fix page flip plugin file saved

This commit is contained in:
2026-06-29 21:11:23 +02:00
parent 9da7b074d4
commit fc887c2519
3 changed files with 8 additions and 801 deletions

View File

@@ -282,8 +282,6 @@ func _create_rig_logic(current_page_size: Vector2 = Vector2.ZERO):
])
shadow.uv = shadow.polygon
add_child(shadow)
if Engine.is_editor_hint() and get_tree().edited_scene_root:
shadow.owner = get_tree().edited_scene_root
# --- 1. MESH & UV ---
var new_uvs = PackedVector2Array()
@@ -305,8 +303,6 @@ func _create_rig_logic(current_page_size: Vector2 = Vector2.ZERO):
var sk = Skeleton2D.new()
sk.name = SKELETON_NAME
add_child(sk)
if Engine.is_editor_hint() and get_tree().edited_scene_root:
sk.owner = get_tree().edited_scene_root
self.skeleton = NodePath(SKELETON_NAME)
# --- 3. BONES (Structured Hierarchy) ---
@@ -329,9 +325,6 @@ func _create_rig_logic(current_page_size: Vector2 = Vector2.ZERO):
parent_bone.add_child(b)
b.position = Vector2(step_x, 0)
if Engine.is_editor_hint() and get_tree().edited_scene_root:
b.owner = get_tree().edited_scene_root
b.set_rest(b.transform)
parent_bone = b