add gamestate, doc and fix

This commit is contained in:
2026-04-16 11:01:04 +02:00
parent dc0bf0ba37
commit e02bd1819f
29 changed files with 466 additions and 71 deletions

13
.idea/.gitignore generated vendored Normal file
View File

@@ -0,0 +1,13 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/contentModel.xml
/modules.xml
/projectSettingsUpdater.xml
/.idea.tgcc.iml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

4
.idea/encodings.xml generated Normal file
View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

8
.idea/indexLayout.xml generated Normal file
View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

6
.idea/vcs.xml generated Normal file
View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

View File

@@ -9,9 +9,9 @@ class_name AIBase
toggle_enable_state_machine()
@onready var patrol_radius_shape: CollisionShape3D = $PatrolRadiusShape
@onready var nav_agent: NavigationAgent3D = $NavigationAgent3D
@onready var state_machine: StateMachine = $StateMachine
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
@onready var state_machine: StateMachine = $%StateMachine
func _ready() -> void:
@@ -19,7 +19,7 @@ func _ready() -> void:
toggle_enable_state_machine()
func toggle_enable_state_machine() -> void:
$StateMachine.enable = enable_state_machine
state_machine.enable = enable_state_machine
func _physics_process(delta: float) -> void:
if !enable_state_machine:

View File

@@ -22,8 +22,10 @@ mesh = SubResource("CapsuleMesh_mh3lg")
shape = SubResource("CapsuleShape3D_mh3lg")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449]
unique_name_in_owner = true
[node name="StateMachine" type="Node" parent="." unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
unique_name_in_owner = true
script = ExtResource("2_q1hg3")
initial_state = NodePath("IdleState")
@@ -36,6 +38,7 @@ script = ExtResource("4_lim44")
state_id = "patrol"
[node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938]
unique_name_in_owner = true
shape = SubResource("SphereShape3D_lim44")
disabled = true
debug_color = Color(1, 1, 0, 1)

View File

@@ -44,5 +44,3 @@ func _on_state_transition(state: State, new_state_id: String) -> void:
current_state = new_state
current_state.enter()
print("Transizione a: ", current_state.state_id)

View File

@@ -0,0 +1,41 @@
extends Node
const SAVE_PATH: String = "user://savegame.json"
var save_data: Dictionary = {}
var is_loaded: bool = false
func _ready() -> void:
load_game()
func save_game() -> void:
var save_file = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
var save_nodes = get_tree().get_nodes_in_group("Saveable")
var new_save_data: Dictionary = {}
for node in save_nodes:
if not node.has_method("get_save_data"):
continue
var node_data = node.get_save_data()
var node_path = str(node.get_path())
new_save_data[node_path] = node_data
var json_string = JSON.stringify(new_save_data)
save_file.store_line(json_string)
func load_game() -> void:
if not FileAccess.file_exists(SAVE_PATH):
is_loaded = true
return
var file = FileAccess.open(SAVE_PATH, FileAccess.READ)
var json_string = file.get_as_text()
var json = JSON.new()
var parse_result = json.parse(json_string)
if parse_result == OK:
save_data = json.data
is_loaded = true

View File

@@ -0,0 +1 @@
uid://b17g2w2g101o6

View File

@@ -1,13 +1,19 @@
extends Control
@onready var grid_container: GridContainer = $PanelContainer/MarginContainer/ScrollContainer/GridContainer
@onready var grid_container: GridContainer = $%CollectibleGrid
@onready var collectible_ui_scene = preload("res://core/photo_mode/collectible_ui.tscn")
func _ready() -> void:
CollectionManager.on_collectible_unlocked.connect(_unlock_collectible)
setup()
func setup() -> void:
var unlocked_collectible_ids = CollectionManager.get_unlocked_collectible_ids()
var collectibles = CollectionManager.get_all_collectibles()
for child in grid_container.get_children():
child.queue_free()
for collectible in collectibles:
_add_collectible(collectible)
if unlocked_collectible_ids.has(collectible.id):
@@ -21,7 +27,6 @@ func _add_collectible(collectible: CollectibleResource) -> void:
collectible_ui.setup(collectible)
grid_container.add_child(collectible_ui)
func _unlock_collectible(collectible_id: String) -> void:
for collectible_ui in grid_container.get_children():
if collectible_ui.collectible_resource.id == collectible_id:

View File

@@ -1,8 +1,8 @@
[gd_scene format=3 uid="uid://bvw086glfpcba"]
[ext_resource type="Script" uid="uid://dq3qtcrdnikl7" path="res://core/photo_mode/collection_compendium.gd" id="1_67tug"]
[ext_resource type="Script" uid="uid://dq3qtcrdnikl7" path="res://core/photo_mode/collectible_gallery.gd" id="1_67tug"]
[node name="CollectionCompendium" type="Control" unique_id=354419843]
[node name="CollectibleGallery" type="Control" unique_id=354419843]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
@@ -20,10 +20,10 @@ anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -400.0
offset_top = -400.0
offset_right = 400.0
offset_bottom = 400.0
offset_left = -350.0
offset_top = -350.0
offset_right = 350.0
offset_bottom = 350.0
grow_horizontal = 2
grow_vertical = 2
@@ -38,7 +38,8 @@ theme_override_constants/margin_bottom = 12
layout_mode = 2
draw_focus_border = true
[node name="GridContainer" type="GridContainer" parent="PanelContainer/MarginContainer/ScrollContainer" unique_id=1187865988]
[node name="CollectibleGrid" type="GridContainer" parent="PanelContainer/MarginContainer/ScrollContainer" unique_id=1187865988]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 6
size_flags_vertical = 2

View File

@@ -2,15 +2,21 @@ extends Control
class_name CollectibleUI
@onready var label: Label = $Panel/MarginContainer/VBoxContainer/Label
@onready var texture_rect: TextureRect = $Panel/MarginContainer/VBoxContainer/TextureRect
@onready var label: Label = $%CollectibleName
@onready var texture_rect: TextureRect = $%CollectibleTexture
var collectible_resource: CollectibleResource
func setup(collectible: CollectibleResource) -> void:
collectible_resource = collectible
$Panel/MarginContainer/VBoxContainer/Label.text = collectible_resource.title
if !label:
label = $%CollectibleName
label.text = collectible_resource.title
if collectible.image:
$Panel/MarginContainer/VBoxContainer/TextureRect.texture = collectible_resource.image
if !texture_rect:
texture_rect = $%CollectibleTexture
texture_rect.texture = collectible_resource.image
func unlock() -> void:
$Panel/MarginContainer/VBoxContainer/TextureRect.set_modulate(Color(1,1,1,1))
if !texture_rect:
texture_rect = $%CollectibleTexture
texture_rect.set_modulate(Color(1,1,1,1))

View File

@@ -30,7 +30,8 @@ theme_override_constants/margin_bottom = 12
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="Panel/MarginContainer/VBoxContainer" unique_id=117774359]
[node name="CollectibleName" type="Label" parent="Panel/MarginContainer/VBoxContainer" unique_id=117774359]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
text = "Collectible"
@@ -39,7 +40,8 @@ horizontal_alignment = 1
[node name="HSeparator" type="HSeparator" parent="Panel/MarginContainer/VBoxContainer" unique_id=1345822244]
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer" unique_id=506844785]
[node name="CollectibleTexture" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer" unique_id=506844785]
unique_name_in_owner = true
modulate = Color(0.16206557, 0.1620656, 0.16206557, 1)
layout_mode = 2
size_flags_vertical = 3

View File

@@ -1,26 +1,70 @@
extends Node
signal on_collectible_unlocked(collectible_id: String)
signal on_photo_saved(filePath: String)
#TODO -> assign library resource to game_state
var library: CollectibleLibrary = preload("res://core/photo_mode/collectible_library.tres")
var unlocked_ids: Array[String] = ['cane']
var collectibles_library: CollectibleLibrary = preload("res://core/photo_mode/collectible_library.tres")
func unlock_photo(collectible_id: String) -> void:
if not collectible_id in unlocked_ids:
unlocked_ids.append(collectible_id)
var unlocked_collectibles_ids: Array[String] = []
var saved_photos: Array[String] = []
func _ready() -> void:
add_to_group("Saveable")
load_save_data()
func unlock_collectible(collectible_id: String) -> void:
if not collectible_id in unlocked_collectibles_ids:
var new_collectible = get_collectible_by_id(collectible_id)
if new_collectible:
unlocked_collectibles_ids.append(collectible_id)
on_collectible_unlocked.emit(collectible_id)
func get_collectible_by_id(id: String) -> CollectibleResource:
for collectible in library.collectibles:
for collectible in collectibles_library.collectibles:
if collectible.id == id:
return collectible
return null
func get_all_collectibles() -> Array[CollectibleResource]:
return library.collectibles
return collectibles_library.collectibles
func get_unlocked_collectible_ids() -> Array[String]:
return unlocked_ids
return unlocked_collectibles_ids
func save_photo_to_disk_async() -> void:
await RenderingServer.frame_post_draw
var image = get_viewport().get_texture().get_image()
if not DirAccess.dir_exists_absolute("user://photos"):
DirAccess.make_dir_absolute("user://photos")
var timestamp = str(Time.get_unix_time_from_system())
var file_path = "user://photos/photo_" + timestamp + ".png"
image.save_png(file_path)
saved_photos.append(file_path)
on_photo_saved.emit(file_path)
func get_save_data() -> Dictionary:
return {
"unlocked_collectibles_ids": unlocked_collectibles_ids,
"saved_photos": saved_photos
}
func load_save_data() -> void:
var my_path = str(get_path())
if GameState.save_data.has(my_path):
var data = GameState.save_data[my_path]
if data.has("unlocked_collectibles_ids"):
var loaded_ids = data["unlocked_collectibles_ids"]
unlocked_collectibles_ids.clear()
for id in loaded_ids:
unlocked_collectibles_ids.append(str(id))
if data.has("saved_photos"):
var loaded_photos = data["saved_photos"]
saved_photos.clear()
for photo in loaded_photos:
saved_photos.append(str(photo))
else:
unlocked_collectibles_ids.append("cane")

11
core/photo_mode/photo.gd Normal file
View File

@@ -0,0 +1,11 @@
extends Control
class_name Photo
@onready var texture_rect: TextureRect = $%PhotoTexture
func setup(texture: Texture) -> void:
if texture:
if !texture_rect:
texture_rect = $%PhotoTexture
texture_rect.texture = texture

View File

@@ -0,0 +1 @@
uid://dsey5dvc11vpq

View File

@@ -0,0 +1,38 @@
[gd_scene format=3 uid="uid://cvus62qkop3qi"]
[ext_resource type="Script" uid="uid://dsey5dvc11vpq" path="res://core/photo_mode/photo.gd" id="1_u0arp"]
[node name="Photo" type="Control" unique_id=201865221]
custom_minimum_size = Vector2(200, 200)
layout_mode = 3
anchors_preset = 0
offset_right = 200.0
offset_bottom = 200.0
script = ExtResource("1_u0arp")
[node name="ColorRect" type="ColorRect" parent="." unique_id=1208008621]
layout_mode = 0
offset_right = 200.0
offset_bottom = 200.0
[node name="MarginContainer" type="MarginContainer" parent="ColorRect" unique_id=1141643525]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="Panel" type="PanelContainer" parent="ColorRect/MarginContainer" unique_id=1372516531]
layout_mode = 2
[node name="PhotoTexture" type="TextureRect" parent="ColorRect/MarginContainer/Panel" unique_id=506844785]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
expand_mode = 1
stretch_mode = 6

View File

@@ -0,0 +1,27 @@
extends Control
@onready var grid_container: GridContainer = $%PhotoGrid
@onready var photo_scene = preload("res://core/photo_mode/photo.tscn")
func _ready() -> void:
CollectionManager.on_photo_saved.connect(_create_photo_thumbnail)
load_gallery()
func load_gallery() -> void:
for child in grid_container.get_children():
child.queue_free()
var saved_photos = CollectionManager.saved_photos
for file_path in saved_photos:
if FileAccess.file_exists(file_path):
_create_photo_thumbnail(file_path)
func _create_photo_thumbnail(file_path: String) -> void:
var image = Image.load_from_file(file_path)
if image:
var photo: Photo = photo_scene.instantiate()
var texture = ImageTexture.create_from_image(image)
photo.setup(texture)
grid_container.add_child(photo)

View File

@@ -0,0 +1 @@
uid://k4iqrlkbjppl

View File

@@ -0,0 +1,48 @@
[gd_scene format=3 uid="uid://b6r787sik5yil"]
[ext_resource type="Script" uid="uid://k4iqrlkbjppl" path="res://core/photo_mode/photo_gallery.gd" id="1_bp5uf"]
[node name="PhotoGallery" type="Control" unique_id=354419843]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_bp5uf")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -350.0
offset_top = -350.0
offset_right = 350.0
offset_bottom = 350.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=125147979]
layout_mode = 2
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer" unique_id=348576028]
layout_mode = 2
draw_focus_border = true
[node name="PhotoGrid" type="GridContainer" parent="PanelContainer/MarginContainer/ScrollContainer" unique_id=1187865988]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 6
size_flags_vertical = 2
theme_override_constants/h_separation = 12
theme_override_constants/v_separation = 12
columns = 3

View File

@@ -10,7 +10,7 @@ extends Node3D
@export_group("Ref")
@export var rotation_target: Node3D
@onready var camera: Camera3D = $Camera3D
@onready var camera: Camera3D = $%Camera3D
var total_yaw: float = 0.0
var total_pitch: float = 0.0
@@ -29,6 +29,8 @@ func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("toggle_photo_mode"):
is_active = !is_active
get_tree().paused = is_active
if !is_active:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
@@ -38,7 +40,7 @@ func _unhandled_input(event: InputEvent) -> void:
total_yaw -= event.relative.x * rotation_speed
if event.is_action_pressed("take_photo"):
take_photo()
take_photo_async()
func _process(delta: float) -> void:
if not rotation_target:
@@ -66,13 +68,15 @@ func _process(delta: float) -> void:
global_position = orbit_pos + final_pan_offset
global_basis = rot_basis
func take_photo() -> void:
func take_photo_async() -> void:
if !is_active:
return
var targets = get_tree().get_nodes_in_group("collectible")
var space_state = get_world_3d().direct_space_state
await CollectionManager.save_photo_to_disk_async()
for target in targets:
if not target.collectible_data:
continue
@@ -85,5 +89,6 @@ func take_photo() -> void:
var result = space_state.intersect_ray(query)
if result and result.collider == target:
CollectionManager.unlock_photo(target.collectible_data.id)
print("Foto scattata a: ", target.collectible_data.id)
CollectionManager.unlock_collectible(target.collectible_data.id)
GameState.save_game()

View File

@@ -3,6 +3,8 @@
[ext_resource type="Script" uid="uid://d7ln6iru6mq6" path="res://core/photo_mode/photo_mode_controller.gd" id="1_uhpya"]
[node name="PhotoModeController" type="Node3D" unique_id=695158870]
process_mode = 3
script = ExtResource("1_uhpya")
[node name="Camera3D" type="Camera3D" parent="." unique_id=1369039645]
unique_name_in_owner = true

View File

@@ -52,3 +52,41 @@ environment = SubResource("Environment_lmjyn")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=269230449]
transform = Transform3D(1, 0, 0, 0, 0.17952333, 0.98375374, 0, -0.98375374, 0.17952333, 0, 18.920979, 0)
[node name="Control" type="Control" parent="." unique_id=1072240389]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PanelContainer" type="PanelContainer" parent="Control" unique_id=1647272132]
layout_mode = 0
offset_left = 50.0
offset_top = 50.0
offset_right = 400.0
offset_bottom = 827.0
[node name="Label" type="Label" parent="Control/PanelContainer" unique_id=272421245]
custom_minimum_size = Vector2(1, 1)
layout_mode = 2
size_flags_vertical = 1
text = "System Logic:
- The NPC is based on CharacterBody3D and is managed via a Finite State Machine (FSM).
- Movement and navigation are calculated during the _physics_process.
AI States:
- IdleState: The agent remains stationary for the duration defined by the wait_time variable.
- PatrolState: The agent calculates a valid random point and moves toward it.
Core Components:
- NavigationAgent3D: Manages pathfinding and detects when the agent reaches its destination.
- PatrolRadiusShape: Defines the radius of the area where the agent can move randomly.
- StateMachine: Coordinates transitions between states, such as the automatic switch from Idle to Patrol.
Parameters:
- Speed: Movement speed of the agent.
- Wait Time: Delay in seconds within the IdleState node.
- Area Radius: Size of the SphereShape3D inside the PatrolRadiusShape node."
autowrap_mode = 2

View File

@@ -1,6 +1,7 @@
extends Node3D
@onready var collection_compendium: Control = $Control/CollectionCompendium
@onready var gallery: Control = $%Gallery
func _on_button_pressed() -> void:
collection_compendium.visible = !collection_compendium.visible
func _on_button_gallery_pressed() -> void:
gallery.visible = !gallery.visible

View File

@@ -5,7 +5,8 @@
[ext_resource type="PackedScene" uid="uid://bmkxt6btcx8qr" path="res://core/photo_mode/collectible.tscn" id="2_48mla"]
[ext_resource type="Script" uid="uid://bj34o0org55ei" path="res://core/photo_mode/collectible_resource.gd" id="3_hh1ka"]
[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://docs/museums/daynight/scenes/grain_test/leaf_test.png" id="4_fan5s"]
[ext_resource type="PackedScene" uid="uid://bvw086glfpcba" path="res://core/photo_mode/collection_compendium.tscn" id="5_ws0fy"]
[ext_resource type="PackedScene" uid="uid://bvw086glfpcba" path="res://core/photo_mode/collectible_gallery.tscn" id="5_ws0fy"]
[ext_resource type="PackedScene" uid="uid://b6r787sik5yil" path="res://core/photo_mode/photo_gallery.tscn" id="7_fh4km"]
[sub_resource type="Environment" id="Environment_48mla"]
@@ -67,14 +68,70 @@ grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="Button" type="Button" parent="Control" unique_id=539195532]
[node name="ButtonGallery" type="Button" parent="Control" unique_id=539195532]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
text = "Compendium"
offset_left = 50.0
offset_top = 50.0
offset_right = 163.0
offset_bottom = 81.0
text = "Menu"
[node name="CollectionCompendium" parent="Control" unique_id=354419843 instance=ExtResource("5_ws0fy")]
[node name="Gallery" type="HSplitContainer" parent="Control" unique_id=1388833682]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 420.0
grow_horizontal = 2
grow_vertical = 2
[connection signal="pressed" from="Control/Button" to="." method="_on_button_pressed"]
[node name="CollectibleGallery" parent="Control/Gallery" unique_id=354419843 instance=ExtResource("5_ws0fy")]
layout_mode = 2
size_flags_horizontal = 3
[node name="PhotoGallery" parent="Control/Gallery" unique_id=263414560 instance=ExtResource("7_fh4km")]
layout_mode = 2
size_flags_horizontal = 3
[node name="PanelContainer" type="PanelContainer" parent="Control" unique_id=2015953740]
layout_mode = 0
offset_left = 50.0
offset_top = 150.0
offset_right = 400.0
offset_bottom = 927.0
[node name="ScrollContainer" type="ScrollContainer" parent="Control/PanelContainer" unique_id=1474258594]
layout_mode = 2
[node name="Label" type="Label" parent="Control/PanelContainer/ScrollContainer" unique_id=1982569320]
custom_minimum_size = Vector2(1, 1)
layout_mode = 2
size_flags_horizontal = 3
text = "System Logic:
- The system allows players to toggle a free camera mode to photograph and collect museum items.
- Game Pause: Activating the mode pauses the SceneTree, freezing the world while allowing the camera to remain functional.
- It uses a raycasting check to verify if a collectible is visible and unobstructed before unlocking it.
- The CollectionManager acts as a global singleton to track unlocked IDs and manage the library data.
- Save Collectibles and Photo
Photo Mode Actions:
- Toggle Mode(P): Switches between normal gameplay and the photo camera, capturing or releasing the mouse, and toggles the global pause state.
- Orbit & Pan(Mouse): The camera rotates around a target and can be panned horizontally or vertically.
- Capture(F): Performs a frustum check and a raycast to identify the target in view.
Core Components:
- PhotoModeController: Manages camera inputs, movement logic, and the photo-taking process.
- Collectible: An Area3D node placed on objects to make them identifiable by the camera.
- CollectionManager: Handles the logic for unlocking items and provides data to the UI.
- CollectionCompendium: A UI grid that displays all items and visually highlights unlocked ones.
Parameters:
- Pan & Rotation Speed: Defines how fast the camera moves and rotates.
- Movement Bounds: An AABB that restricts the camera's panning area.
- Collectible Data: Resource files containing the ID, title, and image for each item.
- Library: A central list of all CollectibleResources registered in the game."
autowrap_mode = 2
[connection signal="pressed" from="Control/ButtonGallery" to="." method="_on_button_gallery_pressed"]

View File

@@ -1,7 +1,7 @@
extends Node3D
@onready var radio: Radio = $Radio
@onready var radio: Radio = $%Radio
@onready var button_pause_resume: Button = $%Button_Pause_Resume
func _on_button_play_pressed() -> void:
if !radio.playing:
@@ -10,10 +10,12 @@ func _on_button_play_pressed() -> void:
func _on_button_pause_pressed() -> void:
radio.toggle_pause()
if !button_pause_resume:
button_pause_resume = $%Button_Pause_Resume
if radio.stream_paused:
$Control/MarginContainer/VBoxContainer/Button_Pause_Resume.text = "Resume"
button_pause_resume.text = "Resume"
else:
$Control/MarginContainer/VBoxContainer/Button_Pause_Resume.text = "Pause"
button_pause_resume.text = "Pause"
func _on_button_stop_pressed() -> void:

View File

@@ -8,6 +8,7 @@
script = ExtResource("1_h5r8c")
[node name="Radio" parent="." unique_id=1234112225 instance=ExtResource("1_8yomj")]
unique_name_in_owner = true
playlist = Array[AudioStream]([ExtResource("3_ltpvc")])
[node name="Control" type="Control" parent="." unique_id=1232082176]
@@ -18,40 +19,70 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="Control" unique_id=2102712226]
[node name="VBoxContainer" type="VBoxContainer" parent="Control" unique_id=2097365775]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
offset_left = 50.0
offset_top = 50.0
offset_right = 125.0
offset_bottom = 221.0
[node name="VBoxContainer" type="VBoxContainer" parent="Control/MarginContainer" unique_id=2097365775]
layout_mode = 2
[node name="Button_Play" type="Button" parent="Control/MarginContainer/VBoxContainer" unique_id=1422696340]
[node name="Button_Play" type="Button" parent="Control/VBoxContainer" unique_id=1422696340]
layout_mode = 2
text = "Play"
[node name="Button_Pause_Resume" type="Button" parent="Control/MarginContainer/VBoxContainer" unique_id=2016690081]
[node name="Button_Pause_Resume" type="Button" parent="Control/VBoxContainer" unique_id=2016690081]
unique_name_in_owner = true
layout_mode = 2
text = "Pause"
[node name="Button_Stop" type="Button" parent="Control/MarginContainer/VBoxContainer" unique_id=61861870]
[node name="Button_Stop" type="Button" parent="Control/VBoxContainer" unique_id=61861870]
layout_mode = 2
text = "Stop"
[node name="Button_Next" type="Button" parent="Control/MarginContainer/VBoxContainer" unique_id=957606385]
[node name="Button_Next" type="Button" parent="Control/VBoxContainer" unique_id=957606385]
layout_mode = 2
text = "Next"
[node name="Button_Previous" type="Button" parent="Control/MarginContainer/VBoxContainer" unique_id=929072518]
[node name="Button_Previous" type="Button" parent="Control/VBoxContainer" unique_id=929072518]
layout_mode = 2
text = "Previous"
[connection signal="pressed" from="Control/MarginContainer/VBoxContainer/Button_Play" to="." method="_on_button_play_pressed"]
[connection signal="pressed" from="Control/MarginContainer/VBoxContainer/Button_Pause_Resume" to="." method="_on_button_pause_pressed"]
[connection signal="pressed" from="Control/MarginContainer/VBoxContainer/Button_Stop" to="." method="_on_button_stop_pressed"]
[connection signal="pressed" from="Control/MarginContainer/VBoxContainer/Button_Next" to="." method="_on_button_next_pressed"]
[connection signal="pressed" from="Control/MarginContainer/VBoxContainer/Button_Previous" to="." method="_on_button_previous_pressed"]
[node name="PanelContainer" type="PanelContainer" parent="Control" unique_id=1558442050]
layout_mode = 0
offset_left = 50.0
offset_top = 250.0
offset_right = 400.0
offset_bottom = 1027.0
[node name="ScrollContainer" type="ScrollContainer" parent="Control/PanelContainer" unique_id=7789304]
layout_mode = 2
[node name="Label" type="Label" parent="Control/PanelContainer/ScrollContainer" unique_id=2043293564]
custom_minimum_size = Vector2(1, 1)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = "System Logic:
- The system is an extension of AudioStreamPlayer designed to manage sequential audio playback.
- It automatically triggers the next track in the sequence when the current one finishes via the finished signal.
Core Functionality:
- Playlist Management: Stores a list of AudioStream resources and tracks the current song index.
- Track Navigation: Allows cycling forward and backward through the playlist with index wrapping (loops back to start/end).
- Playback Control: Supports jumping to specific tracks, toggling the pause state, and stopping the stream.
Key Methods:
- play_track: Loads a specific stream from the playlist and begins playback.
- next_track / prev_track: Increments or decrements the index to navigate the playlist.
- toggle_pause: Resumes or pauses the current stream without resetting its position.
Adjustable Parameters:
- Playlist: An Array in the inspector where you can assign multiple AudioStream resources (e.g., .mp3, .ogg).
- Current Track Index: Determines which song starts playing by default."
autowrap_mode = 2
[connection signal="pressed" from="Control/VBoxContainer/Button_Play" to="." method="_on_button_play_pressed"]
[connection signal="pressed" from="Control/VBoxContainer/Button_Pause_Resume" to="." method="_on_button_pause_pressed"]
[connection signal="pressed" from="Control/VBoxContainer/Button_Stop" to="." method="_on_button_stop_pressed"]
[connection signal="pressed" from="Control/VBoxContainer/Button_Next" to="." method="_on_button_next_pressed"]
[connection signal="pressed" from="Control/VBoxContainer/Button_Previous" to="." method="_on_button_previous_pressed"]

View File

@@ -18,6 +18,7 @@ config/icon="res://icon.svg"
[autoload]
UIEvents="*uid://dehu28iq27mbn"
GameState="*uid://b17g2w2g101o6"
CollectionManager="*uid://c3kq1qddpm8tf"
[display]