4 Commits

Author SHA1 Message Date
7f7f9d6ae3 add wagons 2026-05-29 18:16:16 +02:00
05b01f70cc create main_scene 2026-05-26 09:34:08 +02:00
b059a2ef1d put constant for generation as parameters 2026-05-25 23:12:57 +02:00
d823cf4554 fix asset errors 2026-05-24 17:19:37 +02:00
66 changed files with 808 additions and 27822 deletions

View File

@@ -2,7 +2,7 @@ extends CharacterBody3D
class_name AIBase
@export_group("Settings")
@export_group("Movement")
@export var speed: float = 4.0
var _enable_state_machine: bool = true
@export var enable_state_machine: bool:
@@ -11,7 +11,10 @@ var _enable_state_machine: bool = true
toggle_enable_state_machine()
get:
return _enable_state_machine
@export var anim_player: AnimationPlayer
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
@onready var state_machine: StateMachine = $%StateMachine
@export_group("Entities")
enum EntityType { HUMANOID, ANIMAL }
@@ -20,9 +23,6 @@ enum EntityType { HUMANOID, ANIMAL }
@export var allowed_biomes: Array[String] = []
@export_range(0.0, 100.0, 0.1) var spawn_uniqueness: float = 1.0
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
@onready var state_machine: StateMachine = $%StateMachine
func _ready() -> void:
randomize()
@@ -48,11 +48,6 @@ func _physics_process(delta: float) -> void:
velocity.x = direction.x * speed
velocity.z = direction.z * speed
if velocity.length_squared() > 0.1:
var look_dir = Vector3(velocity.x, 0, velocity.z)
var target_transform = global_transform.looking_at(global_position - look_dir, Vector3.UP)
global_transform = global_transform.interpolate_with(target_transform, delta * 10.0)
move_and_slide()
func navigate_to_random_point() -> void:

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@@ -2,6 +2,8 @@
[ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"]
[ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"]
[ext_resource type="Script" uid="uid://nga8qx56iwgu" path="res://core/ai/agents/base/idle_state.gd" id="3_26faq"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/agents/base/patrol_state.gd" id="4_lim44"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_mh3lg"]
@@ -23,9 +25,18 @@ shape = SubResource("CapsuleShape3D_mh3lg")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449]
unique_name_in_owner = true
[node name="StateMachine" type="Node" parent="." unique_id=1286404264]
[node name="StateMachine" type="Node" parent="." unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
unique_name_in_owner = true
script = ExtResource("2_q1hg3")
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" unique_id=763668255]
script = ExtResource("3_26faq")
state_id = &"idle"
[node name="PatrolState" type="Node" parent="StateMachine" unique_id=2054606629]
script = ExtResource("4_lim44")
state_id = &"patrol"
[node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938]
unique_name_in_owner = true

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@@ -1,11 +1,12 @@
extends State
const PATROL_STATE_ID: StringName = &"patrol"
@export var wait_time: float = 3.0
var runtime_timer: Timer
func enter() -> void:
run_animation()
runtime_timer = Timer.new()
runtime_timer.name = "IdleTimer"
add_child(runtime_timer)
@@ -22,4 +23,4 @@ func exit() -> void:
runtime_timer = null
func _on_timer_timeout() -> void:
transitioned.emit(self, next_state_id)
transitioned.emit(self, PATROL_STATE_ID)

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@@ -1,9 +1,12 @@
extends State
const IDLE_STATE_ID: StringName = &"idle"
@onready var agent: AIBase = owner
func enter() -> void:
run_animation()
agent.navigate_to_random_point()
func physics_update(_delta) -> void:
if agent.nav_agent.is_navigation_finished():
transitioned.emit(self, next_state_id)
transitioned.emit(self, IDLE_STATE_ID)

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@@ -1,53 +0,0 @@
[gd_scene format=3 uid="uid://dd8wn62anbts8"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_p2hpa"]
[ext_resource type="PackedScene" uid="uid://bjp8wbrtfl4v2" path="res://core/ai/agents/cow/cow_mannequin.tscn" id="2_6gadt"]
[sub_resource type="BoxShape3D" id="BoxShape3D_6gadt"]
size = Vector3(1, 1.4033203, 2.201294)
[node name="AiCow" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_p2hpa")]
anim_player = NodePath("CowMannequin/AnimationPlayer")
[node name="MeshInstance3D" parent="." index="0" unique_id=214482161]
visible = false
[node name="CollisionShape3D" parent="." index="1" unique_id=92811823]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.20166016, 0.24859619)
shape = SubResource("BoxShape3D_6gadt")
[node name="CowMannequin" parent="." index="5" unique_id=1390675137 instance=ExtResource("2_6gadt")]
transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, -0.9, 0)
[node name="Skeleton3D" parent="CowMannequin/Armature" parent_id_path=PackedInt32Array(1390675137, 698629112) index="0" unique_id=1122133347]
bones/1/position = Vector3(-0.00911771, 0.0010000349, 0.006467142)
bones/3/position = Vector3(0.0017672703, 0.020791268, -0.0029404918)
bones/4/position = Vector3(-0.0032468068, 0.0023884464, 0.01873094)
bones/4/rotation = Quaternion(0.10042217, -0.10042243, 0.69993955, 0.69993955)
bones/5/rotation = Quaternion(0.67686933, -0.7237772, -0.07669845, 0.11005373)
bones/6/rotation = Quaternion(0.2912588, -0.018159404, 0.0055299345, 0.95645595)
bones/8/position = Vector3(-0.0032468068, 0.003527336, -0.02178527)
bones/8/rotation = Quaternion(-0.13840333, 0.13840266, 0.6934296, 0.6934297)
bones/9/rotation = Quaternion(0.63873273, -0.71572495, 0.1725141, -0.22360067)
bones/10/rotation = Quaternion(-0.5624951, 0.015998652, 0.010887203, 0.82657415)
bones/12/position = Vector3(0.0026304817, 0.0015686632, 0.01873094)
bones/12/rotation = Quaternion(0.69003975, 0.6900398, -0.15441875, 0.15441847)
bones/13/rotation = Quaternion(-0.06197851, -0.1282304, 0.73018706, 0.6682384)
bones/14/rotation = Quaternion(0.1410681, 0.051763278, -0.0073862504, 0.9886182)
bones/16/position = Vector3(0.0026304817, 0.005057063, -0.02178527)
bones/16/rotation = Quaternion(0.70645297, 0.7064531, 0.030399354, -0.030400336)
bones/17/rotation = Quaternion(0.198508, 0.20028433, 0.69889957, 0.65728253)
bones/18/rotation = Quaternion(-0.4085358, -0.008673466, -0.0038824743, 0.9126928)
bones/20/position = Vector3(-0.0003228268, 0.009853916, -0.026626632)
bones/26/position = Vector3(-0.00072195934, 0.0076745725, 0.016512236)
bones/26/rotation = Quaternion(0.0042201285, 0.8477673, 0.5299017, -0.021842854)
bones/27/rotation = Quaternion(0.1513493, -0.04170839, -0.04666066, 0.9864972)
bones/28/rotation = Quaternion(-0.6312453, -0.17917253, 0.17600863, 0.73378986)
bones/30/position = Vector3(-0.0003228271, 0.011335416, -0.01734586)
bones/33/position = Vector3(-0.008358625, 0.004613471, -0.013200058)
bones/33/rotation = Quaternion(0.76341635, -5.672201e-07, -6.704141e-07, 0.6459068)
bones/35/position = Vector3(0.008608938, 0.0010000349, 0.028441517)
bones/35/rotation = Quaternion(0.7071068, -6.866289e-07, -1.22965e-06, 0.7071067)
bones/37/position = Vector3(0.007849856, 0.0010000349, -0.02901155)
[editable path="CowMannequin"]

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@@ -1,81 +0,0 @@
[gd_scene format=3 uid="uid://bjp8wbrtfl4v2"]
[ext_resource type="PackedScene" uid="uid://b7d57tyxi41r1" path="res://core/ai/agents/cow/cow.fbx" id="1_60f5q"]
[ext_resource type="Animation" uid="uid://bsuoywknbbnm0" path="res://core/ai/agents/cow/idle.res" id="2_5ukcj"]
[ext_resource type="Animation" uid="uid://ckmybsnuf4stp" path="res://core/ai/agents/cow/walking.res" id="3_0mu5m"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_lowte"]
_data = {
&"idle": ExtResource("2_5ukcj"),
&"walking": ExtResource("3_0mu5m")
}
[node name="CowMannequin" unique_id=786985233 instance=ExtResource("1_60f5q")]
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(698629112) index="0" unique_id=1122133347]
bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/1/scale = Vector3(1, 1, 1)
bones/4/rotation = Quaternion(0.0015316998, -0.0015319793, 0.70710516, 0.70710516)
bones/5/position = Vector3(1.3183898e-16, 0.006025583, -6.675722e-10)
bones/5/rotation = Quaternion(0.703962, -0.69745475, -0.08083715, 0.10705068)
bones/5/scale = Vector3(1, 0.99999976, 1)
bones/6/position = Vector3(-1.403955e-10, 0.009248152, 3.7406075e-11)
bones/6/rotation = Quaternion(0.18324056, -0.018661192, 0.0034790868, 0.98288476)
bones/6/scale = Vector3(1, 1, 1)
bones/8/scale = Vector3(0.99999994, 0.99999994, 1)
bones/9/position = Vector3(-3.8163916e-17, 0.0046958304, 1.907358e-10)
bones/9/rotation = Quaternion(0.6754388, -0.68119305, 0.18401879, -0.21423234)
bones/9/scale = Vector3(1, 0.99999994, 1.0000001)
bones/10/position = Vector3(7.2902e-10, 0.011755081, -3.0995417e-10)
bones/10/rotation = Quaternion(-0.35146433, 0.018116632, 0.0068026204, 0.9360013)
bones/10/scale = Vector3(0.9999999, 1, 1.0000001)
bones/12/rotation = Quaternion(0.707105, 0.70710486, 0.0016303749, -0.0016306548)
bones/12/scale = Vector3(1, 1, 1)
bones/13/position = Vector3(-1.5265567e-16, 0.0060255853, 6.6757205e-10)
bones/13/rotation = Quaternion(-0.057434652, -0.13032891, 0.70625645, 0.69348216)
bones/13/scale = Vector3(0.99999994, 1, 0.9999999)
bones/14/position = Vector3(-4.5945833e-10, 0.009248151, -5.7053273e-09)
bones/14/rotation = Quaternion(0.18302466, 0.051401887, -0.0095829815, 0.9817169)
bones/14/scale = Vector3(1, 1.0000001, 0.99999994)
bones/16/rotation = Quaternion(0.7071062, 0.7071063, 0.0008663558, -0.0008670737)
bones/16/scale = Vector3(1, 1, 1)
bones/17/position = Vector3(1.7347235e-17, 0.0046958304, -1.9073432e-10)
bones/17/rotation = Quaternion(0.1907959, 0.2076444, 0.67355627, 0.6832297)
bones/17/scale = Vector3(1, 1, 1.0000001)
bones/18/position = Vector3(1.834215e-10, 0.011755081, -1.7500804e-09)
bones/18/rotation = Quaternion(-0.35151497, -0.0088962475, -0.003340601, 0.93613404)
bones/18/scale = Vector3(1, 1.0000001, 0.99999994)
bones/20/rotation = Quaternion(0.60080343, -0.03016121, 0.03526711, 0.7980488)
bones/21/position = Vector3(0.00011168665, 0.0039693406, -0.013754063)
bones/21/rotation = Quaternion(0.98885596, 3.1474094e-08, 2.23642e-07, -0.14887528)
bones/21/scale = Vector3(1, 1.0000001, 1.0000001)
bones/22/position = Vector3(-2.5714557e-11, 0.00836347, -9.433328e-09)
bones/22/rotation = Quaternion(-0.6231534, 9.0575064e-08, -7.589477e-08, 0.78209966)
bones/22/scale = Vector3(1, 0.9999999, 0.99999994)
bones/23/position = Vector3(-2.1545942e-12, 0.0072733457, -2.594807e-09)
bones/23/rotation = Quaternion(-1.8223004e-08, 0.98608583, -0.16623694, 2.7314604e-07)
bones/23/scale = Vector3(1, 0.9999997, 0.9999997)
bones/24/position = Vector3(3.3663968e-13, 0.006993335, -2.8376712e-09)
bones/24/rotation = Quaternion(-0.048028953, 2.6759114e-08, 4.5447155e-08, 0.998846)
bones/24/scale = Vector3(1, 0.99999994, 1.0000001)
bones/26/rotation = Quaternion(0.0054439656, 0.86556005, 0.50029516, -0.021930087)
bones/26/scale = Vector3(1, 1.0000002, 1)
bones/27/position = Vector3(1.8971762e-10, 0.013189232, -5.7312505e-10)
bones/27/rotation = Quaternion(0.15129425, -0.018451845, -0.013046658, 0.9882304)
bones/27/scale = Vector3(0.99999994, 0.99999994, 1.0000001)
bones/28/position = Vector3(-2.1601461e-10, 0.013573305, 4.8459786e-10)
bones/28/rotation = Quaternion(-0.6245376, -0.19781438, 0.16660775, 0.7369289)
bones/28/scale = Vector3(1, 0.9999999, 1.0000001)
bones/30/rotation = Quaternion(3.5765906e-06, 0.67050743, 0.7419029, 3.2289404e-06)
bones/31/position = Vector3(-1.2499713e-14, 0.01925819, -1.2902629e-09)
bones/31/rotation = Quaternion(0.086390205, 0.0012038474, -0.013495129, 0.99616927)
bones/31/scale = Vector3(0.9999999, 0.99999994, 1)
bones/33/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/33/scale = Vector3(1, 1, 1)
bones/35/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/35/scale = Vector3(1, 1, 1)
bones/37/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/37/scale = Vector3(1, 1, 1)
[node name="AnimationPlayer" parent="." index="1" unique_id=1944296898]
libraries/custom = SubResource("AnimationLibrary_lowte")

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@@ -1,61 +0,0 @@
[gd_scene format=3 uid="uid://cayakdk7gmlyg"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_e5v3h"]
[ext_resource type="PackedScene" uid="uid://dqhueybnlrrqx" path="res://core/ai/agents/horse/horse_mannequin.tscn" id="2_4t6jw"]
[ext_resource type="Animation" uid="uid://doyi6etqvy4n2" path="res://core/ai/agents/horse/idle.res" id="3_qe4rt"]
[ext_resource type="Animation" uid="uid://hotr7r3fd1sq" path="res://core/ai/agents/horse/walking.res" id="4_q8m0v"]
[sub_resource type="BoxShape3D" id="BoxShape3D_4t6jw"]
size = Vector3(1, 1.4991455, 1.7949219)
[sub_resource type="AnimationLibrary" id="AnimationLibrary_or6xs"]
_data = {
&"idle": ExtResource("3_qe4rt"),
&"walking": ExtResource("4_q8m0v")
}
[node name="AiHorse" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_e5v3h")]
anim_player = NodePath("HorseMannequin/AnimationPlayer")
[node name="MeshInstance3D" parent="." index="0" unique_id=214482161]
visible = false
[node name="CollisionShape3D" parent="." index="1" unique_id=92811823]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2074585, 0.14794922)
shape = SubResource("BoxShape3D_4t6jw")
[node name="HorseMannequin" parent="." index="5" unique_id=1289880358 instance=ExtResource("2_4t6jw")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Skeleton3D" parent="HorseMannequin/Armature" parent_id_path=PackedInt32Array(1289880358, 502167939) index="0" unique_id=972507008]
bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/4/rotation = Quaternion(0.0012952884, -0.0012955684, 0.7071056, 0.7071057)
bones/5/rotation = Quaternion(0.70685357, -0.70227593, -0.04508998, 0.07164877)
bones/6/rotation = Quaternion(0.13314606, -0.018813655, 0.0025279524, 0.9909147)
bones/8/rotation = Quaternion(0.00078355736, -0.00078427553, 0.70710635, 0.70710635)
bones/9/rotation = Quaternion(0.6711558, -0.6744515, 0.20213859, -0.23195927)
bones/10/rotation = Quaternion(-0.3574636, 0.018072592, 0.006918765, 0.9337266)
bones/12/rotation = Quaternion(0.7071054, 0.7071055, 0.0013743625, -0.0013746425)
bones/13/rotation = Quaternion(-0.02159133, -0.09508795, 0.70796114, 0.69948786)
bones/14/rotation = Quaternion(0.13298893, 0.051821847, -0.0069631753, 0.9897374)
bones/16/rotation = Quaternion(0.7071064, 0.70710653, 0.00066260004, -0.00066331815)
bones/17/rotation = Quaternion(0.20885532, 0.22542001, 0.6690968, 0.6766645)
bones/18/rotation = Quaternion(-0.3575147, -0.008874607, -0.003397635, 0.9338592)
bones/20/rotation = Quaternion(0.6010642, -0.021428203, 0.02848876, 0.79840535)
bones/21/rotation = Quaternion(0.99267024, 2.482745e-08, 2.2239277e-07, -0.12085533)
bones/22/rotation = Quaternion(-0.6165577, 9.507701e-08, -7.2693986e-08, 0.7873097)
bones/23/rotation = Quaternion(-1.5614631e-08, 0.9891947, -0.14660779, 2.7153942e-07)
bones/24/rotation = Quaternion(0.03904001, 3.5621138e-08, 1.47960275e-08, 0.99923766)
bones/26/rotation = Quaternion(0.008421451, 0.95973384, 0.27944198, -0.027427308)
bones/27/rotation = Quaternion(-0.08868468, -0.022488868, -0.01781765, 0.9956465)
bones/28/rotation = Quaternion(-0.62453747, -0.1978144, 0.1666077, 0.736929)
bones/30/rotation = Quaternion(3.4527793e-06, 0.6944211, 0.71956885, 3.3297817e-06)
bones/31/rotation = Quaternion(0.053752482, 0.0007617086, -0.013526975, 0.9984624)
bones/33/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/35/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/37/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
[node name="AnimationPlayer" parent="HorseMannequin" index="1" unique_id=868895357]
libraries/custom = SubResource("AnimationLibrary_or6xs")
[editable path="HorseMannequin"]

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@@ -1,5 +0,0 @@
[gd_scene format=3 uid="uid://dqhueybnlrrqx"]
[ext_resource type="PackedScene" uid="uid://be1ql8okme4n7" path="res://core/ai/agents/horse/horse.fbx" id="1_fbqil"]
[node name="HorseMannequin" unique_id=1289880358 instance=ExtResource("1_fbqil")]

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@@ -1,10 +0,0 @@
[gd_scene format=3 uid="uid://bdqeshcwwnyc4"]
[ext_resource type="PackedScene" uid="uid://mvh2v6v72stt" path="res://core/ai/agents/human/ai_human.tscn" id="1_awhwq"]
[node name="AiCitizen" unique_id=1228675528 instance=ExtResource("1_awhwq")]
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("")
[editable path="HumanMannequin"]

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@@ -1,7 +0,0 @@
[gd_scene format=3 uid="uid://bbseno7clbepx"]
[ext_resource type="PackedScene" uid="uid://bdqeshcwwnyc4" path="res://core/ai/agents/human/ai_citizen.tscn" id="1_cduuu"]
[node name="AiCitizenSitter" unique_id=1228675528 instance=ExtResource("1_cduuu")]
[editable path="HumanMannequin"]

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@@ -1,24 +0,0 @@
[gd_scene format=3 uid="uid://bnnuke5e7e1yr"]
[ext_resource type="PackedScene" uid="uid://bdqeshcwwnyc4" path="res://core/ai/agents/human/ai_citizen.tscn" id="1_dms8s"]
[ext_resource type="Script" uid="uid://nga8qx56iwgu" path="res://core/ai/agents/base/idle_state.gd" id="2_tiuwx"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/agents/base/patrol_state.gd" id="3_8d0tj"]
[node name="AiCitizenWalker" unique_id=1228675528 instance=ExtResource("1_dms8s")]
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=42226979]
script = ExtResource("2_tiuwx")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
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script = ExtResource("3_8d0tj")
state_id = &"patrol"
next_state_id = &"idle"
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[editable path="HumanMannequin"]

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@@ -1,7 +0,0 @@
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[editable path="HumanMannequin"]

View File

@@ -1,58 +0,0 @@
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visible = false
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[node name="SK_Mannequin" parent="HumanMannequin" index="0" unique_id=377304892]
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@@ -1,90 +0,0 @@
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@@ -1,68 +0,0 @@
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bones/14/rotation = Quaternion(0.13296904, 0.051822018, -0.0069621373, 0.9897401)
bones/16/position = Vector3(0.0048320387, 0.008252437, -0.02027757)
bones/16/rotation = Quaternion(0.7070978, 0.7070978, -0.0035577225, 0.0035573125)
bones/17/rotation = Quaternion(0.20727697, 0.22687204, 0.66435784, 0.68131787)
bones/18/rotation = Quaternion(-0.38250104, -0.0087800585, -0.0036350952, 0.9239062)
bones/20/rotation = Quaternion(0.6013276, -0.007656022, 0.017799761, 0.79876757)
bones/24/rotation = Quaternion(-0.45064288, -0.22904137, 0.090387635, 0.858074)
bones/27/rotation = Quaternion(0.05229574, 5.703821e-05, -0.025155801, 0.99831474)
[node name="AnimationPlayer" parent="PugMannequin" index="1" unique_id=2146190163]
libraries/custom = SubResource("AnimationLibrary_iapui")
[editable path="PugMannequin"]

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@@ -1,29 +0,0 @@
[gd_scene format=3 uid="uid://c16j3umhplew4"]
[ext_resource type="PackedScene" uid="uid://buqmw5lbfom07" path="res://core/ai/agents/pug/pug.fbx" id="1_3c2yk"]
[node name="PugMannequin" unique_id=1732134047 instance=ExtResource("1_3c2yk")]
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(251322627) index="0" unique_id=1067550931]
bones/1/rotation = Quaternion(0.7071068, -8.7384586e-07, -8.7384575e-07, 0.7071067)
bones/3/position = Vector3(5.37765e-05, 0.023020823, -0.0001735416)
bones/4/rotation = Quaternion(0.0013124894, -0.0013127187, 0.7071056, 0.7071056)
bones/5/rotation = Quaternion(0.7071125, -0.70201516, -0.045116592, 0.07163183)
bones/6/rotation = Quaternion(0.13312602, -0.018813718, 0.0025276097, 0.9909174)
bones/8/rotation = Quaternion(0.0006567046, -0.0006571151, 0.7071065, 0.7071065)
bones/9/rotation = Quaternion(0.66675293, -0.67880416, 0.20062506, -0.23327015)
bones/10/rotation = Quaternion(-0.35678986, 0.01807761, 0.006905738, 0.9339843)
bones/12/rotation = Quaternion(0.70710534, 0.70710546, 0.0014091316, -0.0014093613)
bones/13/rotation = Quaternion(-0.021626502, -0.09508007, 0.7082199, 0.6992257)
bones/14/rotation = Quaternion(0.13296904, 0.051822014, -0.0069621364, 0.98974)
bones/16/rotation = Quaternion(0.7071066, 0.7071067, 0.00044525132, -0.00044566192)
bones/17/rotation = Quaternion(0.20738536, 0.2267729, 0.6646832, 0.6810004)
bones/18/rotation = Quaternion(-0.35684106, -0.008877046, -0.003391197, 0.93411684)
bones/20/rotation = Quaternion(0.6013276, -0.007656024, 0.017799761, 0.79876757)
bones/22/rotation = Quaternion(0.0076703057, 0.9327372, 0.3595561, -0.025732514)
bones/23/rotation = Quaternion(-0.089636706, -0.019697238, -0.01825219, 0.99561244)
bones/24/rotation = Quaternion(-0.44343108, -0.23039742, 0.11800072, 0.85811526)
bones/26/rotation = Quaternion(5.170388e-06, 0.6954638, 0.7185612, 5.0026606e-06)
bones/27/rotation = Quaternion(0.052304644, 0.00074447604, -0.01352817, 0.99853927)
bones/29/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/31/rotation = Quaternion(0.7071068, -1.2110207e-06, -1.2110205e-06, 0.7071067)

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@@ -1,36 +0,0 @@
[gd_scene format=3 uid="uid://bs1bdtm7jdtgb"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_smbiq"]
[ext_resource type="PackedScene" uid="uid://58u6viv3qd63" path="res://core/ai/agents/sheep/sheep_mannequin.tscn" id="2_hnenk"]
[ext_resource type="Animation" uid="uid://ifn4akvcgaua" path="res://core/ai/agents/sheep/idle.res" id="3_i3d22"]
[ext_resource type="Animation" uid="uid://52eg4664eik0" path="res://core/ai/agents/sheep/walking.res" id="4_hxh1r"]
[sub_resource type="BoxShape3D" id="BoxShape3D_hnenk"]
size = Vector3(1, 1.4770508, 1.3725281)
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vlyix"]
_data = {
&"idle": ExtResource("3_i3d22"),
&"walking": ExtResource("4_hxh1r")
}
[node name="AiSheep" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_smbiq")]
anim_player = NodePath("SheepMannequin/AnimationPlayer")
[node name="MeshInstance3D" parent="." index="0" unique_id=214482161]
visible = false
[node name="CollisionShape3D" parent="." index="1" unique_id=92811823]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.23852539, 0.11299133)
shape = SubResource("BoxShape3D_hnenk")
[node name="SheepMannequin" parent="." index="5" unique_id=1153770042 instance=ExtResource("2_hnenk")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Armature" parent="SheepMannequin" index="0" unique_id=1644576745]
transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
[node name="AnimationPlayer" parent="SheepMannequin" index="1" unique_id=770197846]
libraries/custom = SubResource("AnimationLibrary_vlyix")
[editable path="SheepMannequin"]

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@@ -1,29 +0,0 @@
[gd_scene format=3 uid="uid://58u6viv3qd63"]
[ext_resource type="PackedScene" uid="uid://oog8biov508a" path="res://core/ai/agents/sheep/sheep.fbx" id="1_pnkxh"]
[node name="SheepMannequin" unique_id=1153770042 instance=ExtResource("1_pnkxh")]
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(1644576745) index="0" unique_id=811031257]
bones/1/rotation = Quaternion(0.7071068, -7.052583e-07, -7.052583e-07, 0.7071067)
bones/4/rotation = Quaternion(0.0017592248, -0.0017595046, 0.7071046, 0.7071046)
bones/5/rotation = Quaternion(0.706397, -0.7005701, -0.057003256, 0.08339989)
bones/6/rotation = Quaternion(0.17354831, -0.018694565, 0.003295098, 0.98464245)
bones/8/rotation = Quaternion(0.0011415672, -0.0011422854, 0.7071059, 0.7071059)
bones/9/rotation = Quaternion(0.66940695, -0.67618734, 0.20153745, -0.23248184)
bones/10/rotation = Quaternion(-0.38440856, 0.017864142, 0.0074402345, 0.92296034)
bones/12/rotation = Quaternion(0.70710427, 0.7071044, 0.001866237, -0.0018665171)
bones/13/rotation = Quaternion(-0.033540055, -0.106803544, 0.7078988, 0.6973861)
bones/14/rotation = Quaternion(0.17334078, 0.051493812, -0.009075931, 0.9834729)
bones/16/rotation = Quaternion(0.70710605, 0.7071062, 0.0009843343, -0.0009850523)
bones/17/rotation = Quaternion(0.2082713, 0.22595985, 0.6673435, 0.67839366)
bones/18/rotation = Quaternion(-0.384463, -0.008772296, -0.0036537221, 0.92309153)
bones/20/rotation = Quaternion(0.6012591, 0.022893472, -0.005923484, 0.7987042)
bones/22/rotation = Quaternion(0.006586622, 0.9146406, 0.40345904, -0.02469813)
bones/23/rotation = Quaternion(0.07927493, -0.021147288, -0.014362239, 0.996525)
bones/24/rotation = Quaternion(-0.6495659, -0.19198355, 0.17329836, 0.71496445)
bones/26/rotation = Quaternion(3.4527793e-06, 0.6944211, 0.71956885, 3.3297817e-06)
bones/27/rotation = Quaternion(0.0651835, 0.0008379451, -0.017830681, 0.9977136)
bones/29/rotation = Quaternion(0.7071068, -7.052583e-07, -7.052583e-07, 0.7071067)
bones/31/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)
bones/33/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)

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@@ -3,10 +3,6 @@ extends Node
class_name State
@export var state_id: StringName = &""
@export var next_state_id: StringName
@export var animation_name: String
@onready var agent: AIBase = owner
@warning_ignore("unused_signal")
signal transitioned(state: State, new_state_id: StringName)
@@ -22,9 +18,3 @@ func update(_delta) -> void:
func physics_update(_delta) -> void:
pass
func run_animation() -> void:
if agent.anim_player and agent.anim_player.has_animation(animation_name):
var anim = agent.anim_player.get_animation(animation_name)
anim.loop_mode = Animation.LOOP_LINEAR
agent.anim_player.play(animation_name)

View File

@@ -10,19 +10,6 @@ const ENTITY_SPAWN_ANY: int = 0
const ENTITY_SPAWN_HUMANOID_ONLY: int = 1
const ENTITY_SPAWN_ANIMAL_ONLY: int = 2
const CHUNK_GENERATION_FRAME_BUDGET_USEC: int = 2000 #2 ms/frame to generate chunks
const CHUNK_CLEANUP_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per cleanup
const LAMPPOST_WIRE_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per i fili dei lampioni
#(about 4 ms o work for frame)
#Se compaiono chunk troppo lentamente davanti al treno:
#aumentare generazione a 3000 o 4000
#Se ci sono micro-scatti:
#abbassare generazione a 1000 o 1500
#Se i fili appaiono in ritardo:
#aumentare wire a 1500 o 2000
#Se il cleanup causa scatti:
#abbassare cleanup a 500
const MAX_CHUNK_UNIQUENESS: int = 5
const RIVER_SIDE_ORDER: Array[String] = ["north", "est", "south", "west"]
const RIVER_DIRECTIONS: Dictionary = {
@@ -38,6 +25,20 @@ const RIVER_NEIGHBOUR_OFFSETS: Dictionary = {
"west": Vector2i(-1, 0),
}
@export_group("Generation")
@export var chunk_generation_frame_budget_usec: int = 1500 #2 ms/frame to generate chunks
@export var chunk_cleanup_frame_budget_usec: int = 1000 #1 ms/frame per cleanup
@export var lampost_wire_frame_budget_usec: int = 1000 #1 ms/frame per i fili dei lampioni
#(about 4 ms of work for frame)
#Se compaiono chunk troppo lentamente davanti al treno:
#aumentare generazione a 3000 o 4000
#Se ci sono micro-scatti:
#abbassare generazione a 1000 o 1500
#Se i fili appaiono in ritardo:
#aumentare wire a 1500 o 2000
#Se il cleanup causa scatti:
#abbassare cleanup a 500
@export_group("Rails")
@export var rail_path: Path3D #rail path
@export var railway_pool: Resource
@@ -483,7 +484,7 @@ func _queue_has_frame_budget(start_usec: int, budget_usec: int, processed: int)
func _drain_generation_queue() -> void:
var processed: int = 0
var start_usec: int = Time.get_ticks_usec()
while pending_generation_cursor < pending_generation_cells.size() and _queue_has_frame_budget(start_usec, CHUNK_GENERATION_FRAME_BUDGET_USEC, processed):
while pending_generation_cursor < pending_generation_cells.size() and _queue_has_frame_budget(start_usec, chunk_generation_frame_budget_usec, processed):
var grid_pos: Vector2i = pending_generation_cells[pending_generation_cursor]
pending_generation_cursor += 1
if board.has(grid_pos):
@@ -501,7 +502,7 @@ func _drain_generation_queue() -> void:
func _drain_cleanup_queue() -> void:
var processed: int = 0
var start_usec: int = Time.get_ticks_usec()
while pending_cleanup_cursor < pending_cleanup_cells.size() and _queue_has_frame_budget(start_usec, CHUNK_CLEANUP_FRAME_BUDGET_USEC, processed):
while pending_cleanup_cursor < pending_cleanup_cells.size() and _queue_has_frame_budget(start_usec, chunk_cleanup_frame_budget_usec, processed):
var grid_pos: Vector2i = pending_cleanup_cells[pending_cleanup_cursor]
pending_cleanup_cursor += 1
if not board.has(grid_pos):
@@ -529,7 +530,7 @@ func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
func _drain_wire_queue() -> void:
var processed: int = 0
var start_usec: int = Time.get_ticks_usec()
while pending_wire_cursor < pending_wire_cells.size() and _queue_has_frame_budget(start_usec, LAMPPOST_WIRE_FRAME_BUDGET_USEC, processed):
while pending_wire_cursor < pending_wire_cells.size() and _queue_has_frame_budget(start_usec, lampost_wire_frame_budget_usec, processed):
var grid_pos: Vector2i = pending_wire_cells[pending_wire_cursor]
pending_wire_cursor += 1
pending_wire_lookup.erase(grid_pos)

View File

@@ -1,31 +1,60 @@
extends Path3D
@export_group("Train")
@export var train_speed: float = 6.0
@export var is_inmotion: bool = true
@export var train_model: PackedScene
##train speed
@export var train_speed: float = 6.0
##if true the train is in motion
@export var is_inmotion: bool = true
##the model for the locomotive
@export var train_model: PackedScene
##array of wagon scenes
@export var wagon_pool: Resource
##if true the number of wagons is random from 1 to wagon_count
@export var wagon_random_number: bool = true
##if wagon_random_number = true is used as max wagons
@export_range(0, 32, 1, "or_greater") var wagon_count: int = 3
##the distance between two wagons
@export var wagon_gap: float = 0.4
##the scale to calculate the distance of the bounds
@export_range(0.1, 2.0, 0.05, "or_greater") var wagon_spacing_scale: float = 0.5
##override spacing using this value
@export var wagon_spacing_override: float = 0.0
##distance of the rail axes
@export var axes_distance: float = 3.0
@export var rail_distance: float = 1.2
##discance between rails
@export var rail_distance: float = 1.2
##current camera
@export var cameras: Node3D
##swing of the train during the ran
@export_range(0.0, 1.0) var basic_swing: float = 0.1
@export_group("Rails Bulding")
##distance between sleepers of the rails
@export var sleepers_distance: float = 1.0
##nodel for the sleeper of the rail
@export var sleepers_model: PackedScene
@export_group("Manual Controls")
##max speed
@export var speed_max: float = 15.0
@export var speed_min: float = -5.0
##min speed
@export var speed_min: float = -5.0
##acceleration
@export var manual_acceleration: float = 5.0
@export_group("Train Stops")
##if true the train stop the ran on stops
@export var enable_stops: bool = true
##time of stop
@export var stop_time: float = 4.0
@export var brake_distance: float = 15.0
##distance when the train start to brake
@export var brake_distance: float = 15.0
##restart time
@export var restart_time: float = 3.0
##scene for fireworks
@export var fireworks_scene: PackedScene
var fireworks_colors: Array[Color] = [
##array of colors for fireworks
@export var fireworks_colors: Array[Color] = [
Color(1.0, 0.2, 0.2), # Rosso vivo
Color(0.2, 1.0, 0.2), # Verde lime
Color(0.3, 0.5, 1.0), # Blu cielo
@@ -48,9 +77,14 @@ var stop_multiply: float = 1.0
var is_restarting: bool = false
var tween_restart: Tween
var environment_config: EnvironmentConfig
var wagon_instances: Array[Node3D] = []
var wagon_progress_offsets: Array[float] = []
func _ready() -> void:
randomize()
_cache_environment_config()
if curve != null and curve.get_baked_length() > 0:
build_rails()
build_train()
@@ -153,6 +187,8 @@ func _snap_train_to_progress() -> void:
cameras.global_position = center_position
cameras.global_basis = train_instance.global_basis
_snap_wagons_to_progress(total_length)
func build_rails() -> void:
var mat_wood = StandardMaterial3D.new()
mat_wood.albedo_color = Color(0.35, 0.2, 0.1)
@@ -323,6 +359,8 @@ func train_move(delta: float) -> void:
if cameras:
cameras.global_position = center_position
cameras.global_basis = train_instance.global_basis
_snap_wagons_to_progress(total_length)
var real_speed = abs(train_speed * stop_multiply)
var speed_factor = clamp(real_speed / max(speed_max, 0.001), 0.0, 1.0)
@@ -401,6 +439,34 @@ func build_train() -> void:
else:
build_default_train()
var wagons = wagon_count
if wagon_random_number:
wagons = randi_range(1, wagon_count)
build_train_wagons(wagons)
func build_train_wagons(wagon_number: int) -> void:
_clear_train_wagons()
if wagon_number <= 0 or wagon_pool == null or not "available_wagons" in wagon_pool:
return
if wagon_pool.available_wagons.is_empty():
return
for i in range(wagon_number):
var wagon_scene: PackedScene = wagon_pool.available_wagons.pick_random()
if wagon_scene == null:
continue
var wagon: Node3D = wagon_scene.instantiate() as Node3D
if wagon == null:
push_warning("Wagon scene root must be a Node3D.")
continue
add_child(wagon)
wagon_instances.append(wagon)
_update_wagon_progress_offsets()
_snap_wagons_to_progress()
func build_default_train() -> void:
train_instance = Node3D.new()
add_child(train_instance)
@@ -435,3 +501,118 @@ func build_default_train() -> void:
stack.material_override = mat_body
stack.position = Vector3(0, 1.2, 1.0)
train_instance.add_child(stack)
func _clear_train_wagons() -> void:
for wagon in wagon_instances:
if is_instance_valid(wagon):
wagon.queue_free()
wagon_instances.clear()
wagon_progress_offsets.clear()
func _update_wagon_progress_offsets() -> void:
wagon_progress_offsets.clear()
if train_instance == null or wagon_instances.is_empty():
return
var train_length: float = _get_vehicle_length(train_instance)
var previous_length: float = train_length
var accumulated_distance: float = 0.0
for wagon in wagon_instances:
var wagon_length: float = _get_vehicle_length(wagon)
accumulated_distance += _get_wagon_spacing(previous_length, wagon_length)
wagon_progress_offsets.append(accumulated_distance)
previous_length = wagon_length
func _get_wagon_spacing(previous_length: float, wagon_length: float) -> float:
if wagon_spacing_override > 0.0:
return wagon_spacing_override + wagon_gap
var detected_spacing: float = previous_length * 0.5 + wagon_length * 0.5
return detected_spacing * wagon_spacing_scale + wagon_gap
func _snap_wagons_to_progress(total_length: float = 0.0) -> void:
if curve == null or wagon_instances.is_empty():
return
if total_length <= 0.0:
total_length = curve.get_baked_length()
if total_length <= 0.0:
return
var direction: float = 1.0
if train_speed < 0.0:
direction = -1.0
for i in range(wagon_instances.size()):
var wagon: Node3D = wagon_instances[i]
if not is_instance_valid(wagon):
continue
var wagon_offset: float = float(i + 1) * 7.0
if i < wagon_progress_offsets.size():
wagon_offset = wagon_progress_offsets[i]
var wagon_progress: float = train_progress - direction * wagon_offset
_snap_vehicle_to_progress(wagon, wagon_progress, total_length)
func _snap_vehicle_to_progress(vehicle: Node3D, progress: float, total_length: float) -> void:
var vehicle_progress: float = wrapf(progress, 0.0, total_length)
var center_position: Vector3 = to_global(curve.sample_baked(vehicle_progress, true))
var prog_forward: float = wrapf(vehicle_progress + 2.0, 0.0, total_length)
var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
vehicle.global_position = center_position
if center_position.distance_to(forward_position) > 0.01:
vehicle.look_at(forward_position, Vector3.UP)
vehicle.rotate_y(PI)
func _get_vehicle_length(vehicle: Node3D) -> float:
var bounds: AABB = _get_node_local_bounds(vehicle, vehicle)
if bounds.size == Vector3.ZERO:
return 7.0
return maxf(bounds.size.z, 0.1)
func _get_node_local_bounds(root: Node3D, node: Node) -> AABB:
var result: AABB = AABB()
var has_bounds: bool = false
var mesh_instance := node as MeshInstance3D
if mesh_instance != null and mesh_instance.mesh != null:
var mesh_bounds: AABB = mesh_instance.get_aabb()
var mesh_transform: Transform3D = root.global_transform.affine_inverse() * mesh_instance.global_transform
for corner in _get_aabb_corners(mesh_bounds):
var local_point: Vector3 = mesh_transform * corner
if has_bounds:
result = result.expand(local_point)
else:
result = AABB(local_point, Vector3.ZERO)
has_bounds = true
for child in node.get_children():
var child_bounds: AABB = _get_node_local_bounds(root, child)
if child_bounds.size == Vector3.ZERO:
continue
if has_bounds:
result = result.merge(child_bounds)
else:
result = child_bounds
has_bounds = true
return result
func _get_aabb_corners(bounds: AABB) -> Array[Vector3]:
var start: Vector3 = bounds.position
var end: Vector3 = bounds.end
return [
Vector3(start.x, start.y, start.z),
Vector3(end.x, start.y, start.z),
Vector3(start.x, end.y, start.z),
Vector3(end.x, end.y, start.z),
Vector3(start.x, start.y, end.z),
Vector3(end.x, start.y, end.z),
Vector3(start.x, end.y, end.z),
Vector3(end.x, end.y, end.z),
]

View File

@@ -0,0 +1,6 @@
## Resource that lists the wagon scenes available for train composition.
class_name WagonPool
extends Resource
@export var name: String = "New Wagon Pool"
@export var available_wagons: Array[PackedScene] = []

View File

@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="WagonPool" format=3 uid="uid://bjnytgwt8tmf4"]
[ext_resource type="PackedScene" uid="uid://dvk3bytqn3m5s" path="res://tgcc/train/main_train.tscn" id="1_t6q5r"]
[ext_resource type="Script" uid="uid://b6xk0gtn2pwa" path="res://core/biome_generator/wagon_pool.gd" id="2_x6bmc"]
[resource]
script = ExtResource("2_x6bmc")
name = "Wagon Pool"
available_wagons = Array[PackedScene]([ExtResource("1_t6q5r")])

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@@ -2,16 +2,16 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://buy4x63u237np"
path="res://.godot/imported/main_menu_background.png-a82c66c237b4c84234f36e08895b07ce.ctex"
uid="uid://b1wg4lif82dxp"
path="res://.godot/imported/photo_2025-08-27_17-35-14.jpg-78d5e1b9cf2d920968331a684da2ca42.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://core/main_menu/assets/main_menu_background.png"
dest_files=["res://.godot/imported/main_menu_background.png-a82c66c237b4c84234f36e08895b07ce.ctex"]
source_file="res://core/main_menu/assets/photo_2025-08-27_17-35-14.jpg"
dest_files=["res://.godot/imported/photo_2025-08-27_17-35-14.jpg-78d5e1b9cf2d920968331a684da2ca42.ctex"]
[params]

View File

@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://csqxuftsnv1br" path="res://core/main_menu/main_menu.gd" id="1_g1whv"]
[ext_resource type="PackedScene" uid="uid://cxf8s80ivwj1p" path="res://core/game_menu/option_menu.tscn" id="1_uvy4f"]
[ext_resource type="Texture2D" uid="uid://buy4x63u237np" path="res://core/main_menu/assets/main_menu_background.png" id="2_mloc8"]
[ext_resource type="Texture2D" uid="uid://b1wg4lif82dxp" path="res://core/main_menu/assets/photo_2025-08-27_17-35-14.jpg" id="2_mloc8"]
[ext_resource type="PackedScene" uid="uid://caqf471x0kttc" path="res://core/game_menu/settings_menu.tscn" id="3_26agx"]
[node name="MainMenu" type="Control" unique_id=889720172]

View File

@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://dqvrhiqgkd3w1"]
[ext_resource type="PackedScene" uid="uid://bnnuke5e7e1yr" path="res://core/ai/agents/human/ai_citizen_walker.tscn" id="1_a2xtd"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_a2xtd"]
[sub_resource type="NavigationMesh" id="NavigationMesh_optuv"]
vertices = PackedVector3Array(10.984741, 0.25012434, -1.0140381, 11.234741, 0.25012434, 0.23596191, 19.484741, 0.25012434, 0.23596191, 19.484741, 0.25012434, -19.514038, 9.234741, 0.25012434, -1.0140381, -19.515259, 0.25012434, -19.514038, -19.515259, 0.25012434, -0.014038086, 8.984741, 0.25012434, -0.014038086, 10.984741, 0.25012434, 1.2359619, 19.484741, 0.25012434, 19.235962, 9.234741, 0.25012434, 1.2359619, -19.515259, 0.25012434, 19.235962)
@@ -41,6 +41,14 @@ mesh = SubResource("BoxMesh_lmjyn")
[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/Obstacle/StaticBody3D" unique_id=1663742898]
shape = SubResource("BoxShape3D_lmjyn")
[node name="AIBase" parent="." unique_id=1228675528 instance=ExtResource("1_a2xtd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.48246834, 0.21202153, 0.11262059)
speed = 5.0
enable_state_machine = true
[node name="Camera3D" type="Camera3D" parent="." unique_id=1148396057]
transform = Transform3D(-2.0613477e-08, 0.8818225, -0.47158146, 3.854569e-08, 0.47158146, 0.8818225, 1, -3.5527137e-15, -4.371139e-08, -18.21907, 28.71355, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1772424900]
environment = SubResource("Environment_lmjyn")
@@ -84,9 +92,3 @@ Parameters:
- Wait Time: Delay in seconds on the IdleState node.
- Area Radius: Radius of the SphereShape3D used by PatrolRadiusShape."
autowrap_mode = 2
[node name="AiCitizenWalker" parent="." unique_id=1228675528 instance=ExtResource("1_a2xtd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, 1, -6)
[node name="Camera3D" type="Camera3D" parent="." unique_id=1753000680]
transform = Transform3D(1, 0, 0, 0, 0.42261824, 0.9063078, 0, -0.9063078, 0.42261824, 0, 18.361065, 15.377485)

View File

@@ -23,6 +23,7 @@
[ext_resource type="AudioStream" uid="uid://h5yhjn1x3f4j" path="res://core/daynight/sounds/rain_2.mp3" id="21_wnhyx"]
[ext_resource type="AudioStream" uid="uid://elrjw0smm0cj" path="res://core/daynight/sounds/rain_3.mp3" id="22_53kbn"]
[ext_resource type="Script" uid="uid://cx2tlvxhvatj5" path="res://docs/museums/daynight/control.gd" id="23_27ile"]
[ext_resource type="Script" uid="uid://ccdd52apoh4ir" path="res://docs/museums/daynight/camera_3d.gd" id="24_sw7bt"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wjpfq"]
fractal_lacunarity = 1.915
@@ -148,7 +149,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
curve = SubResource("Curve3D_xtogr")
script = ExtResource("6_pypsn")
train_model = ExtResource("6_wjpfq")
cameras = NodePath("../cameras")
cameras = NodePath("../Camera3D")
sleepers_model = ExtResource("8_mb5yv")
fireworks_scene = ExtResource("8_xtogr")
@@ -373,6 +374,10 @@ theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
text = "Weather: Clear"
[node name="Camera3D" type="Camera3D" parent="." unique_id=1305162994]
transform = Transform3D(0.035881948, 0.7570504, -0.65237045, -0.1472942, 0.6496678, 0.7458125, 0.9884417, 0.06932917, 0.13482046, -18.173235, 14.658583, -10.483771)
script = ExtResource("24_sw7bt")
[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
[connection signal="toggled" from="Control/Wind" to="Control" method="_on_wind_toggled"]

View File

@@ -5,7 +5,6 @@
[ext_resource type="Texture2D" uid="uid://dest0qa7vaid0" path="res://core/daynight/stars_albedo.png" id="3_ncg1s"]
[ext_resource type="Script" uid="uid://brcimd12tx3dm" path="res://core/daynight/edge_detection_compositor.gd" id="4_5uio4"]
[ext_resource type="PackedScene" uid="uid://ujv2f1l4d2ps" path="res://core/biome_generator/biome_generator.tscn" id="5_yeh4a"]
[ext_resource type="Resource" uid="uid://nrm040srfjwo" path="res://core/biome_generator/railway_pool.tres" id="6_awm2r"]
[ext_resource type="Script" uid="uid://wv6kcqkibium" path="res://core/biome_generator/biome.gd" id="6_s3jnv"]
[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="7_4elh6"]
[ext_resource type="PackedScene" uid="uid://b8blm6bwintf7" path="res://tgcc/chunk/countryside/scene/chunk_country_empty_01.tscn" id="7_xgfli"]
@@ -145,7 +144,7 @@ data = PackedByteArray("//vQZAAOhpd2PgtGR7JsJPfgYSYSJ6387g9rgIGKF+EZgxxoAM4TYIWm
[sub_resource type="Curve3D" id="Curve3D_ndco5"]
closed = true
bake_interval = 150.82
bake_interval = 50.0
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, -4.372, 0, 140, 0, 0, 0, 0, 0, 0, -20.963, 0, 160, 0, 0, 0, 0, 0, 0, -40.62518, 0, 168.52754, 0, 0, 0, 0, 0, 0, -60, 0, 170, 0, 0, 0, 0, 0, 0, -80, 0, 170, 0, 0, 0, 0, 0, 0, -100, 0, 170, 0, 0, 0, 0, 0, 0, -120.42937, 0, 171.50279, 0, 0, 0, 0, 0, 0, -141.41747, 7.6293945e-06, 180.5982, 0, 0, 0, 0, 0, 0, -155.77005, 7.6293945e-06, 198.35184, 0, 0, 0, 0, 0, 0, -160.14105, 7.6293945e-06, 219.80951, 0, 0, 0, 0, 0, 0, -163.99007, 7.6293945e-06, 239.36005, 0, 0, 0, 0, 0, 0, -175.77509, 7.6293945e-06, 256.16028, 0, 0, 0, 0, 0, 0, -195.62283, 7.6293945e-06, 267.46912, 0, 0, 0, 0, 0, 0, -219.9999, 7.6293945e-06, 270.11758, 0, 0, 0, 0, 0, 0, -240, 0, 270.118, 0, 0, 0, 0, 0, 0, -260, 0, 270.118, 0, 0, 0, 0, 0, 0, -275.19666, 7.6293945e-06, 270.55228, 0, 0, 0, 0, 0, 0, -294.2925, 7.6293945e-06, 276.05307, 0, 0, 0, 0, 0, 0, -307.19006, 7.6293945e-06, 286.9095, 0, 0, 0, 0, 0, 0, -317.32443, 7.6293945e-06, 303.14682, 0, 0, 0, 0, 0, 0, -320, 0, 320, 0, 0, 0, 0, 0, 0, -320, 0, 340, 0, 0, 0, 0, 0, 0, -320, 0, 360, 0, 0, 0, 0, 0, 0, -320, 0, 380, 0, 0, 0, 0, 0, 0, -316.78876, 7.6293945e-06, 396.91193, 0, 0, 0, 0, 0, 0, -307.68207, 7.6293945e-06, 412.70596, 0, 0, 0, 0, 0, 0, -291.08273, 7.6293945e-06, 424.7491, 0, 0, 0, 0, 0, 0, -270, 0, 429.994, 0, 0, 0, 0, 0, 0, -250, 0, 429.994, 0, 0, 0, 0, 0, 0, -229.90146, 7.6293945e-06, 433.90823, 0, 0, 0, 0, 0, 0, -217.15442, 7.6293945e-06, 442.98242, 0, 0, 0, 0, 0, 0, -204.60803, 7.6293945e-06, 459.93704, 0, 0, 0, 0, 0, 0, -200, 0, 480, 0, 0, 0, 0, 0, 0, -200, 0, 500, 0, 0, 0, 0, 0, 0, -195.5338, 7.6293945e-06, 520.0368, 0, 0, 0, 0, 0, 0, -184.9173, 7.6293945e-06, 535.07776, 0, 0, 0, 0, 0, 0, -170.36423, 7.6293945e-06, 545.0799, 0, 0, 0, 0, 0, 0, -150.56184, 0, 549.8127, 0, 0, 0, 0, 0, 0, -130, 0, 550, 0, 0, 0, 0, 0, 0, -110, 0, 550, 0, 0, 0, 0, 0, 0, -90, 0, 550, 0, 0, 0, 0, 0, 0, -70, 0, 550, 0, 0, 0, 0, 0, 0, -50, 0, 550, 0, 0, 0, 0, 0, 0, -29.862535, 7.6293945e-06, 545.3371, 0, 0, 0, 0, 0, 0, -13.215244, 7.6293945e-06, 533.0626, 0, 0, 0, 0, 0, 0, -4.098665, 7.6293945e-06, 519.6814, 0, 0, 0, 0, 0, 0, -0.048213482, 7.6293945e-06, 500.107, 0, 0, 0, 0, 0, 0, 3.7920675, 7.6293945e-06, 480.64902, 0, 0, 0, 0, 0, 0, 13.513225, 7.6293945e-06, 465.9133, 0, 0, 0, 0, 0, 0, 29.76715, 7.6293945e-06, 454.41486, 0, 0, 0, 0, 0, 0, 49.711926, 7.6293945e-06, 450.12488, 0, 0, 0, 0, 0, 0, 70, 0, 450, 0, 0, 0, 0, 0, 0, 90, 0, 450, 0, 0, 0, 0, 0, 0, 110.055405, 7.6293945e-06, 445.42627, 0, 0, 0, 0, 0, 0, 126.975784, 7.6293945e-06, 432.8683, 0, 0, 0, 0, 0, 0, 136.95703, 7.6293945e-06, 417.5506, 0, 0, 0, 0, 0, 0, 140, 0, 400, 0, 0, 0, 0, 0, 0, 140, 0, 380, 0, 0, 0, 0, 0, 0, 140, 0, 360, 0, 0, 0, 0, 0, 0, 140, 0, 340, 0, 0, 0, 0, 0, 0, 140, 0, 320, 0, 0, 0, 0, 0, 0, 140, 0, 300, 0, 0, 0, 0, 0, 0, 140, 0, 280, 0, 0, 0, 0, 0, 0, 140, 0, 260, 0, 0, 0, 0, 0, 0, 140, 0, 240, 0, 0, 0, 0, 0, 0, 140, 0, 220, 0, 0, 0, 0, 0, 0, 140, 0, 200, 0, 0, 0, 0, 0, 0, 140, 0, 180, 0, 0, 0, 0, 0, 0, 140, 0, 160, 0, 0, 0, 0, 0, 0, 140, 0, 140, 0, 0, 0, 0, 0, 0, 140, 0, 120, 0, 0, 0, 0, 0, 0, 140, 0, 100, 0, 0, 0, 0, 0, 0, 140, 0, 80, 0, 0, 0, 0, 0, 0, 140, 0, 60, 0, 0, 0, 0, 0, 0, 140, 0, 40, 0, 0, 0, 0, 0, 0, 140, 0, 20, 0, 0, 0, 0, 0, 0, 140, 0, 0, 0, 0, 0, 0, 0, 0, 136.2151, 7.6293945e-06, -18.930761, 0, 0, 0, 0, 0, 0, 124.47424, 7.6293945e-06, -35.771675, 0, 0, 0, 0, 0, 0, 109.556854, 7.6293945e-06, -45.911987, 0, 0, 0, 0, 0, 0, 90, 0, -50, 0, 0, 0, 0, 0, 0, 70, 0, -50, 0, 0, 0, 0, 0, 0, 50, 0, -50, 0, 0, 0, 0, 0, 0, 30.626865, 7.6293945e-06, -46.35706, 0, 0, 0, 0, 0, 0, 14.519331, 7.6293945e-06, -35.468895, 0, 0, 0, 0, 0, 0, 3.52941, 7.6293945e-06, -19.590664),
"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
@@ -161,10 +160,9 @@ compositor = SubResource("Compositor_mb5yv")
[node name="biome_generator" parent="." unique_id=1861369341 node_paths=PackedStringArray("rail_path") instance=ExtResource("5_yeh4a")]
rail_path = NodePath("../rail")
railway_pool = ExtResource("6_awm2r")
biome_list = Array[ExtResource("6_s3jnv")]([SubResource("Resource_3qrd0")])
entity_pool = ExtResource("35_hmtvu")
eye_line = 5
eye_line = 4
[node name="Terrain" type="MeshInstance3D" parent="." unique_id=219178561]
visible = false

71
export_presets.cfg Normal file
View File

@@ -0,0 +1,71 @@
[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../tgcc.exe"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"

View File

@@ -11,7 +11,7 @@ config_version=5
[application]
config/name="tgcc"
run/main_scene="uid://38qpxwbpvd28"
run/main_scene="uid://vjf4bdxd8saj"
config/features=PackedStringArray("4.6", "Forward Plus")
run/max_fps=60
config/icon="uid://bfar1kk3pgq8f"

View File

@@ -57,16 +57,16 @@ script = ExtResource("2_yfmnf")
south = true
west = true
[node name="Argini" parent="." index="0" unique_id=487109030]
[node name="Argini" parent="." index="0" unique_id=357182272]
surface_material_override/0 = ExtResource("2_02qm6")
[node name="Sentieri" parent="." index="1" unique_id=320924856 groups=["weather_node"]]
[node name="Sentieri" parent="." index="1" unique_id=1704203551 groups=["weather_node"]]
surface_material_override/0 = ExtResource("3_yfmnf")
[node name="Terreno" parent="." index="2" unique_id=1980435075]
[node name="Terreno" parent="." index="2" unique_id=1478648388]
surface_material_override/0 = ExtResource("2_02qm6")
[node name="Water" parent="." index="3" unique_id=424969495]
[node name="Water" parent="." index="3" unique_id=415433510]
surface_material_override/0 = ExtResource("4_x1bjv")
[node name="grass" type="Node3D" parent="." index="4" unique_id=543668848 groups=["weather_vegetables_node", "wind_node"]]

Binary file not shown.

View File

@@ -1,44 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dsvlxc3l5i1vk"
path="res://.godot/imported/Lantern_2.fbx-4aa3960da9dcc2d67f606c4b71816ef7.scn"
[deps]
source_file="res://tgcc/chunk/prop/pylon/Lantern_2.fbx"
dest_files=["res://.godot/imported/Lantern_2.fbx-4aa3960da9dcc2d67f606c4b71816ef7.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

464
tgcc/main_scene.tscn Normal file

File diff suppressed because one or more lines are too long