fix godray visualization

This commit is contained in:
2026-04-20 11:55:34 +02:00
parent 34d3a929bd
commit a0f55800f7

View File

@@ -528,11 +528,6 @@ func spawn_single_godray() -> void:
ray.scale = environment_config.godray_scale
if ray.has_method("orient_to_camera"):
ray.call("orient_to_camera")
var godray_tween: Tween = create_tween()
godray_tween.tween_interval(2.0)
godray_tween.tween_property(ray, "scale", Vector3.ZERO, 2.0).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_SINE)
godray_tween.tween_callback(ray.queue_free)
func _play_random_rain_sound() -> void:
if rain_sounds.is_empty() or rain_audio_player == null: