fix page flip plugin file saved
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@@ -282,8 +282,6 @@ func _create_rig_logic(current_page_size: Vector2 = Vector2.ZERO):
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])
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shadow.uv = shadow.polygon
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add_child(shadow)
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if Engine.is_editor_hint() and get_tree().edited_scene_root:
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shadow.owner = get_tree().edited_scene_root
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# --- 1. MESH & UV ---
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var new_uvs = PackedVector2Array()
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@@ -305,8 +303,6 @@ func _create_rig_logic(current_page_size: Vector2 = Vector2.ZERO):
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var sk = Skeleton2D.new()
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sk.name = SKELETON_NAME
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add_child(sk)
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if Engine.is_editor_hint() and get_tree().edited_scene_root:
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sk.owner = get_tree().edited_scene_root
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self.skeleton = NodePath(SKELETON_NAME)
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# --- 3. BONES (Structured Hierarchy) ---
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@@ -329,9 +325,6 @@ func _create_rig_logic(current_page_size: Vector2 = Vector2.ZERO):
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parent_bone.add_child(b)
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b.position = Vector2(step_x, 0)
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if Engine.is_editor_hint() and get_tree().edited_scene_root:
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b.owner = get_tree().edited_scene_root
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b.set_rest(b.transform)
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parent_bone = b
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