fix godray visualization
This commit is contained in:
@@ -529,11 +529,6 @@ func spawn_single_godray() -> void:
|
|||||||
if ray.has_method("orient_to_camera"):
|
if ray.has_method("orient_to_camera"):
|
||||||
ray.call("orient_to_camera")
|
ray.call("orient_to_camera")
|
||||||
|
|
||||||
var godray_tween: Tween = create_tween()
|
|
||||||
godray_tween.tween_interval(2.0)
|
|
||||||
godray_tween.tween_property(ray, "scale", Vector3.ZERO, 2.0).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_SINE)
|
|
||||||
godray_tween.tween_callback(ray.queue_free)
|
|
||||||
|
|
||||||
func _play_random_rain_sound() -> void:
|
func _play_random_rain_sound() -> void:
|
||||||
if rain_sounds.is_empty() or rain_audio_player == null:
|
if rain_sounds.is_empty() or rain_audio_player == null:
|
||||||
return
|
return
|
||||||
|
|||||||
Reference in New Issue
Block a user