sun = environment_config.sun_rotation_afternoon.lerp(environment_config.sun_rotation_night, t)
|
||||||
|
|
||||||
var weather_color = environment_config.rain_mode_color
|
var weather_color = environment_config.rain_mode_color
|
||||||
@@ -176,11 +189,12 @@ func _process(delta: float) -> void:
|
|||||||
var final_sky_horizon = base_sky_horizon.lerp(base_sky_horizon * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
var final_sky_horizon = base_sky_horizon.lerp(base_sky_horizon * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
||||||
var final_fog_color = base_fog_color.lerp(base_fog_color * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
var final_fog_color = base_fog_color.lerp(base_fog_color * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
||||||
var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, clamp(rain_intensity, 0.0, 1.0))
|
var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, clamp(rain_intensity, 0.0, 1.0))
|
||||||
|
var final_water_color = base_water_color.darkened(clamp(environment_config.water_darkening_rain, 0.0, 1.0) * clamp(rain_intensity, 0.0, 1.0))
|
||||||
|
|
||||||
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, actual_snow_amount)
|
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, snow_weather_amount)
|
||||||
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, actual_snow_amount)
|
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, snow_weather_amount)
|
||||||
final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, actual_snow_amount)
|
final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, snow_weather_amount)
|
||||||
final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, actual_snow_amount)
|
final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, snow_weather_amount)
|
||||||
|
|
||||||
#Shader parameters for global trunk_shader
|
#Shader parameters for global trunk_shader
|
||||||
var final_grad_top = base_grad_top.lerp(base_grad_top * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
var final_grad_top = base_grad_top.lerp(base_grad_top * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
||||||
@@ -189,12 +203,13 @@ func _process(delta: float) -> void:
|
|||||||
RenderingServer.global_shader_parameter_set("global_gradient_color_top", final_grad_top)
|
RenderingServer.global_shader_parameter_set("global_gradient_color_top", final_grad_top)
|
||||||
RenderingServer.global_shader_parameter_set("global_gradient_color_bot", final_grad_bot)
|
RenderingServer.global_shader_parameter_set("global_gradient_color_bot", final_grad_bot)
|
||||||
RenderingServer.global_shader_parameter_set("global_gradient_intensity", base_grad_intensity)
|
RenderingServer.global_shader_parameter_set("global_gradient_intensity", base_grad_intensity)
|
||||||
|
RenderingServer.global_shader_parameter_set("global_water_color", final_water_color)
|
||||||
|
|
||||||
var night_val = clamp(day_time - 2.0, 0.0, 1.0)
|
var night_val = clamp(day_time - 2.0, 0.0, 1.0)
|
||||||
|
|
||||||
#Snow exposure compensation
|
#Snow exposure compensation
|
||||||
var snow_light_attenuation = lerp(1.0, 0.55, actual_snow_amount * (1.0 - night_val))
|
var snow_light_attenuation = lerp(1.0, 0.55, snow_weather_amount * (1.0 - night_val))
|
||||||
var snow_glow_attenuation = lerp(1.0, 0.5, actual_snow_amount)
|
var snow_glow_attenuation = lerp(1.0, 0.5, snow_weather_amount)
|
||||||
var final_bloom = lerp(base_bloom, base_bloom * 0.5, rain_intensity) * snow_glow_attenuation
|
var final_bloom = lerp(base_bloom, base_bloom * 0.5, rain_intensity) * snow_glow_attenuation
|
||||||
|
|
||||||
# We calculate the final exposure by applying snow damping directly to the camera exposure
|
# We calculate the final exposure by applying snow damping directly to the camera exposure
|
||||||
@@ -235,11 +250,17 @@ func _process(delta: float) -> void:
|
|||||||
sky_mat.set_shader_parameter("sun_color", final_tint)
|
sky_mat.set_shader_parameter("sun_color", final_tint)
|
||||||
sky_mat.set_shader_parameter("night_intensity", night_val)
|
sky_mat.set_shader_parameter("night_intensity", night_val)
|
||||||
|
|
||||||
|
var cloud_density_amount: float = maxf(clamp(rain_intensity, 0.0, 1.0), clamp(snow_weather_amount, 0.0, 1.0))
|
||||||
|
var current_cloud_density: float = lerp(environment_config.base_cloud_density, environment_config.rain_cloud_density, cloud_density_amount)
|
||||||
|
|
||||||
if environment_config.material_clouds:
|
if environment_config.material_clouds:
|
||||||
var current_density = lerp(0.4, 1.0, rain_intensity)
|
environment_config.material_clouds.set_shader_parameter("cloud_density", current_cloud_density)
|
||||||
environment_config.material_clouds.set_shader_parameter("cloud_density", current_density)
|
var current_sharpness = lerp(0.14, 0.0, cloud_density_amount)
|
||||||
var current_sharpness = lerp(0.14, 0.0, rain_intensity)
|
|
||||||
environment_config.material_clouds.set_shader_parameter("center_sharpness", current_sharpness)
|
environment_config.material_clouds.set_shader_parameter("center_sharpness", current_sharpness)
|
||||||
|
|
||||||
|
var env_shadow_mat = environment_shadows.get_surface_override_material(0) if environment_shadows else null
|
||||||
|
if env_shadow_mat:
|
||||||
|
env_shadow_mat.set_shader_parameter("cloud_density", current_cloud_density)
|
||||||
|
|
||||||
if environment_config.material_fog:
|
if environment_config.material_fog:
|
||||||
environment_config.material_fog.set_shader_parameter("night_intensity", night_val)
|
environment_config.material_fog.set_shader_parameter("night_intensity", night_val)
|
||||||
@@ -268,6 +289,23 @@ func _get_weather_anchor_position() -> Variant:
|
|||||||
return camera.global_position
|
return camera.global_position
|
||||||
return null
|
return null
|
||||||
|
|
||||||
|
func _get_weather_anchor_basis() -> Variant:
|
||||||
|
var source_basis: Basis
|
||||||
|
if camera_pivot and is_instance_valid(camera_pivot):
|
||||||
|
source_basis = camera_pivot.global_basis
|
||||||
|
elif camera and is_instance_valid(camera):
|
||||||
|
source_basis = camera.global_basis
|
||||||
|
else:
|
||||||
|
return null
|
||||||
|
|
||||||
|
var forward := -source_basis.z
|
||||||
|
forward.y = 0.0
|
||||||
|
if forward.length_squared() <= 0.0001:
|
||||||
|
return Basis.IDENTITY
|
||||||
|
forward = forward.normalized()
|
||||||
|
var right := forward.cross(Vector3.UP).normalized()
|
||||||
|
return Basis(right, Vector3.UP, -forward)
|
||||||
|
|
||||||
func _follow_camera() -> void:
|
func _follow_camera() -> void:
|
||||||
var cam_pos = _get_weather_anchor_position()
|
var cam_pos = _get_weather_anchor_position()
|
||||||
if cam_pos == null:
|
if cam_pos == null:
|
||||||
@@ -280,6 +318,12 @@ func _follow_camera() -> void:
|
|||||||
particles_wind.global_position = Vector3(cam_pos.x, cam_pos.y, cam_pos.z)
|
particles_wind.global_position = Vector3(cam_pos.x, cam_pos.y, cam_pos.z)
|
||||||
if particles_fireflies:
|
if particles_fireflies:
|
||||||
particles_fireflies.global_position = Vector3(cam_pos.x, particles_fireflies.position.y, cam_pos.z)
|
particles_fireflies.global_position = Vector3(cam_pos.x, particles_fireflies.position.y, cam_pos.z)
|
||||||
|
if fog:
|
||||||
|
fog.global_position = Vector3(cam_pos.x, fog.global_position.y, cam_pos.z)
|
||||||
|
#used to follow camera pivot or camera
|
||||||
|
var anchor_basis = _get_weather_anchor_basis()
|
||||||
|
if anchor_basis != null:
|
||||||
|
fog.global_basis = anchor_basis
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Fireflies
|
#region Fireflies
|
||||||
@@ -417,6 +461,8 @@ func _update_wind_amount_from_strength(value: float) -> void:
|
|||||||
func trigger_random_weather_event(duration: float = 0.0) -> void:
|
func trigger_random_weather_event(duration: float = 0.0) -> void:
|
||||||
if random_weather_restore_tween and random_weather_restore_tween.is_valid():
|
if random_weather_restore_tween and random_weather_restore_tween.is_valid():
|
||||||
random_weather_restore_tween.kill()
|
random_weather_restore_tween.kill()
|
||||||
|
random_event_remaining = 0.0
|
||||||
|
random_event_label_seconds = -1
|
||||||
|
|
||||||
var previous_rain: bool = is_raining
|
var previous_rain: bool = is_raining
|
||||||
var previous_snow: bool = is_snowing
|
var previous_snow: bool = is_snowing
|
||||||
@@ -434,12 +480,26 @@ func trigger_random_weather_event(duration: float = 0.0) -> void:
|
|||||||
_apply_weather_event_state(true, false, false, true)
|
_apply_weather_event_state(true, false, false, true)
|
||||||
|
|
||||||
if duration > 0.0:
|
if duration > 0.0:
|
||||||
|
random_event_remaining = duration
|
||||||
|
_emit_weather_event_label()
|
||||||
random_weather_restore_tween = create_tween()
|
random_weather_restore_tween = create_tween()
|
||||||
random_weather_restore_tween.tween_interval(duration)
|
random_weather_restore_tween.tween_interval(duration)
|
||||||
random_weather_restore_tween.tween_callback(func():
|
random_weather_restore_tween.tween_callback(func():
|
||||||
|
random_event_remaining = 0.0
|
||||||
|
random_event_label_seconds = -1
|
||||||
_apply_weather_event_state(previous_rain, previous_snow, previous_wind, previous_storm)
|
_apply_weather_event_state(previous_rain, previous_snow, previous_wind, previous_storm)
|
||||||
)
|
)
|
||||||
|
|
||||||
|
func _update_random_event_label(delta: float) -> void:
|
||||||
|
if random_event_remaining <= 0.0:
|
||||||
|
return
|
||||||
|
|
||||||
|
random_event_remaining = maxf(random_event_remaining - delta, 0.0)
|
||||||
|
var display_seconds: int = ceili(random_event_remaining)
|
||||||
|
if display_seconds != random_event_label_seconds:
|
||||||
|
random_event_label_seconds = display_seconds
|
||||||
|
_emit_weather_event_label()
|
||||||
|
|
||||||
func _apply_weather_event_state(rain_enabled: bool, snow_enabled: bool, wind_enabled: bool, storm_enabled: bool = false) -> void:
|
func _apply_weather_event_state(rain_enabled: bool, snow_enabled: bool, wind_enabled: bool, storm_enabled: bool = false) -> void:
|
||||||
if is_storm and not storm_enabled:
|
if is_storm and not storm_enabled:
|
||||||
toggle_storm(false)
|
toggle_storm(false)
|
||||||
@@ -615,7 +675,7 @@ func toggle_rain(value: bool):
|
|||||||
|
|
||||||
if puddle_tween and puddle_tween.is_valid():
|
if puddle_tween and puddle_tween.is_valid():
|
||||||
puddle_tween.kill()
|
puddle_tween.kill()
|
||||||
|
|
||||||
if is_raining:
|
if is_raining:
|
||||||
particles_rain.amount_ratio = 0.0
|
particles_rain.amount_ratio = 0.0
|
||||||
particles_rain.emitting = true
|
particles_rain.emitting = true
|
||||||
@@ -735,8 +795,23 @@ func toggle_snow(value: bool):
|
|||||||
var target_snow_amount: float = 1.0 if is_snowing else 0.0
|
var target_snow_amount: float = 1.0 if is_snowing else 0.0
|
||||||
if snow_tween and snow_tween.is_valid():
|
if snow_tween and snow_tween.is_valid():
|
||||||
snow_tween.kill()
|
snow_tween.kill()
|
||||||
|
if snow_weather_tween and snow_weather_tween.is_valid():
|
||||||
|
snow_weather_tween.kill()
|
||||||
|
var snow_amount_transition_duration: float = _get_snow_amount_transition_duration(is_snowing)
|
||||||
snow_tween = create_tween()
|
snow_tween = create_tween()
|
||||||
snow_tween.tween_method(init_snow_amount, actual_snow_amount, target_snow_amount, environment_config.snow_transaction_time)
|
snow_tween.tween_method(
|
||||||
|
init_snow_amount,
|
||||||
|
actual_snow_amount,
|
||||||
|
target_snow_amount,
|
||||||
|
snow_amount_transition_duration
|
||||||
|
)
|
||||||
|
snow_weather_tween = create_tween()
|
||||||
|
snow_weather_tween.tween_method(
|
||||||
|
init_snow_weather_amount,
|
||||||
|
snow_weather_amount,
|
||||||
|
target_snow_amount,
|
||||||
|
environment_config.snow_fade_time
|
||||||
|
)
|
||||||
_emit_weather_event_label()
|
_emit_weather_event_label()
|
||||||
|
|
||||||
func _emit_weather_event_label() -> void:
|
func _emit_weather_event_label() -> void:
|
||||||
@@ -753,11 +828,14 @@ func _emit_weather_event_label() -> void:
|
|||||||
active_events.append("Wind")
|
active_events.append("Wind")
|
||||||
if not active_events.is_empty():
|
if not active_events.is_empty():
|
||||||
weather_label = "Weather: %s" % " + ".join(active_events)
|
weather_label = "Weather: %s" % " + ".join(active_events)
|
||||||
|
if random_event_remaining > 0.0:
|
||||||
|
weather_label += " (%s'')" % ceili(random_event_remaining)
|
||||||
UIEvents.weather_event_changed.emit(weather_label)
|
UIEvents.weather_event_changed.emit(weather_label)
|
||||||
|
|
||||||
#disable snow and set default values and shader
|
#disable snow and set default values and shader
|
||||||
func init_snow(value: float = 0.0):
|
func init_snow(value: float = 0.0):
|
||||||
actual_snow_amount = value
|
actual_snow_amount = value
|
||||||
|
snow_weather_amount = value
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
||||||
|
|
||||||
if particles_snow:
|
if particles_snow:
|
||||||
@@ -769,7 +847,7 @@ func init_snow(value: float = 0.0):
|
|||||||
RenderingServer.global_shader_parameter_set("global_snow_accumulation_speed", environment_config.snow_accumulation_speed)
|
RenderingServer.global_shader_parameter_set("global_snow_accumulation_speed", environment_config.snow_accumulation_speed)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_max_accumulation", environment_config.snow_max_accumulation)
|
RenderingServer.global_shader_parameter_set("global_snow_max_accumulation", environment_config.snow_max_accumulation)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_cap_enabled", 1.0 if environment_config.show_snow_accumulation_volume else 0.0)
|
RenderingServer.global_shader_parameter_set("global_snow_cap_enabled", environment_config.show_snow_accumulation_volume)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_cap_height", environment_config.snow_cap_height)
|
RenderingServer.global_shader_parameter_set("global_snow_cap_height", environment_config.snow_cap_height)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_start", environment_config.snow_cap_flatness_start)
|
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_start", environment_config.snow_cap_flatness_start)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_end", environment_config.snow_cap_flatness_end)
|
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_end", environment_config.snow_cap_flatness_end)
|
||||||
@@ -782,6 +860,9 @@ func init_snow_amount(value: float):
|
|||||||
actual_snow_amount = value
|
actual_snow_amount = value
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
||||||
|
|
||||||
|
func init_snow_weather_amount(value: float):
|
||||||
|
snow_weather_amount = value
|
||||||
|
|
||||||
func start_snow_accumulation() -> void:
|
func start_snow_accumulation() -> void:
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
|
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_start_time", Time.get_ticks_msec() / 1000.0)
|
RenderingServer.global_shader_parameter_set("global_snow_start_time", Time.get_ticks_msec() / 1000.0)
|
||||||
@@ -790,6 +871,18 @@ func start_snow_melt() -> void:
|
|||||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", Time.get_ticks_msec() / 1000.0)
|
RenderingServer.global_shader_parameter_set("global_snow_melt_time", Time.get_ticks_msec() / 1000.0)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
||||||
|
|
||||||
|
func _get_snow_amount_transition_duration(is_accumulating: bool) -> float:
|
||||||
|
if environment_config == null:
|
||||||
|
return 0.0
|
||||||
|
|
||||||
|
var speed: float = environment_config.snow_melt_speed
|
||||||
|
if is_accumulating:
|
||||||
|
speed = environment_config.snow_accumulation_speed
|
||||||
|
if speed <= 0.0:
|
||||||
|
return environment_config.snow_transaction_time
|
||||||
|
|
||||||
|
return 1.0 / speed
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Post-Process
|
#region Post-Process
|
||||||
@@ -804,6 +897,10 @@ func toggle_blur(value: bool) -> void:
|
|||||||
|
|
||||||
ApplyPostProcessBlurConfig()
|
ApplyPostProcessBlurConfig()
|
||||||
|
|
||||||
|
func toggle_fog(value: bool) -> void:
|
||||||
|
if fog:
|
||||||
|
fog.visible = value
|
||||||
|
|
||||||
func toggle_shadows(value: bool) -> void:
|
func toggle_shadows(value: bool) -> void:
|
||||||
if environment_shadows:
|
if environment_shadows:
|
||||||
environment_shadows.visible = value
|
environment_shadows.visible = value
|
||||||
|
|||||||
@@ -3,13 +3,14 @@ render_mode blend_mix, depth_draw_never;
|
|||||||
|
|
||||||
//Snow globals
|
//Snow globals
|
||||||
global uniform float global_snow_start_time = -1.0;
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_accumulation_speed = 0.1;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_melt_time = -1.0;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_speed = 0.1;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
global uniform float global_snow_threshold = 0.5;
|
global uniform float global_snow_threshold = 0.5;
|
||||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||||
global uniform float global_snow_max_accumulation = 0.72;
|
global uniform float global_snow_max_accumulation = 0.72;
|
||||||
global uniform float global_snow_cap_enabled = 1.0;
|
global uniform bool global_snow_cap_enabled = true;
|
||||||
global uniform float global_snow_cap_height = 0.06;
|
global uniform float global_snow_cap_height = 0.06;
|
||||||
global uniform float global_snow_cap_flatness_start = 0.72;
|
global uniform float global_snow_cap_flatness_start = 0.72;
|
||||||
global uniform float global_snow_cap_flatness_end = 0.96;
|
global uniform float global_snow_cap_flatness_end = 0.96;
|
||||||
@@ -70,16 +71,19 @@ float fbm(vec2 p) {
|
|||||||
return clamp(value, 0.0, 1.0);
|
return clamp(value, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
float get_snow_amount() {
|
float get_snow_progress() {
|
||||||
float snow_amount = 0.0;
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
if (global_snow_start_time >= 0.0) {
|
if (global_snow_start_time >= 0.0) {
|
||||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
}
|
}
|
||||||
if (global_snow_melt_time >= 0.0) {
|
if (global_snow_melt_time >= 0.0) {
|
||||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
snow_amount *= (1.0 - melt);
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
}
|
}
|
||||||
return snow_amount * global_snow_max_accumulation;
|
|
||||||
|
return snow_progress;
|
||||||
}
|
}
|
||||||
|
|
||||||
float ripple_ring(vec2 uv, float time_offset) {
|
float ripple_ring(vec2 uv, float time_offset) {
|
||||||
@@ -90,24 +94,24 @@ float ripple_ring(vec2 uv, float time_offset) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
float snow_amount = get_snow_amount();
|
float snow_progress = get_snow_progress();
|
||||||
|
float snow_accumulation = snow_progress * global_snow_max_accumulation;
|
||||||
vec3 world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
vec3 world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||||
vec3 world_normal = normalize((MODEL_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
vec3 world_normal = normalize((MODEL_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
||||||
float snow_cap_enabled = step(0.5, global_snow_cap_enabled);
|
|
||||||
|
|
||||||
float flat_surface = smoothstep(
|
float flat_surface = smoothstep(
|
||||||
max(global_snow_threshold, global_snow_cap_flatness_start),
|
max(global_snow_threshold, global_snow_cap_flatness_start),
|
||||||
global_snow_cap_flatness_end,
|
global_snow_cap_flatness_end,
|
||||||
world_normal.y
|
world_normal.y
|
||||||
);
|
);
|
||||||
float accumulation_growth = smoothstep(0.08, 0.65, snow_amount);
|
float accumulation_growth = smoothstep(0.08, 0.65, snow_progress);
|
||||||
float cap_noise = fbm(world_pos.xz * global_snow_cap_noise_scale + vec2(11.3, 4.7));
|
float cap_noise = fbm(world_pos.xz * global_snow_cap_noise_scale + vec2(11.3, 4.7));
|
||||||
float cap_variation = mix(1.0 - global_snow_cap_noise_strength, 1.0 + global_snow_cap_noise_strength, cap_noise);
|
float cap_variation = mix(1.0 - global_snow_cap_noise_strength, 1.0 + global_snow_cap_noise_strength, cap_noise);
|
||||||
|
|
||||||
v_snow_amount = snow_amount;
|
v_snow_amount = snow_progress;
|
||||||
v_snow_cap_mask = flat_surface * accumulation_growth * cap_variation * snow_cap_enabled;
|
v_snow_cap_mask = flat_surface * accumulation_growth * cap_variation * (global_snow_cap_enabled ? 1.0 : 0.0);
|
||||||
|
|
||||||
VERTEX += NORMAL * (global_snow_cap_height * snow_amount * v_snow_cap_mask);
|
VERTEX += NORMAL * (global_snow_cap_height * snow_accumulation * v_snow_cap_mask);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
@@ -117,17 +121,19 @@ void fragment() {
|
|||||||
float noise_val = texture(noise_texture, world_pos.xz * snow_noise_scale).r;
|
float noise_val = texture(noise_texture, world_pos.xz * snow_noise_scale).r;
|
||||||
|
|
||||||
//Snow
|
//Snow
|
||||||
float snow_amount = v_snow_amount;
|
float snow_progress = v_snow_amount;
|
||||||
|
float snow_accumulation = snow_progress * global_snow_max_accumulation;
|
||||||
|
|
||||||
float snow_edge = smoothstep(
|
float snow_edge = smoothstep(
|
||||||
global_snow_threshold - snow_edge_softness,
|
global_snow_threshold - snow_edge_softness,
|
||||||
global_snow_threshold + snow_edge_softness,
|
global_snow_threshold + snow_edge_softness,
|
||||||
facing_up + (noise_val - 0.5) * 0.4
|
facing_up
|
||||||
);
|
);
|
||||||
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_amount;
|
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_accumulation;
|
||||||
float snow_coverage = smoothstep(0.0, 0.6, noise_val + snow_amount - 0.4 + flat_accumulation * 0.25);
|
float snow_variation = mix(0.75, 1.15, noise_val);
|
||||||
float snow_factor = max(snow_edge * snow_coverage * snow_amount, flat_accumulation);
|
float snow_coverage = clamp(snow_progress * snow_variation + flat_accumulation * 0.25, 0.0, 1.0);
|
||||||
float snow_opacity = smoothstep(0.04, 0.28, snow_factor);
|
float snow_factor = max(snow_edge * snow_coverage, flat_accumulation);
|
||||||
|
float snow_opacity = clamp(snow_factor, 0.0, 1.0);
|
||||||
snow_opacity = max(snow_opacity, flat_accumulation * 0.9);
|
snow_opacity = max(snow_opacity, flat_accumulation * 0.9);
|
||||||
|
|
||||||
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
|
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
|
||||||
|
|||||||
@@ -5,3 +5,17 @@
|
|||||||
[resource]
|
[resource]
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = ExtResource("1_weather")
|
shader = ExtResource("1_weather")
|
||||||
|
shader_parameter/snow_noise_scale = 0.15
|
||||||
|
shader_parameter/snow_edge_softness = 0.2
|
||||||
|
shader_parameter/snow_roughness_variation = 0.15
|
||||||
|
shader_parameter/snow_color_variation = 0.05
|
||||||
|
shader_parameter/ripple_scale = 1.5
|
||||||
|
shader_parameter/ripple_speed = 2.0
|
||||||
|
shader_parameter/ripple_layers = 3.0
|
||||||
|
shader_parameter/streak_scale = 2.0
|
||||||
|
shader_parameter/streak_speed = 0.8
|
||||||
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
shader_parameter/wet_roughness = 0.05
|
||||||
|
shader_parameter/rain_normal_strength = 0.4
|
||||||
|
shader_parameter/puddle_noise_scale = 0.08
|
||||||
|
shader_parameter/puddle_threshold = 0.45
|
||||||
|
|||||||
@@ -2,10 +2,11 @@ shader_type spatial;
|
|||||||
render_mode blend_mix, depth_draw_never, cull_disabled;
|
render_mode blend_mix, depth_draw_never, cull_disabled;
|
||||||
|
|
||||||
// Snow globals
|
// Snow globals
|
||||||
global uniform float global_snow_start_time;
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_accumulation_speed;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_melt_time;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_speed;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
global uniform vec4 global_snow_color;
|
global uniform vec4 global_snow_color;
|
||||||
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15;
|
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15;
|
||||||
uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05;
|
uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05;
|
||||||
@@ -34,6 +35,21 @@ float ripple_ring(vec2 uv, float time_offset) {
|
|||||||
return ring * fade;
|
return ring * fade;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||||
|
|
||||||
@@ -41,18 +57,10 @@ void fragment() {
|
|||||||
float facing_up = 1.0;
|
float facing_up = 1.0;
|
||||||
|
|
||||||
// Snow accumulation
|
// Snow accumulation
|
||||||
float snow_amount = 0.0;
|
float snow_amount = get_snow_progress();
|
||||||
if (global_snow_start_time >= 0.0) {
|
|
||||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
if (global_snow_melt_time >= 0.0) {
|
|
||||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
|
||||||
snow_amount *= (1.0 - melt);
|
|
||||||
}
|
|
||||||
|
|
||||||
// UV-based snow mask: accumulates from the top of the quad
|
// Plain surfaces fade in uniformly to avoid patchy strip-like accumulation.
|
||||||
float top_mask = 1.0 - UV.y;
|
float snow_mask = smoothstep(0.0, 1.0, snow_amount);
|
||||||
float snow_mask = smoothstep(1.0 - snow_amount, 1.0 - snow_amount + snow_edge_softness, top_mask);
|
|
||||||
snow_mask *= step(0.01, snow_amount);
|
snow_mask *= step(0.01, snow_amount);
|
||||||
|
|
||||||
// Snow color with slight variation
|
// Snow color with slight variation
|
||||||
|
|||||||
@@ -1,7 +1,21 @@
|
|||||||
[gd_resource type="ShaderMaterial" format=3]
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://b34bnqbrtxktw"]
|
||||||
|
|
||||||
[ext_resource type="Shader" path="res://core/daynight/weather_plain_shader.gdshader" id="1_weather_plain"]
|
[ext_resource type="Shader" uid="uid://do8puw7u8dvry" path="res://core/daynight/weather_plain_shader.gdshader" id="1_weather_plain"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bpswbjh4jj1ou" path="res://core/daynight/noise.tres" id="2_noise"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = ExtResource("1_weather_plain")
|
shader = ExtResource("1_weather_plain")
|
||||||
|
shader_parameter/snow_edge_softness = 0.15
|
||||||
|
shader_parameter/snow_color_variation = 0.05
|
||||||
|
shader_parameter/ripple_scale = 1.5
|
||||||
|
shader_parameter/ripple_speed = 2.0
|
||||||
|
shader_parameter/ripple_layers = 3.0
|
||||||
|
shader_parameter/streak_scale = 2.0
|
||||||
|
shader_parameter/streak_speed = 0.8
|
||||||
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
shader_parameter/wet_roughness = 0.05
|
||||||
|
shader_parameter/rain_normal_strength = 0.4
|
||||||
|
shader_parameter/puddle_noise_scale = 0.08
|
||||||
|
shader_parameter/puddle_threshold = 0.45
|
||||||
|
shader_parameter/noise_texture = ExtResource("2_noise")
|
||||||
|
|||||||
@@ -81,8 +81,9 @@ extends Resource
|
|||||||
#Post-process effect toggles (initial values)
|
#Post-process effect toggles (initial values)
|
||||||
@export_group("Post Process")
|
@export_group("Post Process")
|
||||||
@export var enable_dust: bool = false #Floating dust particles overlay
|
@export var enable_dust: bool = false #Floating dust particles overlay
|
||||||
@export var enable_blur: bool = false #Screen blur effect
|
@export var enable_blur: bool = true #Screen blur effect
|
||||||
@export var enable_environment_shadows: bool = true #Cloud shadow projection on terrain
|
@export var enable_environment_shadows: bool = true #Cloud shadow projection on terrain
|
||||||
|
@export var enable_fog: bool = false #Enable fog around the train
|
||||||
@export var blur_amount: float = 0.6
|
@export var blur_amount: float = 0.6
|
||||||
|
|
||||||
@export_group("Dust")
|
@export_group("Dust")
|
||||||
@@ -97,6 +98,7 @@ extends Resource
|
|||||||
@export var material_fog: ShaderMaterial #Fog overlay shader material
|
@export var material_fog: ShaderMaterial #Fog overlay shader material
|
||||||
@export var material_drops: StandardMaterial3D #Rain drops material (albedo tinted by sky)
|
@export var material_drops: StandardMaterial3D #Rain drops material (albedo tinted by sky)
|
||||||
@export var material_clouds: ShaderMaterial #Cloud layer shader material
|
@export var material_clouds: ShaderMaterial #Cloud layer shader material
|
||||||
|
@export var base_cloud_density: float = 0.4 #default cloud density
|
||||||
|
|
||||||
#Rain weather settings
|
#Rain weather settings
|
||||||
@export_group("Rain")
|
@export_group("Rain")
|
||||||
@@ -105,6 +107,7 @@ extends Resource
|
|||||||
@export var rain_audio_volume_db: float = -10.0 #Target rain loop volume in decibels
|
@export var rain_audio_volume_db: float = -10.0 #Target rain loop volume in decibels
|
||||||
@export var puddle_form_time: float = 15.0 #Seconds for puddles to fully form
|
@export var puddle_form_time: float = 15.0 #Seconds for puddles to fully form
|
||||||
@export var puddle_dry_time: float = 20.0 #Seconds for puddles to fully dry after rain stops
|
@export var puddle_dry_time: float = 20.0 #Seconds for puddles to fully dry after rain stops
|
||||||
|
@export var rain_cloud_density: float = 1.0 #the cloud density when is rainy
|
||||||
|
|
||||||
#Storm settings (applied on top of rain when storm is active)
|
#Storm settings (applied on top of rain when storm is active)
|
||||||
@export_group("Storm")
|
@export_group("Storm")
|
||||||
@@ -135,7 +138,7 @@ extends Resource
|
|||||||
|
|
||||||
#Train start settings
|
#Train start settings
|
||||||
@export_group("Train Start")
|
@export_group("Train Start")
|
||||||
@export var train_start_from_random_position: bool = false #When enabled the train starts from a random offset on the rail curve instead of a stop
|
@export var train_start_from_random_position: bool = true #When enabled the train starts from a random offset on the rail curve instead of a stop
|
||||||
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
|
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
|
||||||
|
|
||||||
#Snow settings
|
#Snow settings
|
||||||
@@ -144,7 +147,7 @@ extends Resource
|
|||||||
@export var snow_transaction_time: float = 10.0 #Seconds for snow shader to fully transition in/out
|
@export var snow_transaction_time: float = 10.0 #Seconds for snow shader to fully transition in/out
|
||||||
@export var snow_fade_time: float = 5.0 #Seconds for snow particles to fade in/out
|
@export var snow_fade_time: float = 5.0 #Seconds for snow particles to fade in/out
|
||||||
@export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces
|
@export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces
|
||||||
@export var snow_accumulation_speed: float = 0.014 #Accumulation speed: 0.1 -> 10s, 0.05 -> 20s, 0.02 -> 50s, 0.012 -> ~83s
|
@export var snow_accumulation_speed: float = 0.005 #Accumulation speed: 0.005 -> ~200s, 0.01 -> 100s, 0.02 -> 50s
|
||||||
@export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away
|
@export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away
|
||||||
@export var show_snow_accumulation_volume: bool = true #Enables vertex snow buildup; when false snow only changes surface color
|
@export var show_snow_accumulation_volume: bool = true #Enables vertex snow buildup; when false snow only changes surface color
|
||||||
@export var snow_max_accumulation: float = 0.25 #Maximum accumulated snow factor applied to coverage and thickness
|
@export var snow_max_accumulation: float = 0.25 #Maximum accumulated snow factor applied to coverage and thickness
|
||||||
@@ -176,3 +179,14 @@ extends Resource
|
|||||||
@export var fireflies_amount: int = 60 #Number of firefly particles
|
@export var fireflies_amount: int = 60 #Number of firefly particles
|
||||||
@export var fireflies_spawn_ray: float = 20.0 #Horizontal spawn radius
|
@export var fireflies_spawn_ray: float = 20.0 #Horizontal spawn radius
|
||||||
@export var fireflies_spawn_height: float = 3.0 #Vertical spawn range
|
@export var fireflies_spawn_height: float = 3.0 #Vertical spawn range
|
||||||
|
|
||||||
|
#Water settings
|
||||||
|
@export_group("Water")
|
||||||
|
@export var water_color_morning: Color = Color(0.285, 0.534, 0.487, 1.0) #Tint for morning
|
||||||
|
@export var water_color_afternoon: Color = Color(0.889, 0.733, 0.205, 1.0) #Tint for afternoon (sunset)
|
||||||
|
@export var water_color_night: Color = Color(0.728, 0.54, 0.986, 1.0); #Tint for night
|
||||||
|
@export var water_darkening_rain: float = 0.7 #Percentage of darkening when is rainy
|
||||||
|
|
||||||
|
#Random events
|
||||||
|
@export_group("Random Events")
|
||||||
|
@export var random_event_duration: float = 30.0 #Duration time for random event
|
||||||
|
|||||||
32
core/game_state/game_state.gd
Normal file
32
core/game_state/game_state.gd
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
const SAVE_PATH: String = "user://savegame.json"
|
||||||
|
|
||||||
|
var save_data: SaveGameData = SaveGameData.new()
|
||||||
|
var is_loaded: bool = false
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
load_game()
|
||||||
|
|
||||||
|
func save_game() -> void:
|
||||||
|
var save_file = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
|
||||||
|
var json_string = JSON.stringify(save_data.to_dictionary())
|
||||||
|
save_file.store_line(json_string)
|
||||||
|
|
||||||
|
func load_game() -> void:
|
||||||
|
if not FileAccess.file_exists(SAVE_PATH):
|
||||||
|
save_data = SaveGameData.new()
|
||||||
|
is_loaded = true
|
||||||
|
return
|
||||||
|
|
||||||
|
var file = FileAccess.open(SAVE_PATH, FileAccess.READ)
|
||||||
|
var json_string = file.get_as_text()
|
||||||
|
|
||||||
|
var json = JSON.new()
|
||||||
|
var parse_result = json.parse(json_string)
|
||||||
|
|
||||||
|
save_data = SaveGameData.new()
|
||||||
|
if parse_result == OK and json.data is Dictionary:
|
||||||
|
save_data = SaveGameData.from_dictionary(json.data)
|
||||||
|
|
||||||
|
is_loaded = true
|
||||||
1
core/game_state/game_state.gd.uid
Normal file
1
core/game_state/game_state.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://b17g2w2g101o6
|
||||||
34
core/game_state/save_game_data.gd
Normal file
34
core/game_state/save_game_data.gd
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
class_name SaveGameData
|
||||||
|
extends Resource
|
||||||
|
|
||||||
|
var unlocked_collectibles_ids: Array[StringName] = []
|
||||||
|
var saved_photos: Array[String] = []
|
||||||
|
var audio_bus_volumes: Dictionary[String, float] = {}
|
||||||
|
|
||||||
|
func to_dictionary() -> Dictionary:
|
||||||
|
var serialized_collectible_ids: Array[String] = []
|
||||||
|
for collectible_id in unlocked_collectibles_ids:
|
||||||
|
serialized_collectible_ids.append(str(collectible_id))
|
||||||
|
|
||||||
|
return {
|
||||||
|
"unlocked_collectibles_ids": serialized_collectible_ids,
|
||||||
|
"saved_photos": saved_photos,
|
||||||
|
"audio_bus_volumes": audio_bus_volumes,
|
||||||
|
}
|
||||||
|
|
||||||
|
static func from_dictionary(data: Dictionary) -> SaveGameData:
|
||||||
|
var save_game_data := SaveGameData.new()
|
||||||
|
|
||||||
|
if data.has("unlocked_collectibles_ids"):
|
||||||
|
for collectible_id in data["unlocked_collectibles_ids"]:
|
||||||
|
save_game_data.unlocked_collectibles_ids.append(StringName(str(collectible_id)))
|
||||||
|
|
||||||
|
if data.has("saved_photos"):
|
||||||
|
for photo_path in data["saved_photos"]:
|
||||||
|
save_game_data.saved_photos.append(str(photo_path))
|
||||||
|
|
||||||
|
if data.has("audio_bus_volumes") and data["audio_bus_volumes"] is Dictionary:
|
||||||
|
for bus_name in data["audio_bus_volumes"]:
|
||||||
|
save_game_data.audio_bus_volumes[str(bus_name)] = float(data["audio_bus_volumes"][bus_name])
|
||||||
|
|
||||||
|
return save_game_data
|
||||||
1
core/game_state/save_game_data.gd.uid
Normal file
1
core/game_state/save_game_data.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bxmvs842r82vl
|
||||||
4
core/photo_mode/data/collectible_library.gd
Normal file
4
core/photo_mode/data/collectible_library.gd
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
class_name CollectibleLibrary
|
||||||
|
extends Resource
|
||||||
|
|
||||||
|
@export var collectibles: Array[CollectibleResource]
|
||||||
1
core/photo_mode/data/collectible_library.gd.uid
Normal file
1
core/photo_mode/data/collectible_library.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://hhuufh87skq5
|
||||||
31
core/photo_mode/data/collectible_library.tres
Normal file
31
core/photo_mode/data/collectible_library.tres
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CollectibleLibrary" format=3 uid="uid://c6pkpvsvimafb"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://bj34o0org55ei" path="res://core/photo_mode/data/collectible_resource.gd" id="1_3cgvf"]
|
||||||
|
[ext_resource type="Script" uid="uid://hhuufh87skq5" path="res://core/photo_mode/data/collectible_library.gd" id="2_ggu10"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cx8d233y32kmu" path="res://icon.svg" id="2_pxmdy"]
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_3cgvf"]
|
||||||
|
script = ExtResource("1_3cgvf")
|
||||||
|
id = &"cane"
|
||||||
|
title = "Cane"
|
||||||
|
image = ExtResource("2_pxmdy")
|
||||||
|
metadata/_custom_type_script = "uid://bj34o0org55ei"
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_ggu10"]
|
||||||
|
script = ExtResource("1_3cgvf")
|
||||||
|
id = &"gatto"
|
||||||
|
title = "Gatto"
|
||||||
|
image = ExtResource("2_pxmdy")
|
||||||
|
metadata/_custom_type_script = "uid://bj34o0org55ei"
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_pxmdy"]
|
||||||
|
script = ExtResource("1_3cgvf")
|
||||||
|
id = &"farfalla"
|
||||||
|
title = "Farfalla"
|
||||||
|
image = ExtResource("2_pxmdy")
|
||||||
|
metadata/_custom_type_script = "uid://bj34o0org55ei"
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("2_ggu10")
|
||||||
|
collectibles = Array[ExtResource("1_3cgvf")]([SubResource("Resource_3cgvf"), SubResource("Resource_ggu10"), SubResource("Resource_pxmdy")])
|
||||||
|
metadata/_custom_type_script = "uid://hhuufh87skq5"
|
||||||
6
core/photo_mode/data/collectible_resource.gd
Normal file
6
core/photo_mode/data/collectible_resource.gd
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
class_name CollectibleResource
|
||||||
|
extends Resource
|
||||||
|
|
||||||
|
@export var id: StringName
|
||||||
|
@export var title: String
|
||||||
|
@export var image: Texture2D
|
||||||
1
core/photo_mode/data/collectible_resource.gd.uid
Normal file
1
core/photo_mode/data/collectible_resource.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bj34o0org55ei
|
||||||
60
core/photo_mode/managers/collection_manager.gd
Normal file
60
core/photo_mode/managers/collection_manager.gd
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
signal on_collectible_unlocked(collectible_id: StringName)
|
||||||
|
signal on_photo_saved(filePath: String)
|
||||||
|
|
||||||
|
var collectibles_library: CollectibleLibrary = preload("res://core/photo_mode/data/collectible_library.tres")
|
||||||
|
|
||||||
|
var unlocked_collectibles_ids: Array[StringName] = []
|
||||||
|
var saved_photos: Array[String] = []
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
load_save_data()
|
||||||
|
|
||||||
|
func unlock_collectible(collectible_id: StringName) -> void:
|
||||||
|
if not collectible_id in unlocked_collectibles_ids:
|
||||||
|
var new_collectible = get_collectible_by_id(collectible_id)
|
||||||
|
if new_collectible:
|
||||||
|
unlocked_collectibles_ids.append(collectible_id)
|
||||||
|
sync_save_data()
|
||||||
|
on_collectible_unlocked.emit(collectible_id)
|
||||||
|
|
||||||
|
func get_collectible_by_id(id: StringName) -> CollectibleResource:
|
||||||
|
for collectible in collectibles_library.collectibles:
|
||||||
|
if collectible.id == id:
|
||||||
|
return collectible
|
||||||
|
return null
|
||||||
|
|
||||||
|
func get_all_collectibles() -> Array[CollectibleResource]:
|
||||||
|
return collectibles_library.collectibles
|
||||||
|
|
||||||
|
func get_unlocked_collectible_ids() -> Array[StringName]:
|
||||||
|
return unlocked_collectibles_ids
|
||||||
|
|
||||||
|
func save_photo_to_disk_async() -> void:
|
||||||
|
await RenderingServer.frame_post_draw
|
||||||
|
var image = get_viewport().get_texture().get_image()
|
||||||
|
|
||||||
|
if not DirAccess.dir_exists_absolute("user://photos"):
|
||||||
|
DirAccess.make_dir_absolute("user://photos")
|
||||||
|
|
||||||
|
var timestamp = str(Time.get_unix_time_from_system())
|
||||||
|
var file_path = "user://photos/photo_" + timestamp + ".png"
|
||||||
|
image.save_png(file_path)
|
||||||
|
|
||||||
|
saved_photos.append(file_path)
|
||||||
|
sync_save_data()
|
||||||
|
on_photo_saved.emit(file_path)
|
||||||
|
|
||||||
|
func sync_save_data() -> void:
|
||||||
|
GameState.save_data.unlocked_collectibles_ids = unlocked_collectibles_ids.duplicate()
|
||||||
|
GameState.save_data.saved_photos = saved_photos.duplicate()
|
||||||
|
|
||||||
|
func load_save_data() -> void:
|
||||||
|
unlocked_collectibles_ids = GameState.save_data.unlocked_collectibles_ids.duplicate()
|
||||||
|
saved_photos = GameState.save_data.saved_photos.duplicate()
|
||||||
|
|
||||||
|
if unlocked_collectibles_ids.is_empty() and saved_photos.is_empty():
|
||||||
|
unlocked_collectibles_ids.append(&"cane")
|
||||||
|
|
||||||
|
sync_save_data()
|
||||||
1
core/photo_mode/managers/collection_manager.gd.uid
Normal file
1
core/photo_mode/managers/collection_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://c3kq1qddpm8tf
|
||||||
6
core/photo_mode/runtime/collectible.gd
Normal file
6
core/photo_mode/runtime/collectible.gd
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
extends Area3D
|
||||||
|
|
||||||
|
@export var collectible_data: CollectibleResource
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
add_to_group("collectible")
|
||||||
1
core/photo_mode/runtime/collectible.gd.uid
Normal file
1
core/photo_mode/runtime/collectible.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://62d14boivr3g
|
||||||
11
core/photo_mode/runtime/collectible.tscn
Normal file
11
core/photo_mode/runtime/collectible.tscn
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
[gd_scene format=3 uid="uid://bmkxt6btcx8qr"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://62d14boivr3g" path="res://core/photo_mode/runtime/collectible.gd" id="1_xse8c"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_xse8c"]
|
||||||
|
|
||||||
|
[node name="Collectible" type="Area3D" unique_id=1229019813]
|
||||||
|
script = ExtResource("1_xse8c")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1479480920]
|
||||||
|
shape = SubResource("BoxShape3D_xse8c")
|
||||||
94
core/photo_mode/runtime/photo_mode_controller.gd
Normal file
94
core/photo_mode/runtime/photo_mode_controller.gd
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
@export_group("Speed")
|
||||||
|
@export var pan_speed: float = 5.0
|
||||||
|
@export var rotation_speed: float = 0.003
|
||||||
|
|
||||||
|
@export_group("Bounds")
|
||||||
|
@export var movement_bounds: AABB
|
||||||
|
|
||||||
|
@export_group("Ref")
|
||||||
|
@export var rotation_target: Node3D
|
||||||
|
|
||||||
|
@onready var camera: Camera3D = $%Camera3D
|
||||||
|
|
||||||
|
var total_yaw: float = 0.0
|
||||||
|
var total_pitch: float = 0.0
|
||||||
|
var orbit_distance: float = 0.0
|
||||||
|
var current_pan: Vector2 = Vector2.ZERO
|
||||||
|
var is_active: bool = false
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
total_yaw = global_rotation.y
|
||||||
|
total_pitch = global_rotation.x
|
||||||
|
|
||||||
|
if rotation_target:
|
||||||
|
orbit_distance = global_position.distance_to(rotation_target.global_position)
|
||||||
|
|
||||||
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
|
if event.is_action_pressed("toggle_photo_mode"):
|
||||||
|
is_active = !is_active
|
||||||
|
|
||||||
|
get_tree().paused = is_active
|
||||||
|
|
||||||
|
if !is_active:
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||||
|
else:
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||||
|
|
||||||
|
if event is InputEventMouseMotion and is_active:
|
||||||
|
total_yaw -= event.relative.x * rotation_speed
|
||||||
|
|
||||||
|
if event.is_action_pressed("take_photo"):
|
||||||
|
take_photo_async()
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
if not rotation_target:
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
var pan_input = Input.get_vector("photo_pan_left", "photo_pan_right", "photo_pan_up", "photo_pan_down")
|
||||||
|
var rot_basis = Basis.from_euler(Vector3(total_pitch, total_yaw, 0))
|
||||||
|
|
||||||
|
if pan_input != Vector2.ZERO and is_active:
|
||||||
|
current_pan.x += pan_input.x * pan_speed * delta
|
||||||
|
current_pan.y += -pan_input.y * pan_speed * delta
|
||||||
|
|
||||||
|
if movement_bounds.size != Vector3.ZERO:
|
||||||
|
current_pan.x = clampf(current_pan.x, movement_bounds.position.x, movement_bounds.position.x + movement_bounds.size.x)
|
||||||
|
current_pan.y = clampf(current_pan.y, movement_bounds.position.y, movement_bounds.position.y + movement_bounds.size.y)
|
||||||
|
|
||||||
|
var right_dir = rot_basis.x.normalized()
|
||||||
|
var up_dir = rot_basis.y.normalized()
|
||||||
|
|
||||||
|
var final_pan_offset = (right_dir * current_pan.x) + (up_dir * current_pan.y)
|
||||||
|
|
||||||
|
var orbit_pos = rotation_target.global_position + (rot_basis * Vector3(0, 0, orbit_distance))
|
||||||
|
|
||||||
|
global_position = orbit_pos + final_pan_offset
|
||||||
|
global_basis = rot_basis
|
||||||
|
|
||||||
|
func take_photo_async() -> void:
|
||||||
|
if !is_active:
|
||||||
|
return
|
||||||
|
|
||||||
|
var targets = get_tree().get_nodes_in_group("collectible")
|
||||||
|
var space_state = get_world_3d().direct_space_state
|
||||||
|
|
||||||
|
await CollectionManager.save_photo_to_disk_async()
|
||||||
|
|
||||||
|
for target in targets:
|
||||||
|
if not target.collectible_data:
|
||||||
|
continue
|
||||||
|
|
||||||
|
if camera.is_position_in_frustum(target.global_position):
|
||||||
|
var query = PhysicsRayQueryParameters3D.create(camera.global_position, target.global_position)
|
||||||
|
query.collide_with_areas = true
|
||||||
|
query.collide_with_bodies = true
|
||||||
|
|
||||||
|
var result = space_state.intersect_ray(query)
|
||||||
|
|
||||||
|
if result and result.collider == target:
|
||||||
|
CollectionManager.unlock_collectible(target.collectible_data.id)
|
||||||
|
|
||||||
|
GameState.save_game()
|
||||||
1
core/photo_mode/runtime/photo_mode_controller.gd.uid
Normal file
1
core/photo_mode/runtime/photo_mode_controller.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://d7ln6iru6mq6
|
||||||
10
core/photo_mode/runtime/photo_mode_controller.tscn
Normal file
10
core/photo_mode/runtime/photo_mode_controller.tscn
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
[gd_scene format=3 uid="uid://vni5kjalum6d"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://d7ln6iru6mq6" path="res://core/photo_mode/runtime/photo_mode_controller.gd" id="1_uhpya"]
|
||||||
|
|
||||||
|
[node name="PhotoModeController" type="Node3D" unique_id=695158870]
|
||||||
|
process_mode = 3
|
||||||
|
script = ExtResource("1_uhpya")
|
||||||
|
|
||||||
|
[node name="Camera3D" type="Camera3D" parent="." unique_id=1369039645]
|
||||||
|
unique_name_in_owner = true
|
||||||
34
core/photo_mode/ui/collectible_gallery.gd
Normal file
34
core/photo_mode/ui/collectible_gallery.gd
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
@export var collectible_ui_scene: PackedScene
|
||||||
|
|
||||||
|
@onready var grid_container: GridContainer = $%CollectibleGrid
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
CollectionManager.on_collectible_unlocked.connect(_unlock_collectible)
|
||||||
|
setup()
|
||||||
|
|
||||||
|
func setup() -> void:
|
||||||
|
var unlocked_collectible_ids = CollectionManager.get_unlocked_collectible_ids()
|
||||||
|
var collectibles = CollectionManager.get_all_collectibles()
|
||||||
|
|
||||||
|
for child in grid_container.get_children():
|
||||||
|
child.queue_free()
|
||||||
|
|
||||||
|
for collectible in collectibles:
|
||||||
|
_add_collectible(collectible)
|
||||||
|
if unlocked_collectible_ids.has(collectible.id):
|
||||||
|
_unlock_collectible(collectible.id)
|
||||||
|
|
||||||
|
func on_collectible_unlocked(collectible_id: StringName) -> void:
|
||||||
|
_unlock_collectible(collectible_id)
|
||||||
|
|
||||||
|
func _add_collectible(collectible: CollectibleResource) -> void:
|
||||||
|
var collectible_ui: CollectibleUI = collectible_ui_scene.instantiate()
|
||||||
|
collectible_ui.setup(collectible)
|
||||||
|
grid_container.add_child(collectible_ui)
|
||||||
|
|
||||||
|
func _unlock_collectible(collectible_id: StringName) -> void:
|
||||||
|
for collectible_ui in grid_container.get_children():
|
||||||
|
if collectible_ui.collectible_resource.id == collectible_id:
|
||||||
|
collectible_ui.unlock()
|
||||||
1
core/photo_mode/ui/collectible_gallery.gd.uid
Normal file
1
core/photo_mode/ui/collectible_gallery.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dq3qtcrdnikl7
|
||||||
50
core/photo_mode/ui/collectible_gallery.tscn
Normal file
50
core/photo_mode/ui/collectible_gallery.tscn
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
[gd_scene format=3 uid="uid://bvw086glfpcba"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://dq3qtcrdnikl7" path="res://core/photo_mode/ui/collectible_gallery.gd" id="1_67tug"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dp7dvfauh5rpx" path="res://core/photo_mode/ui/collectible_ui.tscn" id="2_or234"]
|
||||||
|
|
||||||
|
[node name="CollectibleGallery" type="Control" unique_id=354419843]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_67tug")
|
||||||
|
collectible_ui_scene = ExtResource("2_or234")
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -350.0
|
||||||
|
offset_top = -350.0
|
||||||
|
offset_right = 350.0
|
||||||
|
offset_bottom = 350.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=125147979]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_constants/margin_left = 12
|
||||||
|
theme_override_constants/margin_top = 12
|
||||||
|
theme_override_constants/margin_right = 12
|
||||||
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
|
[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer" unique_id=348576028]
|
||||||
|
layout_mode = 2
|
||||||
|
draw_focus_border = true
|
||||||
|
|
||||||
|
[node name="CollectibleGrid" type="GridContainer" parent="PanelContainer/MarginContainer/ScrollContainer" unique_id=1187865988]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 6
|
||||||
|
size_flags_vertical = 2
|
||||||
|
theme_override_constants/h_separation = 12
|
||||||
|
theme_override_constants/v_separation = 12
|
||||||
|
columns = 3
|
||||||
22
core/photo_mode/ui/collectible_ui.gd
Normal file
22
core/photo_mode/ui/collectible_ui.gd
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
class_name CollectibleUI
|
||||||
|
|
||||||
|
@onready var label: Label = $%CollectibleName
|
||||||
|
@onready var texture_rect: TextureRect = $%CollectibleTexture
|
||||||
|
var collectible_resource: CollectibleResource
|
||||||
|
|
||||||
|
func setup(collectible: CollectibleResource) -> void:
|
||||||
|
collectible_resource = collectible
|
||||||
|
if !label:
|
||||||
|
label = $%CollectibleName
|
||||||
|
label.text = collectible_resource.title
|
||||||
|
if collectible.image:
|
||||||
|
if !texture_rect:
|
||||||
|
texture_rect = $%CollectibleTexture
|
||||||
|
texture_rect.texture = collectible_resource.image
|
||||||
|
|
||||||
|
func unlock() -> void:
|
||||||
|
if !texture_rect:
|
||||||
|
texture_rect = $%CollectibleTexture
|
||||||
|
texture_rect.set_modulate(Color(1,1,1,1))
|
||||||
1
core/photo_mode/ui/collectible_ui.gd.uid
Normal file
1
core/photo_mode/ui/collectible_ui.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dxh8e1n16qjpp
|
||||||
49
core/photo_mode/ui/collectible_ui.tscn
Normal file
49
core/photo_mode/ui/collectible_ui.tscn
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
[gd_scene format=3 uid="uid://dp7dvfauh5rpx"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://dxh8e1n16qjpp" path="res://core/photo_mode/ui/collectible_ui.gd" id="1_tu5nx"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cx8d233y32kmu" path="res://icon.svg" id="1_x3wje"]
|
||||||
|
|
||||||
|
[node name="CollectibleUI" type="Control" unique_id=201865221]
|
||||||
|
custom_minimum_size = Vector2(200, 200)
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 0
|
||||||
|
offset_right = 200.0
|
||||||
|
offset_bottom = 200.0
|
||||||
|
script = ExtResource("1_tu5nx")
|
||||||
|
|
||||||
|
[node name="Panel" type="PanelContainer" parent="." unique_id=1372516531]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="Panel" unique_id=1141643525]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_constants/margin_left = 12
|
||||||
|
theme_override_constants/margin_top = 12
|
||||||
|
theme_override_constants/margin_right = 12
|
||||||
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer" unique_id=1841409877]
|
||||||
|
layout_mode = 2
|
||||||
|
alignment = 1
|
||||||
|
|
||||||
|
[node name="CollectibleName" type="Label" parent="Panel/MarginContainer/VBoxContainer" unique_id=117774359]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 0
|
||||||
|
text = "Collectible"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="HSeparator" type="HSeparator" parent="Panel/MarginContainer/VBoxContainer" unique_id=1345822244]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="CollectibleTexture" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer" unique_id=506844785]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
modulate = Color(0.16206557, 0.1620656, 0.16206557, 1)
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 3
|
||||||
|
texture = ExtResource("1_x3wje")
|
||||||
|
stretch_mode = 3
|
||||||
11
core/photo_mode/ui/photo.gd
Normal file
11
core/photo_mode/ui/photo.gd
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
class_name Photo
|
||||||
|
|
||||||
|
@onready var texture_rect: TextureRect = $%PhotoTexture
|
||||||
|
|
||||||
|
func setup(texture: Texture) -> void:
|
||||||
|
if texture:
|
||||||
|
if !texture_rect:
|
||||||
|
texture_rect = $%PhotoTexture
|
||||||
|
texture_rect.texture = texture
|
||||||
1
core/photo_mode/ui/photo.gd.uid
Normal file
1
core/photo_mode/ui/photo.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dsey5dvc11vpq
|
||||||
38
core/photo_mode/ui/photo.tscn
Normal file
38
core/photo_mode/ui/photo.tscn
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
[gd_scene format=3 uid="uid://cvus62qkop3qi"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://dsey5dvc11vpq" path="res://core/photo_mode/ui/photo.gd" id="1_u0arp"]
|
||||||
|
|
||||||
|
[node name="Photo" type="Control" unique_id=201865221]
|
||||||
|
custom_minimum_size = Vector2(200, 200)
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 0
|
||||||
|
offset_right = 200.0
|
||||||
|
offset_bottom = 200.0
|
||||||
|
script = ExtResource("1_u0arp")
|
||||||
|
|
||||||
|
[node name="ColorRect" type="ColorRect" parent="." unique_id=1208008621]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_right = 200.0
|
||||||
|
offset_bottom = 200.0
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="ColorRect" unique_id=1141643525]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
theme_override_constants/margin_left = 12
|
||||||
|
theme_override_constants/margin_top = 12
|
||||||
|
theme_override_constants/margin_right = 12
|
||||||
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
|
[node name="Panel" type="PanelContainer" parent="ColorRect/MarginContainer" unique_id=1372516531]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="PhotoTexture" type="TextureRect" parent="ColorRect/MarginContainer/Panel" unique_id=506844785]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 3
|
||||||
|
expand_mode = 1
|
||||||
|
stretch_mode = 6
|
||||||
27
core/photo_mode/ui/photo_gallery.gd
Normal file
27
core/photo_mode/ui/photo_gallery.gd
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
@export var photo_scene: PackedScene
|
||||||
|
|
||||||
|
@onready var grid_container: GridContainer = $%PhotoGrid
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
CollectionManager.on_photo_saved.connect(_create_photo_thumbnail)
|
||||||
|
load_gallery()
|
||||||
|
|
||||||
|
func load_gallery() -> void:
|
||||||
|
for child in grid_container.get_children():
|
||||||
|
child.queue_free()
|
||||||
|
|
||||||
|
var saved_photos = CollectionManager.saved_photos
|
||||||
|
|
||||||
|
for file_path in saved_photos:
|
||||||
|
if FileAccess.file_exists(file_path):
|
||||||
|
_create_photo_thumbnail(file_path)
|
||||||
|
|
||||||
|
func _create_photo_thumbnail(file_path: String) -> void:
|
||||||
|
var image = Image.load_from_file(file_path)
|
||||||
|
if image:
|
||||||
|
var photo: Photo = photo_scene.instantiate()
|
||||||
|
var texture = ImageTexture.create_from_image(image)
|
||||||
|
photo.setup(texture)
|
||||||
|
grid_container.add_child(photo)
|
||||||
1
core/photo_mode/ui/photo_gallery.gd.uid
Normal file
1
core/photo_mode/ui/photo_gallery.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://k4iqrlkbjppl
|
||||||
50
core/photo_mode/ui/photo_gallery.tscn
Normal file
50
core/photo_mode/ui/photo_gallery.tscn
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
[gd_scene format=3 uid="uid://b6r787sik5yil"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://k4iqrlkbjppl" path="res://core/photo_mode/ui/photo_gallery.gd" id="1_bp5uf"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cvus62qkop3qi" path="res://core/photo_mode/ui/photo.tscn" id="2_45wok"]
|
||||||
|
|
||||||
|
[node name="PhotoGallery" type="Control" unique_id=354419843]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_bp5uf")
|
||||||
|
photo_scene = ExtResource("2_45wok")
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -350.0
|
||||||
|
offset_top = -350.0
|
||||||
|
offset_right = 350.0
|
||||||
|
offset_bottom = 350.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=125147979]
|
||||||
|
layout_mode = 2
|
||||||
|
theme_override_constants/margin_left = 12
|
||||||
|
theme_override_constants/margin_top = 12
|
||||||
|
theme_override_constants/margin_right = 12
|
||||||
|
theme_override_constants/margin_bottom = 12
|
||||||
|
|
||||||
|
[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer" unique_id=348576028]
|
||||||
|
layout_mode = 2
|
||||||
|
draw_focus_border = true
|
||||||
|
|
||||||
|
[node name="PhotoGrid" type="GridContainer" parent="PanelContainer/MarginContainer/ScrollContainer" unique_id=1187865988]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 6
|
||||||
|
size_flags_vertical = 2
|
||||||
|
theme_override_constants/h_separation = 12
|
||||||
|
theme_override_constants/v_separation = 12
|
||||||
|
columns = 3
|
||||||
31
core/radio/radio.gd
Normal file
31
core/radio/radio.gd
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
extends AudioStreamPlayer
|
||||||
|
|
||||||
|
class_name Radio
|
||||||
|
|
||||||
|
@export var playlist: Array[AudioStream] = []
|
||||||
|
var current_track_index: int = 0
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
finished.connect(next_track)
|
||||||
|
|
||||||
|
func play_track(index: int = current_track_index):
|
||||||
|
if playlist.is_empty():
|
||||||
|
return
|
||||||
|
|
||||||
|
current_track_index = posmod(index, playlist.size())
|
||||||
|
stream = playlist[current_track_index]
|
||||||
|
play()
|
||||||
|
stream_paused = false
|
||||||
|
|
||||||
|
func next_track():
|
||||||
|
play_track(current_track_index + 1)
|
||||||
|
|
||||||
|
func prev_track():
|
||||||
|
play_track(current_track_index - 1)
|
||||||
|
|
||||||
|
func toggle_pause():
|
||||||
|
stream_paused = !stream_paused
|
||||||
|
|
||||||
|
func stop_radio():
|
||||||
|
stop()
|
||||||
|
stream_paused = false
|
||||||
1
core/radio/radio.gd.uid
Normal file
1
core/radio/radio.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bwrgh6xlvhqch
|
||||||
7
core/radio/radio.tscn
Normal file
7
core/radio/radio.tscn
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
[gd_scene format=3 uid="uid://cpeyt1dgrtglc"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://bwrgh6xlvhqch" path="res://core/radio/radio.gd" id="1_2akjj"]
|
||||||
|
|
||||||
|
[node name="Radio" type="AudioStreamPlayer" unique_id=1234112225]
|
||||||
|
bus = &"Music"
|
||||||
|
script = ExtResource("1_2akjj")
|
||||||
@@ -27,6 +27,12 @@ signal toggle_dust(value: bool)
|
|||||||
signal toggle_blur(value: bool)
|
signal toggle_blur(value: bool)
|
||||||
@warning_ignore("unused_signal")
|
@warning_ignore("unused_signal")
|
||||||
signal toggle_shadows(value: bool)
|
signal toggle_shadows(value: bool)
|
||||||
|
@warning_ignore("unused_signal")
|
||||||
|
signal toggle_fog(value: bool)
|
||||||
|
|
||||||
|
#railway signals
|
||||||
|
@warning_ignore("unused_signal")
|
||||||
|
signal update_rail_chunks()
|
||||||
|
|
||||||
#day cycle signals
|
#day cycle signals
|
||||||
@warning_ignore("unused_signal")
|
@warning_ignore("unused_signal")
|
||||||
|
|||||||
15
default_bus_layout.tres
Normal file
15
default_bus_layout.tres
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
[gd_resource type="AudioBusLayout" format=3 uid="uid://cqvx62pwvvboj"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
bus/1/name = &"Music"
|
||||||
|
bus/1/solo = false
|
||||||
|
bus/1/mute = false
|
||||||
|
bus/1/bypass_fx = false
|
||||||
|
bus/1/volume_db = 0.0
|
||||||
|
bus/1/send = &"Master"
|
||||||
|
bus/2/name = &"SFX"
|
||||||
|
bus/2/solo = false
|
||||||
|
bus/2/mute = false
|
||||||
|
bus/2/bypass_fx = false
|
||||||
|
bus/2/volume_db = 0.0
|
||||||
|
bus/2/send = &"Master"
|
||||||
92
docs/gyms/ai/gym_ai.tscn
Normal file
92
docs/gyms/ai/gym_ai.tscn
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
[gd_scene format=3 uid="uid://dqvrhiqgkd3w1"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_a2xtd"]
|
||||||
|
|
||||||
|
[sub_resource type="NavigationMesh" id="NavigationMesh_optuv"]
|
||||||
|
vertices = PackedVector3Array(10.984741, 0.25012434, -1.0140381, 11.234741, 0.25012434, 0.23596191, 19.484741, 0.25012434, 0.23596191, 19.484741, 0.25012434, -19.514038, 9.234741, 0.25012434, -1.0140381, -19.515259, 0.25012434, -19.514038, -19.515259, 0.25012434, -0.014038086, 8.984741, 0.25012434, -0.014038086, 10.984741, 0.25012434, 1.2359619, 19.484741, 0.25012434, 19.235962, 9.234741, 0.25012434, 1.2359619, -19.515259, 0.25012434, 19.235962)
|
||||||
|
polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 3), PackedInt32Array(6, 5, 4), PackedInt32Array(4, 5, 3), PackedInt32Array(3, 0, 4), PackedInt32Array(4, 7, 6), PackedInt32Array(1, 2, 8), PackedInt32Array(8, 2, 9), PackedInt32Array(6, 10, 11), PackedInt32Array(11, 10, 9), PackedInt32Array(10, 8, 9), PackedInt32Array(6, 7, 10)]
|
||||||
|
|
||||||
|
[sub_resource type="PlaneMesh" id="PlaneMesh_optuv"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_xtjak"]
|
||||||
|
size = Vector3(1.9942131, 0.09710693, 1.984024)
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_lmjyn"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_lmjyn"]
|
||||||
|
|
||||||
|
[sub_resource type="Environment" id="Environment_lmjyn"]
|
||||||
|
|
||||||
|
[node name="GymAI" type="Node3D" unique_id=868339787]
|
||||||
|
|
||||||
|
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="." unique_id=774907858]
|
||||||
|
navigation_mesh = SubResource("NavigationMesh_optuv")
|
||||||
|
|
||||||
|
[node name="Floor" type="MeshInstance3D" parent="NavigationRegion3D" unique_id=1976415311]
|
||||||
|
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -0.83473957, 0)
|
||||||
|
mesh = SubResource("PlaneMesh_optuv")
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="NavigationRegion3D/Floor" unique_id=2007477719]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/Floor/StaticBody3D" unique_id=1446628130]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0036563873, -0.009703338, -0.00868988)
|
||||||
|
shape = SubResource("BoxShape3D_xtjak")
|
||||||
|
|
||||||
|
[node name="Obstacle" type="MeshInstance3D" parent="NavigationRegion3D" unique_id=710701082]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.148018, 0.06508446, 0)
|
||||||
|
mesh = SubResource("BoxMesh_lmjyn")
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="NavigationRegion3D/Obstacle" unique_id=67152580]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/Obstacle/StaticBody3D" unique_id=1663742898]
|
||||||
|
shape = SubResource("BoxShape3D_lmjyn")
|
||||||
|
|
||||||
|
[node name="AIBase" parent="." unique_id=1228675528 instance=ExtResource("1_a2xtd")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.48246834, 0.21202153, 0.11262059)
|
||||||
|
|
||||||
|
[node name="Camera3D" type="Camera3D" parent="." unique_id=1148396057]
|
||||||
|
transform = Transform3D(-2.0613477e-08, 0.8818225, -0.47158146, 3.854569e-08, 0.47158146, 0.8818225, 1, -3.5527137e-15, -4.371139e-08, -18.21907, 28.71355, 0)
|
||||||
|
|
||||||
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1772424900]
|
||||||
|
environment = SubResource("Environment_lmjyn")
|
||||||
|
|
||||||
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=269230449]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 0.17952333, 0.98375374, 0, -0.98375374, 0.17952333, 0, 18.920979, 0)
|
||||||
|
|
||||||
|
[node name="Control" type="Control" parent="." unique_id=1072240389]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="Control" unique_id=1647272132]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 50.0
|
||||||
|
offset_top = 50.0
|
||||||
|
offset_right = 400.0
|
||||||
|
offset_bottom = 827.0
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Control/PanelContainer" unique_id=272421245]
|
||||||
|
custom_minimum_size = Vector2(1, 1)
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 1
|
||||||
|
text = "System Logic:
|
||||||
|
- The NPC uses a finite state machine to switch between behaviors.
|
||||||
|
- State logic runs during physics updates, while movement is handled by the agent through NavigationAgent3D.
|
||||||
|
|
||||||
|
AI States:
|
||||||
|
- IdleState: The agent waits in place for the duration defined by wait_time.
|
||||||
|
- PatrolState: The agent selects a valid random destination and moves toward it.
|
||||||
|
|
||||||
|
Core Components:
|
||||||
|
- NavigationAgent3D: Calculates the path and reports when the destination has been reached.
|
||||||
|
- PatrolRadiusShape: Defines the random movement area used when choosing the next patrol point.
|
||||||
|
- StateMachine: Initializes the available states and handles transitions between them.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
- Speed: Movement speed of the agent.
|
||||||
|
- Wait Time: Delay in seconds on the IdleState node.
|
||||||
|
- Area Radius: Radius of the SphereShape3D used by PatrolRadiusShape."
|
||||||
|
autowrap_mode = 2
|
||||||
7
docs/gyms/photo_mode/gym_photo_mode.gd
Normal file
7
docs/gyms/photo_mode/gym_photo_mode.gd
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
@onready var gallery: Control = $%Gallery
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_gallery_pressed() -> void:
|
||||||
|
gallery.visible = !gallery.visible
|
||||||
1
docs/gyms/photo_mode/gym_photo_mode.gd.uid
Normal file
1
docs/gyms/photo_mode/gym_photo_mode.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://7oglx4br38d5
|
||||||
138
docs/gyms/photo_mode/gym_photo_mode.tscn
Normal file
138
docs/gyms/photo_mode/gym_photo_mode.tscn
Normal file
@@ -0,0 +1,138 @@
|
|||||||
|
[gd_scene format=3 uid="uid://bwc8slnbu7dmn"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://7oglx4br38d5" path="res://docs/gyms/photo_mode/gym_photo_mode.gd" id="1_cl1h5"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://vni5kjalum6d" path="res://core/photo_mode/runtime/photo_mode_controller.tscn" id="2_q5kgc"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bmkxt6btcx8qr" path="res://core/photo_mode/runtime/collectible.tscn" id="3_734hf"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://tgcc/chunk/prop/tree/leaf1_alpha.png" id="4_00joj"]
|
||||||
|
[ext_resource type="Script" uid="uid://bj34o0org55ei" path="res://core/photo_mode/data/collectible_resource.gd" id="5_crfij"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bvw086glfpcba" path="res://core/photo_mode/ui/collectible_gallery.tscn" id="6_6aab5"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://b6r787sik5yil" path="res://core/photo_mode/ui/photo_gallery.tscn" id="7_tb1ii"]
|
||||||
|
|
||||||
|
[sub_resource type="Environment" id="Environment_48mla"]
|
||||||
|
|
||||||
|
[sub_resource type="PlaneMesh" id="PlaneMesh_hh1ka"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_ynvi2"]
|
||||||
|
size = Vector3(1.9942131, 0.09710693, 1.984024)
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_ynvi2"]
|
||||||
|
script = ExtResource("5_crfij")
|
||||||
|
id = &"gatto"
|
||||||
|
title = "Gatto"
|
||||||
|
image = ExtResource("4_00joj")
|
||||||
|
metadata/_custom_type_script = "uid://bj34o0org55ei"
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_hh1ka"]
|
||||||
|
|
||||||
|
[node name="GymPhotoMode" type="Node3D" unique_id=1314600330]
|
||||||
|
script = ExtResource("1_cl1h5")
|
||||||
|
|
||||||
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=213183287]
|
||||||
|
environment = SubResource("Environment_48mla")
|
||||||
|
|
||||||
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1274975837]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 0.17952333, 0.98375374, 0, -0.98375374, 0.17952333, 0, 18.920979, 0)
|
||||||
|
|
||||||
|
[node name="Floor" type="MeshInstance3D" parent="." unique_id=958865480]
|
||||||
|
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -0.83473957, 0)
|
||||||
|
mesh = SubResource("PlaneMesh_hh1ka")
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="Floor" unique_id=2096983240]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D" unique_id=188185045]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0036563873, -0.009703338, -0.00868988)
|
||||||
|
shape = SubResource("BoxShape3D_ynvi2")
|
||||||
|
|
||||||
|
[node name="PhotoModeController" parent="." unique_id=695158870 node_paths=PackedStringArray("rotation_target") instance=ExtResource("2_q5kgc")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 0.49999994, 0.8660254, 0, -0.8660254, 0.49999994, 0, 30, 20)
|
||||||
|
movement_bounds = AABB(-5, -5, -5, 10, 10, 10)
|
||||||
|
rotation_target = NodePath("../Node3D")
|
||||||
|
|
||||||
|
[node name="Node3D" type="Node3D" parent="." unique_id=570786250]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
|
||||||
|
|
||||||
|
[node name="Node3D2" type="Node3D" parent="." unique_id=15037296]
|
||||||
|
|
||||||
|
[node name="Collectible" parent="Node3D2" unique_id=1229019813 instance=ExtResource("3_734hf")]
|
||||||
|
collectible_data = SubResource("Resource_ynvi2")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="Node3D2" unique_id=553040412]
|
||||||
|
mesh = SubResource("BoxMesh_hh1ka")
|
||||||
|
|
||||||
|
[node name="Control" type="Control" parent="." unique_id=1802496396]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
mouse_filter = 2
|
||||||
|
|
||||||
|
[node name="ButtonGallery" type="Button" parent="Control" unique_id=539195532]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 50.0
|
||||||
|
offset_top = 50.0
|
||||||
|
offset_right = 163.0
|
||||||
|
offset_bottom = 81.0
|
||||||
|
text = "Menu"
|
||||||
|
|
||||||
|
[node name="Gallery" type="HSplitContainer" parent="Control" unique_id=1388833682]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = 420.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="CollectibleGallery" parent="Control/Gallery" unique_id=354419843 instance=ExtResource("6_6aab5")]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="PhotoGallery" parent="Control/Gallery" unique_id=263414560 instance=ExtResource("7_tb1ii")]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="Control" unique_id=2015953740]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 50.0
|
||||||
|
offset_top = 150.0
|
||||||
|
offset_right = 400.0
|
||||||
|
offset_bottom = 927.0
|
||||||
|
|
||||||
|
[node name="ScrollContainer" type="ScrollContainer" parent="Control/PanelContainer" unique_id=1474258594]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Control/PanelContainer/ScrollContainer" unique_id=1982569320]
|
||||||
|
custom_minimum_size = Vector2(1, 1)
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
text = "System Logic:
|
||||||
|
- The system allows players to toggle a free camera mode to photograph and collect museum items.
|
||||||
|
- Game Pause: Activating the mode pauses the SceneTree, freezing the world while allowing the camera to remain functional.
|
||||||
|
- Taking a photo saves the captured image to disk and checks which collectibles are visible and unobstructed before unlocking them.
|
||||||
|
- CollectionManager acts as a global singleton that tracks unlocked collectibles, saved photos, and the data used by the UI.
|
||||||
|
|
||||||
|
Photo Mode Actions:
|
||||||
|
- Toggle Mode(P): Switches between normal gameplay and the photo camera, capturing or releasing the mouse, and toggles the global pause state.
|
||||||
|
- Rotate(Mouse): The camera orbits around the configured target while photo mode is active.
|
||||||
|
- Pan(Input Actions): The camera can be moved horizontally and vertically within the configured bounds.
|
||||||
|
- Capture(F): Saves the current frame and performs frustum and raycast checks against collectibles in view.
|
||||||
|
|
||||||
|
Core Components:
|
||||||
|
- PhotoModeController: Manages camera inputs, movement logic, and the photo-taking process.
|
||||||
|
- Collectible: An Area3D node placed on objects to make them identifiable by the camera.
|
||||||
|
- CollectionManager: Handles the logic for unlocking items and provides data to the UI.
|
||||||
|
- CollectibleGallery: Displays all collectibles and visually highlights the unlocked ones.
|
||||||
|
- PhotoGallery: Displays the photos saved by the player during the session.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
- Pan & Rotation Speed: Defines how fast the camera moves and rotates.
|
||||||
|
- Movement Bounds: An AABB that restricts the camera's panning area.
|
||||||
|
- Collectible Data: Resource files containing the ID, title, and image for each item.
|
||||||
|
- Library: A central list of all CollectibleResources registered in the game."
|
||||||
|
autowrap_mode = 2
|
||||||
|
|
||||||
|
[connection signal="pressed" from="Control/ButtonGallery" to="." method="_on_button_gallery_pressed"]
|
||||||
35
docs/gyms/radio/gym_radio.gd
Normal file
35
docs/gyms/radio/gym_radio.gd
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
@onready var radio: Radio = $%Radio
|
||||||
|
@onready var button_pause_resume: Button = $%Button_Pause_Resume
|
||||||
|
@onready var settings_menu: SettingsMenu = $%SettingsMenu
|
||||||
|
|
||||||
|
func _on_button_play_pressed() -> void:
|
||||||
|
if !radio.playing:
|
||||||
|
radio.play_track()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_pause_pressed() -> void:
|
||||||
|
radio.toggle_pause()
|
||||||
|
if !button_pause_resume:
|
||||||
|
button_pause_resume = $%Button_Pause_Resume
|
||||||
|
if radio.stream_paused:
|
||||||
|
button_pause_resume.text = "Resume"
|
||||||
|
else:
|
||||||
|
button_pause_resume.text = "Pause"
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_stop_pressed() -> void:
|
||||||
|
radio.stop_radio()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_next_pressed() -> void:
|
||||||
|
radio.next_track()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_previous_pressed() -> void:
|
||||||
|
radio.prev_track()
|
||||||
|
|
||||||
|
|
||||||
|
func _on_button_settings_menu_pressed() -> void:
|
||||||
|
settings_menu.visible = !settings_menu.visible
|
||||||
1
docs/gyms/radio/gym_radio.gd.uid
Normal file
1
docs/gyms/radio/gym_radio.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://ew4b78u5tkiu
|
||||||
104
docs/gyms/radio/gym_radio.tscn
Normal file
104
docs/gyms/radio/gym_radio.tscn
Normal file
@@ -0,0 +1,104 @@
|
|||||||
|
[gd_scene format=3 uid="uid://bdkdhn1oallke"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cpeyt1dgrtglc" path="res://core/radio/radio.tscn" id="1_8yomj"]
|
||||||
|
[ext_resource type="Script" uid="uid://ew4b78u5tkiu" path="res://docs/gyms/radio/gym_radio.gd" id="1_h5r8c"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://70cc8she43re" path="res://docs/gyms/radio/lofi_01.ogg" id="3_ltpvc"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://caqf471x0kttc" path="res://core/audio/settings/settings_menu.tscn" id="4_8pw2j"]
|
||||||
|
|
||||||
|
[node name="GymRadio" type="Node3D" unique_id=204859062]
|
||||||
|
script = ExtResource("1_h5r8c")
|
||||||
|
|
||||||
|
[node name="Radio" parent="." unique_id=1234112225 instance=ExtResource("1_8yomj")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
playlist = Array[AudioStream]([ExtResource("3_ltpvc")])
|
||||||
|
|
||||||
|
[node name="Control" type="Control" parent="." unique_id=1232082176]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="SettingsMenu" parent="Control" unique_id=1639777294 instance=ExtResource("4_8pw2j")]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
|
||||||
|
[node name="VBoxContainer2" type="VBoxContainer" parent="Control" unique_id=2092627240]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 9
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_right = 229.0
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="Control/VBoxContainer2" unique_id=2097365775]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Button_Play" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=1422696340]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Play"
|
||||||
|
|
||||||
|
[node name="Button_Pause_Resume" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=2016690081]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Pause"
|
||||||
|
|
||||||
|
[node name="Button_Stop" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=61861870]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Stop"
|
||||||
|
|
||||||
|
[node name="Button_Next" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=957606385]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Next"
|
||||||
|
|
||||||
|
[node name="Button_Previous" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=929072518]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Previous"
|
||||||
|
|
||||||
|
[node name="Button_SettingsMenu" type="Button" parent="Control/VBoxContainer2/VBoxContainer" unique_id=431867154]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "SettingsMenu"
|
||||||
|
|
||||||
|
[node name="PanelContainer" type="PanelContainer" parent="Control/VBoxContainer2" unique_id=1558442050]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_vertical = 3
|
||||||
|
|
||||||
|
[node name="ScrollContainer" type="ScrollContainer" parent="Control/VBoxContainer2/PanelContainer" unique_id=7789304]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="Control/VBoxContainer2/PanelContainer/ScrollContainer" unique_id=2043293564]
|
||||||
|
custom_minimum_size = Vector2(1, 1)
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_vertical = 1
|
||||||
|
text = "System Logic:
|
||||||
|
- The system is an extension of AudioStreamPlayer designed to manage sequential audio playback.
|
||||||
|
- It automatically triggers the next track in the sequence when the current one finishes via the finished signal.
|
||||||
|
|
||||||
|
Core Functionality:
|
||||||
|
- Playlist Management: Stores a list of AudioStream resources and tracks the current song index.
|
||||||
|
- Track Navigation: Allows cycling forward and backward through the playlist with index wrapping (loops back to start/end).
|
||||||
|
- Playback Control: Supports jumping to specific tracks, toggling the pause state, and stopping the stream.
|
||||||
|
- Audio Settings: If the Music bus exists, the Settings menu can be used to test and adjust playback volume.
|
||||||
|
|
||||||
|
Key Methods:
|
||||||
|
- play_track: Loads a specific stream from the playlist and begins playback.
|
||||||
|
- next_track / prev_track: Increments or decrements the index to navigate the playlist.
|
||||||
|
- toggle_pause: Resumes or pauses the current stream without resetting its position.
|
||||||
|
|
||||||
|
Adjustable Parameters:
|
||||||
|
- Playlist: An Array in the inspector where you can assign one or more AudioStream resources."
|
||||||
|
autowrap_mode = 2
|
||||||
|
|
||||||
|
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Play" to="." method="_on_button_play_pressed"]
|
||||||
|
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Pause_Resume" to="." method="_on_button_pause_pressed"]
|
||||||
|
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Stop" to="." method="_on_button_stop_pressed"]
|
||||||
|
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Next" to="." method="_on_button_next_pressed"]
|
||||||
|
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_Previous" to="." method="_on_button_previous_pressed"]
|
||||||
|
[connection signal="pressed" from="Control/VBoxContainer2/VBoxContainer/Button_SettingsMenu" to="." method="_on_button_settings_menu_pressed"]
|
||||||
BIN
docs/gyms/radio/lofi_01.ogg
Normal file
BIN
docs/gyms/radio/lofi_01.ogg
Normal file
Binary file not shown.
19
docs/gyms/radio/lofi_01.ogg.import
Normal file
19
docs/gyms/radio/lofi_01.ogg.import
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="oggvorbisstr"
|
||||||
|
type="AudioStreamOggVorbis"
|
||||||
|
uid="uid://70cc8she43re"
|
||||||
|
path="res://.godot/imported/lofi_01.ogg-0aacd597266806080412021811923091.oggvorbisstr"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://docs/gyms/radio/lofi_01.ogg"
|
||||||
|
dest_files=["res://.godot/imported/lofi_01.ogg-0aacd597266806080412021811923091.oggvorbisstr"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
loop=false
|
||||||
|
loop_offset=0
|
||||||
|
bpm=0
|
||||||
|
beat_count=0
|
||||||
|
bar_beats=4
|
||||||
@@ -9,10 +9,9 @@
|
|||||||
[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="7_4elh6"]
|
[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="7_4elh6"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b8blm6bwintf7" path="res://tgcc/chunk/countryside/scene/chunk_country_empty_01.tscn" id="7_xgfli"]
|
[ext_resource type="PackedScene" uid="uid://b8blm6bwintf7" path="res://tgcc/chunk/countryside/scene/chunk_country_empty_01.tscn" id="7_xgfli"]
|
||||||
[ext_resource type="PackedScene" uid="uid://brpp7fe5noq8v" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_01.tscn" id="8_hvd8d"]
|
[ext_resource type="PackedScene" uid="uid://brpp7fe5noq8v" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_01.tscn" id="8_hvd8d"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cjv1e8pc6gde1" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_01.tscn" id="8_nurqm"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cu2chsjh8wuvp" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_02.tscn" id="9_51cxd"]
|
[ext_resource type="PackedScene" uid="uid://cu2chsjh8wuvp" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_02.tscn" id="9_51cxd"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dqoai3665vb0a" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_02.tscn" id="9_q6kbb"]
|
[ext_resource type="PackedScene" uid="uid://dqoai3665vb0a" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_02.tscn" id="9_q6kbb"]
|
||||||
[ext_resource type="PackedScene" uid="uid://c73yk6858dmwn" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_4_01.tscn" id="10_ufarv"]
|
[ext_resource type="PackedScene" uid="uid://cjv1e8pc6gde1" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_01.tscn" id="10_ufarv"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cv5xmnow451kl" path="res://core/camera.tscn" id="11_o1bk6"]
|
[ext_resource type="PackedScene" uid="uid://cv5xmnow451kl" path="res://core/camera.tscn" id="11_o1bk6"]
|
||||||
[ext_resource type="Script" uid="uid://dboerd4a6dwj7" path="res://core/biome_generator/rails.gd" id="12_4is5r"]
|
[ext_resource type="Script" uid="uid://dboerd4a6dwj7" path="res://core/biome_generator/rails.gd" id="12_4is5r"]
|
||||||
[ext_resource type="PackedScene" uid="uid://qmt8bkiksgj3" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_02.tscn" id="12_81wux"]
|
[ext_resource type="PackedScene" uid="uid://qmt8bkiksgj3" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_02.tscn" id="12_81wux"]
|
||||||
@@ -28,11 +27,21 @@
|
|||||||
[ext_resource type="AudioStream" uid="uid://creenugno7hm" path="res://core/daynight/sounds/thunder_4.mp3" id="18_lfsx4"]
|
[ext_resource type="AudioStream" uid="uid://creenugno7hm" path="res://core/daynight/sounds/thunder_4.mp3" id="18_lfsx4"]
|
||||||
[ext_resource type="PackedScene" uid="uid://pxmcy0lhne5d" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_03.tscn" id="19_ne4de"]
|
[ext_resource type="PackedScene" uid="uid://pxmcy0lhne5d" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_03.tscn" id="19_ne4de"]
|
||||||
[ext_resource type="AudioStream" uid="uid://bm6dq4jwsbxf6" path="res://core/daynight/sounds/thunder_5.mp3" id="19_niwdr"]
|
[ext_resource type="AudioStream" uid="uid://bm6dq4jwsbxf6" path="res://core/daynight/sounds/thunder_5.mp3" id="19_niwdr"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bs3dkwcc8w2uk" path="res://tgcc/chunk/river/scene/chunk_river_curve_1.tscn" id="20_q6kbb"]
|
||||||
[ext_resource type="AudioStream" uid="uid://byuxpukhy72n8" path="res://core/daynight/sounds/rain_1.mp3" id="20_quqod"]
|
[ext_resource type="AudioStream" uid="uid://byuxpukhy72n8" path="res://core/daynight/sounds/rain_1.mp3" id="20_quqod"]
|
||||||
[ext_resource type="PackedScene" uid="uid://1c1ion0qnho4" path="res://tgcc/map/map_1/map_1.tscn" id="20_xkcqp"]
|
[ext_resource type="PackedScene" uid="uid://1c1ion0qnho4" path="res://tgcc/map/map_1/map_1.tscn" id="20_xkcqp"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://btipd6wev016d" path="res://tgcc/chunk/river/scene/chunk_river_straight_1.tscn" id="21_81wux"]
|
||||||
[ext_resource type="AudioStream" uid="uid://h5yhjn1x3f4j" path="res://core/daynight/sounds/rain_2.mp3" id="21_appab"]
|
[ext_resource type="AudioStream" uid="uid://h5yhjn1x3f4j" path="res://core/daynight/sounds/rain_2.mp3" id="21_appab"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://deaxxlxdipqvx" path="res://tgcc/chunk/river/scene/chunk_river_end_1.tscn" id="21_ky1rt"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://ct3084nflycla" path="res://tgcc/chunk/river/scene/chunk_river_mix1_1.tscn" id="22_5g563"]
|
||||||
[ext_resource type="AudioStream" uid="uid://elrjw0smm0cj" path="res://core/daynight/sounds/rain_3.mp3" id="22_yime3"]
|
[ext_resource type="AudioStream" uid="uid://elrjw0smm0cj" path="res://core/daynight/sounds/rain_3.mp3" id="22_yime3"]
|
||||||
[ext_resource type="Script" uid="uid://cx2tlvxhvatj5" path="res://docs/museums/daynight/control.gd" id="23_ou3jn"]
|
[ext_resource type="Script" uid="uid://cx2tlvxhvatj5" path="res://docs/museums/daynight/control.gd" id="23_ou3jn"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bhvmmw8d8vns5" path="res://tgcc/chunk/river/scene/chunk_river_mix2_1.tscn" id="23_tbmwr"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cqe4t842io22i" path="res://tgcc/chunk/river/scene/chunk_river_cross_1.tscn" id="24_ne4de"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://rjvefmcd4bpo" path="res://tgcc/chunk/river/scene/chunk_river_mix3_1.tscn" id="25_5g563"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://c6vpwol3k384y" path="res://tgcc/chunk/river/scene/chunk_river_mix4_1.tscn" id="26_7ykwn"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cd3iyj71hkgcr" path="res://tgcc/chunk/river/scene/chunk_river_mix5_1.tscn" id="27_d1gyr"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bh8kbw07bsu6n" path="res://tgcc/chunk/river/scene/chunk_river_mix6_1.tscn" id="28_3ldqx"]
|
||||||
|
|
||||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wjpfq"]
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wjpfq"]
|
||||||
fractal_lacunarity = 1.915
|
fractal_lacunarity = 1.915
|
||||||
@@ -112,7 +121,7 @@ compositor_effects = Array[CompositorEffect]([SubResource("CompositorEffect_q52t
|
|||||||
[sub_resource type="Resource" id="Resource_3qrd0"]
|
[sub_resource type="Resource" id="Resource_3qrd0"]
|
||||||
script = ExtResource("6_s3jnv")
|
script = ExtResource("6_s3jnv")
|
||||||
name = "countryside"
|
name = "countryside"
|
||||||
available_chunks = Array[PackedScene]([ExtResource("7_xgfli"), ExtResource("8_nurqm"), ExtResource("9_q6kbb"), ExtResource("7_4elh6"), ExtResource("8_hvd8d"), ExtResource("12_81wux"), ExtResource("13_1ugwu"), ExtResource("10_ufarv"), ExtResource("15_ky1rt"), ExtResource("16_5g563"), ExtResource("17_tbmwr"), ExtResource("9_51cxd"), ExtResource("19_ne4de")])
|
available_chunks = Array[PackedScene]([ExtResource("7_xgfli"), ExtResource("10_ufarv"), ExtResource("9_q6kbb"), ExtResource("7_4elh6"), ExtResource("8_hvd8d"), ExtResource("12_81wux"), ExtResource("13_1ugwu"), ExtResource("10_ufarv"), ExtResource("15_ky1rt"), ExtResource("16_5g563"), ExtResource("17_tbmwr"), ExtResource("9_51cxd"), ExtResource("19_ne4de"), ExtResource("20_q6kbb"), ExtResource("21_81wux"), ExtResource("21_ky1rt"), ExtResource("22_5g563"), ExtResource("23_tbmwr"), ExtResource("24_ne4de"), ExtResource("25_5g563"), ExtResource("26_7ykwn"), ExtResource("27_d1gyr"), ExtResource("28_3ldqx")])
|
||||||
metadata/_custom_type_script = "uid://wv6kcqkibium"
|
metadata/_custom_type_script = "uid://wv6kcqkibium"
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pypsn"]
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pypsn"]
|
||||||
@@ -171,6 +180,30 @@ shadow_blur = 0.5
|
|||||||
directional_shadow_mode = 0
|
directional_shadow_mode = 0
|
||||||
directional_shadow_max_distance = 200.0
|
directional_shadow_max_distance = 200.0
|
||||||
|
|
||||||
|
[node name="MainMap" parent="." unique_id=1895741703 instance=ExtResource("20_xkcqp")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 280, 0, 0)
|
||||||
|
|
||||||
|
[node name="rail" type="Path3D" parent="." unique_id=1795138464 node_paths=PackedStringArray("cameras")]
|
||||||
|
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 270, 2, -0.101)
|
||||||
|
curve = SubResource("Curve3D_ndco5")
|
||||||
|
script = ExtResource("12_4is5r")
|
||||||
|
train_model = ExtResource("13_5rdtm")
|
||||||
|
cameras = NodePath("../cameras")
|
||||||
|
sleepers_model = ExtResource("14_ahang")
|
||||||
|
fireworks_scene = ExtResource("15_atdal")
|
||||||
|
|
||||||
|
[node name="Marker3D" type="Marker3D" parent="rail" unique_id=1460318018]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.7581053, -1.6046681, 59.658325)
|
||||||
|
|
||||||
|
[node name="Marker3D2" type="Marker3D" parent="rail" unique_id=131965864]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 127.14737, 0, 169.44846)
|
||||||
|
|
||||||
|
[node name="Marker3D3" type="Marker3D" parent="rail" unique_id=492991547]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -91.191925, 0, 539.03174)
|
||||||
|
|
||||||
|
[node name="Marker3D4" type="Marker3D" parent="rail" unique_id=1550097358]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -312.19193, 0, 349.03174)
|
||||||
|
|
||||||
[node name="Control" type="Control" parent="." unique_id=630650980]
|
[node name="Control" type="Control" parent="." unique_id=630650980]
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
anchors_preset = 0
|
anchors_preset = 0
|
||||||
@@ -209,9 +242,9 @@ text = "Rain"
|
|||||||
[node name="Wind" type="CheckButton" parent="Control" unique_id=1013004982]
|
[node name="Wind" type="CheckButton" parent="Control" unique_id=1013004982]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 8.0
|
offset_left = 8.0
|
||||||
offset_top = 231.0
|
offset_top = 256.0
|
||||||
offset_right = 96.0
|
offset_right = 96.0
|
||||||
offset_bottom = 262.0
|
offset_bottom = 287.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -223,18 +256,18 @@ text = "Wind"
|
|||||||
[node name="WindSlider" type="HSlider" parent="Control" unique_id=28050098]
|
[node name="WindSlider" type="HSlider" parent="Control" unique_id=28050098]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 103.0
|
offset_left = 103.0
|
||||||
offset_top = 238.0
|
offset_top = 263.0
|
||||||
offset_right = 187.0
|
offset_right = 187.0
|
||||||
offset_bottom = 254.0
|
offset_bottom = 279.0
|
||||||
max_value = 1.0
|
max_value = 1.0
|
||||||
step = 0.01
|
step = 0.01
|
||||||
|
|
||||||
[node name="Fireflies" type="CheckButton" parent="Control" unique_id=1046228444]
|
[node name="Fireflies" type="CheckButton" parent="Control" unique_id=1046228444]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 8.0
|
offset_left = 8.0
|
||||||
offset_top = 259.0
|
offset_top = 284.0
|
||||||
offset_right = 117.0
|
offset_right = 117.0
|
||||||
offset_bottom = 290.0
|
offset_bottom = 315.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -353,16 +386,16 @@ text = "Shadows"
|
|||||||
[node name="RandomWeather" type="Button" parent="Control" unique_id=1047710802]
|
[node name="RandomWeather" type="Button" parent="Control" unique_id=1047710802]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 12.0
|
offset_left = 12.0
|
||||||
offset_top = 289.0
|
offset_top = 314.0
|
||||||
offset_right = 157.0
|
offset_right = 195.0
|
||||||
offset_bottom = 320.0
|
offset_bottom = 345.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||||
text = "Random Weather (10\")"
|
text = "Random Weather"
|
||||||
|
|
||||||
[node name="WeatherEventLabel" type="Label" parent="Control" unique_id=641424797]
|
[node name="WeatherEventLabel" type="Label" parent="Control" unique_id=641424797]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
@@ -374,29 +407,33 @@ theme_override_colors/font_color = Color(1, 1, 1, 1)
|
|||||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||||
text = "Weather: Clear"
|
text = "Weather: Clear"
|
||||||
|
|
||||||
[node name="MainMap" parent="." unique_id=1895741703 instance=ExtResource("20_xkcqp")]
|
[node name="Fog" type="CheckButton" parent="Control" unique_id=2101743368]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 280, 0, 0)
|
layout_mode = 0
|
||||||
|
offset_left = 7.0
|
||||||
|
offset_top = 228.0
|
||||||
|
offset_right = 97.0
|
||||||
|
offset_bottom = 259.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||||
|
text = "Fog"
|
||||||
|
|
||||||
[node name="rail" type="Path3D" parent="." unique_id=1795138464 node_paths=PackedStringArray("cameras")]
|
[node name="UpdateRails" type="Button" parent="Control" unique_id=267134156]
|
||||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 270, 2, -0.101)
|
layout_mode = 0
|
||||||
curve = SubResource("Curve3D_ndco5")
|
offset_left = 12.0
|
||||||
script = ExtResource("12_4is5r")
|
offset_top = 351.0
|
||||||
train_model = ExtResource("13_5rdtm")
|
offset_right = 195.0
|
||||||
cameras = NodePath("../cameras")
|
offset_bottom = 382.0
|
||||||
sleepers_model = ExtResource("14_ahang")
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
fireworks_scene = ExtResource("15_atdal")
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
[node name="Marker3D" type="Marker3D" parent="rail" unique_id=1460318018]
|
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.7581053, -1.6046681, 59.658325)
|
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||||
[node name="Marker3D2" type="Marker3D" parent="rail" unique_id=131965864]
|
text = "Update Rails"
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 127.14737, 0, 169.44846)
|
|
||||||
|
|
||||||
[node name="Marker3D3" type="Marker3D" parent="rail" unique_id=492991547]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -91.191925, 0, 539.03174)
|
|
||||||
|
|
||||||
[node name="Marker3D4" type="Marker3D" parent="rail" unique_id=1550097358]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -312.19193, 0, 349.03174)
|
|
||||||
|
|
||||||
[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
|
[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
|
||||||
[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
|
[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
|
||||||
@@ -411,3 +448,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -312.19193, 0, 349.03174)
|
|||||||
[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]
|
[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]
|
||||||
[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
|
[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
|
||||||
[connection signal="pressed" from="Control/RandomWeather" to="Control" method="_on_random_weather_pressed"]
|
[connection signal="pressed" from="Control/RandomWeather" to="Control" method="_on_random_weather_pressed"]
|
||||||
|
[connection signal="toggled" from="Control/Fog" to="Control" method="_on_fog_toggled"]
|
||||||
|
[connection signal="pressed" from="Control/UpdateRails" to="Control" method="_on_update_rails_pressed"]
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ extends Control
|
|||||||
@onready var wind_slider: HSlider = $WindSlider
|
@onready var wind_slider: HSlider = $WindSlider
|
||||||
@onready var day_time_option: OptionButton = $DayTimeOptions
|
@onready var day_time_option: OptionButton = $DayTimeOptions
|
||||||
|
|
||||||
|
var default_random_event_duration: float = 10.0
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
UIEvents.day_time_changed.connect(_on_day_time_changed)
|
UIEvents.day_time_changed.connect(_on_day_time_changed)
|
||||||
UIEvents.day_time_option_changed.connect(_on_day_time_option_changed)
|
UIEvents.day_time_option_changed.connect(_on_day_time_option_changed)
|
||||||
@@ -29,7 +31,10 @@ func _on_wind_slider_value_changed(value: float) -> void:
|
|||||||
UIEvents.wind_change.emit(value)
|
UIEvents.wind_change.emit(value)
|
||||||
|
|
||||||
func _on_random_weather_pressed() -> void:
|
func _on_random_weather_pressed() -> void:
|
||||||
UIEvents.trigger_random_weather.emit(10.0)
|
var duration: float = default_random_event_duration
|
||||||
|
if day_night != null and day_night.environment_config != null:
|
||||||
|
duration = day_night.environment_config.random_event_duration
|
||||||
|
UIEvents.trigger_random_weather.emit(duration)
|
||||||
|
|
||||||
func _on_fireflies_toggled(toggled_on: bool) -> void:
|
func _on_fireflies_toggled(toggled_on: bool) -> void:
|
||||||
UIEvents.toggle_fireflies.emit(toggled_on)
|
UIEvents.toggle_fireflies.emit(toggled_on)
|
||||||
@@ -96,3 +101,9 @@ func _on_day_time_option_changed(index: int) -> void:
|
|||||||
|
|
||||||
func _on_option_button_item_selected(index: int) -> void:
|
func _on_option_button_item_selected(index: int) -> void:
|
||||||
UIEvents.time_option_item_changed.emit(index)
|
UIEvents.time_option_item_changed.emit(index)
|
||||||
|
|
||||||
|
func _on_fog_toggled(toggled_on: bool) -> void:
|
||||||
|
UIEvents.toggle_fog.emit(toggled_on)
|
||||||
|
|
||||||
|
func _on_update_rails_pressed() -> void:
|
||||||
|
UIEvents.update_rail_chunks.emit()
|
||||||
|
|||||||
@@ -206,9 +206,9 @@ text = "Fireflies"
|
|||||||
[node name="RandomWeather" type="Button" parent="Control" unique_id=1114190563]
|
[node name="RandomWeather" type="Button" parent="Control" unique_id=1114190563]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 24.0
|
offset_left = 24.0
|
||||||
offset_top = 121.0
|
offset_top = 157.0
|
||||||
offset_right = 169.0
|
offset_right = 207.0
|
||||||
offset_bottom = 152.0
|
offset_bottom = 188.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -244,9 +244,9 @@ text = "Storm"
|
|||||||
[node name="DayTimeLabel" type="Label" parent="Control" unique_id=1673596218]
|
[node name="DayTimeLabel" type="Label" parent="Control" unique_id=1673596218]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 26.0
|
offset_left = 26.0
|
||||||
offset_top = 170.0
|
offset_top = 211.0
|
||||||
offset_right = 360.0
|
offset_right = 360.0
|
||||||
offset_bottom = 193.0
|
offset_bottom = 234.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||||
text = "Time 00:00"
|
text = "Time 00:00"
|
||||||
@@ -254,18 +254,18 @@ text = "Time 00:00"
|
|||||||
[node name="DayTimeSlider" type="HSlider" parent="Control" unique_id=530788076]
|
[node name="DayTimeSlider" type="HSlider" parent="Control" unique_id=530788076]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 26.0
|
offset_left = 26.0
|
||||||
offset_top = 194.0
|
offset_top = 235.0
|
||||||
offset_right = 205.0
|
offset_right = 205.0
|
||||||
offset_bottom = 210.0
|
offset_bottom = 251.0
|
||||||
max_value = 1.0
|
max_value = 1.0
|
||||||
step = 0.01
|
step = 0.01
|
||||||
|
|
||||||
[node name="DayTimeOptions" type="OptionButton" parent="Control" unique_id=1354705309]
|
[node name="DayTimeOptions" type="OptionButton" parent="Control" unique_id=1354705309]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 25.0
|
offset_left = 25.0
|
||||||
offset_top = 217.0
|
offset_top = 258.0
|
||||||
offset_right = 136.0
|
offset_right = 136.0
|
||||||
offset_bottom = 248.0
|
offset_bottom = 289.0
|
||||||
selected = 1
|
selected = 1
|
||||||
item_count = 4
|
item_count = 4
|
||||||
popup/item_0/text = "Sunrise"
|
popup/item_0/text = "Sunrise"
|
||||||
@@ -280,9 +280,9 @@ popup/item_3/id = 4
|
|||||||
[node name="Dust" type="CheckButton" parent="Control" unique_id=2023312048]
|
[node name="Dust" type="CheckButton" parent="Control" unique_id=2023312048]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 21.0
|
offset_left = 21.0
|
||||||
offset_top = 252.0
|
offset_top = 293.0
|
||||||
offset_right = 150.0
|
offset_right = 150.0
|
||||||
offset_bottom = 283.0
|
offset_bottom = 324.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -295,9 +295,9 @@ text = "Dust"
|
|||||||
[node name="Blur" type="CheckButton" parent="Control" unique_id=1758807681]
|
[node name="Blur" type="CheckButton" parent="Control" unique_id=1758807681]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 21.0
|
offset_left = 21.0
|
||||||
offset_top = 280.0
|
offset_top = 321.0
|
||||||
offset_right = 150.0
|
offset_right = 150.0
|
||||||
offset_bottom = 311.0
|
offset_bottom = 352.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -310,9 +310,9 @@ text = "Blur"
|
|||||||
[node name="Pause" type="CheckButton" parent="Control" unique_id=156986934]
|
[node name="Pause" type="CheckButton" parent="Control" unique_id=156986934]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 212.0
|
offset_left = 212.0
|
||||||
offset_top = 186.0
|
offset_top = 227.0
|
||||||
offset_right = 307.0
|
offset_right = 307.0
|
||||||
offset_bottom = 217.0
|
offset_bottom = 258.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -324,9 +324,9 @@ text = "Pause"
|
|||||||
[node name="Shadows" type="CheckButton" parent="Control" unique_id=1751516495]
|
[node name="Shadows" type="CheckButton" parent="Control" unique_id=1751516495]
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 21.0
|
offset_left = 21.0
|
||||||
offset_top = 304.0
|
offset_top = 345.0
|
||||||
offset_right = 150.0
|
offset_right = 150.0
|
||||||
offset_bottom = 335.0
|
offset_bottom = 376.0
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
@@ -345,6 +345,20 @@ offset_bottom = 90.0
|
|||||||
max_value = 1.0
|
max_value = 1.0
|
||||||
step = 0.01
|
step = 0.01
|
||||||
|
|
||||||
|
[node name="Fog" type="CheckButton" parent="Control" unique_id=24312462]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 20.0
|
||||||
|
offset_top = 118.0
|
||||||
|
offset_right = 110.0
|
||||||
|
offset_bottom = 149.0
|
||||||
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
|
||||||
|
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
|
||||||
|
text = "Fog"
|
||||||
|
|
||||||
[node name="Scene" type="Node" parent="." unique_id=701973010]
|
[node name="Scene" type="Node" parent="." unique_id=701973010]
|
||||||
|
|
||||||
[node name="chunk_country_corner_01" parent="Scene" unique_id=200417581 instance=ExtResource("14_iu8wf")]
|
[node name="chunk_country_corner_01" parent="Scene" unique_id=200417581 instance=ExtResource("14_iu8wf")]
|
||||||
@@ -389,6 +403,7 @@ transform = Transform3D(-0.85, 0, -1.2834644e-07, 0, 0.85, 0, 1.2834644e-07, 0,
|
|||||||
[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]
|
[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]
|
||||||
[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
|
[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
|
||||||
[connection signal="value_changed" from="Control/WindSlider" to="Control" method="_on_wind_slider_value_changed"]
|
[connection signal="value_changed" from="Control/WindSlider" to="Control" method="_on_wind_slider_value_changed"]
|
||||||
|
[connection signal="toggled" from="Control/Fog" to="Control" method="_on_fog_toggled"]
|
||||||
|
|
||||||
[editable path="Scene/chunk_country_cross3_02/PaloLuce"]
|
[editable path="Scene/chunk_country_cross3_02/PaloLuce"]
|
||||||
[editable path="Scene/chunk_country_end_01/PaloLuce2"]
|
[editable path="Scene/chunk_country_end_01/PaloLuce2"]
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cl2ast2tk7ifw" path="res://tgcc/chunk/railway/scene/chunk_railway_curve.tscn" id="14_ttcft"]
|
[ext_resource type="PackedScene" uid="uid://cl2ast2tk7ifw" path="res://tgcc/chunk/railway/scene/chunk_railway_curve.tscn" id="14_ttcft"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="15_oi62p"]
|
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="15_oi62p"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/scene/chunk_railway_station_hero.tscn" id="16_birpm"]
|
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/hero/chunk_railway_station_hero.tscn" id="16_birpm"]
|
||||||
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="17_esgqd"]
|
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="17_esgqd"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bqxpqhla2kogq" path="res://tgcc/chunk/railway/scene/chunk_railway_straight.tscn" id="18_5ivsh"]
|
[ext_resource type="PackedScene" uid="uid://bqxpqhla2kogq" path="res://tgcc/chunk/railway/scene/chunk_railway_straight.tscn" id="18_5ivsh"]
|
||||||
[ext_resource type="PackedScene" uid="uid://c3ub6rj0tlt6q" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn" id="19_yd4l5"]
|
[ext_resource type="PackedScene" uid="uid://c3ub6rj0tlt6q" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn" id="19_yd4l5"]
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ config_version=5
|
|||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="tgcc"
|
config/name="tgcc"
|
||||||
run/main_scene="uid://cae0mnf353dy3"
|
run/main_scene="uid://38qpxwbpvd28"
|
||||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||||
run/max_fps=60
|
run/max_fps=60
|
||||||
config/icon="uid://bfar1kk3pgq8f"
|
config/icon="uid://bfar1kk3pgq8f"
|
||||||
@@ -19,6 +19,9 @@ config/icon="uid://bfar1kk3pgq8f"
|
|||||||
[autoload]
|
[autoload]
|
||||||
|
|
||||||
UIEvents="*uid://dehu28iq27mbn"
|
UIEvents="*uid://dehu28iq27mbn"
|
||||||
|
GameState="*uid://b17g2w2g101o6"
|
||||||
|
CollectionManager="*uid://c3kq1qddpm8tf"
|
||||||
|
AudioManager="*uid://dcttbbavtwtsg"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
@@ -34,6 +37,39 @@ weather_vegetables_node=""
|
|||||||
wind_node="Materials to apply wind"
|
wind_node="Materials to apply wind"
|
||||||
weather_node=""
|
weather_node=""
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
photo_pan_left={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":65,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
photo_pan_right={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
photo_pan_up={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
photo_pan_down={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
take_photo={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
toggle_photo_mode={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
[physics]
|
[physics]
|
||||||
|
|
||||||
3d/physics_engine="Jolt Physics"
|
3d/physics_engine="Jolt Physics"
|
||||||
@@ -142,3 +178,7 @@ global_snow_cap_enabled={
|
|||||||
"type": "bool",
|
"type": "bool",
|
||||||
"value": false
|
"value": false
|
||||||
}
|
}
|
||||||
|
global_water_color={
|
||||||
|
"type": "color",
|
||||||
|
"value": Color(0, 0, 0, 1)
|
||||||
|
}
|
||||||
|
|||||||
@@ -70,54 +70,54 @@ est = true
|
|||||||
south = true
|
south = true
|
||||||
west = true
|
west = true
|
||||||
|
|
||||||
[node name="Cavi_003" parent="." index="0" unique_id=1683040552]
|
[node name="Cavi_003" parent="." index="0" unique_id=1536880121]
|
||||||
surface_material_override/0 = ExtResource("2_k6fna")
|
surface_material_override/0 = ExtResource("2_k6fna")
|
||||||
surface_material_override/1 = ExtResource("2_k6fna")
|
surface_material_override/1 = ExtResource("2_k6fna")
|
||||||
|
|
||||||
[node name="Chunk_008" parent="." index="1" unique_id=978229734]
|
[node name="Chunk_008" parent="." index="1" unique_id=2026223215]
|
||||||
surface_material_override/0 = ExtResource("3_0aavg")
|
surface_material_override/0 = ExtResource("3_0aavg")
|
||||||
|
|
||||||
[node name="Chunk_015" parent="." index="2" unique_id=916064359 groups=["weather_node"]]
|
[node name="Chunk_015" parent="." index="2" unique_id=983339955 groups=["weather_node"]]
|
||||||
surface_material_override/0 = ExtResource("4_642yp")
|
surface_material_override/0 = ExtResource("4_642yp")
|
||||||
|
|
||||||
[node name="Flower_016" parent="." index="3" unique_id=1070776780]
|
[node name="Flower_016" parent="." index="3" unique_id=2061052125]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="FlowerG_015" parent="." index="4" unique_id=824525481]
|
[node name="FlowerG_015" parent="." index="4" unique_id=1164829892]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="House_C_1_004" parent="." index="5" unique_id=518805396 groups=["weather_node"]]
|
[node name="House_C_1_004" parent="." index="5" unique_id=1513162211 groups=["weather_node"]]
|
||||||
|
|
||||||
[node name="House_C_1_004|Cube_023|Dupli|" parent="House_C_1_004" index="0" unique_id=2033854223]
|
[node name="House_C_1_004|Cube_023|Dupli|" parent="House_C_1_004" index="0" unique_id=2055325984]
|
||||||
surface_material_override/0 = ExtResource("5_wbwk3")
|
surface_material_override/0 = ExtResource("5_wbwk3")
|
||||||
surface_material_override/1 = ExtResource("6_b82gs")
|
surface_material_override/1 = ExtResource("6_b82gs")
|
||||||
|
|
||||||
[node name="House_C_1_005" parent="." index="6" unique_id=68402630 groups=["weather_node"]]
|
[node name="House_C_1_005" parent="." index="6" unique_id=1325920285 groups=["weather_node"]]
|
||||||
|
|
||||||
[node name="House_C_1_005|Cube_023|Dupli|" parent="House_C_1_005" index="0" unique_id=1370013707]
|
[node name="House_C_1_005|Cube_023|Dupli|" parent="House_C_1_005" index="0" unique_id=803929754]
|
||||||
surface_material_override/0 = ExtResource("5_wbwk3")
|
surface_material_override/0 = ExtResource("5_wbwk3")
|
||||||
surface_material_override/1 = ExtResource("6_b82gs")
|
surface_material_override/1 = ExtResource("6_b82gs")
|
||||||
|
|
||||||
[node name="House_C_1_006" parent="." index="7" unique_id=1206949995 groups=["weather_node"]]
|
[node name="House_C_1_006" parent="." index="7" unique_id=2001122787 groups=["weather_node"]]
|
||||||
|
|
||||||
[node name="House_C_1_006|Cube_023|Dupli|" parent="House_C_1_006" index="0" unique_id=2100645541]
|
[node name="House_C_1_006|Cube_023|Dupli|" parent="House_C_1_006" index="0" unique_id=1405616088]
|
||||||
surface_material_override/0 = ExtResource("5_wbwk3")
|
surface_material_override/0 = ExtResource("5_wbwk3")
|
||||||
surface_material_override/1 = ExtResource("6_b82gs")
|
surface_material_override/1 = ExtResource("6_b82gs")
|
||||||
|
|
||||||
[node name="House_C_1_007" parent="." index="8" unique_id=746675923 groups=["weather_node"]]
|
[node name="House_C_1_007" parent="." index="8" unique_id=464621197 groups=["weather_node"]]
|
||||||
|
|
||||||
[node name="House_C_1_007|Cube_023|Dupli|" parent="House_C_1_007" index="0" unique_id=869496471]
|
[node name="House_C_1_007|Cube_023|Dupli|" parent="House_C_1_007" index="0" unique_id=1780113381]
|
||||||
surface_material_override/0 = ExtResource("5_wbwk3")
|
surface_material_override/0 = ExtResource("5_wbwk3")
|
||||||
surface_material_override/1 = ExtResource("6_b82gs")
|
surface_material_override/1 = ExtResource("6_b82gs")
|
||||||
|
|
||||||
[node name="Lanterne_004" parent="." index="9" unique_id=1013830129]
|
[node name="Lanterne_004" parent="." index="9" unique_id=993819881]
|
||||||
surface_material_override/0 = ExtResource("6_b82gs")
|
surface_material_override/0 = ExtResource("6_b82gs")
|
||||||
surface_material_override/1 = ExtResource("5_wbwk3")
|
surface_material_override/1 = ExtResource("5_wbwk3")
|
||||||
|
|
||||||
[node name="MSH_Staccioanta_1_017" parent="." index="10" unique_id=1757093874]
|
[node name="MSH_Staccioanta_1_017" parent="." index="10" unique_id=845283196 groups=["weather_node"]]
|
||||||
surface_material_override/0 = ExtResource("7_be1u8")
|
surface_material_override/0 = ExtResource("7_be1u8")
|
||||||
|
|
||||||
[node name="PaliLuci_001" parent="." index="11" unique_id=239883314]
|
[node name="PaliLuci_001" parent="." index="11" unique_id=1390758113]
|
||||||
surface_material_override/0 = ExtResource("8_vvemo")
|
surface_material_override/0 = ExtResource("8_vvemo")
|
||||||
surface_material_override/1 = ExtResource("8_vvemo")
|
surface_material_override/1 = ExtResource("8_vvemo")
|
||||||
|
|
||||||
|
|||||||
@@ -165,54 +165,54 @@ have_lamppost = true
|
|||||||
connection_left = [NodePath("PaloLuce/sx")]
|
connection_left = [NodePath("PaloLuce/sx")]
|
||||||
connection_right = [NodePath("PaloLuce/dx")]
|
connection_right = [NodePath("PaloLuce/dx")]
|
||||||
|
|
||||||
[node name="Argini_005" parent="." index="0" unique_id=1699913806]
|
[node name="Argini_005" parent="." index="0" unique_id=255857931]
|
||||||
surface_material_override/0 = ExtResource("2_t65ww")
|
surface_material_override/0 = ExtResource("2_t65ww")
|
||||||
|
|
||||||
[node name="Bags" parent="." index="1" unique_id=885374680]
|
[node name="Bags" parent="." index="1" unique_id=2117673123]
|
||||||
surface_material_override/0 = SubResource("ShaderMaterial_q2s76")
|
surface_material_override/0 = SubResource("ShaderMaterial_q2s76")
|
||||||
|
|
||||||
[node name="Cart" parent="." index="2" unique_id=1431553734]
|
[node name="Cart" parent="." index="2" unique_id=884973125 groups=["weather_node"]]
|
||||||
surface_material_override/0 = ExtResource("11_iulsg")
|
surface_material_override/0 = ExtResource("11_iulsg")
|
||||||
surface_material_override/1 = SubResource("ShaderMaterial_mqw0y")
|
surface_material_override/1 = SubResource("ShaderMaterial_mqw0y")
|
||||||
surface_material_override/2 = SubResource("ShaderMaterial_dxwao")
|
surface_material_override/2 = SubResource("ShaderMaterial_dxwao")
|
||||||
|
|
||||||
[node name="Chunk_045" parent="." index="3" unique_id=905054485 groups=["weather_node"]]
|
[node name="Chunk_045" parent="." index="3" unique_id=121750865 groups=["weather_node"]]
|
||||||
surface_material_override/0 = ExtResource("4_eev23")
|
surface_material_override/0 = ExtResource("4_eev23")
|
||||||
|
|
||||||
[node name="Cortile" parent="." index="4" unique_id=1916980077 groups=["weather_node"]]
|
[node name="Cortile" parent="." index="4" unique_id=91819151 groups=["weather_node"]]
|
||||||
surface_material_override/0 = ExtResource("4_eev23")
|
surface_material_override/0 = ExtResource("4_eev23")
|
||||||
|
|
||||||
[node name="Flower_002" parent="." index="5" unique_id=879662150 groups=["weather_vegetables_node", "wind_node"]]
|
[node name="Flower_002" parent="." index="5" unique_id=833640333 groups=["weather_vegetables_node", "wind_node"]]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="FlowerG_001" parent="." index="6" unique_id=506605481 groups=["weather_vegetables_node", "wind_node"]]
|
[node name="FlowerG_001" parent="." index="6" unique_id=1651138709 groups=["weather_vegetables_node", "wind_node"]]
|
||||||
visible = false
|
visible = false
|
||||||
|
|
||||||
[node name="Grass_006" parent="." index="7" unique_id=921275290 groups=["weather_vegetables_node", "wind_node"]]
|
[node name="Grass_006" parent="." index="7" unique_id=2081004392 groups=["weather_vegetables_node", "wind_node"]]
|
||||||
surface_material_override/0 = ExtResource("2_t65ww")
|
surface_material_override/0 = ExtResource("2_t65ww")
|
||||||
|
|
||||||
[node name="House_L_2" parent="." index="8" unique_id=1330804574 groups=["weather_node"]]
|
[node name="House_L_2" parent="." index="8" unique_id=1993375668 groups=["weather_node"]]
|
||||||
|
|
||||||
[node name="House_L_2|Cube_349|Dupli|" parent="House_L_2" index="0" unique_id=1823344237]
|
[node name="House_L_2|Cube_349|Dupli|" parent="House_L_2" index="0" unique_id=18124515]
|
||||||
surface_material_override/0 = ExtResource("5_0oa1i")
|
surface_material_override/0 = ExtResource("5_0oa1i")
|
||||||
surface_material_override/1 = ExtResource("7_q2s76")
|
surface_material_override/1 = ExtResource("7_q2s76")
|
||||||
|
|
||||||
[node name="MSH_Staccioanta_1_003" parent="." index="9" unique_id=1980961732]
|
[node name="MSH_Staccioanta_1_003" parent="." index="9" unique_id=568627289]
|
||||||
surface_material_override/0 = ExtResource("7_apgpv")
|
surface_material_override/0 = ExtResource("7_apgpv")
|
||||||
|
|
||||||
[node name="Rocks_001" parent="." index="10" unique_id=375547626 groups=["weather_node"]]
|
[node name="Rocks_001" parent="." index="10" unique_id=2004921299 groups=["weather_node"]]
|
||||||
surface_material_override/0 = ExtResource("5_sy58u")
|
surface_material_override/0 = ExtResource("5_sy58u")
|
||||||
surface_material_override/1 = ExtResource("5_sy58u")
|
surface_material_override/1 = ExtResource("5_sy58u")
|
||||||
surface_material_override/2 = ExtResource("6_eev23")
|
surface_material_override/2 = ExtResource("6_eev23")
|
||||||
|
|
||||||
[node name="Statue" parent="." index="11" unique_id=1169373891]
|
[node name="Statue" parent="." index="11" unique_id=1814801509]
|
||||||
surface_material_override/0 = ExtResource("5_sy58u")
|
surface_material_override/0 = ExtResource("5_sy58u")
|
||||||
surface_material_override/1 = ExtResource("7_q2s76")
|
surface_material_override/1 = ExtResource("7_q2s76")
|
||||||
|
|
||||||
[node name="Water_006" parent="." index="12" unique_id=2064105008]
|
[node name="Water_006" parent="." index="12" unique_id=1352334701]
|
||||||
surface_material_override/0 = ExtResource("10_r4bww")
|
surface_material_override/0 = ExtResource("10_r4bww")
|
||||||
|
|
||||||
[node name="WoodPile" parent="." index="13" unique_id=1512653267]
|
[node name="WoodPile" parent="." index="13" unique_id=1088104699]
|
||||||
surface_material_override/0 = ExtResource("11_iulsg")
|
surface_material_override/0 = ExtResource("11_iulsg")
|
||||||
surface_material_override/1 = ExtResource("12_ytk0o")
|
surface_material_override/1 = ExtResource("12_ytk0o")
|
||||||
surface_material_override/2 = SubResource("ShaderMaterial_ytk0o")
|
surface_material_override/2 = SubResource("ShaderMaterial_ytk0o")
|
||||||
|
|||||||
15
tgcc/chunk/material/noise/roadnoise.tres
Normal file
15
tgcc/chunk/material/noise/roadnoise.tres
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
[gd_resource type="NoiseTexture2D" format=3 uid="uid://3y34uyq47ldc"]
|
||||||
|
|
||||||
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_12d2r"]
|
||||||
|
noise_type = 2
|
||||||
|
frequency = 0.05
|
||||||
|
fractal_type = 3
|
||||||
|
fractal_octaves = 3
|
||||||
|
cellular_distance_function = 1
|
||||||
|
cellular_return_type = 0
|
||||||
|
domain_warp_enabled = true
|
||||||
|
domain_warp_fractal_octaves = 1
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
noise = SubResource("FastNoiseLite_12d2r")
|
||||||
|
seamless = true
|
||||||
@@ -1,24 +1,12 @@
|
|||||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://4xhpd6lust7w"]
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://4xhpd6lust7w"]
|
||||||
|
|
||||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_vdxi4"]
|
[ext_resource type="Shader" uid="uid://bteuuiddfgkpy" path="res://tgcc/chunk/material/script/path_chunk.gdshader" id="1_87s7i"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://3y34uyq47ldc" path="res://tgcc/chunk/material/noise/roadnoise.tres" id="2_12d2r"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = ExtResource("1_vdxi4")
|
shader = ExtResource("1_87s7i")
|
||||||
shader_parameter/albedo_color = Color(0.42352942, 0.28235295, 0.14901961, 1)
|
shader_parameter/colore_base = Color(0.6468814, 0.40295276, 0.23953745, 1)
|
||||||
shader_parameter/use_texture = true
|
shader_parameter/colore_variazione = Color(0.764913, 0.46885282, 0.18989512, 1)
|
||||||
shader_parameter/uv_scale = Vector2(1, 1)
|
shader_parameter/noise_tex = ExtResource("2_12d2r")
|
||||||
shader_parameter/palette_shift_y = 0.0
|
shader_parameter/scala_noise = 0.1
|
||||||
shader_parameter/gradient_start_y = 0.0
|
|
||||||
shader_parameter/gradient_end_y = 10.0
|
|
||||||
shader_parameter/light_steps = 3.0
|
|
||||||
shader_parameter/step_softness = 0.1
|
|
||||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
|
||||||
shader_parameter/shadow_offset = 0.0
|
|
||||||
shader_parameter/cast_shadow_strength = 0.6
|
|
||||||
shader_parameter/use_ghibli_glint = true
|
|
||||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
|
||||||
shader_parameter/glint_intensity = 1.0
|
|
||||||
shader_parameter/glint_sharpness = 32.0
|
|
||||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
|
||||||
shader_parameter/emission_energy = 0.0
|
|
||||||
|
|||||||
@@ -1,24 +1,12 @@
|
|||||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://b4luvp3fi0p43"]
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://b4luvp3fi0p43"]
|
||||||
|
|
||||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_r420k"]
|
[ext_resource type="Shader" uid="uid://bteuuiddfgkpy" path="res://tgcc/chunk/material/script/path_chunk.gdshader" id="1_dmrgn"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://3y34uyq47ldc" path="res://tgcc/chunk/material/noise/roadnoise.tres" id="2_avr54"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = ExtResource("1_r420k")
|
shader = ExtResource("1_dmrgn")
|
||||||
shader_parameter/albedo_color = Color(0.29857817, 0.19353586, 0.0940836, 1)
|
shader_parameter/colore_base = Color(0.39256963, 0.25898555, 0.13550848, 1)
|
||||||
shader_parameter/use_texture = true
|
shader_parameter/colore_variazione = Color(0.47384387, 0.31593436, 0.17293933, 1)
|
||||||
shader_parameter/uv_scale = Vector2(1, 1)
|
shader_parameter/noise_tex = ExtResource("2_avr54")
|
||||||
shader_parameter/palette_shift_y = 0.0
|
shader_parameter/scala_noise = 0.1
|
||||||
shader_parameter/gradient_start_y = 0.0
|
|
||||||
shader_parameter/gradient_end_y = 10.0
|
|
||||||
shader_parameter/light_steps = 3.0
|
|
||||||
shader_parameter/step_softness = 0.1
|
|
||||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
|
||||||
shader_parameter/shadow_offset = 0.0
|
|
||||||
shader_parameter/cast_shadow_strength = 0.6
|
|
||||||
shader_parameter/use_ghibli_glint = true
|
|
||||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
|
||||||
shader_parameter/glint_intensity = 1.0
|
|
||||||
shader_parameter/glint_sharpness = 32.0
|
|
||||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
|
||||||
shader_parameter/emission_energy = 0.0
|
|
||||||
|
|||||||
29
tgcc/chunk/material/script/path_chunk.gdshader
Normal file
29
tgcc/chunk/material/script/path_chunk.gdshader
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
shader_type spatial;
|
||||||
|
|
||||||
|
uniform vec3 colore_base : source_color = vec3(0.2, 0.2, 0.2);
|
||||||
|
uniform vec3 colore_variazione : source_color = vec3(0.3, 0.3, 0.3);
|
||||||
|
uniform sampler2D noise_tex;
|
||||||
|
uniform float scala_noise = 0.1; // Più è basso, più la variazione è ampia e morbida
|
||||||
|
|
||||||
|
varying vec3 world_pos;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
// Calcoliamo la posizione del vertice nello spazio del mondo
|
||||||
|
world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
// Usiamo le coordinate X e Z del mondo come UV per il noise
|
||||||
|
// Questo rende il noise "immobile" rispetto al mondo, perfetto per i chunk
|
||||||
|
vec2 uv_mondo = world_pos.xz * scala_noise;
|
||||||
|
|
||||||
|
// Campioniamo il noise
|
||||||
|
float n = texture(noise_tex, uv_mondo).r;
|
||||||
|
|
||||||
|
// Mescoliamo i colori in base al valore del noise
|
||||||
|
vec3 colore_finale = mix(colore_base, colore_variazione, n);
|
||||||
|
|
||||||
|
ALBEDO = colore_finale;
|
||||||
|
METALLIC = 0.0;
|
||||||
|
ROUGHNESS = 0.8;
|
||||||
|
}
|
||||||
1
tgcc/chunk/material/script/path_chunk.gdshader.uid
Normal file
1
tgcc/chunk/material/script/path_chunk.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bteuuiddfgkpy
|
||||||
44
tgcc/chunk/material/water_river.tres
Normal file
44
tgcc/chunk/material/water_river.tres
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://d37iugof887py"]
|
||||||
|
|
||||||
|
[ext_resource type="Shader" uid="uid://cb12c2j8rfu6a" path="res://core/daynight/water_river.gdshader" id="1_qxgaw"]
|
||||||
|
|
||||||
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_qxgaw"]
|
||||||
|
|
||||||
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ix712"]
|
||||||
|
noise = SubResource("FastNoiseLite_qxgaw")
|
||||||
|
seamless = true
|
||||||
|
|
||||||
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ssur3"]
|
||||||
|
frequency = 0.0228
|
||||||
|
fractal_type = 2
|
||||||
|
|
||||||
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qgvya"]
|
||||||
|
noise = SubResource("FastNoiseLite_ssur3")
|
||||||
|
seamless = true
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
render_priority = 1
|
||||||
|
shader = ExtResource("1_qxgaw")
|
||||||
|
shader_parameter/surface_color = Color(0.2, 1, 0.8, 1)
|
||||||
|
shader_parameter/depth_color = Color(0.18124294, 0.496769, 0.33694285, 1)
|
||||||
|
shader_parameter/foam_color = Color(0.6663343, 0.7351854, 0.66567737, 1)
|
||||||
|
shader_parameter/depth_size = 12.0
|
||||||
|
shader_parameter/surface_roughness = 0.05
|
||||||
|
shader_parameter/foam_roughness = 0.05
|
||||||
|
shader_parameter/caustics_strength = 2.0
|
||||||
|
shader_parameter/caustics_scale = Vector2(0.5, 0.5)
|
||||||
|
shader_parameter/wave_texture = SubResource("NoiseTexture2D_qgvya")
|
||||||
|
shader_parameter/wave_softness = 2.80000004172336
|
||||||
|
shader_parameter/wave_scale = Vector2(0.2, 0.2)
|
||||||
|
shader_parameter/wave_layer_scale = Vector2(1.5, 1.5)
|
||||||
|
shader_parameter/wave_highlight = 1.0
|
||||||
|
shader_parameter/wave_velocity = Vector2(0.01, 0.15)
|
||||||
|
shader_parameter/foam_texture = SubResource("NoiseTexture2D_ix712")
|
||||||
|
shader_parameter/edge_foam_depth_size = 1.0
|
||||||
|
shader_parameter/wave_foam_amount = 0.3499999921768
|
||||||
|
shader_parameter/foam_start = 0.15000000223518
|
||||||
|
shader_parameter/foam_end = 0.35000000521542
|
||||||
|
shader_parameter/foam_exponent = 2.0
|
||||||
|
shader_parameter/refraction_amount = 0.5
|
||||||
|
shader_parameter/refraction_exponent = 0.5
|
||||||
|
shader_parameter/displacement_amount = 0.0
|
||||||
@@ -20,6 +20,7 @@ shader_parameter/variance_scale = 0.1
|
|||||||
shader_parameter/variance_color = Color(0.09803922, 0.18039216, 0.05490196, 1)
|
shader_parameter/variance_color = Color(0.09803922, 0.18039216, 0.05490196, 1)
|
||||||
shader_parameter/variance_intensity = 0.90000004275
|
shader_parameter/variance_intensity = 0.90000004275
|
||||||
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
||||||
|
shader_parameter/snow_visibility = 1.0
|
||||||
shader_parameter/height_min = 0.0
|
shader_parameter/height_min = 0.0
|
||||||
shader_parameter/height_max = 5.0
|
shader_parameter/height_max = 5.0
|
||||||
shader_parameter/shadow_intensity = 0.610000028975
|
shader_parameter/shadow_intensity = 0.610000028975
|
||||||
@@ -27,3 +28,4 @@ shader_parameter/highlight_intensity = 0.0
|
|||||||
shader_parameter/light_steps = 2.150000054625
|
shader_parameter/light_steps = 2.150000054625
|
||||||
shader_parameter/random_mix = 0.0
|
shader_parameter/random_mix = 0.0
|
||||||
shader_parameter/cast_shadow_strength = 0.6
|
shader_parameter/cast_shadow_strength = 0.6
|
||||||
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ shader_parameter/variance_scale = 0.06
|
|||||||
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
|
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
|
||||||
shader_parameter/variance_intensity = 0.350000016625
|
shader_parameter/variance_intensity = 0.350000016625
|
||||||
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
||||||
|
shader_parameter/snow_visibility = 1.0
|
||||||
shader_parameter/height_min = 0.0
|
shader_parameter/height_min = 0.0
|
||||||
shader_parameter/height_max = 5.0
|
shader_parameter/height_max = 5.0
|
||||||
shader_parameter/shadow_intensity = 0.6000000285
|
shader_parameter/shadow_intensity = 0.6000000285
|
||||||
@@ -35,3 +36,4 @@ shader_parameter/highlight_intensity = 0.10000000475
|
|||||||
shader_parameter/light_steps = 8.600000361
|
shader_parameter/light_steps = 8.600000361
|
||||||
shader_parameter/random_mix = 0.0150000007125
|
shader_parameter/random_mix = 0.0150000007125
|
||||||
shader_parameter/cast_shadow_strength = 0.6
|
shader_parameter/cast_shadow_strength = 0.6
|
||||||
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
|||||||
@@ -22,3 +22,4 @@ shader_parameter/light_steps = 10.0
|
|||||||
shader_parameter/random_mix = 0.138000006555
|
shader_parameter/random_mix = 0.138000006555
|
||||||
shader_parameter/cast_shadow_strength = 0.6
|
shader_parameter/cast_shadow_strength = 0.6
|
||||||
shader_parameter/wetness_darkening = 0.25
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
shader_parameter/snow_visibility = 1.0
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user