fix godray visualization
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@@ -529,11 +529,6 @@ func spawn_single_godray() -> void:
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if ray.has_method("orient_to_camera"):
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ray.call("orient_to_camera")
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var godray_tween: Tween = create_tween()
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godray_tween.tween_interval(2.0)
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godray_tween.tween_property(ray, "scale", Vector3.ZERO, 2.0).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_SINE)
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godray_tween.tween_callback(ray.queue_free)
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func _play_random_rain_sound() -> void:
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if rain_sounds.is_empty() or rain_audio_player == null:
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return
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