Files
tgcc/core/game_state/save_game_data.gd

31 lines
1019 B
GDScript

class_name SaveGameData
extends Resource
var unlocked_collectibles_ids: Array[String] = []
var saved_photos: Array[String] = []
var audio_bus_volumes: Dictionary[String, float] = {}
func to_dictionary() -> Dictionary:
return {
"unlocked_collectibles_ids": unlocked_collectibles_ids,
"saved_photos": saved_photos,
"audio_bus_volumes": audio_bus_volumes,
}
static func from_dictionary(data: Dictionary) -> SaveGameData:
var save_game_data := SaveGameData.new()
if data.has("unlocked_collectibles_ids"):
for collectible_id in data["unlocked_collectibles_ids"]:
save_game_data.unlocked_collectibles_ids.append(str(collectible_id))
if data.has("saved_photos"):
for photo_path in data["saved_photos"]:
save_game_data.saved_photos.append(str(photo_path))
if data.has("audio_bus_volumes") and data["audio_bus_volumes"] is Dictionary:
for bus_name in data["audio_bus_volumes"]:
save_game_data.audio_bus_volumes[str(bus_name)] = float(data["audio_bus_volumes"][bus_name])
return save_game_data