add audio_manager and code refactoring
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@@ -3,11 +3,13 @@ extends Resource
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var unlocked_collectibles_ids: Array[String] = []
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var saved_photos: Array[String] = []
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var audio_bus_volumes: Dictionary[String, float] = {}
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func to_dictionary() -> Dictionary:
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return {
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"unlocked_collectibles_ids": unlocked_collectibles_ids,
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"saved_photos": saved_photos,
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"audio_bus_volumes": audio_bus_volumes,
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}
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static func from_dictionary(data: Dictionary) -> SaveGameData:
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@@ -21,4 +23,8 @@ static func from_dictionary(data: Dictionary) -> SaveGameData:
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for photo_path in data["saved_photos"]:
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save_game_data.saved_photos.append(str(photo_path))
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if data.has("audio_bus_volumes") and data["audio_bus_volumes"] is Dictionary:
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for bus_name in data["audio_bus_volumes"]:
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save_game_data.audio_bus_volumes[str(bus_name)] = float(data["audio_bus_volumes"][bus_name])
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return save_game_data
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