Files
tgcc/core/game_state/game_state.gd
2026-04-16 11:01:04 +02:00

42 lines
966 B
GDScript

extends Node
const SAVE_PATH: String = "user://savegame.json"
var save_data: Dictionary = {}
var is_loaded: bool = false
func _ready() -> void:
load_game()
func save_game() -> void:
var save_file = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
var save_nodes = get_tree().get_nodes_in_group("Saveable")
var new_save_data: Dictionary = {}
for node in save_nodes:
if not node.has_method("get_save_data"):
continue
var node_data = node.get_save_data()
var node_path = str(node.get_path())
new_save_data[node_path] = node_data
var json_string = JSON.stringify(new_save_data)
save_file.store_line(json_string)
func load_game() -> void:
if not FileAccess.file_exists(SAVE_PATH):
is_loaded = true
return
var file = FileAccess.open(SAVE_PATH, FileAccess.READ)
var json_string = file.get_as_text()
var json = JSON.new()
var parse_result = json.parse(json_string)
if parse_result == OK:
save_data = json.data
is_loaded = true